IW4M-Admin/Plugins/ScriptPlugins/GameInterface.js

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const servers = {};
const inDvar = 'sv_iw4madmin_in';
const outDvar = 'sv_iw4madmin_out';
const pollRate = 900;
const enableCheckTimeout = 10000;
let logger = {};
const maxQueuedMessages = 25;
let plugin = {
author: 'RaidMax',
version: 1.1,
name: 'Game Interface',
onEventAsync: (gameEvent, server) => {
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if (servers[server.EndPoint] != null && !servers[server.EndPoint].enabled) {
return;
}
const eventType = String(gameEvent.TypeName).toLowerCase();
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if (eventType === undefined) {
return;
}
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switch (eventType) {
case 'start':
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const enabled = initialize(server);
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if (!enabled) {
return;
}
break;
case 'preconnect':
// when the plugin is reloaded after the servers are started
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if (servers[server.EndPoint] === undefined || servers[server.EndPoint] == null) {
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const enabled = initialize(server);
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if (!enabled) {
return;
}
}
const timer = servers[server.EndPoint].timer;
if (!timer.IsRunning) {
timer.Start(0, pollRate);
}
break;
case 'warn':
const warningTitle = _localization.LocalizationIndex['GLOBAL_WARNING'];
sendScriptCommand(server, 'Alert', gameEvent.Target, {
alertType: warningTitle + '!',
message: gameEvent.Data
});
break;
}
},
onLoadAsync: manager => {
logger = _serviceResolver.ResolveService('ILogger');
logger.WriteInfo('Game Interface Startup');
},
onUnloadAsync: () => {
for (let i = 0; i < servers.length; i++) {
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if (servers[i].enabled) {
servers[i].timer.Stop();
}
}
},
onTickAsync: server => {
}
};
let commands = [{
name: 'giveweapon',
description: 'gives specified weapon',
alias: 'gw',
permission: 'SeniorAdmin',
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targetRequired: true,
arguments: [{
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name: 'player',
required: true
},
{
name: 'weapon name',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
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sendScriptCommand(gameEvent.Owner, 'GiveWeapon', gameEvent.Origin, gameEvent.Target, {weaponName: gameEvent.Data});
}
},
{
name: 'takeweapons',
description: 'take all weapons from specified player',
alias: 'tw',
permission: 'SeniorAdmin',
targetRequired: true,
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'TakeWeapons', gameEvent.Origin, gameEvent.Target, undefined);
}
},
{
name: 'switchteam',
description: 'switches specified player to the opposite team',
alias: 'st',
permission: 'Administrator',
targetRequired: true,
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'SwitchTeams', gameEvent.Origin, gameEvent.Target, undefined);
}
},
{
name: 'hide',
description: 'hide yourself ingame',
alias: 'hi',
permission: 'SeniorAdmin',
targetRequired: false,
arguments: [],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'Hide', gameEvent.Origin, gameEvent.Origin, undefined);
}
},
{
name: 'unhide',
description: 'unhide yourself ingame',
alias: 'unh',
permission: 'SeniorAdmin',
targetRequired: false,
arguments: [],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'Unhide', gameEvent.Origin, gameEvent.Origin, undefined);
}
},
{
name: 'alert',
description: 'alert a player',
alias: 'alr',
permission: 'SeniorAdmin',
targetRequired: true,
arguments: [{
name: 'player',
required: true
},
{
name: 'message',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'Alert', gameEvent.Origin, gameEvent.Target, {
alertType: 'Alert',
message: gameEvent.Data
});
}
},
{
name: 'gotoplayer',
description: 'teleport to a player',
alias: 'g2p',
permission: 'SeniorAdmin',
targetRequired: true,
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'Goto', gameEvent.Origin, gameEvent.Target, undefined);
}
},
{
name: 'goto',
description: 'teleport to a position',
alias: 'g2',
permission: 'SeniorAdmin',
targetRequired: false,
arguments: [{
name: 'x',
required: true
},
{
name: 'y',
required: true
},
{
name: 'z',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
const args = String(gameEvent.Data).split(' ');
sendScriptCommand(gameEvent.Owner, 'Goto', gameEvent.Origin, gameEvent.Target, {
x: args[0],
y: args[1],
z: args[2]
});
}
},
{
name: 'kill',
description: 'kill a player',
alias: 'kpl',
permission: 'SeniorAdmin',
targetRequired: true,
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'Kill', gameEvent.Origin, gameEvent.Target, undefined);
}
},
{
name: 'nightmode',
description: 'sets server into nightmode',
alias: 'nitem',
permission: 'SeniorAdmin',
targetRequired: false,
arguments: [],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'NightMode', gameEvent.Origin, undefined, undefined);
}
},
{
name: 'setspectator',
description: 'sets a player as spectator',
alias: 'spec',
permission: 'Administrator',
targetRequired: true,
arguments: [{
name: 'player',
required: true
}],
supportedGames: ['IW4'],
execute: (gameEvent) => {
if (!validateEnabled(gameEvent.Owner, gameEvent.Origin)) {
return;
}
sendScriptCommand(gameEvent.Owner, 'SetSpectator', gameEvent.Origin, gameEvent.Target, undefined);
}
}];
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const sendScriptCommand = (server, command, origin, target, data) => {
const state = servers[server.EndPoint];
if (state === undefined || !state.enabled) {
return;
}
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sendEvent(server, false, 'ExecuteCommandRequested', command, origin, target, data);
}
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const sendEvent = (server, responseExpected, event, subtype, origin, target, data) => {
const logger = _serviceResolver.ResolveService('ILogger');
const state = servers[server.EndPoint];
if (state.queuedMessages.length >= maxQueuedMessages) {
logger.WriteWarning('Too many queued messages so we are skipping');
return;
}
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let targetClientNumber = -1;
if (target != null) {
targetClientNumber = target.ClientNumber;
}
const output = `${responseExpected ? '1' : '0'};${event};${subtype};${origin.ClientNumber};${targetClientNumber};${buildDataString(data)}`;
logger.WriteDebug(`Queuing output for server ${output}`);
state.queuedMessages.push(output);
};
const initialize = (server) => {
const logger = _serviceResolver.ResolveService('ILogger');
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servers[server.EndPoint] = {
enabled: false
}
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let enabled = false;
try {
enabled = server.GetServerDvar('sv_iw4madmin_integration_enabled', enableCheckTimeout) === '1';
} catch (error) {
logger.WriteError(`Could not get integration status of ${server.EndPoint} - ${error}`);
}
logger.WriteInfo(`GSC Integration enabled = ${enabled}`);
if (!enabled) {
return false;
}
logger.WriteDebug(`Setting up bus timer for ${server.EndPoint}`);
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let timer = _serviceResolver.ResolveService('IScriptPluginTimerHelper');
timer.OnTick(() => pollForEvents(server), `GameEventPoller ${server.ToString()}`);
// necessary to prevent multi-threaded access to the JS context
timer.SetDependency(_lock);
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servers[server.EndPoint].timer = timer;
servers[server.EndPoint].enabled = true;
servers[server.EndPoint].waitingOnInput = false;
servers[server.EndPoint].waitingOnOutput = false;
servers[server.EndPoint].queuedMessages = [];
setDvar(server, inDvar, '', onSetDvar);
setDvar(server, outDvar, '', onSetDvar);
return true;
}
function onReceivedDvar(server, dvarName, dvarValue, success) {
const logger = _serviceResolver.ResolveService('ILogger');
logger.WriteDebug(`Received ${dvarName}=${dvarValue} success=${success}`);
let input = dvarValue;
const state = servers[server.EndPoint];
if (state.waitingOnOutput && dvarName === outDvar && isEmpty(dvarValue)) {
logger.WriteDebug('Setting out bus to read to send');
// reset our flag letting use the out bus is open
state.waitingOnOutput = !success;
}
if (state.waitingOnInput && dvarName === inDvar) {
logger.WriteDebug('Setting in bus to ready to receive');
// we've received the data so now we can mark it as ready for more
state.waitingOnInput = false;
}
if (isEmpty(input)) {
input = '';
}
if (input.length > 0) {
const event = parseEvent(input)
logger.WriteDebug(`Processing input... ${event.eventType} ${event.subType} ${event.data} ${event.clientNumber}`);
// todo: refactor to mapping if possible
if (event.eventType === 'ClientDataRequested') {
const client = server.GetClientByNumber(event.clientNumber);
if (client != null) {
logger.WriteDebug(`Found client ${client.Name}`);
let data = [];
if (event.subType === 'Meta') {
const metaService = _serviceResolver.ResolveService('IMetaService');
const meta = metaService.GetPersistentMeta(event.data, client).GetAwaiter().GetResult();
data[event.data] = meta === null ? '' : meta.Value;
} else {
data = {
level: client.Level,
clientId: client.ClientId,
lastConnection: client.LastConnection
};
}
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sendEvent(server, false, 'ClientDataReceived', event.subType, client, undefined, data);
} else {
logger.WriteWarning(`Could not find client slot ${event.clientNumber} when processing ${event.eventType}`);
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sendEvent(server, false, 'ClientDataReceived', 'Fail', event.clientNumber, undefined, {ClientNumber: event.clientNumber});
}
}
if (event.eventType === 'SetClientDataRequested') {
let client = server.GetClientByNumber(event.clientNumber);
let clientId;
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if (client != null) {
clientId = client.ClientId;
} else {
clientId = parseInt(event.data.clientId);
}
logger.WriteDebug(`ClientId=${clientId}`);
if (clientId == null) {
logger.WriteWarning(`Could not find client slot ${event.clientNumber} when processing ${event.eventType}`);
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sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, undefined, {status: 'Fail'});
} else {
if (event.subType === 'Meta') {
const metaService = _serviceResolver.ResolveService('IMetaService');
try {
logger.WriteDebug(`Key=${event.data['key']}, Value=${event.data['value']}`);
if (event.data['direction'] != null) {
event.data['direction'] = 'up'
? metaService.IncrementPersistentMeta(event.data['key'], event.data['value'], clientId).GetAwaiter().GetResult()
: metaService.DecrementPersistentMeta(event.data['key'], event.data['value'], clientId).GetAwaiter().GetResult();
} else {
metaService.SetPersistentMeta(event.data['key'], event.data['value'], clientId).GetAwaiter().GetResult();
}
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, undefined, {status: 'Complete'});
} catch (error) {
sendEvent(server, false, 'SetClientDataCompleted', 'Meta', {ClientNumber: event.clientNumber}, undefined, {status: 'Fail'});
}
}
}
}
setDvar(server, inDvar, '', onSetDvar);
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} else if (server.ClientNum === 0) {
servers[server.EndPoint].timer.Stop();
}
}
function onSetDvar(server, dvarName, dvarValue, success) {
const logger = _serviceResolver.ResolveService('ILogger');
logger.WriteDebug(`Completed set of dvar ${dvarName}=${dvarValue}, success=${success}`);
const state = servers[server.EndPoint];
if (dvarName === inDvar && success && isEmpty(dvarValue)) {
logger.WriteDebug('In bus is ready for new data');
// reset our flag letting use the in bus is ready for more data
state.waitingOnInput = false;
}
}
const pollForEvents = server => {
const state = servers[server.EndPoint];
if (state === null || !state.enabled) {
return;
}
if (server.Throttled) {
return;
}
if (!state.waitingOnInput) {
state.waitingOnInput = true;
getDvar(server, inDvar, onReceivedDvar);
}
if (!state.waitingOnOutput) {
if (state.queuedMessages.length === 0) {
logger.WriteDebug('No messages in queue');
return;``
}
state.waitingOnOutput = true;
const nextMessage = state.queuedMessages.splice(0, 1);
setDvar(server, outDvar, nextMessage, onSetDvar);
}
if (state.waitingOnOutput) {
getDvar(server, outDvar, onReceivedDvar);
}
}
const parseEvent = (input) => {
if (input === undefined) {
return {};
}
const eventInfo = input.split(';');
return {
eventType: eventInfo[1],
subType: eventInfo[2],
clientNumber: eventInfo[3],
data: eventInfo.length > 4 ? parseDataString(eventInfo[4]) : undefined
}
}
const buildDataString = data => {
if (data === undefined) {
return '';
}
let formattedData = '';
for (const prop in data) {
formattedData += `${prop}=${data[prop]}|`;
}
return formattedData.substring(0, Math.max(0, formattedData.length - 1));
}
const parseDataString = data => {
if (data === undefined) {
return '';
}
const dict = {}
for (const segment of data.split('|')) {
const keyValue = segment.split('=');
if (keyValue.length !== 2) {
continue;
}
dict[keyValue[0]] = keyValue[1];
}
return dict.length === 0 ? data : dict;
}
const validateEnabled = (server, origin) => {
const enabled = servers[server.EndPoint] != null && servers[server.EndPoint].enabled;
if (!enabled) {
origin.Tell('Game interface is not enabled on this server');
}
return enabled;
}
function isEmpty(value) {
return value == null || false || value === '' || value === 'null';
}