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Readded api source
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4
src/CSharp-CODAPI/.editorconfig
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4
src/CSharp-CODAPI/.editorconfig
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@ -0,0 +1,4 @@
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|||||||
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[*.cs]
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||||||
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||||||
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# IDE1006: Naming Styles
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||||||
|
dotnet_diagnostic.IDE1006.severity = none
|
398
src/CSharp-CODAPI/.gitignore
vendored
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398
src/CSharp-CODAPI/.gitignore
vendored
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@ -0,0 +1,398 @@
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|||||||
|
## Ignore Visual Studio temporary files, build results, and
|
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## files generated by popular Visual Studio add-ons.
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||||||
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||||||
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|
||||||
|
# JetBrains Rider
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||||||
|
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11
src/CSharp-CODAPI/ALT.cs
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11
src/CSharp-CODAPI/ALT.cs
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namespace CSharp_CODAPI
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{
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public class ALT
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{
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public async Task<BaseAPIResponse?> search(string gamertag, Platforms platform)
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{
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(gamertag, var platformStr, _) = Helpers.mapGamertagToPlatform(gamertag, platform, true);
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return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/platform/{platformStr}/username/{gamertag}/search");
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}
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}
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}
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src/CSharp-CODAPI/CODAPI.cs
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namespace CSharp_CODAPI
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{
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public static class CODAPI
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{
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public static bool login(string ssoToken) => Http.login(ssoToken);
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private static MW modernWarfare = new();
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public static MW ModernWarfare { get => modernWarfare; set => modernWarfare = value; }
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private static MW2 modernWarfare2 = new();
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public static MW2 ModernWarfare2 { get => modernWarfare2; set => modernWarfare2 = value; }
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private static WZ warzone = new();
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public static WZ Warzone { get => warzone; set => warzone = value; }
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private static CW coldWar = new();
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public static CW ColdWar { get => coldWar; set => coldWar = value; }
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private static VG vanguard = new();
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||||||
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public static VG Vanguard { get => vanguard; set => vanguard = value; }
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||||||
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||||||
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private static SHOP store = new();
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||||||
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public static SHOP Store { get => store; set => store = value; }
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|
||||||
|
private static USER me = new();
|
||||||
|
public static USER Me { get => me; set => me = value; }
|
||||||
|
|
||||||
|
private static ALT misc = new();
|
||||||
|
public static ALT Misc { get => misc; set => misc = value; }
|
||||||
|
}
|
||||||
|
}
|
44
src/CSharp-CODAPI/CSharp-CODAPI.csproj
Normal file
44
src/CSharp-CODAPI/CSharp-CODAPI.csproj
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net6.0</TargetFramework>
|
||||||
|
<RootNamespace>CSharp_CODAPI</RootNamespace>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
|
||||||
|
<Title>Call of Duty API</Title>
|
||||||
|
<Authors>Liam Gaskell</Authors>
|
||||||
|
<Description>API wrapper for the call of duty API</Description>
|
||||||
|
<PackageProjectUrl>https://codapi.dev</PackageProjectUrl>
|
||||||
|
<PackageIcon>android-chrome-512x512.png</PackageIcon>
|
||||||
|
<PackageReadmeFile>README.md</PackageReadmeFile>
|
||||||
|
<RepositoryUrl>https://github.com/Lierrmm/CSharp-CODAPI</RepositoryUrl>
|
||||||
|
<PackageTags>cod,call of duty, api, c#, vanguard, modern warfare, black ops, warzone, cold war </PackageTags>
|
||||||
|
<NeutralLanguage>en</NeutralLanguage>
|
||||||
|
<IncludeSymbols>True</IncludeSymbols>
|
||||||
|
<SymbolPackageFormat>symbols.nupkg</SymbolPackageFormat>
|
||||||
|
<FileVersion>1.0.2</FileVersion>
|
||||||
|
<AssemblyVersion>1.0.2</AssemblyVersion>
|
||||||
|
<Version>$(AssemblyVersion)</Version>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="E:\cod\codapi\public\android-chrome-512x512.png">
|
||||||
|
<Pack>True</Pack>
|
||||||
|
<PackagePath>\</PackagePath>
|
||||||
|
</None>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||||
|
<PackageReference Include="RestSharp" Version="108.0.2" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<None Update="README.md">
|
||||||
|
<Pack>True</Pack>
|
||||||
|
<PackagePath>\</PackagePath>
|
||||||
|
</None>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
30
src/CSharp-CODAPI/CSharp-CODAPI.sln
Normal file
30
src/CSharp-CODAPI/CSharp-CODAPI.sln
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.3.32929.385
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CSharp-CODAPI", "CSharp-CODAPI.csproj", "{0ACCF325-BE2F-4837-A17E-8D7FD6556F3D}"
|
||||||
|
EndProject
|
||||||
|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{FE246F73-36EC-44C9-8CFB-99E2381FD87E}"
|
||||||
|
ProjectSection(SolutionItems) = preProject
|
||||||
|
.editorconfig = .editorconfig
|
||||||
|
EndProjectSection
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{0ACCF325-BE2F-4837-A17E-8D7FD6556F3D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{0ACCF325-BE2F-4837-A17E-8D7FD6556F3D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{0ACCF325-BE2F-4837-A17E-8D7FD6556F3D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{0ACCF325-BE2F-4837-A17E-8D7FD6556F3D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {750FF877-B5B2-4F52-A57C-5992143FFFB0}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
53
src/CSharp-CODAPI/CW.cs
Normal file
53
src/CSharp-CODAPI/CW.cs
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
namespace CSharp_CODAPI
|
||||||
|
{
|
||||||
|
public class CW
|
||||||
|
{
|
||||||
|
public async Task<BaseAPIResponse?> fullData(string gamertag, Platforms platform)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/stats/cod/v1/title/cw/platform/{platformStr}/{lookupType}/{gamertag}/profile/type/mp");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> combatHistory(string gamertag, Platforms platform)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/cw/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/0/end/0/details");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> combatHistory(string gamertag, Platforms platform, long startTime, long endTime)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/cw/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/{startTime}/end/{endTime}/details");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> breakdown(string gamertag, Platforms platform)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/cw/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/0/end/0");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> breakdown(string gamertag, Platforms platform, long startTime, long endTime)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/cw/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/{startTime}/end/{endTime}");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> seasonLoot(string gamertag, Platforms platform)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/loot/title/cw/platform/{platformStr}/{lookupType}/{gamertag}/status/en");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> mapList(Platforms platform)
|
||||||
|
{
|
||||||
|
(_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/ce/v1/title/cw/platform/${platformStr}/gameType/mp/communityMapData/availability");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> matchInfo(string matchId, Platforms platform)
|
||||||
|
{
|
||||||
|
(_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/cw/platform/{platformStr}/fullMatch/mp/{matchId}/en");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
37
src/CSharp-CODAPI/Helpers.cs
Normal file
37
src/CSharp-CODAPI/Helpers.cs
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.Serialization;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Web;
|
||||||
|
|
||||||
|
namespace CSharp_CODAPI
|
||||||
|
{
|
||||||
|
public class Helpers
|
||||||
|
{
|
||||||
|
public static string? GetEnumMemberValue<T>(T value) where T : struct, IConvertible
|
||||||
|
{
|
||||||
|
return typeof(T).GetTypeInfo().DeclaredMembers.SingleOrDefault(x => x.Name == value.ToString())
|
||||||
|
?.GetCustomAttribute<EnumMemberAttribute>(false)
|
||||||
|
?.Value ?? string.Empty;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static (string, string, string) mapGamertagToPlatform(string gamertag, Platforms platform, bool steamSupport = false)
|
||||||
|
{
|
||||||
|
var lookupType = "gamer";
|
||||||
|
|
||||||
|
if (!steamSupport && platform.Equals(Platforms.Steam)) throw new Exception(generics.STEAM_UNSUPPORTED);
|
||||||
|
|
||||||
|
if (platform == Platforms.Battlenet || platform == Platforms.Activision || platform == Platforms.Uno)
|
||||||
|
if (gamertag.Length > 0) gamertag = HttpUtility.UrlEncode(gamertag);
|
||||||
|
|
||||||
|
if (platform.Equals(Platforms.Uno)) lookupType = "id";
|
||||||
|
if (platform.Equals(Platforms.Uno) || platform.Equals(Platforms.Activision))
|
||||||
|
platform = Platforms.Uno;
|
||||||
|
|
||||||
|
return (gamertag, GetEnumMemberValue(platform)?.ToLower() ?? "uno", lookupType);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
68
src/CSharp-CODAPI/Http.cs
Normal file
68
src/CSharp-CODAPI/Http.cs
Normal file
@ -0,0 +1,68 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
using RestSharp;
|
||||||
|
|
||||||
|
namespace CSharp_CODAPI
|
||||||
|
{
|
||||||
|
public static class Http
|
||||||
|
{
|
||||||
|
private static readonly RestClient apiClient = new("https://my.callofduty.com");
|
||||||
|
private const string apiPath = "/api/papi-client";
|
||||||
|
private const string baseCookie = "new_SiteId=cod;ACT_SSO_LOCALE=en_US;country=US;";
|
||||||
|
public static string globalSsoToken = string.Empty;
|
||||||
|
|
||||||
|
public static async Task<T?> sendRequest<T>(string uri)
|
||||||
|
{
|
||||||
|
var requestUrl = $"{apiPath}{uri}";
|
||||||
|
|
||||||
|
Console.WriteLine(requestUrl);
|
||||||
|
|
||||||
|
var request = new RestRequest
|
||||||
|
{
|
||||||
|
Method = Method.Get,
|
||||||
|
Resource = requestUrl,
|
||||||
|
};
|
||||||
|
|
||||||
|
var response = await apiClient.ExecuteAsync(request);
|
||||||
|
|
||||||
|
if (response.IsSuccessStatusCode && response.Content != null)
|
||||||
|
{
|
||||||
|
var responseBody = JsonConvert.DeserializeObject<T>(response.Content);
|
||||||
|
|
||||||
|
return responseBody;
|
||||||
|
}
|
||||||
|
else throw new Exception(response.ErrorMessage ?? "Something went wrong");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool login(string ssoToken)
|
||||||
|
{
|
||||||
|
if (ssoToken == null || ssoToken.Length == 0) return false;
|
||||||
|
|
||||||
|
var fakeXSRF = "68e8b62e-1d9d-4ce1-b93f-cbe5ff31a041";
|
||||||
|
|
||||||
|
var defaultParams = apiClient.DefaultParameters;
|
||||||
|
|
||||||
|
foreach (var parameter in defaultParams.ToList())
|
||||||
|
{
|
||||||
|
apiClient.DefaultParameters.RemoveParameter(parameter);
|
||||||
|
}
|
||||||
|
|
||||||
|
apiClient.AddDefaultHeaders(new Dictionary<string, string>
|
||||||
|
{
|
||||||
|
{ "X-XSRF-TOKEN", fakeXSRF },
|
||||||
|
{ "X-CSRF-TOKEN", fakeXSRF },
|
||||||
|
{ "Atvi-Auth", ssoToken },
|
||||||
|
{ "ACT_SSO_COOKIE", ssoToken },
|
||||||
|
{ "atkn", ssoToken }
|
||||||
|
});
|
||||||
|
|
||||||
|
apiClient.AddDefaultHeader("cookie", $"{baseCookie}ACT_SSO_COOKIE={ssoToken};XSRF-TOKEN={fakeXSRF};API_CSRF_TOKEN={fakeXSRF};ACT_SSO_EVENT=\"LOGIN_SUCCESS:1644346543228\";ACT_SSO_COOKIE_EXPIRY=1645556143194;comid=cod;ssoDevId=63025d09c69f47dfa2b8d5520b5b73e4;tfa_enrollment_seen=true;gtm.custom.bot.flag=human;");
|
||||||
|
|
||||||
|
apiClient.AddDefaultHeader("Content-Type", "application/json");
|
||||||
|
|
||||||
|
apiClient.AddDefaultHeader("user-agent", "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/74.0.3729.169 Safari/537.36");
|
||||||
|
|
||||||
|
globalSsoToken = ssoToken;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
21
src/CSharp-CODAPI/LICENSE
Normal file
21
src/CSharp-CODAPI/LICENSE
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2022 Liam
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
53
src/CSharp-CODAPI/MW.cs
Normal file
53
src/CSharp-CODAPI/MW.cs
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
namespace CSharp_CODAPI
|
||||||
|
{
|
||||||
|
public class MW
|
||||||
|
{
|
||||||
|
public async Task<BaseAPIResponse?> fullData(string gamertag, Platforms platform)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/stats/cod/v1/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/profile/type/mp");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> combatHistory(string gamertag, Platforms platform)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/0/end/0/details");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> combatHistory(string gamertag, Platforms platform, long startTime, long endTime)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/{startTime}/end/{endTime}/details");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> breakdown(string gamertag, Platforms platform)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/0/end/0");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> breakdown(string gamertag, Platforms platform, long startTime, long endTime)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/{startTime}/end/{endTime}");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> seasonLoot(string gamertag, Platforms platform)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/loot/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/status/en");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> mapList(Platforms platform)
|
||||||
|
{
|
||||||
|
(_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/ce/v1/title/mw/platform/${platformStr}/gameType/mp/communityMapData/availability");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> matchInfo(string matchId, Platforms platform)
|
||||||
|
{
|
||||||
|
(_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw/platform/{platformStr}/fullMatch/mp/{matchId}/en");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
53
src/CSharp-CODAPI/MW2.cs
Normal file
53
src/CSharp-CODAPI/MW2.cs
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
namespace CSharp_CODAPI
|
||||||
|
{
|
||||||
|
public class MW2
|
||||||
|
{
|
||||||
|
public async Task<BaseAPIResponse?> fullData(string gamertag, Platforms platform)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/stats/cod/v1/title/mw2/platform/{platformStr}/{lookupType}/{gamertag}/profile/type/mp");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> combatHistory(string gamertag, Platforms platform)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw2/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/0/end/0/details");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> combatHistory(string gamertag, Platforms platform, long startTime, long endTime)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw2/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/{startTime}/end/{endTime}/details");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> breakdown(string gamertag, Platforms platform)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw2/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/0/end/0");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> breakdown(string gamertag, Platforms platform, long startTime, long endTime)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw2/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/{startTime}/end/{endTime}");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> seasonLoot(string gamertag, Platforms platform)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/loot/title/mw2/platform/{platformStr}/{lookupType}/{gamertag}/status/en");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> mapList(Platforms platform)
|
||||||
|
{
|
||||||
|
(_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/ce/v1/title/mw2/platform/${platformStr}/gameType/mp/communityMapData/availability");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> matchInfo(string matchId, Platforms platform)
|
||||||
|
{
|
||||||
|
(_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw2/platform/{platformStr}/fullMatch/mp/{matchId}/en");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
8
src/CSharp-CODAPI/Properties/launchSettings.json
Normal file
8
src/CSharp-CODAPI/Properties/launchSettings.json
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
{
|
||||||
|
"profiles": {
|
||||||
|
"CSharp-CODAPI": {
|
||||||
|
"commandName": "Project",
|
||||||
|
"nativeDebugging": true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
24
src/CSharp-CODAPI/README.md
Normal file
24
src/CSharp-CODAPI/README.md
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
[![https://www.github.com/sponsors/lierrmm](https://img.shields.io/badge/github-donate-teal.svg)](https://www.github.com/sponsors/lierrmm)
|
||||||
|
[![https://www.paypal.me/liammm](https://img.shields.io/badge/paypal-donate-blue.svg)](https://www.paypal.me/liammm)
|
||||||
|
[![https://www.nuget.org/packages/CSharp-CODAPI](https://img.shields.io/nuget/v/CSharp-CODAPI)](https://www.nuget.org/packages/CSharp-CODAPI)
|
||||||
|
|
||||||
|
# Call Of Duty API Wrapper
|
||||||
|
|
||||||
|
Call of Duty Api is a promised based wrapper for the "private" API that Activision use on the callofduty.com website.
|
||||||
|
|
||||||
|
This wrapper is written in C# and is publicly available on nuget.
|
||||||
|
|
||||||
|
# Discord
|
||||||
|
|
||||||
|
Join the discord: [here](https://discord.gg/NuUpvzC)
|
||||||
|
|
||||||
|
# Website
|
||||||
|
https://codapi.dev
|
||||||
|
|
||||||
|
# Documentation
|
||||||
|
You can find documentation [here](https://docs.codapi.dev/).
|
||||||
|
|
||||||
|
# Libraries
|
||||||
|
|
||||||
|
[node-callofduty](https://github.com/lierrmm/node-callofduty) - NodeJS implementation of the wrapper
|
||||||
|
[cod-python-api](https://github.com/TodoLodo/cod-python-api) - Python implementation of the wrapper written by Engineer15 & TodoLodo
|
21
src/CSharp-CODAPI/SHOP.cs
Normal file
21
src/CSharp-CODAPI/SHOP.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
namespace CSharp_CODAPI
|
||||||
|
{
|
||||||
|
public class SHOP
|
||||||
|
{
|
||||||
|
public async Task<BaseAPIResponse?> purchasableItems(string gameId)
|
||||||
|
{
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/inventory/v1/title/{gameId}/platform/psn/purchasable/public/en");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> bundleInformation(string title, string bundleId)
|
||||||
|
{
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/inventory/v1/title/{title}/bundle/{bundleId}/en");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> battlePassLoot(long season, Platforms platform)
|
||||||
|
{
|
||||||
|
(_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform, true);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/loot/title/mw/platform/{platformStr}/list/loot_season_{season}/en");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
33
src/CSharp-CODAPI/Types.cs
Normal file
33
src/CSharp-CODAPI/Types.cs
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
using System.Runtime.Serialization;
|
||||||
|
|
||||||
|
namespace CSharp_CODAPI
|
||||||
|
{
|
||||||
|
public class generics
|
||||||
|
{
|
||||||
|
public const string STEAM_UNSUPPORTED = "Steam platform not supported by this game. Try `battle` instead.";
|
||||||
|
}
|
||||||
|
|
||||||
|
public class BaseAPIResponse
|
||||||
|
{
|
||||||
|
public string? status { get; set; }
|
||||||
|
public object? data { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum Platforms : int
|
||||||
|
{
|
||||||
|
[EnumMember(Value = "all")]
|
||||||
|
All,
|
||||||
|
[EnumMember(Value = "acti")]
|
||||||
|
Activision,
|
||||||
|
[EnumMember(Value = "battle")]
|
||||||
|
Battlenet,
|
||||||
|
[EnumMember(Value = "psn")]
|
||||||
|
PSN,
|
||||||
|
[EnumMember(Value = "steam")]
|
||||||
|
Steam,
|
||||||
|
[EnumMember(Value = "uno")]
|
||||||
|
Uno,
|
||||||
|
[EnumMember(Value = "xbl")]
|
||||||
|
XBOX
|
||||||
|
}
|
||||||
|
}
|
39
src/CSharp-CODAPI/USER.cs
Normal file
39
src/CSharp-CODAPI/USER.cs
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
namespace CSharp_CODAPI
|
||||||
|
{
|
||||||
|
public class USER
|
||||||
|
{
|
||||||
|
public async Task<BaseAPIResponse?> friendFeed(string gamertag, Platforms platform)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, _) = Helpers.mapGamertagToPlatform(gamertag, platform, true);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/userfeed/v1/friendFeed/platform/{platformStr}/gamer/{gamertag}/friendFeedEvents/en");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> eventFeed()
|
||||||
|
{
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/userfeed/v1/friendFeed/rendered/en/{Http.globalSsoToken}");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> loggedInIdentities()
|
||||||
|
{
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/identities/{Http.globalSsoToken}");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> codPoints(string gamertag, Platforms platform)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, _) = Helpers.mapGamertagToPlatform(gamertag, platform, true);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/inventory/v1/title/mw/platform/{platformStr}/gamer/{gamertag}/currency");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> connectedAccounts(string gamertag, Platforms platform)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform, true);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/accounts/platform/{platformStr}/{lookupType}/{gamertag}");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> settings(string gamertag, Platforms platform)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, _) = Helpers.mapGamertagToPlatform(gamertag, platform, true);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/preferences/v1/platform/{platformStr}/gamer/{gamertag}/list");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
53
src/CSharp-CODAPI/VG.cs
Normal file
53
src/CSharp-CODAPI/VG.cs
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
namespace CSharp_CODAPI
|
||||||
|
{
|
||||||
|
public class VG
|
||||||
|
{
|
||||||
|
public async Task<BaseAPIResponse?> fullData(string gamertag, Platforms platform)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/stats/cod/v1/title/vg/platform/{platformStr}/{lookupType}/{gamertag}/profile/type/mp");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> combatHistory(string gamertag, Platforms platform)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/vg/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/0/end/0/details");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> combatHistory(string gamertag, Platforms platform, long startTime, long endTime)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/vg/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/{startTime}/end/{endTime}/details");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> breakdown(string gamertag, Platforms platform)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/vg/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/0/end/0");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> breakdown(string gamertag, Platforms platform, long startTime, long endTime)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/vg/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/{startTime}/end/{endTime}");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> seasonLoot(string gamertag, Platforms platform)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/loot/title/vg/platform/{platformStr}/{lookupType}/{gamertag}/status/en");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> mapList(Platforms platform)
|
||||||
|
{
|
||||||
|
(_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/ce/v1/title/vg/platform/${platformStr}/gameType/mp/communityMapData/availability");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> matchInfo(string matchId, Platforms platform)
|
||||||
|
{
|
||||||
|
(_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/vg/platform/{platformStr}/fullMatch/mp/{matchId}/en");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
41
src/CSharp-CODAPI/WZ.cs
Normal file
41
src/CSharp-CODAPI/WZ.cs
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
namespace CSharp_CODAPI
|
||||||
|
{
|
||||||
|
public class WZ
|
||||||
|
{
|
||||||
|
public async Task<BaseAPIResponse?> fullData(string gamertag, Platforms platform)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/stats/cod/v1/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/profile/type/wz");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> combatHistory(string gamertag, Platforms platform)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/matches/wz/start/0/end/0/details");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> combatHistory(string gamertag, Platforms platform, long startTime, long endTime)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/matches/wz/start/{startTime}/end/{endTime}/details");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> breakdown(string gamertag, Platforms platform)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/matches/wz/start/0/end/0");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> breakdown(string gamertag, Platforms platform, long startTime, long endTime)
|
||||||
|
{
|
||||||
|
(gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/matches/wz/start/{startTime}/end/{endTime}");
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<BaseAPIResponse?> matchInfo(string matchId, Platforms platform)
|
||||||
|
{
|
||||||
|
(_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform);
|
||||||
|
return await Http.sendRequest<BaseAPIResponse>($"/crm/cod/v2/title/mw/platform/{platformStr}/fullMatch/mp/{matchId}/en");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
5
src/Node-CallOfDuty/.gitignore
vendored
Normal file
5
src/Node-CallOfDuty/.gitignore
vendored
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
/node_modules
|
||||||
|
/package-lock.json
|
||||||
|
/?.?s
|
||||||
|
/dist
|
||||||
|
/test.mjs
|
3
src/Node-CallOfDuty/.gitmodules
vendored
Normal file
3
src/Node-CallOfDuty/.gitmodules
vendored
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
[submodule "src/wz-data"]
|
||||||
|
path = src/wz-data
|
||||||
|
url = https://github.com/Engineer152/wz-data
|
1
src/Node-CallOfDuty/.npmignore
Normal file
1
src/Node-CallOfDuty/.npmignore
Normal file
@ -0,0 +1 @@
|
|||||||
|
/test.mjs
|
76
src/Node-CallOfDuty/CODE_OF_CONDUCT.md
Normal file
76
src/Node-CallOfDuty/CODE_OF_CONDUCT.md
Normal file
@ -0,0 +1,76 @@
|
|||||||
|
# Contributor Covenant Code of Conduct
|
||||||
|
|
||||||
|
## Our Pledge
|
||||||
|
|
||||||
|
In the interest of fostering an open and welcoming environment, we as
|
||||||
|
contributors and maintainers pledge to making participation in our project and
|
||||||
|
our community a harassment-free experience for everyone, regardless of age, body
|
||||||
|
size, disability, ethnicity, sex characteristics, gender identity and expression,
|
||||||
|
level of experience, education, socio-economic status, nationality, personal
|
||||||
|
appearance, race, religion, or sexual identity and orientation.
|
||||||
|
|
||||||
|
## Our Standards
|
||||||
|
|
||||||
|
Examples of behavior that contributes to creating a positive environment
|
||||||
|
include:
|
||||||
|
|
||||||
|
* Using welcoming and inclusive language
|
||||||
|
* Being respectful of differing viewpoints and experiences
|
||||||
|
* Gracefully accepting constructive criticism
|
||||||
|
* Focusing on what is best for the community
|
||||||
|
* Showing empathy towards other community members
|
||||||
|
|
||||||
|
Examples of unacceptable behavior by participants include:
|
||||||
|
|
||||||
|
* The use of sexualized language or imagery and unwelcome sexual attention or
|
||||||
|
advances
|
||||||
|
* Trolling, insulting/derogatory comments, and personal or political attacks
|
||||||
|
* Public or private harassment
|
||||||
|
* Publishing others' private information, such as a physical or electronic
|
||||||
|
address, without explicit permission
|
||||||
|
* Other conduct which could reasonably be considered inappropriate in a
|
||||||
|
professional setting
|
||||||
|
|
||||||
|
## Our Responsibilities
|
||||||
|
|
||||||
|
Project maintainers are responsible for clarifying the standards of acceptable
|
||||||
|
behavior and are expected to take appropriate and fair corrective action in
|
||||||
|
response to any instances of unacceptable behavior.
|
||||||
|
|
||||||
|
Project maintainers have the right and responsibility to remove, edit, or
|
||||||
|
reject comments, commits, code, wiki edits, issues, and other contributions
|
||||||
|
that are not aligned to this Code of Conduct, or to ban temporarily or
|
||||||
|
permanently any contributor for other behaviors that they deem inappropriate,
|
||||||
|
threatening, offensive, or harmful.
|
||||||
|
|
||||||
|
## Scope
|
||||||
|
|
||||||
|
This Code of Conduct applies both within project spaces and in public spaces
|
||||||
|
when an individual is representing the project or its community. Examples of
|
||||||
|
representing a project or community include using an official project e-mail
|
||||||
|
address, posting via an official social media account, or acting as an appointed
|
||||||
|
representative at an online or offline event. Representation of a project may be
|
||||||
|
further defined and clarified by project maintainers.
|
||||||
|
|
||||||
|
## Enforcement
|
||||||
|
|
||||||
|
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||||
|
reported by contacting the project team at lierrmm@gmail.com. All
|
||||||
|
complaints will be reviewed and investigated and will result in a response that
|
||||||
|
is deemed necessary and appropriate to the circumstances. The project team is
|
||||||
|
obligated to maintain confidentiality with regard to the reporter of an incident.
|
||||||
|
Further details of specific enforcement policies may be posted separately.
|
||||||
|
|
||||||
|
Project maintainers who do not follow or enforce the Code of Conduct in good
|
||||||
|
faith may face temporary or permanent repercussions as determined by other
|
||||||
|
members of the project's leadership.
|
||||||
|
|
||||||
|
## Attribution
|
||||||
|
|
||||||
|
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
|
||||||
|
available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html
|
||||||
|
|
||||||
|
[homepage]: https://www.contributor-covenant.org
|
||||||
|
|
||||||
|
For answers to common questions about this code of conduct, see
|
||||||
|
https://www.contributor-covenant.org/faq
|
90
src/Node-CallOfDuty/CONTRIBUTING.md
Normal file
90
src/Node-CallOfDuty/CONTRIBUTING.md
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
# Contributing
|
||||||
|
|
||||||
|
When contributing to this repository, please first discuss the change you wish to make via issue,
|
||||||
|
email, or any other method with the owners of this repository before making a change.
|
||||||
|
|
||||||
|
Please note we have a code of conduct, please follow it in all your interactions with the project.
|
||||||
|
|
||||||
|
## Pull Request Process
|
||||||
|
|
||||||
|
1. Ensure any install or build dependencies are removed before the end of the layer when doing a
|
||||||
|
build.
|
||||||
|
2. Update the README.md with details of changes to the interface, this includes new environment
|
||||||
|
variables, exposed ports, useful file locations and container parameters.
|
||||||
|
3. Increase the version numbers in any examples files and the README.md to the new version that this
|
||||||
|
Pull Request would represent. The versioning scheme we use is [SemVer](http://semver.org/).
|
||||||
|
|
||||||
|
## Code of Conduct
|
||||||
|
|
||||||
|
### Our Pledge
|
||||||
|
|
||||||
|
In the interest of fostering an open and welcoming environment, we as
|
||||||
|
contributors and maintainers pledge to making participation in our project and
|
||||||
|
our community a harassment-free experience for everyone, regardless of age, body
|
||||||
|
size, disability, ethnicity, gender identity and expression, level of experience,
|
||||||
|
nationality, personal appearance, race, religion, or sexual identity and
|
||||||
|
orientation.
|
||||||
|
|
||||||
|
### Our Standards
|
||||||
|
|
||||||
|
Examples of behavior that contributes to creating a positive environment
|
||||||
|
include:
|
||||||
|
|
||||||
|
* Using welcoming and inclusive language
|
||||||
|
* Being respectful of differing viewpoints and experiences
|
||||||
|
* Gracefully accepting constructive criticism
|
||||||
|
* Focusing on what is best for the community
|
||||||
|
* Showing empathy towards other community members
|
||||||
|
|
||||||
|
Examples of unacceptable behavior by participants include:
|
||||||
|
|
||||||
|
* The use of sexualized language or imagery and unwelcome sexual attention or
|
||||||
|
advances
|
||||||
|
* Trolling, insulting/derogatory comments, and personal or political attacks
|
||||||
|
* Public or private harassment
|
||||||
|
* Publishing others' private information, such as a physical or electronic
|
||||||
|
address, without explicit permission
|
||||||
|
* Other conduct which could reasonably be considered inappropriate in a
|
||||||
|
professional setting
|
||||||
|
|
||||||
|
### Our Responsibilities
|
||||||
|
|
||||||
|
Project maintainers are responsible for clarifying the standards of acceptable
|
||||||
|
behavior and are expected to take appropriate and fair corrective action in
|
||||||
|
response to any instances of unacceptable behavior.
|
||||||
|
|
||||||
|
Project maintainers have the right and responsibility to remove, edit, or
|
||||||
|
reject comments, commits, code, wiki edits, issues, and other contributions
|
||||||
|
that are not aligned to this Code of Conduct, or to ban temporarily or
|
||||||
|
permanently any contributor for other behaviors that they deem inappropriate,
|
||||||
|
threatening, offensive, or harmful.
|
||||||
|
|
||||||
|
### Scope
|
||||||
|
|
||||||
|
This Code of Conduct applies both within project spaces and in public spaces
|
||||||
|
when an individual is representing the project or its community. Examples of
|
||||||
|
representing a project or community include using an official project e-mail
|
||||||
|
address, posting via an official social media account, or acting as an appointed
|
||||||
|
representative at an online or offline event. Representation of a project may be
|
||||||
|
further defined and clarified by project maintainers.
|
||||||
|
|
||||||
|
### Enforcement
|
||||||
|
|
||||||
|
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||||
|
reported by contacting the project team at lierrmm@gmail.com. All
|
||||||
|
complaints will be reviewed and investigated and will result in a response that
|
||||||
|
is deemed necessary and appropriate to the circumstances. The project team is
|
||||||
|
obligated to maintain confidentiality with regard to the reporter of an incident.
|
||||||
|
Further details of specific enforcement policies may be posted separately.
|
||||||
|
|
||||||
|
Project maintainers who do not follow or enforce the Code of Conduct in good
|
||||||
|
faith may face temporary or permanent repercussions as determined by other
|
||||||
|
members of the project's leadership.
|
||||||
|
|
||||||
|
### Attribution
|
||||||
|
|
||||||
|
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
|
||||||
|
available at [http://contributor-covenant.org/version/1/4][version]
|
||||||
|
|
||||||
|
[homepage]: http://contributor-covenant.org
|
||||||
|
[version]: http://contributor-covenant.org/version/1/4/
|
21
src/Node-CallOfDuty/LICENCE
Normal file
21
src/Node-CallOfDuty/LICENCE
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2022 Liam Gaskell
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
31
src/Node-CallOfDuty/README.md
Normal file
31
src/Node-CallOfDuty/README.md
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
[![npm version](https://badge.fury.io/js/call-of-duty-api.svg)](https://www.npmjs.com/package/call-of-duty-api)
|
||||||
|
[![https://www.github.com/sponsors/lierrmm](https://img.shields.io/badge/github-donate-teal.svg)](https://www.github.com/sponsors/lierrmm)
|
||||||
|
[![https://www.paypal.me/liammm](https://img.shields.io/badge/paypal-donate-blue.svg)](https://www.paypal.me/liammm)
|
||||||
|
|
||||||
|
![https://npmjs.org/package/call-of-duty-api](https://github.com/Lierrmm/Node-CallOfDuty/blob/master/logo.png?raw=true)
|
||||||
|
|
||||||
|
# Call Of Duty API Wrapper
|
||||||
|
|
||||||
|
Call of Duty Api is a promised based wrapper for the "private" API that Activision use on the [Call Of Duty](https://callofduty.com) website.
|
||||||
|
|
||||||
|
This wrapper is written in NodeJS and is publicly available on [npm](https://npmjs.org/package/call-of-duty-api).
|
||||||
|
|
||||||
|
# Discord
|
||||||
|
|
||||||
|
Join the discord: [here](https://discord.gg/NuUpvzC)
|
||||||
|
|
||||||
|
# Website
|
||||||
|
|
||||||
|
https://codapi.dev
|
||||||
|
|
||||||
|
# Documentation
|
||||||
|
|
||||||
|
You can find documentation [here](https://docs.codapi.dev/).
|
||||||
|
|
||||||
|
# Other Languages
|
||||||
|
|
||||||
|
[CSharp-CODAPI](https://github.com/Lierrmm/CSharp-CODAPI) - C# nuget package maintained by myself
|
||||||
|
|
||||||
|
[Flutter-CODAPI](https://pub.dev/packages/cod_api) - Flutter package maintained by myself
|
||||||
|
|
||||||
|
[cod-python-api](https://github.com/TodoLodo/cod-python-api) - Python implementation of the wrapper written by Engineer15 & TodoLodo
|
BIN
src/Node-CallOfDuty/logo.png
Normal file
BIN
src/Node-CallOfDuty/logo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.4 KiB |
60
src/Node-CallOfDuty/package.json
Normal file
60
src/Node-CallOfDuty/package.json
Normal file
@ -0,0 +1,60 @@
|
|||||||
|
{
|
||||||
|
"name": "call-of-duty-api",
|
||||||
|
"version": "3.5.0",
|
||||||
|
"description": "NodeJS Wrapper for the Call Of Duty API.",
|
||||||
|
"main": "dist/index",
|
||||||
|
"types": "dist/index",
|
||||||
|
"files": [
|
||||||
|
"dist"
|
||||||
|
],
|
||||||
|
"scripts": {
|
||||||
|
"prebuild": "rimraf dist",
|
||||||
|
"build": "tsc",
|
||||||
|
"prepublishOnly": "npm run build"
|
||||||
|
},
|
||||||
|
"repository": {
|
||||||
|
"type": "git",
|
||||||
|
"url": "git+https://github.com/Lierrmm/Node-CallOfDuty.git"
|
||||||
|
},
|
||||||
|
"keywords": [
|
||||||
|
"br",
|
||||||
|
"warzone",
|
||||||
|
"call-of-duty",
|
||||||
|
"call of duty",
|
||||||
|
"modern warfare",
|
||||||
|
"black ops",
|
||||||
|
"iw",
|
||||||
|
"battle royale",
|
||||||
|
"Cold War",
|
||||||
|
"cw",
|
||||||
|
"3arc",
|
||||||
|
"vanguard",
|
||||||
|
"Treyarch",
|
||||||
|
"Infinity Ward",
|
||||||
|
"Sledgehammer",
|
||||||
|
"Raven",
|
||||||
|
"Modern Warfare 2",
|
||||||
|
"Warzone 2",
|
||||||
|
"Blue Moon",
|
||||||
|
"Beenox"
|
||||||
|
],
|
||||||
|
"bugs": {
|
||||||
|
"url": "https://github.com/Lierrmm/Node-CallOfDuty/issues"
|
||||||
|
},
|
||||||
|
"homepage": "https://codapi.dev",
|
||||||
|
"funding": {
|
||||||
|
"type": "github",
|
||||||
|
"url": "https://github.com/sponsors/Lierrmm"
|
||||||
|
},
|
||||||
|
"author": "Liam Gaskell",
|
||||||
|
"license": "MIT",
|
||||||
|
"devDependencies": {
|
||||||
|
"@types/node": "^18.11.4",
|
||||||
|
"rimraf": "^3.0.2",
|
||||||
|
"typescript": "^4.8.4"
|
||||||
|
},
|
||||||
|
"dependencies": {
|
||||||
|
"tslib": "^2.4.0",
|
||||||
|
"undici": "^5.12.0"
|
||||||
|
}
|
||||||
|
}
|
591
src/Node-CallOfDuty/src/index.ts
Normal file
591
src/Node-CallOfDuty/src/index.ts
Normal file
@ -0,0 +1,591 @@
|
|||||||
|
import { IncomingHttpHeaders } from "http";
|
||||||
|
import { request } from "undici";
|
||||||
|
import weaponMappings from './wz-data/weapon-ids.json';
|
||||||
|
import wzMappings from './wz-data/game-modes.json';
|
||||||
|
|
||||||
|
const userAgent: string = "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/74.0.3729.169 Safari/537.36";
|
||||||
|
let baseCookie: string = "new_SiteId=cod;ACT_SSO_LOCALE=en_US;country=US;";
|
||||||
|
let baseSsoToken: string = '';
|
||||||
|
let debugMode = false;
|
||||||
|
|
||||||
|
interface CustomHeaders extends IncomingHttpHeaders {
|
||||||
|
"X-XSRF-TOKEN"?: string | undefined;
|
||||||
|
"X-CSRF-TOKEN"?: string | undefined;
|
||||||
|
"Atvi-Auth"?: string | undefined;
|
||||||
|
"ACT_SSO_COOKIE"?: string | undefined;
|
||||||
|
"atkn"?: string | undefined;
|
||||||
|
'cookie'?: string | undefined;
|
||||||
|
'content-type'?: string | undefined;
|
||||||
|
};
|
||||||
|
|
||||||
|
let baseHeaders: CustomHeaders = {
|
||||||
|
'content-type': 'application/json',
|
||||||
|
'cookie': baseCookie,
|
||||||
|
'user-agent': userAgent
|
||||||
|
};
|
||||||
|
|
||||||
|
let basePostHeaders: CustomHeaders = {
|
||||||
|
'content-type': 'text/plain',
|
||||||
|
'cookie': baseCookie,
|
||||||
|
'user-agent': userAgent
|
||||||
|
};
|
||||||
|
|
||||||
|
let baseUrl: string = "https://my.callofduty.com";
|
||||||
|
let apiPath: string = "/api/papi-client";
|
||||||
|
let loggedIn: boolean = false;
|
||||||
|
|
||||||
|
enum platforms {
|
||||||
|
All = 'all',
|
||||||
|
Activision = 'acti',
|
||||||
|
Battlenet = 'battle',
|
||||||
|
PSN = 'psn',
|
||||||
|
Steam = 'steam',
|
||||||
|
Uno = 'uno',
|
||||||
|
XBOX = 'xbl',
|
||||||
|
NULL = '_'
|
||||||
|
};
|
||||||
|
|
||||||
|
enum games {
|
||||||
|
ModernWarfare = 'mw',
|
||||||
|
ModernWarfare2 = 'mw2',
|
||||||
|
Vanguard = 'vg',
|
||||||
|
ColdWar = 'cw',
|
||||||
|
NULL = '_'
|
||||||
|
};
|
||||||
|
|
||||||
|
enum modes {
|
||||||
|
Multiplayer = 'mp',
|
||||||
|
Warzone = 'wz',
|
||||||
|
Warzone2 = 'wz2',
|
||||||
|
NULL = '_'
|
||||||
|
};
|
||||||
|
|
||||||
|
enum friendActions {
|
||||||
|
Invite = "invite",
|
||||||
|
Uninvite = "uninvite",
|
||||||
|
Remove = "remove",
|
||||||
|
Block = "block",
|
||||||
|
Unblock = "unblock"
|
||||||
|
};
|
||||||
|
|
||||||
|
enum generics {
|
||||||
|
STEAM_UNSUPPORTED = "Steam platform not supported by this game. Try `battle` instead.",
|
||||||
|
UNO_NO_NUMERICAL_ID = `You must use a numerical ID when using the platform 'uno'.\nIf using an Activision ID, please use the platform 'acti'.`
|
||||||
|
};
|
||||||
|
|
||||||
|
const enableDebugMode = () => debugMode = true;
|
||||||
|
|
||||||
|
const disableDebugMode = () => debugMode = false;
|
||||||
|
|
||||||
|
const sendRequest = async (url: string) => {
|
||||||
|
try {
|
||||||
|
if (!loggedIn) throw new Error("Not Logged In.");
|
||||||
|
let requestUrl = `${baseUrl}${apiPath}${url}`;
|
||||||
|
|
||||||
|
if (debugMode) console.log(`[DEBUG]`, `Request Uri: ${requestUrl}`);
|
||||||
|
if (debugMode) console.time("Round Trip");
|
||||||
|
|
||||||
|
const { body, statusCode } = await request(requestUrl, {
|
||||||
|
headers: baseHeaders
|
||||||
|
});
|
||||||
|
|
||||||
|
if (debugMode) console.timeEnd("Round Trip");
|
||||||
|
|
||||||
|
if (statusCode >= 500)
|
||||||
|
throw new Error(`Received status code: '${statusCode}'. Route may be down or not exist.`);
|
||||||
|
|
||||||
|
let response = await body.json();
|
||||||
|
|
||||||
|
if (debugMode)
|
||||||
|
console.log(`[DEBUG]`, `Body Size: ${JSON.stringify(response).length} bytes.`);
|
||||||
|
|
||||||
|
return response;
|
||||||
|
}
|
||||||
|
catch (exception: unknown) {
|
||||||
|
throw exception;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const sendPostRequest = async (url: string, data: string) => {
|
||||||
|
try {
|
||||||
|
if (!loggedIn) throw new Error("Not Logged In.");
|
||||||
|
let requestUrl = `${baseUrl}${apiPath}${url}`;
|
||||||
|
const { body, statusCode } = await request(requestUrl, {
|
||||||
|
method: 'POST',
|
||||||
|
headers: basePostHeaders,
|
||||||
|
body: data
|
||||||
|
});
|
||||||
|
|
||||||
|
if (statusCode >= 500)
|
||||||
|
throw new Error(`Received status code: '${statusCode}'. Route may be down or not exist.`);
|
||||||
|
|
||||||
|
let response = await body.json();
|
||||||
|
|
||||||
|
return response;
|
||||||
|
}
|
||||||
|
catch (exception: unknown) {
|
||||||
|
throw exception;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const cleanClientName = (gamertag: string): string => {
|
||||||
|
return encodeURIComponent(gamertag);
|
||||||
|
}
|
||||||
|
|
||||||
|
const login = (ssoToken: string): boolean => {
|
||||||
|
if (!ssoToken || ssoToken.trim().length <= 0) return false;
|
||||||
|
let fakeXSRF = "68e8b62e-1d9d-4ce1-b93f-cbe5ff31a041";
|
||||||
|
baseHeaders["X-XSRF-TOKEN"] = fakeXSRF;
|
||||||
|
baseHeaders["X-CSRF-TOKEN"] = fakeXSRF;
|
||||||
|
baseHeaders["Atvi-Auth"] = ssoToken;
|
||||||
|
baseHeaders["ACT_SSO_COOKIE"] = ssoToken;
|
||||||
|
baseHeaders["atkn"] = ssoToken;
|
||||||
|
baseHeaders["cookie"] = `${baseCookie}ACT_SSO_COOKIE=${ssoToken};XSRF-TOKEN=${fakeXSRF};API_CSRF_TOKEN=${fakeXSRF};ACT_SSO_EVENT="LOGIN_SUCCESS:1644346543228";ACT_SSO_COOKIE_EXPIRY=1645556143194;comid=cod;ssoDevId=63025d09c69f47dfa2b8d5520b5b73e4;tfa_enrollment_seen=true;gtm.custom.bot.flag=human;`;
|
||||||
|
baseSsoToken = ssoToken;
|
||||||
|
basePostHeaders["X-XSRF-TOKEN"] = fakeXSRF;
|
||||||
|
basePostHeaders["X-CSRF-TOKEN"] = fakeXSRF;
|
||||||
|
basePostHeaders["Atvi-Auth"] = ssoToken;
|
||||||
|
basePostHeaders["ACT_SSO_COOKIE"] = ssoToken;
|
||||||
|
basePostHeaders["atkn"] = ssoToken;
|
||||||
|
basePostHeaders["cookie"] = `${baseCookie}ACT_SSO_COOKIE=${ssoToken};XSRF-TOKEN=${fakeXSRF};API_CSRF_TOKEN=${fakeXSRF};ACT_SSO_EVENT="LOGIN_SUCCESS:1644346543228";ACT_SSO_COOKIE_EXPIRY=1645556143194;comid=cod;ssoDevId=63025d09c69f47dfa2b8d5520b5b73e4;tfa_enrollment_seen=true;gtm.custom.bot.flag=human;`;
|
||||||
|
loggedIn = true;
|
||||||
|
return loggedIn;
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleLookupType = (platform: platforms) => {
|
||||||
|
return platform === platforms.Uno ? 'id' : 'gamer';
|
||||||
|
};
|
||||||
|
|
||||||
|
const checkForValidPlatform = (platform: platforms, gamertag?: string) => {
|
||||||
|
if (!Object.values(platforms).includes(platform as unknown as platforms))
|
||||||
|
throw new Error(`Platform '${platform}' is not valid.\nTry one of the following:\n${JSON.stringify(Object.values(platforms), null, 2)}`);
|
||||||
|
|
||||||
|
if (gamertag && isNaN(Number(gamertag)) && platform === platforms.Uno)
|
||||||
|
throw new Error(generics.UNO_NO_NUMERICAL_ID);
|
||||||
|
};
|
||||||
|
|
||||||
|
const mapGamertagToPlatform = (gamertag: string, platform: platforms, steamSupport: boolean = false) => {
|
||||||
|
checkForValidPlatform(platform, gamertag);
|
||||||
|
|
||||||
|
const lookupType = handleLookupType(platform);
|
||||||
|
|
||||||
|
if (!steamSupport && platform === platforms.Steam) throw new Error(generics.STEAM_UNSUPPORTED);
|
||||||
|
|
||||||
|
if (platform == platforms.Battlenet || platform == platforms.Activision || platform == platforms.Uno)
|
||||||
|
if (gamertag && gamertag.length > 0) gamertag = cleanClientName(gamertag);
|
||||||
|
|
||||||
|
if (platform === platforms.Uno || platform === platforms.Activision)
|
||||||
|
platform = platforms.Uno;
|
||||||
|
|
||||||
|
return { gamertag, _platform: platform as platforms, lookupType };
|
||||||
|
};
|
||||||
|
|
||||||
|
class Endpoints {
|
||||||
|
|
||||||
|
game: games | undefined;
|
||||||
|
gamertag: string| undefined;
|
||||||
|
platform: platforms| undefined;
|
||||||
|
lookupType: string | undefined;
|
||||||
|
mode: string | undefined;
|
||||||
|
|
||||||
|
constructor(game?: games, gamertag?: string, platform?: platforms, mode?: string, lookupType?: string) {
|
||||||
|
this.game = game;
|
||||||
|
this.gamertag = gamertag;
|
||||||
|
this.platform = platform;
|
||||||
|
this.lookupType = lookupType;
|
||||||
|
this.mode = mode;
|
||||||
|
}
|
||||||
|
|
||||||
|
fullData = () => `/stats/cod/v1/title/${this.game}/platform/${this.platform}/${this.lookupType}/${this.gamertag}/profile/type/${this.mode}`;
|
||||||
|
combatHistory = () => `/crm/cod/v2/title/${this.game}/platform/${this.platform}/${this.lookupType}/${this.gamertag}/matches/${this.mode}/start/0/end/0/details`;
|
||||||
|
combatHistoryWithDate = (startTime: number, endTime: number) => `/crm/cod/v2/title/${this.game}/platform/${this.platform}/${this.lookupType}/${this.gamertag}/matches/${this.mode}/start/${startTime}/end/${endTime}/details`;
|
||||||
|
breakdown = () => `/crm/cod/v2/title/${this.game}/platform/${this.platform}/${this.lookupType}/${this.gamertag}/matches/${this.mode}/start/0/end/0`;
|
||||||
|
breakdownWithDate = (startTime: number, endTime: number) => `/crm/cod/v2/title/${this.game}/platform/${this.platform}/${this.lookupType}/${this.gamertag}/matches/${this.mode}/start/${startTime}/end/${endTime}`;
|
||||||
|
matchInfo = (matchId: string) => `/crm/cod/v2/title/${this.game}/platform/${this.platform}/fullMatch/wz/${matchId}/en`;
|
||||||
|
seasonLoot = () => `/loot/title/${this.game}/platform/${this.platform}/${this.lookupType}/${this.gamertag}/status/en`;
|
||||||
|
mapList = () => `/ce/v1/title/${this.game}/platform/${this.platform}/gameType/${this.mode}/communityMapData/availability`;
|
||||||
|
purchasableItems = (gameId: string) => `/inventory/v1/title/${gameId}/platform/psn/purchasable/public/en`;
|
||||||
|
bundleInformation = (gameId: string, bundleId: string) => `/inventory/v1/title/${gameId}/bundle/${bundleId}/en`;
|
||||||
|
battlePassLoot = (season: number) => `/loot/title/${this.game}/platform/${this.platform}/list/loot_season_${season}/en`;
|
||||||
|
friendFeed = () => `/userfeed/v1/friendFeed/platform/${this.platform}/${this.lookupType}/${this.gamertag}/friendFeedEvents/en`;
|
||||||
|
eventFeed = () => `/userfeed/v1/friendFeed/rendered/en/${baseSsoToken}`;
|
||||||
|
loggedInIdentities = () => `/crm/cod/v2/identities/${baseSsoToken}`;
|
||||||
|
codPoints = () => `/inventory/v1/title/mw/platform/${this.platform}/${this.lookupType}/${this.gamertag}/currency`;
|
||||||
|
connectedAccounts = () => `/crm/cod/v2/accounts/platform/${this.platform}/${this.lookupType}/${this.gamertag}`;
|
||||||
|
settings = () => `/preferences/v1/platform/${this.platform}/${this.lookupType}/${this.gamertag}/list`;
|
||||||
|
friendAction = (action: friendActions) => `/codfriends/v1/${action}/${this.platform}/${this.lookupType}/${this.gamertag}`;
|
||||||
|
search = () => `/crm/cod/v2/platform/${this.platform}/username/${this.gamertag}/search`;
|
||||||
|
}
|
||||||
|
|
||||||
|
class WZ {
|
||||||
|
fullData = async (gamertag: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Warzone, lookupType);
|
||||||
|
return await sendRequest(endpoint.fullData());
|
||||||
|
};
|
||||||
|
|
||||||
|
combatHistory = async (gamertag: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Warzone, lookupType);
|
||||||
|
return await sendRequest(endpoint.combatHistory());
|
||||||
|
};
|
||||||
|
|
||||||
|
combatHistoryWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Warzone, lookupType);
|
||||||
|
return await sendRequest(endpoint.combatHistoryWithDate(startTime, endTime));
|
||||||
|
};
|
||||||
|
|
||||||
|
breakdown = async (gamertag: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Warzone, lookupType);
|
||||||
|
return await sendRequest(endpoint.breakdown());
|
||||||
|
};
|
||||||
|
|
||||||
|
breakdownWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Warzone, lookupType);
|
||||||
|
return await sendRequest(endpoint.breakdownWithDate(startTime, endTime));
|
||||||
|
};
|
||||||
|
|
||||||
|
matchInfo = async (matchId: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Warzone, lookupType);
|
||||||
|
return await sendRequest(endpoint.matchInfo(matchId));
|
||||||
|
};
|
||||||
|
|
||||||
|
cleanGameMode = async (mode: string): Promise<string> => {
|
||||||
|
//@ts-ignore
|
||||||
|
const foundMode: string = wzMappings["modes"][mode];
|
||||||
|
if (!foundMode)
|
||||||
|
return mode;
|
||||||
|
return foundMode;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class MW {
|
||||||
|
fullData = async (gamertag: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.fullData());
|
||||||
|
};
|
||||||
|
|
||||||
|
combatHistory = async (gamertag: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.combatHistory());
|
||||||
|
};
|
||||||
|
|
||||||
|
combatHistoryWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.combatHistoryWithDate(startTime, endTime));
|
||||||
|
};
|
||||||
|
|
||||||
|
breakdown = async (gamertag: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.breakdown());
|
||||||
|
};
|
||||||
|
|
||||||
|
breakdownWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.breakdownWithDate(startTime, endTime));
|
||||||
|
};
|
||||||
|
|
||||||
|
matchInfo = async (matchId: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.matchInfo(matchId));
|
||||||
|
};
|
||||||
|
|
||||||
|
seasonloot = async (gamertag: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.seasonLoot());
|
||||||
|
};
|
||||||
|
|
||||||
|
mapList = async (platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.mapList());
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
class MW2 {
|
||||||
|
fullData = async (gamertag: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform, true);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.fullData());
|
||||||
|
};
|
||||||
|
|
||||||
|
combatHistory = async (gamertag: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform, true);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.combatHistory());
|
||||||
|
};
|
||||||
|
|
||||||
|
combatHistoryWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform, true);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.combatHistoryWithDate(startTime, endTime));
|
||||||
|
};
|
||||||
|
|
||||||
|
breakdown = async (gamertag: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform, true);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.breakdown());
|
||||||
|
};
|
||||||
|
|
||||||
|
breakdownWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform, true);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.breakdownWithDate(startTime, endTime));
|
||||||
|
};
|
||||||
|
|
||||||
|
seasonloot = async (gamertag: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform, true);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.seasonLoot());
|
||||||
|
};
|
||||||
|
|
||||||
|
mapList = async (platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform, true);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.mapList());
|
||||||
|
};
|
||||||
|
|
||||||
|
matchInfo = async (matchId: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform, true);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.matchInfo(matchId));
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
class WZ2 {
|
||||||
|
fullData = async (gamertag: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Warzone2, lookupType);
|
||||||
|
return await sendRequest(endpoint.fullData());
|
||||||
|
};
|
||||||
|
|
||||||
|
combatHistory = async (gamertag: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Warzone2, lookupType);
|
||||||
|
return await sendRequest(endpoint.combatHistory());
|
||||||
|
};
|
||||||
|
|
||||||
|
combatHistoryWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Warzone2, lookupType);
|
||||||
|
return await sendRequest(endpoint.combatHistoryWithDate(startTime, endTime));
|
||||||
|
};
|
||||||
|
|
||||||
|
breakdown = async (gamertag: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Warzone2, lookupType);
|
||||||
|
return await sendRequest(endpoint.breakdown());
|
||||||
|
};
|
||||||
|
|
||||||
|
breakdownWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Warzone2, lookupType);
|
||||||
|
return await sendRequest(endpoint.breakdownWithDate(startTime, endTime));
|
||||||
|
};
|
||||||
|
|
||||||
|
matchInfo = async (matchId: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform);
|
||||||
|
const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Warzone2, lookupType);
|
||||||
|
return await sendRequest(endpoint.matchInfo(matchId));
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
class CW {
|
||||||
|
fullData = async (gamertag: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.ColdWar, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.fullData());
|
||||||
|
};
|
||||||
|
|
||||||
|
combatHistory = async (gamertag: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.ColdWar, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.combatHistory());
|
||||||
|
};
|
||||||
|
|
||||||
|
combatHistoryWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.ColdWar, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.combatHistoryWithDate(startTime, endTime));
|
||||||
|
};
|
||||||
|
|
||||||
|
breakdown = async (gamertag: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.ColdWar, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.breakdown());
|
||||||
|
};
|
||||||
|
|
||||||
|
breakdownWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.ColdWar, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.breakdownWithDate(startTime, endTime));
|
||||||
|
};
|
||||||
|
|
||||||
|
seasonloot = async (gamertag: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.ColdWar, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.seasonLoot());
|
||||||
|
};
|
||||||
|
|
||||||
|
mapList = async (platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform);
|
||||||
|
const endpoint = new Endpoints(games.ColdWar, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.mapList());
|
||||||
|
};
|
||||||
|
|
||||||
|
matchInfo = async (matchId: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform);
|
||||||
|
const endpoint = new Endpoints(games.ColdWar, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.matchInfo(matchId));
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
class VG {
|
||||||
|
fullData = async (gamertag: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.Vanguard, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.fullData());
|
||||||
|
};
|
||||||
|
|
||||||
|
combatHistory = async (gamertag: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.Vanguard, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.combatHistory());
|
||||||
|
};
|
||||||
|
|
||||||
|
combatHistoryWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.Vanguard, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.combatHistoryWithDate(startTime, endTime));
|
||||||
|
};
|
||||||
|
|
||||||
|
breakdown = async (gamertag: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.Vanguard, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.breakdown());
|
||||||
|
};
|
||||||
|
|
||||||
|
breakdownWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.Vanguard, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.breakdownWithDate(startTime, endTime));
|
||||||
|
};
|
||||||
|
|
||||||
|
seasonloot = async (gamertag: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.Vanguard, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.seasonLoot());
|
||||||
|
};
|
||||||
|
|
||||||
|
mapList = async (platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform);
|
||||||
|
const endpoint = new Endpoints(games.Vanguard, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.mapList());
|
||||||
|
};
|
||||||
|
|
||||||
|
matchInfo = async (matchId: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform);
|
||||||
|
const endpoint = new Endpoints(games.Vanguard, gamertag, platform, modes.Multiplayer, lookupType);
|
||||||
|
return await sendRequest(endpoint.matchInfo(matchId));
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
class SHOP {
|
||||||
|
purchasableItems = async (gameId: string) => {
|
||||||
|
const endpoint = new Endpoints(games.NULL, "", platforms.NULL, modes.NULL, "");
|
||||||
|
return await sendRequest(endpoint.purchasableItems(gameId));
|
||||||
|
};
|
||||||
|
|
||||||
|
bundleInformation = async(title: string, bundleId: string) => {
|
||||||
|
const endpoint = new Endpoints(games.NULL, "", platforms.NULL, modes.NULL, "");
|
||||||
|
return await sendRequest(endpoint.bundleInformation(title, bundleId));
|
||||||
|
};
|
||||||
|
|
||||||
|
battlePassLoot = async (title: games, season: number, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform);
|
||||||
|
const endpoint = new Endpoints(title, gamertag, platform, modes.NULL, lookupType);
|
||||||
|
return await sendRequest(endpoint.battlePassLoot(season));
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
class USER {
|
||||||
|
friendFeed = async (gamertag: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.NULL, gamertag, platform, modes.NULL, lookupType);
|
||||||
|
return await sendRequest(endpoint.friendFeed());
|
||||||
|
};
|
||||||
|
|
||||||
|
eventFeed = async() => {
|
||||||
|
const endpoint = new Endpoints(games.NULL, "", platforms.NULL, modes.NULL, "");
|
||||||
|
return await sendRequest(endpoint.eventFeed());
|
||||||
|
};
|
||||||
|
|
||||||
|
loggedInIdentities = async () => {
|
||||||
|
const endpoint = new Endpoints(games.NULL, "", platforms.NULL, modes.NULL, "");
|
||||||
|
return await sendRequest(endpoint.loggedInIdentities());
|
||||||
|
};
|
||||||
|
|
||||||
|
codPoints = async (gamertag: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.NULL, gamertag, platform, modes.NULL, lookupType);
|
||||||
|
return await sendRequest(endpoint.codPoints());
|
||||||
|
};
|
||||||
|
|
||||||
|
connectedAccounts = async (gamertag: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.NULL, gamertag, platform, modes.NULL, lookupType);
|
||||||
|
return await sendRequest(endpoint.connectedAccounts());
|
||||||
|
};
|
||||||
|
|
||||||
|
settings = async (gamertag: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.NULL, gamertag, platform, modes.NULL, lookupType);
|
||||||
|
return await sendRequest(endpoint.settings());
|
||||||
|
};
|
||||||
|
|
||||||
|
friendAction = async (gamertag: string, platform: platforms, action: friendActions) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform);
|
||||||
|
const endpoint = new Endpoints(games.NULL, gamertag, platform, modes.NULL, lookupType);
|
||||||
|
return await sendPostRequest(endpoint.friendAction(action), "{}");
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
class ALT {
|
||||||
|
search = async (gamertag: string, platform: platforms) => {
|
||||||
|
var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform, true);
|
||||||
|
const endpoint = new Endpoints(games.NULL, gamertag, platform, modes.NULL, lookupType);
|
||||||
|
return await sendRequest(endpoint.search());
|
||||||
|
}
|
||||||
|
|
||||||
|
cleanWeapon = async (weapon: string): Promise<string> => {
|
||||||
|
//@ts-ignore
|
||||||
|
const foundWeapon: string = weaponMappings["All Weapons"][weapon];
|
||||||
|
if (!foundWeapon)
|
||||||
|
return weapon;
|
||||||
|
return foundWeapon;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const Warzone = new WZ();
|
||||||
|
const ModernWarfare = new MW();
|
||||||
|
const ModernWarfare2 = new MW2();
|
||||||
|
const Warzone2 = new WZ2();
|
||||||
|
const ColdWar = new CW();
|
||||||
|
const Vanguard = new VG();
|
||||||
|
const Store = new SHOP();
|
||||||
|
const Me = new USER();
|
||||||
|
const Misc = new ALT();
|
||||||
|
|
||||||
|
export { login, platforms, friendActions, Warzone, ModernWarfare, ModernWarfare2, Warzone2, ColdWar, Vanguard, Store, Me, Misc, enableDebugMode, disableDebugMode };
|
22
src/Node-CallOfDuty/tsconfig.json
Normal file
22
src/Node-CallOfDuty/tsconfig.json
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
{
|
||||||
|
"compilerOptions": {
|
||||||
|
"strict": true,
|
||||||
|
"forceConsistentCasingInFileNames": true,
|
||||||
|
"importHelpers": true,
|
||||||
|
"resolveJsonModule": true,
|
||||||
|
"module": "CommonJS",
|
||||||
|
"target": "es2015",
|
||||||
|
"esModuleInterop": true,
|
||||||
|
"lib": ["esnext"],
|
||||||
|
"outDir": "dist",
|
||||||
|
"sourceMap": true,
|
||||||
|
"declaration": true,
|
||||||
|
"skipLibCheck": true,
|
||||||
|
"typeRoots": [
|
||||||
|
"./@types",
|
||||||
|
"./node_modules/@types"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"include": ["src/**/*"],
|
||||||
|
"exclude": ["node_modules"]
|
||||||
|
}
|
128
src/cod-python-api/CODE_OF_CONDUCT.md
Normal file
128
src/cod-python-api/CODE_OF_CONDUCT.md
Normal file
@ -0,0 +1,128 @@
|
|||||||
|
# Contributor Covenant Code of Conduct
|
||||||
|
|
||||||
|
## Our Pledge
|
||||||
|
|
||||||
|
We as members, contributors, and leaders pledge to make participation in our
|
||||||
|
community a harassment-free experience for everyone, regardless of age, body
|
||||||
|
size, visible or invisible disability, ethnicity, sex characteristics, gender
|
||||||
|
identity and expression, level of experience, education, socio-economic status,
|
||||||
|
nationality, personal appearance, race, religion, or sexual identity
|
||||||
|
and orientation.
|
||||||
|
|
||||||
|
We pledge to act and interact in ways that contribute to an open, welcoming,
|
||||||
|
diverse, inclusive, and healthy community.
|
||||||
|
|
||||||
|
## Our Standards
|
||||||
|
|
||||||
|
Examples of behavior that contributes to a positive environment for our
|
||||||
|
community include:
|
||||||
|
|
||||||
|
* Demonstrating empathy and kindness toward other people
|
||||||
|
* Being respectful of differing opinions, viewpoints, and experiences
|
||||||
|
* Giving and gracefully accepting constructive feedback
|
||||||
|
* Accepting responsibility and apologizing to those affected by our mistakes,
|
||||||
|
and learning from the experience
|
||||||
|
* Focusing on what is best not just for us as individuals, but for the
|
||||||
|
overall community
|
||||||
|
|
||||||
|
Examples of unacceptable behavior include:
|
||||||
|
|
||||||
|
* The use of sexualized language or imagery, and sexual attention or
|
||||||
|
advances of any kind
|
||||||
|
* Trolling, insulting or derogatory comments, and personal or political attacks
|
||||||
|
* Public or private harassment
|
||||||
|
* Publishing others' private information, such as a physical or email
|
||||||
|
address, without their explicit permission
|
||||||
|
* Other conduct which could reasonably be considered inappropriate in a
|
||||||
|
professional setting
|
||||||
|
|
||||||
|
## Enforcement Responsibilities
|
||||||
|
|
||||||
|
Community leaders are responsible for clarifying and enforcing our standards of
|
||||||
|
acceptable behavior and will take appropriate and fair corrective action in
|
||||||
|
response to any behavior that they deem inappropriate, threatening, offensive,
|
||||||
|
or harmful.
|
||||||
|
|
||||||
|
Community leaders have the right and responsibility to remove, edit, or reject
|
||||||
|
comments, commits, code, wiki edits, issues, and other contributions that are
|
||||||
|
not aligned to this Code of Conduct, and will communicate reasons for moderation
|
||||||
|
decisions when appropriate.
|
||||||
|
|
||||||
|
## Scope
|
||||||
|
|
||||||
|
This Code of Conduct applies within all community spaces, and also applies when
|
||||||
|
an individual is officially representing the community in public spaces.
|
||||||
|
Examples of representing our community include using an official e-mail address,
|
||||||
|
posting via an official social media account, or acting as an appointed
|
||||||
|
representative at an online or offline event.
|
||||||
|
|
||||||
|
## Enforcement
|
||||||
|
|
||||||
|
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||||
|
reported to the community leaders responsible for enforcement at
|
||||||
|
me@todolodo.xyz.
|
||||||
|
All complaints will be reviewed and investigated promptly and fairly.
|
||||||
|
|
||||||
|
All community leaders are obligated to respect the privacy and security of the
|
||||||
|
reporter of any incident.
|
||||||
|
|
||||||
|
## Enforcement Guidelines
|
||||||
|
|
||||||
|
Community leaders will follow these Community Impact Guidelines in determining
|
||||||
|
the consequences for any action they deem in violation of this Code of Conduct:
|
||||||
|
|
||||||
|
### 1. Correction
|
||||||
|
|
||||||
|
**Community Impact**: Use of inappropriate language or other behavior deemed
|
||||||
|
unprofessional or unwelcome in the community.
|
||||||
|
|
||||||
|
**Consequence**: A private, written warning from community leaders, providing
|
||||||
|
clarity around the nature of the violation and an explanation of why the
|
||||||
|
behavior was inappropriate. A public apology may be requested.
|
||||||
|
|
||||||
|
### 2. Warning
|
||||||
|
|
||||||
|
**Community Impact**: A violation through a single incident or series
|
||||||
|
of actions.
|
||||||
|
|
||||||
|
**Consequence**: A warning with consequences for continued behavior. No
|
||||||
|
interaction with the people involved, including unsolicited interaction with
|
||||||
|
those enforcing the Code of Conduct, for a specified period of time. This
|
||||||
|
includes avoiding interactions in community spaces as well as external channels
|
||||||
|
like social media. Violating these terms may lead to a temporary or
|
||||||
|
permanent ban.
|
||||||
|
|
||||||
|
### 3. Temporary Ban
|
||||||
|
|
||||||
|
**Community Impact**: A serious violation of community standards, including
|
||||||
|
sustained inappropriate behavior.
|
||||||
|
|
||||||
|
**Consequence**: A temporary ban from any sort of interaction or public
|
||||||
|
communication with the community for a specified period of time. No public or
|
||||||
|
private interaction with the people involved, including unsolicited interaction
|
||||||
|
with those enforcing the Code of Conduct, is allowed during this period.
|
||||||
|
Violating these terms may lead to a permanent ban.
|
||||||
|
|
||||||
|
### 4. Permanent Ban
|
||||||
|
|
||||||
|
**Community Impact**: Demonstrating a pattern of violation of community
|
||||||
|
standards, including sustained inappropriate behavior, harassment of an
|
||||||
|
individual, or aggression toward or disparagement of classes of individuals.
|
||||||
|
|
||||||
|
**Consequence**: A permanent ban from any sort of public interaction within
|
||||||
|
the community.
|
||||||
|
|
||||||
|
## Attribution
|
||||||
|
|
||||||
|
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
|
||||||
|
version 2.0, available at
|
||||||
|
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
|
||||||
|
|
||||||
|
Community Impact Guidelines were inspired by [Mozilla's code of conduct
|
||||||
|
enforcement ladder](https://github.com/mozilla/diversity).
|
||||||
|
|
||||||
|
[homepage]: https://www.contributor-covenant.org
|
||||||
|
|
||||||
|
For answers to common questions about this code of conduct, see the FAQ at
|
||||||
|
https://www.contributor-covenant.org/faq. Translations are available at
|
||||||
|
https://www.contributor-covenant.org/translations.
|
65
src/cod-python-api/CONTRIBUTING.rst
Normal file
65
src/cod-python-api/CONTRIBUTING.rst
Normal file
@ -0,0 +1,65 @@
|
|||||||
|
Contributing to Transcriptase
|
||||||
|
=============================
|
||||||
|
We love your input! We want to make contributing to this project as easy and transparent as possible, whether it's:
|
||||||
|
|
||||||
|
- Reporting a bug
|
||||||
|
- Discussing the current state of the code
|
||||||
|
- Submitting a fix
|
||||||
|
- Proposing new features
|
||||||
|
- Becoming a maintainer
|
||||||
|
|
||||||
|
We Develop with Github
|
||||||
|
----------------------
|
||||||
|
We use github to host code, to track issues and feature requests, as well as accept pull requests.
|
||||||
|
|
||||||
|
We Use `Github Flow <https://guides.github.com/introduction/flow/index.html>`_, So All Code Changes Happen Through Pull Requests
|
||||||
|
--------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
Pull requests are the best way to propose changes to the codebase (we use `Github Flow <https://guides.github.com/introduction/flow/index.html>`_). We actively welcome your pull requests:
|
||||||
|
|
||||||
|
1. Fork the repo and create your branch from `main`.
|
||||||
|
2. If you've added code that should be tested, add tests.
|
||||||
|
3. If you've changed APIs, update the documentation.
|
||||||
|
4. Ensure the test suite passes.
|
||||||
|
5. Make sure your code lints.
|
||||||
|
6. Issue that pull request!
|
||||||
|
|
||||||
|
Any contributions you make will be under the GNU General Public License (`GPL <https://www.gnu.org/licenses/gpl-3.0.en.html>`_)
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
In short, when you submit code changes, your submissions are understood to be under the same GPL-3.0 license that covers the project. Feel free to contact the maintainers if that's a concern.
|
||||||
|
|
||||||
|
Report bugs using Github's `issues <https://github.com/TodoLodo/cod-python-api/issues>`_
|
||||||
|
--------------------------------------------------------------------------------------------
|
||||||
|
We use GitHub issues to track public bugs. Report a bug by `opening a new issue <https://github.com/TodoLodo/cod-python-api/issues/new>`_
|
||||||
|
|
||||||
|
Write bug reports with detail, background, and sample code
|
||||||
|
----------------------------------------------------------
|
||||||
|
**Great Bug Reports** tend to have:
|
||||||
|
|
||||||
|
- A quick summary and/or background
|
||||||
|
- Steps to reproduce
|
||||||
|
- Be specific!
|
||||||
|
- Give sample code if you can.
|
||||||
|
- What you expected would happen
|
||||||
|
- What actually happens
|
||||||
|
- Notes (possibly including why you think this might be happening, or stuff you tried that didn't work)
|
||||||
|
|
||||||
|
People *love* thorough bug reports. I'm not even kidding.
|
||||||
|
|
||||||
|
Use a Consistent Coding Style
|
||||||
|
-----------------------------
|
||||||
|
|
||||||
|
* 4 spaces or tabs for indentation
|
||||||
|
* Use reasonable and understandable variable names
|
||||||
|
* Use proper error handling
|
||||||
|
* Add comments where necessary
|
||||||
|
* You can try running `pylint example.py` for style unification
|
||||||
|
|
||||||
|
License
|
||||||
|
-------
|
||||||
|
By contributing, you agree that your contributions will be licensed under its GPL-3.0 license.
|
||||||
|
|
||||||
|
----------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
References
|
||||||
|
----------
|
||||||
|
This document was adapted from a gist by `briandk <https://github.com/briandk>`_
|
674
src/cod-python-api/LICENSE
Normal file
674
src/cod-python-api/LICENSE
Normal file
@ -0,0 +1,674 @@
|
|||||||
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (__C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
||||||
|
protecting users' freedom to change the software. The systematic
|
||||||
|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (__C) 2022 Todo Lodo
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
cod-api Copyright (__C) 2022 Todo Lodo & Engineer15
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
891
src/cod-python-api/README.rst
Normal file
891
src/cod-python-api/README.rst
Normal file
@ -0,0 +1,891 @@
|
|||||||
|
===================
|
||||||
|
**cod-python-api**
|
||||||
|
===================
|
||||||
|
|
||||||
|
.. meta::
|
||||||
|
:description: Call Of Duty API Library for python with the implementation of both public and private API used by activision on callofduty.com
|
||||||
|
:key: CallOfDuty API, CallOfDuty python API, CallOfDuty python
|
||||||
|
|
||||||
|
.. image:: https://github.com/TodoLodo/cod-python-api/actions/workflows/codeql-analysis.yml/badge.svg?branch=main
|
||||||
|
:target: https://github.com/TodoLodo/cod-python-api.git
|
||||||
|
|
||||||
|
.. image:: https://img.shields.io/endpoint?url=https://cod-python-api.todolodo.xyz/stats?q=version
|
||||||
|
:target: https://badge.fury.io/py/cod-api
|
||||||
|
|
||||||
|
.. image:: https://img.shields.io/endpoint?url=https://cod-python-api.todolodo.xyz/stats?q=downloads
|
||||||
|
:target: https://badge.fury.io/gh/TodoLodo2089%2Fcod-python-api
|
||||||
|
|
||||||
|
------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
**Call Of Duty API Library** for **python** with the implementation of both public and private API used by activision on
|
||||||
|
callofduty.com
|
||||||
|
|
||||||
|
====
|
||||||
|
Devs
|
||||||
|
====
|
||||||
|
* `Todo Lodo`_
|
||||||
|
* `Engineer15`_
|
||||||
|
|
||||||
|
.. _Todo Lodo: https://todolodo.xyz
|
||||||
|
.. _Engineer15: https://github.com/Engineer152
|
||||||
|
|
||||||
|
============
|
||||||
|
Contributors
|
||||||
|
============
|
||||||
|
* `Werseter`_
|
||||||
|
|
||||||
|
.. _Werseter: https://github.com/Werseter
|
||||||
|
|
||||||
|
===============
|
||||||
|
Partnered Code
|
||||||
|
===============
|
||||||
|
`Node-CallOfDuty`_ by: `Lierrmm`_
|
||||||
|
|
||||||
|
.. _Node-CallOfDuty: https://github.com/Lierrmm/Node-CallOfDuty
|
||||||
|
.. _Lierrmm: https://github.com/Lierrmm
|
||||||
|
|
||||||
|
=============
|
||||||
|
Documentation
|
||||||
|
=============
|
||||||
|
This package can be used directly as a python file or as a python library.
|
||||||
|
|
||||||
|
Installation
|
||||||
|
============
|
||||||
|
|
||||||
|
Install cod-api library using `pip`_:
|
||||||
|
|
||||||
|
.. code-block:: bash
|
||||||
|
|
||||||
|
pip install -U cod-api
|
||||||
|
|
||||||
|
.. _pip: https://pip.pypa.io/en/stable/getting-started/
|
||||||
|
|
||||||
|
Usage
|
||||||
|
=====
|
||||||
|
|
||||||
|
Initiation
|
||||||
|
----------
|
||||||
|
|
||||||
|
Import module with its classes:
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
from cod_api import API
|
||||||
|
|
||||||
|
api = API()
|
||||||
|
|
||||||
|
|
||||||
|
.. _`logged in`:
|
||||||
|
|
||||||
|
Login with your sso token:
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
api.login('Your sso token')
|
||||||
|
|
||||||
|
Your sso token can be found by longing in at `callofduty`_, opening dev tools (ctr+shift+I), going to Applications >
|
||||||
|
Storage > Cookies > https://callofduty.com, filter to search 'ACT_SSO_COOKIE' and copy the value.
|
||||||
|
|
||||||
|
.. _callofduty: https://my.callofduty.com/
|
||||||
|
|
||||||
|
Game/Other sub classes
|
||||||
|
----------------------
|
||||||
|
|
||||||
|
Following importation and initiation of the class ``API``, its associated subclasses can be called by
|
||||||
|
``API.subClassName``.
|
||||||
|
|
||||||
|
Below are the available sub classes:
|
||||||
|
|
||||||
|
+-------------------+----------+
|
||||||
|
| sub class | category |
|
||||||
|
+===================+==========+
|
||||||
|
|* `ColdWar`_ | game |
|
||||||
|
+-------------------+----------+
|
||||||
|
|* `ModernWarfare`_ | game |
|
||||||
|
+-------------------+----------+
|
||||||
|
|* `ModernWarfare2`_| game |
|
||||||
|
+-------------------+----------+
|
||||||
|
|* `Vanguard`_ | game |
|
||||||
|
+-------------------+----------+
|
||||||
|
|* `Warzone`_ | game |
|
||||||
|
+-------------------+----------+
|
||||||
|
|* `Warzone2`_ | game |
|
||||||
|
+-------------------+----------+
|
||||||
|
|* `Me`_ | other |
|
||||||
|
+-------------------+----------+
|
||||||
|
|* `Shop`_ | other |
|
||||||
|
+-------------------+----------+
|
||||||
|
|* `Misc`_ | other |
|
||||||
|
+-------------------+----------+
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
For a detailed description, ``__doc__`` (docstring) of each sub class can be called as shown below:
|
||||||
|
|
||||||
|
.. _`ColdWar`:
|
||||||
|
|
||||||
|
``ColdWar``:
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
from cod_api import API
|
||||||
|
|
||||||
|
api = API()
|
||||||
|
|
||||||
|
# print out the docstring
|
||||||
|
print(api.ColdWar.__doc__)
|
||||||
|
|
||||||
|
.. _`ModernWarfare`:
|
||||||
|
|
||||||
|
``ModernWarfare``:
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
from cod_api import API
|
||||||
|
|
||||||
|
api = API()
|
||||||
|
|
||||||
|
# print out the docstring
|
||||||
|
print(api.ModernWarfare.__doc__)
|
||||||
|
|
||||||
|
.. _`ModernWarfare2`:
|
||||||
|
|
||||||
|
``ModernWarfare2``:
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
from cod_api import API
|
||||||
|
|
||||||
|
api = API()
|
||||||
|
|
||||||
|
# print out the docstring
|
||||||
|
print(api.ModernWarfare2.__doc__)
|
||||||
|
|
||||||
|
.. _`Vanguard`:
|
||||||
|
|
||||||
|
``Vanguard``:
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
from cod_api import API
|
||||||
|
|
||||||
|
api = API()
|
||||||
|
|
||||||
|
# print out the docstring
|
||||||
|
print(api.Vanguard.__doc__)
|
||||||
|
|
||||||
|
.. _`Warzone`:
|
||||||
|
|
||||||
|
``Warzone``:
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
from cod_api import API
|
||||||
|
|
||||||
|
api = API()
|
||||||
|
|
||||||
|
# print out the docstring
|
||||||
|
print(api.Warzone.__doc__)
|
||||||
|
|
||||||
|
.. _`Warzone2`:
|
||||||
|
|
||||||
|
``Warzone2``:
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
from cod_api import API
|
||||||
|
|
||||||
|
api = API()
|
||||||
|
|
||||||
|
# print out the docstring
|
||||||
|
print(api.Warzone2.__doc__)
|
||||||
|
|
||||||
|
.. _`Me`:
|
||||||
|
|
||||||
|
``Me``:
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
from cod_api import API
|
||||||
|
|
||||||
|
api = API()
|
||||||
|
|
||||||
|
# print out the docstring
|
||||||
|
print(api.Me.__doc__)
|
||||||
|
|
||||||
|
.. _`Shop`:
|
||||||
|
|
||||||
|
``Shop``:
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
from cod_api import API
|
||||||
|
|
||||||
|
api = API()
|
||||||
|
|
||||||
|
# print out the docstring
|
||||||
|
print(api.Shop.__doc__)
|
||||||
|
|
||||||
|
|
||||||
|
.. _`Misc`:
|
||||||
|
|
||||||
|
``Misc``:
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
from cod_api import API
|
||||||
|
|
||||||
|
api = API()
|
||||||
|
|
||||||
|
# print out the docstring
|
||||||
|
print(api.Misc.__doc__)
|
||||||
|
|
||||||
|
Full Profile History
|
||||||
|
--------------------
|
||||||
|
|
||||||
|
Any sub class of ``API`` that is of game category, has methods to check a player's combat history.
|
||||||
|
Note that before calling any sub class methods of ``API`` you must be `logged in`_.
|
||||||
|
Main method is ``fullData()`` and ``fullDataAsync()`` which is available for ``ColdWar``, ``ModernWarfare``,
|
||||||
|
``ModernWarfare2``, ``Vanguard``, ``Warzone`` and ``Warzone2`` classes.
|
||||||
|
|
||||||
|
Here's an example for retrieving **Warzone** full profile history of a player whose gamer tag is **Username#1234** on platform
|
||||||
|
**Battlenet**:
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
from cod_api import API, platforms
|
||||||
|
import asyncio
|
||||||
|
|
||||||
|
## sync
|
||||||
|
# initiating the API class
|
||||||
|
api = API()
|
||||||
|
|
||||||
|
# login in with sso token
|
||||||
|
api.login('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving combat history
|
||||||
|
profile = api.Warzone.fullData(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(profile)
|
||||||
|
|
||||||
|
## async
|
||||||
|
# in an async function
|
||||||
|
async def example():
|
||||||
|
# login in with sso token
|
||||||
|
await api.loginAsync('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving combat history
|
||||||
|
profile = await api.Warzone.fullDataAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(profile)
|
||||||
|
|
||||||
|
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||||
|
|
||||||
|
|
||||||
|
Combat History
|
||||||
|
--------------
|
||||||
|
|
||||||
|
Main methods are ``combatHistory()`` and ``combatHistoryWithDate()`` for sync environments and ``combatHistoryAsync()``
|
||||||
|
and ``combatHistoryWithDateAsync()`` for async environments which are available for all ``ColdWar``, ``ModernWarfare``,
|
||||||
|
``ModernWarfare2``, ``Vanguard``, ``Warzone`` and ``Warzone2`` classes.
|
||||||
|
|
||||||
|
The ``combatHistory()`` and ``combatHistoryAsync()`` takes 2 input parameters which are ``platform`` and ``gamertag`` of
|
||||||
|
type `cod_api.platforms`_ and string respectively.
|
||||||
|
|
||||||
|
Here's an example for retrieving **Warzone** combat history of a player whose gamer tag is **Username#1234** on platform
|
||||||
|
**Battlenet**:
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
from cod_api import API, platforms
|
||||||
|
|
||||||
|
# initiating the API class
|
||||||
|
api = API()
|
||||||
|
|
||||||
|
## sync
|
||||||
|
# login in with sso token
|
||||||
|
api.login('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving combat history
|
||||||
|
hist = api.Warzone.combatHistory(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(hist)
|
||||||
|
|
||||||
|
## async
|
||||||
|
# in an async function
|
||||||
|
async def example():
|
||||||
|
# login in with sso token
|
||||||
|
await api.loginAsync('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving combat history
|
||||||
|
hist = await api.Warzone.combatHistoryAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(hist)
|
||||||
|
|
||||||
|
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||||
|
|
||||||
|
The ``combatHistoryWithDate()`` and ``combatHistoryWithDateAsync()`` takes 4 input parameters which are ``platform``,
|
||||||
|
``gamertag``, ``start`` and ``end`` of type `cod_api.platforms`_, string, int and int respectively.
|
||||||
|
|
||||||
|
``start`` and ``end`` parameters are utc timestamps in microseconds.
|
||||||
|
|
||||||
|
Here's an example for retrieving **ModernWarfare** combat history of a player whose gamer tag is **Username#1234567** on
|
||||||
|
platform **Activision** with in the timestamps **1657919309** (Friday, 15 July 2022 21:08:29) and **1657949309**
|
||||||
|
(Saturday, 16 July 2022 05:28:29):
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
from cod_api import API, platforms
|
||||||
|
|
||||||
|
# initiating the API class
|
||||||
|
api = API()
|
||||||
|
|
||||||
|
## sync
|
||||||
|
# login in with sso token
|
||||||
|
api.login('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving combat history
|
||||||
|
hist = api.Warzone.combatHistoryWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(hist)
|
||||||
|
|
||||||
|
## async
|
||||||
|
# in an async function
|
||||||
|
async def example():
|
||||||
|
# login in with sso token
|
||||||
|
await api.loginAsync('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving combat history
|
||||||
|
hist = await api.Warzone.combatHistoryWithDateAsync(platforms.Battlenet, "Username#1234", 1657919309, 1657949309) # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(hist)
|
||||||
|
|
||||||
|
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||||
|
|
||||||
|
Additionally the methods ``breakdown()`` and ``breakdownWithDate()`` for sync environments and ``breakdownAsync()`` and
|
||||||
|
``breakdownWithDateAsync()`` for async environments, can be used to retrieve combat history without details, where only
|
||||||
|
the platform played on, game title, UTC timestamp, type ID, match ID and map ID is returned for every match. These
|
||||||
|
methods are available for all ``ColdWar``, ``ModernWarfare``, ``ModernWarfare2``, ``Vanguard``, ``Warzone`` and
|
||||||
|
``Warzone2`` classes.
|
||||||
|
|
||||||
|
The ``breakdown()`` and `breakdownAsync()`` takes 2 input parameters which are ``platform`` and ``gamertag`` of type
|
||||||
|
`cod_api.platforms`_ and string respectively.
|
||||||
|
|
||||||
|
Here's an example for retrieving **Warzone** combat history breakdown of a player whose gamer tag is **Username#1234**
|
||||||
|
on platform **Battlenet**:
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
from cod_api import API, platforms
|
||||||
|
|
||||||
|
# initiating the API class
|
||||||
|
api = API()
|
||||||
|
|
||||||
|
## sync
|
||||||
|
# login in with sso token
|
||||||
|
api.login('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving combat history breakdown
|
||||||
|
hist_b = api.Warzone.breakdown(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(hist_b)
|
||||||
|
|
||||||
|
## async
|
||||||
|
# in an async function
|
||||||
|
async def example():
|
||||||
|
# login in with sso token
|
||||||
|
await api.loginAsync('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving combat history breakdown
|
||||||
|
hist_b = await api.Warzone.breakdownAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(hist_b)
|
||||||
|
|
||||||
|
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||||
|
|
||||||
|
The ``breakdownWithDate()`` and ``breakdownWithDateAsync()`` takes 4 input parameters which are ``platform``,
|
||||||
|
``gamertag``, ``start`` and ``end`` of type `cod_api.platforms`_, string, int and int respectively.
|
||||||
|
|
||||||
|
``start`` and ``end`` parameters are utc timestamps in microseconds.
|
||||||
|
|
||||||
|
Here's an example for retrieving **ModernWarfare** combat history breakdown of a player whose gamer tag is
|
||||||
|
**Username#1234567** on platform **Activision** with in the timestamps **1657919309** (Friday, 15 July 2022 21:08:29)
|
||||||
|
and **1657949309** (Saturday, 16 July 2022 05:28:29):
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
from cod_api import API, platforms
|
||||||
|
|
||||||
|
# initiating the API class
|
||||||
|
api = API()
|
||||||
|
|
||||||
|
## sync
|
||||||
|
# login in with sso token
|
||||||
|
api.login('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving combat history breakdown
|
||||||
|
hist_b = api.Warzone.breakdownWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(hist_b)
|
||||||
|
|
||||||
|
## async
|
||||||
|
# in an async function
|
||||||
|
async def example():
|
||||||
|
# login in with sso token
|
||||||
|
await api.loginAsync('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving combat history breakdown
|
||||||
|
hist_b = await api.Warzone.breakdownWithDateAsync(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(hist_b)
|
||||||
|
|
||||||
|
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||||
|
|
||||||
|
Match Details
|
||||||
|
-------------
|
||||||
|
|
||||||
|
To retrieve details of a specific match, the method ``matchInfo()`` for sync environments and ``matchInfoAsync()`` for
|
||||||
|
async environments can be used. These methods are available for all ``ColdWar``, ``ModernWarfare``, ``ModernWarfare2``,
|
||||||
|
``Vanguard``, ``Warzone`` and ``Warzone2`` classes. Details returned by this method contains additional data than that
|
||||||
|
of details returned by the **combat history** methods for a single match.
|
||||||
|
|
||||||
|
The ``matchInfo()`` and ``matchInfoAsync()`` takes 2 input parameters which are ``platform`` and ``matchId`` of type
|
||||||
|
`cod_api.platforms`_ and integer respectively.
|
||||||
|
|
||||||
|
*Optionally the match ID can be retrieved during your gameplay where it will be visible on bottom left corner*
|
||||||
|
|
||||||
|
Here's an example for retrieving **Warzone** match details of a match where its id is **9484583876389482453**
|
||||||
|
on platform **Battlenet**:
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
from cod_api import API, platforms
|
||||||
|
|
||||||
|
# initiating the API class
|
||||||
|
api = API()
|
||||||
|
|
||||||
|
## sync
|
||||||
|
# login in with sso token
|
||||||
|
api.login('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving match details
|
||||||
|
details = api.Warzone.matchInfo(platforms.Battlenet, 9484583876389482453) # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(details)
|
||||||
|
|
||||||
|
## async
|
||||||
|
# in an async function
|
||||||
|
async def example():
|
||||||
|
# login in with sso token
|
||||||
|
await api.loginAsync('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving match details
|
||||||
|
details = await api.Warzone.matchInfoAsync(platforms.Battlenet, 9484583876389482453) # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(details)
|
||||||
|
|
||||||
|
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||||
|
|
||||||
|
Season Loot
|
||||||
|
-----------
|
||||||
|
|
||||||
|
Using the ``seasonLoot()`` for sync environments and ``seasonLootAsync()`` for async environments, player's obtained
|
||||||
|
season loot can be retrieved for a specific game and this method is available for ``ColdWar``, ``ModernWarfare``,
|
||||||
|
``ModernWarfare2`` and ``Vanguard`` classes.
|
||||||
|
|
||||||
|
The ``seasonLoot()`` and ``seasonLootAsync()`` takes 2 input parameters which are ``platform`` and ``matchId`` of type
|
||||||
|
`cod_api.platforms`_ and integer respectively.
|
||||||
|
|
||||||
|
Here's an example for retrieving **ColdWar** season loot obtained by a player whose gamer tag is **Username#1234** on
|
||||||
|
platform **Battlenet**:
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
from cod_api import API, platforms
|
||||||
|
|
||||||
|
# initiating the API class
|
||||||
|
api = API()
|
||||||
|
|
||||||
|
## sync
|
||||||
|
# login in with sso token
|
||||||
|
api.login('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving season loot
|
||||||
|
loot = api.ColdWar.seasonLoot(platforms.Battlenet, "Username#1234") # returns data of type dict)
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(loot)
|
||||||
|
|
||||||
|
## async
|
||||||
|
# in an async function
|
||||||
|
async def example():
|
||||||
|
# login in with sso token
|
||||||
|
await api.loginAsync('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving season loot
|
||||||
|
loot = await api.ColdWar.seasonLootAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(loot)
|
||||||
|
|
||||||
|
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||||
|
|
||||||
|
Map List
|
||||||
|
--------
|
||||||
|
|
||||||
|
Using the ``mapList()`` for sync environments and ``mapListAsync()`` for async environments, all the maps and its
|
||||||
|
available modes can be retrieved for a specific game. These methods are available for ``ColdWar``, ``ModernWarfare``,
|
||||||
|
``ModernWarfare2`` and ``Vanguard`` classes.
|
||||||
|
|
||||||
|
The ``mapList()`` and ``mapListAsync()`` takes 1 input parameters which is ``platform`` of type `cod_api.platforms`_.
|
||||||
|
|
||||||
|
Here's an example for retrieving **Vanguard** map list and available modes respectively on platform PlayStation
|
||||||
|
(**PSN**):
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
from cod_api import API, platforms
|
||||||
|
|
||||||
|
# initiating the API class
|
||||||
|
api = API()
|
||||||
|
|
||||||
|
## sync
|
||||||
|
# login in with sso token
|
||||||
|
api.login('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving maps and respective modes available
|
||||||
|
maps = api.Vanguard.mapList(platforms.PSN) # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(maps)
|
||||||
|
|
||||||
|
## async
|
||||||
|
# in an async function
|
||||||
|
async def example():
|
||||||
|
# login in with sso token
|
||||||
|
await api.loginAsync('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving season loot
|
||||||
|
maps = await api.Vanguard.mapListAsync(platforms.PSN) # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(maps)
|
||||||
|
|
||||||
|
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||||
|
|
||||||
|
|
||||||
|
.. _cod_api.platforms:
|
||||||
|
|
||||||
|
platforms
|
||||||
|
---------
|
||||||
|
|
||||||
|
``platforms`` is an enum class available in ``cod_api`` which is used to specify the platform in certain method calls.
|
||||||
|
|
||||||
|
Available ``platforms`` are as follows:
|
||||||
|
|
||||||
|
+----------------------+----------------------------------------+
|
||||||
|
|Platform | Remarks |
|
||||||
|
+======================+========================================+
|
||||||
|
|platforms.All | All (no usage till further updates) |
|
||||||
|
+----------------------+----------------------------------------+
|
||||||
|
|platforms.Activision | Activision |
|
||||||
|
+----------------------+----------------------------------------+
|
||||||
|
|platforms.Battlenet | Battlenet |
|
||||||
|
+----------------------+----------------------------------------+
|
||||||
|
|platforms.PSN | PlayStation |
|
||||||
|
+----------------------+----------------------------------------+
|
||||||
|
|platforms.Steam | Steam (no usage till further updates) |
|
||||||
|
+----------------------+----------------------------------------+
|
||||||
|
|platforms.Uno | Uno (activision unique id) |
|
||||||
|
+----------------------+----------------------------------------+
|
||||||
|
|platforms.XBOX | Xbox |
|
||||||
|
+----------------------+----------------------------------------+
|
||||||
|
|
||||||
|
``platforms`` can be imported and used as follows:
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
from cod_api import platforms
|
||||||
|
|
||||||
|
platforms.All # All (no usage till further updates)
|
||||||
|
|
||||||
|
platforms.Activision # Activision
|
||||||
|
|
||||||
|
platforms.Battlenet # Battlenet
|
||||||
|
|
||||||
|
platforms.PSN # PlayStation
|
||||||
|
|
||||||
|
platforms.Steam # Steam (no usage till further updates)
|
||||||
|
|
||||||
|
platforms.Uno # Uno (activision unique id)
|
||||||
|
|
||||||
|
platforms.XBOX # Xbox
|
||||||
|
|
||||||
|
User Info
|
||||||
|
----------
|
||||||
|
|
||||||
|
Using the ``info()`` method in sub class ``Me`` of ``API`` user information can be retrieved of the sso-token logged in
|
||||||
|
with
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
from cod_api import API
|
||||||
|
|
||||||
|
# initiating the API class
|
||||||
|
api = API()
|
||||||
|
|
||||||
|
# login in with sso token
|
||||||
|
api.login('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving user info
|
||||||
|
userInfo = api.Me.info() # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(userInfo)
|
||||||
|
|
||||||
|
User Friend Feed
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Using the methods, ``friendFeed()`` for sync environments and ``friendFeedAsync()`` for async environments, in sub class
|
||||||
|
``Me`` of ``API``, user's friend feed can be retrieved of the sso-token logged in with
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
from cod_api import API
|
||||||
|
|
||||||
|
# initiating the API class
|
||||||
|
api = API()
|
||||||
|
|
||||||
|
## sync
|
||||||
|
# login in with sso token
|
||||||
|
api.login('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving user friend feed
|
||||||
|
friendFeed = api.Me.friendFeed() # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(friendFeed)
|
||||||
|
|
||||||
|
## async
|
||||||
|
# in an async function
|
||||||
|
async def example():
|
||||||
|
# login in with sso token
|
||||||
|
await api.loginAsync('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving user friend feed
|
||||||
|
friendFeed = await api.Me.friendFeedAsync() # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(friendFeed)
|
||||||
|
|
||||||
|
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||||
|
|
||||||
|
User Event Feed
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Using the methods ``eventFeed()`` for sync environments and ``eventFeedAsync()`` for async environments, in sub class
|
||||||
|
``Me`` of ``API`` user's event feed can be retrieved of the sso-token logged in with
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
from cod_api import API
|
||||||
|
|
||||||
|
# initiating the API class
|
||||||
|
api = API()
|
||||||
|
|
||||||
|
## sync
|
||||||
|
# login in with sso token
|
||||||
|
api.login('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving user event feed
|
||||||
|
eventFeed = api.Me.eventFeed() # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(eventFeed)
|
||||||
|
|
||||||
|
## async
|
||||||
|
# in an async function
|
||||||
|
async def example():
|
||||||
|
# login in with sso token
|
||||||
|
await api.loginAsync('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving user event feed
|
||||||
|
eventFeed = await api.Me.eventFeedAsync() # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(eventFeed)
|
||||||
|
|
||||||
|
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||||
|
|
||||||
|
User Identities
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Using the methods ``loggedInIdentities()`` for sync environments and ``loggedInIdentitiesAsync()`` for async
|
||||||
|
environments, in sub class ``Me`` of ``API`` user's identities can be retrieved of the sso-token logged in with
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
from cod_api import API
|
||||||
|
|
||||||
|
# initiating the API class
|
||||||
|
api = API()
|
||||||
|
|
||||||
|
## sync
|
||||||
|
# login in with sso token
|
||||||
|
api.login('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving user identities
|
||||||
|
identities = api.Me.loggedInIdentities() # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(identities)
|
||||||
|
|
||||||
|
## async
|
||||||
|
# in an async function
|
||||||
|
async def example():
|
||||||
|
# login in with sso token
|
||||||
|
await api.loginAsync('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving user identities
|
||||||
|
identities = await api.Me.loggedInIdentitiesAsync() # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(identities)
|
||||||
|
|
||||||
|
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||||
|
|
||||||
|
User COD Points
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Using the methods ``codPoints()`` for sync environments and ``codPointsAsync()`` for async environments, in sub class
|
||||||
|
``Me`` of ``API`` user's cod points can be retrieved of the sso-token logged in with
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
from cod_api import API
|
||||||
|
|
||||||
|
# initiating the API class
|
||||||
|
api = API()
|
||||||
|
|
||||||
|
## sync
|
||||||
|
# login in with sso token
|
||||||
|
api.login('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving user cod points
|
||||||
|
cp = api.Me.codPoints() # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(cp)
|
||||||
|
|
||||||
|
## async
|
||||||
|
# in an async function
|
||||||
|
async def example():
|
||||||
|
# login in with sso token
|
||||||
|
await api.loginAsync('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving user cod points
|
||||||
|
cp = await api.Me.codPointsAsync() # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(cp)
|
||||||
|
|
||||||
|
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||||
|
|
||||||
|
User Accounts
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Using the methods ``connectedAccounts()`` for sync environments and ``connectedAccountsAsync()`` for async environments,
|
||||||
|
in sub class ``Me`` of ``API`` user's connected accounts can be retrieved of the sso-token logged in with
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
from cod_api import API
|
||||||
|
|
||||||
|
# initiating the API class
|
||||||
|
api = API()
|
||||||
|
|
||||||
|
## sync
|
||||||
|
# login in with sso token
|
||||||
|
api.login('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving user connected accounts
|
||||||
|
accounts = api.Me.connectedAccounts() # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(accounts)
|
||||||
|
|
||||||
|
## async
|
||||||
|
# in an async function
|
||||||
|
async def example():
|
||||||
|
# login in with sso token
|
||||||
|
await api.loginAsync('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving user connected accounts
|
||||||
|
accounts = await api.Me.connectedAccountsAsync() # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(accounts)
|
||||||
|
|
||||||
|
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||||
|
|
||||||
|
User settings
|
||||||
|
----------------
|
||||||
|
|
||||||
|
Using the methods ``settings()`` for sync environments and ``settingsAsync()`` for async environments, in sub class
|
||||||
|
``Me`` of ``API`` user's settings can be retrieved of the sso-token logged in with
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
from cod_api import API
|
||||||
|
|
||||||
|
# initiating the API class
|
||||||
|
api = API()
|
||||||
|
|
||||||
|
## sync
|
||||||
|
# login in with sso token
|
||||||
|
api.login('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving user settings
|
||||||
|
settings = api.Me.settings() # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(settings)
|
||||||
|
|
||||||
|
## async
|
||||||
|
# in an async function
|
||||||
|
async def example():
|
||||||
|
# login in with sso token
|
||||||
|
await api.loginAsync('your_sso_token')
|
||||||
|
|
||||||
|
# retrieving user settings
|
||||||
|
settings = await api.Me.settingsAsync() # returns data of type dict
|
||||||
|
|
||||||
|
# printing results to console
|
||||||
|
print(settings)
|
||||||
|
|
||||||
|
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
Donate
|
||||||
|
======
|
||||||
|
|
||||||
|
* `Donate Todo Lodo`_
|
||||||
|
* `Donate Engineer152`_
|
||||||
|
* `Donate Werseter`_
|
||||||
|
|
||||||
|
.. _Donate Todo Lodo: https://www.buymeacoffee.com/todolodo2089
|
||||||
|
.. _Donate Engineer152: https://www.paypal.com/paypalme/engineer15
|
||||||
|
.. _Donate Werseter: https://paypal.me/werseter
|
719
src/cod-python-api/cod_api/__init__.py
Normal file
719
src/cod-python-api/cod_api/__init__.py
Normal file
@ -0,0 +1,719 @@
|
|||||||
|
__version__ = "2.0.1"
|
||||||
|
|
||||||
|
# Imports
|
||||||
|
import asyncio
|
||||||
|
import enum
|
||||||
|
import json
|
||||||
|
import uuid
|
||||||
|
from abc import abstractmethod
|
||||||
|
from datetime import datetime
|
||||||
|
from urllib.parse import quote
|
||||||
|
|
||||||
|
import aiohttp
|
||||||
|
import requests
|
||||||
|
from aiohttp import ClientResponseError
|
||||||
|
|
||||||
|
|
||||||
|
# Enums
|
||||||
|
|
||||||
|
class platforms(enum.Enum):
|
||||||
|
All = 'all'
|
||||||
|
Activision = 'acti'
|
||||||
|
Battlenet = 'battle'
|
||||||
|
PSN = 'psn'
|
||||||
|
Steam = 'steam'
|
||||||
|
Uno = 'uno'
|
||||||
|
XBOX = 'xbl'
|
||||||
|
|
||||||
|
|
||||||
|
class games(enum.Enum):
|
||||||
|
ColdWar = 'cw'
|
||||||
|
ModernWarfare = 'mw'
|
||||||
|
ModernWarfare2 = 'mw2'
|
||||||
|
Vanguard = 'vg'
|
||||||
|
Warzone = 'wz'
|
||||||
|
Warzone2 = 'wz2'
|
||||||
|
|
||||||
|
|
||||||
|
class friendActions(enum.Enum):
|
||||||
|
Invite = "invite"
|
||||||
|
Uninvite = "uninvite"
|
||||||
|
Remove = "remove"
|
||||||
|
Block = "block"
|
||||||
|
Unblock = "unblock"
|
||||||
|
|
||||||
|
|
||||||
|
class API:
|
||||||
|
"""
|
||||||
|
Call Of Duty API Wrapper
|
||||||
|
|
||||||
|
Developed by Todo Lodo & Engineer152
|
||||||
|
|
||||||
|
Contributors
|
||||||
|
- Werseter
|
||||||
|
|
||||||
|
Source Code: https://github.com/TodoLodo/cod-python-api
|
||||||
|
"""
|
||||||
|
def __init__(self):
|
||||||
|
# sub classes
|
||||||
|
self.Warzone = self.__WZ()
|
||||||
|
self.ModernWarfare = self.__MW()
|
||||||
|
self.Warzone2 = self.__WZ2()
|
||||||
|
self.ModernWarfare2 = self.__MW2()
|
||||||
|
self.ColdWar = self.__CW()
|
||||||
|
self.Vanguard = self.__VG()
|
||||||
|
self.Shop = self.__SHOP()
|
||||||
|
self.Me = self.__USER()
|
||||||
|
self.Misc = self.__ALT()
|
||||||
|
|
||||||
|
async def loginAsync(self, sso_token: str) -> None:
|
||||||
|
await API._Common.loginAsync(sso_token)
|
||||||
|
|
||||||
|
# Login
|
||||||
|
def login(self, ssoToken: str):
|
||||||
|
API._Common.login(ssoToken)
|
||||||
|
|
||||||
|
class _Common:
|
||||||
|
requestHeaders = {
|
||||||
|
"content-type": "application/json",
|
||||||
|
"user-agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) "
|
||||||
|
"AppleWebKit/537.36 (KHTML, like Gecko) "
|
||||||
|
"Chrome/74.0.3729.169 "
|
||||||
|
"Safari/537.36",
|
||||||
|
"Accept": "application/json",
|
||||||
|
"Connection": "Keep-Alive"
|
||||||
|
}
|
||||||
|
cookies = {"new_SiteId": "cod", "ACT_SSO_LOCALE": "en_US", "country": "US",
|
||||||
|
"ACT_SSO_COOKIE_EXPIRY": "1645556143194"}
|
||||||
|
cachedMappings = None
|
||||||
|
|
||||||
|
fakeXSRF = str(uuid.uuid4())
|
||||||
|
baseUrl: str = "https://my.callofduty.com/api/papi-client"
|
||||||
|
loggedIn: bool = False
|
||||||
|
|
||||||
|
# endPoints
|
||||||
|
|
||||||
|
# game platform lookupType gamertag type
|
||||||
|
fullDataUrl = "/stats/cod/v1/title/%s/platform/%s/%s/%s/profile/type/%s"
|
||||||
|
# game platform lookupType gamertag type start end [?limit=n or '']
|
||||||
|
combatHistoryUrl = "/crm/cod/v2/title/%s/platform/%s/%s/%s/matches/%s/start/%d/end/%d/details"
|
||||||
|
# game platform lookupType gamertag type start end
|
||||||
|
breakdownUrl = "/crm/cod/v2/title/%s/platform/%s/%s/%s/matches/%s/start/%d/end/%d"
|
||||||
|
# game platform lookupType gamertag
|
||||||
|
seasonLootUrl = "/loot/title/%s/platform/%s/%s/%s/status/en"
|
||||||
|
# game platform
|
||||||
|
mapListUrl = "/ce/v1/title/%s/platform/%s/gameType/mp/communityMapData/availability"
|
||||||
|
# game platform type matchId
|
||||||
|
matchInfoUrl = "/crm/cod/v2/title/%s/platform/%s/fullMatch/%s/%d/en"
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
async def loginAsync(sso_token: str) -> None:
|
||||||
|
API._Common.cookies["ACT_SSO_COOKIE"] = sso_token
|
||||||
|
API._Common.baseSsoToken = sso_token
|
||||||
|
r = await API._Common.__Request(f"{API._Common.baseUrl}/crm/cod/v2/identities/{sso_token}")
|
||||||
|
if r['status'] == 'success':
|
||||||
|
API._Common.loggedIn = True
|
||||||
|
else:
|
||||||
|
raise InvalidToken(sso_token)
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def login(sso_token: str) -> None:
|
||||||
|
API._Common.cookies["ACT_SSO_COOKIE"] = sso_token
|
||||||
|
API._Common.baseSsoToken = sso_token
|
||||||
|
|
||||||
|
r = requests.get(f"{API._Common.baseUrl}/crm/cod/v2/identities/{sso_token}",
|
||||||
|
headers=API._Common.requestHeaders, cookies=API._Common.cookies)
|
||||||
|
|
||||||
|
if r.json()['status'] == 'success':
|
||||||
|
API._Common.loggedIn = True
|
||||||
|
API._Common.cookies.update(r.cookies)
|
||||||
|
else:
|
||||||
|
raise InvalidToken(sso_token)
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def sso_token() -> str:
|
||||||
|
return API._Common.cookies["ACT_SSO_COOKIE"]
|
||||||
|
|
||||||
|
# Requests
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
async def __Request(url):
|
||||||
|
async with aiohttp.client.ClientSession(connector=aiohttp.TCPConnector(verify_ssl=True),
|
||||||
|
timeout=aiohttp.ClientTimeout(total=30)) as session:
|
||||||
|
try:
|
||||||
|
async with session.get(url, cookies=API._Common.cookies,
|
||||||
|
headers=API._Common.requestHeaders) as resp:
|
||||||
|
try:
|
||||||
|
resp.raise_for_status()
|
||||||
|
except ClientResponseError as err:
|
||||||
|
return {'status': 'error', 'data': {'type': type(err), 'message': err.message}}
|
||||||
|
else:
|
||||||
|
API._Common.cookies.update({c.key: c.value for c in session.cookie_jar})
|
||||||
|
return await resp.json()
|
||||||
|
except asyncio.TimeoutError as err:
|
||||||
|
return {'status': 'error', 'data': {'type': type(err), 'message': str(err)}}
|
||||||
|
|
||||||
|
async def __sendRequest(self, url: str):
|
||||||
|
if self.loggedIn:
|
||||||
|
response = await API._Common.__Request(f"{self.baseUrl}{url}")
|
||||||
|
if response['status'] == 'success':
|
||||||
|
response['data'] = await self.__perform_mapping(response['data'])
|
||||||
|
return response
|
||||||
|
else:
|
||||||
|
raise NotLoggedIn
|
||||||
|
|
||||||
|
# client name url formatter
|
||||||
|
def __cleanClientName(self, gamertag):
|
||||||
|
return quote(gamertag.encode("utf-8"))
|
||||||
|
|
||||||
|
# helper
|
||||||
|
def __helper(self, platform, gamertag):
|
||||||
|
lookUpType = "gamer"
|
||||||
|
if platform == platforms.Uno:
|
||||||
|
lookUpType = "id"
|
||||||
|
if platform == platforms.Activision:
|
||||||
|
platform = platforms.Uno
|
||||||
|
if platform not in [platforms.Activision, platforms.Battlenet, platforms.Uno, platforms.All, platforms.PSN,
|
||||||
|
platforms.XBOX]:
|
||||||
|
raise InvalidPlatform(platform)
|
||||||
|
else:
|
||||||
|
gamertag = self.__cleanClientName(gamertag)
|
||||||
|
return lookUpType, gamertag, platform
|
||||||
|
|
||||||
|
async def __get_mappings(self):
|
||||||
|
if API._Common.cachedMappings is None:
|
||||||
|
API._Common.cachedMappings = (
|
||||||
|
await API._Common.__Request('https://engineer152.github.io/wz-data/weapon-ids.json'),
|
||||||
|
await API._Common.__Request('https://engineer152.github.io/wz-data/game-modes.json'),
|
||||||
|
await API._Common.__Request('https://engineer152.github.io/wz-data/perks.json'))
|
||||||
|
return API._Common.cachedMappings
|
||||||
|
|
||||||
|
# mapping
|
||||||
|
async def __perform_mapping(self, data):
|
||||||
|
guns, modes, perks = await self.__get_mappings()
|
||||||
|
if not isinstance(data, list) or 'matches' not in data:
|
||||||
|
return data
|
||||||
|
try:
|
||||||
|
for match in data['matches']:
|
||||||
|
# time stamps
|
||||||
|
try:
|
||||||
|
match['utcStartDateTime'] = datetime.fromtimestamp(
|
||||||
|
match['utcStartSeconds']).strftime("%A, %B %d, %Y, %I:%M:%S")
|
||||||
|
match['utcEndDateTime'] = datetime.fromtimestamp(
|
||||||
|
match['utcEndSeconds']).strftime("%A, %B %d, %Y, %I:%M:%S")
|
||||||
|
except KeyError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
# loadouts list
|
||||||
|
for loadout in match['player']['loadouts']:
|
||||||
|
# weapons
|
||||||
|
if loadout['primaryWeapon']['label'] is None:
|
||||||
|
try:
|
||||||
|
loadout['primaryWeapon']['label'] = guns[loadout['primaryWeapon']['name']]
|
||||||
|
except KeyError:
|
||||||
|
pass
|
||||||
|
if loadout['secondaryWeapon']['label'] is None:
|
||||||
|
try:
|
||||||
|
loadout['secondaryWeapon']['label'] = guns[loadout['secondaryWeapon']['name']]
|
||||||
|
except KeyError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
# perks list
|
||||||
|
for perk in loadout['perks']:
|
||||||
|
if perk['label'] is None:
|
||||||
|
try:
|
||||||
|
perk['label'] = perks[perk['name']]
|
||||||
|
except KeyError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
# extra perks list
|
||||||
|
for perk in loadout['extraPerks']:
|
||||||
|
if perk['label'] is None:
|
||||||
|
try:
|
||||||
|
perk['label'] = perks[perk['name']]
|
||||||
|
except KeyError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
# loadout list
|
||||||
|
for loadout in match['player']['loadout']:
|
||||||
|
if loadout['primaryWeapon']['label'] is None:
|
||||||
|
try:
|
||||||
|
loadout['primaryWeapon']['label'] = guns[loadout['primaryWeapon']['name']]
|
||||||
|
except KeyError:
|
||||||
|
pass
|
||||||
|
if loadout['secondaryWeapon']['label'] is None:
|
||||||
|
try:
|
||||||
|
loadout['secondaryWeapon']['label'] = guns[loadout['secondaryWeapon']['name']]
|
||||||
|
except KeyError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
# perks list
|
||||||
|
for perk in loadout['perks']:
|
||||||
|
if perk['label'] is None:
|
||||||
|
try:
|
||||||
|
perk['label'] = perks[perk['name']]
|
||||||
|
except KeyError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
# extra perks list
|
||||||
|
for perk in loadout['extraPerks']:
|
||||||
|
if perk['label'] is None:
|
||||||
|
try:
|
||||||
|
perk['label'] = perks[perk['name']]
|
||||||
|
except KeyError:
|
||||||
|
pass
|
||||||
|
except KeyError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
# return mapped or unmapped data
|
||||||
|
return data
|
||||||
|
|
||||||
|
# API Requests
|
||||||
|
async def _fullDataReq(self, game, platform, gamertag, type):
|
||||||
|
lookUpType, gamertag, platform = self.__helper(platform, gamertag)
|
||||||
|
return await self.__sendRequest(self.fullDataUrl % (game, platform.value, lookUpType, gamertag, type))
|
||||||
|
|
||||||
|
async def _combatHistoryReq(self, game, platform, gamertag, type, start, end):
|
||||||
|
lookUpType, gamertag, platform = self.__helper(platform, gamertag)
|
||||||
|
return await self.__sendRequest(
|
||||||
|
self.combatHistoryUrl % (game, platform.value, lookUpType, gamertag, type, start, end))
|
||||||
|
|
||||||
|
async def _breakdownReq(self, game, platform, gamertag, type, start, end):
|
||||||
|
lookUpType, gamertag, platform = self.__helper(platform, gamertag)
|
||||||
|
return await self.__sendRequest(
|
||||||
|
self.breakdownUrl % (game, platform.value, lookUpType, gamertag, type, start, end))
|
||||||
|
|
||||||
|
async def _seasonLootReq(self, game, platform, gamertag):
|
||||||
|
lookUpType, gamertag, platform = self.__helper(platform, gamertag)
|
||||||
|
return await self.__sendRequest(self.seasonLootUrl % (game, platform.value, lookUpType, gamertag))
|
||||||
|
|
||||||
|
async def _mapListReq(self, game, platform):
|
||||||
|
return await self.__sendRequest(self.mapListUrl % (game, platform.value))
|
||||||
|
|
||||||
|
async def _matchInfoReq(self, game, platform, type, matchId):
|
||||||
|
return await self.__sendRequest(self.matchInfoUrl % (game, platform.value, type, matchId))
|
||||||
|
|
||||||
|
class __GameDataCommons(_Common):
|
||||||
|
"""
|
||||||
|
Methods
|
||||||
|
=======
|
||||||
|
Sync
|
||||||
|
----
|
||||||
|
fullData(platform:platforms, gamertag:str)
|
||||||
|
returns player's game data of type dict
|
||||||
|
|
||||||
|
combatHistory(platform:platforms, gamertag:str)
|
||||||
|
returns player's combat history of type dict
|
||||||
|
|
||||||
|
combatHistoryWithDate(platform:platforms, gamertag:str, start:int, end:int)
|
||||||
|
returns player's combat history within the specified timeline of type dict
|
||||||
|
|
||||||
|
breakdown(platform:platforms, gamertag:str)
|
||||||
|
returns player's combat history breakdown of type dict
|
||||||
|
|
||||||
|
breakdownWithDate(platform:platforms, gamertag:str, start:int, end:int)
|
||||||
|
returns player's combat history breakdown within the specified timeline of type dict
|
||||||
|
|
||||||
|
seasonLoot(platform:platforms, gamertag:str)
|
||||||
|
returns player's season loot
|
||||||
|
|
||||||
|
mapList(platform:platforms)
|
||||||
|
returns available maps and available modes for each
|
||||||
|
|
||||||
|
matchInfo(platform:platforms, matchId:int)
|
||||||
|
returns details match details of type dict
|
||||||
|
|
||||||
|
Async
|
||||||
|
----
|
||||||
|
fullDataAsync(platform:platforms, gamertag:str)
|
||||||
|
returns player's game data of type dict
|
||||||
|
|
||||||
|
combatHistoryAsync(platform:platforms, gamertag:str)
|
||||||
|
returns player's combat history of type dict
|
||||||
|
|
||||||
|
combatHistoryWithDateAsync(platform:platforms, gamertag:str, start:int, end:int)
|
||||||
|
returns player's combat history within the specified timeline of type dict
|
||||||
|
|
||||||
|
breakdownAsync(platform:platforms, gamertag:str)
|
||||||
|
returns player's combat history breakdown of type dict
|
||||||
|
|
||||||
|
breakdownWithDateAsync(platform:platforms, gamertag:str, start:int, end:int)
|
||||||
|
returns player's combat history breakdown within the specified timeline of type dict
|
||||||
|
|
||||||
|
seasonLootAsync(platform:platforms, gamertag:str)
|
||||||
|
returns player's season loot
|
||||||
|
|
||||||
|
mapListAsync(platform:platforms)
|
||||||
|
returns available maps and available modes for each
|
||||||
|
|
||||||
|
matchInfoAsync(platform:platforms, matchId:int)
|
||||||
|
returns details match details of type dict
|
||||||
|
"""
|
||||||
|
|
||||||
|
def __init_subclass__(cls, **kwargs):
|
||||||
|
cls.__doc__ = cls.__doc__ + super(cls, cls).__doc__
|
||||||
|
|
||||||
|
@property
|
||||||
|
@abstractmethod
|
||||||
|
def _game(self) -> str:
|
||||||
|
raise NotImplementedError
|
||||||
|
|
||||||
|
@property
|
||||||
|
@abstractmethod
|
||||||
|
def _type(self) -> str:
|
||||||
|
raise NotImplementedError
|
||||||
|
|
||||||
|
async def fullDataAsync(self, platform: platforms, gamertag: str):
|
||||||
|
data = await self._fullDataReq(self._game, platform, gamertag, self._type)
|
||||||
|
return data
|
||||||
|
|
||||||
|
def fullData(self, platform: platforms, gamertag: str):
|
||||||
|
return asyncio.run(self.fullDataAsync(platform, gamertag))
|
||||||
|
|
||||||
|
async def combatHistoryAsync(self, platform: platforms, gamertag: str):
|
||||||
|
data = await self._combatHistoryReq(self._game, platform, gamertag, self._type, 0, 0)
|
||||||
|
return data
|
||||||
|
|
||||||
|
def combatHistory(self, platform: platforms, gamertag: str):
|
||||||
|
return asyncio.run(self.combatHistoryAsync(platform, gamertag))
|
||||||
|
|
||||||
|
async def combatHistoryWithDateAsync(self, platform, gamertag: str, start: int, end: int):
|
||||||
|
data = await self._combatHistoryReq(self._game, platform, gamertag, self._type, start, end)
|
||||||
|
return data
|
||||||
|
|
||||||
|
def combatHistoryWithDate(self, platform, gamertag: str, start: int, end: int):
|
||||||
|
return asyncio.run(self.combatHistoryWithDateAsync(platform, gamertag, start, end))
|
||||||
|
|
||||||
|
async def breakdownAsync(self, platform, gamertag: str):
|
||||||
|
data = await self._breakdownReq(self._game, platform, gamertag, self._type, 0, 0)
|
||||||
|
return data
|
||||||
|
|
||||||
|
def breakdown(self, platform, gamertag: str):
|
||||||
|
return asyncio.run(self.breakdownAsync(platform, gamertag))
|
||||||
|
|
||||||
|
async def breakdownWithDateAsync(self, platform, gamertag: str, start: int, end: int):
|
||||||
|
data = await self._breakdownReq(self._game, platform, gamertag, self._type, start, end)
|
||||||
|
return data
|
||||||
|
|
||||||
|
def breakdownWithDate(self, platform, gamertag: str, start: int, end: int):
|
||||||
|
return asyncio.run(self.breakdownWithDateAsync(platform, gamertag, start, end))
|
||||||
|
|
||||||
|
async def matchInfoAsync(self, platform, matchId: int):
|
||||||
|
data = await self._matchInfoReq(self._game, platform, self._type, matchId)
|
||||||
|
return data
|
||||||
|
|
||||||
|
def matchInfo(self, platform, matchId: int):
|
||||||
|
return asyncio.run(self.matchInfoAsync(platform, matchId))
|
||||||
|
|
||||||
|
async def seasonLootAsync(self, platform, gamertag):
|
||||||
|
data = await self._seasonLootReq(self._game, platform, gamertag)
|
||||||
|
return data
|
||||||
|
|
||||||
|
def seasonLoot(self, platform, gamertag):
|
||||||
|
return asyncio.run(self.seasonLootAsync(platform, gamertag))
|
||||||
|
|
||||||
|
async def mapListAsync(self, platform):
|
||||||
|
data = await self._mapListReq(self._game, platform)
|
||||||
|
return data
|
||||||
|
|
||||||
|
def mapList(self, platform):
|
||||||
|
return asyncio.run(self.mapListAsync(platform))
|
||||||
|
# WZ
|
||||||
|
|
||||||
|
class __WZ(__GameDataCommons):
|
||||||
|
"""
|
||||||
|
Warzone class: A class to get players warzone stats, warzone combat history and specific warzone match details
|
||||||
|
classCategory: game
|
||||||
|
gameId/gameTitle: mw or wz
|
||||||
|
gameType: wz
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
@property
|
||||||
|
def _game(self) -> str:
|
||||||
|
return "mw"
|
||||||
|
|
||||||
|
@property
|
||||||
|
def _type(self) -> str:
|
||||||
|
return "wz"
|
||||||
|
|
||||||
|
async def seasonLootAsync(self, platform, gamertag):
|
||||||
|
raise InvalidEndpoint
|
||||||
|
|
||||||
|
async def mapListAsync(self, platform):
|
||||||
|
raise InvalidEndpoint
|
||||||
|
|
||||||
|
# WZ2
|
||||||
|
|
||||||
|
class __WZ2(__GameDataCommons):
|
||||||
|
"""
|
||||||
|
Warzone 2 class: A class to get players warzone 2 stats, warzone 2 combat history and specific warzone 2 match details
|
||||||
|
classCategory: game
|
||||||
|
gameId/gameTitle: mw or wz
|
||||||
|
gameType: wz2
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
@property
|
||||||
|
def _game(self) -> str:
|
||||||
|
return "mw2"
|
||||||
|
|
||||||
|
@property
|
||||||
|
def _type(self) -> str:
|
||||||
|
return "wz2"
|
||||||
|
|
||||||
|
async def seasonLootAsync(self, platform, gamertag):
|
||||||
|
raise InvalidEndpoint
|
||||||
|
|
||||||
|
async def mapListAsync(self, platform):
|
||||||
|
raise InvalidEndpoint
|
||||||
|
|
||||||
|
# MW
|
||||||
|
|
||||||
|
class __MW(__GameDataCommons):
|
||||||
|
"""
|
||||||
|
ModernWarfare class: A class to get players modernwarfare stats, modernwarfare combat history, a player's modernwarfare season loot, modernwarfare map list and specific modernwarfare match details
|
||||||
|
classCategory: game
|
||||||
|
gameId/gameTitle: mw
|
||||||
|
gameType: mp
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
@property
|
||||||
|
def _game(self) -> str:
|
||||||
|
return "mw"
|
||||||
|
|
||||||
|
@property
|
||||||
|
def _type(self) -> str:
|
||||||
|
return "mp"
|
||||||
|
|
||||||
|
# CW
|
||||||
|
|
||||||
|
class __CW(__GameDataCommons):
|
||||||
|
"""
|
||||||
|
ColdWar class: A class to get players coldwar stats, coldwar combat history, a player's coldwar season loot, coldwar map list and specific coldwar match details
|
||||||
|
classCategory: game
|
||||||
|
gameId/gameTitle: cw
|
||||||
|
gameType: mp
|
||||||
|
|
||||||
|
"""
|
||||||
|
@property
|
||||||
|
def _game(self) -> str:
|
||||||
|
return "cw"
|
||||||
|
|
||||||
|
@property
|
||||||
|
def _type(self) -> str:
|
||||||
|
return "mp"
|
||||||
|
|
||||||
|
# VG
|
||||||
|
|
||||||
|
class __VG(__GameDataCommons):
|
||||||
|
"""
|
||||||
|
Vanguard class: A class to get players vanguard stats, vanguard combat history, a player's vanguard season loot, vanguard map list and specific vanguard match details
|
||||||
|
classCategory: game
|
||||||
|
gameId/gameTitle: vg
|
||||||
|
gameType: pm
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
@property
|
||||||
|
def _game(self) -> str:
|
||||||
|
return "vg"
|
||||||
|
|
||||||
|
@property
|
||||||
|
def _type(self) -> str:
|
||||||
|
return "mp"
|
||||||
|
|
||||||
|
# MW2
|
||||||
|
|
||||||
|
class __MW2(__GameDataCommons):
|
||||||
|
"""
|
||||||
|
ModernWarfare 2 class: A class to get players modernwarfare 2 stats, modernwarfare 2 combat history, a player's modernwarfare 2 season loot, modernwarfare 2 map list and specific modernwarfare 2 match details
|
||||||
|
classCategory: game
|
||||||
|
gameId/gameTitle: mw
|
||||||
|
gameType: mp
|
||||||
|
|
||||||
|
"""
|
||||||
|
|
||||||
|
@property
|
||||||
|
def _game(self) -> str:
|
||||||
|
return "mw2"
|
||||||
|
|
||||||
|
@property
|
||||||
|
def _type(self) -> str:
|
||||||
|
return "mp"
|
||||||
|
|
||||||
|
# USER
|
||||||
|
class __USER(_Common):
|
||||||
|
def info(self):
|
||||||
|
if self.loggedIn:
|
||||||
|
rawData = requests.get(f"https://profile.callofduty.com/cod/userInfo/{self.sso_token()}",
|
||||||
|
headers=API._Common.requestHeaders)
|
||||||
|
rawData = json.loads(rawData.text.replace(
|
||||||
|
'userInfo(', '').replace(');', ''))
|
||||||
|
|
||||||
|
data = {'userName': rawData['userInfo']['userName'], 'identities': []}
|
||||||
|
for i in rawData['identities']:
|
||||||
|
data['identities'].append({
|
||||||
|
'platform': i['provider'],
|
||||||
|
'gamertag': i['username'],
|
||||||
|
'accountID': i['accountID']
|
||||||
|
})
|
||||||
|
return data
|
||||||
|
else:
|
||||||
|
raise NotLoggedIn
|
||||||
|
|
||||||
|
def __priv(self):
|
||||||
|
d = self.info()
|
||||||
|
return d['identities'][0]['platform'], quote(d['identities'][0]['gamertag'].encode("utf-8"))
|
||||||
|
|
||||||
|
async def friendFeedAsync(self):
|
||||||
|
p, g = self.__priv()
|
||||||
|
data = await self._Common__sendRequest(
|
||||||
|
f"/userfeed/v1/friendFeed/platform/{p}/gamer/{g}/friendFeedEvents/en")
|
||||||
|
return data
|
||||||
|
|
||||||
|
def friendFeed(self):
|
||||||
|
return asyncio.run(self.friendFeedAsync())
|
||||||
|
|
||||||
|
async def eventFeedAsync(self):
|
||||||
|
data = await self._Common__sendRequest(f"/userfeed/v1/friendFeed/rendered/en/{self.sso_token()}")
|
||||||
|
return data
|
||||||
|
|
||||||
|
def eventFeed(self):
|
||||||
|
return asyncio.run(self.eventFeedAsync())
|
||||||
|
|
||||||
|
async def loggedInIdentitiesAsync(self):
|
||||||
|
data = await self._Common__sendRequest(f"/crm/cod/v2/identities/{self.sso_token()}")
|
||||||
|
return data
|
||||||
|
|
||||||
|
def loggedInIdentities(self):
|
||||||
|
return asyncio.run(self.loggedInIdentitiesAsync())
|
||||||
|
|
||||||
|
async def codPointsAsync(self):
|
||||||
|
p, g = self.__priv()
|
||||||
|
data = await self._Common__sendRequest(f"/inventory/v1/title/mw/platform/{p}/gamer/{g}/currency")
|
||||||
|
return data
|
||||||
|
|
||||||
|
def codPoints(self):
|
||||||
|
return asyncio.run(self.codPointsAsync())
|
||||||
|
|
||||||
|
async def connectedAccountsAsync(self):
|
||||||
|
p, g = self.__priv()
|
||||||
|
data = await self._Common__sendRequest(f"/crm/cod/v2/accounts/platform/{p}/gamer/{g}")
|
||||||
|
return data
|
||||||
|
|
||||||
|
def connectedAccounts(self):
|
||||||
|
return asyncio.run(self.connectedAccountsAsync())
|
||||||
|
|
||||||
|
async def settingsAsync(self):
|
||||||
|
p, g = self.__priv()
|
||||||
|
data = await self._Common__sendRequest(f"/preferences/v1/platform/{p}/gamer/{g}/list")
|
||||||
|
return data
|
||||||
|
|
||||||
|
def settings(self):
|
||||||
|
return asyncio.run(self.settingsAsync())
|
||||||
|
|
||||||
|
# SHOP
|
||||||
|
class __SHOP(_Common):
|
||||||
|
"""
|
||||||
|
Shop class: A class to get bundle details and battle pass loot
|
||||||
|
classCategory: other
|
||||||
|
|
||||||
|
Methods
|
||||||
|
=======
|
||||||
|
Sync
|
||||||
|
----
|
||||||
|
purchasableItems(game: games)
|
||||||
|
returns purchasable items for a specific gameId/gameTitle
|
||||||
|
|
||||||
|
bundleInformation(game: games, bundleId: int)
|
||||||
|
returns bundle details for the specific gameId/gameTitle and bundleId
|
||||||
|
|
||||||
|
battlePassLoot(game: games, platform: platforms, season: int)
|
||||||
|
returns battle pass loot for specific game and season on given platform
|
||||||
|
|
||||||
|
Async
|
||||||
|
----
|
||||||
|
purchasableItemsAsync(game: games)
|
||||||
|
returns purchasable items for a specific gameId/gameTitle
|
||||||
|
|
||||||
|
bundleInformationAsync(game: games, bundleId: int)
|
||||||
|
returns bundle details for the specific gameId/gameTitle and bundleId
|
||||||
|
|
||||||
|
battlePassLootAsync(game: games, platform: platforms, season: int)
|
||||||
|
returns battle pass loot for specific game and season on given platform
|
||||||
|
"""
|
||||||
|
|
||||||
|
async def purchasableItemsAsync(self, game: games):
|
||||||
|
data = await self._Common__sendRequest(f"/inventory/v1/title/{game.value}/platform/uno/purchasable/public/en")
|
||||||
|
return data
|
||||||
|
|
||||||
|
def purchasableItems(self, game: games):
|
||||||
|
return asyncio.run(self.purchasableItemsAsync(game))
|
||||||
|
|
||||||
|
async def bundleInformationAsync(self, game: games, bundleId: int):
|
||||||
|
data = await self._Common__sendRequest(f"/inventory/v1/title/{game.value}/bundle/{bundleId}/en")
|
||||||
|
return data
|
||||||
|
|
||||||
|
def bundleInformation(self, game: games, bundleId: int):
|
||||||
|
return asyncio.run(self.bundleInformationAsync(game, bundleId))
|
||||||
|
|
||||||
|
async def battlePassLootAsync(self, game: games, platform: platforms, season: int):
|
||||||
|
data = await self._Common__sendRequest(
|
||||||
|
f"/loot/title/{game.value}/platform/{platform.value}/list/loot_season_{season}/en")
|
||||||
|
return data
|
||||||
|
|
||||||
|
def battlePassLoot(self, game: games, platform: platforms, season: int):
|
||||||
|
return asyncio.run(self.battlePassLootAsync(game, platform, season))
|
||||||
|
|
||||||
|
# ALT
|
||||||
|
class __ALT(_Common):
|
||||||
|
|
||||||
|
async def searchAsync(self, platform, gamertag: str):
|
||||||
|
lookUpType, gamertag, platform = self._Common__helper(platform, gamertag)
|
||||||
|
data = await self._Common__sendRequest(f"/crm/cod/v2/platform/{platform.value}/username/{gamertag}/search")
|
||||||
|
return data
|
||||||
|
|
||||||
|
def search(self, platform, gamertag: str):
|
||||||
|
return asyncio.run(self.searchAsync(platform, gamertag))
|
||||||
|
|
||||||
|
|
||||||
|
# Exceptions
|
||||||
|
|
||||||
|
class NotLoggedIn(Exception):
|
||||||
|
def __str__(self):
|
||||||
|
return "Not logged in!"
|
||||||
|
|
||||||
|
|
||||||
|
class InvalidToken(Exception):
|
||||||
|
def __init__(self, token):
|
||||||
|
self.token = token
|
||||||
|
|
||||||
|
def __str__(self):
|
||||||
|
return f"Token is invalid, token: {self.token}"
|
||||||
|
|
||||||
|
|
||||||
|
class InvalidPlatform(Exception):
|
||||||
|
def __init__(self, platform: platforms):
|
||||||
|
self.message: str
|
||||||
|
if platform == platforms.Steam:
|
||||||
|
self.message = "Steam cannot be used till further updates."
|
||||||
|
else:
|
||||||
|
self.message = "Invalid platform, use platform class!"
|
||||||
|
|
||||||
|
|
||||||
|
super().__init__(self.message)
|
||||||
|
|
||||||
|
def __str__(self):
|
||||||
|
return self.message
|
||||||
|
|
||||||
|
|
||||||
|
class InvalidEndpoint(Exception):
|
||||||
|
def __str__(self):
|
||||||
|
return "This endpoint is not available for selected title"
|
||||||
|
|
||||||
|
|
||||||
|
class StatusError(Exception):
|
||||||
|
def __str__(self):
|
||||||
|
return "Status Error, Check if your sso token is valid or try again later."
|
8
src/cod-python-api/reuirements_dev.txt
Normal file
8
src/cod-python-api/reuirements_dev.txt
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
asyncio
|
||||||
|
datetime
|
||||||
|
enum34
|
||||||
|
requests
|
||||||
|
twine
|
||||||
|
urllib3
|
||||||
|
uuid
|
||||||
|
sphinx-tabs
|
19
src/cod-python-api/setup.cfg
Normal file
19
src/cod-python-api/setup.cfg
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
[metadata]
|
||||||
|
version = attr: cod_api.__version__
|
||||||
|
description-file = README.rst
|
||||||
|
url = https://codapi.dev/
|
||||||
|
project_urls =
|
||||||
|
Source Code = https://github.com/TodoLodo2089/cod-python-api
|
||||||
|
Issue Tracker = https://github.com/TodoLodo2089/cod-python-api/issues
|
||||||
|
license = GPL-3.0
|
||||||
|
author = Todo Lodo
|
||||||
|
author_email = me@todolodo.xyz
|
||||||
|
maintainer = Engineer15
|
||||||
|
maintainer_email = engineergamer15@gmail.com
|
||||||
|
description = Call Of Duty API.
|
||||||
|
long_description = file: README.rst
|
||||||
|
long_description_content_type = text/x-rst
|
||||||
|
classifiers =
|
||||||
|
Intended Audience :: Developers
|
||||||
|
Operating System :: OS Independent
|
||||||
|
Programming Language :: Python
|
9
src/cod-python-api/setup.py
Normal file
9
src/cod-python-api/setup.py
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
from setuptools import setup
|
||||||
|
|
||||||
|
requirements = ["asyncio", "aiohttp", "datetime", "requests", "uuid", "urllib3", "enum34"]
|
||||||
|
|
||||||
|
setup(
|
||||||
|
name="cod_api",
|
||||||
|
packages=['cod_api'],
|
||||||
|
install_requires=requirements
|
||||||
|
)
|
BIN
src/cod_api-2.0.1-py3-none-any.whl
Normal file
BIN
src/cod_api-2.0.1-py3-none-any.whl
Normal file
Binary file not shown.
BIN
src/cod_api-2.0.1.tar
Normal file
BIN
src/cod_api-2.0.1.tar
Normal file
Binary file not shown.
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Reference in New Issue
Block a user