using SharedLibrary; using SharedLibrary.Helpers; using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Text; using System.Threading.Tasks; using SharedLibrary.Objects; using System.Linq; using StatsPlugin.Models; namespace StatsPlugin { public class CViewStats : Command { public CViewStats() : base("stats", "view your stats", "xlrstats", Player.Permission.User, false, new CommandArgument[] { new CommandArgument() { Name = "player", Required = false } }) { } public override async Task ExecuteAsync(Event E) { if (E.Origin.ClientNumber < 0) { await E.Origin.Tell("You must be ingame to view your stats"); return; } String statLine; EFClientStatistics pStats; if (E.Data.Length > 0 && E.Target == null) { await E.Origin.Tell("Cannot find the player you specified"); return; } if (E.Target != null) { pStats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).clientStats[E.Origin.ClientNumber]; statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill); } else { pStats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).clientStats[E.Origin.ClientNumber]; statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill); } if (E.Message.IsBroadcastCommand()) { string name = E.Target == null ? E.Origin.Name : E.Target.Name; await E.Owner.Broadcast($"Stats for ^5{name}^7"); await E.Owner.Broadcast(statLine); } else { if (E.Target != null) await E.Origin.Tell($"Stats for ^5{E.Target.Name}^7"); await E.Origin.Tell(statLine); } } } public class CViewTopStats : Command { public CViewTopStats() : base("topstats", "view the top 5 players on this server", "ts", Player.Permission.User, false) { } public override async Task ExecuteAsync(Event E) { List> pStats = Stats.statLists.Find(x => x.Port == E.Owner.GetPort()).playerStats.GetTopStats(); StringBuilder msgBlder = new StringBuilder(); await E.Origin.Tell("^5--Top Players--"); foreach (KeyValuePair pStat in pStats) { /* Player P = E.Owner.Manager.GetDatabase().GetClient(pStat.Key) as Player; if (P == null) continue; await E.Origin.Tell(String.Format("^3{0}^7 - ^5{1} ^7KDR | ^5{2} ^7SKILL", P.Name, pStat.Value.KDR, pStat.Value.Skill));*/ } } } public class CResetStats : Command { public CResetStats() : base("resetstats", "reset your stats to factory-new", "rs", Player.Permission.User, false) { } public override async Task ExecuteAsync(Event E) { if (E.Origin.ClientNumber >= 0) { var svc = new SharedLibrary.Services.GenericService(); var stats = Stats.statLists[E.Owner.GetPort()].clientStats[E.Origin.ClientNumber]; await svc.Delete(stats); await E.Origin.Tell("Your stats have been reset"); } else { await E.Origin.Tell("You must be connected to a server to reset your stats"); } } } public class CPruneAdmins : Command { public CPruneAdmins() : base("prune", "demote any admins that have not connected recently (defaults to 30 days)", "p", Player.Permission.Owner, false, new CommandArgument[] { new CommandArgument() { Name = "inactive days", Required = false } }) { } public override async Task ExecuteAsync(Event E) { int inactiveDays = 30; try { if (E.Data.Length > 0) { inactiveDays = Int32.Parse(E.Data); if (inactiveDays < 1) throw new FormatException(); } } catch (FormatException) { await E.Origin.Tell("Invalid number of inactive days"); return; } var inactiveAdmins = await E.Owner.Manager.GetDatabase().PruneInactivePrivilegedClients(inactiveDays); await E.Origin.Tell($"Pruned inactive {inactiveAdmins.Count} privileged users"); } } /// /// Each server runs from the same plugin ( for easier reloading and reduced memory usage ). /// So, to have multiple stat tracking, we must store a stat struct for each server /// public class Stats : SharedLibrary.Interfaces.IPlugin { public static SharedLibrary.Interfaces.IManager ManagerInstance; public static int MAX_KILLEVENTS = 1000; public static Dictionary ServerStats { get; private set; } public static SharedLibrary.Services.GenericService ClientStatsSvc; public static SharedLibrary.Services.GenericService ServerSvc; public class ServerStatInfo { public ServerStatInfo() { KillQueue = new Queue(); ServerStartTime = DateTime.Now; } public DateTime ServerStartTime { get; private set; } public DateTime RoundStartTime { get; set; } public string Uptime => Utilities.GetTimePassed(ServerStartTime, false); public string ElapsedRoundTime => Utilities.GetTimePassed(RoundStartTime); private Queue KillQueue { get; set; } public Queue GetKillQueue() { return KillQueue; } } public class KillInfo { public IW4Info.HitLocation HitLoc { get; set; } public string HitLocString => HitLoc.ToString(); public IW4Info.MeansOfDeath DeathType { get; set; } public string DeathTypeString => DeathType.ToString(); public int Damage { get; set; } public IW4Info.WeaponName Weapon { get; set; } public string WeaponString => Weapon.ToString(); public Vector3 KillOrigin { get; set; } public Vector3 DeathOrigin { get; set; } // http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Gameplay_standards for conversion to meters public double Distance => Vector3.Distance(KillOrigin, DeathOrigin) * 0.0254; public string KillerPlayer { get; set; } public int KillerPlayerID { get; set; } public string VictimPlayer { get; set; } public int VictimPlayerID { get; set; } public IW4Info.MapName Map { get; set; } public int ID => GetHashCode(); public KillInfo() { } public KillInfo(int killer, int victim, string map, string hit, string type, string damage, string weapon, string kOrigin, string dOrigin) { KillerPlayerID = killer; VictimPlayerID = victim; Map = ParseEnum.Get(map, typeof(IW4Info.MapName)); HitLoc = ParseEnum.Get(hit, typeof(IW4Info.HitLocation)); DeathType = ParseEnum.Get(type, typeof(IW4Info.MeansOfDeath)); Damage = Int32.Parse(damage); Weapon = ParseEnum.Get(weapon, typeof(IW4Info.WeaponName)); KillOrigin = Vector3.Parse(kOrigin); DeathOrigin = Vector3.Parse(dOrigin); } } public static List statLists; public class StatTracking { public DateTime[] lastKill, connectionTime; public int[] inactiveMinutes, Kills, deathStreaks, killStreaks; public int Port; public Models.EFClientStatistics[] clientStats; public StatTracking(int port) { clientStats = new Models.EFClientStatistics[18]; inactiveMinutes = new int[18]; Kills = new int[18]; deathStreaks = new int[18]; killStreaks = new int[18]; lastKill = new DateTime[18]; connectionTime = new DateTime[18]; Port = port; } } public string Name => "Basic Stats"; public float Version => 1.1f; public string Author => "RaidMax"; public async Task OnLoadAsync(SharedLibrary.Interfaces.IManager manager) { statLists = new List(); ServerStats = new Dictionary(); ManagerInstance = manager; WebService.PageList.Add(new StatsPage()); WebService.PageList.Add(new KillStatsJSON()); WebService.PageList.Add(new Chat.WordCloudJSON()); WebService.PageList.Add(new Chat.ClientChatJSON()); WebService.PageList.Add(new Chat.ChatPage()); ManagerInstance.GetMessageTokens().Add(new MessageToken("TOTALKILLS", GetTotalKills)); ManagerInstance.GetMessageTokens().Add(new MessageToken("TOTALPLAYTIME", GetTotalPlaytime)); ClientStatsSvc = new SharedLibrary.Services.GenericService(); ServerSvc = new SharedLibrary.Services.GenericService() ChatDB = new ChatDatabase("Database/ChatHistory.rm", ManagerInstance.GetLogger()); try { var minimapConfig = MinimapConfig.Read("Config/minimaps.cfg"); } catch (SharedLibrary.Exceptions.SerializeException e) { MinimapConfig.Write("Config/minimaps.cfg", MinimapConfig.IW4Minimaps()); } } public async Task OnUnloadAsync() { statLists.Clear(); } public async Task OnTickAsync(Server S) { return; } public async Task OnEventAsync(Event E, Server S) { try { if (E.Type == Event.GType.Start) { statLists.Add(new StatTracking(S.GetPort())); ServerStats.Add(S.GetPort(), new ServerStatInfo()); var config = new ConfigurationManager(S); if (config.GetProperty("EnableTrusted") == null) config.AddProperty(new KeyValuePair("EnableTrusted", true)); } if (E.Type == Event.GType.Stop) { statLists.RemoveAll(s => s.Port == S.GetPort()); ServerStats.Remove(S.GetPort()); } if (E.Type == Event.GType.Connect) { ResetCounters(E.Origin.ClientNumber, S.GetPort()); var serverStats = statLists.First(s => s.Port == E.Owner.GetPort()); var clientStats = await ClientStatsSvc.Get(new int[] { E.Origin.ClientNumber }); var server = (await ServerSvc.Find(s => s.Port == E.Owner.GetPort())).First(); // create stats if not exist already serverStats.clientStats[E.Origin.ClientNumber] = clientStats ?? await ClientStatsSvc.Create(new Models.EFClientStatistics() { Active = false, Client = E.Target, ClientId = E.Target.ClientId, Deaths = 0, KDR = 0, Kills = 0, Server = (await ServerSvc.Find(s => s.Port == E.Owner.GetPort())).First(), ServerId = server.ServerId, Skill = 0, SPM = 0, }); /* var config = new ConfigurationManager(E.Owner); if (!(bool)config.GetProperty("EnableTrusted")) return; PlayerStats checkForTrusted = statLists.Find(x => x.Port == S.GetPort()).playerStats.GetStats(E.Origin); //todo: move this out of here!! if (checkForTrusted.TotalPlayTime >= 4320 && E.Origin.Level < Player.Permission.Trusted && E.Origin.Level != Player.Permission.Flagged) { E.Origin.Level = Player.Permission.Trusted; await E.Owner.Manager.GetDatabase().UpdateClient(E.Origin); await E.Origin.Tell("Congratulations, you are now a ^5trusted ^7player! Type ^5!help ^7to view new commands."); await E.Origin.Tell("You earned this by playing for ^53 ^7full days!"); }*/ } if (E.Type == Event.GType.MapEnd || E.Type == Event.GType.Stop) { foreach (Player P in S.GetPlayersAsList()) { if (P == null) continue; CalculateAndSaveSkill(P, statLists.Find(x => x.Port == S.GetPort())); ResetCounters(P.ClientNumber, S.GetPort()); E.Owner.Logger.WriteInfo($"Updated skill for {P}"); //E.Owner.Log.Write(String.Format("\r\nJoin: {0}\r\nInactive Minutes: {1}\r\nnewPlayTime: {2}\r\nnewSPM: {3}\r\nkdrWeight: {4}\r\nMultiplier: {5}\r\nscoreWeight: {6}\r\nnewSkillFactor: {7}\r\nprojectedNewSkill: {8}\r\nKills: {9}\r\nDeaths: {10}", connectionTime[P.ClientNumber].ToShortTimeString(), inactiveMinutes[P.ClientNumber], newPlayTime, newSPM, kdrWeight, Multiplier, scoreWeight, newSkillFactor, disconnectStats.Skill, disconnectStats.Kills, disconnectStats.Deaths)); } } if (E.Type == Event.GType.MapChange) { ServerStats[S.GetPort()].GetKillQueue().Clear(); ServerStats[S.GetPort()].RoundStartTime = DateTime.Now; } if (E.Type == Event.GType.Disconnect) { CalculateAndSaveSkill(E.Origin, statLists.Find(x => x.Port == S.GetPort())); ResetCounters(E.Origin.ClientNumber, S.GetPort()); E.Owner.Logger.WriteInfo($"Updated skill for disconnecting client {E.Origin}"); } if (E.Type == Event.GType.Kill) { if (E.Origin == E.Target || E.Origin == null) return; string[] killInfo = (E.Data != null) ? E.Data.Split(';') : new string[0]; if (killInfo.Length >= 9 && killInfo[0].Contains("ScriptKill")) { var killEvent = new KillInfo(E.Origin.ClientNumber, E.Target.ClientNumber, S.CurrentMap.Name, killInfo[7], killInfo[8], killInfo[5], killInfo[6], killInfo[3], killInfo[4]) { KillerPlayer = E.Origin.Name, VictimPlayer = E.Target.Name, }; if (ServerStats[S.GetPort()].GetKillQueue().Count > MAX_KILLEVENTS - 1) ServerStats[S.GetPort()].GetKillQueue().Dequeue(); ServerStats[S.GetPort()].GetKillQueue().Enqueue(killEvent); //S.Logger.WriteInfo($"{E.Origin.Name} killed {E.Target.Name} with a {killEvent.Weapon} from a distance of {Vector3.Distance(killEvent.KillOrigin, killEvent.DeathOrigin)} with {killEvent.Damage} damage, at {killEvent.HitLoc}"); var cs = statLists.Find(x => x.Port == S.GetPort()); cs.playerStats.AddKill(killEvent); } Player Killer = E.Origin; StatTracking curServer = statLists.Find(x => x.Port == S.GetPort()); var killerStats = curServer.clientStats[] if (killerStats == null) killerStats = new PlayerStats(0, 0, 0, 0, 0, 0); curServer.lastKill[E.Origin.ClientNumber] = DateTime.Now; curServer.Kills[E.Origin.ClientNumber]++; if ((DateTime.Now - curServer.lastKill[E.Origin.ClientNumber]).TotalSeconds > 120) curServer.inactiveMinutes[E.Origin.ClientNumber] += 2; killerStats.Kills++; killerStats.KDR = (killerStats.Deaths == 0) ? killerStats.Kills : killerStats.KDR = Math.Round((double)killerStats.Kills / (double)killerStats.Deaths, 2); curServer.playerStats.UpdateStats(Killer, killerStats); curServer.killStreaks[Killer.ClientNumber] += 1; curServer.deathStreaks[Killer.ClientNumber] = 0; await Killer.Tell(MessageOnStreak(curServer.killStreaks[Killer.ClientNumber], curServer.deathStreaks[Killer.ClientNumber])); } if (E.Type == Event.GType.Death) { if (E.Origin == E.Target || E.Origin == null) return; Player Victim = E.Origin; StatTracking curServer = statLists.Find(x => x.Port == S.GetPort()); PlayerStats victimStats = curServer.playerStats.GetStats(Victim); if (victimStats == null) victimStats = new PlayerStats(0, 0, 0, 0, 0, 0); victimStats.Deaths++; victimStats.KDR = Math.Round(victimStats.Kills / (double)victimStats.Deaths, 2); curServer.playerStats.UpdateStats(Victim, victimStats); curServer.deathStreaks[Victim.ClientNumber] += 1; curServer.killStreaks[Victim.ClientNumber] = 0; await Victim.Tell(MessageOnStreak(curServer.killStreaks[Victim.ClientNumber], curServer.deathStreaks[Victim.ClientNumber])); } if (E.Type == Event.GType.Say) { ChatDB.AddChatHistory(E.Origin.ClientNumber, E.Owner.GetPort(), E.Data); } } catch (Exception e) { S.Logger.WriteWarning("StatsPlugin::OnEventAsync failed to complete"); S.Logger.WriteDebug($"Server:{S}\r\nOrigin:{E.Origin}\r\nTarget:{E.Target}"); S.Logger.WriteDebug($"Exception: {e.Message}"); } } public static string GetTotalKills() { long Kills = 0; foreach (var S in statLists) Kills += S.playerStats.GetTotalServerKills(); return Kills.ToString("#,##0"); } public static string GetTotalPlaytime() { long Playtime = 0; foreach (var S in statLists) Playtime += S.playerStats.GetTotalServerPlaytime(); return Playtime.ToString("#,##0"); } private void CalculateAndSaveSkill(Player P, StatTracking curServer) { if (P == null) return; var DisconnectingPlayerStats = curServer.clientStats[P.ClientNumber]; if (curServer.Kills[P.ClientNumber] == 0) return; //else if (curServer.lastKill[P.ClientNumber] > curServer.connectionTime[P.ClientNumber]) // curServer.inactiveMinutes[P.ClientNumber] += (int)(DateTime.Now - curServer.lastKill[P.ClientNumber]).TotalMinutes; int newPlayTime = (int)(DateTime.Now - P.LastConnection).TotalMinutes; // (int)(DateTime.Now - curServer.connectionTime[P.ClientNumber]).TotalMinutes - curServer.inactiveMinutes[P.ClientNumber]; // calculate the players Score Per Minute for the current session double SessionSPM = curServer.Kills[P.ClientNumber] * 100 / Math.Max(1, newPlayTime); // calculate how much the KDR should way // 1.637 is a Eddie-Generated number that weights the KDR nicely double KDRWeight = Math.Round(Math.Pow(DisconnectingPlayerStats.KDR, 1.637 / Math.E), 3); double SPMWeightAgainstAverage; // if no SPM, weight is 1 else the weight is the current sessions spm / lifetime average score per minute SPMWeightAgainstAverage = (DisconnectingPlayerStats.SPM == 1) ? 1 : SessionSPM / DisconnectingPlayerStats.SPM; // calculate the weight of the new play time againmst lifetime playtime double SPMAgainstPlayWeight = newPlayTime / Math.Min(600, P.TotalConnectionTime + newPlayTime); // calculate the new weight against average times the weight against play time double newSkillFactor = SPMWeightAgainstAverage * SPMAgainstPlayWeight * SessionSPM; // if the weight is greater than 1, add, else subtract DisconnectingPlayerStats.SPM += (SPMWeightAgainstAverage >= 1) ? newSkillFactor : -newSkillFactor; DisconnectingPlayerStats.Skill = DisconnectingPlayerStats.SPM * KDRWeight * 10; ClientStatsSvc.Update(DisconnectingPlayerStats); } private void ResetCounters(int cID, int serverPort) { StatTracking selectedPlayers = statLists.Find(x => x.Port == serverPort); if (selectedPlayers == null) return; selectedPlayers.Kills[cID] = 0; selectedPlayers.connectionTime[cID] = DateTime.Now; selectedPlayers.inactiveMinutes[cID] = 0; selectedPlayers.deathStreaks[cID] = 0; selectedPlayers.killStreaks[cID] = 0; } private String MessageOnStreak(int killStreak, int deathStreak) { String Message = ""; switch (killStreak) { case 5: Message = "Great job! You're on a ^55 killstreak!"; break; case 10: Message = "Amazing! ^510 kills ^7without dying!"; break; } switch (deathStreak) { case 5: Message = "Pick it up soldier, you've died ^55 times ^7in a row..."; break; case 10: Message = "Seriously? ^510 deaths ^7without getting a kill?"; break; } return Message; } } public class PlayerStats { public PlayerStats(int K, int D, double DR, double S, double sc, int P) { Kills = K; Deaths = D; KDR = DR; Skill = S; scorePerMinute = sc; TotalPlayTime = P; } public int Kills; public int Deaths; public double KDR; public double Skill; public double scorePerMinute; public int TotalPlayTime; } }