Donetsk/hook_lib/lui_cod.cpp

27 lines
870 B
C++
Raw Normal View History

2023-10-24 10:16:45 -04:00
#include "lui_cod.h"
#include "game_inc.h"
void LUI_CoD_RegisterDvars_Detour()
{
printf("registering lui dvars\n");
player_name = Dvar_RegisterString("player_name", "Player1", 0, "Sets the player name.");
sv_cheats = Dvar_RegisterBool("sv_cheats", false, 0, "Enables cheats to be used on a server");
spawn_br_gas = Dvar_RegisterBool("spawn_br_gas", true, 0, "Disables gas in battle royale maps");
show_watermark = Dvar_RegisterBool("show_watermark", false, 0, "Shows the watermark for codUPLOADER");
player_sustainammo = Dvar_RegisterBool("player_sustainAmmo", false, 0, "Firing weapon will not decrease clip ammo.");
lui_cod_registerdvars.stub<void>();
}
int LuaShared_LuaCall_IsDemoBuild_Detour(uintptr_t luaVM)
{
lua_pushboolean(luaVM, 1);
return 1;
}
int LUI_CoD_LuaCall_GetBlueprintData_impl_Detour(uintptr_t luaState)
{
SaveInventory();
return 0;
}