2023-10-24 10:16:45 -04:00
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#pragma once
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#include "Main.hpp"
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inline utils::hook::detour PM_WeaponUseAmmo;
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void PM_WeaponUseAmmo_Detour(__int64 playerstate, Weapon* weapon, char a3, int a4, int hand);
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inline utils::hook::detour cg_overrideimpacteffecttype;
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2023-11-01 15:08:30 -04:00
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void CG_OverrideImpactEffectType(uintptr_t localClientNum, unsigned int sourceEntityNum, int* fxImpactType);
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TracerDef* GetTracerDef(const char* asset);
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void Dump_WeaponDef();
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void Load_WeaponDef();
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