IW4M-Admin/GameFiles/deploy.bat

21 lines
1.3 KiB
Batchfile
Raw Normal View History

@echo off
ECHO "Pluto IW5"
Fix Game Interface / AC Callbacks + support for T5ZM, T6MP and T6ZM for the Game Interface. (#288) * Fix trying to write to a struct before its initialized. Same issue on IW4, IW5 and T5 game modules. * Fix path issues in the scripts + add support for t5zm. * Fix deploy.bat * Change paths inside the gsc scripts used to call functions in other scripts * Remove mp includes from base gsc file. #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; * Define GetXuid as overrideMethod as t5zm doesn't have it. * Define GetPlayerFromClientNum as getting all players is slightly different on t5zm. * Remove the precompiled gsc file for T6 as PlutoT6 can load uncompiled GSC now. * Fix _customcallbacks.gsc for T6 * Add T6 support to the game interface. * Update _integration_base.gsc use camelCase for functionName * Make sure the Setup functions are always called in the right order. Base -> shared -> game Otherwise we might write to structs before they are created. * Move functions interacting with the game from _base to _shared GetPlayerFromClientNum OnPlayerJoinedTeam OnPlayerJoinedSpectators GenerateJoinTeamString PlayerTrackingOnInterval SaveTrackingMetrics * Block execution until game specific setup is done Block _shared execution until the game specific file finished. This allows the game specific file to override the events in _shared. * Fix setup event flow Move check of sv_iw4madmin_integration_enabled dvar after waittill in _shared so _base has a chance to set it to 1. Move check of sv_iw4madmin_autobalance dvar to OnPlayerConnect in _shared so the game specific script has a chance to set the dvar. * ignore bots * add more spaces
2023-05-28 21:15:52 -04:00
xcopy /y .\GameInterface\_integration_base.gsc "%LOCALAPPDATA%\Plutonium\storage\iw5\scripts"
xcopy /y .\GameInterface\_integration_shared.gsc "%LOCALAPPDATA%\Plutonium\storage\iw5\scripts"
xcopy /y .\GameInterface\_integration_iw5.gsc "%LOCALAPPDATA%\Plutonium\storage\iw5\scripts"
xcopy /y .\AntiCheat\IW5\storage\iw5\scripts\_customcallbacks.gsc "%LOCALAPPDATA%\Plutonium\storage\iw5\scripts\mp"
ECHO "Pluto T5"
Fix Game Interface / AC Callbacks + support for T5ZM, T6MP and T6ZM for the Game Interface. (#288) * Fix trying to write to a struct before its initialized. Same issue on IW4, IW5 and T5 game modules. * Fix path issues in the scripts + add support for t5zm. * Fix deploy.bat * Change paths inside the gsc scripts used to call functions in other scripts * Remove mp includes from base gsc file. #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; * Define GetXuid as overrideMethod as t5zm doesn't have it. * Define GetPlayerFromClientNum as getting all players is slightly different on t5zm. * Remove the precompiled gsc file for T6 as PlutoT6 can load uncompiled GSC now. * Fix _customcallbacks.gsc for T6 * Add T6 support to the game interface. * Update _integration_base.gsc use camelCase for functionName * Make sure the Setup functions are always called in the right order. Base -> shared -> game Otherwise we might write to structs before they are created. * Move functions interacting with the game from _base to _shared GetPlayerFromClientNum OnPlayerJoinedTeam OnPlayerJoinedSpectators GenerateJoinTeamString PlayerTrackingOnInterval SaveTrackingMetrics * Block execution until game specific setup is done Block _shared execution until the game specific file finished. This allows the game specific file to override the events in _shared. * Fix setup event flow Move check of sv_iw4madmin_integration_enabled dvar after waittill in _shared so _base has a chance to set it to 1. Move check of sv_iw4madmin_autobalance dvar to OnPlayerConnect in _shared so the game specific script has a chance to set the dvar. * ignore bots * add more spaces
2023-05-28 21:15:52 -04:00
xcopy /y .\GameInterface\_integration_base.gsc "%LOCALAPPDATA%\Plutonium\storage\t5\scripts"
xcopy /y .\GameInterface\_integration_shared.gsc "%LOCALAPPDATA%\Plutonium\storage\t5\scripts"
xcopy /y .\GameInterface\_integration_t5.gsc "%LOCALAPPDATA%\Plutonium\storage\t5\scripts\mp"
Fix Game Interface / AC Callbacks + support for T5ZM, T6MP and T6ZM for the Game Interface. (#288) * Fix trying to write to a struct before its initialized. Same issue on IW4, IW5 and T5 game modules. * Fix path issues in the scripts + add support for t5zm. * Fix deploy.bat * Change paths inside the gsc scripts used to call functions in other scripts * Remove mp includes from base gsc file. #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; * Define GetXuid as overrideMethod as t5zm doesn't have it. * Define GetPlayerFromClientNum as getting all players is slightly different on t5zm. * Remove the precompiled gsc file for T6 as PlutoT6 can load uncompiled GSC now. * Fix _customcallbacks.gsc for T6 * Add T6 support to the game interface. * Update _integration_base.gsc use camelCase for functionName * Make sure the Setup functions are always called in the right order. Base -> shared -> game Otherwise we might write to structs before they are created. * Move functions interacting with the game from _base to _shared GetPlayerFromClientNum OnPlayerJoinedTeam OnPlayerJoinedSpectators GenerateJoinTeamString PlayerTrackingOnInterval SaveTrackingMetrics * Block execution until game specific setup is done Block _shared execution until the game specific file finished. This allows the game specific file to override the events in _shared. * Fix setup event flow Move check of sv_iw4madmin_integration_enabled dvar after waittill in _shared so _base has a chance to set it to 1. Move check of sv_iw4madmin_autobalance dvar to OnPlayerConnect in _shared so the game specific script has a chance to set the dvar. * ignore bots * add more spaces
2023-05-28 21:15:52 -04:00
xcopy /y .\GameInterface\_integration_t5zm.gsc "%LOCALAPPDATA%\Plutonium\storage\t5\scripts\sp\zom"
ECHO "Pluto T6"
xcopy /y .\AntiCheat\PT6\storage\t6\scripts\mp\_customcallbacks.gsc "%LOCALAPPDATA%\Plutonium\storage\t6\scripts\mp"
Fix Game Interface / AC Callbacks + support for T5ZM, T6MP and T6ZM for the Game Interface. (#288) * Fix trying to write to a struct before its initialized. Same issue on IW4, IW5 and T5 game modules. * Fix path issues in the scripts + add support for t5zm. * Fix deploy.bat * Change paths inside the gsc scripts used to call functions in other scripts * Remove mp includes from base gsc file. #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; * Define GetXuid as overrideMethod as t5zm doesn't have it. * Define GetPlayerFromClientNum as getting all players is slightly different on t5zm. * Remove the precompiled gsc file for T6 as PlutoT6 can load uncompiled GSC now. * Fix _customcallbacks.gsc for T6 * Add T6 support to the game interface. * Update _integration_base.gsc use camelCase for functionName * Make sure the Setup functions are always called in the right order. Base -> shared -> game Otherwise we might write to structs before they are created. * Move functions interacting with the game from _base to _shared GetPlayerFromClientNum OnPlayerJoinedTeam OnPlayerJoinedSpectators GenerateJoinTeamString PlayerTrackingOnInterval SaveTrackingMetrics * Block execution until game specific setup is done Block _shared execution until the game specific file finished. This allows the game specific file to override the events in _shared. * Fix setup event flow Move check of sv_iw4madmin_integration_enabled dvar after waittill in _shared so _base has a chance to set it to 1. Move check of sv_iw4madmin_autobalance dvar to OnPlayerConnect in _shared so the game specific script has a chance to set the dvar. * ignore bots * add more spaces
2023-05-28 21:15:52 -04:00
xcopy /y .\GameInterface\_integration_base.gsc "%LOCALAPPDATA%\Plutonium\storage\t6\scripts"
xcopy /y .\GameInterface\_integration_shared.gsc "%LOCALAPPDATA%\Plutonium\storage\t6\scripts"
xcopy /y .\GameInterface\_integration_t6.gsc "%LOCALAPPDATA%\Plutonium\storage\t6\scripts"
xcopy /y .\GameInterface\_integration_t6zm_helper.gsc "%LOCALAPPDATA%\Plutonium\storage\t6\scripts\zm"