1f9319f845
added custom weapdef loading/dumping moved LoadInventory & autoexec back to PartyHost_StartPrivateParty_Detour
4384 lines
115 KiB
C
4384 lines
115 KiB
C
#pragma once
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#include "Main.hpp"
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struct RumbleGraph;
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struct RumbleInfo;
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struct CameraDef;
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struct GfxImage;
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struct Material;
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struct Bounds;
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struct FxCombinedDef;
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struct vec2_t
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{
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float v[2];
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};
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struct vec3_t
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{
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float v[3];
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};
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struct vec4_t
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{
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float v[4];
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};
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typedef int scr_string_t;
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struct Bounds
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{
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vec3_t midPoint;
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vec3_t halfSize;
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};
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struct GfxDrawSurfFields
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{
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unsigned __int64 indirectArgsOffset : 10;
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unsigned __int64 gpBatchIndex : 16;
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unsigned __int64 objectId : 24;
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unsigned __int64 hasGfxEntIndex : 1;
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unsigned __int64 lightmapIndex : 9;
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unsigned __int64 shadowcaster : 1;
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unsigned __int64 materialSortedIndex : 16;
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unsigned __int64 tessellation : 3;
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unsigned __int64 prepass : 2;
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unsigned __int64 viewModelRender : 1;
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unsigned __int64 lowResShading : 1;
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unsigned __int64 surfType : 4;
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unsigned __int64 primarySortKey : 6;
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};
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struct EffectDefMap {
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char name[64];
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char filename[256];
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};
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struct Packed128
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{
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unsigned __int64 p0;
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unsigned __int64 p1;
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};
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union GfxDrawSurf
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{
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GfxDrawSurfFields fields;
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Packed128 packed;
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};
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struct MaterialTextureDef
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{
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unsigned __int8 index;
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GfxImage* image;
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};
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struct MaterialConstantDef
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{
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unsigned __int8 index;
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vec4_t literal;
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};
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struct GfxDecalVolumeMaterial
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{
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const char* name;
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GfxImage* channels[6];
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unsigned int flags;
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vec3_t colorTint;
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float alphaDissolveParms;
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float emissiveScale;
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unsigned int packedDisplacementScaleAndBias;
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float displacementCutoffDistance;
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float displacementCutoffFalloff;
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unsigned int packedTemperatureBaseAndScale;
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unsigned __int8 textureAtlasRowCount;
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unsigned __int8 textureAtlasColumnCount;
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unsigned __int8 padding[6];
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};
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struct PhysicsAssetUsageCounter
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{
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int serverEnt;
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int clientEnt;
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int dynEnt;
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};
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struct __declspec(align(4)) PhysicsAsset
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{
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const char* name;
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char* havokData;
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unsigned int havokDataSize;
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int useCategory;
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int numRigidBodies;
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int numConstraints;
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uintptr_t simulationCategories;
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unsigned int* bodyContents;
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int numSFXEventAssets;
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int numVFXEventAssets;
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uintptr_t sfxEventAssets;
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uintptr_t vfxEventAssets;
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PhysicsAssetUsageCounter usageCounter;
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bool containsDynamicBodies;
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};
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struct Material
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{
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const char* name;
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unsigned int contents;
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unsigned int surfaceFlags;
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float maxDisplacement;
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int /*MaterialGeometryType*/ materialType;
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unsigned __int8 cameraRegion;
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unsigned __int8 sortKey;
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unsigned __int16 flags;
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unsigned __int8 textureCount;
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unsigned __int8 constantCount;
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unsigned __int8 constantBufferCount;
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unsigned __int8 layerCount;
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unsigned __int16 packedAtlasDataSize;
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unsigned __int8 textureAtlasRowCount;
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unsigned __int8 textureAtlasColumnCount;
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GfxDrawSurf drawSurf;
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unsigned __int8* packedAtlasData;
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void* /*MaterialTechniqueSet*/ techniqueSet;
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MaterialTextureDef* textureTable;
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MaterialConstantDef* constantTable;
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GfxDecalVolumeMaterial* decalVolumeMaterial;
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unsigned __int8* constantBufferIndex;
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void* /*MaterialConstantBufferDef*/ constantBufferTable;
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const char** subMaterials;
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};
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enum GfxTextureId : __int32
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{
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NULLID = 0x0,
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};
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enum GfxPixelFormat : __int32
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{
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GFX_PF_INVALID = 0x0,
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GFX_PF_R8 = 0x1,
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GFX_PF_A8 = 0x2,
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GFX_PF_L8 = 0x3,
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GFX_PF_R8G8 = 0x4,
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GFX_PF_L8A8 = 0x5,
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GFX_PF_R8G8B8A8 = 0x6,
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GFX_PF_R8G8B8A8_SRGB = 0x7,
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GFX_PF_R8_SNORM = 0x8,
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GFX_PF_R8G8_SNORM = 0x9,
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GFX_PF_R16 = 0xA,
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GFX_PF_R16G16 = 0xB,
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GFX_PF_R16G16B16A16 = 0xC,
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GFX_PF_R16_SNORM = 0xD,
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GFX_PF_R16F = 0xE,
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GFX_PF_R16G16F = 0xF,
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GFX_PF_R16G16B16A16F = 0x10,
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GFX_PF_R32F = 0x11,
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GFX_PF_R32G32F = 0x12,
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GFX_PF_R32G32B32A32F = 0x13,
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GFX_PF_D16 = 0x14,
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GFX_PF_D32F = 0x15,
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GFX_PF_D32F_S8 = 0x16,
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GFX_PF_R8_UINT = 0x17,
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GFX_PF_R16_UINT = 0x18,
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GFX_PF_R32_UINT = 0x19,
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GFX_PF_R32G32_UINT = 0x1A,
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GFX_PF_R32G32B32A32_UINT = 0x1B,
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GFX_PF_R10G10B10A2_UINT = 0x1C,
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GFX_PF_R5G6B5 = 0x1D,
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GFX_PF_R10G10B10A2 = 0x1E,
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GFX_PF_R9G9B9E5_SHAREDEXP = 0x1F,
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GFX_PF_R11G11B10F = 0x20,
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GFX_PF_BC1 = 0x21,
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GFX_PF_BC1_SRGB = 0x22,
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GFX_PF_BC2 = 0x23,
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GFX_PF_BC2_SRGB = 0x24,
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GFX_PF_BC3 = 0x25,
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GFX_PF_BC3_SRGB = 0x26,
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GFX_PF_BC4 = 0x27,
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GFX_PF_BC5 = 0x28,
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GFX_PF_BC5S = 0x29,
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GFX_PF_BC6H = 0x2A,
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GFX_PF_BC6HS = 0x2B,
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GFX_PF_BC7 = 0x2C,
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GFX_PF_BC7_SRGB = 0x2D,
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GFX_PF_R8G8B8A8_SNORM = 0x2E,
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GFX_PF_R1 = 0x2F,
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GFX_PF_R4G4 = 0x30,
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GFX_PF_R10G10B10A2_SNORM = 0x31,
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GFX_PF_COUNT = 0x32,
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};
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enum GfxImageFlags
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{
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IMG_FLAG_NONE = 0x0,
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IMG_DISK_FLAG_NOPICMIP = 0x1,
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IMG_DISK_FLAG_NOMIPMAPS = 0x2,
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IMG_DISK_FLAG_UNUSED = 0x4,
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IMG_DISK_FLAG_NORMAL_OCCLUSON_GLOSS = 0x8,
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IMG_DISK_FLAG_CLAMP_U = 0x10,
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IMG_DISK_FLAG_CLAMP_V = 0x20,
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IMG_DISK_FLAG_STREAMED = 0x40,
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IMG_DISK_FLAG_USE_OODLE_COMPRESSION = 0x80,
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IMG_DISK_FLAG_GAMMA_SRGB = 0x100,
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IMG_DISK_FLAG_PACKED_ATLAS = 0x200,
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IMG_CREATE_FLAG_UNTILED = 0x400,
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IMG_CREATE_FLAG_CPU_READ = 0x800,
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IMG_CREATE_FLAG_CPU_WRITE = 0x1000,
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IMG_DISK_FLAG_AUTOMETALNESS = 0x2000,
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IMG_DISK_FLAG_AUTODISPLACEMENT = 0x4000,
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IMG_DISK_FLAG_MAPTYPE_2D = 0x0,
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IMG_DISK_FLAG_MAPTYPE_CUBE = 0x8000,
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IMG_DISK_FLAG_MAPTYPE_3D = 0x10000,
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IMG_DISK_FLAG_MAPTYPE_1D = 0x18000,
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IMG_DISK_FLAG_MAPTYPE_ARRAY = 0x20000,
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IMG_DISK_FLAG_MAPTYPE_CUBE_ARRAY = 0x28000,
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IMG_DISK_FLAG_INVERT_ALPHA = 0x40000,
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IMG_DISK_FLAG_PREMUL_ALPHA = 0x80000,
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IMG_DISK_FLAG_MIPGEN_ORIGINAL = 0x0,
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IMG_DISK_FLAG_MIPGEN_LANCZOS3 = 0x100000,
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IMG_DISK_FLAG_MIPGEN_CATMULL_ROM = 0x200000,
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IMG_DISK_FLAG_MIPGEN_CUBIC_BSPLINE = 0x300000,
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IMG_DISK_FLAG_MIPGEN_BOX = 0x400000,
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IMG_DISK_FLAG_MIPGEN_COVERAGE_PRESERVING = 0x500000,
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IMG_CREATE_FLAG_RW_VIEW = 0x800000,
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IMG_CREATE_FLAG_DYNAMIC = 0x1000000,
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IMG_DISK_FLAG_PREMUL_KEEP_ALPHA = 0x2000000,
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IMG_DISK_FLAG_RTT = 0x4000000,
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IMG_DISK_FLAG_EXTRACT_ALPHA = 0x8000000,
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IMG_DISK_FLAG_OCTAHEDRON = 0x10000000,
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IMG_CREATE_FLAG_STAGING = 0x20000000,
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IMG_CREATE_FLAG_VOLUMETRIC_LAYOUT_OVERRIDE = 0x40000000,
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IMG_CREATE_FLAG_TYPELESS = 0x80000000,
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};
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union GfxImageSemanticSpecific
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{
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float atlasFps;
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unsigned int albedoMapScaleBias;
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unsigned int normalMapScaleBias;
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unsigned int maxMipMap;
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};
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struct GfxImageAtlasSize
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{
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unsigned __int8 rowCount;
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unsigned __int8 colCount;
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};
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union GfxImageAtlasInfo
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{
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GfxImageAtlasSize atlasSize;
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unsigned __int16 packedAtlasDataSize;
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};
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enum TextureSemantic : __int8
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{
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TS_2D = 0x0,
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TS_FUNCTION = 0x1,
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TS_COLOR_MAP = 0x2,
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TS_GRAY_MAP = 0x3,
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TS_SIGNED_VELOCITY_MAP = 0x4,
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TS_NORMAL_MAP = 0x5,
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TS_METALNESS_MAP = 0x6,
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TS_NORMAL_OCCLUSION_GLOSS_MAP = 0x7,
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TS_SIGNED_DISTANCE_FIELD = 0x8,
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TS_CARD_IMPOSTER_NORMAL = 0x9,
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TS_COUNT = 0xA,
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};
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enum GfxImageCategory : __int8
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{
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IMG_CATEGORY_UNKNOWN = 0x0,
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IMG_CATEGORY_AUTO_GENERATED = 0x1,
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IMG_CATEGORY_LIGHTMAP = 0x2,
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IMG_CATEGORY_LOAD_FROM_FILE = 0x3,
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IMG_CATEGORY_RAW = 0x4,
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IMG_CATEGORY_FIRST_UNMANAGED = 0x5,
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IMG_CATEGORY_RENDERTARGET = 0x5,
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IMG_CATEGORY_TEMP = 0x6,
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};
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struct XPakEntryInfo
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{
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unsigned __int64 key;
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__int64 offset;
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unsigned __int64 size;
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unsigned __int64 xpakIndex : 8;
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unsigned __int64 compressed : 1;
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unsigned __int64 valid : 1;
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unsigned __int64 adjacentLeftType : 3;
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unsigned __int64 adjacentRightType : 3;
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unsigned __int64 adjacentLeft : 19;
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unsigned __int64 adjacentRight : 19;
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unsigned __int64 padding : 10;
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};
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enum GfxImageStreamLevelCountAndSize : __int32
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{
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};
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struct GfxImageStreamData
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{
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XPakEntryInfo xpakEntry;
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GfxImageStreamLevelCountAndSize levelCountAndSize;
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unsigned __int16 width;
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unsigned __int16 height;
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};
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struct streamer_handle_t
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{
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unsigned __int64 data;
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};
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struct GfxImageFallback
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{
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unsigned __int8* pixels;
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unsigned int size;
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unsigned __int16 width;
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unsigned __int16 height;
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};
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union GfxImagePixels
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{
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streamer_handle_t streamedDataHandle;
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unsigned __int8* residentData;
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};
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struct GfxImage
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{
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const char* name;
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unsigned __int8* packedAtlasData;
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GfxTextureId textureId;
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GfxPixelFormat format;
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GfxImageFlags flags;
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unsigned int totalSize;
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GfxImageSemanticSpecific semanticSpecific;
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unsigned __int16 width;
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unsigned __int16 height;
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unsigned __int16 depth;
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unsigned __int16 numElements;
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GfxImageAtlasInfo atlasInfo;
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TextureSemantic semantic;
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GfxImageCategory category;
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unsigned __int8 levelCount;
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unsigned __int8 streamedPartCount;
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unsigned __int8 decalAtlasIndex;
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char freqDomainMetricBias;
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GfxImageStreamData streams[4];
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GfxImageFallback* fallback;
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GfxImagePixels pixels;
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};
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struct AttachmentList
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{
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unsigned int attachmentCount;
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void** /*WeaponAttachment*/ attachments;
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};
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struct __declspec(align(4)) SceneZoomSettings
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{
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int adsZoomCount;
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float adsZoomFov[3];
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float adsReloadFov[3];
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int adsZoomFovTransitionTime[3];
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int /*AdsOffsetInterpolationType*/ adsZoomFovLerpType;
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float adsZoomInFrac;
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float adsZoomOutFrac;
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float adsFOVNVG;
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float adsReloadFovNVG;
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bool adsZoomLevelIndexResetOnToggle;
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};
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struct __declspec(align(4)) WeaponZoomSettings
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{
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float adsZoomFov;
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int /*AdsOffsetInterpolationType*/ adsZoomFovLerpType;
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float adsZoomFovXOffset;
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float adsReloadZoomFov;
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float adsReloadZoomFovXOffset;
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float adsNVGZoomFov;
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float adsNVGZoomFovXOffset;
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float adsNVGReloadZoomFov;
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float adsNVGReloadZoomFovXOffset;
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float adsZoomInFrac;
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float adsZoomOutFrac;
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bool adsZoomFovXOffsetOverride;
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bool adsReloadFovXOffsetOverride;
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};
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struct ZoomSettings
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{
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SceneZoomSettings scene;
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WeaponZoomSettings weapon;
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};
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struct WeaponEntityNotify
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{
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int flags;
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float radius;
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float height;
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float minSpeed;
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};
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struct XModelPhysicsUsageCounter {
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int serverEnt;
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int clientEnt;
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int dynEnt;
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};
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struct DObjAnimMat {
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float quat[4];
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float trans[3];
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float transWeight;
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};
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struct XModel {
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const char* name;
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unsigned __int16 numsurfs;
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unsigned __int8 numLods;
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unsigned __int8 collLod;
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unsigned __int16 mdaoVolumeCount;
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unsigned __int8 shadowCutoffLod;
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int physicsUseCategory;
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char characterCollBoundsType;
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unsigned __int8 numAimAssistBones;
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unsigned __int8 impactType;
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unsigned __int8 mdaoType;
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unsigned __int8 numBones;
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unsigned __int8 numRootBones;
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unsigned __int16 numClientBones;
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unsigned __int8 numClothAssets;
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unsigned int flags;
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int contents;
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float scale;
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float radius;
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Bounds bounds;
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float edgeLength;
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unsigned int lgvData;
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XModelPhysicsUsageCounter physicsUsageCounter;
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unsigned int noScalePartBits[8];
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void* scriptableMoverDef;
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void* proceduralBones;
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void* dynamicBones;
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scr_string_t* aimAssistBones;
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scr_string_t* boneNames;
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unsigned __int8* parentList;
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__int16* quats;
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float* trans;
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unsigned __int8* partClassification;
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DObjAnimMat* baseMat;
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vec3_t* ikHingeAxis;
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uintptr_t reactiveMotionInfo;
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uintptr_t materialHandles;
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};
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struct WeaponAnimPackage
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|
{
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const char* name;
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uintptr_t anims;
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uintptr_t timers;
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int meleeAnimPrimaryType;
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int meleeAnimPrimaryCount;
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unsigned __int8 meleeAnimPrimarySet;
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bool meleeRandomizeAnims;
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int meleeAnimAltType;
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int meleeAnimAltCount;
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unsigned __int8 meleeAnimAltSet;
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bool altMeleeRandomizeAnims;
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uintptr_t blendSpaces;
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uintptr_t footstep;
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};
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union XAnimIndices
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{
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unsigned __int8* _1;
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unsigned __int16* _2;
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void* data;
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};
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struct XAnimParts
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{
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const char* name;
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scr_string_t* names;
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unsigned __int8* dataByte;
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__int16* dataShort;
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int* dataInt;
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__int16* randomDataShort;
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unsigned __int8* randomDataByte;
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int* randomDataInt;
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XAnimIndices indices;
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uintptr_t notify;
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uintptr_t deltaPart;
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unsigned int randomDataShortCount;
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unsigned int randomDataByteCount;
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unsigned int indexCount;
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float framerate;
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float frequency;
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unsigned int dataByteCount;
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unsigned __int16 dataShortCount;
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unsigned __int16 dataIntCount;
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unsigned __int16 randomDataIntCount;
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unsigned __int16 numframes;
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unsigned __int8 flags;
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unsigned __int8 boneCount[10];
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unsigned __int8 notifyCount;
|
|
unsigned __int8 assetType;
|
|
unsigned __int8 ikType;
|
|
unsigned __int8 fingerPoseType;
|
|
unsigned __int16 blendShapeWeightCount;
|
|
scr_string_t* blendShapeWeightNames;
|
|
unsigned __int16* blendShapeWeights;
|
|
};
|
|
|
|
struct WeaponDamageCommon
|
|
{
|
|
int minDamage;
|
|
int mid1Damage;
|
|
int mid2Damage;
|
|
int mid3Damage;
|
|
int damage;
|
|
float maxDamageRange;
|
|
float mid1DamageRange;
|
|
float mid2DamageRange;
|
|
float mid3DamageRange;
|
|
float minDamageRange;
|
|
};
|
|
|
|
struct WeaponDamageInfo
|
|
{
|
|
WeaponDamageCommon damageData[3];
|
|
int deathAnimDamageType;
|
|
float terminateAtRange;
|
|
};
|
|
|
|
struct WeaponVFXPackage
|
|
{
|
|
const char* name;
|
|
uintptr_t vfx;
|
|
};
|
|
|
|
struct __declspec(align(4)) TriggerDisconnectSoundData
|
|
{
|
|
float analogTriggerValue;
|
|
bool enabledForFireType[6];
|
|
};
|
|
|
|
struct __declspec(align(8)) WeaponSFXPackage
|
|
{
|
|
const char* name;
|
|
uintptr_t sounds;
|
|
WeaponSFXPackage* transientFallbackPackage;
|
|
uintptr_t detailSoundBankNPC;
|
|
uintptr_t detailSoundBankPlayer;
|
|
unsigned __int8 rattleSoundType;
|
|
const char* szAdsrBaseSetting;
|
|
const char* szWeapSndReflectionClass;
|
|
const char* szWeapSndReflFrontOverride;
|
|
const char* szWeapSndReflDistantOverride;
|
|
float weapSndFireVolumeShot1;
|
|
float weapSndFireVolumeShot2;
|
|
float weapSndFireVolumeShot3;
|
|
float weapSndProneFireLFEVolume;
|
|
float weapSndMediumRangeStart;
|
|
float weapSndFarRangeStart;
|
|
float weapSndDistantRangeStart;
|
|
unsigned int projExplosionReflClass;
|
|
int sfxImpactType;
|
|
int sfxMeleeImpactType;
|
|
int sfxMaterialType;
|
|
const char* szMountEnterExitString;
|
|
const char* szMountImpactString;
|
|
unsigned int whizbyType;
|
|
unsigned int adsContextType;
|
|
unsigned int adsContextValue;
|
|
float speedOfSoundMult;
|
|
TriggerDisconnectSoundData triggerDisconnectSoundData;
|
|
};
|
|
|
|
struct __declspec(align(8)) ADSOverlay
|
|
{
|
|
Material* shaderMat;
|
|
Material* shaderLowResMat;
|
|
Material* shaderEMPMat;
|
|
Material* shaderEMPLowResMat;
|
|
GfxImage* shaderImg;
|
|
GfxImage* shaderLowResImg;
|
|
GfxImage* shaderEMPImg;
|
|
GfxImage* shaderEMPLowResImg;
|
|
bool applyVisionSet;
|
|
int reticle;
|
|
float width;
|
|
float height;
|
|
float widthSplitscreen;
|
|
float heightSplitscreen;
|
|
const char* visionSetName;
|
|
float visionSetADSFraction;
|
|
int visionSetBlendInTimeMs;
|
|
int visionSetBlendOutTimeMs;
|
|
};
|
|
|
|
struct CommonSwaySettings
|
|
{
|
|
float maxAngle;
|
|
float lerpSpeed;
|
|
float pitchScale;
|
|
float yawScale;
|
|
float horizScale;
|
|
float vertScale;
|
|
float gunAngleScale;
|
|
};
|
|
|
|
struct HipSwaySettings
|
|
{
|
|
CommonSwaySettings common;
|
|
float maxAngleSteadyAim;
|
|
};
|
|
|
|
struct AdsSwaySettings
|
|
{
|
|
CommonSwaySettings common;
|
|
float swayTransitionLerpSpeed;
|
|
float adsSwayScale[3];
|
|
};
|
|
|
|
struct AdvancedHipSwaySettings
|
|
{
|
|
bool enabled;
|
|
float torsoGoalSmoothSpeed;
|
|
int torsoGoalViewSmoothDurationMs;
|
|
vec2_t torsoGoalDeadzoneAdjustSpeed;
|
|
RumbleGraph* torsoGoalViewSpeedToMaxDeadzone_graph;
|
|
vec2_t torsoGoalViewSpeedToMaxDeadzone_viewspeed;
|
|
vec2_t torsoGoalViewSpeedToMaxDeadzone_maxDeadzone;
|
|
vec2_t torsoMass;
|
|
vec2_t torsoSpring;
|
|
vec2_t torsoDamper;
|
|
int gunGoalViewSmoothDurationMs;
|
|
RumbleGraph* gunGoalViewSpeedToOffset_graph;
|
|
vec2_t gunGoalViewSpeedToOffset_viewspeed;
|
|
vec2_t gunGoalViewSpeedToOffset_offset;
|
|
vec2_t gunMass;
|
|
vec2_t gunSpring;
|
|
vec2_t gunDamper;
|
|
vec3_t gunPivotPoint;
|
|
float gunYawToRollScale;
|
|
int fireDurationMs;
|
|
int fireStartBlendDurationMs;
|
|
int fireFinishBlendDurationMs;
|
|
float fireTorsoGoalSmoothSpeed;
|
|
float fireTorsoDeadzoneScale;
|
|
float fireTorsoToGunDirScale;
|
|
};
|
|
|
|
struct __declspec(align(4)) SwaySettings
|
|
{
|
|
HipSwaySettings hip;
|
|
AdsSwaySettings ads;
|
|
AdvancedHipSwaySettings adv;
|
|
float shellShockScale;
|
|
bool overrideHip;
|
|
bool overrideAds;
|
|
};
|
|
|
|
struct WeaponOffsetCurveDescription
|
|
{
|
|
float blendTime;
|
|
float decayTime;
|
|
float shotDecayFireTimeFrac;
|
|
float holdTime;
|
|
float adsFractionBegin;
|
|
float adsFractionEnd;
|
|
int interpType;
|
|
int interpTypeOut;
|
|
};
|
|
|
|
struct WeaponOffsetPatternDescription
|
|
{
|
|
bool active;
|
|
scr_string_t patternKey;
|
|
int curveType;
|
|
int patternType;
|
|
int transformType;
|
|
float frequency;
|
|
float blendTime;
|
|
vec3_t magnitude;
|
|
float hipScale;
|
|
float rotationOffset;
|
|
float bulletDirScale;
|
|
float fullAutoScale;
|
|
int fullAutoBullets;
|
|
float fullAutoDecay;
|
|
int referenceIndex;
|
|
int kickOrSnapDecayIndex;
|
|
};
|
|
|
|
struct __declspec(align(4)) GestureWeaponSettings
|
|
{
|
|
unsigned __int16 blendToStates;
|
|
bool hideReticle;
|
|
float fireDelay;
|
|
float sprintDelay;
|
|
bool useLeftIdleAkimbo;
|
|
bool splitAnimsAkimbo;
|
|
bool blendToDemeanorLoop;
|
|
bool blendOutRaise;
|
|
bool blendOutFingerPose;
|
|
bool blendOutAdditiveADS;
|
|
};
|
|
|
|
struct __declspec(align(2)) GestureDirectionalSettings
|
|
{
|
|
float maxAngle;
|
|
float lerpAtMaxAngle;
|
|
float widthCushionAngle;
|
|
float lerpAtMinCushionAngle;
|
|
float lerpAtMaxCushionAngle;
|
|
float limitLeft;
|
|
float limitRight;
|
|
float limitUp;
|
|
float limitDown;
|
|
bool useTargetOffset;
|
|
float targetOffsetX;
|
|
float targetOffsetY;
|
|
float targetOffsetZ;
|
|
float targetOffsetYaw;
|
|
float targetOffsetPitch;
|
|
float targetOffsetRoll;
|
|
bool ignoreViewPitchForTargetOffset;
|
|
bool ignoreViewYawForTargetOffset;
|
|
bool ignoreViewRollForTargetOffset;
|
|
};
|
|
|
|
struct __declspec(align(4)) FootstepTime
|
|
{
|
|
float time;
|
|
bool isLeft;
|
|
};
|
|
|
|
struct __declspec(align(4)) MovementTime
|
|
{
|
|
float time;
|
|
bool isLeadIn;
|
|
};
|
|
|
|
struct FootstepAnim
|
|
{
|
|
int leftCount;
|
|
FootstepTime step[32];
|
|
MovementTime movement[32];
|
|
};
|
|
|
|
struct GestureLookAroundSettings
|
|
{
|
|
float yawLerpIn;
|
|
float yawLerpOut;
|
|
unsigned __int16 walkTime;
|
|
FootstepAnim walkFootStepAnim;
|
|
};
|
|
|
|
struct GestureIKTargetSettings
|
|
{
|
|
scr_string_t targetEntityBoneName;
|
|
};
|
|
|
|
struct __declspec(align(8)) Gesture
|
|
{
|
|
const char* name;
|
|
int type;
|
|
int priority;
|
|
bool looping;
|
|
uintptr_t anims;
|
|
GestureWeaponSettings weaponSettings;
|
|
GestureDirectionalSettings directionalSettings;
|
|
GestureLookAroundSettings lookAroundSettings;
|
|
GestureIKTargetSettings ikTargetSettings;
|
|
};
|
|
|
|
struct LaserSettings
|
|
{
|
|
bool forceLaserOn;
|
|
bool localPlayerADSLaserEnabled;
|
|
bool localPlayerHipLaserEnabled;
|
|
bool localPlayerNVGADSLaserEnabled;
|
|
bool localPlayerNVGHipLaserEnabled;
|
|
bool remotePlayerADSLaserEnabled;
|
|
bool remotePlayerHipLaserEnabled;
|
|
bool remotePlayerNVGADSLaserEnabled;
|
|
bool remotePlayerNVGHipLaserEnabled;
|
|
bool laserViewCenterInAds;
|
|
};
|
|
|
|
struct __declspec(align(4)) GrenadeRotationParams
|
|
{
|
|
float initialPitch;
|
|
float initialYaw;
|
|
float initialRoll;
|
|
int rotationPitchDir;
|
|
int rotationPitchMin;
|
|
int rotationPitchMax;
|
|
int rotationYawDir;
|
|
int rotationYawMin;
|
|
int rotationYawMax;
|
|
int rotationRollDir;
|
|
int rotationRollMin;
|
|
int rotationRollMax;
|
|
bool rotate;
|
|
};
|
|
|
|
struct AnimOverride
|
|
{
|
|
unsigned int numBindings;
|
|
uintptr_t bindings;
|
|
uintptr_t overrides;
|
|
uintptr_t overridesAlt;
|
|
};
|
|
|
|
struct CarryAnimOverride
|
|
{
|
|
int carryObjectType;
|
|
WeaponAnimPackage* animPackage;
|
|
WeaponAnimPackage* animPackageAlt;
|
|
};
|
|
|
|
struct SFXOverride
|
|
{
|
|
unsigned int numBindings;
|
|
uintptr_t bindings;
|
|
uintptr_t overrides;
|
|
uintptr_t overridesAlt;
|
|
};
|
|
|
|
struct VFXOverride
|
|
{
|
|
unsigned int numBindings;
|
|
uintptr_t bindings;
|
|
uintptr_t overrides;
|
|
uintptr_t overridesAlt;
|
|
};
|
|
|
|
struct WeaponOffsetPatternScaleInfo
|
|
{
|
|
int numPatternScales;
|
|
uintptr_t patternScales;
|
|
};
|
|
|
|
struct AdvancedIdleSettings
|
|
{
|
|
bool useAdvancedIdleSettings;
|
|
bool useRandomPointsAlgorithm;
|
|
float breathGaspScaleOverride;
|
|
float idleSwaySetting1_HipBulletDirScale;
|
|
float idleSwaySetting1_HipIdleSpeed;
|
|
float idleSwaySetting1_HipWeaponMagnitudeX;
|
|
float idleSwaySetting1_HipWeaponMagnitudeY;
|
|
float idleSwaySetting1_HipWeaponMagnitudeZ;
|
|
float idleSwaySetting1_HipWeaponMagnitudeF;
|
|
float idleSwaySetting1_HipWeaponRotationOffset;
|
|
float idleSwaySetting1_HipViewMagnitudeX;
|
|
float idleSwaySetting1_HipViewMagnitudeY;
|
|
float idleSwaySetting1_AdsBulletDirScale;
|
|
float idleSwaySetting1_AdsIdleSpeed;
|
|
float idleSwaySetting1_AdsWeaponMagnitudeX;
|
|
float idleSwaySetting1_AdsWeaponMagnitudeY;
|
|
float idleSwaySetting1_AdsWeaponMagnitudeZ;
|
|
float idleSwaySetting1_AdsWeaponMagnitudeF;
|
|
float idleSwaySetting1_AdsWeaponRotationOffset;
|
|
float idleSwaySetting1_AdsViewMagnitudeX;
|
|
float idleSwaySetting1_AdsViewMagnitudeY;
|
|
float idleSwaySetting2_HipBulletDirScale;
|
|
float idleSwaySetting2_HipIdleSpeed;
|
|
float idleSwaySetting2_HipWeaponMagnitudeX;
|
|
float idleSwaySetting2_HipWeaponMagnitudeY;
|
|
float idleSwaySetting2_HipWeaponMagnitudeZ;
|
|
float idleSwaySetting2_HipWeaponMagnitudeF;
|
|
float idleSwaySetting2_HipWeaponRotationOffset;
|
|
float idleSwaySetting2_HipViewMagnitudeX;
|
|
float idleSwaySetting2_HipViewMagnitudeY;
|
|
float idleSwaySetting2_AdsBulletDirScale;
|
|
float idleSwaySetting2_AdsIdleSpeed;
|
|
float idleSwaySetting2_AdsWeaponMagnitudeX;
|
|
float idleSwaySetting2_AdsWeaponMagnitudeY;
|
|
float idleSwaySetting2_AdsWeaponMagnitudeZ;
|
|
float idleSwaySetting2_AdsWeaponMagnitudeF;
|
|
float idleSwaySetting2_AdsWeaponRotationOffset;
|
|
float idleSwaySetting2_AdsViewMagnitudeX;
|
|
float idleSwaySetting2_AdsViewMagnitudeY;
|
|
};
|
|
|
|
struct BallisticInfoCalculated
|
|
{
|
|
float* distances;
|
|
float zeroingAngle;
|
|
int numDistanceEntries;
|
|
};
|
|
|
|
struct BallisticInfo
|
|
{
|
|
float muzzleVelocity;
|
|
float ballisticCoefficient;
|
|
float diameter;
|
|
float mass;
|
|
float gravityFactor;
|
|
float zeroingDistance;
|
|
BallisticInfoCalculated* calculated;
|
|
bool enableBallisticTrajectory;
|
|
int lifeTimeMs;
|
|
};
|
|
|
|
struct FxCombinedDef
|
|
{
|
|
const void* /*ParticleSystemDef*/ particleSystemDef;
|
|
};
|
|
|
|
struct TracerDef
|
|
{
|
|
const char* name;
|
|
FxCombinedDef effect;
|
|
FxCombinedDef viewmodelEffect;
|
|
unsigned int drawInterval;
|
|
float speed;
|
|
bool drawLegacyTracer;
|
|
bool fadeOverTime;
|
|
float fadeTime;
|
|
Material* material;
|
|
float beamLength;
|
|
float beamWidth;
|
|
float screwRadius;
|
|
float screwDist;
|
|
vec4_t colors[5];
|
|
};
|
|
|
|
struct LaserDef
|
|
{
|
|
const char* name;
|
|
Material* laserMaterial;
|
|
Material* laserLightMaterial;
|
|
bool ownerOnly;
|
|
bool nightvisionOnly;
|
|
float range;
|
|
float radius;
|
|
float endOffsetViewmodel;
|
|
float endOffsetOther;
|
|
float flarePct;
|
|
FxCombinedDef beamEffect;
|
|
FxCombinedDef laserEndEffect;
|
|
bool clientCollision;
|
|
vec4_t color;
|
|
vec4_t hdrColorScale;
|
|
bool laserLight;
|
|
bool laserLightNvgOnly;
|
|
float laserLightRadius;
|
|
float laserLightBeginOffset;
|
|
float laserLightEndOffset;
|
|
float laserLightBodyTweak;
|
|
vec4_t laserLightColor;
|
|
vec4_t laserLightHdrColorScale;
|
|
float range_alt;
|
|
float radius_alt;
|
|
float laserLightRadius_alt;
|
|
float flarePct_alt;
|
|
};
|
|
|
|
|
|
struct SurfaceFxTable
|
|
{
|
|
const char* name;
|
|
void* /*SurfaceFxEntry*/ table;
|
|
int numTableEntry;
|
|
unsigned __int8* mapPoolBuffer;
|
|
int mapPoolBufferSize;
|
|
};
|
|
|
|
struct RawFile
|
|
{
|
|
const char* name;
|
|
unsigned int compressedLen;
|
|
unsigned int len;
|
|
const char* buffer;
|
|
};
|
|
|
|
struct ScriptFile
|
|
{
|
|
const char* name;
|
|
int compressedLen;
|
|
int len;
|
|
int bytecodeLen;
|
|
const char* buffer;
|
|
unsigned __int8* bytecode;
|
|
};
|
|
|
|
struct ScriptDebugData
|
|
{
|
|
const char* name;
|
|
unsigned int nameCRC;
|
|
unsigned int profileStringCount;
|
|
void* /*ScriptDebugDataProfileString*/ profileStrings;
|
|
};
|
|
|
|
struct StringTable
|
|
{
|
|
const char* name;
|
|
int columnCount;
|
|
int rowCount;
|
|
int uniqueCellCount;
|
|
unsigned __int16* cellIndices;
|
|
int* hashes;
|
|
const char** strings;
|
|
};
|
|
|
|
struct LeaderboardDef
|
|
{
|
|
const char* name;
|
|
int id;
|
|
int sourceLbId;
|
|
int sourceLbWidth;
|
|
int columnCount;
|
|
int xpColId;
|
|
int prestigeColId;
|
|
void* /*LbColumnDef*/ columns;
|
|
int /*LbUpdateType*/ updateType;
|
|
int trackTypes;
|
|
int rankColIdX;
|
|
int rankColIdY;
|
|
};
|
|
|
|
struct __declspec(align(8)) VirtualLeaderboardDef
|
|
{
|
|
const char* name;
|
|
const char* sourceName;
|
|
int id;
|
|
int sourceId;
|
|
void* /*LbVrColumnDef*/ columns;
|
|
int columnCount;
|
|
int rankColIdX;
|
|
int rankColIdY;
|
|
};
|
|
|
|
struct DDLFile
|
|
{
|
|
char* name;
|
|
struct DDLDef* ddlDef;
|
|
};
|
|
|
|
struct SndAliasLookup
|
|
{
|
|
const char* name;
|
|
};
|
|
|
|
struct __declspec(align(8)) VehiclePhysicsSoundGroup
|
|
{
|
|
SndAliasLookup alias;
|
|
float threshold;
|
|
float vmin;
|
|
float vmax;
|
|
float pmin;
|
|
float pmax;
|
|
};
|
|
|
|
struct __declspec(align(8)) VehiclePhysicsVfxGroup
|
|
{
|
|
void* /*FootstepVFX*/ surfaceEffects;
|
|
float threshold;
|
|
float range0;
|
|
float range1;
|
|
};
|
|
|
|
|
|
struct VehiclePhysicsDef
|
|
{
|
|
int physicsEnabled;
|
|
int /*VehiclePhysicsNetcodeType*/ physics_netcodeType;
|
|
char /*VehiclePhysicsGameProfile*/ physics_gameProfile;
|
|
int /*VehiclePhysicsAnimProfile*/ physics_animProfile;
|
|
int physics_numWheels;
|
|
bool physics_axleRigidBodies;
|
|
float physics_axleBodyPadding;
|
|
int physics_axleBodySides;
|
|
scr_string_t physics_wheelBones[12];
|
|
float physics_wheelRadius;
|
|
float physics_suspStiffness;
|
|
float physics_suspDamping;
|
|
float physics_suspNoiseAmp;
|
|
float physics_frontalSuspension;
|
|
float physics_ackermannRatio;
|
|
vec3_t physics_hardPointOffset;
|
|
vec3_t physics_comOffset;
|
|
vec4_t physics_massFactorContact;
|
|
vec4_t physics_inertiaDiagonal;
|
|
float physics_extraGravityFactor;
|
|
float physics_extraGravityFactorAir;
|
|
float physics_camFovDelta;
|
|
float physics_camPitchBase;
|
|
float physics_camPitchDynamic;
|
|
float physics_camRangeAdd;
|
|
float physics_steeringFactor;
|
|
float physics_steeringForce;
|
|
float physics_steeringMaxYawSpeed;
|
|
float physics_steeringOffsetPoint;
|
|
float physics_steeringOffsetPointUp;
|
|
float physics_steeringReturnSpeed;
|
|
float physics_steeringChangeDirSpeed;
|
|
float physics_steeringHandbrake;
|
|
float physics_steeringSpeed;
|
|
float physics_steeringSpeedIncrease;
|
|
float physics_engineOffsetPoint;
|
|
float physics_engineReductionOnHB;
|
|
float physics_rollingFriction;
|
|
float physics_lateralFriction;
|
|
float physics_frictionBase;
|
|
float physics_frictionRecoverSpeedTgt;
|
|
float physics_frictionFwRedirect;
|
|
float physics_frictionLost;
|
|
float physics_frictionHandbrake;
|
|
float physics_frictionSpeedToBlock;
|
|
float physics_decel;
|
|
float physics_minSpeed;
|
|
bool physics_stabilizeRoll;
|
|
bool physics_stabilizePitch;
|
|
bool physics_contentsAsMissile;
|
|
bool physics_pitchInversion;
|
|
unsigned int physics_controlMode;
|
|
float physics_timeAfterColl;
|
|
int physics_cycleCamButton;
|
|
int physics_boostButton;
|
|
float physics_boostSpeed;
|
|
float physics_rcpBoostAccel;
|
|
float physics_rcpBoostDecel;
|
|
bool physics_holdToBoost;
|
|
SndAliasLookup physics_rcpBoostSound;
|
|
vec3_t physics_rcpBoostShakeCam;
|
|
bool physics_rcpUseChangeDirLogic;
|
|
bool physics_rcpUseChangeDirLogicPitch;
|
|
bool physics_rcpUseRollForYawSpeed;
|
|
float physics_rcpOvershootProtection;
|
|
float physics_rcpPitchTurnSpeed;
|
|
float physics_rcpPitchChangeDirFactor;
|
|
float physics_rcpPitchLerpSpeed;
|
|
float physics_rcpPitchLerpSpeedChangeDir;
|
|
float physics_rcpPitchLerpSpeedReturning;
|
|
float physics_rcpPitchMaxAngle;
|
|
float physics_rcpYawTurnSpeed;
|
|
float physics_rcpYawChangeDirFactor;
|
|
float physics_rcpYawLerpSpeed;
|
|
float physics_rcpYawLerpSpeedChangeDir;
|
|
float physics_rcpYawLerpSpeedReturning;
|
|
float physics_rcpRollTurnSpeed;
|
|
float physics_rcpRollLerpSpeedSteering;
|
|
float physics_rcpRollLerpSpeedChangeDir;
|
|
float physics_rcpRollLerpSpeedReturning;
|
|
float physics_rcpRollMaxAngle;
|
|
float physics_rcpAccelGoingDown;
|
|
float physics_rcpDecelGoingUp;
|
|
float physics_rcpTraceAhead;
|
|
bool physics_rcpCam1stAttachToTagPlayer;
|
|
vec2_t physics_rcpCam1stNoiseScale;
|
|
float physics_rcpCam1stRollSpeed;
|
|
float physics_rcpCam1stRollPercentage;
|
|
float physics_comAdjustThreshold;
|
|
float physics_comAdjustVertDisp;
|
|
float physics_playersWeightFactor;
|
|
float physics_timeToAcceptInputOnStart;
|
|
float physics_viewDirectionHelp;
|
|
float physics_stabilizePitchSpeed;
|
|
float physics_stabilizeRollSpeed;
|
|
int /*VehicleWheelSpinBoneType*/ spinWheelBones;
|
|
float spinWheelAngleOffset;
|
|
int treads_enabled;
|
|
int treads_boneCount;
|
|
scr_string_t treads_firstBones[2];
|
|
float frictionBraking;
|
|
float suspensionTravel;
|
|
float maxSteeringAngle;
|
|
float steeringLerp;
|
|
float minSteeringScale;
|
|
float minSteeringSpeed;
|
|
int disableWheelsTurning;
|
|
int disableWheelsSpinning;
|
|
float minimumWheelCastFraction;
|
|
float handbrakeThreshold;
|
|
float minimumJoltForNotify;
|
|
float pathConstraintStrengthFwd;
|
|
float pathConstraintStrengthSide;
|
|
float pathConstraintDampFwd;
|
|
float pathConstraintDampSide;
|
|
float crashPointOffsetFwd;
|
|
float crashPointOffsetUp;
|
|
float crashImpulseSide;
|
|
float crashImpulseUp;
|
|
float wreckedMassScale;
|
|
VehiclePhysicsSoundGroup sndImpactHard;
|
|
float sndImpactExp;
|
|
VehiclePhysicsSoundGroup sndImpactLight;
|
|
VehiclePhysicsSoundGroup sndDrivingFast;
|
|
VehiclePhysicsSoundGroup sndDrivingSlow;
|
|
VehiclePhysicsSoundGroup sndSuspension;
|
|
VehiclePhysicsSoundGroup sndBrakingHard;
|
|
VehiclePhysicsSoundGroup sndBrakingLight;
|
|
VehiclePhysicsSoundGroup sndDrifting;
|
|
VehiclePhysicsSoundGroup sndSkidding;
|
|
VehiclePhysicsSoundGroup sndDlc1;
|
|
VehiclePhysicsSoundGroup sndDlc2;
|
|
VehiclePhysicsSoundGroup sndDlc3;
|
|
VehiclePhysicsSoundGroup sndDlc4;
|
|
VehiclePhysicsVfxGroup vfxImpactHard;
|
|
VehiclePhysicsVfxGroup vfxImpactLight;
|
|
VehiclePhysicsVfxGroup vfxDrivingFast;
|
|
VehiclePhysicsVfxGroup vfxDrivingSlow;
|
|
VehiclePhysicsVfxGroup vfxBrakingHard;
|
|
VehiclePhysicsVfxGroup vfxBrakingLight;
|
|
VehiclePhysicsVfxGroup vfxDrifting;
|
|
VehiclePhysicsVfxGroup vfxSkidding;
|
|
VehiclePhysicsVfxGroup vfxDrivingFlatFast;
|
|
VehiclePhysicsVfxGroup vfxDrivingFlatSlow;
|
|
VehiclePhysicsVfxGroup vfxDlc3;
|
|
VehiclePhysicsVfxGroup vfxDlc4;
|
|
};
|
|
|
|
struct SpaceshipAnimParts
|
|
{
|
|
void* /*XAnimParts*/ anim[2];
|
|
};
|
|
|
|
struct VehiclePhysicsRevModifier
|
|
{
|
|
float skidSndContrib;
|
|
float noiseAmpl;
|
|
float sinewaveFreq;
|
|
float sinewaveAmpl;
|
|
float rpmMax;
|
|
float rpmScale;
|
|
float rpmSpeedEmaSamples;
|
|
float inclinedThreshold;
|
|
int gearCount;
|
|
float inclContrib;
|
|
float maxSpinSpeedRPMFw;
|
|
float maxSpinSpeedRPMBw;
|
|
};
|
|
|
|
struct VehicleDef
|
|
{
|
|
const char* name;
|
|
char type;
|
|
const char* useHintString;
|
|
int health;
|
|
int inputBindingSet;
|
|
int hitClientScriptables;
|
|
int hitRemoteControllers;
|
|
int accurateShapeOverlap;
|
|
int numDoors;
|
|
float maxDoorAngle;
|
|
scr_string_t doorBones[4];
|
|
CameraDef* cameraDef;
|
|
CameraDef* killCamDef;
|
|
float texScrollScale;
|
|
float topSpeed;
|
|
float accel;
|
|
float rotRate;
|
|
float rotAccel;
|
|
float maxBodyPitch;
|
|
float maxBodyRoll;
|
|
float rangeForBoneControllers;
|
|
float fakeBodyAccelPitch;
|
|
float fakeBodyAccelRoll;
|
|
float fakeBodyVelPitch;
|
|
float fakeBodyVelRoll;
|
|
float fakeBodySideVelPitch;
|
|
float fakeBodyPitchStrength;
|
|
float fakeBodyRollStrength;
|
|
float fakeBodyPitchDampening;
|
|
float fakeBodyRollDampening;
|
|
float fakeBodyBoatRockingAmplitude;
|
|
float fakeBodyBoatRockingPeriod;
|
|
float fakeBodyBoatRockingRotationPeriod;
|
|
float fakeBodyBoatRockingFadeoutSpeed;
|
|
float boatBouncingMinForce;
|
|
float boatBouncingMaxForce;
|
|
float boatBouncingRate;
|
|
float boatBouncingFadeinSpeed;
|
|
float boatBouncingFadeoutSteeringAngle;
|
|
float collisionDamage;
|
|
float collisionSpeed;
|
|
bool collisionDamageIgnoresImpactAngle;
|
|
vec3_t killcamOffset;
|
|
int playerProtected;
|
|
int bulletDamage;
|
|
int armorPiercingDamage;
|
|
int grenadeDamage;
|
|
int projectileDamage;
|
|
int projectileSplashDamage;
|
|
int heavyExplosiveDamage;
|
|
VehiclePhysicsDef vehiclePhysicsDef;
|
|
int vehHelicopterLockAltitude;
|
|
int vehHelicopterOffsetFromMesh;
|
|
float vehHelicopterAltitudeOffset;
|
|
float vehHelicopterPitchOffset;
|
|
float vehHelicopterBoundsRadius;
|
|
float vehHelicopterMaxSpeed;
|
|
float vehHelicopterMaxSpeedVertical;
|
|
float vehHelicopterMaxAccel;
|
|
float vehHelicopterMaxAccelVertical;
|
|
float vehHelicopterDecelerationFwd;
|
|
float vehHelicopterDecelerationSide;
|
|
float vehHelicopterDecelerationUp;
|
|
float vehHelicopterMaxYawRate;
|
|
float vehHelicopterMaxYawAccel;
|
|
float vehHelicopterTiltFromVelocity;
|
|
float vehHelicopterTiltFromControllerAxes;
|
|
float vehHelicopterTiltFromAcceleration;
|
|
float vehHelicopterTiltFromDeceleration;
|
|
float vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt;
|
|
float vehHelicopterTiltFromFwdAndYaw;
|
|
float vehHelicopterTiltMomentum;
|
|
float vehHelicopterTiltSpeed;
|
|
float vehHelicopterMaxPitch;
|
|
float vehHelicopterMaxRoll;
|
|
float vehHelicopterHoverSpeedThreshold;
|
|
float vehHelicopterJitterJerkyness;
|
|
float vehHelicopterLookaheadTime;
|
|
int vehHelicopterSoftCollisions;
|
|
int vehHelicopterUseGroundFX;
|
|
FxCombinedDef vehHelicopterGroundFx;
|
|
FxCombinedDef vehHelicopterGroundWaterFx;
|
|
float vehHelicopterGroundFxDefaultRepeatRate;
|
|
float vehHelicopterGroundFxSlowestRepeatRate;
|
|
float vehHelicopterGroundFxFastestRepeatRate;
|
|
float vehHelicopterGroundFxMinGroundDist;
|
|
float vehHelicopterGroundFxMaxGroundDist;
|
|
float vehRotorMaxVelocity;
|
|
float vehRotorMaxAccel;
|
|
float vehRotorAccelTiltBlend;
|
|
float vehRotorMaxVehicleSpin;
|
|
float vehRotorMaxAngle;
|
|
float vehRotorSpinSpeed;
|
|
float vehRotorSpinVerticalSpeedThreshold;
|
|
float vehRotorMaxSpinAddition;
|
|
float ssWeaponSwitchDelaySeconds;
|
|
float ssWeaponRaiseDelaySeconds;
|
|
vec3_t ssFlyMaxSpeedMph;
|
|
vec3_t ssFlyMaxAccelerationMphps;
|
|
vec3_t ssFlyMaxCounterAccelerationMphps;
|
|
vec3_t ssFlyFrictionMphps;
|
|
vec3_t ssFlyJukeSpeedMph;
|
|
vec3_t ssHoverMaxSpeedMph;
|
|
vec3_t ssHoverMaxAccelerationMphps;
|
|
vec3_t ssHoverMaxCounterAccelerationMphps;
|
|
vec3_t ssHoverFrictionMphps;
|
|
vec3_t ssHoverJukeSpeedMph;
|
|
float ssFlyJukeRampTime;
|
|
float ssHoverJukeRampTime;
|
|
float ssBrakingFrictionMphps;
|
|
float ssFlyRedirectVelocityScale;
|
|
float ssFlySlowRedirectVelocityScale;
|
|
float ssHoverRedirectVelocityScale;
|
|
float ssFlyMinSpeedRatio;
|
|
bool ssProjectVelocityDesiresToXY;
|
|
bool ssEnforceMinGroundClearance;
|
|
float ssMinGroundClearanceHeight;
|
|
float ssMinGroundClearanceLiftForce;
|
|
bool ssTerrainModeMovement;
|
|
float ssTerrainModeGravity;
|
|
float ssTerrainModeFlyTime;
|
|
vec2_t ssAimOffsetClampDeg;
|
|
vec2_t ssPitchUpSoftLimitDeg;
|
|
vec2_t ssPitchDownSoftLimitDeg;
|
|
float ssClutchPitchSpeedScale;
|
|
vec2_t ssFlyAimSpeedDps;
|
|
vec2_t ssFlySlowAimSpeedDps;
|
|
vec2_t ssHoverAimSpeedDps;
|
|
vec2_t ssFlyAimDriftScale;
|
|
vec2_t ssFlySlowAimDriftScale;
|
|
vec2_t ssHoverAimDriftScale;
|
|
float ssMinSpringOscillation;
|
|
float ssMaxSpringOscillation;
|
|
float ssMinSpringStrength;
|
|
float ssMaxSpringStrength;
|
|
float ssMinSpringAngSpeed;
|
|
float ssMaxSpringAngSpeed;
|
|
float ssSpringControllerContribution;
|
|
float ssTiltSpringOscillation;
|
|
float ssTiltSpringStrength;
|
|
float ssTiltSpringAngleContribution;
|
|
int ssADSToLockOn;
|
|
float ssLockOnMinAngle;
|
|
float ssLockOnMaxAngle;
|
|
float ssPilotAssistNoLockAimScale;
|
|
float ssPilotAssistNoLockMinAngle;
|
|
float ssPilotAssistNoLockMaxAngle;
|
|
float ssPilotAssistAimScale;
|
|
float ssPilotAssistMinAngle;
|
|
float ssPilotAssistMaxAngle;
|
|
vec2_t ssAutoLevelStrengthHover;
|
|
vec2_t ssAutoLevelStrengthFly;
|
|
bool ssIsRollRightStick;
|
|
float ssRollMaxSpeedDps;
|
|
float ssBoostSpeedScale;
|
|
float ssBoostThrustScale;
|
|
bool ssEnableBoostToFly;
|
|
float ssBoostTime;
|
|
float ssBoostRegenTime;
|
|
float ssBoostRegenStallTime;
|
|
float ssBoostMinThresholdRatio;
|
|
float ssCollisionRadiusI;
|
|
float ssCylinderHeightI;
|
|
bool ssUseCylinder;
|
|
bool ssUsePlayerClip;
|
|
float ssCollisionOffsetI;
|
|
float ssCollisionHardThresholdMph;
|
|
float ssFOVFlyOffsetDeg;
|
|
float ssFOVFlyBoostOffsetDeg;
|
|
float ssFOVHoverOffsetDeg;
|
|
float ssZoomBlendSpeedDps;
|
|
float ssZoomMaxAngle;
|
|
float ssZoomMinDistI;
|
|
float ssZoomIdealDistI;
|
|
float ssZoomMaxDistI;
|
|
bool ssShowPilotViewmodel;
|
|
float ssCameraAnimScale;
|
|
vec2_t ssFlyTiltShipAngles;
|
|
float ssFlyTiltCameraScale;
|
|
vec2_t ssHoverTiltShipAngles;
|
|
float ssHoverTiltCameraScale;
|
|
float ssMotionIdleRateMinSpeed;
|
|
float ssMotionIdleRateMaxSpeed;
|
|
float ssMotionIdleMinRate;
|
|
float ssMotionIdleMaxRate;
|
|
scr_string_t ssAnimTree;
|
|
SpaceshipAnimParts ssAnimParts[33];
|
|
FxCombinedDef ssThrustFxLoop;
|
|
FxCombinedDef ssJukeFx;
|
|
RumbleInfo* ssIdleRumble;
|
|
RumbleInfo* ssSmallRumble;
|
|
RumbleInfo* ssMedRumble;
|
|
RumbleInfo* ssLargeRumble;
|
|
SndAliasLookup rattleLoop;
|
|
float rattleLoopMinVolume;
|
|
float rattleLoopMaxVolume;
|
|
SndAliasLookup airLoop;
|
|
float airLoopMinVolume;
|
|
float airLoopMaxVolume;
|
|
SndAliasLookup engineLoop;
|
|
float engineLoopMinVolume;
|
|
float engineLoopMaxVolume;
|
|
float engineLoopMinPitch;
|
|
float engineLoopMaxPitch;
|
|
SndAliasLookup hoverLoop;
|
|
float hoverLoopMinVolume;
|
|
float hoverLoopMaxVolume;
|
|
float hoverLoopMinPitch;
|
|
float hoverLoopMaxPitch;
|
|
SndAliasLookup boostLoop;
|
|
float boostLoopMaxVolume;
|
|
float boostLoopMaxPitch;
|
|
SndAliasLookup ssThrustLoop;
|
|
float ssThrustLoopMaxVolume;
|
|
float ssThrustLoopMaxPitch;
|
|
SndAliasLookup boostStart;
|
|
SndAliasLookup boostStop;
|
|
SndAliasLookup boostDepleted;
|
|
SndAliasLookup boostUnavailable;
|
|
SndAliasLookup jukeLeft;
|
|
SndAliasLookup jukeRight;
|
|
SndAliasLookup jukeUpDown;
|
|
SndAliasLookup jukeBack;
|
|
SndAliasLookup jukeFront;
|
|
SndAliasLookup flightOn;
|
|
SndAliasLookup flightOff;
|
|
float flightOnTimer;
|
|
float flightOffTimer;
|
|
SndAliasLookup hardCollision;
|
|
SndAliasLookup softCollision;
|
|
int camLookEnabled;
|
|
int camRelativeControl;
|
|
int camRemoteDrive;
|
|
float camLerp;
|
|
float camHeight;
|
|
float camRadius;
|
|
float camPitchInfluence;
|
|
float camYawInfluence;
|
|
float camRollInfluence;
|
|
float camFovIncrease;
|
|
float camFovOffset;
|
|
float camFovSpeed;
|
|
float camReturnSpeed;
|
|
float camReturnLerp;
|
|
float camVehicleAnglePitchRate;
|
|
float camVehicleAngleYawRate;
|
|
float camVehicleAngleRollRate;
|
|
int vehCam_UseGDT;
|
|
float vehCam_anglesPitch;
|
|
float vehCam_anglesYaw;
|
|
float vehCam_anglesRoll;
|
|
float vehCam_offsetX;
|
|
float vehCam_offsetY;
|
|
float vehCam_offsetZ;
|
|
float vehCam_radius;
|
|
float vehCam_speedInfluence;
|
|
float vehCam_pitchTurnRate;
|
|
float vehCam_pitchClamp;
|
|
float vehCam_yawTurnRate;
|
|
float vehCam_yawClamp;
|
|
int /*VehCamZOffsetMode*/ vehCam_zOffsetMode;
|
|
float vehCam_anglesPitch3P;
|
|
float vehCam_anglesYaw3P;
|
|
float vehCam_anglesRoll3P;
|
|
float vehCam_offsetX3P;
|
|
float vehCam_offsetY3P;
|
|
float vehCam_offsetZ3P;
|
|
float vehCam_radius3P;
|
|
float vehCam_speedInfluence3P;
|
|
float vehCam_pitchTurnRate3P;
|
|
float vehCam_pitchClamp3P;
|
|
float vehCam_yawTurnRate3P;
|
|
float vehCam_yawClamp3P;
|
|
int /*VehCamZOffsetMode*/ vehCam_zOffsetMode3P;
|
|
const char* turretWeaponName;
|
|
void* /*WeaponCompleteDef*/ turretWeapon;
|
|
float turretHorizSpanLeft;
|
|
float turretHorizSpanRight;
|
|
float turretVertSpanUp;
|
|
float turretVertSpanDown;
|
|
float turretHorizResistLeft;
|
|
float turretHorizResistRight;
|
|
float turretVertResistUp;
|
|
float turretVertResistDown;
|
|
float turretRotRate;
|
|
int /*VehicleTurretFireType*/ turretFireType;
|
|
SndAliasLookup turretSpinSnd;
|
|
SndAliasLookup turretStopSnd;
|
|
int trophyEnabled;
|
|
float trophyRadius;
|
|
float trophyInactiveRadius;
|
|
int trophyAmmoCount;
|
|
float trophyReloadTime;
|
|
scr_string_t trophyTags[4];
|
|
FxCombinedDef trophyExplodeFx;
|
|
FxCombinedDef trophyFlashFx;
|
|
Material* compassFriendlyIcon;
|
|
Material* compassEnemyIcon;
|
|
Material* compassFriendlyAltIcon;
|
|
Material* compassEnemyAltIcon;
|
|
int compassIconWidth;
|
|
int compassIconHeight;
|
|
void* /*SndBankTransient*/ detailSoundBankNPC;
|
|
void* /*SndBankTransient*/ detailSoundBankPlayer;
|
|
SndAliasLookup idleLowSnd;
|
|
SndAliasLookup idleHighSnd;
|
|
SndAliasLookup engineLowSnd;
|
|
SndAliasLookup engineHighSnd;
|
|
SndAliasLookup fallbackIdleLowSnd;
|
|
SndAliasLookup fallbackIdleHighSnd;
|
|
SndAliasLookup fallbackEngineLowSnd;
|
|
SndAliasLookup fallbackEngineHighSnd;
|
|
float engineSndSpeed;
|
|
scr_string_t audioOriginTag;
|
|
SndAliasLookup mainRotorLowRpmSnd;
|
|
SndAliasLookup mainRotorOperatingRpmSnd;
|
|
SndAliasLookup mainRotorOperatingEffortSnd;
|
|
SndAliasLookup tailRotorLowRpmSnd;
|
|
SndAliasLookup tailRotorOperatingRpmSnd;
|
|
SndAliasLookup tailRotorOperatingEffortSndLeft;
|
|
SndAliasLookup tailRotorOperatingEffortSndRight;
|
|
SndAliasLookup physicsHeliStartup;
|
|
SndAliasLookup physicsHeliShutdown;
|
|
SndAliasLookup turbineLowRpmSnd;
|
|
SndAliasLookup turbineOperatingRpmSnd;
|
|
bool useRevAudioSettings;
|
|
SndAliasLookup revLowFidelityMod;
|
|
SndAliasLookup revHighFidelityMod;
|
|
float revPlayerPriority;
|
|
VehiclePhysicsRevModifier revModifier;
|
|
SndAliasLookup engineStartUpSnd;
|
|
int engineStartUpLength;
|
|
SndAliasLookup engineShutdownSnd;
|
|
SndAliasLookup engineIdleSnd;
|
|
SndAliasLookup engineSustainSnd;
|
|
SndAliasLookup engineRampUpSnd;
|
|
int engineRampUpLength;
|
|
SndAliasLookup engineRampDownSnd;
|
|
int engineRampDownLength;
|
|
SndAliasLookup suspensionSoftSnd;
|
|
float suspensionSoftCompression;
|
|
SndAliasLookup suspensionHardSnd;
|
|
float suspensionHardCompression;
|
|
SndAliasLookup collisionSnd;
|
|
float collisionBlendSpeed;
|
|
SndAliasLookup speedSnd;
|
|
float speedSndBlendSpeed;
|
|
const char* surfaceSndName;
|
|
float surfaceSndBlendSpeed;
|
|
float slideVolume;
|
|
float slideBlendSpeed;
|
|
float inAirPitch;
|
|
const char* soundTriggerOverrideZone;
|
|
bool soundTriggerOverrideReverb;
|
|
bool soundTriggerOverrideMix;
|
|
bool soundTriggerOverrideFilter;
|
|
bool soundTriggerOverrideOcclusion;
|
|
bool soundTriggerOverrideAmbient;
|
|
bool soundTriggerOverrideAmbientEvents;
|
|
bool soundTriggerOverrideADSR;
|
|
int visionBlendTime;
|
|
const char* globalVisionSettings;
|
|
const char* mapVisionSettings;
|
|
const char* luiCrosshairWidget;
|
|
float dlcFloat[8];
|
|
};
|
|
|
|
struct MapTriggers
|
|
{
|
|
unsigned int count;
|
|
void* /*TriggerModel*/ models;
|
|
unsigned int hullCount;
|
|
void* /*TriggerHull*/ hulls;
|
|
unsigned int slabCount;
|
|
void* /*TriggerSlab*/ slabs;
|
|
unsigned int windingCount;
|
|
void* /*TriggerWinding*/ windings;
|
|
unsigned int windingPointCount;
|
|
void* /*TriggerWindingPoint*/ windingPoints;
|
|
};
|
|
|
|
|
|
struct AddonMapEnts
|
|
{
|
|
const char* name;
|
|
char* entityString;
|
|
int numEntityChars;
|
|
MapTriggers trigger;
|
|
unsigned int numSubModels;
|
|
void* /*cmodel_t*/ cmodels;
|
|
void* /*GfxBrushModel*/ models;
|
|
};
|
|
|
|
struct NetConstStrings
|
|
{
|
|
const char* name;
|
|
int /*NetConstStringType*/ stringType;
|
|
int /*NetConstStringSource*/ sourceType;
|
|
unsigned int flags;
|
|
unsigned int entryCount;
|
|
const char** stringList;
|
|
};
|
|
|
|
struct LuaFile
|
|
{
|
|
const char* name;
|
|
int len;
|
|
unsigned __int8 strippingType;
|
|
const unsigned __int8* buffer;
|
|
};
|
|
|
|
|
|
struct __declspec(align(8)) ScriptableDef
|
|
{
|
|
const char* name;
|
|
ScriptableDef* nextScriptableDef;
|
|
int flags;
|
|
unsigned int numParts;
|
|
void* /*ScriptablePartDef*/ parts;
|
|
unsigned int maxNumDynEntsRequired;
|
|
unsigned int partCount;
|
|
unsigned int serverInstancedPartCount;
|
|
unsigned int serverControlledPartCount;
|
|
unsigned int maxNumDynEntPartsBase;
|
|
unsigned int maxNumDynEntPartsForSpawning;
|
|
unsigned __int16 eventStreamSizeRequiredServer;
|
|
unsigned __int16 eventStreamSizeRequiredClient;
|
|
unsigned int usablePartCount;
|
|
unsigned int ffMemCost;
|
|
scr_string_t animationTreeName;
|
|
void* /*XAnim_s*/ animationTreeDef[2];
|
|
float viewRadius;
|
|
bool networkLODRangeOverride;
|
|
float networkLODRangeOverrideDistance;
|
|
unsigned int numXModels;
|
|
XModel** models;
|
|
char /*DynEntitySpatialActivationMode*/ spatialActivationMode;
|
|
};
|
|
|
|
struct EquipSoundSetMoveTypes
|
|
{
|
|
void* /*EquipmentSoundSet*/ soundSets;
|
|
};
|
|
|
|
struct EquipmentSoundSet
|
|
{
|
|
void* /*SndAliasList*/ soundPLR;
|
|
void* /*SndAliasList*/ soundNPC;
|
|
};
|
|
|
|
struct EquipSoundSetMeleeWorld
|
|
{
|
|
EquipmentSoundSet soundSets[8][3][2][4];
|
|
};
|
|
|
|
struct EquipmentSoundTable
|
|
{
|
|
const char* szName;
|
|
unsigned int numClothTypes;
|
|
unsigned int numWeaponRattleTypes;
|
|
unsigned int numMoveTypes;
|
|
unsigned int numStanceTypes;
|
|
void* /*EquipmentClothData*/ clothTypes;
|
|
void* /*EquipmentWeaponRattleData*/ weaponRattleTypes;
|
|
void* /*EquipmentChanceRattleTypes*/ chancesPLR;
|
|
void* /*EquipmentChanceRattleTypes*/ chancesNPC;
|
|
void* /*EquipSoundSetFootsteps*/ mvmtClothFootstepSoundSets;
|
|
void* /*EquipSoundSetFootsteps*/ mvmtClothFootstepCeilingSoundSets;
|
|
void* /*EquipSoundSetMoveLeadTypes*/ mvmtClothFoleySoundSets;
|
|
void* /*EquipSoundSetMoveTypes*/ mvmtRattleSoundSets;
|
|
EquipSoundSetMoveTypes mvmtAccentSoundSets;
|
|
void* /*EquipSoundSetMantleTypes*/ mvmtMantleSoundSets;
|
|
void* /*EquipSoundSetStanceTypes*/ mvmtStanceSoundSets;
|
|
void* /*EquipSoundSetMeleeVM*/ meleeAttackVMSoundSets;
|
|
void* /*EquipSoundSetMeleeWM*/ meleeAttackWMSoundSets;
|
|
void* /*EquipSoundSetMeleeWM*/ meleeCharacterSoundSets;
|
|
EquipSoundSetMeleeWorld meleeWorldSoundSets;
|
|
};
|
|
|
|
struct ExtentBounds
|
|
{
|
|
vec3_t mins;
|
|
vec3_t maxs;
|
|
};
|
|
|
|
struct VectorField
|
|
{
|
|
const char* name;
|
|
void* /*VectorSubField*/ subFields;
|
|
ExtentBounds worldBounds;
|
|
vec3_t localOrigin;
|
|
unsigned int numSubFields;
|
|
unsigned int pad[2];
|
|
};
|
|
|
|
struct FxParticleSimAnimationHeader
|
|
{
|
|
float playbackRate;
|
|
float duration;
|
|
unsigned int frameCount;
|
|
float minX;
|
|
float minY;
|
|
float minZ;
|
|
float boundsXDelta;
|
|
float boundsYDelta;
|
|
float boundsZDelta;
|
|
float maxWidth;
|
|
float maxHeight;
|
|
unsigned int colorTableSize;
|
|
unsigned int particleDataCount;
|
|
unsigned int maxActiveParticles;
|
|
bool evalVisStatePerParticle;
|
|
bool sortParticlesAtRuntime;
|
|
bool hasOrientation3D;
|
|
bool hasIndex;
|
|
};
|
|
|
|
struct FxParticleSimAnimation
|
|
{
|
|
const char* name;
|
|
Material* material;
|
|
FxParticleSimAnimationHeader header;
|
|
void* /*FxParticleSimAnimationParticleData*/ particleData;
|
|
void* /*FxParticleSimAnimationParticleDataOrientation3D*/ particleDataOrientation3D;
|
|
void* /*FxParticleSimAnimationParticleDataIndex*/ particleDataIndex;
|
|
void* /*FxParticleSimAnimationFrame*/ frames;
|
|
vec4_t* colorTable;
|
|
};
|
|
|
|
struct StreamingInfo {
|
|
char __padding[0x48];
|
|
};
|
|
|
|
struct TTFDef
|
|
{
|
|
const char* name;
|
|
int fileLen;
|
|
const char* file;
|
|
void* ftFace;
|
|
};
|
|
|
|
struct SuitDef
|
|
{
|
|
const char* name;
|
|
float cam_minVelocityForFovIncrease;
|
|
float cam_maxVelocityForFovIncrease;
|
|
float cam_velocityToDecreaseFov;
|
|
float cam_fovIncreaseAtMaxVelocity;
|
|
float cam_oneOverFovEaseInTimeMs;
|
|
float cam_oneOverFovEaseOutTimeMs;
|
|
CameraDef* cam_helmetCam;
|
|
bool cam_drawHelmet;
|
|
vec3_t cam_camtoHelmetOffsetOrigin;
|
|
vec3_t cam_camtoHelmetOffsetAngles;
|
|
bool enableIKOverride;
|
|
float player_globalAccelScale;
|
|
float player_crouchSpeedScale;
|
|
float player_proneSpeedScale;
|
|
float player_lastStandCrawlSpeedScale;
|
|
float player_sprintSpeedScale;
|
|
bool player_sprintUnlimited;
|
|
float player_viewBobScale;
|
|
bool jump_slowdownEnable;
|
|
float jump_height;
|
|
float sprintLeap_height;
|
|
float sprintLeap_forwardVelocityScale;
|
|
int sprintLeap_minSprintTimeMs;
|
|
float doubleJump_accel;
|
|
float doubleJump_speed;
|
|
float doubleJump_speedNoBoost;
|
|
float doubleJump_frictionMin;
|
|
float doubleJump_frictionMax;
|
|
float doubleJump_initialUpBoostAccel;
|
|
float doubleJump_standardUpBoostAccel;
|
|
float doubleJump_energyNeededForInitialUpBoost;
|
|
float doubleJump_energyNeededForStandardUpBoost;
|
|
float doubleJump_maxUpwardsVelocity;
|
|
bool doubleJump_enableMinZVelocity;
|
|
float doubleJump_minZVelocity;
|
|
float doubleJump_energyInitialCost;
|
|
float doubleJump_boostUpEnergyUseRate;
|
|
float doubleJump_energyUsePerButtonPress;
|
|
bool doubleJump_hoverOnly;
|
|
float doubleJump_maxViewPitchDip;
|
|
float doubleJump_maxViewBackwardsPitchDip;
|
|
float doubleJump_maxViewRoll;
|
|
float doubleJump_oneOverEaseInTime;
|
|
float doubleJump_oneOverEaseOutTimeMs;
|
|
bool doubleJump_alwaysDipView;
|
|
SndAliasLookup doubleJump_sound;
|
|
SndAliasLookup doubleJump_soundPlayer;
|
|
SndAliasLookup doubleJump_releaseSound;
|
|
SndAliasLookup doubleJump_releaseSoundPlayer;
|
|
float slide_strafe_speed_scale;
|
|
int slide_sprint_penalty_ms;
|
|
bool slide_allow_firing;
|
|
bool slide_allow_ads;
|
|
bool slide_allow_weapon_switch;
|
|
float slide_jump_speed_scale;
|
|
float slide_energy_cost_ratio;
|
|
int slide_max_time_ms;
|
|
int slide_max_time_reduced_ms;
|
|
int slide_max_time_base_ms;
|
|
int slide_inTimeMs;
|
|
float slide_inMaxSpeedScale;
|
|
float slide_inAcceleration;
|
|
float slide_frictionScaleNormal;
|
|
float slide_frictionScaleDownhill;
|
|
float slide_frictionScaleUphill;
|
|
float slide_frictionScaleBlocked;
|
|
int slide_gestureOutTimeForJumpMs;
|
|
int slide_sprintDelayMs;
|
|
bool slide_disableProneTransition;
|
|
int slide_proneDelayMs;
|
|
int slide_proneButtonCheckTimeMs;
|
|
int slide_outTimeMs;
|
|
float slide_outFrictionScaleStart;
|
|
float slide_outFrictionScaleFinish;
|
|
float slide_outSpeedScaleStart;
|
|
float slide_outSpeedScaleFinish;
|
|
int slide_inAirTimeMs;
|
|
float slide_inAirFrictionScaleStart;
|
|
float slide_inAirFrictionScaleFinish;
|
|
int slide_viewBlendInTimeMs;
|
|
int slide_viewBlendOutTimeMs;
|
|
float wallRun_minZVel;
|
|
float wallRun_minTriggerSpeed;
|
|
float wallRun_minMaintainSpeed;
|
|
int wallRun_delayPeriodMs;
|
|
float wallRun_minJumpHeight;
|
|
int wallRun_maxTimeMs;
|
|
int wallRun_fallStageTimeMs;
|
|
float wallRun_maxHeight;
|
|
float wallRun_jumpHeight;
|
|
float wallRun_jumpVelocity;
|
|
float wallRun_frictionScale;
|
|
float wallRun_speedScale;
|
|
float wallRun_speedScaleADS;
|
|
float wallRun_energyInitialCost;
|
|
float wallRun_energyChangePerSecond;
|
|
float ladder_anchorOffset;
|
|
float ladder_anchorOffsetWM;
|
|
float ladder_handDistance;
|
|
int /*SuitAnimType*/ suitAnimType;
|
|
bool isMovementCameraIndependent;
|
|
void* /*SuitAnimPackage*/ animPackage;
|
|
void* /*SuitAnimPackage*/ animPackageL;
|
|
void* /*SuitAnimPackage*/ animPackageR;
|
|
void* /*SuitAnimPackage*/ animPackageRelaxed;
|
|
void* /*SuitAnimPackage*/ animPackageSafe;
|
|
void* /*ASM*/ asmAsset;
|
|
void* /*Animset*/ animsetAsset;
|
|
unsigned __int8 facialAnimType;
|
|
int /*SuitBodyAnimType*/ bodyAnimType;
|
|
ScriptableDef* scriptableDef;
|
|
int viewheight_stand;
|
|
int viewheight_crouch;
|
|
int viewheight_prone;
|
|
int viewheight_laststand;
|
|
int viewheight_dead;
|
|
int viewheight_swim;
|
|
int viewheight_slide;
|
|
int viewheight_sprint;
|
|
int bounds_radius;
|
|
int bounds_height_stand;
|
|
int bounds_height_crouch;
|
|
int bounds_height_prone;
|
|
Bounds bounds_stand;
|
|
Bounds bounds_crouch;
|
|
Bounds bounds_prone;
|
|
int radialMotionBlur_interpTimeIn;
|
|
int radialMotionBlur_interpTimeOut;
|
|
float radialMotionBlur_sprintMinRadius;
|
|
float radialMotionBlur_sprintMaxRadius;
|
|
float radialMotionBlur_sprintMinStrength;
|
|
float radialMotionBlur_sprintMaxStrength;
|
|
float radialMotionBlur_slideMinRadius;
|
|
float radialMotionBlur_slideMaxRadius;
|
|
float radialMotionBlur_slideMinStrength;
|
|
float radialMotionBlur_slideMaxStrength;
|
|
float radialMotionBlur_doubleJumpMinRadius;
|
|
float radialMotionBlur_doubleJumpMaxRadius;
|
|
float radialMotionBlur_doubleJumpMinStrength;
|
|
float radialMotionBlur_doubleJumpMaxStrength;
|
|
float radialMotionBlur_wallRunMinRadius;
|
|
float radialMotionBlur_wallRunMaxRadius;
|
|
float radialMotionBlur_wallRunMinStrength;
|
|
float radialMotionBlur_wallRunMaxStrength;
|
|
float radialMotionBlur_groundPoundMinRadius;
|
|
float radialMotionBlur_groundPoundMaxRadius;
|
|
float radialMotionBlur_groundPoundMinStrength;
|
|
float radialMotionBlur_groundPoundMaxStrength;
|
|
float radialMotionBlur_rewindMinRadius;
|
|
float radialMotionBlur_rewindMaxRadius;
|
|
float radialMotionBlur_rewindMinStrength;
|
|
float radialMotionBlur_rewindMaxStrength;
|
|
float radialMotionBlur_dodgeMinRadius;
|
|
float radialMotionBlur_dodgeMaxRadius;
|
|
float radialMotionBlur_dodgeMinStrength;
|
|
float radialMotionBlur_dodgeMaxStrength;
|
|
float radialMotionBlur_skydiveMinRadius;
|
|
float radialMotionBlur_skydiveMaxRadius;
|
|
float radialMotionBlur_skydiveMinStrength;
|
|
float radialMotionBlur_skydiveMaxStrength;
|
|
RumbleInfo* groundPound_activationRumble;
|
|
SndAliasLookup groundPound_activationSound;
|
|
SndAliasLookup groundPound_activationSoundPlayer;
|
|
RumbleInfo* groundPound_landingRumble;
|
|
SndAliasLookup groundPound_landingSound;
|
|
SndAliasLookup groundPound_landingSoundPlayer;
|
|
RumbleInfo* landing_rumbleLowHeight;
|
|
RumbleInfo* landing_rumbleMediumHeight;
|
|
RumbleInfo* landing_rumbleHighHeight;
|
|
RumbleInfo* landing_rumbleExtremeHeight;
|
|
float landing_speedScale;
|
|
float footstep_shakeBroadcastRadiusInches;
|
|
int footstep_shakeDurationMs;
|
|
float footstep_shakeAmplitude;
|
|
RumbleInfo* footstep_rumble;
|
|
void* /*FootstepVFX*/ footstepvfx_slide;
|
|
void* /*FootstepVFX*/ footstepvfx_creep_left;
|
|
void* /*FootstepVFX*/ footstepvfx_creep_right;
|
|
void* /*FootstepVFX*/ footstepvfx_walk_left;
|
|
void* /*FootstepVFX*/ footstepvfx_walk_right;
|
|
void* /*FootstepVFX*/ footstepvfx_run_left;
|
|
void* /*FootstepVFX*/ footstepvfx_run_right;
|
|
void* /*FootstepVFX*/ footstepvfx_sprint_left;
|
|
void* /*FootstepVFX*/ footstepvfx_sprint_right;
|
|
float skydive_mass;
|
|
float skydive_gravitatationalAcceleration;
|
|
XModel* skydive_parachuteViewModel;
|
|
XModel* skydive_parachuteWorldModel;
|
|
float skydive_baseJumpMinimumHeight;
|
|
float skydive_baseJumpClearanceRadius;
|
|
float skydive_baseJumpAutoDeployHeight;
|
|
float skydive_baseJumpForceFreefallHeight;
|
|
float skydive_freefallSuperDiveCameraPitch;
|
|
float skydive_freefallSuperDiveStickInput;
|
|
float skydive_freefallSuperDiveFovAdjustDegrees;
|
|
int skydive_freefallSuperDiveFovAdjustInTime;
|
|
int skydive_freefallSuperDiveFovAdjustOutTime;
|
|
void* /*CinematicMotionDef*/ skydive_freefallCinematicMotion;
|
|
float skydive_freefallThrottleTrackSpeed;
|
|
float skydive_freefallAnimTrackSpeedThrottle;
|
|
float skydive_freefallAnimTrackSpeedStrafe;
|
|
float skydive_freefallAnimTrackSpeedYaw;
|
|
float skydive_freefallAnimTrackSpeedPitch;
|
|
float skydive_freefallAnimMinWeight;
|
|
float skydive_freefallAnimMaxWeight;
|
|
float skydive_freefallAnimMinPlayRate;
|
|
float skydive_freefallAnimMaxPlayRate;
|
|
float skydive_freefallAnimSpeedForMinWeight;
|
|
float skydive_freefallAnimSpeedForMaxWeight;
|
|
float skydive_freefallTopGroundSpeed;
|
|
float skydive_freefallMinPitch;
|
|
float skydive_freefallMaxPitch;
|
|
float skydive_freefallPitchSpeed;
|
|
float skydive_freefallYawSpeed;
|
|
float skydive_freefallCrossSectionalArea;
|
|
float skydive_freefallLookHorizForceMin;
|
|
float skydive_freefallLookHorizForceMax;
|
|
RumbleGraph* skydive_freefallLookHorizForceGraph;
|
|
float skydive_freefallStickHorizForceMin;
|
|
float skydive_freefallStickHorizForceMax;
|
|
RumbleGraph* skydive_freefallStickHorizForceGraph;
|
|
float skydive_freefallDragCoefHoriz;
|
|
float skydive_freefallLookHorizDragCoeff;
|
|
RumbleGraph* skydive_freefallLookHorizDragGraph;
|
|
float skydive_freefallStickHorizDragCoeff;
|
|
RumbleGraph* skydive_freefallStickHorizDragGraph;
|
|
float skydive_freefallDragCoefVert;
|
|
float skydive_freefallLookVertDragCoeff;
|
|
RumbleGraph* skydive_freefallLookVertDragGraph;
|
|
float skydive_freefallStickVertDragIncreasePerc;
|
|
RumbleGraph* skydive_freefallStickVertDragIncreaseGraph;
|
|
float skydive_freefallStickVertDragReductionPerc;
|
|
RumbleGraph* skydive_freefallStickVertDragReductionGraph;
|
|
float skydive_freefallStickSidewaysForce;
|
|
float skydive_freefallMaxBrakeForce;
|
|
float skydive_freefallMinTurnMultiplier;
|
|
float skydive_freefallMaxTurnMultiplier;
|
|
RumbleGraph* skydive_freefallTurnMultiplierGraph;
|
|
float skydive_freefallTurnMultiplierMinScale;
|
|
float skydive_freefallTurnMultiplierMaxScale;
|
|
RumbleGraph* skydive_freefallTurnMultiplierPitchGraph;
|
|
SndAliasLookup skydive_freefallAmbientSound;
|
|
float skydive_freefallAmbientSoundGroundSpeedWeight;
|
|
float skydive_freefallAmbientSoundMinVolume;
|
|
float skydive_freefallAmbientSoundMaxVolume;
|
|
float skydive_freefallAmbientSoundMinPitch;
|
|
float skydive_freefallAmbientSoundMaxPitch;
|
|
float skydive_freefallAmbientSoundMinGroundSpeed;
|
|
float skydive_freefallAmbientSoundMaxGroundSpeed;
|
|
float skydive_freefallAmbientSoundMinFallSpeed;
|
|
float skydive_freefallAmbientSoundMaxFallSpeed;
|
|
SndAliasLookup skydive_freefallHighSpeedSound;
|
|
float skydive_freefallHighSpeedSoundGroundSpeedWeight;
|
|
float skydive_freefallHighSpeedSoundMinVolume;
|
|
float skydive_freefallHighSpeedSoundMaxVolume;
|
|
float skydive_freefallHighSpeedSoundMinPitch;
|
|
float skydive_freefallHighSpeedSoundMaxPitch;
|
|
float skydive_freefallHighSpeedSoundMinGroundSpeed;
|
|
float skydive_freefallHighSpeedSoundMaxGroundSpeed;
|
|
float skydive_freefallHighSpeedSoundMinFallSpeed;
|
|
float skydive_freefallHighSpeedSoundMaxFallSpeed;
|
|
float skydive_deployHorizontalDrag;
|
|
float skydive_deployVerticalDrag;
|
|
void* /*CinematicMotionDef*/ skydive_canopyCinematicMotion;
|
|
float skydive_canopyThrottleTrackSpeed;
|
|
float skydive_canopyAnimTrackSpeedThrottle;
|
|
float skydive_canopyAnimTrackSpeedStrafe;
|
|
float skydive_canopyAnimTrackSpeedYaw;
|
|
float skydive_canopyAnimTrackSpeedPitch;
|
|
float skydive_canopyAnimMinWeight;
|
|
float skydive_canopyAnimMaxWeight;
|
|
float skydive_canopyAnimMinPlayRate;
|
|
float skydive_canopyAnimMaxPlayRate;
|
|
float skydive_canopyAnimSpeedForMinWeight;
|
|
float skydive_canopyAnimSpeedForMaxWeight;
|
|
float skydive_canopyTopGroundSpeed;
|
|
float skydive_canopyMinPitch;
|
|
float skydive_canopyMaxPitch;
|
|
float skydive_canopyPitchSpeed;
|
|
float skydive_canopyYawSpeed;
|
|
float skydive_canopyCrossSectionalArea;
|
|
float skydive_canopyLookHorizForceMin;
|
|
float skydive_canopyLookHorizForceMax;
|
|
RumbleGraph* skydive_canopyLookHorizForceGraph;
|
|
float skydive_canopyStickHorizForceMin;
|
|
float skydive_canopyStickHorizForceMax;
|
|
RumbleGraph* skydive_canopyStickHorizForceGraph;
|
|
float skydive_canopyDragCoefHoriz;
|
|
float skydive_canopyLookHorizDragCoeff;
|
|
RumbleGraph* skydive_canopyLookHorizDragGraph;
|
|
float skydive_canopyStickHorizDragCoeff;
|
|
RumbleGraph* skydive_canopyStickHorizDragGraph;
|
|
float skydive_canopyDragCoefVert;
|
|
float skydive_canopyLookVertDragCoeff;
|
|
RumbleGraph* skydive_canopyLookVertDragGraph;
|
|
float skydive_canopyStickVertDragIncreasePerc;
|
|
RumbleGraph* skydive_canopyStickVertDragIncreaseGraph;
|
|
float skydive_canopyStickVertDragReductionPerc;
|
|
RumbleGraph* skydive_canopyStickVertDragReductionGraph;
|
|
float skydive_canopyStickSidewaysForce;
|
|
float skydive_canopyMaxBrakeForce;
|
|
float skydive_canopyMinTurnMultiplier;
|
|
float skydive_canopyMaxTurnMultiplier;
|
|
RumbleGraph* skydive_canopyTurnMultiplierGraph;
|
|
float skydive_canopyTurnMultiplierMinScale;
|
|
float skydive_canopyTurnMultiplierMaxScale;
|
|
RumbleGraph* skydive_canopyTurnMultiplierPitchGraph;
|
|
SndAliasLookup skydive_canopyAmbientSound;
|
|
float skydive_canopyAmbientSoundGroundSpeedWeight;
|
|
float skydive_canopyAmbientSoundMinVolume;
|
|
float skydive_canopyAmbientSoundMaxVolume;
|
|
float skydive_canopyAmbientSoundMinPitch;
|
|
float skydive_canopyAmbientSoundMaxPitch;
|
|
float skydive_canopyAmbientSoundMinGroundSpeed;
|
|
float skydive_canopyAmbientSoundMaxGroundSpeed;
|
|
float skydive_canopyAmbientSoundMinFallSpeed;
|
|
float skydive_canopyAmbientSoundMaxFallSpeed;
|
|
SndAliasLookup skydive_canopyHighSpeedSound;
|
|
float skydive_canopyHighSpeedSoundGroundSpeedWeight;
|
|
float skydive_canopyHighSpeedSoundMinVolume;
|
|
float skydive_canopyHighSpeedSoundMaxVolume;
|
|
float skydive_canopyHighSpeedSoundMinPitch;
|
|
float skydive_canopyHighSpeedSoundMaxPitch;
|
|
float skydive_canopyHighSpeedSoundMinGroundSpeed;
|
|
float skydive_canopyHighSpeedSoundMaxGroundSpeed;
|
|
float skydive_canopyHighSpeedSoundMinFallSpeed;
|
|
float skydive_canopyHighSpeedSoundMaxFallSpeed;
|
|
float skydive_wmAnimFreefallPitchMin;
|
|
float skydive_wmAnimFreefallPitchMax;
|
|
float skydive_wmAnimFreefallPitchTrackSpeed;
|
|
float skydive_wmAnimFreefallRollTrackSpeed;
|
|
float skydive_wmAnimFreefallRollReturnSpeed;
|
|
RumbleGraph* skydive_wmAnimFreefallLeftStickXToRollGraph;
|
|
RumbleGraph* skydive_wmAnimFreefallRightStickXToRollGraph;
|
|
float skydive_camFreefallHeightOffset;
|
|
RumbleGraph* skydive_camFreefallPitchToDistanceGraph;
|
|
RumbleGraph* skydive_camFreefallPitchToForwardOffsetGraph;
|
|
float skydive_camParachuteHeightOffset;
|
|
RumbleGraph* skydive_camParachutePitchToDistanceGraph;
|
|
RumbleGraph* skydive_camParachutePitchToForwardOffsetGraph;
|
|
RumbleGraph* skydive_camParachutePitchToModelPitchForwardOffsetGraph;
|
|
RumbleGraph* skydive_camParachutePitchToModelRollSideOffsetGraph;
|
|
RumbleGraph* skydive_camParachutePitchToModelRollUpOffsetGraph;
|
|
float skydive_camParachuteBlendInTime;
|
|
SndAliasLookup nvg_blindSound;
|
|
float dlcFloat[8];
|
|
};
|
|
|
|
struct SuitAnimPackage
|
|
{
|
|
const char* name;
|
|
void* /*SuitAnimPerWeapClass*/ animOverrides;
|
|
};
|
|
|
|
struct CameraFirstPersonProfileDef
|
|
{
|
|
bool applyOffset;
|
|
vec3_t offsetTranslation;
|
|
bool disableFOVWeaponOffset;
|
|
float cameraAnimationTransScale;
|
|
float cameraAnimationRotScale;
|
|
float handheldCameraTransScale;
|
|
float handheldCameraRotScale;
|
|
float handheldCameraImpulseTransScale;
|
|
float handheldCameraImpulseRotScale;
|
|
};
|
|
|
|
struct CameraOrbitProfileDef
|
|
{
|
|
float lerpSpeed;
|
|
vec3_t pivotOffset;
|
|
float initialAzimuth;
|
|
float initialPolar;
|
|
float polarMin;
|
|
float polarMax;
|
|
float range;
|
|
float returnAzimuthSpeed;
|
|
float returnPolarSpeed;
|
|
float easeInFactor;
|
|
float returnTimeTo;
|
|
float turningSpeedPolar;
|
|
float turningSpeedAzimuth;
|
|
float traceCollRadius;
|
|
float mouseInputMultiplier;
|
|
float rollContrib;
|
|
float pitchContrib;
|
|
int buttonToggleReturn;
|
|
int buttonCyclePerspective;
|
|
int buttonRecenter;
|
|
bool initialReturn;
|
|
bool returnAzimuth;
|
|
bool returnPolar;
|
|
float alignToMovement;
|
|
bool interpolateFocus;
|
|
bool cameraReturnOnGas;
|
|
float cameraReturnOnSpeed;
|
|
float yawTurnAdjust;
|
|
};
|
|
|
|
struct CameraSentryDroneDef
|
|
{
|
|
float range;
|
|
float thresHitToSpeedUp;
|
|
float speedUpFactor;
|
|
float lerpSpeedEye;
|
|
float lerpSpeedFocus;
|
|
float lerpSpeedUp;
|
|
float focusTraceLen;
|
|
float eyeHeight;
|
|
float horizontalOffset;
|
|
float upOffsetFactorIncl;
|
|
};
|
|
|
|
struct CameraKillCamVehicleDef
|
|
{
|
|
float lookAtRadius;
|
|
float fov;
|
|
float distBack;
|
|
float distUp;
|
|
float distBackRadiusMod;
|
|
float distUpRadiusMod;
|
|
float fovRadiusMod;
|
|
float sideMag;
|
|
float traceCollRad;
|
|
};
|
|
|
|
struct CameraTransitionDef
|
|
{
|
|
bool active;
|
|
float time;
|
|
float timewaitEyepos;
|
|
float timewaitAxis;
|
|
int /*CameraTransitionCurve*/ curveEyepos;
|
|
int /*CameraTransitionCurve*/ curveAxis;
|
|
};
|
|
|
|
struct CameraDef
|
|
{
|
|
const char* name;
|
|
int /*CameraProfile*/ profile;
|
|
bool keepShakeCam;
|
|
bool serverFeedback;
|
|
bool behaveAsRemoteCont;
|
|
bool interpolateViewTransition;
|
|
bool overrideFOV;
|
|
float FOV;
|
|
int /*LensProfileMode*/ overrideLensProfile;
|
|
float lensFocalLength;
|
|
float lensFStop;
|
|
float lensScale;
|
|
float lensUVScale;
|
|
bool overrideRadialBlur;
|
|
float radialBlurRadius;
|
|
float radialBlurStrength;
|
|
bool overrideZPlanes;
|
|
float zPlaneVMNear;
|
|
float zPlaneSceneNear;
|
|
CameraFirstPersonProfileDef firstPerson;
|
|
CameraOrbitProfileDef orbit;
|
|
CameraSentryDroneDef sentryDrone;
|
|
CameraKillCamVehicleDef kcamVeh;
|
|
CameraTransitionDef transitionIn;
|
|
CameraTransitionDef transitionOut;
|
|
vec3_t fpveh_offsetLs;
|
|
float fpveh_offsetYaw;
|
|
float fpveh_offsetPitch;
|
|
float fpveh_rollContrib;
|
|
float fpveh_rollMax;
|
|
bool fpveh_freeLook;
|
|
bool fpveh_freeLookReturn;
|
|
bool dlcBool[1];
|
|
bool fadeOutPlayerOnTransitionIn;
|
|
};
|
|
|
|
struct HudOutlineDef
|
|
{
|
|
const char* name;
|
|
unsigned __int8 outlineType;
|
|
bool drawInStencil;
|
|
bool drawNonOccludedPixels;
|
|
bool drawOccludedPixels;
|
|
bool drawFill;
|
|
bool fadeOverTimeEnable;
|
|
bool fadeOverTimeLooping;
|
|
unsigned __int8 fadeOverTimeCurveType;
|
|
float fadeOverTimeMinAlpha;
|
|
float fadeOverTimeMaxAlphaTime;
|
|
float fadeOverTimeMinAlphaTime;
|
|
float fadeOverTimeInTime;
|
|
float fadeOverTimeOutTime;
|
|
bool distanceFadeEnable;
|
|
float distanceFadeMinAlpha;
|
|
float distanceFadeStartDistance;
|
|
float distanceFadeEndDistance;
|
|
unsigned int outlineColor;
|
|
int outlineWidth;
|
|
bool drawOnLocalPlayerCharacter;
|
|
bool drawOnVehicleOccupants;
|
|
bool drawOnLocalPlayerVehicleOccupants;
|
|
bool drawOnLocalPlayerVehicle;
|
|
bool dlcBool0;
|
|
bool dlcBool1;
|
|
bool dlcBool2;
|
|
bool dlcBool3;
|
|
bool dlcBool4;
|
|
bool dlcBool5;
|
|
float dlcFloat0;
|
|
float dlcFloat1;
|
|
float dlcFloat2;
|
|
float dlcFloat3;
|
|
float dlcFloat4;
|
|
float dlcFloat5;
|
|
};
|
|
|
|
struct SpaceshipTargetDef
|
|
{
|
|
const char* name;
|
|
scr_string_t targetTag;
|
|
float annotationOffsetX;
|
|
float annotationOffsetY;
|
|
float annotationOffsetZ;
|
|
bool disableLeading;
|
|
float lock_minDistance;
|
|
float lock_maxDistance;
|
|
float lock_cutoffDistance;
|
|
float lock_minRate;
|
|
float lock_maxRate;
|
|
float lock_maxZoomFOV;
|
|
float lock_followDistance;
|
|
float lockCooldown_rate;
|
|
float aa_closeDistance;
|
|
float aa_farDistance;
|
|
float aa_closeMinAngle;
|
|
float aa_closeMaxAngle;
|
|
float aa_closeBlendMax;
|
|
float aa_farMinAngle;
|
|
float aa_farMaxAngle;
|
|
float aa_farBlendMax;
|
|
float aaLocked_closeDistance;
|
|
float aaLocked_farDistance;
|
|
float aaLocked_closeMinAngle;
|
|
float aaLocked_closeMaxAngle;
|
|
float aaLocked_closeBlendMax;
|
|
float aaLocked_farMinAngle;
|
|
float aaLocked_farMaxAngle;
|
|
float aaLocked_farBlendMax;
|
|
float pilotAssistScale;
|
|
float callout_maxDistance;
|
|
float callout_maxAngle;
|
|
};
|
|
|
|
struct __declspec(align(8)) RumbleInfo
|
|
{
|
|
const char* name;
|
|
int duration;
|
|
float range;
|
|
RumbleGraph* highRumbleGraph;
|
|
RumbleGraph* lowRumbleGraph;
|
|
RumbleGraph* leftTriggerRumbleGraph;
|
|
RumbleGraph* rightTriggerRumbleGraph;
|
|
bool swapTriggerRumblesOnLefty;
|
|
bool panTriggerRumbles;
|
|
bool fadeWithDistance;
|
|
bool broadcast;
|
|
};
|
|
|
|
struct __declspec(align(8)) RumbleGraph
|
|
{
|
|
const char* name;
|
|
vec2_t knots[16];
|
|
unsigned __int16 knotCount;
|
|
};
|
|
|
|
struct LocalizeEntry
|
|
{
|
|
const char* name;
|
|
const char* value;
|
|
};
|
|
|
|
struct StaticModelCollisionInstance
|
|
{
|
|
vec3_t origin;
|
|
vec3_t angles;
|
|
float scale;
|
|
};
|
|
|
|
struct XModelDetailCollision
|
|
{
|
|
const char* name;
|
|
unsigned int physicsLODDataSize;
|
|
char* physicsLODData;
|
|
unsigned int physicsLODDataNameCount;
|
|
scr_string_t* physicsLODDataNames;
|
|
};
|
|
|
|
struct StaticModelCollisionModel
|
|
{
|
|
scr_string_t name;
|
|
PhysicsAsset* physicsAsset;
|
|
XModelDetailCollision* detailCollision;
|
|
unsigned int numInstances;
|
|
StaticModelCollisionInstance* instances;
|
|
};
|
|
|
|
struct __declspec(align(8)) StaticModelCollisionModelList
|
|
{
|
|
unsigned int numModels;
|
|
StaticModelCollisionModel* models;
|
|
unsigned int structureMemoryCost;
|
|
};
|
|
|
|
struct PhysicsCapacities
|
|
{
|
|
int maxNumRigidBodiesServer;
|
|
int maxNumDetailRigidBodiesServer;
|
|
int maxNumConstraintsServer;
|
|
int maxNumMotionsServer;
|
|
int maxNumRigidBodiesClient;
|
|
int maxNumDetailRigidBodiesClient;
|
|
int maxNumConstraintsClient;
|
|
int maxNumMotionsClient;
|
|
};
|
|
|
|
struct SpawnPointEntityRecord
|
|
{
|
|
unsigned __int16 index;
|
|
scr_string_t name;
|
|
scr_string_t target;
|
|
scr_string_t script_noteworthy;
|
|
vec3_t origin;
|
|
vec3_t angles;
|
|
};
|
|
|
|
struct SpawnPointRecordList
|
|
{
|
|
unsigned __int16 spawnsCount;
|
|
SpawnPointEntityRecord* spawns;
|
|
};
|
|
|
|
struct ClientMapTriggers
|
|
{
|
|
unsigned int count;
|
|
uintptr_t models;
|
|
unsigned int hullCount;
|
|
uintptr_t hulls;
|
|
unsigned int slabCount;
|
|
uintptr_t slabs;
|
|
};
|
|
|
|
struct ClientTriggers
|
|
{
|
|
ClientMapTriggers trigger;
|
|
unsigned int triggerStringLength;
|
|
char* triggerString;
|
|
__int16* visionSetTriggers;
|
|
unsigned __int16* triggerType;
|
|
vec3_t* origins;
|
|
float* scriptDelay;
|
|
float* priority;
|
|
__int16* audioTriggers;
|
|
__int16* blendLookup;
|
|
__int16* npcTriggers;
|
|
__int16* audioStateIds;
|
|
uintptr_t detailSoundBank;
|
|
uintptr_t audioRvbPanInfo;
|
|
__int16* parent;
|
|
uintptr_t linkTo;
|
|
uintptr_t spatialTree;
|
|
};
|
|
|
|
struct ClientTriggerBlend
|
|
{
|
|
unsigned __int16 numClientTriggerBlendNodes;
|
|
uintptr_t blendNodes;
|
|
};
|
|
|
|
struct SplinePointEntityRecord
|
|
{
|
|
int splineId;
|
|
int splineNodeId;
|
|
scr_string_t splineNodeLabel;
|
|
scr_string_t targetname;
|
|
scr_string_t target;
|
|
scr_string_t string;
|
|
float speed;
|
|
float splineNodeTension;
|
|
vec3_t origin;
|
|
vec3_t angles;
|
|
float throttle;
|
|
vec2_t corridorDims;
|
|
vec3_t tangent;
|
|
float distToNextNode;
|
|
vec3_t positionCubic[4];
|
|
vec3_t tangentQuadratic[3];
|
|
};
|
|
|
|
struct SplinePointRecordList
|
|
{
|
|
unsigned __int16 splinePointCount;
|
|
float splineLength;
|
|
SplinePointEntityRecord* splinePoints;
|
|
};
|
|
|
|
struct SplineRecordList
|
|
{
|
|
unsigned __int16 splineCount;
|
|
SplinePointRecordList* splines;
|
|
};
|
|
|
|
struct __declspec(align(8)) cmodel_t
|
|
{
|
|
Bounds bounds;
|
|
float radius;
|
|
uintptr_t physicsAsset;
|
|
unsigned __int16 physicsShapeOverrideIdx;
|
|
unsigned __int16 navObstacleIdx;
|
|
unsigned int edgeFirstIndex;
|
|
unsigned int edgeTotalCount;
|
|
};
|
|
|
|
struct MapEdgeList
|
|
{
|
|
const char* name;
|
|
vec3_t mins;
|
|
vec3_t maxs;
|
|
unsigned int transientIndex;
|
|
unsigned int dynamicQueryTypes;
|
|
unsigned int staticQueryTypes;
|
|
unsigned int numDynamicEdges;
|
|
unsigned int numStaticEdges;
|
|
bool valid;
|
|
unsigned int numEdges;
|
|
vec4_t(*edges)[2];
|
|
uintptr_t edgeMetadata;
|
|
unsigned int numEdgeOctrees;
|
|
uintptr_t edgeOctrees;
|
|
unsigned int numEdgeOctreeNodeSet;
|
|
uintptr_t edgeOctreeNodeSets;
|
|
unsigned int numEdgeIndices;
|
|
unsigned int* edgeIndices;
|
|
unsigned int numEdgeAdjacencyMetadata;
|
|
uintptr_t edgeAdjacencyMetadata;
|
|
unsigned int numEdgeAdjacency;
|
|
uintptr_t edgeAdjacency;
|
|
};
|
|
|
|
struct __declspec(align(4)) CM_ClientModel
|
|
{
|
|
vec3_t spawnOrigin;
|
|
vec3_t spawnAngles;
|
|
const XModel* model;
|
|
scr_string_t animationTreeName;
|
|
XAnimParts* animation;
|
|
scr_string_t name;
|
|
bool noPhysics;
|
|
bool noCloth;
|
|
};
|
|
|
|
struct __declspec(align(8)) MapEnts
|
|
{
|
|
const char* name;
|
|
char* entityString;
|
|
int numEntityChars;
|
|
unsigned __int8 field_14;
|
|
unsigned __int8 field_15;
|
|
unsigned __int8 field_16;
|
|
unsigned __int8 field_17;
|
|
MapTriggers trigger;
|
|
ClientTriggers clientTrigger;
|
|
ClientTriggerBlend clientTriggerBlend;
|
|
SpawnPointRecordList spawnList;
|
|
SplineRecordList splineList;
|
|
unsigned int havokEntsShapeDataSize;
|
|
unsigned __int8 field_14C;
|
|
unsigned __int8 field_14D;
|
|
unsigned __int8 field_14E;
|
|
unsigned __int8 field_14F;
|
|
char* havokEntsShapeData;
|
|
int numSubModels;
|
|
unsigned __int8 field_15C;
|
|
unsigned __int8 field_15D;
|
|
unsigned __int8 field_15E;
|
|
unsigned __int8 field_15F;
|
|
cmodel_t* cmodels;
|
|
unsigned __int8 field_168;
|
|
unsigned __int8 field_169;
|
|
unsigned __int8 field_16A;
|
|
unsigned __int8 field_16B;
|
|
int numEdgeLists;
|
|
MapEdgeList** edgeLists;
|
|
uintptr_t edgeListSpatialTree;
|
|
int numClientModels;
|
|
unsigned __int8 field_184;
|
|
unsigned __int8 field_185;
|
|
unsigned __int8 field_186;
|
|
unsigned __int8 field_187;
|
|
CM_ClientModel* clientModels;
|
|
unsigned __int8 field_190;
|
|
unsigned __int8 field_191;
|
|
unsigned __int8 field_192;
|
|
unsigned __int8 field_193;
|
|
unsigned __int8 field_194;
|
|
unsigned __int8 field_195;
|
|
unsigned __int8 field_196;
|
|
unsigned __int8 field_197;
|
|
unsigned __int8 field_198;
|
|
unsigned __int8 field_199;
|
|
unsigned __int8 field_19A;
|
|
unsigned __int8 field_19B;
|
|
int dynEntityListsCount[2];
|
|
__declspec(align(8)) unsigned __int8 field_1A8;
|
|
unsigned __int8 field_1A9;
|
|
unsigned __int8 field_1AA;
|
|
unsigned __int8 field_1AB;
|
|
unsigned __int8 field_1AC;
|
|
unsigned __int8 field_1AD;
|
|
unsigned __int8 field_1AE;
|
|
unsigned __int8 field_1AF;
|
|
unsigned __int8 field_1B0;
|
|
unsigned __int8 field_1B1;
|
|
unsigned __int8 field_1B2;
|
|
unsigned __int8 field_1B3;
|
|
unsigned __int8 field_1B4;
|
|
unsigned __int8 field_1B5;
|
|
unsigned __int8 field_1B6;
|
|
unsigned __int8 field_1B7;
|
|
unsigned __int8 field_1B8;
|
|
unsigned __int8 field_1B9;
|
|
unsigned __int8 field_1BA;
|
|
unsigned __int8 field_1BB;
|
|
unsigned __int8 field_1BC;
|
|
unsigned __int8 field_1BD;
|
|
unsigned __int8 field_1BE;
|
|
unsigned __int8 field_1BF;
|
|
unsigned __int8 field_1C0;
|
|
unsigned __int8 field_1C1;
|
|
unsigned __int8 field_1C2;
|
|
unsigned __int8 field_1C3;
|
|
unsigned __int8 field_1C4;
|
|
unsigned __int8 field_1C5;
|
|
unsigned __int8 field_1C6;
|
|
unsigned __int8 field_1C7;
|
|
uintptr_t dynEntSpatialPopulation[2];
|
|
uintptr_t dynEntSpatialTransientMap[2];
|
|
unsigned __int8 field_1E8;
|
|
unsigned __int8 field_1E9;
|
|
unsigned __int8 field_1EA;
|
|
unsigned __int8 field_1EB;
|
|
int clientEntAnchorCount;
|
|
uintptr_t clientEntAnchors;
|
|
unsigned __int8 scriptableMapEnts;
|
|
unsigned __int8 field_1F9;
|
|
unsigned __int8 field_1FA;
|
|
unsigned __int8 field_1FB;
|
|
unsigned __int8 field_1FC;
|
|
unsigned __int8 field_1FD;
|
|
unsigned __int8 field_1FE;
|
|
unsigned __int8 field_1FF;
|
|
unsigned __int8 field_200;
|
|
unsigned __int8 field_201;
|
|
unsigned __int8 field_202;
|
|
unsigned __int8 field_203;
|
|
unsigned __int8 field_204;
|
|
unsigned __int8 field_205;
|
|
unsigned __int8 field_206;
|
|
unsigned __int8 field_207;
|
|
unsigned __int8 field_208;
|
|
unsigned __int8 field_209;
|
|
unsigned __int8 field_20A;
|
|
unsigned __int8 field_20B;
|
|
unsigned __int8 field_20C;
|
|
unsigned __int8 field_20D;
|
|
unsigned __int8 field_20E;
|
|
unsigned __int8 field_20F;
|
|
unsigned __int8 field_210;
|
|
unsigned __int8 field_211;
|
|
unsigned __int8 field_212;
|
|
unsigned __int8 field_213;
|
|
unsigned __int8 field_214;
|
|
unsigned __int8 field_215;
|
|
unsigned __int8 field_216;
|
|
unsigned __int8 field_217;
|
|
unsigned __int8 field_218;
|
|
unsigned __int8 field_219;
|
|
unsigned __int8 field_21A;
|
|
unsigned __int8 field_21B;
|
|
unsigned __int8 field_21C;
|
|
unsigned __int8 field_21D;
|
|
unsigned __int8 field_21E;
|
|
unsigned __int8 field_21F;
|
|
unsigned __int8 field_220;
|
|
unsigned __int8 field_221;
|
|
unsigned __int8 field_222;
|
|
unsigned __int8 field_223;
|
|
unsigned __int8 field_224;
|
|
unsigned __int8 field_225;
|
|
unsigned __int8 field_226;
|
|
unsigned __int8 field_227;
|
|
unsigned __int8 field_228;
|
|
unsigned __int8 field_229;
|
|
unsigned __int8 field_22A;
|
|
unsigned __int8 field_22B;
|
|
unsigned __int8 field_22C;
|
|
unsigned __int8 field_22D;
|
|
unsigned __int8 field_22E;
|
|
unsigned __int8 field_22F;
|
|
unsigned __int8 field_230;
|
|
unsigned __int8 field_231;
|
|
unsigned __int8 field_232;
|
|
unsigned __int8 field_233;
|
|
unsigned __int8 field_234;
|
|
unsigned __int8 field_235;
|
|
unsigned __int8 field_236;
|
|
unsigned __int8 field_237;
|
|
unsigned __int8 field_238;
|
|
unsigned __int8 field_239;
|
|
unsigned __int8 field_23A;
|
|
unsigned __int8 field_23B;
|
|
unsigned __int8 field_23C;
|
|
unsigned __int8 field_23D;
|
|
unsigned __int8 field_23E;
|
|
unsigned __int8 field_23F;
|
|
unsigned __int8 field_240;
|
|
unsigned __int8 field_241;
|
|
unsigned __int8 field_242;
|
|
unsigned __int8 field_243;
|
|
unsigned __int8 field_244;
|
|
unsigned __int8 field_245;
|
|
unsigned __int8 field_246;
|
|
unsigned __int8 field_247;
|
|
unsigned __int8 field_248;
|
|
unsigned __int8 field_249;
|
|
unsigned __int8 field_24A;
|
|
unsigned __int8 field_24B;
|
|
unsigned __int8 field_24C;
|
|
unsigned __int8 field_24D;
|
|
unsigned __int8 field_24E;
|
|
unsigned __int8 field_24F;
|
|
unsigned __int8 field_250;
|
|
unsigned __int8 field_251;
|
|
unsigned __int8 field_252;
|
|
unsigned __int8 field_253;
|
|
unsigned __int8 field_254;
|
|
unsigned __int8 field_255;
|
|
unsigned __int8 field_256;
|
|
unsigned __int8 field_257;
|
|
unsigned __int8 field_258;
|
|
unsigned __int8 field_259;
|
|
unsigned __int8 field_25A;
|
|
unsigned __int8 field_25B;
|
|
unsigned __int8 field_25C;
|
|
unsigned __int8 field_25D;
|
|
unsigned __int8 field_25E;
|
|
unsigned __int8 field_25F;
|
|
unsigned __int8 field_260;
|
|
unsigned __int8 field_261;
|
|
unsigned __int8 field_262;
|
|
unsigned __int8 field_263;
|
|
unsigned __int8 field_264;
|
|
unsigned __int8 field_265;
|
|
unsigned __int8 field_266;
|
|
unsigned __int8 field_267;
|
|
unsigned __int8 field_268;
|
|
unsigned __int8 field_269;
|
|
unsigned __int8 field_26A;
|
|
unsigned __int8 field_26B;
|
|
unsigned __int8 field_26C;
|
|
unsigned __int8 field_26D;
|
|
unsigned __int8 field_26E;
|
|
unsigned __int8 field_26F;
|
|
unsigned __int8 field_270;
|
|
unsigned __int8 field_271;
|
|
unsigned __int8 field_272;
|
|
unsigned __int8 field_273;
|
|
unsigned __int8 field_274;
|
|
unsigned __int8 field_275;
|
|
unsigned __int8 field_276;
|
|
unsigned __int8 field_277;
|
|
unsigned __int8 field_278;
|
|
unsigned __int8 field_279;
|
|
unsigned __int8 field_27A;
|
|
unsigned __int8 field_27B;
|
|
unsigned __int8 field_27C;
|
|
unsigned __int8 field_27D;
|
|
unsigned __int8 field_27E;
|
|
unsigned __int8 field_27F;
|
|
unsigned __int8 field_280;
|
|
unsigned __int8 field_281;
|
|
unsigned __int8 field_282;
|
|
unsigned __int8 field_283;
|
|
unsigned __int8 field_284;
|
|
unsigned __int8 field_285;
|
|
unsigned __int8 field_286;
|
|
unsigned __int8 field_287;
|
|
unsigned __int8 field_288;
|
|
unsigned __int8 field_289;
|
|
unsigned __int8 field_28A;
|
|
unsigned __int8 field_28B;
|
|
unsigned __int8 field_28C;
|
|
unsigned __int8 field_28D;
|
|
unsigned __int8 field_28E;
|
|
unsigned __int8 field_28F;
|
|
unsigned __int8 field_290;
|
|
unsigned __int8 field_291;
|
|
unsigned __int8 field_292;
|
|
unsigned __int8 field_293;
|
|
unsigned __int8 field_294;
|
|
unsigned __int8 field_295;
|
|
unsigned __int8 field_296;
|
|
unsigned __int8 field_297;
|
|
unsigned __int8 field_298;
|
|
unsigned __int8 field_299;
|
|
unsigned __int8 field_29A;
|
|
unsigned __int8 field_29B;
|
|
unsigned __int8 field_29C;
|
|
unsigned __int8 field_29D;
|
|
unsigned __int8 field_29E;
|
|
unsigned __int8 field_29F;
|
|
unsigned __int8 field_2A0;
|
|
unsigned __int8 field_2A1;
|
|
unsigned __int8 field_2A2;
|
|
unsigned __int8 field_2A3;
|
|
unsigned __int8 field_2A4;
|
|
unsigned __int8 field_2A5;
|
|
unsigned __int8 field_2A6;
|
|
unsigned __int8 field_2A7;
|
|
unsigned __int8 field_2A8;
|
|
unsigned __int8 field_2A9;
|
|
unsigned __int8 field_2AA;
|
|
unsigned __int8 field_2AB;
|
|
unsigned __int8 field_2AC;
|
|
unsigned __int8 field_2AD;
|
|
unsigned __int8 field_2AE;
|
|
unsigned __int8 field_2AF;
|
|
unsigned __int8 field_2B0;
|
|
unsigned __int8 field_2B1;
|
|
unsigned __int8 field_2B2;
|
|
unsigned __int8 field_2B3;
|
|
unsigned __int8 field_2B4;
|
|
unsigned __int8 field_2B5;
|
|
unsigned __int8 field_2B6;
|
|
unsigned __int8 field_2B7;
|
|
unsigned __int8 field_2B8;
|
|
unsigned __int8 field_2B9;
|
|
unsigned __int8 field_2BA;
|
|
unsigned __int8 field_2BB;
|
|
unsigned __int8 field_2BC;
|
|
unsigned __int8 field_2BD;
|
|
unsigned __int8 field_2BE;
|
|
unsigned __int8 field_2BF;
|
|
unsigned __int8 field_2C0;
|
|
unsigned __int8 field_2C1;
|
|
unsigned __int8 field_2C2;
|
|
unsigned __int8 field_2C3;
|
|
unsigned __int8 field_2C4;
|
|
unsigned __int8 field_2C5;
|
|
unsigned __int8 field_2C6;
|
|
unsigned __int8 field_2C7;
|
|
unsigned __int8 field_2C8;
|
|
unsigned __int8 field_2C9;
|
|
unsigned __int8 field_2CA;
|
|
unsigned __int8 field_2CB;
|
|
unsigned __int8 field_2CC;
|
|
unsigned __int8 field_2CD;
|
|
unsigned __int8 field_2CE;
|
|
unsigned __int8 field_2CF;
|
|
unsigned __int8 field_2D0;
|
|
unsigned __int8 field_2D1;
|
|
unsigned __int8 field_2D2;
|
|
unsigned __int8 field_2D3;
|
|
unsigned __int8 field_2D4;
|
|
unsigned __int8 field_2D5;
|
|
unsigned __int8 field_2D6;
|
|
unsigned __int8 field_2D7;
|
|
unsigned __int8 field_2D8;
|
|
unsigned __int8 field_2D9;
|
|
unsigned __int8 field_2DA;
|
|
unsigned __int8 field_2DB;
|
|
unsigned __int8 field_2DC;
|
|
unsigned __int8 field_2DD;
|
|
unsigned __int8 field_2DE;
|
|
unsigned __int8 field_2DF;
|
|
unsigned __int8 field_2E0;
|
|
unsigned __int8 field_2E1;
|
|
unsigned __int8 field_2E2;
|
|
unsigned __int8 field_2E3;
|
|
unsigned __int8 field_2E4;
|
|
unsigned __int8 field_2E5;
|
|
unsigned __int8 field_2E6;
|
|
unsigned __int8 field_2E7;
|
|
unsigned __int8 field_2E8;
|
|
unsigned __int8 field_2E9;
|
|
unsigned __int8 field_2EA;
|
|
unsigned __int8 field_2EB;
|
|
unsigned __int8 field_2EC;
|
|
unsigned __int8 field_2ED;
|
|
unsigned __int8 field_2EE;
|
|
unsigned __int8 field_2EF;
|
|
unsigned __int8 field_2F0;
|
|
unsigned __int8 field_2F1;
|
|
unsigned __int8 field_2F2;
|
|
unsigned __int8 field_2F3;
|
|
unsigned __int8 field_2F4;
|
|
unsigned __int8 field_2F5;
|
|
unsigned __int8 field_2F6;
|
|
unsigned __int8 field_2F7;
|
|
unsigned __int8 field_2F8;
|
|
unsigned __int8 field_2F9;
|
|
unsigned __int8 field_2FA;
|
|
unsigned __int8 field_2FB;
|
|
unsigned __int8 field_2FC;
|
|
unsigned __int8 field_2FD;
|
|
unsigned __int8 field_2FE;
|
|
unsigned __int8 field_2FF;
|
|
unsigned __int8 field_300;
|
|
unsigned __int8 field_301;
|
|
unsigned __int8 field_302;
|
|
unsigned __int8 field_303;
|
|
unsigned __int8 field_304;
|
|
unsigned __int8 field_305;
|
|
unsigned __int8 field_306;
|
|
unsigned __int8 field_307;
|
|
unsigned __int8 field_308;
|
|
unsigned __int8 field_309;
|
|
unsigned __int8 field_30A;
|
|
unsigned __int8 field_30B;
|
|
unsigned __int8 field_30C;
|
|
unsigned __int8 field_30D;
|
|
unsigned __int8 field_30E;
|
|
unsigned __int8 field_30F;
|
|
unsigned __int8 field_310;
|
|
unsigned __int8 field_311;
|
|
unsigned __int8 field_312;
|
|
unsigned __int8 field_313;
|
|
unsigned __int8 field_314;
|
|
unsigned __int8 field_315;
|
|
unsigned __int8 field_316;
|
|
unsigned __int8 field_317;
|
|
unsigned __int8 field_318;
|
|
unsigned __int8 field_319;
|
|
unsigned __int8 field_31A;
|
|
unsigned __int8 field_31B;
|
|
unsigned __int8 field_31C;
|
|
unsigned __int8 field_31D;
|
|
unsigned __int8 field_31E;
|
|
unsigned __int8 field_31F;
|
|
unsigned __int8 field_320;
|
|
unsigned __int8 field_321;
|
|
unsigned __int8 field_322;
|
|
unsigned __int8 field_323;
|
|
unsigned __int8 field_324;
|
|
unsigned __int8 field_325;
|
|
unsigned __int8 field_326;
|
|
unsigned __int8 field_327;
|
|
unsigned __int8 field_328;
|
|
unsigned __int8 field_329;
|
|
unsigned __int8 field_32A;
|
|
unsigned __int8 field_32B;
|
|
unsigned __int8 field_32C;
|
|
unsigned __int8 field_32D;
|
|
unsigned __int8 field_32E;
|
|
unsigned __int8 field_32F;
|
|
unsigned __int8 field_330;
|
|
unsigned __int8 field_331;
|
|
unsigned __int8 field_332;
|
|
unsigned __int8 field_333;
|
|
unsigned __int8 field_334;
|
|
unsigned __int8 field_335;
|
|
unsigned __int8 field_336;
|
|
unsigned __int8 field_337;
|
|
unsigned __int8 field_338;
|
|
unsigned __int8 field_339;
|
|
unsigned __int8 field_33A;
|
|
unsigned __int8 field_33B;
|
|
unsigned __int8 field_33C;
|
|
unsigned __int8 field_33D;
|
|
unsigned __int8 field_33E;
|
|
unsigned __int8 field_33F;
|
|
unsigned __int8 field_340;
|
|
unsigned __int8 field_341;
|
|
unsigned __int8 field_342;
|
|
unsigned __int8 field_343;
|
|
unsigned __int8 field_344;
|
|
unsigned __int8 field_345;
|
|
unsigned __int8 field_346;
|
|
unsigned __int8 field_347;
|
|
unsigned __int8 field_348;
|
|
unsigned __int8 field_349;
|
|
unsigned __int8 field_34A;
|
|
unsigned __int8 field_34B;
|
|
unsigned __int8 field_34C;
|
|
unsigned __int8 field_34D;
|
|
unsigned __int8 field_34E;
|
|
unsigned __int8 field_34F;
|
|
unsigned __int8 field_350;
|
|
unsigned __int8 field_351;
|
|
unsigned __int8 field_352;
|
|
unsigned __int8 field_353;
|
|
unsigned __int8 field_354;
|
|
unsigned __int8 field_355;
|
|
unsigned __int8 field_356;
|
|
unsigned __int8 field_357;
|
|
unsigned __int8 field_358;
|
|
unsigned __int8 field_359;
|
|
unsigned __int8 field_35A;
|
|
unsigned __int8 field_35B;
|
|
unsigned __int8 field_35C;
|
|
unsigned __int8 field_35D;
|
|
unsigned __int8 field_35E;
|
|
unsigned __int8 field_35F;
|
|
unsigned __int8 field_360;
|
|
unsigned __int8 field_361;
|
|
unsigned __int8 field_362;
|
|
unsigned __int8 field_363;
|
|
unsigned __int8 field_364;
|
|
unsigned __int8 field_365;
|
|
unsigned __int8 field_366;
|
|
unsigned __int8 field_367;
|
|
unsigned __int8 field_368;
|
|
unsigned __int8 field_369;
|
|
unsigned __int8 field_36A;
|
|
unsigned __int8 field_36B;
|
|
unsigned __int8 field_36C;
|
|
unsigned __int8 field_36D;
|
|
unsigned __int8 field_36E;
|
|
unsigned __int8 field_36F;
|
|
unsigned __int8 field_370;
|
|
unsigned __int8 field_371;
|
|
unsigned __int8 field_372;
|
|
unsigned __int8 field_373;
|
|
unsigned __int8 field_374;
|
|
unsigned __int8 field_375;
|
|
unsigned __int8 field_376;
|
|
unsigned __int8 field_377;
|
|
unsigned __int8 field_378;
|
|
unsigned __int8 field_379;
|
|
unsigned __int8 field_37A;
|
|
unsigned __int8 field_37B;
|
|
unsigned __int8 field_37C;
|
|
unsigned __int8 field_37D;
|
|
unsigned __int8 field_37E;
|
|
unsigned __int8 field_37F;
|
|
unsigned __int8 field_380;
|
|
unsigned __int8 field_381;
|
|
unsigned __int8 field_382;
|
|
unsigned __int8 field_383;
|
|
unsigned __int8 field_384;
|
|
unsigned __int8 field_385;
|
|
unsigned __int8 field_386;
|
|
unsigned __int8 field_387;
|
|
unsigned __int8 field_388;
|
|
unsigned __int8 field_389;
|
|
unsigned __int8 field_38A;
|
|
unsigned __int8 field_38B;
|
|
unsigned __int8 field_38C;
|
|
unsigned __int8 field_38D;
|
|
unsigned __int8 field_38E;
|
|
unsigned __int8 field_38F;
|
|
unsigned __int8 field_390;
|
|
unsigned __int8 field_391;
|
|
unsigned __int8 field_392;
|
|
unsigned __int8 field_393;
|
|
unsigned __int8 field_394;
|
|
unsigned __int8 field_395;
|
|
unsigned __int8 field_396;
|
|
unsigned __int8 field_397;
|
|
unsigned __int8 field_398;
|
|
unsigned __int8 field_399;
|
|
unsigned __int8 field_39A;
|
|
unsigned __int8 field_39B;
|
|
unsigned __int8 field_39C;
|
|
unsigned __int8 field_39D;
|
|
unsigned __int8 field_39E;
|
|
unsigned __int8 field_39F;
|
|
unsigned __int8 field_3A0;
|
|
unsigned __int8 field_3A1;
|
|
unsigned __int8 field_3A2;
|
|
unsigned __int8 field_3A3;
|
|
unsigned __int8 field_3A4;
|
|
unsigned __int8 field_3A5;
|
|
unsigned __int8 field_3A6;
|
|
unsigned __int8 field_3A7;
|
|
unsigned __int8 field_3A8;
|
|
unsigned __int8 field_3A9;
|
|
unsigned __int8 field_3AA;
|
|
unsigned __int8 field_3AB;
|
|
unsigned __int8 field_3AC;
|
|
unsigned __int8 field_3AD;
|
|
unsigned __int8 field_3AE;
|
|
unsigned __int8 field_3AF;
|
|
unsigned __int8 field_3B0;
|
|
unsigned __int8 field_3B1;
|
|
unsigned __int8 field_3B2;
|
|
unsigned __int8 field_3B3;
|
|
unsigned __int8 field_3B4;
|
|
unsigned __int8 field_3B5;
|
|
unsigned __int8 field_3B6;
|
|
unsigned __int8 field_3B7;
|
|
unsigned __int8 field_3B8;
|
|
unsigned __int8 field_3B9;
|
|
unsigned __int8 field_3BA;
|
|
unsigned __int8 field_3BB;
|
|
unsigned __int8 field_3BC;
|
|
unsigned __int8 field_3BD;
|
|
unsigned __int8 field_3BE;
|
|
unsigned __int8 field_3BF;
|
|
unsigned __int8 field_3C0;
|
|
unsigned __int8 field_3C1;
|
|
unsigned __int8 field_3C2;
|
|
unsigned __int8 field_3C3;
|
|
unsigned __int8 field_3C4;
|
|
unsigned __int8 field_3C5;
|
|
unsigned __int8 field_3C6;
|
|
unsigned __int8 field_3C7;
|
|
unsigned __int8 field_3C8;
|
|
unsigned __int8 field_3C9;
|
|
unsigned __int8 field_3CA;
|
|
unsigned __int8 field_3CB;
|
|
unsigned __int8 field_3CC;
|
|
unsigned __int8 field_3CD;
|
|
unsigned __int8 field_3CE;
|
|
unsigned __int8 field_3CF;
|
|
unsigned __int8 field_3D0;
|
|
unsigned __int8 field_3D1;
|
|
unsigned __int8 field_3D2;
|
|
unsigned __int8 field_3D3;
|
|
unsigned __int8 field_3D4;
|
|
unsigned __int8 field_3D5;
|
|
unsigned __int8 field_3D6;
|
|
unsigned __int8 field_3D7;
|
|
unsigned __int8 field_3D8;
|
|
unsigned __int8 field_3D9;
|
|
unsigned __int8 field_3DA;
|
|
unsigned __int8 field_3DB;
|
|
unsigned __int8 field_3DC;
|
|
unsigned __int8 field_3DD;
|
|
unsigned __int8 field_3DE;
|
|
unsigned __int8 field_3DF;
|
|
unsigned __int8 field_3E0;
|
|
unsigned __int8 field_3E1;
|
|
unsigned __int8 field_3E2;
|
|
unsigned __int8 field_3E3;
|
|
unsigned __int8 field_3E4;
|
|
unsigned __int8 field_3E5;
|
|
unsigned __int8 field_3E6;
|
|
unsigned __int8 field_3E7;
|
|
unsigned __int8 field_3E8;
|
|
unsigned __int8 field_3E9;
|
|
unsigned __int8 field_3EA;
|
|
unsigned __int8 field_3EB;
|
|
unsigned __int8 field_3EC;
|
|
unsigned __int8 field_3ED;
|
|
unsigned __int8 field_3EE;
|
|
unsigned __int8 field_3EF;
|
|
unsigned __int8 field_3F0;
|
|
unsigned __int8 field_3F1;
|
|
unsigned __int8 field_3F2;
|
|
unsigned __int8 field_3F3;
|
|
unsigned __int8 field_3F4;
|
|
unsigned __int8 field_3F5;
|
|
unsigned __int8 field_3F6;
|
|
unsigned __int8 field_3F7;
|
|
unsigned __int8 field_3F8;
|
|
unsigned __int8 field_3F9;
|
|
unsigned __int8 field_3FA;
|
|
unsigned __int8 field_3FB;
|
|
unsigned __int8 field_3FC;
|
|
unsigned __int8 field_3FD;
|
|
unsigned __int8 field_3FE;
|
|
unsigned __int8 field_3FF;
|
|
unsigned __int8 field_400;
|
|
unsigned __int8 field_401;
|
|
unsigned __int8 field_402;
|
|
unsigned __int8 field_403;
|
|
unsigned __int8 field_404;
|
|
unsigned __int8 field_405;
|
|
unsigned __int8 field_406;
|
|
unsigned __int8 field_407;
|
|
};
|
|
|
|
|
|
struct CollisionHeatmapEntry
|
|
{
|
|
int vertexCount;
|
|
float vertexDensity;
|
|
vec3_t minExtent;
|
|
vec3_t maxExtent;
|
|
};
|
|
|
|
struct Stage
|
|
{
|
|
const char* name;
|
|
vec3_t origin;
|
|
unsigned __int16 triggerIndex;
|
|
unsigned __int8 sunPrimaryLightIndex;
|
|
unsigned int entityUID;
|
|
vec3_t skyRotationAngles;
|
|
};
|
|
|
|
struct __declspec(align(8)) clipMap_t
|
|
{
|
|
const char* name;
|
|
int isInUse;
|
|
unsigned int numStaticModelCollisionModelLists;
|
|
StaticModelCollisionModelList* staticModelCollisionModelLists;
|
|
MapEnts* mapEnts;
|
|
Stage* stages;
|
|
unsigned __int8 stageCount;
|
|
MapTriggers stageTrigger;
|
|
vec3_t broadphaseMin;
|
|
vec3_t broadphaseMax;
|
|
PhysicsCapacities physicsCapacities;
|
|
unsigned int havokWorldShapeDataSize;
|
|
char* havokWorldShapeData;
|
|
unsigned int numCollisionHeatmapEntries;
|
|
CollisionHeatmapEntry* collisionHeatmap;
|
|
unsigned int totalGlassInitPieceCount;
|
|
unsigned int totalGlassPieceLimit;
|
|
uintptr_t topDownMapData;
|
|
const char* visionSetName;
|
|
unsigned int checksum;
|
|
};
|
|
|
|
struct __declspec(align(8)) WeaponDef
|
|
{
|
|
const char* szOverlayName;
|
|
XModel* gunXModel;
|
|
XModel* gunXModelLeftHand;
|
|
XModel* gunXModelRightHand;
|
|
XModel* defaultViewModel;
|
|
XModel* defaultWorldModelLeftHand;
|
|
XModel* defaultWorldModelRightHand;
|
|
XModel* worldModel;
|
|
XModel* worldXModelLeftHand;
|
|
XModel* worldXModelRightHand;
|
|
XModel* defaultWorldModel;
|
|
XModel* censorshipWorldModel;
|
|
XModel* censorshipWorldModelLeftHand;
|
|
XModel* censorshipWorldModelRightHand;
|
|
XModel* playerShadowModel;
|
|
XModel* playerShadowModelLeftHand;
|
|
XModel* playerShadowModelRightHand;
|
|
XModel* handXModel;
|
|
WeaponAnimPackage* szXAnims;
|
|
WeaponAnimPackage* szXAnimsRightHanded;
|
|
WeaponAnimPackage* szXAnimsLeftHanded;
|
|
XAnimParts* turretRaiseAnim;
|
|
XAnimParts* turretIdleAnim;
|
|
XAnimParts* turretFireAnim;
|
|
WeaponDamageInfo damageInfo;
|
|
int iFireTime;
|
|
int iFireDelay;
|
|
int iFireTimeAkimbo;
|
|
int iFireDelayAkimbo;
|
|
float sprintOutTimerScale;
|
|
const char* szModeName;
|
|
scr_string_t* notetrackRumbleMapKeys;
|
|
scr_string_t* notetrackRumbleMapValues;
|
|
scr_string_t* notetrackFXMapKeys;
|
|
FxCombinedDef* notetrackFXMapValues;
|
|
scr_string_t* notetrackFXMapTagValues;
|
|
int playerAnimType;
|
|
int scriptedAnimEvent;
|
|
int scriptedAnimType;
|
|
int weapType;
|
|
int weapClass;
|
|
int penetrateType;
|
|
int inventoryType;
|
|
int fireType;
|
|
int turretFireType;
|
|
int burstCount;
|
|
int targetAssistType;
|
|
int targetAssistBehavior;
|
|
float targetAssistRange;
|
|
float targetAssistAngle;
|
|
float targetAssistLosOffsetForward;
|
|
float targetAssistLosOffsetRight;
|
|
float targetAssistLosOffsetUp;
|
|
bool targetAssistOnlyAvailableInAds;
|
|
int reloadType;
|
|
float burstFireCooldown;
|
|
bool burstFireAuto;
|
|
float viewPitchMaxSpeed;
|
|
float viewYawMaxSpeed;
|
|
bool alignBarrelWithTurretBody;
|
|
bool keepOrientationOnExit;
|
|
float kickBackForceMultiplier;
|
|
bool autoAdjust;
|
|
bool networkLODRangeOverride;
|
|
float networkLODRangeOverrideDistance;
|
|
int offhandClass;
|
|
int stance;
|
|
WeaponVFXPackage* vfxPackage;
|
|
WeaponSFXPackage* sfxPackage;
|
|
bool disableBreathOffhand;
|
|
int reticleType;
|
|
int hitmarkerType;
|
|
Material* reticleCenter;
|
|
Material* reticleSide;
|
|
Material* reticleOnePiece;
|
|
int iReticleCenterSize;
|
|
int iReticleSideSize;
|
|
int iReticleMinOfs;
|
|
bool reticleCenterPulse;
|
|
int iReticleShakeDuration;
|
|
int iReticleSettleDuration;
|
|
int iReticleNumBulletsToRapidFire;
|
|
int activeReticleType;
|
|
bool useTurretViewmodelAnims;
|
|
bool useTurret3pIK;
|
|
int turret3pAnimType;
|
|
float turretFireAnimMinTime;
|
|
vec3_t vStandOfs;
|
|
vec3_t vStandOfsRot;
|
|
vec3_t vStandOfsRotPivot;
|
|
vec3_t vStandMove;
|
|
vec3_t vStandRot;
|
|
vec3_t strafeMove;
|
|
vec3_t strafeRot;
|
|
int hipOffsetLerpType;
|
|
vec3_t vDuckedOfs;
|
|
vec3_t vDuckedOfsRot;
|
|
vec3_t vDuckedOfsRotPivot;
|
|
vec3_t vDuckedMove;
|
|
vec3_t vDuckedRot;
|
|
vec3_t vProneOfs;
|
|
vec3_t vProneMove;
|
|
vec3_t vProneRot;
|
|
float adsForwardOffset;
|
|
float adsRoll;
|
|
float fPosMoveRate;
|
|
float fPosProneMoveRate;
|
|
float fStandMoveMinSpeed;
|
|
float fDuckedMoveMinSpeed;
|
|
float fProneMoveMinSpeed;
|
|
float fPosRotRate;
|
|
float fPosProneRotRate;
|
|
float fDuckedOfsRotRate;
|
|
float fStandRotMinSpeed;
|
|
float fDuckedRotMinSpeed;
|
|
float fProneRotMinSpeed;
|
|
float fReticleShakeMagnitude;
|
|
float fReticleRapidFireMultiplier;
|
|
XModel* worldClipModel;
|
|
XModel* rocketModel;
|
|
GfxImage* hudIcon;
|
|
GfxImage* pickupIcon;
|
|
GfxImage* dangerIconImg;
|
|
GfxImage* throwBackIconImg;
|
|
Material* dangerIconMat;
|
|
Material* throwBackIconMat;
|
|
bool hideWarningIcons;
|
|
float warningIconsDelay;
|
|
int ammoCounterClip;
|
|
int iStartAmmo;
|
|
int iPerkStartAmmo;
|
|
int iPerkMaxAmmo;
|
|
const char* szAmmoName;
|
|
int iAmmoIndex;
|
|
int iMaxAmmo;
|
|
int shotCount;
|
|
const char* szSharedAmmoCapName;
|
|
int iSharedAmmoCapIndex;
|
|
int iSharedAmmoCap;
|
|
int iAmmoUsedPerShot;
|
|
bool requireAmmoUsedPerShot;
|
|
bool disableNoAmmoWarning;
|
|
float lowAmmoWarningThreshold;
|
|
int lowAmmoWarningCount;
|
|
int iDamageType;
|
|
int iMeleeDamage;
|
|
int iMeleeCountToFinisher;
|
|
bool hasMeleeFinisher;
|
|
float autoAimRange;
|
|
float aimAssistRange;
|
|
float aimAssistRangeAds;
|
|
float aimAssistPitchSlowdown;
|
|
float aimAssistPitchSlowdownAds;
|
|
float aimAssistYawSlowdown;
|
|
float aimAssistYawSlowdownAds;
|
|
float aimAssistLockonStrength;
|
|
float aimPadding;
|
|
float enemyCrosshairRange;
|
|
float moveSpeedScale;
|
|
float adsMoveSpeedScale;
|
|
float sprintDurationScale;
|
|
float sprintRestoreDelay;
|
|
ADSOverlay overlay;
|
|
int overlayInterface;
|
|
float fAdsBobFactor;
|
|
float fAdsViewBobMult;
|
|
float fAdsGunBobPitchScale;
|
|
float fAdsGunBobYawScale;
|
|
float fAdsGunBobTiltPitchScale;
|
|
float fAdsGunBobTiltYawScale;
|
|
float fAdsGunBobTiltRollScale;
|
|
float fAdsGunBobTiltBulletDirScale;
|
|
float fAdsGunBobTiltOffset;
|
|
float fAdsGunBobCrouchFactor;
|
|
float adsCrouchViewKickFactor;
|
|
float adsCrouchGunKickFactor;
|
|
float adsProneViewKickFactor;
|
|
float adsProneGunKickFactor;
|
|
float fHipSpreadStandMin;
|
|
float fHipSpreadDuckedMin;
|
|
float fHipSpreadProneMin;
|
|
float hipSpreadSprintMin;
|
|
float hipSpreadInAirMin;
|
|
float hipSpreadStandMax;
|
|
float hipSpreadDuckedMax;
|
|
float hipSpreadProneMax;
|
|
float hipSpreadSprintMax;
|
|
float hipSpreadInAirMax;
|
|
float fHipSpreadDecayRate;
|
|
float fHipSpreadFireAdd;
|
|
float fHipSpreadTurnAdd;
|
|
float fHipSpreadMoveAdd;
|
|
float fHipSpreadDuckedDecay;
|
|
float fHipSpreadProneDecay;
|
|
float hipSpreadSprintDecay;
|
|
float hipSpreadInAirDecay;
|
|
float fHipReticleSidePos;
|
|
float fAdsIdleAmount;
|
|
float fHipIdleAmount;
|
|
float adsIdleSpeed;
|
|
float hipIdleSpeed;
|
|
float fIdleCrouchFactor;
|
|
float fIdleProneFactor;
|
|
float fGunMaxPitch;
|
|
float fGunMaxYaw;
|
|
float fViewMaxPitch;
|
|
float fViewMaxYaw;
|
|
float adsIdleLerpStartTime;
|
|
float adsIdleLerpTime;
|
|
bool useUninterruptedAdsIdleMotion;
|
|
bool disableInputDrivenViewReturnDampening;
|
|
float slideSpreadMin;
|
|
float slideSpreadMax;
|
|
float slideSpreadDecayRate;
|
|
float slideSpreadFireAdd;
|
|
float slideSpreadTurnAdd;
|
|
SwaySettings swaySettings;
|
|
float adsFireRateScale;
|
|
float adsDamageRangeScale;
|
|
float adsFireAnimFrac;
|
|
float fireTimerLerpToAdsScale;
|
|
bool alwaysFireAtMaxRangeInAds;
|
|
bool adsAlignEnabled;
|
|
bool disableTagAlignX;
|
|
vec3_t adsAlignOffset;
|
|
int adsAlignOffsetLerpType;
|
|
int adsAlignLerpType;
|
|
float adsMovementAnimLerpStart;
|
|
float adsMovementAnimLerpEnd;
|
|
float dualWieldViewModelOffset;
|
|
float fScopeDriftDelay;
|
|
float fScopeDriftLerpInTime;
|
|
float fScopeDriftSteadyTime;
|
|
float fScopeDriftLerpOutTime;
|
|
float fScopeDriftSteadyFactor;
|
|
float fScopeDriftUnsteadyFactor;
|
|
int killIconRatio;
|
|
int iReloadAmmoAdd;
|
|
int iReloadStartAdd;
|
|
bool reloadTwoRound;
|
|
int ammoDropStockMin;
|
|
int ammoDropClipPercentMin;
|
|
int ammoDropClipPercentMax;
|
|
float cameraShakeScale;
|
|
int cameraShakeDuration;
|
|
float cameraShakeRadius;
|
|
int iExplosionRadius;
|
|
int iExplosionRadiusMin;
|
|
int iExplosionForceRadius;
|
|
int iExplosionInnerDamage;
|
|
int iExplosionOuterDamage;
|
|
float explosionForceScalar;
|
|
float damageConeAngle;
|
|
float bulletExplDmgMultMin;
|
|
float bulletExplDmgMult;
|
|
float bulletExplRadiusMult;
|
|
int iProjectileSpeed;
|
|
int iProjectileSpeedUp;
|
|
int iProjectileSpeedForward;
|
|
int iProjectileActivateDist;
|
|
int iProjectileDetonationRadius;
|
|
float projLifetime;
|
|
float projLifetimeStdDeviation;
|
|
float timeToAccelerate;
|
|
float projectileCurvature;
|
|
XModel* projectileModel;
|
|
int projExplosion;
|
|
FxCombinedDef projExplosionEffect;
|
|
FxCombinedDef projDudEffect;
|
|
FxCombinedDef projTimeoutEffect;
|
|
int iExplosionSteppedRadiusInner;
|
|
int iExplosionSteppedRadiusMid;
|
|
int iExplosionSteppedRadiusOuter;
|
|
int iExplosionSteppedDamageInner;
|
|
int iExplosionSteppedDamageMid;
|
|
int iExplosionSteppedDamageOuter;
|
|
float* parallelBounce;
|
|
float* perpendicularBounce;
|
|
FxCombinedDef vmProjBodyEffect;
|
|
FxCombinedDef projBodyEffect;
|
|
FxCombinedDef projTrailEffect;
|
|
FxCombinedDef projBeaconEffect;
|
|
vec3_t vProjectileColor;
|
|
int guidedMissileType;
|
|
float maxSteeringAccel;
|
|
int projIgnitionDelay;
|
|
FxCombinedDef projIgnitionEffect;
|
|
float fAdsAimPitch;
|
|
float adsInCrosshairAlphaStart;
|
|
float adsInCrosshairAlphaEnd;
|
|
float adsOutCrosshairAlphaStart;
|
|
float adsOutCrosshairAlphaEnd;
|
|
bool adsShouldShowCrosshair;
|
|
float fAdsGunKickPitchMin;
|
|
float fAdsGunKickPitchMax;
|
|
float fAdsGunKickYawMin;
|
|
float fAdsGunKickYawMax;
|
|
float fAdsGunKickMagMin;
|
|
float fAdsGunKickAccel;
|
|
float fAdsGunKickSpeedMax;
|
|
float fAdsGunKickSpeedDecay;
|
|
float fAdsGunKickStaticDecay;
|
|
float fAdsViewKickPitchMin;
|
|
float fAdsViewKickPitchMax;
|
|
float fAdsViewKickYawMin;
|
|
float fAdsViewKickYawMax;
|
|
float fAdsViewKickMagMin;
|
|
float fAdsViewScatterMin;
|
|
float fAdsViewScatterMax;
|
|
float fAdsSpread;
|
|
float fAdsSpreadNVG;
|
|
float adsSpreadStartFrac;
|
|
float adsSpreadEndFrac;
|
|
int iVisibilityAxis;
|
|
float fVisibilityUpOffset;
|
|
float fHipGunKickPitchMin;
|
|
float fHipGunKickPitchMax;
|
|
float fHipGunKickYawMin;
|
|
float fHipGunKickYawMax;
|
|
float fHipGunKickMagMin;
|
|
float fHipGunKickAccel;
|
|
float fHipGunKickSpeedMax;
|
|
float fHipGunKickSpeedDecay;
|
|
float fHipGunKickStaticDecay;
|
|
float fHipViewKickPitchMin;
|
|
float fHipViewKickPitchMax;
|
|
float fHipViewKickYawMin;
|
|
float fHipViewKickYawMax;
|
|
float fHipViewKickMagMin;
|
|
float fHipViewScatterMin;
|
|
float fHipViewScatterMax;
|
|
float multipleReloadClipPercentage;
|
|
float hipStartingGunKickPercent;
|
|
float hipStartingViewKickPercent;
|
|
int adsStartingKickBullets;
|
|
float adsStartingGunKickPercent;
|
|
float adsStartingViewKickPercent;
|
|
float hipEndingGunKickPercent;
|
|
float hipEndingViewKickPercent;
|
|
int adsEndingKickBullets;
|
|
float adsEndingGunKickPercent;
|
|
float adsEndingViewKickPercent;
|
|
float kickAlignedInputScalar;
|
|
float kickOpposedInputScalar;
|
|
float viewKickMaintainFraction;
|
|
float adsGunTiltPitchFactor;
|
|
float adsGunTiltYawFactor;
|
|
float adsGunTiltRollFactor;
|
|
float adsGunTiltOffset;
|
|
float hipGunTiltPitchFactor;
|
|
float hipGunTiltYawFactor;
|
|
float hipGunTiltRollFactor;
|
|
float hipGunTiltOffset;
|
|
bool useNewViewKick;
|
|
bool useNewGunKick;
|
|
bool useAngularViewKick;
|
|
bool useAngularGunKick;
|
|
float hipAngularViewKickDir[6];
|
|
float hipAngularViewKickDev[6];
|
|
float hipAngularViewKickStrengthMin[6];
|
|
float hipAngularViewKickStrengthMax[6];
|
|
float hipAngularViewKickPitchScale[6];
|
|
float adsAngularViewKickDir[6];
|
|
float adsAngularViewKickDev[6];
|
|
float adsAngularViewKickStrengthMin[6];
|
|
float adsAngularViewKickStrengthMax[6];
|
|
float adsAngularViewKickPitchScale[6];
|
|
int adsAngularViewKickBullet[6];
|
|
bool adsAngularViewKickUseSet[6];
|
|
float hipAngularGunKickDir[6];
|
|
float hipAngularGunKickDev[6];
|
|
float hipAngularGunKickStrengthMin[6];
|
|
float hipAngularGunKickStrengthMax[6];
|
|
float hipAngularGunKickPitchScale[6];
|
|
float adsAngularGunKickDir[6];
|
|
float adsAngularGunKickDev[6];
|
|
float adsAngularGunKickStrengthMin[6];
|
|
float adsAngularGunKickStrengthMax[6];
|
|
float adsAngularGunKickPitchScale[6];
|
|
int adsAngularGunKickBullet[6];
|
|
bool adsAngularGunKickUseSet[6];
|
|
float hipViewKickReturnAccelScale;
|
|
float adsViewKickReturnAccelScale;
|
|
float hipViewKickReturnSpeedCurveScale;
|
|
float adsViewKickReturnSpeedCurveScale;
|
|
float hipGunKickReturnAccelScale;
|
|
float adsGunKickReturnAccelScale;
|
|
float hipGunKickReturnSpeedCurveScale;
|
|
float adsGunKickReturnSpeedCurveScale;
|
|
float hipSpreadStandMoveMax;
|
|
float hipSpreadDuckedMoveMax;
|
|
float hipSpreadProneMoveMax;
|
|
float hipSpreadSprintMoveMax;
|
|
float hipSpreadInAirMoveMax;
|
|
float slideSpreadMoveMax;
|
|
WeaponOffsetCurveDescription weaponOffsetCurveHoldFireSlow;
|
|
WeaponOffsetCurveDescription weaponOffsetCurveHoldFireFast;
|
|
WeaponOffsetCurveDescription weaponOffsetCurveAds;
|
|
WeaponOffsetCurveDescription weaponOffsetCurveAlwaysOn;
|
|
WeaponOffsetCurveDescription weaponOffsetCurveKick;
|
|
WeaponOffsetCurveDescription weaponOffsetCurveSnapDecay;
|
|
int numWeaponOffsetPatterns;
|
|
WeaponOffsetPatternDescription* weaponOffsetPatterns;
|
|
int numWeaponOffsetPatternsKickOrSnapDecay;
|
|
WeaponOffsetPatternDescription** weaponOffsetPatternsKickOrSnapDecay;
|
|
float fightDist;
|
|
float maxDist;
|
|
const char* accuracyGraphName[2];
|
|
vec2_t* originalAccuracyGraphKnots[2];
|
|
unsigned __int16 originalAccuracyGraphKnotCount[2];
|
|
int iPositionReloadTransTime;
|
|
float leftArc;
|
|
float rightArc;
|
|
float topArc;
|
|
float bottomArc;
|
|
float visualPitchLimitTop;
|
|
float visualPitchLimitBottom;
|
|
bool softLeftRightArc;
|
|
float accuracy;
|
|
float aiSpread;
|
|
float playerSpread;
|
|
float minTurnSpeed[2];
|
|
float maxTurnSpeed[2];
|
|
float pitchConvergenceTime;
|
|
float yawConvergenceTime;
|
|
float suppressTime;
|
|
float suppressTimeTargetKilled;
|
|
float aiReturnToDefaultSpeed[2];
|
|
float maxRange;
|
|
float fAnimHorRotateInc;
|
|
float fPlayerPositionDist;
|
|
const char* szUseHintString;
|
|
const char* dropHintString;
|
|
unsigned int iUseHintStringIndex;
|
|
unsigned int dropHintStringIndex;
|
|
float horizViewJitter;
|
|
float vertViewJitter;
|
|
bool enableViewBounceFire;
|
|
float viewBounceFireDecay;
|
|
float viewBounceFireFrequency;
|
|
float viewBounceFirePitchScale;
|
|
float viewBounceFireRollScale;
|
|
float scanSpeed;
|
|
float scanAccel;
|
|
int scanPauseTime;
|
|
const char* szScript;
|
|
float adsSpeedMs[2];
|
|
float adsAccelSec[2];
|
|
bool deferDamageToParentVehicle;
|
|
bool useSteppedExplosionDamage;
|
|
float destabilizationRateTime;
|
|
float destabilizationCurvatureMax;
|
|
int destabilizeDistance;
|
|
float robotechMaxPitch;
|
|
float robotechMaxYaw;
|
|
float robotechFrequency;
|
|
float robotechVariancePitch;
|
|
float robotechVarianceYaw;
|
|
float robotechVarianceFrequency;
|
|
float* locationDamageMultipliers;
|
|
unsigned __int8* hitLocPriorityMap;
|
|
float unittypeMultipliers[7];
|
|
RumbleInfo* fireRumble;
|
|
RumbleInfo* meleeImpactRumble;
|
|
float heatAccumulationPerShot;
|
|
float heatDissipationPerSecond;
|
|
float heatSmokeStartThreshold;
|
|
float heatSmokeStopThreshold;
|
|
bool heatIsOpenBolt;
|
|
int tracerStyle;
|
|
TracerDef* tracerType;
|
|
TracerDef* overchargeTracerType;
|
|
LaserDef* laserTypeViewModel;
|
|
LaserDef* laserTypeViewModelAlt;
|
|
LaserDef* laserTypeFriendly;
|
|
LaserDef* laserTypeEnemy;
|
|
bool turretADSEnabled;
|
|
float turretADSTime;
|
|
float turretFov;
|
|
float turretFovADS;
|
|
float turretScopeZoomRate;
|
|
float turretScopeZoomMin;
|
|
float turretScopeZoomMax;
|
|
float turretOverheatPenalty;
|
|
SndAliasLookup turretOverheatSound;
|
|
FxCombinedDef turretOverheatEffect;
|
|
RumbleInfo* turretBarrelSpinRumble;
|
|
float turretBarrelSpinSpeed;
|
|
float turretBarrelSpinUpTime;
|
|
float turretBarrelSpinDownTime;
|
|
SndAliasLookup turretBarrelSpinMaxSnd;
|
|
SndAliasLookup turretBarrelSpinUpSnd[4];
|
|
SndAliasLookup turretBarrelSpinDownSnd[4];
|
|
SndAliasLookup missileConeSoundAlias;
|
|
SndAliasLookup missileConeSoundAliasAtBase;
|
|
float missileConeSoundRadiusAtTop;
|
|
float missileConeSoundRadiusAtBase;
|
|
float missileConeSoundHeight;
|
|
float missileConeSoundOriginOffset;
|
|
float missileConeSoundVolumescaleAtCore;
|
|
float missileConeSoundVolumescaleAtEdge;
|
|
float missileConeSoundVolumescaleCoreSize;
|
|
float missileConeSoundPitchAtTop;
|
|
float missileConeSoundPitchAtBottom;
|
|
float missileConeSoundPitchTopSize;
|
|
float missileConeSoundPitchBottomSize;
|
|
float missileConeSoundCrossfadeTopSize;
|
|
float missileConeSoundCrossfadeBottomSize;
|
|
bool meleeOverrideValues;
|
|
float aim_automelee_lerp;
|
|
float aim_automelee_region_height;
|
|
float aim_automelee_region_width;
|
|
float aim_automelee_maxPitchMovement;
|
|
float aim_automelee_maxYawMovement;
|
|
float player_meleeHeight;
|
|
float player_meleeWidth;
|
|
float playerMeleeRangeStanding;
|
|
float playerMeleeRangeCrouched;
|
|
float playerMeleeRangeProne;
|
|
float playerMeleeRangeChargeStanding;
|
|
float playerMeleeRangeChargeCrouched;
|
|
float playerMeleeChargeHeightTolerance;
|
|
bool shieldAllowFiring;
|
|
int shieldMaxSpeed;
|
|
bool shieldAlwaysDisplay;
|
|
Gesture* shieldDeployGesture;
|
|
Gesture* shieldFireWeapGesture;
|
|
Gesture* shieldDeployWhileFiring;
|
|
Gesture* shieldRetractWhileFiring;
|
|
Gesture* shieldBashGesture;
|
|
FxCombinedDef shieldMeleeFx;
|
|
float shieldMeleeFxDelay;
|
|
float HitEarthquakeScale;
|
|
float HitEarthquakeDuration;
|
|
float HitEarthquakeRadius;
|
|
RumbleInfo* shieldHitRumble;
|
|
float MissEarthquakeScale;
|
|
float MissEarthquakeDuration;
|
|
float MissEarthquakeRadius;
|
|
RumbleInfo* shieldMissRumble;
|
|
int shieldDeployButton;
|
|
bool shieldUsesEnergy;
|
|
float shieldMaxEnergy;
|
|
float shieldConsumptionRate;
|
|
float shieldMeleeEnergyCost;
|
|
float shieldMeleeHitEnergyCost;
|
|
float reactiveMotionRadiusScale;
|
|
float reactiveMotionFrequencyScale;
|
|
float reactiveMotionAmplitudeScale;
|
|
float reactiveMotionFalloff;
|
|
float reactiveMotionLifetime;
|
|
unsigned __int8 transientBaseViewFlags;
|
|
unsigned __int8 transientBaseWorldFlags;
|
|
bool hasAnyTransientModels;
|
|
bool blendFireAnimations;
|
|
bool sharedAmmo;
|
|
bool lockonSupported;
|
|
bool requireLockonToFire;
|
|
bool isAirburstWeapon;
|
|
bool bigExplosion;
|
|
bool noAdsWhenMagEmpty;
|
|
bool avoidDropCleanup;
|
|
bool allowGrenadeSwitching;
|
|
bool inheritsPerks;
|
|
bool forceUse;
|
|
bool ladderWeapon;
|
|
bool executionVictimHiddenWeapon;
|
|
bool crosshairColorChange;
|
|
bool bRifleBullet;
|
|
bool bEnergyBullet;
|
|
bool bIncendiaryBullet;
|
|
bool armorPiercing;
|
|
bool impaling;
|
|
bool bBoltAction;
|
|
bool aimDownSight;
|
|
bool canHoldBreath;
|
|
bool meleeOnly;
|
|
bool supportsAlternateMelee;
|
|
bool bRechamberWhileAds;
|
|
bool reloadWhileAds;
|
|
bool bBulletExplosiveDamage;
|
|
bool bCookOffHold;
|
|
bool overCookIsNotLethal;
|
|
bool reticleSpin45;
|
|
bool bClipOnly;
|
|
bool bDoesNotConsumeAmmo;
|
|
bool bRemoveWeaponOnEmpty;
|
|
bool noAmmoPickup;
|
|
bool adsFireOnly;
|
|
bool cancelAutoHolsterWhenEmpty;
|
|
bool disableSwitchToWhenEmpty;
|
|
bool suppressAmmoPrimaryDisplay;
|
|
bool suppressAmmoReserveDisplay;
|
|
LaserSettings laserSettings;
|
|
bool markableViewmodel;
|
|
bool isPredictedProjectile;
|
|
int clientTrajectoryBlendOutTime;
|
|
int serverTrajectoryBlendInTime;
|
|
int dualWieldType;
|
|
bool flipKillIcon;
|
|
bool bNoPartialReload;
|
|
bool reloadDisabled;
|
|
bool blocksProne;
|
|
bool silenced;
|
|
bool doNotSuppressAI;
|
|
bool isRollingGrenade;
|
|
bool dropGrenadeHeldOnDeath;
|
|
bool projExplosionEffectForceNormalUp;
|
|
bool projExplosionEffectInheritParentDirection;
|
|
bool bProjImpactExplode;
|
|
bool spawnProjAtMuzzle;
|
|
bool correctBulletTrajectory;
|
|
float maxCorrectionAngle;
|
|
bool disableProjectileCrumpleCheck;
|
|
bool bProjTrajectoryEvents;
|
|
bool bProjWhizByEnabled;
|
|
bool stickToPlayers;
|
|
bool stickToVehicles;
|
|
bool stickToTurrets;
|
|
bool stickToNonStick;
|
|
bool projEnableMissileStickiness;
|
|
bool enableMissileRicochet;
|
|
bool thrownSideways;
|
|
bool disableFiring;
|
|
bool firesOnWeaponSwitch;
|
|
bool disableHolding;
|
|
bool timedDetonation;
|
|
float missileRicochetMinAngleOfIncidence;
|
|
float missileCrumpleMinSpeed;
|
|
int detonateType;
|
|
XModel* detonatorWorldModel;
|
|
int explosiveDamageDelay;
|
|
int fuseTime;
|
|
int aiFuseTime;
|
|
int maxHoldTime;
|
|
GrenadeRotationParams rotationParams;
|
|
bool holdButtonToThrow;
|
|
bool autoHold;
|
|
bool infiniteHold;
|
|
bool freezeMovementWhenFiring;
|
|
bool offhandAllowsSprint;
|
|
bool thermalScope;
|
|
bool thermalToggle;
|
|
bool outlineEnemies;
|
|
bool outlineDepthTest;
|
|
bool outlineFill;
|
|
float enemyOutlineR;
|
|
float enemyOutlineG;
|
|
float enemyOutlineB;
|
|
float enemyOutlineA;
|
|
float allyOutlineR;
|
|
float allyOutlineG;
|
|
float allyOutlineB;
|
|
float allyOutlineA;
|
|
bool depthScan;
|
|
float depthScanThickness;
|
|
float depthScanR;
|
|
float depthScanG;
|
|
float depthScanB;
|
|
float depthScanA;
|
|
float depthScanOutlineThickness;
|
|
float depthScanOutlineR;
|
|
float depthScanOutlineG;
|
|
float depthScanOutlineB;
|
|
float depthScanOutlineA;
|
|
bool depthScanOverlay;
|
|
float depthScanOverlayStrength;
|
|
float depthScanOverlayXTiles;
|
|
float depthScanOverlayYTiles;
|
|
float depthScanOverlayXScroll;
|
|
float depthScanOverlayYScroll;
|
|
float blurSceneAdsInFraction;
|
|
float blurSceneAdsOutFraction;
|
|
bool altModeSameWeapon;
|
|
bool playAltGesturesForOffhandWeapons;
|
|
bool turretBarrelSpinEnabled;
|
|
bool missileConeSoundEnabled;
|
|
bool missileConeSoundPitchshiftEnabled;
|
|
bool missileConeSoundCrossfadeEnabled;
|
|
bool offhandHoldIsCancelable;
|
|
bool doNotAllowAttachmentsToOverrideSpread;
|
|
bool useScopeDrift;
|
|
bool alwaysShatterGlassOnImpact;
|
|
bool jumpSpread;
|
|
bool noFullViewmodelAnimations;
|
|
float killcamOffset;
|
|
bool useDualFOV;
|
|
bool showViewModelInDualFOV;
|
|
bool syncedFOVInDualFOV;
|
|
bool disableDrop;
|
|
bool preferredDrop;
|
|
Gesture* gestureAnimation;
|
|
float gestureFireStateTime;
|
|
Gesture* gesturePullback;
|
|
Gesture* gesturePullbackAlt;
|
|
float minPullbackTime;
|
|
float minPullbackToThrowBlendTime;
|
|
float maxPullbackToThrowBlendTime;
|
|
Gesture* gestureThrow;
|
|
Gesture* gestureThrowAlt;
|
|
float gestureFireTime;
|
|
Gesture* gestureDetonate;
|
|
Gesture* gestureDetonateAlt;
|
|
float gestureDetonationTime;
|
|
bool gesturesDisablePrimary;
|
|
FxCombinedDef cameraFireEffect;
|
|
float cameraFireEffectDurationSec;
|
|
float changedFireTime;
|
|
float changedFireTimeAkimbo;
|
|
int changedFireTimeNumBullets;
|
|
int chargeType;
|
|
float chargeGain;
|
|
float chargeCostPerShot;
|
|
float chargeLossWhenIdle;
|
|
float chargeEmptyCooldown;
|
|
float chargeFireAtMaxDamageMultiplier;
|
|
int chargeMeterEffectBoneCount;
|
|
FxCombinedDef chargeMeterEffect;
|
|
SndAliasLookup chargeUpSound;
|
|
SndAliasLookup chargeDownSound;
|
|
SndAliasLookup chargeUpSoundPlayer;
|
|
SndAliasLookup chargeDownSoundPlayer;
|
|
SndAliasLookup chargeDownToUpSound;
|
|
SndAliasLookup chargeDownToUpSoundPlayer;
|
|
SndAliasLookup chargeUpToDownSound;
|
|
SndAliasLookup chargeUpToDownSoundPlayer;
|
|
SndAliasLookup chargeMaxSound;
|
|
SndAliasLookup chargeMaxSoundPlayer;
|
|
bool chargeHudReveal;
|
|
RumbleInfo* chargeRumble;
|
|
scr_string_t stowTag;
|
|
XModel* stowOffsetModel;
|
|
scr_string_t stowOffsetAttachTag;
|
|
int slot;
|
|
float maxTargetAngle;
|
|
bool spaceshipSecondaryWeapon;
|
|
float impulseFieldRadius;
|
|
float impulseFieldInitialSpeed;
|
|
float impulseFieldMaxSpeed;
|
|
float impulseFieldAcceleration;
|
|
float impulseFieldInAirImpulseMultiplier;
|
|
float impulseFieldInAirImpulseMultiplierInterpTime;
|
|
float impulseFieldSlideMultiplier;
|
|
float impulseFieldSlideMultiplierInterpTime;
|
|
bool impulseFieldIsPush;
|
|
bool impulseFieldAffectsFriendlies;
|
|
bool impulseFieldAffectsSelf;
|
|
bool impulseFieldAffectsProne;
|
|
bool regenerationEnabled;
|
|
int regenerationTimeMs;
|
|
int regenerationAddTimeMs;
|
|
int regenerationAmount;
|
|
bool regenerationConsumeStock;
|
|
bool regenerationDisableWhileFiring;
|
|
int deployType;
|
|
bool deployRequireOnWalkableSurface;
|
|
bool deployRequireOnNavmesh;
|
|
bool deployRequireSkyAbove;
|
|
bool deployRequireNoOverhang;
|
|
bool deployAlwaysUpright;
|
|
bool deployEdgeSnap;
|
|
float deployCylinderRadius;
|
|
float deployCylinderHeight;
|
|
float deployMaxDistance;
|
|
float deployMaxHeightAboveEye;
|
|
float deployEffectHeightOffset;
|
|
float deployMaxSlope;
|
|
FxCombinedDef deployEffect;
|
|
int deployValidGroupId;
|
|
int deployIndoorGroupId;
|
|
int deployInvalidGroupId;
|
|
int deployOutOfRangeGroupId;
|
|
int numAnimOverrides;
|
|
AnimOverride* animOverrides;
|
|
CarryAnimOverride carryAnimOverrides[5];
|
|
int numSfxOverrides;
|
|
SFXOverride* sfxOverrides;
|
|
int numVfxOverrides;
|
|
VFXOverride* vfxOverrides;
|
|
float reactiveEmitterDelay;
|
|
float grenadeDangerIconDistance;
|
|
float bulletDirGunAngleModifierIdleHip;
|
|
float bulletDirGunAngleModifierIdleAds;
|
|
float bulletDirGunAngleModifierGunKickHip;
|
|
float bulletDirGunAngleModifierGunKickAds;
|
|
float bulletDirGunAngleModifierGunTiltHip;
|
|
float bulletDirGunAngleModifierGunTiltAds;
|
|
float viewClampPitchCatchUpTimeSec;
|
|
float viewClampYawCatchUpTimeSec;
|
|
bool mountTopEnable;
|
|
bool mountTopYawClamp;
|
|
float mountTopYawMax;
|
|
float mountTopGunKickScale;
|
|
float mountTopGunCenterScale;
|
|
float mountTopViewKickScale;
|
|
float mountTopViewCenterScale;
|
|
float mountTopGunIdleMotionScale;
|
|
float mountTopViewIdleMotionScale;
|
|
int mountTopEnterDurationMs;
|
|
int mountTopExitDurationMs;
|
|
float mountTopEdgeToEyeDistanceForward;
|
|
float mountTopEdgeToEyeDistanceAbove;
|
|
bool mountSideEnable;
|
|
bool mountSideTransitionEnable;
|
|
float mountSideRoll;
|
|
float mountSideRollStartFrac;
|
|
float mountSideRollEndFrac;
|
|
float mountSideGunKickScale;
|
|
float mountSideGunCenterScale;
|
|
float mountSideViewKickScale;
|
|
float mountSideViewCenterScale;
|
|
float mountSideGunIdleMotionScale;
|
|
float mountSideViewIdleMotionScale;
|
|
int mountSideEnterDurationMs;
|
|
int mountSideExitDurationMs;
|
|
float mountSideEdgeToEyeDistanceForward;
|
|
float mountSideEdgeToEyeDistanceAbove;
|
|
float mountViewmodelOffset;
|
|
float mountFOVScale;
|
|
RumbleInfo* mountRumble;
|
|
WeaponOffsetPatternScaleInfo mountWeaponOffsetPatternScaleInfo;
|
|
float adsFireMotionBlur;
|
|
int adsFireMotionBlurDurationMs;
|
|
float adsFireMotionBlurDecayExponent;
|
|
float hipFireMotionBlur;
|
|
int hipFireMotionBlurDurationMs;
|
|
float hipFireMotionBlurDecayExponent;
|
|
float adsCameraShakeRotationScale;
|
|
float adsCameraShakeTranslationScale;
|
|
AdvancedIdleSettings advancedIdleSettings;
|
|
WeaponOffsetPatternScaleInfo crouchedWeaponOffsetPatternScaleInfo;
|
|
WeaponOffsetPatternScaleInfo proneWeaponOffsetPatternScaleInfo;
|
|
BallisticInfo ballisticInfo;
|
|
WeaponEntityNotify* notifyTypes[2];
|
|
float dlcFloat[6];
|
|
bool dlcBool[3];
|
|
bool enableWeaponInspect;
|
|
bool stowedOcclusionTestEnabled;
|
|
bool ignoreMinTracerSpawnDistance;
|
|
bool tracerOverrideEnabled;
|
|
bool boltActionReloadIncludesRechamber;
|
|
};
|
|
|
|
|
|
struct WeaponCompleteDef
|
|
{
|
|
const char* szInternalName;
|
|
WeaponDef* weapDef;
|
|
const char* szDisplayName;
|
|
const char* szLootTable;
|
|
scr_string_t* hideTags;
|
|
AttachmentList attachments[14];
|
|
unsigned int numLootVariants;
|
|
unsigned int numNotetrackSoundMappings;
|
|
scr_string_t* notetrackSoundMapKeys;
|
|
scr_string_t* notetrackSoundMapValues;
|
|
unsigned int numNotetrackOverrides;
|
|
void* /*NoteTrackToSoundEntry*/ notetrackOverrides;
|
|
unsigned int numNotetrackSuitEntries;
|
|
void* /*NoteTrackToSuitSoundEntry*/ notetrackSuitEntries;
|
|
ZoomSettings zoomSettings;
|
|
int iAdsTransInTime;
|
|
int iAdsTransOutTime;
|
|
int iAdsTransInToOutTime;
|
|
int iAdsTransOutToInTime;
|
|
int iClipSize;
|
|
int vfxImpactType;
|
|
float penetrateMultiplier;
|
|
float fAdsViewKickCenterSpeed;
|
|
float fHipViewKickCenterSpeed;
|
|
Material* killIconMat;
|
|
Material* dpadIconMat;
|
|
Material* dpadIconInactiveMat;
|
|
GfxImage* killIconImg;
|
|
GfxImage* dpadIconImg;
|
|
GfxImage* dpadIconInactiveImg;
|
|
int ammoDropStockMax;
|
|
bool useSceneDof;
|
|
float adsDofPhysicalFstop;
|
|
float adsDofPhysicalFocusDistance;
|
|
bool adsDofPhysicalFocalTag;
|
|
float adsDofPhysicalReloadFstop;
|
|
float adsDofPhysicalReloadFocusDistance;
|
|
unsigned __int16 accuracyGraphKnotCount[2];
|
|
vec2_t* accuracyGraphKnots[2];
|
|
bool enhanced;
|
|
bool dpadIconShowsAmmo;
|
|
bool luiWeaponInfoWidgetUsesScopeStencil;
|
|
const char* szAltModeInactiveName;
|
|
const char* dynamicIconAnimationName;
|
|
bool isUsingDynamicIcon;
|
|
const char* szLUIWeaponInfoWidgetName;
|
|
const char* szLUIWeaponInfoWidgetTag;
|
|
const char* szLUICrosshairWidget;
|
|
};
|
|
|
|
union XAssetHeader
|
|
{
|
|
//PhysicsLibrary* physicsLibrary;
|
|
//PhysicsSFXEventAsset* physicsSFXEventAsset;
|
|
//PhysicsVFXEventAsset* physicsVFXEventAsset;
|
|
PhysicsAsset* physicsAsset;
|
|
//PhysicsFXPipeline* physicsFXPipeline;
|
|
//PhysicsFXShape* physicsFXShape;
|
|
//PhysicsDebugData* physicsDebugData;
|
|
//XAnimParts* parts;
|
|
//XModelSurfs* modelSurfs;
|
|
XModel* model;
|
|
//MayhemData* mayhem;
|
|
Material* material;
|
|
//ComputeShader* computeShader;
|
|
//MaterialSerializedShader* serializedShader;
|
|
//MaterialTechniqueSet* techniqueSet;
|
|
GfxImage* image;
|
|
//SndGlobals* soundGlobals;
|
|
//SndBankResident* soundBankResident;
|
|
//SndBankTransient* soundBankTransient;
|
|
clipMap_t* clipMap;
|
|
//ComWorld* comWorld;
|
|
//GlassWorld* glassWorld;
|
|
//PathData* pathData;
|
|
//NavMeshData* navMeshData;
|
|
//TacticalGraphData* tacGraphData;
|
|
MapEnts* mapEnts;
|
|
//FxWorld* fxWorld;
|
|
//GfxWorld* gfxWorld;
|
|
//GfxWorldTransientZone* gfxWorldTransientZone;
|
|
//GfxIESProfile* iesProfile;
|
|
//GfxLightDef* lightDef;
|
|
//GfxGradingClut* gradingClut;
|
|
//GfxFogSpline* fogSpline;
|
|
//AnimationClass* animClass;
|
|
//PlayerAnimScript* playerAnim;
|
|
Gesture* gesture;
|
|
LocalizeEntry* localize;
|
|
//WeaponAttachment* attachment;
|
|
WeaponCompleteDef* weapon;
|
|
//ParticleSystemDef* vfx;
|
|
//FxImpactTable* impactFx;
|
|
SurfaceFxTable* surfaceFx;
|
|
RawFile* rawfile;
|
|
ScriptFile* scriptfile;
|
|
ScriptDebugData* scriptDebugData;
|
|
StringTable* stringTable;
|
|
LeaderboardDef* leaderboardDef;
|
|
VirtualLeaderboardDef* virtualLeaderboardDef;
|
|
DDLFile* ddlFile;
|
|
TracerDef* tracerDef;
|
|
VehicleDef* vehDef;
|
|
AddonMapEnts* addonMapEnts;
|
|
NetConstStrings* netConstStrings;
|
|
LuaFile* luaFile;
|
|
ScriptableDef* scriptable;
|
|
EquipmentSoundTable* equipSndTable;
|
|
VectorField* vectorField;
|
|
FxParticleSimAnimation* particleSimAnimation;
|
|
StreamingInfo* streamingInfo;
|
|
LaserDef* laserDef;
|
|
TTFDef* ttfDef;
|
|
SuitDef* suitDef;
|
|
SuitAnimPackage* suitAnimPackage;
|
|
CameraDef* cameraDef;
|
|
HudOutlineDef* hudOutlineDef;
|
|
SpaceshipTargetDef* spaceshipTargetDef;
|
|
RumbleInfo* rumble;
|
|
RumbleGraph* rumbleGraph;
|
|
//WeaponAnimPackage* weaponAnimPackage;
|
|
//WeaponSFXPackage* weaponSFXPackage;
|
|
//WeaponVFXPackage* weaponVFXPackage;
|
|
//FootstepVFX* footstepVFX;
|
|
//BehaviorTree* behaviorTree;
|
|
//Animset* animset;
|
|
//ASM* asmAsset;
|
|
//XAnimProceduralBones* proceduralBones;
|
|
//XAnimDynamicBones* dynamicBones;
|
|
//ReticleDef* reticleDef;
|
|
//XAnimCurve* xanimCurve;
|
|
//CoverSelector* coverSelector;
|
|
//EnemySelector* enemySelector;
|
|
//ClientCharacter* clientCharacter;
|
|
//ClothAsset* clothAsset;
|
|
//CinematicMotionDef* cinematicMotion;
|
|
//AccessoryDef* accessory;
|
|
//LocDmgTable* locDmgTable;
|
|
//BulletPenetration* bulletPenetration;
|
|
//ScriptBundle* scriptBundle;
|
|
//BlendSpace2DDef* blendSpace2DDef;
|
|
//XCam* xcam;
|
|
//Camo* camo;
|
|
//XCompositeModelDef* compositeModel;
|
|
//XModelDetailCollision* modelDetailCollision;
|
|
//StreamKey* streamKey;
|
|
//StreamTreeOverride* streamTreeOverride;
|
|
//KeyValuePairs* keyValuePairs;
|
|
//StTerrain* stTerrain;
|
|
//NativeScriptPatchFile* nativeScriptPatch;
|
|
//CollisionTile* collisionTile;
|
|
//ExecutionDef* executionDef;
|
|
//CarryObjectDef* carryObjectDef;
|
|
//SoundBankListDef* soundBankListDef;
|
|
//GfxDecalVolumeMaterial* decalVolumeMaterial;
|
|
//GfxDecalVolumeMask* decalVolumeMask;
|
|
//DynEntityList* dynEntityList;
|
|
void* data;
|
|
//FxWorldTransientZone* fxWorldTransientZone;
|
|
//DLogSchema* dlogSchema;
|
|
//MapEdgeList* mapEdgeList;
|
|
};
|
|
|
|
enum XAssetType
|
|
{
|
|
ASSET_TYPE_PHYSICSLIBRARY = 0x0,
|
|
ASSET_TYPE_PHYSICSSFXEVENTASSET = 0x1,
|
|
ASSET_TYPE_PHYSICSVFXEVENTASSET = 0x2,
|
|
ASSET_TYPE_PHYSICSASSET = 0x3,
|
|
ASSET_TYPE_PHYSICSFXPIPELINE = 0x4,
|
|
ASSET_TYPE_PHYSICSFXSHAPE = 0x5,
|
|
ASSET_TYPE_PHYSICSDEBUGDATA = 0x6,
|
|
ASSET_TYPE_XANIM = 0x7,
|
|
ASSET_TYPE_XMODELSURFS = 0x8,
|
|
ASSET_TYPE_XMODEL = 0x9,
|
|
ASSET_TYPE_MAYHEM = 0xA,
|
|
ASSET_TYPE_MATERIAL = 0xB,
|
|
ASSET_TYPE_COMPUTESHADER = 0xC,
|
|
ASSET_TYPE_LIBSHADER = 0xD,
|
|
ASSET_TYPE_VERTEXSHADER = 0xE,
|
|
ASSET_TYPE_HULLSHADER = 0xF,
|
|
ASSET_TYPE_DOMAINSHADER = 0x10,
|
|
ASSET_TYPE_PIXELSHADER = 0x11,
|
|
ASSET_TYPE_TECHSET = 0x12,
|
|
ASSET_TYPE_IMAGE = 0x13,
|
|
ASSET_TYPE_SOUNDGLOBALS = 0x14,
|
|
ASSET_TYPE_SOUNDBANK = 0x15,
|
|
ASSET_TYPE_SOUNDBANKTRANSIENT = 0x16,
|
|
ASSET_TYPE_COL_MAP = 0x17,
|
|
ASSET_TYPE_COM_MAP = 0x18,
|
|
ASSET_TYPE_GLASS_MAP = 0x19,
|
|
ASSET_TYPE_AIPATHS = 0x1A,
|
|
ASSET_TYPE_NAVMESH = 0x1B,
|
|
ASSET_TYPE_TACGRAPH = 0x1C,
|
|
ASSET_TYPE_MAP_ENTS = 0x1D,
|
|
ASSET_TYPE_FX_MAP = 0x1E,
|
|
ASSET_TYPE_GFX_MAP = 0x1F,
|
|
ASSET_TYPE_GFX_MAP_TRZONE = 0x20,
|
|
ASSET_TYPE_IESPROFILE = 0x21,
|
|
ASSET_TYPE_LIGHTDEF = 0x22,
|
|
ASSET_TYPE_GRADINGCLUT = 0x23,
|
|
ASSET_TYPE_UI_MAP = 0x24,
|
|
ASSET_TYPE_FOGSPLINE = 0x25,
|
|
ASSET_TYPE_ANIMCLASS = 0x26,
|
|
ASSET_TYPE_PLAYERANIM = 0x27,
|
|
ASSET_TYPE_GESTURE = 0x28,
|
|
ASSET_TYPE_LOCALIZE = 0x29,
|
|
ASSET_TYPE_ATTACHMENT = 0x2A,
|
|
ASSET_TYPE_WEAPON = 0x2B,
|
|
ASSET_TYPE_VFX = 0x2C,
|
|
ASSET_TYPE_IMPACTFX = 0x2D,
|
|
ASSET_TYPE_SURFACEFX = 0x2E,
|
|
ASSET_TYPE_AITYPE = 0x2F,
|
|
ASSET_TYPE_MPTYPE = 0x30,
|
|
ASSET_TYPE_CHARACTER = 0x31,
|
|
ASSET_TYPE_XMODELALIAS = 0x32,
|
|
ASSET_TYPE_RAWFILE = 0x33,
|
|
ASSET_TYPE_SCRIPTFILE = 0x34,
|
|
ASSET_TYPE_SCRIPTDEBUGDATA = 0x35,
|
|
ASSET_TYPE_STRINGTABLE = 0x36,
|
|
ASSET_TYPE_LEADERBOARDDEF = 0x37,
|
|
ASSET_TYPE_VIRTUALLEADERBOARDDEF = 0x38,
|
|
ASSET_TYPE_DDL = 0x39,
|
|
ASSET_TYPE_TRACER = 0x3A,
|
|
ASSET_TYPE_VEHICLE = 0x3B,
|
|
ASSET_TYPE_ADDON_MAP_ENTS = 0x3C,
|
|
ASSET_TYPE_NETCONSTSTRINGS = 0x3D,
|
|
ASSET_TYPE_LUAFILE = 0x3E,
|
|
ASSET_TYPE_SCRIPTABLE = 0x3F,
|
|
ASSET_TYPE_EQUIPSNDTABLE = 0x40,
|
|
ASSET_TYPE_VECTORFIELD = 0x41,
|
|
ASSET_TYPE_PARTICLESIMANIMATION = 0x42,
|
|
ASSET_TYPE_STREAMINGINFO = 0x43,
|
|
ASSET_TYPE_LASER = 0x44,
|
|
ASSET_TYPE_TTF = 0x45,
|
|
ASSET_TYPE_SUIT = 0x46,
|
|
ASSET_TYPE_SUITANIMPACKAGE = 0x47,
|
|
ASSET_TYPE_CAMERA = 0x48,
|
|
ASSET_TYPE_HUDOUTLINE = 0x49,
|
|
ASSET_TYPE_SPACESHIPTARGET = 0x4A,
|
|
ASSET_TYPE_RUMBLE = 0x4B,
|
|
ASSET_TYPE_RUMBLEGRAPH = 0x4C,
|
|
ASSET_TYPE_ANIMPKG = 0x4D,
|
|
ASSET_TYPE_SFXPKG = 0x4E,
|
|
ASSET_TYPE_VFXPKG = 0x4F,
|
|
ASSET_TYPE_FOOTSTEPVFX = 0x50,
|
|
ASSET_TYPE_BEHAVIORTREE = 0x51,
|
|
ASSET_TYPE_AIANIMSET = 0x52,
|
|
ASSET_TYPE_AIASM = 0x53,
|
|
ASSET_TYPE_PROCEDURALBONES = 0x54,
|
|
ASSET_TYPE_DYNAMICBONES = 0x55,
|
|
ASSET_TYPE_RETICLE = 0x56,
|
|
ASSET_TYPE_XANIMCURVE = 0x57,
|
|
ASSET_TYPE_COVERSELECTOR = 0x58,
|
|
ASSET_TYPE_ENEMYSELECTOR = 0x59,
|
|
ASSET_TYPE_CLIENTCHARACTER = 0x5A,
|
|
ASSET_TYPE_CLOTHASSET = 0x5B,
|
|
ASSET_TYPE_CINEMATICMOTION = 0x5C,
|
|
ASSET_TYPE_ACCESSORY = 0x5D,
|
|
ASSET_TYPE_LOCDMGTABLE = 0x5E,
|
|
ASSET_TYPE_BULLETPENETRATION = 0x5F,
|
|
ASSET_TYPE_SCRIPTBUNDLE = 0x60,
|
|
ASSET_TYPE_BLENDSPACE2D = 0x61,
|
|
ASSET_TYPE_XCAM = 0x62,
|
|
ASSET_TYPE_CAMO = 0x63,
|
|
ASSET_TYPE_XCOMPOSITEMODEL = 0x64,
|
|
ASSET_TYPE_XMODELDETAILCOLLISION = 0x65,
|
|
ASSET_TYPE_STREAMKEY = 0x66,
|
|
ASSET_TYPE_STREAMTREEOVERRIDE = 0x67,
|
|
ASSET_TYPE_KEYVALUEPAIRS = 0x68,
|
|
ASSET_TYPE_STTERRAIN = 0x69,
|
|
ASSET_TYPE_NATIVESCRIPTPATCH = 0x6A,
|
|
ASSET_TYPE_COLLISIONTILE = 0x6B,
|
|
ASSET_TYPE_EXECUTION = 0x6C,
|
|
ASSET_TYPE_CARRYOBJECT = 0x6D,
|
|
ASSET_TYPE_SOUNDBANKLIST = 0x6E,
|
|
ASSET_TYPE_DECALVOLUMEMATERIAL = 0x6F,
|
|
ASSET_TYPE_DECALVOLUMEMASK = 0x70,
|
|
ASSET_TYPE_DYNENTITYLIST = 0x71,
|
|
ASSET_TYPE_FX_MAP_TRZONE = 0x72,
|
|
ASSET_TYPE_DLOGSCHEMA = 0x73,
|
|
ASSET_TYPE_EDGELIST = 0x74,
|
|
};
|
|
|
|
struct XAsset
|
|
{
|
|
XAssetType type;
|
|
XAssetHeader header;
|
|
};
|
|
|
|
struct ScriptStringList
|
|
{
|
|
int count;
|
|
bool loaded;
|
|
const char** strings;
|
|
};
|
|
|
|
struct XAssetList
|
|
{
|
|
ScriptStringList stringList;
|
|
unsigned int assetCount;
|
|
unsigned int assetReadPos;
|
|
XAsset* assets;
|
|
};
|
|
|