IW4M-Admin/Plugins/SimpleStats/_Plugin.cs

578 lines
23 KiB
C#
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using SharedLibrary;
using SharedLibrary.Helpers;
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Text;
using System.Threading.Tasks;
using SharedLibrary.Objects;
using System.Linq;
using StatsPlugin.Models;
namespace StatsPlugin
{
public class CViewStats : Command
{
public CViewStats() : base("stats", "view your stats", "xlrstats", Player.Permission.User, false, new CommandArgument[]
{
new CommandArgument()
{
Name = "player",
Required = false
}
})
{ }
public override async Task ExecuteAsync(Event E)
{
if (E.Origin.ClientNumber < 0)
{
await E.Origin.Tell("You must be ingame to view your stats");
return;
}
String statLine;
EFClientStatistics pStats;
if (E.Data.Length > 0 && E.Target == null)
{
await E.Origin.Tell("Cannot find the player you specified");
return;
}
if (E.Target != null)
{
pStats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).clientStats[E.Origin.ClientNumber];
statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill);
}
else
{
pStats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).clientStats[E.Origin.ClientNumber];
statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill);
}
if (E.Message.IsBroadcastCommand())
{
string name = E.Target == null ? E.Origin.Name : E.Target.Name;
await E.Owner.Broadcast($"Stats for ^5{name}^7");
await E.Owner.Broadcast(statLine);
}
else
{
if (E.Target != null)
await E.Origin.Tell($"Stats for ^5{E.Target.Name}^7");
await E.Origin.Tell(statLine);
}
}
}
public class CViewTopStats : Command
{
public CViewTopStats() :
base("topstats", "view the top 5 players on this server", "ts", Player.Permission.User, false)
{ }
public override async Task ExecuteAsync(Event E)
{
List<KeyValuePair<String, PlayerStats>> pStats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.GetTopStats();
StringBuilder msgBlder = new StringBuilder();
await E.Origin.Tell("^5--Top Players--");
foreach (KeyValuePair<String, PlayerStats> pStat in pStats)
{
/* Player P = E.Owner.Manager.GetDatabase().GetClient(pStat.Key) as Player;
if (P == null)
continue;
await E.Origin.Tell(String.Format("^3{0}^7 - ^5{1} ^7KDR | ^5{2} ^7SKILL", P.Name, pStat.Value.KDR, pStat.Value.Skill));*/
}
}
}
public class CResetStats : Command
{
public CResetStats() : base("resetstats", "reset your stats to factory-new", "rs", Player.Permission.User, false) { }
public override async Task ExecuteAsync(Event E)
{
if (E.Origin.ClientNumber >= 0)
{
var svc = new SharedLibrary.Services.GenericService<EFClientStatistics>();
var stats = Stats.statLists[E.Owner.GetPort()].clientStats[E.Origin.ClientNumber];
await svc.Delete(stats);
await E.Origin.Tell("Your stats have been reset");
}
else
{
await E.Origin.Tell("You must be connected to a server to reset your stats");
}
}
}
public class CPruneAdmins : Command
{
public CPruneAdmins() : base("prune", "demote any admins that have not connected recently (defaults to 30 days)", "p", Player.Permission.Owner, false, new CommandArgument[]
{
new CommandArgument()
{
Name = "inactive days",
Required = false
}
})
{ }
public override async Task ExecuteAsync(Event E)
{
int inactiveDays = 30;
try
{
if (E.Data.Length > 0)
{
inactiveDays = Int32.Parse(E.Data);
if (inactiveDays < 1)
throw new FormatException();
}
}
catch (FormatException)
{
await E.Origin.Tell("Invalid number of inactive days");
return;
}
var inactiveAdmins = await E.Owner.Manager.GetDatabase().PruneInactivePrivilegedClients(inactiveDays);
await E.Origin.Tell($"Pruned inactive {inactiveAdmins.Count} privileged users");
}
}
/// <summary>
/// Each server runs from the same plugin ( for easier reloading and reduced memory usage ).
/// So, to have multiple stat tracking, we must store a stat struct for each server
/// </summary>
public class Stats : SharedLibrary.Interfaces.IPlugin
{
public static SharedLibrary.Interfaces.IManager ManagerInstance;
public static int MAX_KILLEVENTS = 1000;
public static Dictionary<int, ServerStatInfo> ServerStats { get; private set; }
public static SharedLibrary.Services.GenericService<Models.EFClientStatistics> ClientStatsSvc;
public static SharedLibrary.Services.GenericService<Models.EFServer> ServerSvc;
public class ServerStatInfo
{
public ServerStatInfo()
{
KillQueue = new Queue<KillInfo>();
ServerStartTime = DateTime.Now;
}
public DateTime ServerStartTime { get; private set; }
public DateTime RoundStartTime { get; set; }
public string Uptime => Utilities.GetTimePassed(ServerStartTime, false);
public string ElapsedRoundTime => Utilities.GetTimePassed(RoundStartTime);
private Queue<KillInfo> KillQueue { get; set; }
public Queue<KillInfo> GetKillQueue() { return KillQueue; }
}
public class KillInfo
{
public IW4Info.HitLocation HitLoc { get; set; }
public string HitLocString => HitLoc.ToString();
public IW4Info.MeansOfDeath DeathType { get; set; }
public string DeathTypeString => DeathType.ToString();
public int Damage { get; set; }
public IW4Info.WeaponName Weapon { get; set; }
public string WeaponString => Weapon.ToString();
public Vector3 KillOrigin { get; set; }
public Vector3 DeathOrigin { get; set; }
// http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Gameplay_standards for conversion to meters
public double Distance => Vector3.Distance(KillOrigin, DeathOrigin) * 0.0254;
public string KillerPlayer { get; set; }
public int KillerPlayerID { get; set; }
public string VictimPlayer { get; set; }
public int VictimPlayerID { get; set; }
public IW4Info.MapName Map { get; set; }
public int ID => GetHashCode();
public KillInfo() { }
public KillInfo(int killer, int victim, string map, string hit, string type, string damage, string weapon, string kOrigin, string dOrigin)
{
KillerPlayerID = killer;
VictimPlayerID = victim;
Map = ParseEnum<IW4Info.MapName>.Get(map, typeof(IW4Info.MapName));
HitLoc = ParseEnum<IW4Info.HitLocation>.Get(hit, typeof(IW4Info.HitLocation));
DeathType = ParseEnum<IW4Info.MeansOfDeath>.Get(type, typeof(IW4Info.MeansOfDeath));
Damage = Int32.Parse(damage);
Weapon = ParseEnum<IW4Info.WeaponName>.Get(weapon, typeof(IW4Info.WeaponName));
KillOrigin = Vector3.Parse(kOrigin);
DeathOrigin = Vector3.Parse(dOrigin);
}
}
public static List<StatTracking> statLists;
public class StatTracking
{
public DateTime[] lastKill, connectionTime;
public int[] inactiveMinutes, Kills, deathStreaks, killStreaks;
public int Port;
public Models.EFClientStatistics[] clientStats;
public StatTracking(int port)
{
clientStats = new Models.EFClientStatistics[18];
inactiveMinutes = new int[18];
Kills = new int[18];
deathStreaks = new int[18];
killStreaks = new int[18];
lastKill = new DateTime[18];
connectionTime = new DateTime[18];
Port = port;
}
}
public string Name => "Basic Stats";
public float Version => 1.1f;
public string Author => "RaidMax";
public async Task OnLoadAsync(SharedLibrary.Interfaces.IManager manager)
{
statLists = new List<StatTracking>();
ServerStats = new Dictionary<int, ServerStatInfo>();
ManagerInstance = manager;
WebService.PageList.Add(new StatsPage());
WebService.PageList.Add(new KillStatsJSON());
WebService.PageList.Add(new Chat.WordCloudJSON());
WebService.PageList.Add(new Chat.ClientChatJSON());
WebService.PageList.Add(new Chat.ChatPage());
ManagerInstance.GetMessageTokens().Add(new MessageToken("TOTALKILLS", GetTotalKills));
ManagerInstance.GetMessageTokens().Add(new MessageToken("TOTALPLAYTIME", GetTotalPlaytime));
ClientStatsSvc = new SharedLibrary.Services.GenericService<Models.EFClientStatistics>();
ServerSvc = new SharedLibrary.Services.GenericService<Models.EFServer>()
ChatDB = new ChatDatabase("Database/ChatHistory.rm", ManagerInstance.GetLogger());
try
{
var minimapConfig = MinimapConfig.Read("Config/minimaps.cfg");
}
catch (SharedLibrary.Exceptions.SerializeException e)
{
MinimapConfig.Write("Config/minimaps.cfg", MinimapConfig.IW4Minimaps());
}
}
public async Task OnUnloadAsync()
{
statLists.Clear();
}
public async Task OnTickAsync(Server S)
{
return;
}
public async Task OnEventAsync(Event E, Server S)
{
try
{
if (E.Type == Event.GType.Start)
{
statLists.Add(new StatTracking(S.GetPort()));
ServerStats.Add(S.GetPort(), new ServerStatInfo());
var config = new ConfigurationManager(S);
if (config.GetProperty("EnableTrusted") == null)
config.AddProperty(new KeyValuePair<string, object>("EnableTrusted", true));
}
if (E.Type == Event.GType.Stop)
{
statLists.RemoveAll(s => s.Port == S.GetPort());
ServerStats.Remove(S.GetPort());
}
if (E.Type == Event.GType.Connect)
{
ResetCounters(E.Origin.ClientNumber, S.GetPort());
var serverStats = statLists.First(s => s.Port == E.Owner.GetPort());
var clientStats = await ClientStatsSvc.Get(new int[] { E.Origin.ClientNumber });
var server = (await ServerSvc.Find(s => s.Port == E.Owner.GetPort())).First();
// create stats if not exist already
serverStats.clientStats[E.Origin.ClientNumber] = clientStats ?? await ClientStatsSvc.Create(new Models.EFClientStatistics()
{
Active = false,
Client = E.Target,
ClientId = E.Target.ClientId,
Deaths = 0,
KDR = 0,
Kills = 0,
Server = (await ServerSvc.Find(s => s.Port == E.Owner.GetPort())).First(),
ServerId = server.ServerId,
Skill = 0,
SPM = 0,
});
/* var config = new ConfigurationManager(E.Owner);
if (!(bool)config.GetProperty("EnableTrusted"))
return;
PlayerStats checkForTrusted = statLists.Find(x => x.Port == S.GetPort()).playerStats.GetStats(E.Origin);
//todo: move this out of here!!
if (checkForTrusted.TotalPlayTime >= 4320 && E.Origin.Level < Player.Permission.Trusted && E.Origin.Level != Player.Permission.Flagged)
{
E.Origin.Level = Player.Permission.Trusted;
await E.Owner.Manager.GetDatabase().UpdateClient(E.Origin);
await E.Origin.Tell("Congratulations, you are now a ^5trusted ^7player! Type ^5!help ^7to view new commands.");
await E.Origin.Tell("You earned this by playing for ^53 ^7full days!");
}*/
}
if (E.Type == Event.GType.MapEnd || E.Type == Event.GType.Stop)
{
foreach (Player P in S.GetPlayersAsList())
{
if (P == null)
continue;
CalculateAndSaveSkill(P, statLists.Find(x => x.Port == S.GetPort()));
ResetCounters(P.ClientNumber, S.GetPort());
E.Owner.Logger.WriteInfo($"Updated skill for {P}");
//E.Owner.Log.Write(String.Format("\r\nJoin: {0}\r\nInactive Minutes: {1}\r\nnewPlayTime: {2}\r\nnewSPM: {3}\r\nkdrWeight: {4}\r\nMultiplier: {5}\r\nscoreWeight: {6}\r\nnewSkillFactor: {7}\r\nprojectedNewSkill: {8}\r\nKills: {9}\r\nDeaths: {10}", connectionTime[P.ClientNumber].ToShortTimeString(), inactiveMinutes[P.ClientNumber], newPlayTime, newSPM, kdrWeight, Multiplier, scoreWeight, newSkillFactor, disconnectStats.Skill, disconnectStats.Kills, disconnectStats.Deaths));
}
}
if (E.Type == Event.GType.MapChange)
{
ServerStats[S.GetPort()].GetKillQueue().Clear();
ServerStats[S.GetPort()].RoundStartTime = DateTime.Now;
}
if (E.Type == Event.GType.Disconnect)
{
CalculateAndSaveSkill(E.Origin, statLists.Find(x => x.Port == S.GetPort()));
ResetCounters(E.Origin.ClientNumber, S.GetPort());
E.Owner.Logger.WriteInfo($"Updated skill for disconnecting client {E.Origin}");
}
if (E.Type == Event.GType.Kill)
{
if (E.Origin == E.Target || E.Origin == null)
return;
string[] killInfo = (E.Data != null) ? E.Data.Split(';') : new string[0];
if (killInfo.Length >= 9 && killInfo[0].Contains("ScriptKill"))
{
var killEvent = new KillInfo(E.Origin.ClientNumber, E.Target.ClientNumber, S.CurrentMap.Name, killInfo[7], killInfo[8], killInfo[5], killInfo[6], killInfo[3], killInfo[4])
{
KillerPlayer = E.Origin.Name,
VictimPlayer = E.Target.Name,
};
if (ServerStats[S.GetPort()].GetKillQueue().Count > MAX_KILLEVENTS - 1)
ServerStats[S.GetPort()].GetKillQueue().Dequeue();
ServerStats[S.GetPort()].GetKillQueue().Enqueue(killEvent);
//S.Logger.WriteInfo($"{E.Origin.Name} killed {E.Target.Name} with a {killEvent.Weapon} from a distance of {Vector3.Distance(killEvent.KillOrigin, killEvent.DeathOrigin)} with {killEvent.Damage} damage, at {killEvent.HitLoc}");
var cs = statLists.Find(x => x.Port == S.GetPort());
cs.playerStats.AddKill(killEvent);
}
Player Killer = E.Origin;
StatTracking curServer = statLists.Find(x => x.Port == S.GetPort());
var killerStats = curServer.clientStats[]
if (killerStats == null)
killerStats = new PlayerStats(0, 0, 0, 0, 0, 0);
curServer.lastKill[E.Origin.ClientNumber] = DateTime.Now;
curServer.Kills[E.Origin.ClientNumber]++;
if ((DateTime.Now - curServer.lastKill[E.Origin.ClientNumber]).TotalSeconds > 120)
curServer.inactiveMinutes[E.Origin.ClientNumber] += 2;
killerStats.Kills++;
killerStats.KDR = (killerStats.Deaths == 0) ? killerStats.Kills : killerStats.KDR = Math.Round((double)killerStats.Kills / (double)killerStats.Deaths, 2);
curServer.playerStats.UpdateStats(Killer, killerStats);
curServer.killStreaks[Killer.ClientNumber] += 1;
curServer.deathStreaks[Killer.ClientNumber] = 0;
await Killer.Tell(MessageOnStreak(curServer.killStreaks[Killer.ClientNumber], curServer.deathStreaks[Killer.ClientNumber]));
}
if (E.Type == Event.GType.Death)
{
if (E.Origin == E.Target || E.Origin == null)
return;
Player Victim = E.Origin;
StatTracking curServer = statLists.Find(x => x.Port == S.GetPort());
PlayerStats victimStats = curServer.playerStats.GetStats(Victim);
if (victimStats == null)
victimStats = new PlayerStats(0, 0, 0, 0, 0, 0);
victimStats.Deaths++;
victimStats.KDR = Math.Round(victimStats.Kills / (double)victimStats.Deaths, 2);
curServer.playerStats.UpdateStats(Victim, victimStats);
curServer.deathStreaks[Victim.ClientNumber] += 1;
curServer.killStreaks[Victim.ClientNumber] = 0;
await Victim.Tell(MessageOnStreak(curServer.killStreaks[Victim.ClientNumber], curServer.deathStreaks[Victim.ClientNumber]));
}
if (E.Type == Event.GType.Say)
{
ChatDB.AddChatHistory(E.Origin.ClientNumber, E.Owner.GetPort(), E.Data);
}
}
catch (Exception e)
{
S.Logger.WriteWarning("StatsPlugin::OnEventAsync failed to complete");
S.Logger.WriteDebug($"Server:{S}\r\nOrigin:{E.Origin}\r\nTarget:{E.Target}");
S.Logger.WriteDebug($"Exception: {e.Message}");
}
}
public static string GetTotalKills()
{
long Kills = 0;
foreach (var S in statLists)
Kills += S.playerStats.GetTotalServerKills();
return Kills.ToString("#,##0");
}
public static string GetTotalPlaytime()
{
long Playtime = 0;
foreach (var S in statLists)
Playtime += S.playerStats.GetTotalServerPlaytime();
return Playtime.ToString("#,##0");
}
private void CalculateAndSaveSkill(Player P, StatTracking curServer)
{
if (P == null)
return;
var DisconnectingPlayerStats = curServer.clientStats[P.ClientNumber];
if (curServer.Kills[P.ClientNumber] == 0)
return;
//else if (curServer.lastKill[P.ClientNumber] > curServer.connectionTime[P.ClientNumber])
// curServer.inactiveMinutes[P.ClientNumber] += (int)(DateTime.Now - curServer.lastKill[P.ClientNumber]).TotalMinutes;
int newPlayTime = (int)(DateTime.Now - P.LastConnection).TotalMinutes;
// (int)(DateTime.Now - curServer.connectionTime[P.ClientNumber]).TotalMinutes - curServer.inactiveMinutes[P.ClientNumber];
// calculate the players Score Per Minute for the current session
double SessionSPM = curServer.Kills[P.ClientNumber] * 100 / Math.Max(1, newPlayTime);
// calculate how much the KDR should way
// 1.637 is a Eddie-Generated number that weights the KDR nicely
double KDRWeight = Math.Round(Math.Pow(DisconnectingPlayerStats.KDR, 1.637 / Math.E), 3);
double SPMWeightAgainstAverage;
// if no SPM, weight is 1 else the weight is the current sessions spm / lifetime average score per minute
SPMWeightAgainstAverage = (DisconnectingPlayerStats.SPM == 1) ? 1 : SessionSPM / DisconnectingPlayerStats.SPM;
// calculate the weight of the new play time againmst lifetime playtime
double SPMAgainstPlayWeight = newPlayTime / Math.Min(600, P.TotalConnectionTime + newPlayTime);
// calculate the new weight against average times the weight against play time
double newSkillFactor = SPMWeightAgainstAverage * SPMAgainstPlayWeight * SessionSPM;
// if the weight is greater than 1, add, else subtract
DisconnectingPlayerStats.SPM += (SPMWeightAgainstAverage >= 1) ? newSkillFactor : -newSkillFactor;
DisconnectingPlayerStats.Skill = DisconnectingPlayerStats.SPM * KDRWeight * 10;
ClientStatsSvc.Update(DisconnectingPlayerStats);
}
private void ResetCounters(int cID, int serverPort)
{
StatTracking selectedPlayers = statLists.Find(x => x.Port == serverPort);
if (selectedPlayers == null)
return;
selectedPlayers.Kills[cID] = 0;
selectedPlayers.connectionTime[cID] = DateTime.Now;
selectedPlayers.inactiveMinutes[cID] = 0;
selectedPlayers.deathStreaks[cID] = 0;
selectedPlayers.killStreaks[cID] = 0;
}
private String MessageOnStreak(int killStreak, int deathStreak)
{
String Message = "";
switch (killStreak)
{
case 5:
Message = "Great job! You're on a ^55 killstreak!";
break;
case 10:
Message = "Amazing! ^510 kills ^7without dying!";
break;
}
switch (deathStreak)
{
case 5:
Message = "Pick it up soldier, you've died ^55 times ^7in a row...";
break;
case 10:
Message = "Seriously? ^510 deaths ^7without getting a kill?";
break;
}
return Message;
}
}
public class PlayerStats
{
public PlayerStats(int K, int D, double DR, double S, double sc, int P)
{
Kills = K;
Deaths = D;
KDR = DR;
Skill = S;
scorePerMinute = sc;
TotalPlayTime = P;
}
public int Kills;
public int Deaths;
public double KDR;
public double Skill;
public double scorePerMinute;
public int TotalPlayTime;
}
}