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latest ... main

Author SHA1 Message Date
Rim
29d4929098 chore(cod_api_tool.py): fix userInfo.json path 2025-02-28 02:22:05 -05:00
Rim
e4d65e3c3f chore(build.py): complete code refactor
complete code refactor by Claude Sonnet 3.7
2025-02-28 02:21:12 -05:00
Rim
ae9498a2e7 chore(README.md): update readme 2025-02-28 01:54:41 -05:00
Rim
8f95e49713 chore(build.py): fix script name... oops... 2025-02-28 01:47:32 -05:00
Rim
26f4c50049 fix(build.py): fixed build script not including replacements.json 2025-02-28 01:39:30 -05:00
Rim
590f4cc3bd chore(cod_api_tool.py): complete code refactor
complete code refactor by Claude Sonnet 3.7
2025-02-28 01:38:58 -05:00
Rim
6893ccbdd4 maint(): fix naming error 2025-01-04 12:39:02 -05:00
Rim
7bbb86a565 fix(setup.py): deprecated package error 2025-01-04 12:25:31 -05:00
Rim
fbfa8df406 maint(): get_cod_stats --> cod_api_tool 2025-01-04 12:06:33 -05:00
Rim
cb0a75cf68 maint(): refactor directory structure 2025-01-04 12:04:28 -05:00
Rim
c3e0db32d8 maint(curl_userInfo.ps1): update curl command - must include cookies.txt file now 2025-01-04 11:27:34 -05:00
Rim
1d7424979b maint(): change replacement handling from python to json 2025-01-04 10:22:45 -05:00
Rim
87a0a36162 maint(): refactor directory structure & update build scripts 2025-01-04 09:36:16 -05:00
Rim
3775324e18 maint(): minor adjustments 2025-01-04 06:15:50 -05:00
Rim
4ef07f5ead Merge branch 'develop' 2025-01-04 06:02:11 -05:00
Rim
f135c96f72 maint(): update baseURL 2025-01-04 04:44:30 -05:00
Rim
dc68740f4b Allow for setting timezone to convert to 2023-12-25 22:18:47 -05:00
Rim
49916431cf Add timezone for other conversion 2023-12-25 21:59:55 -05:00
Rim
8d6f763f15 Add time conversion for feeds 2023-12-25 21:54:29 -05:00
Rim
b4d305d531 Update replacement strings, add more prettifying logic 2023-12-25 21:26:55 -05:00
Rim
290852d839 Update menu logic, adjust regex 2023-12-25 20:17:11 -05:00
Rim
7208e07bad Add option menu alongside arguments for ease of use 2023-12-25 19:44:48 -05:00
Rim
a41ccd0e15 Update README.md for new version 2023-12-25 09:11:59 -05:00
88 changed files with 4414 additions and 656 deletions

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.gitignore vendored
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__pycache__
uninstall.*
venv.*
/cod_pics
/venv
/HTML
/stats
/stats
/userInfo.json
/cookie*
/bin

227
README.md
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# Modern Warfare 2019 Detailed Statistic Tracker
# Modern Warfare 2019 Advanced Statistics Tracker
Tired of visiting [cod.tracker.gg](https://cod.tracker.gg/modern-warfare) to check your player stats? With this repository, you'll never have to visit that site again.
Access comprehensive Call of Duty statistics directly from your command line. No more visiting third-party tracking websites when you can retrieve **every statistic** Call of Duty records in under a minute.
Get every single statistic Call of Duty <u>***tracks***</u> in one place, under a minute!
> To see an example, look in `/examples/`
## Table of Contents
- [**Features**](#features)
- [**Prerequisites**](#prerequisites)
- [**Installation**](#installation)
- [**Obtaining your ACT\_SSO\_COOKIE**](#obtaining-your-act_sso_cookie)
- [**Command Line Arguments**](#command-line-arguments)
- [**Sorting**](#sorting)
> View example outputs in the `/examples/` directory
## Features
- Instantly download detailed statistics for any player, including ***Lifetime Statistics***, ***Match Statistics*** and ***season_loot***
- Download a list of all maps and game modes in current rotation
- Convert match start times, end times, and duration to human readable formats
- [**Sort**](#sorting) your statistics even better than the in-game Barracks does!
- Split detailed match data into separate files from most recent to least recent for easy viewing
- Convert all code names for weapons, killstreaks, equipment, etc. to human-readable strings
- **Complete Statistics Access**: Download detailed player statistics including lifetime stats, match history, and seasonal rewards
- **Enhanced Sorting**: Sort statistics more effectively than the in-game Barracks
- **Human-Readable Formats**: Convert timestamps and code names to user-friendly formats
- **Detailed Match History**: Split match data into separate files for easier analysis
- **Game Information**: Access lists of all maps and game modes in current rotation
## Prerequisites
- Call of Duty Account
- Account API security settings set to open
- `Python 3.x` *(optional)*
- A Web Browser *(Tested with Chromium)*
- ~~[Curl](https://curl.se/download.html) ***(Installed by default on Windows)***~~
## Installation
#### Using the Latest Release **(EASIEST)**
- Navigate to the latest release and download `get_cod_stats.exe`
- Open a command line of your choise, navigate to the directory using `cd` and follow examples below
```
cd "C:\Users\John\Desktop\detailed-cod-tracker"
- Call of Duty account with API security settings set to "Open"
- Web browser (Chromium-based recommended)
- Python 3.x (optional, tested with Python 3.9.13)
get_cod_stats.exe [-h] -p PLAYER_NAME [-a] [-sl] [-i] [-m] [-c] [-sm] [-csd] [-cmd]
```
## Installation Options
#### Cloning the Repository
- Download the ZIP archive or clone the repository `git clone https://github.com/Ahrimdon/detailed-cod-tracker.git && cd detailed-cod-tracker`
- Run the setup using the command `python setup.py`.
### Option 1: Download the Latest Release (Recommended)
## Obtaining your ACT_SSO_COOKIE
- Go to https://www.callofduty.com and login with your account
- Once logged in, press `F12` for your browsers developer tools. Then go to Application --> Storage -->
Cookies --> https://www.callofduty.com/ --> ACT_SSO_COOKIE
- Enter the value when prompted
## Obtaining your userInfo.json (Develop Branch ONLY)
- For some reason, Activision broke the userInfo API URL which in turn, broke the API Wrapper's logic to obtain certain user information. Unfortunately, this also means we also cannot use Curl. Follow the steps below if you wish to obtain General Info, friendFeed, eventFeed, Cod Point Balance, Connected Accounts, and Account Settings.
- This feature is only available on the `develop` branch.
1. Clone the repository, `git clone https://github.com/Ahrimdon/detailed-cod-tracker.git && cd detailed-cod-tracker`
2. Run the setup using `python setup.py`
3. Switch to the `develop` branch using `git checkout develop`
4. Obtain your [*ACT_SSO_COOKIE*](#obtaining-your-act_sso_cookie)
5. Go to `https://profile.callofduty.com/cod/userInfo/{ACT_SSO_COOKIE}` and copy the contents into `userInfo.json` in the repo's directory
> *Note:* Create the `userInfo.json` file manually
6. In the newly created `userInfo.json`, delete "*userInfo(*" and "*);*" at the beginning and end of the file. Alternatively, you can find and replace using the regular expression inside `clean_userInfo_regex.txt`
7. Run `get_cod_stats.py` using the `-a` argument (e.g. `python get_cod_stats.py -p Ahrimdon -a`)
If done correctly, this should return the extra API information.
## Command Line Arguments
```
usage: get_cod_stats.py [-h] [-p PLAYER_NAME] [-a] [-sl] [-id] [-m] [-i] [-f] [-e] [-cp] [-ca] [-s] [-c] [-sm] [-csd] [-cmd] [-cff] [-cef]
Detailed Modern Warfare (2019) Statistics Tool
optional arguments:
-h, --help show this help message and exit
Data Fetching Options:
-p PLAYER_NAME, --player_name PLAYER_NAME
Player's username (with #1234567)
-a, --all_stats Fetch all the different types of stats data
-sl, --season_loot Fetch only the season loot data
-id, --identities Fetch only the logged-in identities data
-m, --maps Fetch only the map list data
-i, --info Fetch only general information
-f, --friendFeed Fetch only your friend feed
-e, --eventFeed Fetch only your event feed
-cp, --cod_points Fetch only your COD Point balance
-ca, --connected_accounts
Fetch only the map list data
-s, --settings Fetch only your account settings
Data Cleaning Options:
-c, --clean Beautify all data
-sm, --split_matches Split the matches into separate JSON files within the 'matches' subfolder
-csd, --clean_stats_data
Beautify the data and convert to human-readable strings in stats.json
-cmd, --clean_match_data
Beautify the match data and convert to human-readable strings in match_info.json
-cff, --clean_friend_feed
Clean the friend feed data
-cef, --clean_event_feed
Clean the event feed data
```
## Command Examples
**Gather Player's Lifetime Statistics & 20 Recent Games**
```
get_cod_stats.exe -p Ahrimdon#1234567
```
**Sort, clean, and organize all data**
1. Download `cod_api_tool.exe` from the [latest release](https://github.com/Ahrimdon/detailed-cod-tracker/releases/latest)
2. Open a command prompt in the download directory
3. Execute the tool using the syntax below:
```
get_cod_stats.exe -c
cod_api_tool.exe [arguments]
```
**Split matches into separate files**
### Option 2: Clone the Repository
1. Clone the repository:
```
get_cod_stats.exe -sm
git clone https://github.com/Ahrimdon/detailed-cod-tracker.git
cd detailed-cod-tracker
```
**Gather all data**
2. Run the setup script:
```
get_cod_stats.exe -p Ahrimdon#1234567 -a
python setup.py
```
> All data is saved to `/stats/`
## Authentication Setup
## Sorting
* Game Modes are sorted by *Time Played* in descending order
* Weapons are sorted by *Kills* in descending order
* Field Upgrades are sorted by *Uses* in descending order
* Lethal and Tactical equipment are sorted by *Uses* in descending order
* Lethal and Support Scorestreaks by *Times Awarded* in descending order
* Accolades sorted in descending order
### Obtaining your ACT_SSO_COOKIE
1. Log in to [Call of Duty](https://www.callofduty.com)
2. Open developer tools (F12)
3. Navigate to: Application → Storage → Cookies → https://www.callofduty.com/
4. Copy the value of `ACT_SSO_COOKIE`
5. Provide this value when prompted by the tool
### Setting up userInfo.json (Required for Advanced Features)
Due to recent API changes, additional steps are required for certain features:
1. Navigate to `https://profile.callofduty.com/cod/userInfo/{ACT_SSO_COOKIE}` (replace with your actual cookie)
2. Copy the entire content
3. Create a file named `userInfo.json` in the tool's directory
4. Paste the content and remove `userInfo(` from the beginning and `);` from the end
- Alternatively, use the regex pattern in `sanitize_userInfo_regex.txt`
5. Run the tool with the `-a` flag to access advanced features
## Command Line Reference
```
usage: cod_api_tool.py [-h] [-tz {GMT,EST,CST,PST}] [-p PLAYER_NAME] [-a]
[-sl] [-id] [-m] [-i] [-f] [-e] [-cp] [-ca] [-s] [-c]
[-sm] [-csd] [-cmd] [-cff] [-cef]
```
### Default Options
| Argument | Description |
|----------|-------------|
| `-h`, `--help` | Show help message and exit |
| `-tz`, `--timezone` | Specify timezone (GMT, EST, CST, PST) |
### Data Fetching Options
| Argument | Description |
|----------|-------------|
| `-p PLAYER_NAME`, `--player_name PLAYER_NAME` | Target player's username (with #1234567) |
| `-a`, `--all_stats` | Fetch all available statistics |
| `-sl`, `--season_loot` | Fetch only seasonal reward data |
| `-id`, `--identities` | Fetch only logged-in identities data |
| `-m`, `--maps` | Fetch only map list data |
| `-i`, `--info` | Fetch only general information |
| `-f`, `--friendFeed` | Fetch only friend feed |
| `-e`, `--eventFeed` | Fetch only event feed |
| `-cp`, `--cod_points` | Fetch only COD Point balance |
| `-ca`, `--connected_accounts` | Fetch only connected accounts data |
| `-s`, `--settings` | Fetch only account settings |
### Data Processing Options
| Argument | Description |
|----------|-------------|
| `-c`, `--clean` | Beautify all data |
| `-sm`, `--split_matches` | Split matches into separate JSON files |
| `-csd`, `--clean_stats_data` | Beautify stats.json data |
| `-cmd`, `--clean_match_data` | Beautify match_info.json data |
| `-cff`, `--clean_friend_feed` | Clean friend feed data |
| `-cef`, `--clean_event_feed` | Clean event feed data |
## Examples
**Basic Usage: Retrieve Player Statistics**
```
cod_api_tool.exe -p YourUsername#1234567
```
**Full Data Collection with Cleaning**
```
cod_api_tool.exe -p YourUsername#1234567 -a -c -sm
```
**Process Existing Data**
```
cod_api_tool.exe -c -sm
```
> All data is saved to the `/stats/` directory
## Advanced Sorting
The tool offers enhanced sorting capabilities:
- Game modes sorted by **Time Played** (descending)
- Weapons sorted by **Kills** (descending)
- Field upgrades sorted by **Uses** (descending)
- Equipment (lethal and tactical) sorted by **Uses** (descending)
- Scorestreaks sorted by **Times Awarded** (descending)
- Accolades sorted in descending order

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@echo off
cd /d %~dp0 :: Change directory to the location of this batch file
call venv\Scripts\activate :: Activate the virtual environment
pyinstaller --noconfirm --onefile --console --icon "assets\build\icon\icon.ico" get_cod_stats.py --distpath="bin" -n "get_cod_stats"
rmdir /s /q build
del /q "get_cod_stats.spec"
pause

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import os
import sys
import shutil
import subprocess
import PyInstaller.__main__
# Constants for your project
SCRIPT = "get_cod_stats.py"
ICON = "assets/build/icon/icon.ico"
NAME = "get_cod_stats"
DIST_PATH = "bin"
# Initialize constants
SCRIPT = "cod_api_tool.py"
ICON = "assets/icon.ico"
NAME = "cod_api_tool"
DIST_PATH = "bin/build"
# Path to the 'frequencies.json' file within the charset_normalizer package
# Get absolute paths to data files
script_dir = os.path.abspath(os.path.dirname(__file__))
charset_normalizer_data = os.path.join('deps', 'frequencies.json')
replacements_json = os.path.join(script_dir, 'data', 'replacements.json')
# Verify replacements.json exists before building
if not os.path.exists(replacements_json):
print(f"ERROR: {replacements_json} not found. Make sure this file exists.")
sys.exit(1)
# Activate the virtual environment
venv_activation_script = os.path.join(os.getcwd(), 'venv', 'Scripts', 'activate')
@ -25,12 +33,14 @@ PyInstaller.__main__.run([
'--console',
'--icon', ICON,
'--distpath', DIST_PATH,
'--add-data', f"{charset_normalizer_data};charset_normalizer/assets"
# This is the correct way to add the data file - preserve the directory structure
'--add-data', f"{charset_normalizer_data};charset_normalizer/assets",
'--add-data', f"{replacements_json};data" # Note: using 'data' as the destination folder
])
# Clean up the build directory and spec file
shutil.rmtree('build', ignore_errors=True)
os.remove('get_cod_stats.spec')
shutil.rmtree('build')
os.remove(f'{NAME}.spec')
# Optional: Pause at the end (like the 'pause' in batch script)
print(f"Build completed successfully. Executable is in {DIST_PATH}/{NAME}.exe")
input("Press Enter to continue...")

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cod_api/PKG-INFO Normal file
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Metadata-Version: 2.2
Name: cod_api
Version: 2.0.2
Summary: Call Of Duty API.
Home-page: https://codapi.dev/
Author: Todo Lodo
Author-email: me@todolodo.xyz
Maintainer: Engineer15
Maintainer-email: engineergamer15@gmail.com
License: GPL-3.0
Project-URL: Source Code, https://github.com/TodoLodo2089/cod-python-api
Project-URL: Issue Tracker, https://github.com/TodoLodo2089/cod-python-api/issues
Classifier: Intended Audience :: Developers
Classifier: Operating System :: OS Independent
Classifier: Programming Language :: Python
Description-Content-Type: text/x-rst
License-File: LICENSE
===================
**cod-python-api**
===================
.. meta::
:description: Call Of Duty API Library for python with the implementation of both public and private API used by activision on callofduty.com
:key: CallOfDuty API, CallOfDuty python API, CallOfDuty python
.. image:: https://github.com/TodoLodo/cod-python-api/actions/workflows/codeql-analysis.yml/badge.svg?branch=main
:target: https://github.com/TodoLodo/cod-python-api.git
.. image:: https://img.shields.io/endpoint?url=https://cod-python-api.todolodo.xyz/stats?q=version
:target: https://badge.fury.io/py/cod-api
.. image:: https://img.shields.io/endpoint?url=https://cod-python-api.todolodo.xyz/stats?q=downloads
:target: https://badge.fury.io/gh/TodoLodo2089%2Fcod-python-api
------------------------------------------------------------------------------------------------------------------------
**Call Of Duty API Library** for **python** with the implementation of both public and private API used by activision on
callofduty.com
====
Devs
====
* `Todo Lodo`_
* `Engineer15`_
.. _Todo Lodo: https://todolodo.xyz
.. _Engineer15: https://github.com/Engineer152
============
Contributors
============
* `Werseter`_
.. _Werseter: https://github.com/Werseter
===============
Partnered Code
===============
`Node-CallOfDuty`_ by: `Lierrmm`_
.. _Node-CallOfDuty: https://github.com/Lierrmm/Node-CallOfDuty
.. _Lierrmm: https://github.com/Lierrmm
=============
Documentation
=============
This package can be used directly as a python file or as a python library.
Installation
============
Install cod-api library using `pip`_:
.. code-block:: bash
pip install -U cod-api
.. _pip: https://pip.pypa.io/en/stable/getting-started/
Usage
=====
Initiation
----------
Import module with its classes:
.. code-block:: python
from cod_api import API
api = API()
.. _`logged in`:
Login with your sso token:
.. code-block:: python
api.login('Your sso token')
Your sso token can be found by longing in at `callofduty`_, opening dev tools (ctr+shift+I), going to Applications >
Storage > Cookies > https://callofduty.com, filter to search 'ACT_SSO_COOKIE' and copy the value.
.. _callofduty: https://my.callofduty.com/
Game/Other sub classes
----------------------
Following importation and initiation of the class ``API``, its associated subclasses can be called by
``API.subClassName``.
Below are the available sub classes:
+-------------------+----------+
| sub class | category |
+===================+==========+
|* `ColdWar`_ | game |
+-------------------+----------+
|* `ModernWarfare`_ | game |
+-------------------+----------+
|* `ModernWarfare2`_| game |
+-------------------+----------+
|* `Vanguard`_ | game |
+-------------------+----------+
|* `Warzone`_ | game |
+-------------------+----------+
|* `Warzone2`_ | game |
+-------------------+----------+
|* `Me`_ | other |
+-------------------+----------+
|* `Shop`_ | other |
+-------------------+----------+
|* `Misc`_ | other |
+-------------------+----------+
For a detailed description, ``__doc__`` (docstring) of each sub class can be called as shown below:
.. _`ColdWar`:
``ColdWar``:
.. code-block:: python
from cod_api import API
api = API()
# print out the docstring
print(api.ColdWar.__doc__)
.. _`ModernWarfare`:
``ModernWarfare``:
.. code-block:: python
from cod_api import API
api = API()
# print out the docstring
print(api.ModernWarfare.__doc__)
.. _`ModernWarfare2`:
``ModernWarfare2``:
.. code-block:: python
from cod_api import API
api = API()
# print out the docstring
print(api.ModernWarfare2.__doc__)
.. _`Vanguard`:
``Vanguard``:
.. code-block:: python
from cod_api import API
api = API()
# print out the docstring
print(api.Vanguard.__doc__)
.. _`Warzone`:
``Warzone``:
.. code-block:: python
from cod_api import API
api = API()
# print out the docstring
print(api.Warzone.__doc__)
.. _`Warzone2`:
``Warzone2``:
.. code-block:: python
from cod_api import API
api = API()
# print out the docstring
print(api.Warzone2.__doc__)
.. _`Me`:
``Me``:
.. code-block:: python
from cod_api import API
api = API()
# print out the docstring
print(api.Me.__doc__)
.. _`Shop`:
``Shop``:
.. code-block:: python
from cod_api import API
api = API()
# print out the docstring
print(api.Shop.__doc__)
.. _`Misc`:
``Misc``:
.. code-block:: python
from cod_api import API
api = API()
# print out the docstring
print(api.Misc.__doc__)
Full Profile History
--------------------
Any sub class of ``API`` that is of game category, has methods to check a player's combat history.
Note that before calling any sub class methods of ``API`` you must be `logged in`_.
Main method is ``fullData()`` and ``fullDataAsync()`` which is available for ``ColdWar``, ``ModernWarfare``,
``ModernWarfare2``, ``Vanguard``, ``Warzone`` and ``Warzone2`` classes.
Here's an example for retrieving **Warzone** full profile history of a player whose gamer tag is **Username#1234** on platform
**Battlenet**:
.. code-block:: python
from cod_api import API, platforms
import asyncio
## sync
# initiating the API class
api = API()
# login in with sso token
api.login('your_sso_token')
# retrieving combat history
profile = api.Warzone.fullData(platforms.Battlenet, "Username#1234") # returns data of type dict
# printing results to console
print(profile)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving combat history
profile = await api.Warzone.fullDataAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
# printing results to console
print(profile)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
Combat History
--------------
Main methods are ``combatHistory()`` and ``combatHistoryWithDate()`` for sync environments and ``combatHistoryAsync()``
and ``combatHistoryWithDateAsync()`` for async environments which are available for all ``ColdWar``, ``ModernWarfare``,
``ModernWarfare2``, ``Vanguard``, ``Warzone`` and ``Warzone2`` classes.
The ``combatHistory()`` and ``combatHistoryAsync()`` takes 2 input parameters which are ``platform`` and ``gamertag`` of
type `cod_api.platforms`_ and string respectively.
Here's an example for retrieving **Warzone** combat history of a player whose gamer tag is **Username#1234** on platform
**Battlenet**:
.. code-block:: python
from cod_api import API, platforms
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving combat history
hist = api.Warzone.combatHistory(platforms.Battlenet, "Username#1234") # returns data of type dict
# printing results to console
print(hist)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving combat history
hist = await api.Warzone.combatHistoryAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
# printing results to console
print(hist)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
The ``combatHistoryWithDate()`` and ``combatHistoryWithDateAsync()`` takes 4 input parameters which are ``platform``,
``gamertag``, ``start`` and ``end`` of type `cod_api.platforms`_, string, int and int respectively.
``start`` and ``end`` parameters are utc timestamps in microseconds.
Here's an example for retrieving **ModernWarfare** combat history of a player whose gamer tag is **Username#1234567** on
platform **Activision** with in the timestamps **1657919309** (Friday, 15 July 2022 21:08:29) and **1657949309**
(Saturday, 16 July 2022 05:28:29):
.. code-block:: python
from cod_api import API, platforms
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving combat history
hist = api.Warzone.combatHistoryWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
# printing results to console
print(hist)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving combat history
hist = await api.Warzone.combatHistoryWithDateAsync(platforms.Battlenet, "Username#1234", 1657919309, 1657949309) # returns data of type dict
# printing results to console
print(hist)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
Additionally the methods ``breakdown()`` and ``breakdownWithDate()`` for sync environments and ``breakdownAsync()`` and
``breakdownWithDateAsync()`` for async environments, can be used to retrieve combat history without details, where only
the platform played on, game title, UTC timestamp, type ID, match ID and map ID is returned for every match. These
methods are available for all ``ColdWar``, ``ModernWarfare``, ``ModernWarfare2``, ``Vanguard``, ``Warzone`` and
``Warzone2`` classes.
The ``breakdown()`` and `breakdownAsync()`` takes 2 input parameters which are ``platform`` and ``gamertag`` of type
`cod_api.platforms`_ and string respectively.
Here's an example for retrieving **Warzone** combat history breakdown of a player whose gamer tag is **Username#1234**
on platform **Battlenet**:
.. code-block:: python
from cod_api import API, platforms
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving combat history breakdown
hist_b = api.Warzone.breakdown(platforms.Battlenet, "Username#1234") # returns data of type dict
# printing results to console
print(hist_b)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving combat history breakdown
hist_b = await api.Warzone.breakdownAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
# printing results to console
print(hist_b)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
The ``breakdownWithDate()`` and ``breakdownWithDateAsync()`` takes 4 input parameters which are ``platform``,
``gamertag``, ``start`` and ``end`` of type `cod_api.platforms`_, string, int and int respectively.
``start`` and ``end`` parameters are utc timestamps in microseconds.
Here's an example for retrieving **ModernWarfare** combat history breakdown of a player whose gamer tag is
**Username#1234567** on platform **Activision** with in the timestamps **1657919309** (Friday, 15 July 2022 21:08:29)
and **1657949309** (Saturday, 16 July 2022 05:28:29):
.. code-block:: python
from cod_api import API, platforms
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving combat history breakdown
hist_b = api.Warzone.breakdownWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
# printing results to console
print(hist_b)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving combat history breakdown
hist_b = await api.Warzone.breakdownWithDateAsync(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
# printing results to console
print(hist_b)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
Match Details
-------------
To retrieve details of a specific match, the method ``matchInfo()`` for sync environments and ``matchInfoAsync()`` for
async environments can be used. These methods are available for all ``ColdWar``, ``ModernWarfare``, ``ModernWarfare2``,
``Vanguard``, ``Warzone`` and ``Warzone2`` classes. Details returned by this method contains additional data than that
of details returned by the **combat history** methods for a single match.
The ``matchInfo()`` and ``matchInfoAsync()`` takes 2 input parameters which are ``platform`` and ``matchId`` of type
`cod_api.platforms`_ and integer respectively.
*Optionally the match ID can be retrieved during your gameplay where it will be visible on bottom left corner*
Here's an example for retrieving **Warzone** match details of a match where its id is **9484583876389482453**
on platform **Battlenet**:
.. code-block:: python
from cod_api import API, platforms
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving match details
details = api.Warzone.matchInfo(platforms.Battlenet, 9484583876389482453) # returns data of type dict
# printing results to console
print(details)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving match details
details = await api.Warzone.matchInfoAsync(platforms.Battlenet, 9484583876389482453) # returns data of type dict
# printing results to console
print(details)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
Season Loot
-----------
Using the ``seasonLoot()`` for sync environments and ``seasonLootAsync()`` for async environments, player's obtained
season loot can be retrieved for a specific game and this method is available for ``ColdWar``, ``ModernWarfare``,
``ModernWarfare2`` and ``Vanguard`` classes.
The ``seasonLoot()`` and ``seasonLootAsync()`` takes 2 input parameters which are ``platform`` and ``matchId`` of type
`cod_api.platforms`_ and integer respectively.
Here's an example for retrieving **ColdWar** season loot obtained by a player whose gamer tag is **Username#1234** on
platform **Battlenet**:
.. code-block:: python
from cod_api import API, platforms
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving season loot
loot = api.ColdWar.seasonLoot(platforms.Battlenet, "Username#1234") # returns data of type dict)
# printing results to console
print(loot)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving season loot
loot = await api.ColdWar.seasonLootAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
# printing results to console
print(loot)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
Map List
--------
Using the ``mapList()`` for sync environments and ``mapListAsync()`` for async environments, all the maps and its
available modes can be retrieved for a specific game. These methods are available for ``ColdWar``, ``ModernWarfare``,
``ModernWarfare2`` and ``Vanguard`` classes.
The ``mapList()`` and ``mapListAsync()`` takes 1 input parameters which is ``platform`` of type `cod_api.platforms`_.
Here's an example for retrieving **Vanguard** map list and available modes respectively on platform PlayStation
(**PSN**):
.. code-block:: python
from cod_api import API, platforms
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving maps and respective modes available
maps = api.Vanguard.mapList(platforms.PSN) # returns data of type dict
# printing results to console
print(maps)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving season loot
maps = await api.Vanguard.mapListAsync(platforms.PSN) # returns data of type dict
# printing results to console
print(maps)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
.. _cod_api.platforms:
platforms
---------
``platforms`` is an enum class available in ``cod_api`` which is used to specify the platform in certain method calls.
Available ``platforms`` are as follows:
+----------------------+----------------------------------------+
|Platform | Remarks |
+======================+========================================+
|platforms.All | All (no usage till further updates) |
+----------------------+----------------------------------------+
|platforms.Activision | Activision |
+----------------------+----------------------------------------+
|platforms.Battlenet | Battlenet |
+----------------------+----------------------------------------+
|platforms.PSN | PlayStation |
+----------------------+----------------------------------------+
|platforms.Steam | Steam (no usage till further updates) |
+----------------------+----------------------------------------+
|platforms.Uno | Uno (activision unique id) |
+----------------------+----------------------------------------+
|platforms.XBOX | Xbox |
+----------------------+----------------------------------------+
``platforms`` can be imported and used as follows:
.. code-block:: python
from cod_api import platforms
platforms.All # All (no usage till further updates)
platforms.Activision # Activision
platforms.Battlenet # Battlenet
platforms.PSN # PlayStation
platforms.Steam # Steam (no usage till further updates)
platforms.Uno # Uno (activision unique id)
platforms.XBOX # Xbox
User Info
----------
Using the ``info()`` method in sub class ``Me`` of ``API`` user information can be retrieved of the sso-token logged in
with
.. code-block:: python
from cod_api import API
# initiating the API class
api = API()
# login in with sso token
api.login('your_sso_token')
# retrieving user info
userInfo = api.Me.info() # returns data of type dict
# printing results to console
print(userInfo)
User Friend Feed
----------------
Using the methods, ``friendFeed()`` for sync environments and ``friendFeedAsync()`` for async environments, in sub class
``Me`` of ``API``, user's friend feed can be retrieved of the sso-token logged in with
.. code-block:: python
from cod_api import API
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving user friend feed
friendFeed = api.Me.friendFeed() # returns data of type dict
# printing results to console
print(friendFeed)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving user friend feed
friendFeed = await api.Me.friendFeedAsync() # returns data of type dict
# printing results to console
print(friendFeed)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
User Event Feed
----------------
Using the methods ``eventFeed()`` for sync environments and ``eventFeedAsync()`` for async environments, in sub class
``Me`` of ``API`` user's event feed can be retrieved of the sso-token logged in with
.. code-block:: python
from cod_api import API
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving user event feed
eventFeed = api.Me.eventFeed() # returns data of type dict
# printing results to console
print(eventFeed)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving user event feed
eventFeed = await api.Me.eventFeedAsync() # returns data of type dict
# printing results to console
print(eventFeed)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
User Identities
----------------
Using the methods ``loggedInIdentities()`` for sync environments and ``loggedInIdentitiesAsync()`` for async
environments, in sub class ``Me`` of ``API`` user's identities can be retrieved of the sso-token logged in with
.. code-block:: python
from cod_api import API
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving user identities
identities = api.Me.loggedInIdentities() # returns data of type dict
# printing results to console
print(identities)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving user identities
identities = await api.Me.loggedInIdentitiesAsync() # returns data of type dict
# printing results to console
print(identities)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
User COD Points
----------------
Using the methods ``codPoints()`` for sync environments and ``codPointsAsync()`` for async environments, in sub class
``Me`` of ``API`` user's cod points can be retrieved of the sso-token logged in with
.. code-block:: python
from cod_api import API
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving user cod points
cp = api.Me.codPoints() # returns data of type dict
# printing results to console
print(cp)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving user cod points
cp = await api.Me.codPointsAsync() # returns data of type dict
# printing results to console
print(cp)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
User Accounts
----------------
Using the methods ``connectedAccounts()`` for sync environments and ``connectedAccountsAsync()`` for async environments,
in sub class ``Me`` of ``API`` user's connected accounts can be retrieved of the sso-token logged in with
.. code-block:: python
from cod_api import API
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving user connected accounts
accounts = api.Me.connectedAccounts() # returns data of type dict
# printing results to console
print(accounts)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving user connected accounts
accounts = await api.Me.connectedAccountsAsync() # returns data of type dict
# printing results to console
print(accounts)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
User settings
----------------
Using the methods ``settings()`` for sync environments and ``settingsAsync()`` for async environments, in sub class
``Me`` of ``API`` user's settings can be retrieved of the sso-token logged in with
.. code-block:: python
from cod_api import API
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving user settings
settings = api.Me.settings() # returns data of type dict
# printing results to console
print(settings)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving user settings
settings = await api.Me.settingsAsync() # returns data of type dict
# printing results to console
print(settings)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
-------------------------------------------------------------------------------------------------------------------------------
Donate
======
* `Donate Todo Lodo`_
* `Donate Engineer152`_
* `Donate Werseter`_
.. _Donate Todo Lodo: https://www.buymeacoffee.com/todolodo2089
.. _Donate Engineer152: https://www.paypal.com/paypalme/engineer15
.. _Donate Werseter: https://paypal.me/werseter

9
cod_api/build.bat Normal file
View File

@ -0,0 +1,9 @@
@echo off
cd /d %~dp0 :: Change directory to the location of this batch file
call ../venv/Scripts/activate :: Activate the virtual environment
python -m build
mv dist/cod_api-2.0.2-py3-none-any.whl ../deps/.
pause

View File

@ -0,0 +1,916 @@
Metadata-Version: 2.1
Name: cod_api
Version: 2.0.2
Summary: Call Of Duty API.
Home-page: https://codapi.dev/
Author: Todo Lodo
Author-email: me@todolodo.xyz
Maintainer: Engineer15
Maintainer-email: engineergamer15@gmail.com
License: GPL-3.0
Project-URL: Source Code, https://github.com/TodoLodo2089/cod-python-api
Project-URL: Issue Tracker, https://github.com/TodoLodo2089/cod-python-api/issues
Classifier: Intended Audience :: Developers
Classifier: Operating System :: OS Independent
Classifier: Programming Language :: Python
Description-Content-Type: text/x-rst
License-File: LICENSE
Requires-Dist: asyncio
Requires-Dist: aiohttp
Requires-Dist: datetime
Requires-Dist: requests
Requires-Dist: uuid
Requires-Dist: urllib3
Requires-Dist: enum34
===================
**cod-python-api**
===================
.. meta::
:description: Call Of Duty API Library for python with the implementation of both public and private API used by activision on callofduty.com
:key: CallOfDuty API, CallOfDuty python API, CallOfDuty python
.. image:: https://github.com/TodoLodo/cod-python-api/actions/workflows/codeql-analysis.yml/badge.svg?branch=main
:target: https://github.com/TodoLodo/cod-python-api.git
.. image:: https://img.shields.io/endpoint?url=https://cod-python-api.todolodo.xyz/stats?q=version
:target: https://badge.fury.io/py/cod-api
.. image:: https://img.shields.io/endpoint?url=https://cod-python-api.todolodo.xyz/stats?q=downloads
:target: https://badge.fury.io/gh/TodoLodo2089%2Fcod-python-api
------------------------------------------------------------------------------------------------------------------------
**Call Of Duty API Library** for **python** with the implementation of both public and private API used by activision on
callofduty.com
====
Devs
====
* `Todo Lodo`_
* `Engineer15`_
.. _Todo Lodo: https://todolodo.xyz
.. _Engineer15: https://github.com/Engineer152
============
Contributors
============
* `Werseter`_
.. _Werseter: https://github.com/Werseter
===============
Partnered Code
===============
`Node-CallOfDuty`_ by: `Lierrmm`_
.. _Node-CallOfDuty: https://github.com/Lierrmm/Node-CallOfDuty
.. _Lierrmm: https://github.com/Lierrmm
=============
Documentation
=============
This package can be used directly as a python file or as a python library.
Installation
============
Install cod-api library using `pip`_:
.. code-block:: bash
pip install -U cod-api
.. _pip: https://pip.pypa.io/en/stable/getting-started/
Usage
=====
Initiation
----------
Import module with its classes:
.. code-block:: python
from cod_api import API
api = API()
.. _`logged in`:
Login with your sso token:
.. code-block:: python
api.login('Your sso token')
Your sso token can be found by longing in at `callofduty`_, opening dev tools (ctr+shift+I), going to Applications >
Storage > Cookies > https://callofduty.com, filter to search 'ACT_SSO_COOKIE' and copy the value.
.. _callofduty: https://my.callofduty.com/
Game/Other sub classes
----------------------
Following importation and initiation of the class ``API``, its associated subclasses can be called by
``API.subClassName``.
Below are the available sub classes:
+-------------------+----------+
| sub class | category |
+===================+==========+
|* `ColdWar`_ | game |
+-------------------+----------+
|* `ModernWarfare`_ | game |
+-------------------+----------+
|* `ModernWarfare2`_| game |
+-------------------+----------+
|* `Vanguard`_ | game |
+-------------------+----------+
|* `Warzone`_ | game |
+-------------------+----------+
|* `Warzone2`_ | game |
+-------------------+----------+
|* `Me`_ | other |
+-------------------+----------+
|* `Shop`_ | other |
+-------------------+----------+
|* `Misc`_ | other |
+-------------------+----------+
For a detailed description, ``__doc__`` (docstring) of each sub class can be called as shown below:
.. _`ColdWar`:
``ColdWar``:
.. code-block:: python
from cod_api import API
api = API()
# print out the docstring
print(api.ColdWar.__doc__)
.. _`ModernWarfare`:
``ModernWarfare``:
.. code-block:: python
from cod_api import API
api = API()
# print out the docstring
print(api.ModernWarfare.__doc__)
.. _`ModernWarfare2`:
``ModernWarfare2``:
.. code-block:: python
from cod_api import API
api = API()
# print out the docstring
print(api.ModernWarfare2.__doc__)
.. _`Vanguard`:
``Vanguard``:
.. code-block:: python
from cod_api import API
api = API()
# print out the docstring
print(api.Vanguard.__doc__)
.. _`Warzone`:
``Warzone``:
.. code-block:: python
from cod_api import API
api = API()
# print out the docstring
print(api.Warzone.__doc__)
.. _`Warzone2`:
``Warzone2``:
.. code-block:: python
from cod_api import API
api = API()
# print out the docstring
print(api.Warzone2.__doc__)
.. _`Me`:
``Me``:
.. code-block:: python
from cod_api import API
api = API()
# print out the docstring
print(api.Me.__doc__)
.. _`Shop`:
``Shop``:
.. code-block:: python
from cod_api import API
api = API()
# print out the docstring
print(api.Shop.__doc__)
.. _`Misc`:
``Misc``:
.. code-block:: python
from cod_api import API
api = API()
# print out the docstring
print(api.Misc.__doc__)
Full Profile History
--------------------
Any sub class of ``API`` that is of game category, has methods to check a player's combat history.
Note that before calling any sub class methods of ``API`` you must be `logged in`_.
Main method is ``fullData()`` and ``fullDataAsync()`` which is available for ``ColdWar``, ``ModernWarfare``,
``ModernWarfare2``, ``Vanguard``, ``Warzone`` and ``Warzone2`` classes.
Here's an example for retrieving **Warzone** full profile history of a player whose gamer tag is **Username#1234** on platform
**Battlenet**:
.. code-block:: python
from cod_api import API, platforms
import asyncio
## sync
# initiating the API class
api = API()
# login in with sso token
api.login('your_sso_token')
# retrieving combat history
profile = api.Warzone.fullData(platforms.Battlenet, "Username#1234") # returns data of type dict
# printing results to console
print(profile)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving combat history
profile = await api.Warzone.fullDataAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
# printing results to console
print(profile)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
Combat History
--------------
Main methods are ``combatHistory()`` and ``combatHistoryWithDate()`` for sync environments and ``combatHistoryAsync()``
and ``combatHistoryWithDateAsync()`` for async environments which are available for all ``ColdWar``, ``ModernWarfare``,
``ModernWarfare2``, ``Vanguard``, ``Warzone`` and ``Warzone2`` classes.
The ``combatHistory()`` and ``combatHistoryAsync()`` takes 2 input parameters which are ``platform`` and ``gamertag`` of
type `cod_api.platforms`_ and string respectively.
Here's an example for retrieving **Warzone** combat history of a player whose gamer tag is **Username#1234** on platform
**Battlenet**:
.. code-block:: python
from cod_api import API, platforms
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving combat history
hist = api.Warzone.combatHistory(platforms.Battlenet, "Username#1234") # returns data of type dict
# printing results to console
print(hist)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving combat history
hist = await api.Warzone.combatHistoryAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
# printing results to console
print(hist)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
The ``combatHistoryWithDate()`` and ``combatHistoryWithDateAsync()`` takes 4 input parameters which are ``platform``,
``gamertag``, ``start`` and ``end`` of type `cod_api.platforms`_, string, int and int respectively.
``start`` and ``end`` parameters are utc timestamps in microseconds.
Here's an example for retrieving **ModernWarfare** combat history of a player whose gamer tag is **Username#1234567** on
platform **Activision** with in the timestamps **1657919309** (Friday, 15 July 2022 21:08:29) and **1657949309**
(Saturday, 16 July 2022 05:28:29):
.. code-block:: python
from cod_api import API, platforms
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving combat history
hist = api.Warzone.combatHistoryWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
# printing results to console
print(hist)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving combat history
hist = await api.Warzone.combatHistoryWithDateAsync(platforms.Battlenet, "Username#1234", 1657919309, 1657949309) # returns data of type dict
# printing results to console
print(hist)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
Additionally the methods ``breakdown()`` and ``breakdownWithDate()`` for sync environments and ``breakdownAsync()`` and
``breakdownWithDateAsync()`` for async environments, can be used to retrieve combat history without details, where only
the platform played on, game title, UTC timestamp, type ID, match ID and map ID is returned for every match. These
methods are available for all ``ColdWar``, ``ModernWarfare``, ``ModernWarfare2``, ``Vanguard``, ``Warzone`` and
``Warzone2`` classes.
The ``breakdown()`` and `breakdownAsync()`` takes 2 input parameters which are ``platform`` and ``gamertag`` of type
`cod_api.platforms`_ and string respectively.
Here's an example for retrieving **Warzone** combat history breakdown of a player whose gamer tag is **Username#1234**
on platform **Battlenet**:
.. code-block:: python
from cod_api import API, platforms
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving combat history breakdown
hist_b = api.Warzone.breakdown(platforms.Battlenet, "Username#1234") # returns data of type dict
# printing results to console
print(hist_b)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving combat history breakdown
hist_b = await api.Warzone.breakdownAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
# printing results to console
print(hist_b)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
The ``breakdownWithDate()`` and ``breakdownWithDateAsync()`` takes 4 input parameters which are ``platform``,
``gamertag``, ``start`` and ``end`` of type `cod_api.platforms`_, string, int and int respectively.
``start`` and ``end`` parameters are utc timestamps in microseconds.
Here's an example for retrieving **ModernWarfare** combat history breakdown of a player whose gamer tag is
**Username#1234567** on platform **Activision** with in the timestamps **1657919309** (Friday, 15 July 2022 21:08:29)
and **1657949309** (Saturday, 16 July 2022 05:28:29):
.. code-block:: python
from cod_api import API, platforms
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving combat history breakdown
hist_b = api.Warzone.breakdownWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
# printing results to console
print(hist_b)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving combat history breakdown
hist_b = await api.Warzone.breakdownWithDateAsync(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
# printing results to console
print(hist_b)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
Match Details
-------------
To retrieve details of a specific match, the method ``matchInfo()`` for sync environments and ``matchInfoAsync()`` for
async environments can be used. These methods are available for all ``ColdWar``, ``ModernWarfare``, ``ModernWarfare2``,
``Vanguard``, ``Warzone`` and ``Warzone2`` classes. Details returned by this method contains additional data than that
of details returned by the **combat history** methods for a single match.
The ``matchInfo()`` and ``matchInfoAsync()`` takes 2 input parameters which are ``platform`` and ``matchId`` of type
`cod_api.platforms`_ and integer respectively.
*Optionally the match ID can be retrieved during your gameplay where it will be visible on bottom left corner*
Here's an example for retrieving **Warzone** match details of a match where its id is **9484583876389482453**
on platform **Battlenet**:
.. code-block:: python
from cod_api import API, platforms
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving match details
details = api.Warzone.matchInfo(platforms.Battlenet, 9484583876389482453) # returns data of type dict
# printing results to console
print(details)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving match details
details = await api.Warzone.matchInfoAsync(platforms.Battlenet, 9484583876389482453) # returns data of type dict
# printing results to console
print(details)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
Season Loot
-----------
Using the ``seasonLoot()`` for sync environments and ``seasonLootAsync()`` for async environments, player's obtained
season loot can be retrieved for a specific game and this method is available for ``ColdWar``, ``ModernWarfare``,
``ModernWarfare2`` and ``Vanguard`` classes.
The ``seasonLoot()`` and ``seasonLootAsync()`` takes 2 input parameters which are ``platform`` and ``matchId`` of type
`cod_api.platforms`_ and integer respectively.
Here's an example for retrieving **ColdWar** season loot obtained by a player whose gamer tag is **Username#1234** on
platform **Battlenet**:
.. code-block:: python
from cod_api import API, platforms
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving season loot
loot = api.ColdWar.seasonLoot(platforms.Battlenet, "Username#1234") # returns data of type dict)
# printing results to console
print(loot)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving season loot
loot = await api.ColdWar.seasonLootAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
# printing results to console
print(loot)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
Map List
--------
Using the ``mapList()`` for sync environments and ``mapListAsync()`` for async environments, all the maps and its
available modes can be retrieved for a specific game. These methods are available for ``ColdWar``, ``ModernWarfare``,
``ModernWarfare2`` and ``Vanguard`` classes.
The ``mapList()`` and ``mapListAsync()`` takes 1 input parameters which is ``platform`` of type `cod_api.platforms`_.
Here's an example for retrieving **Vanguard** map list and available modes respectively on platform PlayStation
(**PSN**):
.. code-block:: python
from cod_api import API, platforms
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving maps and respective modes available
maps = api.Vanguard.mapList(platforms.PSN) # returns data of type dict
# printing results to console
print(maps)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving season loot
maps = await api.Vanguard.mapListAsync(platforms.PSN) # returns data of type dict
# printing results to console
print(maps)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
.. _cod_api.platforms:
platforms
---------
``platforms`` is an enum class available in ``cod_api`` which is used to specify the platform in certain method calls.
Available ``platforms`` are as follows:
+----------------------+----------------------------------------+
|Platform | Remarks |
+======================+========================================+
|platforms.All | All (no usage till further updates) |
+----------------------+----------------------------------------+
|platforms.Activision | Activision |
+----------------------+----------------------------------------+
|platforms.Battlenet | Battlenet |
+----------------------+----------------------------------------+
|platforms.PSN | PlayStation |
+----------------------+----------------------------------------+
|platforms.Steam | Steam (no usage till further updates) |
+----------------------+----------------------------------------+
|platforms.Uno | Uno (activision unique id) |
+----------------------+----------------------------------------+
|platforms.XBOX | Xbox |
+----------------------+----------------------------------------+
``platforms`` can be imported and used as follows:
.. code-block:: python
from cod_api import platforms
platforms.All # All (no usage till further updates)
platforms.Activision # Activision
platforms.Battlenet # Battlenet
platforms.PSN # PlayStation
platforms.Steam # Steam (no usage till further updates)
platforms.Uno # Uno (activision unique id)
platforms.XBOX # Xbox
User Info
----------
Using the ``info()`` method in sub class ``Me`` of ``API`` user information can be retrieved of the sso-token logged in
with
.. code-block:: python
from cod_api import API
# initiating the API class
api = API()
# login in with sso token
api.login('your_sso_token')
# retrieving user info
userInfo = api.Me.info() # returns data of type dict
# printing results to console
print(userInfo)
User Friend Feed
----------------
Using the methods, ``friendFeed()`` for sync environments and ``friendFeedAsync()`` for async environments, in sub class
``Me`` of ``API``, user's friend feed can be retrieved of the sso-token logged in with
.. code-block:: python
from cod_api import API
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving user friend feed
friendFeed = api.Me.friendFeed() # returns data of type dict
# printing results to console
print(friendFeed)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving user friend feed
friendFeed = await api.Me.friendFeedAsync() # returns data of type dict
# printing results to console
print(friendFeed)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
User Event Feed
----------------
Using the methods ``eventFeed()`` for sync environments and ``eventFeedAsync()`` for async environments, in sub class
``Me`` of ``API`` user's event feed can be retrieved of the sso-token logged in with
.. code-block:: python
from cod_api import API
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving user event feed
eventFeed = api.Me.eventFeed() # returns data of type dict
# printing results to console
print(eventFeed)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving user event feed
eventFeed = await api.Me.eventFeedAsync() # returns data of type dict
# printing results to console
print(eventFeed)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
User Identities
----------------
Using the methods ``loggedInIdentities()`` for sync environments and ``loggedInIdentitiesAsync()`` for async
environments, in sub class ``Me`` of ``API`` user's identities can be retrieved of the sso-token logged in with
.. code-block:: python
from cod_api import API
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving user identities
identities = api.Me.loggedInIdentities() # returns data of type dict
# printing results to console
print(identities)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving user identities
identities = await api.Me.loggedInIdentitiesAsync() # returns data of type dict
# printing results to console
print(identities)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
User COD Points
----------------
Using the methods ``codPoints()`` for sync environments and ``codPointsAsync()`` for async environments, in sub class
``Me`` of ``API`` user's cod points can be retrieved of the sso-token logged in with
.. code-block:: python
from cod_api import API
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving user cod points
cp = api.Me.codPoints() # returns data of type dict
# printing results to console
print(cp)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving user cod points
cp = await api.Me.codPointsAsync() # returns data of type dict
# printing results to console
print(cp)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
User Accounts
----------------
Using the methods ``connectedAccounts()`` for sync environments and ``connectedAccountsAsync()`` for async environments,
in sub class ``Me`` of ``API`` user's connected accounts can be retrieved of the sso-token logged in with
.. code-block:: python
from cod_api import API
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving user connected accounts
accounts = api.Me.connectedAccounts() # returns data of type dict
# printing results to console
print(accounts)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving user connected accounts
accounts = await api.Me.connectedAccountsAsync() # returns data of type dict
# printing results to console
print(accounts)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
User settings
----------------
Using the methods ``settings()`` for sync environments and ``settingsAsync()`` for async environments, in sub class
``Me`` of ``API`` user's settings can be retrieved of the sso-token logged in with
.. code-block:: python
from cod_api import API
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving user settings
settings = api.Me.settings() # returns data of type dict
# printing results to console
print(settings)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving user settings
settings = await api.Me.settingsAsync() # returns data of type dict
# printing results to console
print(settings)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
-------------------------------------------------------------------------------------------------------------------------------
Donate
======
* `Donate Todo Lodo`_
* `Donate Engineer152`_
* `Donate Werseter`_
.. _Donate Todo Lodo: https://www.buymeacoffee.com/todolodo2089
.. _Donate Engineer152: https://www.paypal.com/paypalme/engineer15
.. _Donate Werseter: https://paypal.me/werseter

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LICENSE
README.rst
setup.cfg
setup.py
cod_api/__init__.py
cod_api/__init__dev.py
cod_api.egg-info/PKG-INFO
cod_api.egg-info/SOURCES.txt
cod_api.egg-info/dependency_links.txt
cod_api.egg-info/requires.txt
cod_api.egg-info/top_level.txt

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@ -0,0 +1,7 @@
asyncio
aiohttp
datetime
requests
uuid
urllib3
enum34

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cod_api

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@ -1,4 +1,4 @@
__version__ = "2.0.1"
__version__ = "2.0.2"
# Imports
import asyncio
@ -88,7 +88,7 @@ class API:
cachedMappings = None
fakeXSRF = str(uuid.uuid4())
baseUrl: str = "https://my.callofduty.com/api/papi-client"
baseUrl: str = "https://profile.callofduty.com/api/papi-client"
loggedIn: bool = False
# endPoints

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@ -1,4 +1,4 @@
__version__ = "2.0.1"
__version__ = "2.0.2"
# Imports
import asyncio
@ -89,7 +89,7 @@ class API:
cachedMappings = None
fakeXSRF = str(uuid.uuid4())
baseUrl: str = "https://my.callofduty.com/api/papi-client"
baseUrl: str = "https://profile.callofduty.com/api/papi-client"
loggedIn: bool = False
# endPoints

24
cod_api/setup.cfg Normal file
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[metadata]
version = attr: cod_api.__version__
description-file = README.rst
url = https://codapi.dev/
project_urls =
Source Code = https://github.com/TodoLodo2089/cod-python-api
Issue Tracker = https://github.com/TodoLodo2089/cod-python-api/issues
license = GPL-3.0
author = Todo Lodo
author_email = me@todolodo.xyz
maintainer = Engineer15
maintainer_email = engineergamer15@gmail.com
description = Call Of Duty API.
long_description = file: README.rst
long_description_content_type = text/x-rst
classifiers =
Intended Audience :: Developers
Operating System :: OS Independent
Programming Language :: Python
[egg_info]
tag_build =
tag_date = 0

657
cod_api_tool.py Normal file
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import re
import sys
import json
import os
import argparse
from cod_api import API, platforms
import asyncio
import datetime
# Configure asyncio for Windows
if os.name == 'nt':
asyncio.set_event_loop_policy(asyncio.WindowsSelectorEventLoopPolicy())
# Constants
COOKIE_FILE = 'cookie.txt'
STATS_DIR = 'stats'
MATCH_DIR = 'matches'
REPLACEMENTS_FILE = 'data/replacements.json'
TIMEZONE_OPTIONS = ["GMT", "EST", "CST", "PST"]
# Initialize API
api = API()
class CodStatsManager:
"""Main class to manage COD API interactions and data processing."""
def __init__(self):
self._ensure_directories_exist()
self.replacements = self._load_replacements()
self.api_key = self._get_api_key()
api.login(self.api_key)
def _ensure_directories_exist(self):
"""Ensure necessary directories exist."""
if not os.path.exists(STATS_DIR):
os.makedirs(STATS_DIR)
match_dir_path = os.path.join(STATS_DIR, MATCH_DIR)
if not os.path.exists(match_dir_path):
os.makedirs(match_dir_path)
def _load_replacements(self):
"""Load replacements from the JSON file."""
# First, handle running as PyInstaller executable
if getattr(sys, 'frozen', False):
# If running as bundle (frozen)
bundle_dir = sys._MEIPASS
replacements_path = os.path.join(bundle_dir, 'data', 'replacements.json')
else:
# If running as a normal Python script
replacements_path = REPLACEMENTS_FILE
if not os.path.exists(replacements_path):
raise FileNotFoundError(f"{replacements_path} not found. Ensure it exists in the script's directory.")
with open(replacements_path, 'r') as file:
return json.load(file)
def _get_api_key(self):
"""Get API key from file or user input."""
if os.path.exists(COOKIE_FILE):
with open(COOKIE_FILE, 'r') as f:
return f.read().strip()
else:
api_key = input("Please enter your ACT_SSO_COOKIE: ")
with open(COOKIE_FILE, 'w') as f:
f.write(api_key)
return api_key
def save_to_file(self, data, filename):
"""Save data to a JSON file."""
file_path = os.path.join(STATS_DIR, filename)
with open(file_path, 'w') as json_file:
json.dump(data, json_file, indent=4)
print(f"Data saved to {file_path}")
def get_player_name(self):
"""Get player name from user input."""
return input("Please enter the player's username (with #1234567): ")
def fetch_data(self, player_name=None, **options):
"""Fetch data based on specified options."""
if not player_name:
player_name = self.get_player_name()
# If no specific option is selected, fetch basic stats
if not any(options.values()):
self._fetch_basic_stats(player_name)
return
# If all_stats option is selected, fetch everything
if options.get('all_stats'):
self._fetch_all_stats(player_name)
return
# Otherwise, fetch only requested data
self._fetch_specific_data(player_name, options)
def _fetch_basic_stats(self, player_name):
"""Fetch basic player stats and match history."""
player_stats = api.ModernWarfare.fullData(platforms.Activision, player_name)
match_info = api.ModernWarfare.combatHistory(platforms.Activision, player_name)
self.save_to_file(player_stats, 'stats.json')
self.save_to_file(match_info, 'match_info.json')
def _fetch_all_stats(self, player_name):
"""Fetch all available stats for a player."""
# Basic stats
player_stats = api.ModernWarfare.fullData(platforms.Activision, player_name)
match_info = api.ModernWarfare.combatHistory(platforms.Activision, player_name)
season_loot_data = api.ModernWarfare.seasonLoot(platforms.Activision, player_name)
# Player-specific data
identities_data = api.Me.loggedInIdentities()
map_list = api.ModernWarfare.mapList(platforms.Activision)
# Save basic data
self.save_to_file(player_stats, 'stats.json')
self.save_to_file(match_info, 'match_info.json')
self.save_to_file(season_loot_data, 'season_loot.json')
self.save_to_file(map_list, 'map_list.json')
self.save_to_file(identities_data, 'identities.json')
# Check if userInfo.json exists to determine if we should fetch additional data
user_info_file = os.path.join('userInfo.json')
if os.path.exists(user_info_file):
# Additional user data
info = api.Me.info()
friend_feed = api.Me.friendFeed()
event_feed = api.Me.eventFeed()
cod_points = api.Me.codPoints()
connected_accounts = api.Me.connectedAccounts()
settings = api.Me.settings()
# Save additional data
self.save_to_file(info, 'info.json')
self.save_to_file(friend_feed, 'friendFeed.json')
self.save_to_file(event_feed, 'eventFeed.json')
self.save_to_file(cod_points, 'cp.json')
self.save_to_file(connected_accounts, 'connectedAccounts.json')
def _fetch_specific_data(self, player_name, options):
"""Fetch specific data based on provided options."""
endpoints = {
'season_loot': (api.ModernWarfare.seasonLoot, [platforms.Activision, player_name], 'season_loot.json'),
'identities': (api.Me.loggedInIdentities, [], 'identities.json'),
'maps': (api.ModernWarfare.mapList, [platforms.Activision], 'map_list.json'),
'info': (api.Me.info, [], 'info.json'),
'friendFeed': (api.Me.friendFeed, [], 'friendFeed.json'),
'eventFeed': (api.Me.eventFeed, [], 'eventFeed.json'),
'cod_points': (api.Me.codPoints, [], 'cp.json'),
'connected_accounts': (api.Me.connectedAccounts, [], 'connectedAccounts.json'),
'settings': (api.Me.settings, [], 'settings.json')
}
for option, value in options.items():
if value and option in endpoints:
func, args, filename = endpoints[option]
data = func(*args)
self.save_to_file(data, filename)
def beautify_all_data(self, timezone='GMT'):
"""Beautify all data files."""
self.beautify_stats_data(timezone)
self.beautify_match_data(timezone)
self.beautify_feed_data(timezone)
self.clean_json_files('friendFeed.json', 'eventFeed.json')
print("All data beautified successfully.")
def beautify_stats_data(self, timezone='GMT'):
"""Beautify stats data."""
file_path = os.path.join(STATS_DIR, 'stats.json')
if not os.path.exists(file_path):
print(f"File {file_path} not found. Skipping beautification.")
return
with open(file_path, 'r') as file:
data = json.load(file)
# Convert times and durations
self._replace_time_and_duration_recursive(data, timezone)
# Replace keys with more readable names
data = self._recursive_key_replace(data)
# Sort data by relevant metrics
data = self._sort_data(data)
# Save modified data
with open(file_path, 'w') as file:
json.dump(data, file, indent=4)
print(f"Keys sorted and replaced in {file_path}.")
def beautify_match_data(self, timezone='GMT'):
"""Beautify match data."""
file_path = os.path.join(STATS_DIR, 'match_info.json')
if not os.path.exists(file_path):
print(f"File {file_path} not found. Skipping beautification.")
return
with open(file_path, 'r') as file:
data = json.load(file)
# Convert times and durations
self._replace_time_and_duration_recursive(data, timezone)
# Replace keys with more readable names
data = self._recursive_key_replace(data)
# Save modified data
with open(file_path, 'w') as file:
json.dump(data, file, indent=4)
print(f"Keys replaced in {file_path}.")
def beautify_feed_data(self, timezone='GMT'):
"""Beautify feed data files."""
for feed_file in ['friendFeed.json', 'eventFeed.json']:
file_path = os.path.join(STATS_DIR, feed_file)
if not os.path.exists(file_path):
print(f"{feed_file} does not exist, skipping.")
continue
with open(file_path, 'r') as file:
data = json.load(file)
# Convert times and durations
self._replace_time_and_duration_recursive(data, timezone)
# Replace keys with more readable names
data = self._recursive_key_replace(data)
# Save modified data
with open(file_path, 'w') as file:
json.dump(data, file, indent=4)
print(f"Keys sorted and replaced in {feed_file}.")
def split_matches_into_files(self, timezone='GMT'):
"""Split match data into separate files."""
matches_dir = os.path.join(STATS_DIR, MATCH_DIR)
if not os.path.exists(matches_dir):
os.makedirs(matches_dir)
match_info_path = os.path.join(STATS_DIR, 'match_info.json')
if not os.path.exists(match_info_path):
print(f"Match info file not found at {match_info_path}. Skipping split.")
return
with open(match_info_path, 'r') as file:
data = json.load(file)
matches = data.get('data', {}).get('matches', [])
if not matches:
print("No matches found to split.")
return
# Check if time conversion is needed
sample_match = matches[0]
needs_time_conversion = (
isinstance(sample_match.get("utcStartSeconds"), int) or
isinstance(sample_match.get("utcEndSeconds"), int) or
isinstance(sample_match.get("duration"), int)
)
if needs_time_conversion:
print("Converting match timestamps to human-readable format...")
self._replace_time_and_duration_recursive(data, timezone)
# Update the main match file
with open(match_info_path, 'w') as file:
json.dump(data, file, indent=4)
# Process each match
for idx, match in enumerate(matches):
# Create a copy to avoid modifying the original data
match_copy = dict(match)
# Remove large loadout data to keep files smaller
if 'player' in match_copy:
match_copy['player'].pop('loadouts', None)
match_copy['player'].pop('loadout', None)
# Save to individual file
file_name = f"match_{idx + 1}.json"
file_path = os.path.join(matches_dir, file_name)
with open(file_path, 'w') as match_file:
json.dump(match_copy, match_file, indent=4)
print(f"Matches split into {len(matches)} separate files in {matches_dir}.")
def clean_json_files(self, *filenames):
"""Clean JSON files by removing HTML-like tags and entities."""
regex_pattern = r'&lt;span class=&quot;|&lt;/span&gt;|&quot;&gt;|mp-stat-items|kills-value|headshots-value|username|game-mode|kdr-value|accuracy-value'
replace = ''
for filename in filenames:
file_path = os.path.join(STATS_DIR, filename)
if not os.path.exists(file_path):
print(f"{filename} does not exist, skipping.")
continue
with open(file_path, 'r') as file:
content = file.read()
# Replace unwanted patterns
modified_content = re.sub(regex_pattern, replace, content)
# Save cleaned content
with open(file_path, 'w') as file:
file.write(modified_content)
print(f"Removed unreadable strings from {filename}.")
def _recursive_key_replace(self, obj):
"""Recursively replace keys and values with more readable versions."""
if isinstance(obj, dict):
new_obj = {}
for key, value in obj.items():
new_key = self.replacements.get(key, key)
if isinstance(value, str):
new_value = self.replacements.get(value, value)
new_obj[new_key] = self._recursive_key_replace(new_value)
else:
new_obj[new_key] = self._recursive_key_replace(value)
return new_obj
elif isinstance(obj, list):
return [self._recursive_key_replace(item) for item in obj]
else:
return self.replacements.get(obj, obj) if isinstance(obj, str) else obj
def _sort_data(self, data):
"""Sort data by meaningful metrics for better readability."""
if isinstance(data, dict):
for key, value in data.items():
if key == "mode":
# Sort game modes by time played
data[key] = dict(sorted(
value.items(),
key=lambda item: item[1]['properties']['timePlayed'],
reverse=True
))
elif key in ["Assault Rifles", "Shotguns", "Marksman Rifles", "Snipers", "LMGs", "Launchers", "Pistols", "SMGs", "Melee"]:
# Sort weapons by kills
data[key] = dict(sorted(
value.items(),
key=lambda item: item[1]['properties']['kills'],
reverse=True
))
elif key in ["Field Upgrades", "Tactical Equipment", "Lethal Equipment"]:
# Sort equipment by uses
data[key] = dict(sorted(
value.items(),
key=lambda item: item[1]['properties']['uses'],
reverse=True
))
elif key == "Scorestreaks":
# Sort scorestreaks by awarded count
for subcategory, scorestreaks in value.items():
data[key][subcategory] = dict(sorted(
scorestreaks.items(),
key=lambda item: item[1]['properties']['awardedCount'],
reverse=True
))
elif key == "Accolades":
# Sort accolades by count
if 'properties' in value:
data[key]['properties'] = dict(sorted(
value['properties'].items(),
key=lambda item: item[1],
reverse=True
))
else:
# Recursively sort nested data
data[key] = self._sort_data(value)
return data
def _replace_time_and_duration_recursive(self, data, timezone):
"""Recursively replace epoch times with human-readable formats."""
time_keys = [
"timePlayedTotal", "timePlayed", "objTime", "time", "timeProne",
"timeSpentAsPassenger", "timeSpentAsDriver", "timeOnPoint",
"timeWatchingKillcams", "timeCrouched", "timesSelectedAsSquadLeader",
"longestTimeSpentOnWeapon", "avgLifeTime", "percentTimeMoving"
]
date_keys = ["date", "updated", "originalDate"]
if isinstance(data, list):
for item in data:
self._replace_time_and_duration_recursive(item, timezone)
elif isinstance(data, dict):
for key, value in data.items():
if key in date_keys:
data[key] = self._epoch_milli_to_human_readable(value, timezone)
elif key in time_keys:
data[key] = self._convert_duration_seconds(value)
elif key == "utcStartSeconds":
data[key] = self._epoch_to_human_readable(value, timezone)
elif key == "utcEndSeconds":
data[key] = self._epoch_to_human_readable(value, timezone)
elif key == "duration":
data[key] = self._convert_duration_milliseconds(value)
else:
self._replace_time_and_duration_recursive(value, timezone)
def _epoch_milli_to_human_readable(self, epoch_millis, timezone='GMT'):
"""Convert epoch milliseconds to human-readable date string."""
if isinstance(epoch_millis, str):
return epoch_millis
dt_object = datetime.datetime.utcfromtimestamp(epoch_millis / 1000.0)
return self._format_datetime(dt_object, timezone)
def _epoch_to_human_readable(self, epoch_timestamp, timezone='GMT'):
"""Convert epoch seconds to human-readable date string."""
if isinstance(epoch_timestamp, str):
return epoch_timestamp
dt_object = datetime.datetime.utcfromtimestamp(epoch_timestamp)
return self._format_datetime(dt_object, timezone)
def _format_datetime(self, dt_object, timezone):
"""Format datetime object based on timezone."""
timezone_offsets = {
'GMT': 0,
'EST': -4,
'CST': -5,
'PST': -8
}
if timezone not in timezone_offsets:
raise ValueError(f"Unsupported timezone: {timezone}")
# Apply timezone offset
dt_object -= datetime.timedelta(hours=timezone_offsets[timezone])
# Format date string
return f"{timezone}: {dt_object.strftime('%A, %B %d, %Y %I:%M:%S %p')}"
def _convert_duration_milliseconds(self, milliseconds):
"""Convert milliseconds to a human-readable duration string."""
if isinstance(milliseconds, str) and "Minutes" in milliseconds:
return milliseconds # Already converted
seconds, milliseconds = divmod(milliseconds, 1000)
minutes, seconds = divmod(seconds, 60)
return f"{minutes} Minutes {seconds} Seconds {milliseconds} Milliseconds"
def _convert_duration_seconds(self, seconds):
"""Convert seconds to a human-readable duration string."""
if isinstance(seconds, str):
return seconds # Already converted
days, seconds = divmod(seconds, 86400)
hours, seconds = divmod(seconds, 3600)
minutes, seconds = divmod(seconds, 60)
days = int(days)
hours = int(hours)
minutes = int(minutes)
seconds = int(seconds)
return f"{days} Days {hours} Hours {minutes} Minutes {seconds} Seconds"
def _ensure_json_serializable(self, obj):
"""Recursively convert objects to JSON serializable types."""
if isinstance(obj, dict):
return {key: self._ensure_json_serializable(value) for key, value in obj.items()}
elif isinstance(obj, list):
return [self._ensure_json_serializable(item) for item in obj]
elif isinstance(obj, tuple):
return [self._ensure_json_serializable(item) for item in obj]
elif isinstance(obj, (int, float, str, bool, type(None))):
return obj
else:
# Convert any other type to string representation
return str(obj)
class CLI:
"""Command Line Interface manager."""
def __init__(self, stats_manager):
self.stats_manager = stats_manager
self.help_text = """
Obtaining your ACT_SSO_COOKIE
- Go to https://www.callofduty.com and login with your account
- Once logged in, press F12 for your browsers developer tools. Then go to Application --> Storage --> Cookies --> https://www.callofduty.com and find ACT_SSO_COOKIE
- Enter the value when prompted
"""
def display_menu(self):
"""Display the main menu and get user choice."""
print("\nBeautify Options:")
print("1) Beautify all data")
print("2) Split matches into separate files")
print("\nOptions Requiring Player Name:")
print("3) Get all stats")
print("4) Get identities")
print("5) Get general information")
print("6) Get friend feed")
print("7) Get event feed")
print("8) Get COD Point balance")
print("9) Get connected accounts")
print("10) Get account settings")
print("\nOptions Not Requiring Player Name:")
print("11) Get season loot")
print("12) Get map list")
print("\n0) Exit")
try:
choice = int(input("Enter your choice: "))
return choice
except ValueError:
print("Please enter a valid number.")
return -1
def handle_menu_choice(self, choice):
"""Handle the user's menu choice."""
if choice == 0:
print("Exiting...")
return False
if choice in [3, 4, 5, 6, 7, 8, 9, 10, 11]:
player_name = input("Please enter the player's username (with #1234567): ")
options = {
3: {'all_stats': True},
4: {'season_loot': True},
5: {'identities': True},
6: {'info': True},
7: {'friendFeed': True},
8: {'eventFeed': True},
9: {'cod_points': True},
10: {'connected_accounts': True},
11: {'settings': True}
}
if choice in options:
self.stats_manager.fetch_data(player_name=player_name, **options[choice])
elif choice == 1:
self.stats_manager.beautify_all_data()
elif choice == 2:
self.stats_manager.split_matches_into_files()
elif choice == 12:
self.stats_manager.fetch_data(season_loot=True)
elif choice == 13:
self.stats_manager.fetch_data(maps=True)
else:
print("Invalid choice. Please try again.")
return True
return True
def run_interactive_mode(self):
"""Run the interactive menu mode."""
running = True
while running:
choice = self.display_menu()
running = self.handle_menu_choice(choice)
def setup_argument_parser(self):
"""Set up command line argument parser."""
parser = argparse.ArgumentParser(
description="Detailed Modern Warfare (2019) Statistics Tool",
epilog=self.help_text,
formatter_class=argparse.RawDescriptionHelpFormatter
)
# Group arguments for better help display
group_default = parser.add_argument_group("Default Options")
group_data = parser.add_argument_group("Data Fetching Options")
group_cleaning = parser.add_argument_group("Data Cleaning Options")
# Default options
group_default.add_argument(
"-tz", "--timezone",
type=str,
default="GMT",
choices=TIMEZONE_OPTIONS,
help="Specify the timezone (GMT, EST, CST, PST)"
)
# Data fetching options
group_data.add_argument("-p", "--player_name", type=str, help="Player's username (with #1234567)")
group_data.add_argument("-a", "--all_stats", action="store_true", help="Fetch all the different types of stats data")
group_data.add_argument("-sl", "--season_loot", action="store_true", help="Fetch only the season loot data")
group_data.add_argument("-id", "--identities", action="store_true", help="Fetch only the logged-in identities data")
group_data.add_argument("-m", "--maps", action="store_true", help="Fetch only the map list data")
group_data.add_argument("-i", "--info", action="store_true", help="Fetch only general information")
group_data.add_argument("-f", "--friendFeed", action="store_true", help="Fetch only your friend feed")
group_data.add_argument("-e", "--eventFeed", action="store_true", help="Fetch only your event feed")
group_data.add_argument("-cp", "--cod_points", action="store_true", help="Fetch only your COD Point balance")
group_data.add_argument("-ca", "--connected_accounts", action="store_true", help="Fetch only connected accounts data")
group_data.add_argument("-s", "--settings", action="store_true", help="Fetch only your account settings")
# Data cleaning options
group_cleaning.add_argument("-c", "--clean", action="store_true", help="Beautify all data")
group_cleaning.add_argument("-sm", "--split_matches", action="store_true", help="Split matches into separate JSON files")
group_cleaning.add_argument("-csd", "--clean_stats_data", action="store_true", help="Beautify stats.json data")
group_cleaning.add_argument("-cmd", "--clean_match_data", action="store_true", help="Beautify match_info.json data")
group_cleaning.add_argument("-cff", "--clean_friend_feed", action="store_true", help="Clean friend feed data")
group_cleaning.add_argument("-cef", "--clean_event_feed", action="store_true", help="Clean event feed data")
return parser
def run_cli_mode(self, args):
"""Run the command line mode with parsed arguments."""
# Prioritize cleaning operations
if args.clean:
self.stats_manager.beautify_all_data(timezone=args.timezone)
elif args.clean_stats_data:
self.stats_manager.beautify_stats_data(timezone=args.timezone)
elif args.clean_match_data:
self.stats_manager.beautify_match_data(timezone=args.timezone)
elif args.split_matches:
self.stats_manager.split_matches_into_files(timezone=args.timezone)
elif args.clean_friend_feed:
self.stats_manager.clean_json_files('friendFeed.json')
elif args.clean_event_feed:
self.stats_manager.clean_json_files('eventFeed.json')
else:
# Data fetching operations
options = {
'all_stats': args.all_stats,
'season_loot': args.season_loot,
'identities': args.identities,
'maps': args.maps,
'info': args.info,
'friendFeed': args.friendFeed,
'eventFeed': args.eventFeed,
'cod_points': args.cod_points,
'connected_accounts': args.connected_accounts,
'settings': args.settings
}
self.stats_manager.fetch_data(args.player_name, **options)
def main():
"""Main entry point for the application."""
stats_manager = CodStatsManager()
cli = CLI(stats_manager)
# Parse command line arguments
if len(sys.argv) > 1:
parser = cli.setup_argument_parser()
args = parser.parse_args()
cli.run_cli_mode(args)
else:
# Run interactive mode
cli.run_interactive_mode()
if __name__ == "__main__":
main()

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@ -1,7 +0,0 @@
$COOKIE_VALUE = ""
$URL = "https://profile.callofduty.com/cod/userInfo/$COOKIE_VALUE"
$USER_AGENT = "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/91.0.4472.124 Safari/537.36"
$OUTPUT_FILE = "userInfo.json"
curl -v $URL -H "Cookie: ACT_SSO_COOKIE=$COOKIE_VALUE" -H "User-Agent: $USER_AGENT" -o $OUTPUT_FILE

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@ -1,5 +1,4 @@
replacements = {
# Maps
{
"career": "Career",
"mp_hackney_yard": "Hackney Yard (Night)",
"mp_aniyah": "Aniyah Palace",
@ -27,7 +26,7 @@ replacements = {
"mp_m_speed": "Shoot House",
"mp_farms2_gw": "Krovnik Farmland",
"mp_port2_gw": "Port",
"mp_crash": "Crash",
"mp_crash2": "Crash",
"mp_vacant": "Vacant",
"mp_shipment": "Shipment",
"mp_m_cargo": "Cargo",
@ -41,10 +40,10 @@ replacements = {
"mp_hideout": "Khandor Hideout",
"loading_mp_hideout": "Khandor Hideout",
"mp_aniyah_tac": "Aniyah Incursion",
"mp_backlot": "Talsik Backlot",
"mp_village": "Hovec Sawmill",
"mp_backlot2": "Talsik Backlot",
"mp_village2": "Hovec Sawmill",
"mp_hardhat": "Hardhat",
"mp_m_wallco": "Aisle 9",
"mp_m_wallco2": "Aisle 9",
"mp_donetsk": "Verdansk",
"mp_scrapyard": "Zhokov Scrapyard",
"mp_m_trench": "Trench",
@ -58,7 +57,7 @@ replacements = {
"mp_m_stadium": "Verdansk Stadium",
"mp_malyshev": "Mialstor Tank Factory",
"mp_malyshev_10v10": "Mialstor Tank Factory",
"mp_broadcast": "Broadcast",
"mp_broadcast2": "Broadcast",
"mp_riverside_gw": "Verdansk Riverside",
"mp_m_train": "Station",
"mp_kstenod": "Verdansk (Night)",
@ -66,7 +65,6 @@ replacements = {
"mp_herat": "Al-Raab Airbase",
"mp_killhouse": "Killhouse",
"mp_m_drainage": "Drainage",
# Gamemodes
"war": "Team Deathmatch",
"sd": "Search and Destroy",
"dom": "Domination",
@ -156,7 +154,6 @@ replacements = {
"br_rumble_clash": "Clash",
"br_dbd_dbd": "Iron Trials '84",
"br_gxp_gov": "Ghosts of Verdansk",
# Weapons
"scorestreak": "Scorestreak",
"equipment": "Equipment",
"gear": "Gear",
@ -285,77 +282,55 @@ replacements = {
"super_tac_insert": "Tactical Insertion",
"super_recon_drone": "Recon Drone",
"super_deadsilence": "Dead Silence",
"super_supply_drop": "Loadout Drop", ### Unsure if this is Loadout Drop
"super_supply_drop": "Loadout Drop",
"super_tac_cover": "Deployable Cover",
"super_support_box": "Stopping Power Rounds",
# Accolades
# "accoladeData": "Accolades",
# "classChanges": "Most classes changed (Evolver)",
# "highestAvgAltitude": "Highest average altitude (High Command)",
# "killsFromBehind": "Most kills from behind (Flanker)",
# "lmgDeaths": "Most LMG deaths (Target Practice)",
# "riotShieldDamageAbsorbed": "Most damage absorbed with Riot Shield (Guardian)",
# "flashbangHits": "Most Flashbang hits (Blinder)",
# "meleeKills": "Most Melee kills (Brawler)",
# "tagsLargestBank": "Largest bank (Bank Account)",
# "shotgunKills": "Most Shotgun kills (Buckshot)",
# "sniperDeaths": "Most Sniper deaths (Zeroed In)",
# "timeProne": "Most time spent Prone (Grassy Knoll)",
# "killstreakWhitePhosphorousKillsAssists": "Most kills and assists with White Phosphorus (Burnout)",
# "shortestLife": "Shortest life (Terminal)",
# "deathsFromBehind": "Most deaths from behind (Blindsided)",
# "higherRankedKills": "Most kills on higher ranked scoreboard players (Upriser)",
# "mostAssists": "Most assists (Wingman)",
# "leastKills": "Fewest kills (The Fearful)",
# "tagsDenied": "Denied the most tags (Denied)",
# "killstreakWheelsonKills": "Most Wheelson kills",
# "sniperHeadshots": "Most Sniper headshots (Dead Aim)",
# "killstreakJuggernautKills": "Most Juggernaut kills (Heavy Metal)",
# "smokesUsed": "Most Smoke Grenades used (Chimney)",
# "avengerKills": "Most avenger kills (Avenger)",
# "decoyHits": "Most Decoy Grenade hits (Made You Look)",
# "killstreakCarePackageUsed": "Most Care Packages called in (Helping Hand)",
# "molotovKills": "Most Molotov kills (Arsonist)",
# "gasHits": "Most Gas Grenade hits (Gaseous)",
# "comebackKills": "Most comebacks (Rally)",
# "lmgHeadshots": "Most LMG headshots (LMG Expert)",
# "smgDeaths": "Most SMG deaths (Run and Gunned)",
# "carrierKills": "Most kills as carrier (Carrier)",
# "deployableCoverUsed": "Most Deployable Covers used (Combat Engineer)",
# "thermiteKills": "Most Thermite kills (Red Iron)",
# "arKills": "Most assault rifle kills (AR Specialist)",
# "c4Kills": "Most C4 kills (Handle With Care)",
# "suicides": "Most suicides (Accident Prone)",
# "clutch": "Most kills as the last alive (Clutched)",
# "survivorKills": "Most kills as survivor (Survivalist)",
# "killstreakGunshipKills": "Most Gunship kills (Death From Above)",
# "timeSpentAsPassenger": "Most time spent as a passenger (Navigator)",
# "returns": "Most flags returned (Flag Returner)",
# "smgHeadshots": "Most SMG headshots (SMG Expert)",
# "launcherDeaths": "Most launcher deaths (Fubar)",
# "oneShotOneKills": "Most one shot kills (One Shot Kill)",
# "ammoBoxUsed": "Most Munitions Boxes used (Provider)",
# #"spawnSelectSquad": "",
# "weaponPickups": "Most picked up weapons (Loaner)",
# "pointBlankKills": "Most point blank kills (Personal Space)",
# "tagsCaptured": "Collected the most tags (Confirmed Kills)",
# "killstreakGroundKills": "Most ground based killstreak kills (Ground Control)",
# "distanceTraveledInVehicle": "Longest distance travelled in a vehicle (Cross Country)",
# "longestLife": "Longest life (Lifer)",
# "stunHits": "Most Stun Grenade hits (Stunner)",
# "spawnSelectFlag": "Most FOB Spawns (Objective Focused)", # Unsure
# "shotgunHeadshots": "Most Shotgun headshots (Boomstick)",
# "bombDefused": "Most defuses (Defuser)",
# "snapshotHits": "Most Snapshot Grenade hits (Photographer)",
# "noKillsWithDeath": "No kills with at least 1 death (Participant)",
# "killstreakAUAVAssists": "Most Advanced UAV assists (Target Rich Environment)",
# "killstreakPersonalUAVKills": "Most kills with a Personal Radar active (Nothing Personal)",
# "tacticalInsertionSpawns": "Most Tactical Insertions used (Revenant)",
# "launcherKills": "Most Launcher kills (Explosive)",
# "spawnSelectVehicle": "Most vehicle spawns (Oscar Mike)",
# "mostKillsLeastDeaths": "Most kills and fewest deaths (MVP)",
# "mostKills": "Most kills (The Feared)",
# "defends": "Most defend kills (Defense)",
# "timeSpentAsDriver": "Most time spent driving (Driver)",
# "": "" # WIP - Still adding more
"mp_stat": "Statistic",
"session_start": "Session Start",
"uno": "PC",
"psn": "Playstation Network",
"xbl": "Xbox Live",
"mw": "Modern Warfare",
"cw": "Cold War",
"mp_cartel": "Cartel",
"mp_tank": "Garrison",
"mp_miami": "Miami",
"mp_moscow": "Moscow",
"mp_satellite": "Satellite",
"mp_kgb": "Checkmate",
"wz_forest": "Ruka",
"wz_ski_slopes": "Alpine",
"mp_nuketown6": "Nuketown '84",
"mp_tundra": "Crossroads",
"mp_black_sea": "Armada",
"mp_mall": "The Pines",
"mp_raid_rm": "Raid",
"mp_sm_berlin_tunnel": "U-Bahn",
"mp_sm_finance": "KGB",
"mp_sm_game_show": "Game Show",
"mp_sm_central": "ICBM",
"wz_sanatorium": "Sanatorium",
"nuketown6_holiday": "Nuketown '84 Holiday",
"mp_express_rm": "Express",
"mp_apocalypse": "Apocalypse",
"mp_sm_market": "Mansion",
"mp_miami_strike": "Miami Strike",
"wz_golova": "Golova",
"mp_cliffhanger": "Yamantau",
"mp_sm_gas_station": "Diesel",
"wz_duga": "Duga",
"mp_village_rm": "Standoff",
"mp_sm_amsterdam": "Amsterdam",
"mp_dune": "Collateral",
"mp_hijacked_rm": "Hijacked",
"mp_paintball_rm": "Rush",
"mp_sm_deptstore": "Showroom",
"mp_slums_rm": "Slums",
"mp_echelon": "Echelon",
"mp_drivein_rm": "Drive In",
"mp_zoo_rm": "Zoo",
"mp_firebase": "Deprogram",
"mp_amerika": "Amerika",
"mp_sm_vault": "Gluboko",
"mp_don4_pm": "Nuketown '84 Halloween"
}

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@ -1,392 +0,0 @@
import re
import sys
import json
import os
import argparse
from cod_api import API, platforms
from cod_api.replacements import replacements
import asyncio
import datetime
# Prevent Async error from showing
if os.name == 'nt':
asyncio.set_event_loop_policy(asyncio.WindowsSelectorEventLoopPolicy())
# Initiating the API class
api = API()
COOKIE_FILE = 'cookie.txt'
DIR_NAME = 'stats'
MATCH_DIR_NAME = 'matches'
def save_to_file(data, filename, dir_name='stats'):
"""Utility function to save data to a JSON file."""
with open(os.path.join(dir_name, filename), 'w') as json_file:
json.dump(data, json_file, indent=4)
def get_and_save_data(player_name=None, all_stats=False, season_loot=False, identities=False, maps=False, info=False, friendFeed=False, eventFeed=False, cod_points=False, connected_accounts=False, settings=False):
# Create the stats directory if it doesn't exist
DIR_NAME = 'stats'
if not os.path.exists(DIR_NAME):
os.makedirs(DIR_NAME)
# Check if cookie file exists
if os.path.exists(COOKIE_FILE):
with open(COOKIE_FILE, 'r') as f:
api_key = f.read().strip()
else:
api_key = input("Please enter your ACT_SSO_COOKIE: ")
with open(COOKIE_FILE, 'w') as f:
f.write(api_key)
# # Check if userInfo.json exists, create it if it doesn't
USER_INFO_FILE = os.path.join('userInfo.json')
# if not os.path.exists(USER_INFO_FILE):
# with open(USER_INFO_FILE, 'w') as f:
# pass # Creates an empty file
# If player_name is not provided via command line, get it from user input
if not player_name:
player_name = input("Please enter the player's username (with #1234567): ")
# Login with sso token
api.login(api_key)
# Retrieve data from API
# First, determine if any specific optional arguments were given
if not (all_stats or season_loot or identities or maps or info or friendFeed or eventFeed or cod_points or connected_accounts or settings):
# If no specific optional arguments are given, then default behavior:
player_stats = api.ModernWarfare.fullData(platforms.Activision, player_name)
match_info = api.ModernWarfare.combatHistory(platforms.Activision, player_name)
save_to_file(player_stats, 'stats.json')
save_to_file(match_info, 'match_info.json')
elif all_stats: # If the all_stats argument is given:
if os.path.exists(USER_INFO_FILE): # Check if the userInfo.json file exists
player_stats = api.ModernWarfare.fullData(platforms.Activision, player_name)
match_info = api.ModernWarfare.combatHistory(platforms.Activision, player_name)
season_loot_data = api.ModernWarfare.seasonLoot(platforms.Activision, player_name)
identities_data = api.Me.loggedInIdentities()
map_list = api.ModernWarfare.mapList(platforms.Activision)
info = api.Me.info()
friendFeed = api.Me.friendFeed()
eventFeed = api.Me.eventFeed()
cod_points = api.Me.codPoints()
connectedAccounts = api.Me.connectedAccounts()
settings = api.Me.settings()
save_to_file(player_stats, 'stats.json')
save_to_file(match_info, 'match_info.json')
save_to_file(season_loot_data, 'season_loot.json')
save_to_file(map_list, 'map_list.json')
save_to_file(identities_data, 'identities.json')
save_to_file(info, 'info.json')
save_to_file(friendFeed, 'friendFeed.json')
save_to_file(eventFeed, 'eventFeed.json')
save_to_file(cod_points, 'cp.json')
save_to_file(connectedAccounts, 'connectedAccounts.json')
save_to_file(settings, 'settings.json')
else:
player_stats = api.ModernWarfare.fullData(platforms.Activision, player_name)
match_info = api.ModernWarfare.combatHistory(platforms.Activision, player_name)
season_loot_data = api.ModernWarfare.seasonLoot(platforms.Activision, player_name)
identities_data = api.Me.loggedInIdentities()
map_list = api.ModernWarfare.mapList(platforms.Activision)
save_to_file(player_stats, 'stats.json')
save_to_file(match_info, 'match_info.json')
save_to_file(season_loot_data, 'season_loot.json')
save_to_file(map_list, 'map_list.json')
save_to_file(identities_data, 'identities.json')
else:
# For other specific optional arguments:
if season_loot:
season_loot_data = api.ModernWarfare.seasonLoot(platforms.Activision, player_name)
save_to_file(season_loot_data, 'season_loot.json')
if identities:
identities_data = api.Me.loggedInIdentities()
save_to_file(identities_data, 'identities.json')
if maps:
map_list = api.ModernWarfare.mapList(platforms.Activision)
save_to_file(map_list, 'map_list.json')
if info:
info = api.Me.info()
save_to_file(info, 'info.json')
if friendFeed:
friendFeed = api.Me.friendFeed()
save_to_file(friendFeed, 'friendFeed.json')
if eventFeed:
eventFeed = api.Me.eventFeed()
save_to_file(eventFeed, 'eventFeed.json')
if cod_points:
cod_points = api.Me.codPoints()
save_to_file(cod_points, 'cp.json')
if connected_accounts:
connectedAccounts = api.Me.connectedAccounts()
save_to_file(connectedAccounts, 'connectedAccounts.json')
if settings:
settings = api.Me.settings()
save_to_file(settings, 'settings.json')
# Save results to a JSON file inside the stats directory
def recursive_key_replace(obj):
if isinstance(obj, dict):
new_obj = {}
for key, value in obj.items():
new_key = replacements.get(key, key)
if isinstance(value, str):
new_value = replacements.get(value, value)
new_obj[new_key] = recursive_key_replace(new_value)
else:
new_obj[new_key] = recursive_key_replace(value)
return new_obj
elif isinstance(obj, list):
return [recursive_key_replace(item) for item in obj]
else:
return replacements.get(obj, obj) if isinstance(obj, str) else obj
def clean_json_files(*filenames, dir_name='stats'):
regex_pattern = r'&lt;span class=&quot;|&lt;/span&gt;|&quot;&gt;|mp-stat-items|kills-value|headshots-value|username|game-mode|kdr-value'
replace = ''
for filename in filenames:
file_path = os.path.join(dir_name, filename)
if os.path.exists(file_path):
with open(file_path, 'r') as file:
content = file.read()
modified_content = re.sub(regex_pattern, replace, content)
with open(file_path, 'w') as file:
file.write(modified_content)
print(f"Cleaned {filename}.")
else:
print(f"{filename} does not exist, skipping.")
def sort_data(data):
if isinstance(data, dict):
for key, value in data.items():
if key == "mode":
data[key] = dict(sorted(value.items(), key=lambda item: item[1]['properties']['timePlayed'], reverse=True))
elif key in ["Assault Rifles", "Shotguns", "Marksman Rifles", "Snipers", "LMGs", "Launchers", "Pistols", "SMGs", "Melee"]:
data[key] = dict(sorted(value.items(), key=lambda item: item[1]['properties']['kills'], reverse=True))
elif key in ["Field Upgrades"]:
data[key] = dict(sorted(value.items(), key=lambda item: item[1]['properties']['uses'], reverse=True))
elif key in ["Tactical Equipment", "Lethal Equipment"]:
data[key] = dict(sorted(value.items(), key=lambda item: item[1]['properties']['uses'], reverse=True))
elif key == "Scorestreaks":
for subcategory, scorestreaks in value.items():
data[key][subcategory] = dict(sorted(scorestreaks.items(), key=lambda item: item[1]['properties']['awardedCount'], reverse=True))
elif key == "Accolades":
if 'properties' in value:
data[key]['properties'] = dict(sorted(value['properties'].items(), key=lambda item: item[1], reverse=True))
else:
# Recursive call to handle nested dictionaries
data[key] = sort_data(value)
return data
def replace_time_and_duration_recursive(data):
"""
Recursively replace epoch times for specific keys in a nested dictionary or list.
"""
time_keys = ["timePlayedTotal", "timePlayed", "objTime", "time", "timeProne",
"timeSpentAsPassenger", "timeSpentAsDriver", "timeOnPoint",
"timeWatchingKillcams", "timeCrouched", "timesSelectedAsSquadLeader",
"longestTimeSpentOnWeapon", "avgLifeTime", "percentTimeMoving"]
if isinstance(data, list):
for item in data:
replace_time_and_duration_recursive(item)
elif isinstance(data, dict):
for key, value in data.items():
if key in time_keys:
data[key] = convert_duration_seconds(value)
elif key == "utcStartSeconds":
data[key] = epoch_to_human_readable(value)
# For EST conversion:
# data[key] = epoch_to_human_readable(value, "EST")
elif key == "utcEndSeconds":
data[key] = epoch_to_human_readable(value)
# For EST conversion:
# data[key] = epoch_to_human_readable(value, "EST")
elif key == "duration":
data[key] = convert_duration_milliseconds(value)
else:
replace_time_and_duration_recursive(value)
def epoch_to_human_readable(epoch_timestamp, timezone='GMT'):
if isinstance(epoch_timestamp, str):
return epoch_timestamp # Already converted
dt_object = datetime.datetime.utcfromtimestamp(epoch_timestamp)
if timezone == 'GMT':
date_str = dt_object.strftime("GMT: %A, %B %d, %Y %I:%M:%S %p")
elif timezone == 'EST':
dt_object -= datetime.timedelta(hours=4) # Using 4 hours for EST conversion instead of 5?
date_str = dt_object.strftime("EST: %A, %B %d, %Y %I:%M:%S %p")
else:
raise ValueError("Unsupported timezone.")
return date_str
def convert_duration_milliseconds(milliseconds):
if isinstance(milliseconds, str) and "Minutes" in milliseconds:
return milliseconds # Already converted
seconds, milliseconds = divmod(milliseconds, 1000)
minutes, seconds = divmod(seconds, 60)
return f"{minutes} Minutes {seconds} Seconds {milliseconds} Milliseconds"
def convert_duration_seconds(seconds):
"""
Convert duration from seconds to a string format with days, minutes, seconds, and milliseconds.
"""
if isinstance(seconds, str):
return seconds # Already converted
days, seconds = divmod(seconds, 86400)
hours, seconds = divmod(seconds, 3600)
minutes, seconds = divmod(seconds, 60)
# Convert to integers to remove decimal places
days = int(days)
hours = int(hours)
minutes = int(minutes)
seconds = int(seconds)
return f"{days} Days {hours} Hours {minutes} Minutes {seconds} Seconds"
def beautify_data():
file_path = (os.path.join(DIR_NAME, 'stats.json'))
with open(file_path, 'r') as file:
data = json.load(file)
replace_time_and_duration_recursive(data)
data = recursive_key_replace(data)
data = sort_data(data)
with open(file_path, 'w') as file:
json.dump(data, file, indent=4)
print(f"Keys sorted and replaced in {file_path}.")
def beautify_match_data():
file_path = (os.path.join(DIR_NAME, 'match_info.json'))
with open(file_path, 'r') as file:
data = json.load(file)
replace_time_and_duration_recursive(data)
data = recursive_key_replace(data)
with open(file_path, 'w') as file:
json.dump(data, file, indent=4)
print(f"Keys replaced in {file_path}.")
def split_matches_into_files():
"""
Split the matches in match_info.json into separate files.
"""
MATCHES_DIR = os.path.join(DIR_NAME, MATCH_DIR_NAME)
# Create matches directory if it doesn't exist
if not os.path.exists(MATCHES_DIR):
os.makedirs(MATCHES_DIR)
# Load the match_info data
with open(os.path.join(DIR_NAME, 'match_info.json'), 'r') as file:
data = json.load(file)
matches = data.get('data', {}).get('matches', []) # Correct the key to access matches
# Check if data needs cleaning
sample_match = matches[0] if matches else {}
if (isinstance(sample_match.get("utcStartSeconds"), int) or
isinstance(sample_match.get("utcEndSeconds"), int) or
isinstance(sample_match.get("duration"), int)):
print("Cleaning match data...")
replace_time_and_duration_recursive(data)
# Save the cleaned data back to match_info.json
with open(os.path.join(DIR_NAME, 'match_info.json'), 'w') as file:
json.dump(data, file, indent=4)
# Split and save each match into a separate file
for idx, match in enumerate(matches):
# Create a copy of the match to ensure we don't modify the original data
match_copy = dict(match)
# Remove the 'loadouts' subkey from the 'player' key to avoid the cascading data
match_copy['player'].pop('loadouts', None)
match_copy['player'].pop('loadout', None)
# Remove the entire player subkey to avoid the cascading data, if you want to exclude more, add them here
# match_copy.pop('player', None)
file_name = f"match_{idx + 1}.json"
with open(os.path.join(MATCHES_DIR, file_name), 'w') as match_file:
json.dump(match_copy, match_file, indent=4)
print(f"Matches split into {len(matches)} separate files in {MATCHES_DIR}.")
def main():
# Define the block of quote text to display in the help command
help_text = """
Obtaining your ACT_SSO_COOKIE
- Go to https://www.callofduty.com and login with your account
- Once logged in, press F12 for your browsers developer tools. Then go to Application --> Storage --> Cookies --> https://www.callofduty.com and find ACT_SSO_COOKIE
- Enter the value when prompted
"""
parser = argparse.ArgumentParser(description="Detailed Modern Warfare (2019) Statistics Tool", epilog=help_text, formatter_class=argparse.RawDescriptionHelpFormatter)
# Group related arguments
group_data = parser.add_argument_group("Data Fetching Options")
group_cleaning = parser.add_argument_group("Data Cleaning Options")
# Add arguments for Data Fetching Options
group_data.add_argument("-p", "--player_name", type=str, help="Player's username (with #1234567)")
group_data.add_argument("-a", "--all_stats", action="store_true", help="Fetch all the different types of stats data")
group_data.add_argument("-sl", "--season_loot", action="store_true", help="Fetch only the season loot data")
group_data.add_argument("-id", "--identities", action="store_true", help="Fetch only the logged-in identities data")
group_data.add_argument("-m", "--maps", action="store_true", help="Fetch only the map list data")
group_data.add_argument("-i", "--info", action="store_true", help="Fetch only general information")
group_data.add_argument("-f", "--friendFeed", action="store_true", help="Fetch only your friend feed")
group_data.add_argument("-e", "--eventFeed", action="store_true", help="Fetch only your event feed")
group_data.add_argument("-cp", "--cod_points", action="store_true", help="Fetch only your COD Point balance")
group_data.add_argument("-ca", "--connected_accounts", action="store_true", help="Fetch only the map list data")
group_data.add_argument("-s", "--settings", action="store_true", help="Fetch only your account settings")
# Add arguments for Cleaning Options
group_cleaning.add_argument("-c", "--clean", action="store_true", help="Beautify all data")
group_cleaning.add_argument("-sm", "--split_matches", action="store_true", help="Split the matches into separate JSON files within the 'matches' subfolder")
group_cleaning.add_argument("-csd", "--clean_stats_data", action="store_true", help="Beautify the data and convert to human-readable strings in stats.json")
group_cleaning.add_argument("-cmd", "--clean_match_data", action="store_true", help="Beautify the match data and convert to human-readable strings in match_info.json")
group_cleaning.add_argument("-cff", "--clean_friend_feed", action="store_true", help="Clean the friend feed data")
group_cleaning.add_argument("-cef", "--clean_event_feed", action="store_true", help="Clean the event feed data")
args = parser.parse_args()
# Custom error handling
# try:
# args = parser.parse_args()
# except SystemExit:
# # Check if 'player_name' is in sys.argv, if not, raise exception
# if '--player_name' not in sys.argv and '-p' not in sys.argv:
# print('You must specify a player name!')
# # Otherwise, re-raise the error or print the default error message.
# sys.exit(1)
if args.split_matches:
split_matches_into_files()
elif args.clean_stats_data:
beautify_data()
elif args.clean_match_data:
beautify_match_data()
elif args.clean:
beautify_data()
beautify_match_data()
clean_json_files('friendFeed.json', 'eventFeed.json')
elif args.clean_friend_feed:
clean_json_files('friendFeed.json')
elif args.clean_event_feed:
clean_json_files('eventFeed.json')
else:
get_and_save_data(args.player_name, args.all_stats, args.season_loot, args.identities, args.maps, args.info, args.friendFeed, args.eventFeed, args.cod_points, args.connected_accounts, args.settings)
if __name__ == "__main__":
main()

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#!/usr/bin/env python3
"""
Setup script for Modern Warfare 2019 Advanced Statistics Tracker.
Creates a virtual environment and installs required dependencies.
"""
import os
import subprocess
import sys
import venv
from pathlib import Path
def deps_exists():
return os.path.exists('deps')
def create_venv():
venv.create('venv', with_pip=True)
# Create activation scripts
with open("venv.ps1", "w") as f:
f.write("venv\\Scripts\\Activate.ps1")
def check_dependencies():
"""Check if the dependencies directory exists."""
deps_dir = Path('deps')
if not deps_dir.exists():
print("Error: 'deps' directory not found!")
print("Please ensure the dependencies directory exists before running setup.")
sys.exit(1)
return deps_dir
with open("venv.bat", "w") as f:
f.write("venv\\Scripts\\activate")
def upgrade_pip():
subprocess.check_call([os.path.join('venv', 'Scripts', 'pip'), 'install', '--no-index', '--find-links=deps', 'pip'])
def install_wheel():
subprocess.check_call([os.path.join('venv', 'Scripts', 'pip'), 'install', '--no-index', '--find-links=deps', 'wheel'])
def install_requirements_in_venv():
# Use the full path to the wheel file
wheel_path = os.path.join('src', 'cod_api-2.0.1-py3-none-any.whl')
subprocess.check_call([os.path.join('venv', 'Scripts', 'pip'), 'install', '--no-index', '--find-links=deps', wheel_path])
def create_virtual_environment():
"""Create and configure a Python virtual environment."""
print("Creating virtual environment...")
venv_dir = Path('venv')
def install_build_dependencies():
subprocess.check_call([os.path.join('venv', 'Scripts', 'pip'), 'install', '--no-index', '--find-links=deps', 'pyinstaller'])
subprocess.check_call([os.path.join('venv', 'Scripts', 'pip'), 'uninstall', 'enum34', '-y'])
# Create the virtual environment with pip
venv.create(venv_dir, with_pip=True)
# Create activation scripts for different platforms
scripts = {
"venv.ps1": "venv\\Scripts\\Activate.ps1",
"venv.bat": "venv\\Scripts\\activate",
"venv.sh": "source venv/bin/activate" # Added for Unix/Linux users
}
for filename, content in scripts.items():
with open(filename, "w") as f:
f.write(content)
return venv_dir
def get_pip_path(venv_dir):
"""Get the platform-specific path to pip in the virtual environment."""
if sys.platform == 'win32':
return venv_dir / 'Scripts' / 'pip'
return venv_dir / 'bin' / 'pip'
def install_packages(pip_path, deps_dir):
"""Install required packages from the local dependencies directory."""
print("Installing base packages...")
base_packages = ['pip', 'wheel', 'build', 'pyinstaller']
subprocess.check_call([
str(pip_path), 'install',
'--no-index',
f'--find-links={deps_dir}',
*base_packages
])
print("Installing COD API package...")
cod_api_wheel = 'cod_api-2.0.2-py3-none-any.whl'
subprocess.check_call([
str(pip_path), 'install',
'--no-index',
f'--find-links={deps_dir}',
str(deps_dir / cod_api_wheel)
])
def clean_environment(pip_path):
"""Remove deprecated or conflicting packages."""
print("Removing deprecated packages...")
deprecated_packages = ['enum34']
subprocess.check_call([
str(pip_path), 'uninstall', *deprecated_packages, '-y'
])
def main():
"""Main setup function."""
print("Starting setup for Modern Warfare 2019 Statistics Tracker...")
# Check for dependencies directory
deps_dir = check_dependencies()
# Create and configure the virtual environment
venv_dir = create_virtual_environment()
# Get the appropriate pip path
pip_path = get_pip_path(venv_dir)
# Install required packages
install_packages(pip_path, deps_dir)
# Clean up environment
clean_environment(pip_path)
print("\nSetup completed successfully!")
print(f"To activate the virtual environment, run:")
if sys.platform == 'win32':
print(" - PowerShell: .\\venv.ps1")
print(" - Command Prompt: venv.bat")
else:
print(" - Bash/Zsh: source venv.sh")
if __name__ == "__main__":
if not deps_exists():
print("Error: 'deps' directory does not exist!")
exit(1)
print("Creating virtual environment...")
create_venv()
print("Upgrading pip...")
upgrade_pip()
print("Installing wheel...")
install_wheel()
print("Installing packages in the virtual environment...")
install_requirements_in_venv() # Call the function to install the requirements
print("Installing build dependencies...")
install_build_dependencies()
print("Setup complete.")
main()

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src/python/LICENSE Normal file
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GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (__C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
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The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
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To protect your rights, we need to prevent others from denying you
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For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
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Developers that use the GNU GPL protect your rights with two steps:
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===================
**cod-python-api**
===================
.. meta::
:description: Call Of Duty API Library for python with the implementation of both public and private API used by activision on callofduty.com
:key: CallOfDuty API, CallOfDuty python API, CallOfDuty python
.. image:: https://github.com/TodoLodo/cod-python-api/actions/workflows/codeql-analysis.yml/badge.svg?branch=main
:target: https://github.com/TodoLodo/cod-python-api.git
.. image:: https://img.shields.io/endpoint?url=https://cod-python-api.todolodo.xyz/stats?q=version
:target: https://badge.fury.io/py/cod-api
.. image:: https://img.shields.io/endpoint?url=https://cod-python-api.todolodo.xyz/stats?q=downloads
:target: https://badge.fury.io/gh/TodoLodo2089%2Fcod-python-api
------------------------------------------------------------------------------------------------------------------------
**Call Of Duty API Library** for **python** with the implementation of both public and private API used by activision on
callofduty.com
====
Devs
====
* `Todo Lodo`_
* `Engineer15`_
.. _Todo Lodo: https://todolodo.xyz
.. _Engineer15: https://github.com/Engineer152
============
Contributors
============
* `Werseter`_
.. _Werseter: https://github.com/Werseter
===============
Partnered Code
===============
`Node-CallOfDuty`_ by: `Lierrmm`_
.. _Node-CallOfDuty: https://github.com/Lierrmm/Node-CallOfDuty
.. _Lierrmm: https://github.com/Lierrmm
=============
Documentation
=============
This package can be used directly as a python file or as a python library.
Installation
============
Install cod-api library using `pip`_:
.. code-block:: bash
pip install -U cod-api
.. _pip: https://pip.pypa.io/en/stable/getting-started/
Usage
=====
Initiation
----------
Import module with its classes:
.. code-block:: python
from cod_api import API
api = API()
.. _`logged in`:
Login with your sso token:
.. code-block:: python
api.login('Your sso token')
Your sso token can be found by longing in at `callofduty`_, opening dev tools (ctr+shift+I), going to Applications >
Storage > Cookies > https://callofduty.com, filter to search 'ACT_SSO_COOKIE' and copy the value.
.. _callofduty: https://my.callofduty.com/
Game/Other sub classes
----------------------
Following importation and initiation of the class ``API``, its associated subclasses can be called by
``API.subClassName``.
Below are the available sub classes:
+-------------------+----------+
| sub class | category |
+===================+==========+
|* `ColdWar`_ | game |
+-------------------+----------+
|* `ModernWarfare`_ | game |
+-------------------+----------+
|* `ModernWarfare2`_| game |
+-------------------+----------+
|* `Vanguard`_ | game |
+-------------------+----------+
|* `Warzone`_ | game |
+-------------------+----------+
|* `Warzone2`_ | game |
+-------------------+----------+
|* `Me`_ | other |
+-------------------+----------+
|* `Shop`_ | other |
+-------------------+----------+
|* `Misc`_ | other |
+-------------------+----------+
For a detailed description, ``__doc__`` (docstring) of each sub class can be called as shown below:
.. _`ColdWar`:
``ColdWar``:
.. code-block:: python
from cod_api import API
api = API()
# print out the docstring
print(api.ColdWar.__doc__)
.. _`ModernWarfare`:
``ModernWarfare``:
.. code-block:: python
from cod_api import API
api = API()
# print out the docstring
print(api.ModernWarfare.__doc__)
.. _`ModernWarfare2`:
``ModernWarfare2``:
.. code-block:: python
from cod_api import API
api = API()
# print out the docstring
print(api.ModernWarfare2.__doc__)
.. _`Vanguard`:
``Vanguard``:
.. code-block:: python
from cod_api import API
api = API()
# print out the docstring
print(api.Vanguard.__doc__)
.. _`Warzone`:
``Warzone``:
.. code-block:: python
from cod_api import API
api = API()
# print out the docstring
print(api.Warzone.__doc__)
.. _`Warzone2`:
``Warzone2``:
.. code-block:: python
from cod_api import API
api = API()
# print out the docstring
print(api.Warzone2.__doc__)
.. _`Me`:
``Me``:
.. code-block:: python
from cod_api import API
api = API()
# print out the docstring
print(api.Me.__doc__)
.. _`Shop`:
``Shop``:
.. code-block:: python
from cod_api import API
api = API()
# print out the docstring
print(api.Shop.__doc__)
.. _`Misc`:
``Misc``:
.. code-block:: python
from cod_api import API
api = API()
# print out the docstring
print(api.Misc.__doc__)
Full Profile History
--------------------
Any sub class of ``API`` that is of game category, has methods to check a player's combat history.
Note that before calling any sub class methods of ``API`` you must be `logged in`_.
Main method is ``fullData()`` and ``fullDataAsync()`` which is available for ``ColdWar``, ``ModernWarfare``,
``ModernWarfare2``, ``Vanguard``, ``Warzone`` and ``Warzone2`` classes.
Here's an example for retrieving **Warzone** full profile history of a player whose gamer tag is **Username#1234** on platform
**Battlenet**:
.. code-block:: python
from cod_api import API, platforms
import asyncio
## sync
# initiating the API class
api = API()
# login in with sso token
api.login('your_sso_token')
# retrieving combat history
profile = api.Warzone.fullData(platforms.Battlenet, "Username#1234") # returns data of type dict
# printing results to console
print(profile)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving combat history
profile = await api.Warzone.fullDataAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
# printing results to console
print(profile)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
Combat History
--------------
Main methods are ``combatHistory()`` and ``combatHistoryWithDate()`` for sync environments and ``combatHistoryAsync()``
and ``combatHistoryWithDateAsync()`` for async environments which are available for all ``ColdWar``, ``ModernWarfare``,
``ModernWarfare2``, ``Vanguard``, ``Warzone`` and ``Warzone2`` classes.
The ``combatHistory()`` and ``combatHistoryAsync()`` takes 2 input parameters which are ``platform`` and ``gamertag`` of
type `cod_api.platforms`_ and string respectively.
Here's an example for retrieving **Warzone** combat history of a player whose gamer tag is **Username#1234** on platform
**Battlenet**:
.. code-block:: python
from cod_api import API, platforms
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving combat history
hist = api.Warzone.combatHistory(platforms.Battlenet, "Username#1234") # returns data of type dict
# printing results to console
print(hist)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving combat history
hist = await api.Warzone.combatHistoryAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
# printing results to console
print(hist)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
The ``combatHistoryWithDate()`` and ``combatHistoryWithDateAsync()`` takes 4 input parameters which are ``platform``,
``gamertag``, ``start`` and ``end`` of type `cod_api.platforms`_, string, int and int respectively.
``start`` and ``end`` parameters are utc timestamps in microseconds.
Here's an example for retrieving **ModernWarfare** combat history of a player whose gamer tag is **Username#1234567** on
platform **Activision** with in the timestamps **1657919309** (Friday, 15 July 2022 21:08:29) and **1657949309**
(Saturday, 16 July 2022 05:28:29):
.. code-block:: python
from cod_api import API, platforms
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving combat history
hist = api.Warzone.combatHistoryWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
# printing results to console
print(hist)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving combat history
hist = await api.Warzone.combatHistoryWithDateAsync(platforms.Battlenet, "Username#1234", 1657919309, 1657949309) # returns data of type dict
# printing results to console
print(hist)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
Additionally the methods ``breakdown()`` and ``breakdownWithDate()`` for sync environments and ``breakdownAsync()`` and
``breakdownWithDateAsync()`` for async environments, can be used to retrieve combat history without details, where only
the platform played on, game title, UTC timestamp, type ID, match ID and map ID is returned for every match. These
methods are available for all ``ColdWar``, ``ModernWarfare``, ``ModernWarfare2``, ``Vanguard``, ``Warzone`` and
``Warzone2`` classes.
The ``breakdown()`` and `breakdownAsync()`` takes 2 input parameters which are ``platform`` and ``gamertag`` of type
`cod_api.platforms`_ and string respectively.
Here's an example for retrieving **Warzone** combat history breakdown of a player whose gamer tag is **Username#1234**
on platform **Battlenet**:
.. code-block:: python
from cod_api import API, platforms
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving combat history breakdown
hist_b = api.Warzone.breakdown(platforms.Battlenet, "Username#1234") # returns data of type dict
# printing results to console
print(hist_b)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving combat history breakdown
hist_b = await api.Warzone.breakdownAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
# printing results to console
print(hist_b)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
The ``breakdownWithDate()`` and ``breakdownWithDateAsync()`` takes 4 input parameters which are ``platform``,
``gamertag``, ``start`` and ``end`` of type `cod_api.platforms`_, string, int and int respectively.
``start`` and ``end`` parameters are utc timestamps in microseconds.
Here's an example for retrieving **ModernWarfare** combat history breakdown of a player whose gamer tag is
**Username#1234567** on platform **Activision** with in the timestamps **1657919309** (Friday, 15 July 2022 21:08:29)
and **1657949309** (Saturday, 16 July 2022 05:28:29):
.. code-block:: python
from cod_api import API, platforms
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving combat history breakdown
hist_b = api.Warzone.breakdownWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
# printing results to console
print(hist_b)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving combat history breakdown
hist_b = await api.Warzone.breakdownWithDateAsync(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
# printing results to console
print(hist_b)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
Match Details
-------------
To retrieve details of a specific match, the method ``matchInfo()`` for sync environments and ``matchInfoAsync()`` for
async environments can be used. These methods are available for all ``ColdWar``, ``ModernWarfare``, ``ModernWarfare2``,
``Vanguard``, ``Warzone`` and ``Warzone2`` classes. Details returned by this method contains additional data than that
of details returned by the **combat history** methods for a single match.
The ``matchInfo()`` and ``matchInfoAsync()`` takes 2 input parameters which are ``platform`` and ``matchId`` of type
`cod_api.platforms`_ and integer respectively.
*Optionally the match ID can be retrieved during your gameplay where it will be visible on bottom left corner*
Here's an example for retrieving **Warzone** match details of a match where its id is **9484583876389482453**
on platform **Battlenet**:
.. code-block:: python
from cod_api import API, platforms
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving match details
details = api.Warzone.matchInfo(platforms.Battlenet, 9484583876389482453) # returns data of type dict
# printing results to console
print(details)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving match details
details = await api.Warzone.matchInfoAsync(platforms.Battlenet, 9484583876389482453) # returns data of type dict
# printing results to console
print(details)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
Season Loot
-----------
Using the ``seasonLoot()`` for sync environments and ``seasonLootAsync()`` for async environments, player's obtained
season loot can be retrieved for a specific game and this method is available for ``ColdWar``, ``ModernWarfare``,
``ModernWarfare2`` and ``Vanguard`` classes.
The ``seasonLoot()`` and ``seasonLootAsync()`` takes 2 input parameters which are ``platform`` and ``matchId`` of type
`cod_api.platforms`_ and integer respectively.
Here's an example for retrieving **ColdWar** season loot obtained by a player whose gamer tag is **Username#1234** on
platform **Battlenet**:
.. code-block:: python
from cod_api import API, platforms
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving season loot
loot = api.ColdWar.seasonLoot(platforms.Battlenet, "Username#1234") # returns data of type dict)
# printing results to console
print(loot)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving season loot
loot = await api.ColdWar.seasonLootAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
# printing results to console
print(loot)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
Map List
--------
Using the ``mapList()`` for sync environments and ``mapListAsync()`` for async environments, all the maps and its
available modes can be retrieved for a specific game. These methods are available for ``ColdWar``, ``ModernWarfare``,
``ModernWarfare2`` and ``Vanguard`` classes.
The ``mapList()`` and ``mapListAsync()`` takes 1 input parameters which is ``platform`` of type `cod_api.platforms`_.
Here's an example for retrieving **Vanguard** map list and available modes respectively on platform PlayStation
(**PSN**):
.. code-block:: python
from cod_api import API, platforms
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving maps and respective modes available
maps = api.Vanguard.mapList(platforms.PSN) # returns data of type dict
# printing results to console
print(maps)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving season loot
maps = await api.Vanguard.mapListAsync(platforms.PSN) # returns data of type dict
# printing results to console
print(maps)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
.. _cod_api.platforms:
platforms
---------
``platforms`` is an enum class available in ``cod_api`` which is used to specify the platform in certain method calls.
Available ``platforms`` are as follows:
+----------------------+----------------------------------------+
|Platform | Remarks |
+======================+========================================+
|platforms.All | All (no usage till further updates) |
+----------------------+----------------------------------------+
|platforms.Activision | Activision |
+----------------------+----------------------------------------+
|platforms.Battlenet | Battlenet |
+----------------------+----------------------------------------+
|platforms.PSN | PlayStation |
+----------------------+----------------------------------------+
|platforms.Steam | Steam (no usage till further updates) |
+----------------------+----------------------------------------+
|platforms.Uno | Uno (activision unique id) |
+----------------------+----------------------------------------+
|platforms.XBOX | Xbox |
+----------------------+----------------------------------------+
``platforms`` can be imported and used as follows:
.. code-block:: python
from cod_api import platforms
platforms.All # All (no usage till further updates)
platforms.Activision # Activision
platforms.Battlenet # Battlenet
platforms.PSN # PlayStation
platforms.Steam # Steam (no usage till further updates)
platforms.Uno # Uno (activision unique id)
platforms.XBOX # Xbox
User Info
----------
Using the ``info()`` method in sub class ``Me`` of ``API`` user information can be retrieved of the sso-token logged in
with
.. code-block:: python
from cod_api import API
# initiating the API class
api = API()
# login in with sso token
api.login('your_sso_token')
# retrieving user info
userInfo = api.Me.info() # returns data of type dict
# printing results to console
print(userInfo)
User Friend Feed
----------------
Using the methods, ``friendFeed()`` for sync environments and ``friendFeedAsync()`` for async environments, in sub class
``Me`` of ``API``, user's friend feed can be retrieved of the sso-token logged in with
.. code-block:: python
from cod_api import API
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving user friend feed
friendFeed = api.Me.friendFeed() # returns data of type dict
# printing results to console
print(friendFeed)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving user friend feed
friendFeed = await api.Me.friendFeedAsync() # returns data of type dict
# printing results to console
print(friendFeed)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
User Event Feed
----------------
Using the methods ``eventFeed()`` for sync environments and ``eventFeedAsync()`` for async environments, in sub class
``Me`` of ``API`` user's event feed can be retrieved of the sso-token logged in with
.. code-block:: python
from cod_api import API
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving user event feed
eventFeed = api.Me.eventFeed() # returns data of type dict
# printing results to console
print(eventFeed)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving user event feed
eventFeed = await api.Me.eventFeedAsync() # returns data of type dict
# printing results to console
print(eventFeed)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
User Identities
----------------
Using the methods ``loggedInIdentities()`` for sync environments and ``loggedInIdentitiesAsync()`` for async
environments, in sub class ``Me`` of ``API`` user's identities can be retrieved of the sso-token logged in with
.. code-block:: python
from cod_api import API
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving user identities
identities = api.Me.loggedInIdentities() # returns data of type dict
# printing results to console
print(identities)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving user identities
identities = await api.Me.loggedInIdentitiesAsync() # returns data of type dict
# printing results to console
print(identities)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
User COD Points
----------------
Using the methods ``codPoints()`` for sync environments and ``codPointsAsync()`` for async environments, in sub class
``Me`` of ``API`` user's cod points can be retrieved of the sso-token logged in with
.. code-block:: python
from cod_api import API
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving user cod points
cp = api.Me.codPoints() # returns data of type dict
# printing results to console
print(cp)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving user cod points
cp = await api.Me.codPointsAsync() # returns data of type dict
# printing results to console
print(cp)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
User Accounts
----------------
Using the methods ``connectedAccounts()`` for sync environments and ``connectedAccountsAsync()`` for async environments,
in sub class ``Me`` of ``API`` user's connected accounts can be retrieved of the sso-token logged in with
.. code-block:: python
from cod_api import API
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving user connected accounts
accounts = api.Me.connectedAccounts() # returns data of type dict
# printing results to console
print(accounts)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving user connected accounts
accounts = await api.Me.connectedAccountsAsync() # returns data of type dict
# printing results to console
print(accounts)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
User settings
----------------
Using the methods ``settings()`` for sync environments and ``settingsAsync()`` for async environments, in sub class
``Me`` of ``API`` user's settings can be retrieved of the sso-token logged in with
.. code-block:: python
from cod_api import API
# initiating the API class
api = API()
## sync
# login in with sso token
api.login('your_sso_token')
# retrieving user settings
settings = api.Me.settings() # returns data of type dict
# printing results to console
print(settings)
## async
# in an async function
async def example():
# login in with sso token
await api.loginAsync('your_sso_token')
# retrieving user settings
settings = await api.Me.settingsAsync() # returns data of type dict
# printing results to console
print(settings)
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
-------------------------------------------------------------------------------------------------------------------------------
Donate
======
* `Donate Todo Lodo`_
* `Donate Engineer152`_
* `Donate Werseter`_
.. _Donate Todo Lodo: https://www.buymeacoffee.com/todolodo2089
.. _Donate Engineer152: https://www.paypal.com/paypalme/engineer15
.. _Donate Werseter: https://paypal.me/werseter

9
src/python/setup.py Normal file
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@ -0,0 +1,9 @@
from setuptools import setup
requirements = ["asyncio", "aiohttp", "datetime", "requests", "uuid", "urllib3", "enum34"]
setup(
name="cod_api",
packages=['cod_api'],
install_requires=requirements
)

6
utils/curl_userInfo.ps1 Normal file
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@ -0,0 +1,6 @@
$COOKIE_VALUE = ""
$URL = "https://profile.callofduty.com/cod/userInfo/$COOKIE_VALUE"
$USER_AGENT = "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/131.0.0.0 Safari/537.36"
$OUTPUT_FILE = "userInfo.json"
curl -v "$URL" -H "Cookie: ACT_SSO_COOKIE=$COOKIE_VALUE" -H "User-Agent: $USER_AGENT" -H "Accept: application/json, text/plain, */*" -H "Referer: https://profile.callofduty.com/" -H "Connection: keep-alive" -H "Accept-Language: en-US,en;q=0.9" --cookie-jar cookies.txt --cookie cookies.txt -o $OUTPUT_FILE