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using System ;
using System.Collections.Generic ;
using System.Linq ;
using System.Threading ;
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using System.IO ;
using System.Threading.Tasks ;
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using SharedLibraryCore ;
using SharedLibraryCore.Interfaces ;
using SharedLibraryCore.Commands ;
using SharedLibraryCore.Helpers ;
using SharedLibraryCore.Exceptions ;
using SharedLibraryCore.Objects ;
using SharedLibraryCore.Services ;
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using IW4MAdmin.Application.API ;
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using Microsoft.Extensions.Configuration ;
using WebfrontCore ;
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using SharedLibraryCore.Configuration ;
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using Newtonsoft.Json ;
using Newtonsoft.Json.Linq ;
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using System.Text ;
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using IW4MAdmin.Application.API.Master ;
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using System.Reflection ;
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namespace IW4MAdmin.Application
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{
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public class ApplicationManager : IManager
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{
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private List < Server > _servers ;
public List < Server > Servers = > _servers . OrderByDescending ( s = > s . ClientNum ) . ToList ( ) ;
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public Dictionary < int , Player > PrivilegedClients { get ; set ; }
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public ILogger Logger { get ; private set ; }
public bool Running { get ; private set ; }
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public bool IsInitialized { get ; private set ; }
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//public EventHandler<GameEvent> ServerEventOccurred { get; private set; }
// define what the delagate function looks like
public delegate void OnServerEventEventHandler ( object sender , GameEventArgs e ) ;
// expose the event handler so we can execute the events
public OnServerEventEventHandler OnServerEvent { get ; private set ; }
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public DateTime StartTime { get ; private set ; }
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static ApplicationManager Instance ;
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readonly List < AsyncStatus > TaskStatuses ;
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List < Command > Commands ;
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readonly List < MessageToken > MessageTokens ;
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ClientService ClientSvc ;
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readonly AliasService AliasSvc ;
readonly PenaltyService PenaltySvc ;
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BaseConfigurationHandler < ApplicationConfiguration > ConfigHandler ;
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EventApi Api ;
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GameEventHandler Handler ;
ManualResetEventSlim OnEvent ;
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readonly IPageList PageList ;
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public class GameEventArgs : System . ComponentModel . AsyncCompletedEventArgs
{
public GameEventArgs ( Exception error , bool cancelled , GameEvent userState ) : base ( error , cancelled , userState )
{
Event = userState ;
}
public GameEvent Event { get ; }
}
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private ApplicationManager ( )
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{
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Logger = new Logger ( $@"{Utilities.OperatingDirectory}IW4MAdmin.log" ) ;
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_servers = new List < Server > ( ) ;
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Commands = new List < Command > ( ) ;
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TaskStatuses = new List < AsyncStatus > ( ) ;
MessageTokens = new List < MessageToken > ( ) ;
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ClientSvc = new ClientService ( ) ;
AliasSvc = new AliasService ( ) ;
PenaltySvc = new PenaltyService ( ) ;
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PrivilegedClients = new Dictionary < int , Player > ( ) ;
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Api = new EventApi ( ) ;
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//ServerEventOccurred += Api.OnServerEvent;
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ConfigHandler = new BaseConfigurationHandler < ApplicationConfiguration > ( "IW4MAdminSettings" ) ;
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StartTime = DateTime . UtcNow ;
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OnEvent = new ManualResetEventSlim ( ) ;
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PageList = new PageList ( ) ;
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OnServerEvent + = OnServerEventAsync ;
}
private async void OnServerEventAsync ( object sender , GameEventArgs args )
{
var newEvent = args . Event ;
try
{
// if the origin client is not in an authorized state (detected by RCon) don't execute the event
if ( GameEvent . ShouldOriginEventBeDelayed ( newEvent ) )
{
Logger . WriteDebug ( $"Delaying origin execution of event type {newEvent.Type} for {newEvent.Origin} because they are not authed" ) ;
// offload it to the player to keep
newEvent . Origin . DelayedEvents . Enqueue ( newEvent ) ;
return ;
}
// if the target client is not in an authorized state (detected by RCon) don't execute the event
if ( GameEvent . ShouldTargetEventBeDelayed ( newEvent ) )
{
Logger . WriteDebug ( $"Delaying target execution of event type {newEvent.Type} for {newEvent.Target} because they are not authed" ) ;
// offload it to the player to keep
newEvent . Target . DelayedEvents . Enqueue ( newEvent ) ;
return ;
}
await newEvent . Owner . ExecuteEvent ( newEvent ) ;
//// todo: this is a hacky mess
if ( newEvent . Origin ? . DelayedEvents ? . Count > 0 & &
newEvent . Origin ? . State = = Player . ClientState . Connected )
{
var events = newEvent . Origin . DelayedEvents ;
// add the delayed event to the queue
while ( events ? . Count > 0 )
{
var e = events . Dequeue ( ) ;
e . Origin = newEvent . Origin ;
// check if the target was assigned
if ( e . Target ! = null )
{
// update the target incase they left or have newer info
e . Target = newEvent . Owner . GetPlayersAsList ( )
. FirstOrDefault ( p = > p . NetworkId = = e . Target . NetworkId ) ;
// we have to throw out the event because they left
if ( e . Target = = null )
{
Logger . WriteWarning ( $"Delayed event for {e.Origin} was removed because the target has left" ) ;
continue ;
}
}
this . GetEventHandler ( ) . AddEvent ( e ) ;
}
}
#if DEBUG
Logger . WriteDebug ( "Processed Event" ) ;
#endif
}
// this happens if a plugin requires login
catch ( AuthorizationException ex )
{
await newEvent . Origin . Tell ( $"{Utilities.CurrentLocalization.LocalizationIndex[" COMMAND_NOTAUTHORIZED "]} - {ex.Message}" ) ;
}
catch ( NetworkException ex )
{
Logger . WriteError ( ex . Message ) ;
}
catch ( ServerException ex )
{
Logger . WriteWarning ( ex . Message ) ;
}
catch ( Exception ex )
{
Logger . WriteError ( $"{Utilities.CurrentLocalization.LocalizationIndex[" SERVER_ERROR_EXCEPTION "]} {newEvent.Owner}" ) ;
Logger . WriteDebug ( "Error Message: " + ex . Message ) ;
Logger . WriteDebug ( "Error Trace: " + ex . StackTrace ) ;
}
// tell anyone waiting for the output that we're done
newEvent . OnProcessed . Set ( ) ;
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}
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public IList < Server > GetServers ( )
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{
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return Servers ;
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}
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public IList < Command > GetCommands ( )
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{
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return Commands ;
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}
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public static ApplicationManager GetInstance ( )
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{
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return Instance ? ? ( Instance = new ApplicationManager ( ) ) ;
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}
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public async Task UpdateServerStates ( )
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{
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// store the server hash code and task for it
var runningUpdateTasks = new Dictionary < int , Task > ( ) ;
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while ( Running )
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{
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// select the server ids that have completed the update task
var serverTasksToRemove = runningUpdateTasks
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. Where ( ut = > ut . Value . Status = = TaskStatus . RanToCompletion | |
ut . Value . Status = = TaskStatus . Canceled | |
ut . Value . Status = = TaskStatus . Faulted )
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. Select ( ut = > ut . Key )
. ToList ( ) ;
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// this is to prevent the log reader from starting before the initial
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// query of players on the server
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if ( serverTasksToRemove . Count > 0 )
{
IsInitialized = true ;
}
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// remove the update tasks as they have completd
foreach ( int serverId in serverTasksToRemove )
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{
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runningUpdateTasks . Remove ( serverId ) ;
}
// select the servers where the tasks have completed
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var serverIds = Servers . Select ( s = > s . GetHashCode ( ) ) . Except ( runningUpdateTasks . Select ( r = > r . Key ) ) . ToList ( ) ;
foreach ( var server in Servers . Where ( s = > serverIds . Contains ( s . GetHashCode ( ) ) ) )
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{
runningUpdateTasks . Add ( server . GetHashCode ( ) , Task . Run ( async ( ) = >
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{
try
{
await server . ProcessUpdatesAsync ( new CancellationToken ( ) ) ;
}
catch ( Exception e )
{
Logger . WriteWarning ( $"Failed to update status for {server}" ) ;
Logger . WriteDebug ( $"Exception: {e.Message}" ) ;
Logger . WriteDebug ( $"StackTrace: {e.StackTrace}" ) ;
}
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} ) ) ;
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}
#if DEBUG
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Logger . WriteDebug ( $"{runningUpdateTasks.Count} servers queued for stats updates" ) ;
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ThreadPool . GetMaxThreads ( out int workerThreads , out int n ) ;
ThreadPool . GetAvailableThreads ( out int availableThreads , out int m ) ;
Logger . WriteDebug ( $"There are {workerThreads - availableThreads} active threading tasks" ) ;
#endif
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#if DEBUG
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await Task . Delay ( 10000 ) ;
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#else
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await Task . Delay ( ConfigHandler . Configuration ( ) . RConPollRate ) ;
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#endif
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}
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}
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public async Task Init ( )
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{
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Running = true ;
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#region DATABASE
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var ipList = ( await ClientSvc . Find ( c = > c . Level > Player . Permission . Trusted ) )
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. Select ( c = > new
{
c . Password ,
c . PasswordSalt ,
c . ClientId ,
c . Level ,
c . Name
} ) ;
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foreach ( var a in ipList )
{
try
{
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PrivilegedClients . Add ( a . ClientId , new Player ( )
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{
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Name = a . Name ,
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ClientId = a . ClientId ,
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Level = a . Level ,
PasswordSalt = a . PasswordSalt ,
Password = a . Password
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} ) ;
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}
catch ( ArgumentException )
{
continue ;
}
}
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#endregion
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#region CONFIG
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var config = ConfigHandler . Configuration ( ) ;
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// copy over default config if it doesn't exist
if ( config = = null )
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{
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var defaultConfig = new BaseConfigurationHandler < DefaultConfiguration > ( "DefaultSettings" ) . Configuration ( ) ;
ConfigHandler . Set ( ( ApplicationConfiguration ) new ApplicationConfiguration ( ) . Generate ( ) ) ;
var newConfig = ConfigHandler . Configuration ( ) ;
newConfig . AutoMessagePeriod = defaultConfig . AutoMessagePeriod ;
newConfig . AutoMessages = defaultConfig . AutoMessages ;
newConfig . GlobalRules = defaultConfig . GlobalRules ;
newConfig . Maps = defaultConfig . Maps ;
if ( newConfig . Servers = = null )
{
ConfigHandler . Set ( newConfig ) ;
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newConfig . Servers = new List < ServerConfiguration > ( ) ;
do
{
newConfig . Servers . Add ( ( ServerConfiguration ) new ServerConfiguration ( ) . Generate ( ) ) ;
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} while ( Utilities . PromptBool ( Utilities . CurrentLocalization . LocalizationIndex [ "SETUP_SERVER_SAVE" ] ) ) ;
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config = newConfig ;
await ConfigHandler . Save ( ) ;
}
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}
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else if ( config ! = null )
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{
if ( string . IsNullOrEmpty ( config . Id ) )
{
config . Id = Guid . NewGuid ( ) . ToString ( ) ;
await ConfigHandler . Save ( ) ;
}
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if ( string . IsNullOrEmpty ( config . WebfrontBindUrl ) )
{
config . WebfrontBindUrl = "http://127.0.0.1:1624" ;
await ConfigHandler . Save ( ) ;
}
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}
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else if ( config . Servers . Count = = 0 )
throw new ServerException ( "A server configuration in IW4MAdminSettings.json is invalid" ) ;
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Encoding . RegisterProvider ( CodePagesEncodingProvider . Instance ) ;
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Utilities . EncodingType = Encoding . GetEncoding ( ! string . IsNullOrEmpty ( config . CustomParserEncoding ) ? config . CustomParserEncoding : "windows-1252" ) ;
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#endregion
#region PLUGINS
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SharedLibraryCore . Plugins . PluginImporter . Load ( this ) ;
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foreach ( var Plugin in SharedLibraryCore . Plugins . PluginImporter . ActivePlugins )
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{
try
{
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await Plugin . OnLoadAsync ( this ) ;
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}
catch ( Exception e )
{
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Logger . WriteError ( $"{Utilities.CurrentLocalization.LocalizationIndex[" SERVER_ERROR_PLUGIN "]} {Plugin.Name}" ) ;
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Logger . WriteDebug ( $"Exception: {e.Message}" ) ;
Logger . WriteDebug ( $"Stack Trace: {e.StackTrace}" ) ;
}
}
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#endregion
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#region COMMANDS
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if ( ClientSvc . GetOwners ( ) . Result . Count = = 0 )
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Commands . Add ( new COwner ( ) ) ;
Commands . Add ( new CQuit ( ) ) ;
Commands . Add ( new CKick ( ) ) ;
Commands . Add ( new CSay ( ) ) ;
Commands . Add ( new CTempBan ( ) ) ;
Commands . Add ( new CBan ( ) ) ;
Commands . Add ( new CWhoAmI ( ) ) ;
Commands . Add ( new CList ( ) ) ;
Commands . Add ( new CHelp ( ) ) ;
Commands . Add ( new CFastRestart ( ) ) ;
Commands . Add ( new CMapRotate ( ) ) ;
Commands . Add ( new CSetLevel ( ) ) ;
Commands . Add ( new CUsage ( ) ) ;
Commands . Add ( new CUptime ( ) ) ;
Commands . Add ( new CWarn ( ) ) ;
Commands . Add ( new CWarnClear ( ) ) ;
Commands . Add ( new CUnban ( ) ) ;
Commands . Add ( new CListAdmins ( ) ) ;
Commands . Add ( new CLoadMap ( ) ) ;
Commands . Add ( new CFindPlayer ( ) ) ;
Commands . Add ( new CListRules ( ) ) ;
Commands . Add ( new CPrivateMessage ( ) ) ;
Commands . Add ( new CFlag ( ) ) ;
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Commands . Add ( new CUnflag ( ) ) ;
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Commands . Add ( new CReport ( ) ) ;
Commands . Add ( new CListReports ( ) ) ;
Commands . Add ( new CListBanInfo ( ) ) ;
Commands . Add ( new CListAlias ( ) ) ;
Commands . Add ( new CExecuteRCON ( ) ) ;
Commands . Add ( new CPlugins ( ) ) ;
Commands . Add ( new CIP ( ) ) ;
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Commands . Add ( new CMask ( ) ) ;
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Commands . Add ( new CPruneAdmins ( ) ) ;
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Commands . Add ( new CKillServer ( ) ) ;
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Commands . Add ( new CSetPassword ( ) ) ;
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Commands . Add ( new CPing ( ) ) ;
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Commands . Add ( new CSetGravatar ( ) ) ;
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Commands . Add ( new CNextMap ( ) ) ;
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foreach ( Command C in SharedLibraryCore . Plugins . PluginImporter . ActiveCommands )
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Commands . Add ( C ) ;
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#endregion
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#region INIT
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async Task Init ( ServerConfiguration Conf )
{
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// setup the event handler after the class is initialized
Handler = new GameEventHandler ( this ) ;
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try
{
var ServerInstance = new IW4MServer ( this , Conf ) ;
await ServerInstance . Initialize ( ) ;
lock ( _servers )
{
_servers . Add ( ServerInstance ) ;
}
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Logger . WriteVerbose ( $"{Utilities.CurrentLocalization.LocalizationIndex[" MANAGER_MONITORING_TEXT "]} {ServerInstance.Hostname}" ) ;
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// add the start event for this server
Handler . AddEvent ( new GameEvent ( GameEvent . EventType . Start , "Server started" , null , null , ServerInstance ) ) ;
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}
catch ( ServerException e )
{
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Logger . WriteError ( $"{Utilities.CurrentLocalization.LocalizationIndex[" SERVER_ERROR_UNFIXABLE "]} [{Conf.IPAddress}:{Conf.Port}]" ) ;
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if ( e . GetType ( ) = = typeof ( DvarException ) )
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Logger . WriteDebug ( $"{Utilities.CurrentLocalization.LocalizationIndex[" SERVER_ERROR_DVAR "]} {(e as DvarException).Data[" dvar_name "]} ({Utilities.CurrentLocalization.LocalizationIndex[" SERVER_ERROR_DVAR_HELP "]})" ) ;
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else if ( e . GetType ( ) = = typeof ( NetworkException ) )
{
Logger . WriteDebug ( e . Message ) ;
}
// throw the exception to the main method to stop before instantly exiting
throw e ;
}
}
await Task . WhenAll ( config . Servers . Select ( c = > Init ( c ) ) . ToArray ( ) ) ;
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#endregion
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}
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private async Task SendHeartbeat ( object state )
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{
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var heartbeatState = ( HeartbeatState ) state ;
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while ( Running )
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{
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if ( ! heartbeatState . Connected )
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{
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try
{
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await Heartbeat . Send ( this , true ) ;
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heartbeatState . Connected = true ;
}
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catch ( Exception e )
{
heartbeatState . Connected = false ;
Logger . WriteWarning ( $"Could not connect to heartbeat server - {e.Message}" ) ;
}
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}
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else
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{
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try
{
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await Heartbeat . Send ( this ) ;
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}
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catch ( System . Net . Http . HttpRequestException e )
{
Logger . WriteWarning ( $"Could not send heartbeat - {e.Message}" ) ;
}
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catch ( AggregateException e )
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{
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Logger . WriteWarning ( $"Could not send heartbeat - {e.Message}" ) ;
var exceptions = e . InnerExceptions . Where ( ex = > ex . GetType ( ) = = typeof ( RestEase . ApiException ) ) ;
foreach ( var ex in exceptions )
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{
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if ( ( ( RestEase . ApiException ) ex ) . StatusCode = = System . Net . HttpStatusCode . Unauthorized )
{
heartbeatState . Connected = false ;
}
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}
}
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catch ( RestEase . ApiException e )
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{
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Logger . WriteWarning ( $"Could not send heartbeat - {e.Message}" ) ;
if ( e . StatusCode = = System . Net . HttpStatusCode . Unauthorized )
{
heartbeatState . Connected = false ;
}
}
catch ( Exception e )
{
Logger . WriteWarning ( $"Could not send heartbeat - {e.Message}" ) ;
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}
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}
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await Task . Delay ( 30000 ) ;
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}
}
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public void Start ( )
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{
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// this needs to be run seperately from the main thread
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
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#if ! DEBUG
// start heartbeat
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Task . Run ( ( ) = > SendHeartbeat ( new HeartbeatState ( ) ) ) ;
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#endif
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Task . Run ( ( ) = > UpdateServerStates ( ) ) ;
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#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
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while ( Running )
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{
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OnEvent . Wait ( ) ;
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OnEvent . Reset ( ) ;
}
_servers . Clear ( ) ;
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}
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public void Stop ( )
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{
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Running = false ;
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// trigger the event processing loop to end
SetHasEvent ( ) ;
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}
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public ILogger GetLogger ( )
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{
return Logger ;
}
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public IList < MessageToken > GetMessageTokens ( )
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{
return MessageTokens ;
}
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public IList < Player > GetActiveClients ( )
{
var ActiveClients = new List < Player > ( ) ;
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foreach ( var server in _servers )
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ActiveClients . AddRange ( server . Players . Where ( p = > p ! = null ) ) ;
return ActiveClients ;
}
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public ClientService GetClientService ( ) = > ClientSvc ;
public AliasService GetAliasService ( ) = > AliasSvc ;
public PenaltyService GetPenaltyService ( ) = > PenaltySvc ;
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public IConfigurationHandler < ApplicationConfiguration > GetApplicationSettings ( ) = > ConfigHandler ;
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public IDictionary < int , Player > GetPrivilegedClients ( ) = > PrivilegedClients ;
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public IEventApi GetEventApi ( ) = > Api ;
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public bool ShutdownRequested ( ) = > ! Running ;
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public IEventHandler GetEventHandler ( ) = > Handler ;
public void SetHasEvent ( )
{
OnEvent . Set ( ) ;
}
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public IList < Assembly > GetPluginAssemblies ( ) = > SharedLibraryCore . Plugins . PluginImporter . PluginAssemblies ;
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public IPageList GetPageList ( ) = > PageList ;
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}
}