IW4M-Admin/Application/IO/GameLogReader.cs

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3.6 KiB
C#
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using SharedLibraryCore;
using SharedLibraryCore.Interfaces;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
namespace IW4MAdmin.Application.IO
{
class GameLogReader : IGameLogReader
{
IEventParser Parser;
readonly string LogFile;
private bool? ignoreBots;
public long Length => new FileInfo(LogFile).Length;
public int UpdateInterval => 300;
public GameLogReader(string logFile, IEventParser parser)
{
LogFile = logFile;
Parser = parser;
}
public async Task<ICollection<GameEvent>> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition)
{
if (!ignoreBots.HasValue)
{
ignoreBots = server.Manager.GetApplicationSettings().Configuration().IgnoreBots;
}
// allocate the bytes for the new log lines
List<string> logLines = new List<string>();
// open the file as a stream
using (var rd = new StreamReader(new FileStream(LogFile, FileMode.Open, FileAccess.Read, FileShare.ReadWrite), Utilities.EncodingType))
{
// take the old start position and go back the number of new characters
rd.BaseStream.Seek(-fileSizeDiff, SeekOrigin.End);
string newLine;
while (!string.IsNullOrEmpty(newLine = await rd.ReadLineAsync()))
{
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logLines.Add(newLine);
}
}
List<GameEvent> events = new List<GameEvent>();
// parse each line
foreach (string eventLine in logLines)
{
if (eventLine.Length > 0)
{
try
{
var gameEvent = Parser.GenerateGameEvent(eventLine);
// we don't want to add the event if ignoreBots is on and the event comes from a bot
if (!ignoreBots.Value || (ignoreBots.Value && !((gameEvent.Origin?.IsBot ?? false) || (gameEvent.Target?.IsBot ?? false))))
{
gameEvent.Owner = server;
// we need to pull the "live" versions of the client (only if the client id isn't IW4MAdmin)
gameEvent.Origin = gameEvent.Origin == null || gameEvent.Origin.NetworkId == 1 ? gameEvent.Origin : server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Origin.NetworkId);
gameEvent.Target = gameEvent.Target == null || gameEvent.Target.NetworkId == 1 ? gameEvent.Target : server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Target.NetworkId);
events.Add(gameEvent);
}
}
catch (InvalidOperationException)
{
if (!ignoreBots.Value)
{
server.Logger.WriteWarning("Could not find client in client list when parsing event line");
server.Logger.WriteDebug(eventLine);
}
}
catch (Exception e)
{
server.Logger.WriteWarning("Could not properly parse event line");
server.Logger.WriteDebug(e.Message);
server.Logger.WriteDebug(eventLine);
}
}
}
return events;
}
}
}