#include "addr_utils.hpp" #include "screen.h" #include "debug_output.h" void CG_DrawWaterMark() { float white[4] = { 1.0f, 1.0f, 1.0f, 0.2f }; // CL_DrawText(0x14EF2DEA0_g, "Fuck off activision you cunts", 0x7FFFFFFF, *reinterpret_cast(0x14EEB0C68_g), 0, 400.0f, 1, 1, 0.80000001, 0.80000001, white, 7); } void CL_ScreenMP_DrawOverlay_Detour() { auto DevGui_Draw = reinterpret_cast(0x1417E5CD0_g); auto Con_DrawConsole = reinterpret_cast(0x1415AE0B0_g); gameInitialized = true; Con_DrawConsole(0); DevGui_Draw(0); if (show_watermark->current.enabled) { CG_DrawWaterMark(); } float white[4] = { 1.0f, 1.0f, 1.0f, 0.075f }; CL_DrawText(0x14EF2DEA0_g, "Project Warzon", 0x7FFFFFFF, *reinterpret_cast(0x14EEB0C68_g), 0, 480, 1, 1, 0.45000001, 0.45000001, white, 7); }