IW4M-Admin/SharedLibraryCore/Objects/EFClient.cs

646 lines
22 KiB
C#
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using SharedLibraryCore.Objects;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace SharedLibraryCore.Database.Models
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{
public partial class EFClient
{
public enum ClientState
{
/// <summary>
/// represents when the client has been detected as joining
/// by the log file, but has not be authenticated by RCon
/// </summary>
Connecting,
/// <summary>
/// represents when the client has been authenticated by RCon
/// and validated by the database
/// </summary>
Connected,
/// <summary>
/// represents when the client is leaving (either through RCon or log file)
/// </summary>
Disconnecting,
}
public enum Permission
{
/// <summary>
/// client has been banned
/// </summary>
Banned = -1,
/// <summary>
/// default client state upon first connect
/// </summary>
User = 0,
/// <summary>
/// client has been flagged
/// </summary>
Flagged = 1,
/// <summary>
/// client is trusted
/// </summary>
Trusted = 2,
/// <summary>
/// client is a moderator
/// </summary>
Moderator = 3,
/// <summary>
/// client is an administrator
/// </summary>
Administrator = 4,
/// <summary>
/// client is a senior administrator
/// </summary>
SeniorAdmin = 5,
/// <summary>
/// client is a owner
/// </summary>
Owner = 6,
/// <summary>
/// not used
/// </summary>
Creator = 7,
/// <summary>
/// reserved for default account
/// </summary>
Console = 8
}
public EFClient()
{
ConnectionTime = DateTime.UtcNow;
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ClientNumber = -1;
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_additionalProperties = new Dictionary<string, object>
{
{ "_reportCount", 0 }
};
CurrentAlias = new EFAlias();
}
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public override string ToString()
{
return $"{Name}::{NetworkId}";
}
/// <summary>
/// send a message directly to the connected client
/// </summary>
/// <param name="message">message content to send to client</param>
public GameEvent Tell(String message)
{
var e = new GameEvent()
{
Message = message,
Target = this,
Owner = CurrentServer,
Type = GameEvent.EventType.Tell,
Data = message
};
this.CurrentServer?.Manager.GetEventHandler().AddEvent(e);
return e;
}
/// <summary>
/// warn a client with given reason
/// </summary>
/// <param name="warnReason">reason for warn</param>
/// <param name="sender">client performing the warn</param>
public GameEvent Warn(String warnReason, EFClient sender)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Warn,
Message = warnReason,
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Data = warnReason,
Origin = sender,
Target = this,
Owner = sender.CurrentServer
};
// enforce level restrictions
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if (this.Level > sender.Level)
{
e.FailReason = GameEvent.EventFailReason.Permission;
}
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else
{
this.Warnings++;
}
sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
return e;
}
/// <summary>
/// clear all warnings for a client
/// </summary>
/// <param name="sender">client performing the warn clear</param>
/// <returns></returns>
public GameEvent WarnClear(EFClient sender)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.WarnClear,
Origin = sender,
Target = this,
Owner = sender.CurrentServer
};
// enforce level restrictions
if (sender.Level <= this.Level)
{
e.FailReason = GameEvent.EventFailReason.Permission;
return e;
}
this.Warnings = 0;
sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
return e;
}
/// <summary>
/// report a client for a given reason
/// </summary>
/// <param name="reportReason">reason for the report</param>
/// <param name="sender">client performing the report</param>
/// <returns></returns>
public GameEvent Report(string reportReason, EFClient sender)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Report,
Message = reportReason,
Data = reportReason,
Origin = sender,
Target = this,
Owner = sender.CurrentServer
};
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int reportCount = sender.GetAdditionalProperty<int>("_reportCount");
if (this.Level > sender.Level)
{
e.FailReason = GameEvent.EventFailReason.Permission;
}
else if (this.Equals(sender))
{
e.FailReason = GameEvent.EventFailReason.Invalid;
}
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else if (reportCount > 2)
{
e.FailReason = GameEvent.EventFailReason.Throttle;
}
else if (CurrentServer.Reports.Count(report => (report.Origin.NetworkId == sender.NetworkId &&
report.Target.NetworkId == this.NetworkId)) > 0)
{
e.FailReason = GameEvent.EventFailReason.Exception;
}
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sender.SetAdditionalProperty("_reportCount", reportCount + 1);
sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
return e;
}
/// <summary>
/// flag a client for a given reason
/// </summary>
/// <param name="flagReason">reason for flagging</param>
/// <param name="sender">client performing the flag</param>
/// <returns>game event for the flag</returns>
public GameEvent Flag(string flagReason, EFClient sender)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Flag,
Origin = sender,
Data = flagReason,
Message = flagReason,
Target = this,
Owner = sender.CurrentServer
};
if (this.Level >= sender.Level)
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{
e.FailReason = GameEvent.EventFailReason.Permission;
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}
else if (this.Level == Permission.Flagged)
{
e.FailReason = GameEvent.EventFailReason.Invalid;
}
else
{
this.Level = Permission.Flagged;
}
sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
return e;
}
/// <summary>
/// unflag a client for a given reason
/// </summary>
/// <param name="unflagReason">reason to unflag a player for</param>
/// <param name="sender">client performing the unflag</param>
/// <returns>game event for the un flug</returns>
public GameEvent Unflag(string unflagReason, EFClient sender)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Unflag,
Origin = sender,
Target = this,
Data = unflagReason,
Message = unflagReason,
Owner = sender.CurrentServer
};
if (sender.Level <= this.Level)
{
e.FailReason = GameEvent.EventFailReason.Permission;
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}
else if (this.Level != EFClient.Permission.Flagged)
{
e.FailReason = GameEvent.EventFailReason.Invalid;
}
else
{
this.Level = Permission.User;
}
sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
return e;
}
/// <summary>
/// kick a client for the given reason
/// </summary>
/// <param name="kickReason">reason to kick for</param>
/// <param name="sender">client performing the kick</param>
public GameEvent Kick(String kickReason, EFClient sender)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Kick,
Message = kickReason,
Target = this,
Origin = sender,
Data = kickReason,
Owner = sender.CurrentServer
};
// enforce level restrictions
if (this.Level > sender.Level)
{
e.FailReason = GameEvent.EventFailReason.Permission;
}
sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
return e;
}
/// <summary>
/// temporarily ban a client for the given time span
/// </summary>
/// <param name="tempbanReason">reason for the temp ban</param>
/// <param name="banLength">how long the temp ban lasts</param>
/// <param name="sender">client performing the tempban</param>
public GameEvent TempBan(String tempbanReason, TimeSpan banLength, EFClient sender)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.TempBan,
Message = tempbanReason,
Data = tempbanReason,
Origin = sender,
Target = this,
Extra = banLength,
Owner = sender.CurrentServer
};
// enforce level restrictions
if (sender.Level <= this.Level)
{
e.FailReason = GameEvent.EventFailReason.Permission;
}
sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
return e;
}
/// <summary>
/// permanently ban a client
/// </summary>
/// <param name="banReason">reason for the ban</param>
/// <param name="sender">client performing the ban</param>
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public GameEvent Ban(String banReason, EFClient sender, bool isEvade)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Ban,
Message = banReason,
Data = banReason,
Origin = sender,
Target = this,
Owner = sender.CurrentServer,
Extra = isEvade
};
// enforce level restrictions
if (sender.Level <= this.Level)
{
e.FailReason = GameEvent.EventFailReason.Permission;
}
sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
return e;
}
/// <summary>
/// unban a client
/// </summary>
/// <param name="unbanReason">reason for the unban</param>
/// <param name="sender">client performing the unban</param>
/// <returns></returns>
public GameEvent Unban(String unbanReason, EFClient sender)
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Unban,
Message = unbanReason,
Data = unbanReason,
Origin = sender,
Target = this,
Owner = sender.CurrentServer
};
// enforce level restrictions
if (this.Level > sender.Level)
{
e.FailReason = GameEvent.EventFailReason.Permission;
}
sender.CurrentServer.Manager.GetEventHandler().AddEvent(e);
return e;
}
/// <summary>
/// Handles any client related logic on connection
/// </summary>
public void OnConnect()
{
var loc = Utilities.CurrentLocalization.LocalizationIndex;
LastConnection = DateTime.UtcNow;
Connections += 1;
if (Name.Length < 3)
{
CurrentServer.Logger.WriteDebug($"Kicking {this} because their name is too short");
Kick(loc["SERVER_KICK_MINNAME"], Utilities.IW4MAdminClient(CurrentServer));
return;
}
if (Name == "Unknown Soldier" ||
Name == "UnknownSoldier" ||
Name == "CHEATER")
{
CurrentServer.Logger.WriteDebug($"Kicking {this} because their name is generic");
Kick(loc["SERVER_KICK_GENERICNAME"], Utilities.IW4MAdminClient(CurrentServer));
return;
}
if (Name.Where(c => char.IsControl(c)).Count() > 0)
{
CurrentServer.Logger.WriteDebug($"Kicking {this} because their name contains control characters");
Kick(loc["SERVER_KICK_CONTROLCHARS"], Utilities.IW4MAdminClient(CurrentServer));
return;
}
// reserved slots stuff
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// todo: bots don't seem to honor party_maxplayers/sv_maxclients
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if (CurrentServer.MaxClients - (CurrentServer.GetClientsAsList().Count(_client => !_client.IsPrivileged() && !_client.IsBot)) < CurrentServer.ServerConfig.ReservedSlotNumber &&
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!this.IsPrivileged() &&
CurrentServer.GetClientsAsList().Count <= CurrentServer.MaxClients &&
CurrentServer.MaxClients != 0)
{
CurrentServer.Logger.WriteDebug($"Kicking {this} their spot is reserved");
Kick(loc["SERVER_KICK_SLOT_IS_RESERVED"], Utilities.IW4MAdminClient(CurrentServer));
return;
}
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}
public async Task OnDisconnect()
{
State = ClientState.Disconnecting;
TotalConnectionTime += ConnectionLength;
LastConnection = DateTime.UtcNow;
await CurrentServer.Manager.GetClientService().Update(this);
}
public async Task<bool> OnJoin(int? ipAddress)
{
CurrentServer.Logger.WriteDebug($"Start join for {this}::{ipAddress}::{Level.ToString()}");
IPAddress = ipAddress;
var loc = Utilities.CurrentLocalization.LocalizationIndex;
var autoKickClient = Utilities.IW4MAdminClient(CurrentServer);
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if (ipAddress != null)
{
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// todo: remove this in a few weeks because it's just temporary for server forwarding
if (IPAddressString == "66.150.121.184" || IPAddressString == "62.210.178.177")
{
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Kick($"Your favorite servers are outdated. Please remove and re-add this server. ({CurrentServer.Hostname})", autoKickClient);
return false;
}
await CurrentServer.Manager.GetClientService().UpdateAlias(this);
}
OnConnect();
await CurrentServer.Manager.GetClientService().Update(this);
CurrentServer.Logger.WriteDebug($"OnConnect finished for {this}");
#region CLIENT_BAN
// kick them as their level is banned
if (Level == Permission.Banned)
{
CurrentServer.Logger.WriteDebug($"Kicking {this} because they are banned");
var ban = ReceivedPenalties.FirstOrDefault(_penalty => _penalty.Expires == null && _penalty.Active);
if (ban == null)
{
// this is from the old system before bans were applied to all accounts
ban = (await CurrentServer.Manager
.GetPenaltyService()
.GetActivePenaltiesAsync(AliasLinkId))
.FirstOrDefault(_penalty => _penalty.Type == Penalty.PenaltyType.Ban);
CurrentServer.Logger.WriteError($"Client {this} is banned, but no penalty exists for their ban");
// hack: re apply the automated offense to the reban
if (ban.AutomatedOffense != null)
{
autoKickClient.AdministeredPenalties?.Add(new EFPenalty()
{
AutomatedOffense = ban.AutomatedOffense
});
}
// this is a reban of the new GUID and IP
Ban($"{ban.Offense}", autoKickClient, false);
return false;
}
Kick($"{loc["SERVER_BAN_PREV"]} {ban?.Offense}", autoKickClient);
return false;
}
var tempBan = ReceivedPenalties.FirstOrDefault(_penalty => _penalty.Type == Penalty.PenaltyType.TempBan && _penalty.Expires > DateTime.UtcNow && _penalty.Active);
// they have an active tempban tied to their GUID
if (tempBan != null)
{
CurrentServer.Logger.WriteDebug($"Kicking {this} because they are temporarily banned");
Kick($"{loc["SERVER_TB_REMAIN"]} ({(tempBan.Expires.Value - DateTime.UtcNow).TimeSpanText()} {loc["WEBFRONT_PENALTY_TEMPLATE_REMAINING"]})", autoKickClient);
return false;
}
#endregion
// we want to get any penalties that are tied to their IP or AliasLink (but not necessarily their GUID)
var activePenalties = await CurrentServer.Manager.GetPenaltyService().GetActivePenaltiesAsync(AliasLinkId, ipAddress);
var currentBan = activePenalties.FirstOrDefault(p => p.Type == Penalty.PenaltyType.Ban);
var currentAutoFlag = activePenalties.Where(p => p.Type == Penalty.PenaltyType.Flag && p.PunisherId == 1)
.Where(p => p.Active)
.OrderByDescending(p => p.When)
.FirstOrDefault();
// remove their auto flag status after a week
if (Level == Permission.Flagged &&
currentAutoFlag != null &&
(DateTime.UtcNow - currentAutoFlag.When).TotalDays > 7)
{
Level = Permission.User;
}
if (currentBan != null)
{
CurrentServer.Logger.WriteInfo($"Banned client {this} trying to evade...");
// reban the "evading" guid
if (Level != Permission.Banned)
{
CurrentServer.Logger.WriteInfo($"Banned client {this} connected using a new GUID");
// hack: re apply the automated offense to the reban
if (currentBan.AutomatedOffense != null)
{
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autoKickClient.AdministeredPenalties?.Add(new EFPenalty()
{
AutomatedOffense = currentBan.AutomatedOffense
});
}
// this is a reban of the new GUID and IP
Ban($"{currentBan.Offense}", autoKickClient, true);
}
else
{
CurrentServer.Logger.WriteError($"Banned client {this} is banned but, no ban penalty was found (2)");
}
return false;
}
else
{
var e = new GameEvent()
{
Type = GameEvent.EventType.Join,
Origin = this,
Target = this,
Owner = CurrentServer
};
CurrentServer.Manager.GetEventHandler().AddEvent(e);
return true;
}
}
[NotMapped]
Dictionary<string, object> _additionalProperties;
public T GetAdditionalProperty<T>(string name)
{
return _additionalProperties.ContainsKey(name) ? (T)_additionalProperties[name] : default(T);
}
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public void SetAdditionalProperty(string name, object value)
{
if (_additionalProperties.ContainsKey(name))
{
_additionalProperties[name] = value;
}
else
{
_additionalProperties.Add(name, value);
}
}
[NotMapped]
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public int ClientNumber { get; set; }
[NotMapped]
public int Ping { get; set; }
[NotMapped]
public int Warnings { get; set; }
[NotMapped]
public DateTime ConnectionTime { get; set; }
[NotMapped]
public int ConnectionLength => (int)(DateTime.UtcNow - ConnectionTime).TotalSeconds;
[NotMapped]
public Server CurrentServer { get; set; }
[NotMapped]
public int Score { get; set; }
[NotMapped]
public bool IsBot { get; set; }
[NotMapped]
public ClientState State { get; set; }
[NotMapped]
// this is kinda dirty, but I need localizable level names
public ClientPermission ClientPermission => new ClientPermission()
{
Level = Level,
Name = Utilities.CurrentLocalization
.LocalizationIndex[$"GLOBAL_PERMISSION_{Level.ToString().ToUpper()}"]
};
public override bool Equals(object obj)
{
return ((EFClient)obj).NetworkId == this.NetworkId;
}
public override int GetHashCode()
{
return (int)NetworkId;
}
}
}