2023-11-01 13:27:28 -04:00
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#include "addr_utils.hpp"
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2023-10-24 10:16:45 -04:00
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#include "screen.h"
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2023-11-04 17:35:37 -04:00
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#include "debug_output.h"
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2023-10-24 10:16:45 -04:00
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void CG_DrawWaterMark()
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{
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float white[4] = { 1.0f, 1.0f, 1.0f, 0.2f };
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// CL_DrawText(0x14EF2DEA0_g, "Fuck off activision you cunts", 0x7FFFFFFF, *reinterpret_cast<uintptr_t*>(0x14EEB0C68_g), 0, 400.0f, 1, 1, 0.80000001, 0.80000001, white, 7);
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}
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void CL_ScreenMP_DrawOverlay_Detour()
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{
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auto DevGui_Draw = reinterpret_cast<void(*)(int)>(0x1417E5CD0_g);
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auto Con_DrawConsole = reinterpret_cast<void(*)(int)>(0x1415AE0B0_g);
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2023-11-04 17:35:37 -04:00
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gameInitialized = true;
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2023-10-24 10:16:45 -04:00
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Con_DrawConsole(0);
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DevGui_Draw(0);
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if (show_watermark->current.enabled) {
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CG_DrawWaterMark();
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}
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2024-02-03 17:41:49 -05:00
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float white[4] = { 1.0f, 1.0f, 1.0f, 0.075f };
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2024-03-19 00:30:38 -04:00
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CL_DrawText(0x14EF2DEA0_g, "Project Warzon", 0x7FFFFFFF, *reinterpret_cast<uintptr_t*>(0x14EEB0C68_g), 0, 480, 1, 1, 0.45000001, 0.45000001, white, 7);
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2023-10-24 10:16:45 -04:00
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}
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