diff --git a/src/CSharp-CODAPI/.editorconfig b/src/CSharp-CODAPI/.editorconfig new file mode 100644 index 0000000..abb819f --- /dev/null +++ b/src/CSharp-CODAPI/.editorconfig @@ -0,0 +1,4 @@ +[*.cs] + +# IDE1006: Naming Styles +dotnet_diagnostic.IDE1006.severity = none diff --git a/src/CSharp-CODAPI/.gitignore b/src/CSharp-CODAPI/.gitignore new file mode 100644 index 0000000..8a30d25 --- /dev/null +++ b/src/CSharp-CODAPI/.gitignore @@ -0,0 +1,398 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.tlog +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. 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+ return await Http.sendRequest($"/crm/cod/v2/platform/{platformStr}/username/{gamertag}/search"); + } + } +} diff --git a/src/CSharp-CODAPI/CODAPI.cs b/src/CSharp-CODAPI/CODAPI.cs new file mode 100644 index 0000000..404d46b --- /dev/null +++ b/src/CSharp-CODAPI/CODAPI.cs @@ -0,0 +1,31 @@ +namespace CSharp_CODAPI +{ + public static class CODAPI + { + public static bool login(string ssoToken) => Http.login(ssoToken); + + private static MW modernWarfare = new(); + public static MW ModernWarfare { get => modernWarfare; set => modernWarfare = value; } + + private static MW2 modernWarfare2 = new(); + public static MW2 ModernWarfare2 { get => modernWarfare2; set => modernWarfare2 = value; } + + private static WZ warzone = new(); + public static WZ Warzone { get => warzone; set => warzone = value; } + + private static CW coldWar = new(); + public static CW ColdWar { get => coldWar; set => coldWar = value; } + + private static VG vanguard = new(); + public static VG Vanguard { get => vanguard; set => vanguard = value; } + + private static SHOP store = new(); + public static SHOP Store { get => store; set => store = value; } + + private static USER me = new(); + public static USER Me { get => me; set => me = value; } + + private static ALT misc = new(); + public static ALT Misc { get => misc; set => misc = value; } + } +} diff --git a/src/CSharp-CODAPI/CSharp-CODAPI.csproj b/src/CSharp-CODAPI/CSharp-CODAPI.csproj new file mode 100644 index 0000000..1c6f69f --- /dev/null +++ b/src/CSharp-CODAPI/CSharp-CODAPI.csproj @@ -0,0 +1,44 @@ + + + + net6.0 + CSharp_CODAPI + enable + enable + True + Call of Duty API + Liam Gaskell + API wrapper for the call of duty API + https://codapi.dev + android-chrome-512x512.png + README.md + https://github.com/Lierrmm/CSharp-CODAPI + cod,call of duty, api, c#, vanguard, modern warfare, black ops, warzone, cold war + en + True + symbols.nupkg + 1.0.2 + 1.0.2 + $(AssemblyVersion) + + + + + True + \ + + + + + + + + + + + True + \ + + + + diff --git a/src/CSharp-CODAPI/CSharp-CODAPI.sln b/src/CSharp-CODAPI/CSharp-CODAPI.sln new file mode 100644 index 0000000..c6db21c --- /dev/null +++ b/src/CSharp-CODAPI/CSharp-CODAPI.sln @@ -0,0 +1,30 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 17 +VisualStudioVersion = 17.3.32929.385 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CSharp-CODAPI", "CSharp-CODAPI.csproj", "{0ACCF325-BE2F-4837-A17E-8D7FD6556F3D}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{FE246F73-36EC-44C9-8CFB-99E2381FD87E}" + ProjectSection(SolutionItems) = preProject + .editorconfig = .editorconfig + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {0ACCF325-BE2F-4837-A17E-8D7FD6556F3D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {0ACCF325-BE2F-4837-A17E-8D7FD6556F3D}.Debug|Any CPU.Build.0 = Debug|Any CPU + {0ACCF325-BE2F-4837-A17E-8D7FD6556F3D}.Release|Any CPU.ActiveCfg = Release|Any CPU + {0ACCF325-BE2F-4837-A17E-8D7FD6556F3D}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {750FF877-B5B2-4F52-A57C-5992143FFFB0} + EndGlobalSection +EndGlobal diff --git a/src/CSharp-CODAPI/CW.cs b/src/CSharp-CODAPI/CW.cs new file mode 100644 index 0000000..8809635 --- /dev/null +++ b/src/CSharp-CODAPI/CW.cs @@ -0,0 +1,53 @@ +namespace CSharp_CODAPI +{ + public class CW + { + public async Task fullData(string gamertag, Platforms platform) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/stats/cod/v1/title/cw/platform/{platformStr}/{lookupType}/{gamertag}/profile/type/mp"); + } + + public async Task combatHistory(string gamertag, Platforms platform) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/crm/cod/v2/title/cw/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/0/end/0/details"); + } + + public async Task combatHistory(string gamertag, Platforms platform, long startTime, long endTime) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/crm/cod/v2/title/cw/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/{startTime}/end/{endTime}/details"); + } + + public async Task breakdown(string gamertag, Platforms platform) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/crm/cod/v2/title/cw/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/0/end/0"); + } + + public async Task breakdown(string gamertag, Platforms platform, long startTime, long endTime) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/crm/cod/v2/title/cw/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/{startTime}/end/{endTime}"); + } + + public async Task seasonLoot(string gamertag, Platforms platform) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/loot/title/cw/platform/{platformStr}/{lookupType}/{gamertag}/status/en"); + } + + public async Task mapList(Platforms platform) + { + (_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform); + return await Http.sendRequest($"/ce/v1/title/cw/platform/${platformStr}/gameType/mp/communityMapData/availability"); + } + + public async Task matchInfo(string matchId, Platforms platform) + { + (_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform); + return await Http.sendRequest($"/crm/cod/v2/title/cw/platform/{platformStr}/fullMatch/mp/{matchId}/en"); + } + } +} diff --git a/src/CSharp-CODAPI/Helpers.cs b/src/CSharp-CODAPI/Helpers.cs new file mode 100644 index 0000000..6314b33 --- /dev/null +++ b/src/CSharp-CODAPI/Helpers.cs @@ -0,0 +1,37 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using System.Runtime.Serialization; +using System.Text; +using System.Threading.Tasks; +using System.Web; + +namespace CSharp_CODAPI +{ + public class Helpers + { + public static string? GetEnumMemberValue(T value) where T : struct, IConvertible + { + return typeof(T).GetTypeInfo().DeclaredMembers.SingleOrDefault(x => x.Name == value.ToString()) + ?.GetCustomAttribute(false) + ?.Value ?? string.Empty; + } + + public static (string, string, string) mapGamertagToPlatform(string gamertag, Platforms platform, bool steamSupport = false) + { + var lookupType = "gamer"; + + if (!steamSupport && platform.Equals(Platforms.Steam)) throw new Exception(generics.STEAM_UNSUPPORTED); + + if (platform == Platforms.Battlenet || platform == Platforms.Activision || platform == Platforms.Uno) + if (gamertag.Length > 0) gamertag = HttpUtility.UrlEncode(gamertag); + + if (platform.Equals(Platforms.Uno)) lookupType = "id"; + if (platform.Equals(Platforms.Uno) || platform.Equals(Platforms.Activision)) + platform = Platforms.Uno; + + return (gamertag, GetEnumMemberValue(platform)?.ToLower() ?? "uno", lookupType); + } + } +} diff --git a/src/CSharp-CODAPI/Http.cs b/src/CSharp-CODAPI/Http.cs new file mode 100644 index 0000000..8e03dd3 --- /dev/null +++ b/src/CSharp-CODAPI/Http.cs @@ -0,0 +1,68 @@ +using Newtonsoft.Json; +using RestSharp; + +namespace CSharp_CODAPI +{ + public static class Http + { + private static readonly RestClient apiClient = new("https://my.callofduty.com"); + private const string apiPath = "/api/papi-client"; + private const string baseCookie = "new_SiteId=cod;ACT_SSO_LOCALE=en_US;country=US;"; + public static string globalSsoToken = string.Empty; + + public static async Task sendRequest(string uri) + { + var requestUrl = $"{apiPath}{uri}"; + + Console.WriteLine(requestUrl); + + var request = new RestRequest + { + Method = Method.Get, + Resource = requestUrl, + }; + + var response = await apiClient.ExecuteAsync(request); + + if (response.IsSuccessStatusCode && response.Content != null) + { + var responseBody = JsonConvert.DeserializeObject(response.Content); + + return responseBody; + } + else throw new Exception(response.ErrorMessage ?? "Something went wrong"); + } + + public static bool login(string ssoToken) + { + if (ssoToken == null || ssoToken.Length == 0) return false; + + var fakeXSRF = "68e8b62e-1d9d-4ce1-b93f-cbe5ff31a041"; + + var defaultParams = apiClient.DefaultParameters; + + foreach (var parameter in defaultParams.ToList()) + { + apiClient.DefaultParameters.RemoveParameter(parameter); + } + + apiClient.AddDefaultHeaders(new Dictionary + { + { "X-XSRF-TOKEN", fakeXSRF }, + { "X-CSRF-TOKEN", fakeXSRF }, + { "Atvi-Auth", ssoToken }, + { "ACT_SSO_COOKIE", ssoToken }, + { "atkn", ssoToken } + }); + + apiClient.AddDefaultHeader("cookie", $"{baseCookie}ACT_SSO_COOKIE={ssoToken};XSRF-TOKEN={fakeXSRF};API_CSRF_TOKEN={fakeXSRF};ACT_SSO_EVENT=\"LOGIN_SUCCESS:1644346543228\";ACT_SSO_COOKIE_EXPIRY=1645556143194;comid=cod;ssoDevId=63025d09c69f47dfa2b8d5520b5b73e4;tfa_enrollment_seen=true;gtm.custom.bot.flag=human;"); + + apiClient.AddDefaultHeader("Content-Type", "application/json"); + + apiClient.AddDefaultHeader("user-agent", "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/74.0.3729.169 Safari/537.36"); + + globalSsoToken = ssoToken; + return true; + } + } +} diff --git a/src/CSharp-CODAPI/LICENSE b/src/CSharp-CODAPI/LICENSE new file mode 100644 index 0000000..ad62aee --- /dev/null +++ b/src/CSharp-CODAPI/LICENSE @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2022 Liam + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/src/CSharp-CODAPI/MW.cs b/src/CSharp-CODAPI/MW.cs new file mode 100644 index 0000000..15b5fc7 --- /dev/null +++ b/src/CSharp-CODAPI/MW.cs @@ -0,0 +1,53 @@ +namespace CSharp_CODAPI +{ + public class MW + { + public async Task fullData(string gamertag, Platforms platform) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/stats/cod/v1/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/profile/type/mp"); + } + + public async Task combatHistory(string gamertag, Platforms platform) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/crm/cod/v2/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/0/end/0/details"); + } + + public async Task combatHistory(string gamertag, Platforms platform, long startTime, long endTime) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/crm/cod/v2/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/{startTime}/end/{endTime}/details"); + } + + public async Task breakdown(string gamertag, Platforms platform) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/crm/cod/v2/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/0/end/0"); + } + + public async Task breakdown(string gamertag, Platforms platform, long startTime, long endTime) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/crm/cod/v2/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/{startTime}/end/{endTime}"); + } + + public async Task seasonLoot(string gamertag, Platforms platform) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/loot/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/status/en"); + } + + public async Task mapList(Platforms platform) + { + (_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform); + return await Http.sendRequest($"/ce/v1/title/mw/platform/${platformStr}/gameType/mp/communityMapData/availability"); + } + + public async Task matchInfo(string matchId, Platforms platform) + { + (_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform); + return await Http.sendRequest($"/crm/cod/v2/title/mw/platform/{platformStr}/fullMatch/mp/{matchId}/en"); + } + } +} diff --git a/src/CSharp-CODAPI/MW2.cs b/src/CSharp-CODAPI/MW2.cs new file mode 100644 index 0000000..bb46e82 --- /dev/null +++ b/src/CSharp-CODAPI/MW2.cs @@ -0,0 +1,53 @@ +namespace CSharp_CODAPI +{ + public class MW2 + { + public async Task fullData(string gamertag, Platforms platform) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/stats/cod/v1/title/mw2/platform/{platformStr}/{lookupType}/{gamertag}/profile/type/mp"); + } + + public async Task combatHistory(string gamertag, Platforms platform) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/crm/cod/v2/title/mw2/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/0/end/0/details"); + } + + public async Task combatHistory(string gamertag, Platforms platform, long startTime, long endTime) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/crm/cod/v2/title/mw2/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/{startTime}/end/{endTime}/details"); + } + + public async Task breakdown(string gamertag, Platforms platform) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/crm/cod/v2/title/mw2/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/0/end/0"); + } + + public async Task breakdown(string gamertag, Platforms platform, long startTime, long endTime) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/crm/cod/v2/title/mw2/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/{startTime}/end/{endTime}"); + } + + public async Task seasonLoot(string gamertag, Platforms platform) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/loot/title/mw2/platform/{platformStr}/{lookupType}/{gamertag}/status/en"); + } + + public async Task mapList(Platforms platform) + { + (_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform); + return await Http.sendRequest($"/ce/v1/title/mw2/platform/${platformStr}/gameType/mp/communityMapData/availability"); + } + + public async Task matchInfo(string matchId, Platforms platform) + { + (_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform); + return await Http.sendRequest($"/crm/cod/v2/title/mw2/platform/{platformStr}/fullMatch/mp/{matchId}/en"); + } + } +} diff --git a/src/CSharp-CODAPI/Properties/launchSettings.json b/src/CSharp-CODAPI/Properties/launchSettings.json new file mode 100644 index 0000000..2a58480 --- /dev/null +++ b/src/CSharp-CODAPI/Properties/launchSettings.json @@ -0,0 +1,8 @@ +{ + "profiles": { + "CSharp-CODAPI": { + "commandName": "Project", + "nativeDebugging": true + } + } +} \ No newline at end of file diff --git a/src/CSharp-CODAPI/README.md b/src/CSharp-CODAPI/README.md new file mode 100644 index 0000000..a2b7f45 --- /dev/null +++ b/src/CSharp-CODAPI/README.md @@ -0,0 +1,24 @@ +[![https://www.github.com/sponsors/lierrmm](https://img.shields.io/badge/github-donate-teal.svg)](https://www.github.com/sponsors/lierrmm) +[![https://www.paypal.me/liammm](https://img.shields.io/badge/paypal-donate-blue.svg)](https://www.paypal.me/liammm) +[![https://www.nuget.org/packages/CSharp-CODAPI](https://img.shields.io/nuget/v/CSharp-CODAPI)](https://www.nuget.org/packages/CSharp-CODAPI) + +# Call Of Duty API Wrapper + +Call of Duty Api is a promised based wrapper for the "private" API that Activision use on the callofduty.com website. + +This wrapper is written in C# and is publicly available on nuget. + +# Discord + +Join the discord: [here](https://discord.gg/NuUpvzC) + +# Website +https://codapi.dev + +# Documentation +You can find documentation [here](https://docs.codapi.dev/). + +# Libraries + +[node-callofduty](https://github.com/lierrmm/node-callofduty) - NodeJS implementation of the wrapper +[cod-python-api](https://github.com/TodoLodo/cod-python-api) - Python implementation of the wrapper written by Engineer15 & TodoLodo \ No newline at end of file diff --git a/src/CSharp-CODAPI/SHOP.cs b/src/CSharp-CODAPI/SHOP.cs new file mode 100644 index 0000000..604bc06 --- /dev/null +++ b/src/CSharp-CODAPI/SHOP.cs @@ -0,0 +1,21 @@ +namespace CSharp_CODAPI +{ + public class SHOP + { + public async Task purchasableItems(string gameId) + { + return await Http.sendRequest($"/inventory/v1/title/{gameId}/platform/psn/purchasable/public/en"); + } + + public async Task bundleInformation(string title, string bundleId) + { + return await Http.sendRequest($"/inventory/v1/title/{title}/bundle/{bundleId}/en"); + } + + public async Task battlePassLoot(long season, Platforms platform) + { + (_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform, true); + return await Http.sendRequest($"/loot/title/mw/platform/{platformStr}/list/loot_season_{season}/en"); + } + } +} diff --git a/src/CSharp-CODAPI/Types.cs b/src/CSharp-CODAPI/Types.cs new file mode 100644 index 0000000..c27f617 --- /dev/null +++ b/src/CSharp-CODAPI/Types.cs @@ -0,0 +1,33 @@ +using System.Runtime.Serialization; + +namespace CSharp_CODAPI +{ + public class generics + { + public const string STEAM_UNSUPPORTED = "Steam platform not supported by this game. Try `battle` instead."; + } + + public class BaseAPIResponse + { + public string? status { get; set; } + public object? data { get; set; } + } + + public enum Platforms : int + { + [EnumMember(Value = "all")] + All, + [EnumMember(Value = "acti")] + Activision, + [EnumMember(Value = "battle")] + Battlenet, + [EnumMember(Value = "psn")] + PSN, + [EnumMember(Value = "steam")] + Steam, + [EnumMember(Value = "uno")] + Uno, + [EnumMember(Value = "xbl")] + XBOX + } +} diff --git a/src/CSharp-CODAPI/USER.cs b/src/CSharp-CODAPI/USER.cs new file mode 100644 index 0000000..e950cbf --- /dev/null +++ b/src/CSharp-CODAPI/USER.cs @@ -0,0 +1,39 @@ +namespace CSharp_CODAPI +{ + public class USER + { + public async Task friendFeed(string gamertag, Platforms platform) + { + (gamertag, var platformStr, _) = Helpers.mapGamertagToPlatform(gamertag, platform, true); + return await Http.sendRequest($"/userfeed/v1/friendFeed/platform/{platformStr}/gamer/{gamertag}/friendFeedEvents/en"); + } + + public async Task eventFeed() + { + return await Http.sendRequest($"/userfeed/v1/friendFeed/rendered/en/{Http.globalSsoToken}"); + } + + public async Task loggedInIdentities() + { + return await Http.sendRequest($"/crm/cod/v2/identities/{Http.globalSsoToken}"); + } + + public async Task codPoints(string gamertag, Platforms platform) + { + (gamertag, var platformStr, _) = Helpers.mapGamertagToPlatform(gamertag, platform, true); + return await Http.sendRequest($"/inventory/v1/title/mw/platform/{platformStr}/gamer/{gamertag}/currency"); + } + + public async Task connectedAccounts(string gamertag, Platforms platform) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform, true); + return await Http.sendRequest($"/crm/cod/v2/accounts/platform/{platformStr}/{lookupType}/{gamertag}"); + } + + public async Task settings(string gamertag, Platforms platform) + { + (gamertag, var platformStr, _) = Helpers.mapGamertagToPlatform(gamertag, platform, true); + return await Http.sendRequest($"/preferences/v1/platform/{platformStr}/gamer/{gamertag}/list"); + } + } +} diff --git a/src/CSharp-CODAPI/VG.cs b/src/CSharp-CODAPI/VG.cs new file mode 100644 index 0000000..3ad8cf9 --- /dev/null +++ b/src/CSharp-CODAPI/VG.cs @@ -0,0 +1,53 @@ +namespace CSharp_CODAPI +{ + public class VG + { + public async Task fullData(string gamertag, Platforms platform) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/stats/cod/v1/title/vg/platform/{platformStr}/{lookupType}/{gamertag}/profile/type/mp"); + } + + public async Task combatHistory(string gamertag, Platforms platform) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/crm/cod/v2/title/vg/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/0/end/0/details"); + } + + public async Task combatHistory(string gamertag, Platforms platform, long startTime, long endTime) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/crm/cod/v2/title/vg/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/{startTime}/end/{endTime}/details"); + } + + public async Task breakdown(string gamertag, Platforms platform) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/crm/cod/v2/title/vg/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/0/end/0"); + } + + public async Task breakdown(string gamertag, Platforms platform, long startTime, long endTime) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/crm/cod/v2/title/vg/platform/{platformStr}/{lookupType}/{gamertag}/matches/mp/start/{startTime}/end/{endTime}"); + } + + public async Task seasonLoot(string gamertag, Platforms platform) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/loot/title/vg/platform/{platformStr}/{lookupType}/{gamertag}/status/en"); + } + + public async Task mapList(Platforms platform) + { + (_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform); + return await Http.sendRequest($"/ce/v1/title/vg/platform/${platformStr}/gameType/mp/communityMapData/availability"); + } + + public async Task matchInfo(string matchId, Platforms platform) + { + (_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform); + return await Http.sendRequest($"/crm/cod/v2/title/vg/platform/{platformStr}/fullMatch/mp/{matchId}/en"); + } + } +} diff --git a/src/CSharp-CODAPI/WZ.cs b/src/CSharp-CODAPI/WZ.cs new file mode 100644 index 0000000..a70ceab --- /dev/null +++ b/src/CSharp-CODAPI/WZ.cs @@ -0,0 +1,41 @@ +namespace CSharp_CODAPI +{ + public class WZ + { + public async Task fullData(string gamertag, Platforms platform) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/stats/cod/v1/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/profile/type/wz"); + } + + public async Task combatHistory(string gamertag, Platforms platform) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/crm/cod/v2/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/matches/wz/start/0/end/0/details"); + } + + public async Task combatHistory(string gamertag, Platforms platform, long startTime, long endTime) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/crm/cod/v2/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/matches/wz/start/{startTime}/end/{endTime}/details"); + } + + public async Task breakdown(string gamertag, Platforms platform) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/crm/cod/v2/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/matches/wz/start/0/end/0"); + } + + public async Task breakdown(string gamertag, Platforms platform, long startTime, long endTime) + { + (gamertag, var platformStr, var lookupType) = Helpers.mapGamertagToPlatform(gamertag, platform); + return await Http.sendRequest($"/crm/cod/v2/title/mw/platform/{platformStr}/{lookupType}/{gamertag}/matches/wz/start/{startTime}/end/{endTime}"); + } + + public async Task matchInfo(string matchId, Platforms platform) + { + (_, var platformStr, _) = Helpers.mapGamertagToPlatform(string.Empty, platform); + return await Http.sendRequest($"/crm/cod/v2/title/mw/platform/{platformStr}/fullMatch/mp/{matchId}/en"); + } + } +} diff --git a/src/Node-CallOfDuty/.gitignore b/src/Node-CallOfDuty/.gitignore new file mode 100644 index 0000000..9d23035 --- /dev/null +++ b/src/Node-CallOfDuty/.gitignore @@ -0,0 +1,5 @@ +/node_modules +/package-lock.json +/?.?s +/dist +/test.mjs \ No newline at end of file diff --git a/src/Node-CallOfDuty/.gitmodules b/src/Node-CallOfDuty/.gitmodules new file mode 100644 index 0000000..566cb60 --- /dev/null +++ b/src/Node-CallOfDuty/.gitmodules @@ -0,0 +1,3 @@ +[submodule "src/wz-data"] + path = src/wz-data + url = https://github.com/Engineer152/wz-data diff --git a/src/Node-CallOfDuty/.npmignore b/src/Node-CallOfDuty/.npmignore new file mode 100644 index 0000000..912cd4e --- /dev/null +++ b/src/Node-CallOfDuty/.npmignore @@ -0,0 +1 @@ +/test.mjs \ No newline at end of file diff --git a/src/Node-CallOfDuty/CODE_OF_CONDUCT.md b/src/Node-CallOfDuty/CODE_OF_CONDUCT.md new file mode 100644 index 0000000..d48954b --- /dev/null +++ b/src/Node-CallOfDuty/CODE_OF_CONDUCT.md @@ -0,0 +1,76 @@ +# Contributor Covenant Code of Conduct + +## Our Pledge + +In the interest of fostering an open and welcoming environment, we as +contributors and maintainers pledge to making participation in our project and +our community a harassment-free experience for everyone, regardless of age, body +size, disability, ethnicity, sex characteristics, gender identity and expression, +level of experience, education, socio-economic status, nationality, personal +appearance, race, religion, or sexual identity and orientation. + +## Our Standards + +Examples of behavior that contributes to creating a positive environment +include: + +* Using welcoming and inclusive language +* Being respectful of differing viewpoints and experiences +* Gracefully accepting constructive criticism +* Focusing on what is best for the community +* Showing empathy towards other community members + +Examples of unacceptable behavior by participants include: + +* The use of sexualized language or imagery and unwelcome sexual attention or + advances +* Trolling, insulting/derogatory comments, and personal or political attacks +* Public or private harassment +* Publishing others' private information, such as a physical or electronic + address, without explicit permission +* Other conduct which could reasonably be considered inappropriate in a + professional setting + +## Our Responsibilities + +Project maintainers are responsible for clarifying the standards of acceptable +behavior and are expected to take appropriate and fair corrective action in +response to any instances of unacceptable behavior. + +Project maintainers have the right and responsibility to remove, edit, or +reject comments, commits, code, wiki edits, issues, and other contributions +that are not aligned to this Code of Conduct, or to ban temporarily or +permanently any contributor for other behaviors that they deem inappropriate, +threatening, offensive, or harmful. + +## Scope + +This Code of Conduct applies both within project spaces and in public spaces +when an individual is representing the project or its community. Examples of +representing a project or community include using an official project e-mail +address, posting via an official social media account, or acting as an appointed +representative at an online or offline event. Representation of a project may be +further defined and clarified by project maintainers. + +## Enforcement + +Instances of abusive, harassing, or otherwise unacceptable behavior may be +reported by contacting the project team at lierrmm@gmail.com. All +complaints will be reviewed and investigated and will result in a response that +is deemed necessary and appropriate to the circumstances. The project team is +obligated to maintain confidentiality with regard to the reporter of an incident. +Further details of specific enforcement policies may be posted separately. + +Project maintainers who do not follow or enforce the Code of Conduct in good +faith may face temporary or permanent repercussions as determined by other +members of the project's leadership. + +## Attribution + +This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4, +available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html + +[homepage]: https://www.contributor-covenant.org + +For answers to common questions about this code of conduct, see +https://www.contributor-covenant.org/faq \ No newline at end of file diff --git a/src/Node-CallOfDuty/CONTRIBUTING.md b/src/Node-CallOfDuty/CONTRIBUTING.md new file mode 100644 index 0000000..0fc545a --- /dev/null +++ b/src/Node-CallOfDuty/CONTRIBUTING.md @@ -0,0 +1,90 @@ +# Contributing + +When contributing to this repository, please first discuss the change you wish to make via issue, +email, or any other method with the owners of this repository before making a change. + +Please note we have a code of conduct, please follow it in all your interactions with the project. + +## Pull Request Process + +1. Ensure any install or build dependencies are removed before the end of the layer when doing a + build. +2. Update the README.md with details of changes to the interface, this includes new environment + variables, exposed ports, useful file locations and container parameters. +3. Increase the version numbers in any examples files and the README.md to the new version that this + Pull Request would represent. The versioning scheme we use is [SemVer](http://semver.org/). + +## Code of Conduct + +### Our Pledge + +In the interest of fostering an open and welcoming environment, we as +contributors and maintainers pledge to making participation in our project and +our community a harassment-free experience for everyone, regardless of age, body +size, disability, ethnicity, gender identity and expression, level of experience, +nationality, personal appearance, race, religion, or sexual identity and +orientation. + +### Our Standards + +Examples of behavior that contributes to creating a positive environment +include: + +* Using welcoming and inclusive language +* Being respectful of differing viewpoints and experiences +* Gracefully accepting constructive criticism +* Focusing on what is best for the community +* Showing empathy towards other community members + +Examples of unacceptable behavior by participants include: + +* The use of sexualized language or imagery and unwelcome sexual attention or +advances +* Trolling, insulting/derogatory comments, and personal or political attacks +* Public or private harassment +* Publishing others' private information, such as a physical or electronic + address, without explicit permission +* Other conduct which could reasonably be considered inappropriate in a + professional setting + +### Our Responsibilities + +Project maintainers are responsible for clarifying the standards of acceptable +behavior and are expected to take appropriate and fair corrective action in +response to any instances of unacceptable behavior. + +Project maintainers have the right and responsibility to remove, edit, or +reject comments, commits, code, wiki edits, issues, and other contributions +that are not aligned to this Code of Conduct, or to ban temporarily or +permanently any contributor for other behaviors that they deem inappropriate, +threatening, offensive, or harmful. + +### Scope + +This Code of Conduct applies both within project spaces and in public spaces +when an individual is representing the project or its community. Examples of +representing a project or community include using an official project e-mail +address, posting via an official social media account, or acting as an appointed +representative at an online or offline event. Representation of a project may be +further defined and clarified by project maintainers. + +### Enforcement + +Instances of abusive, harassing, or otherwise unacceptable behavior may be +reported by contacting the project team at lierrmm@gmail.com. All +complaints will be reviewed and investigated and will result in a response that +is deemed necessary and appropriate to the circumstances. The project team is +obligated to maintain confidentiality with regard to the reporter of an incident. +Further details of specific enforcement policies may be posted separately. + +Project maintainers who do not follow or enforce the Code of Conduct in good +faith may face temporary or permanent repercussions as determined by other +members of the project's leadership. + +### Attribution + +This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4, +available at [http://contributor-covenant.org/version/1/4][version] + +[homepage]: http://contributor-covenant.org +[version]: http://contributor-covenant.org/version/1/4/ diff --git a/src/Node-CallOfDuty/LICENCE b/src/Node-CallOfDuty/LICENCE new file mode 100644 index 0000000..c167c45 --- /dev/null +++ b/src/Node-CallOfDuty/LICENCE @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2022 Liam Gaskell + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. \ No newline at end of file diff --git a/src/Node-CallOfDuty/README.md b/src/Node-CallOfDuty/README.md new file mode 100644 index 0000000..5e667c8 --- /dev/null +++ b/src/Node-CallOfDuty/README.md @@ -0,0 +1,31 @@ +[![npm version](https://badge.fury.io/js/call-of-duty-api.svg)](https://www.npmjs.com/package/call-of-duty-api) +[![https://www.github.com/sponsors/lierrmm](https://img.shields.io/badge/github-donate-teal.svg)](https://www.github.com/sponsors/lierrmm) +[![https://www.paypal.me/liammm](https://img.shields.io/badge/paypal-donate-blue.svg)](https://www.paypal.me/liammm) + +![https://npmjs.org/package/call-of-duty-api](https://github.com/Lierrmm/Node-CallOfDuty/blob/master/logo.png?raw=true) + +# Call Of Duty API Wrapper + +Call of Duty Api is a promised based wrapper for the "private" API that Activision use on the [Call Of Duty](https://callofduty.com) website. + +This wrapper is written in NodeJS and is publicly available on [npm](https://npmjs.org/package/call-of-duty-api). + +# Discord + +Join the discord: [here](https://discord.gg/NuUpvzC) + +# Website + +https://codapi.dev + +# Documentation + +You can find documentation [here](https://docs.codapi.dev/). + +# Other Languages + +[CSharp-CODAPI](https://github.com/Lierrmm/CSharp-CODAPI) - C# nuget package maintained by myself + +[Flutter-CODAPI](https://pub.dev/packages/cod_api) - Flutter package maintained by myself + +[cod-python-api](https://github.com/TodoLodo/cod-python-api) - Python implementation of the wrapper written by Engineer15 & TodoLodo diff --git a/src/Node-CallOfDuty/logo.png b/src/Node-CallOfDuty/logo.png new file mode 100644 index 0000000..dc176ec Binary files /dev/null and b/src/Node-CallOfDuty/logo.png differ diff --git a/src/Node-CallOfDuty/package.json b/src/Node-CallOfDuty/package.json new file mode 100644 index 0000000..4371198 --- /dev/null +++ b/src/Node-CallOfDuty/package.json @@ -0,0 +1,60 @@ +{ + "name": "call-of-duty-api", + "version": "3.5.0", + "description": "NodeJS Wrapper for the Call Of Duty API.", + "main": "dist/index", + "types": "dist/index", + "files": [ + "dist" + ], + "scripts": { + "prebuild": "rimraf dist", + "build": "tsc", + "prepublishOnly": "npm run build" + }, + "repository": { + "type": "git", + "url": "git+https://github.com/Lierrmm/Node-CallOfDuty.git" + }, + "keywords": [ + "br", + "warzone", + "call-of-duty", + "call of duty", + "modern warfare", + "black ops", + "iw", + "battle royale", + "Cold War", + "cw", + "3arc", + "vanguard", + "Treyarch", + "Infinity Ward", + "Sledgehammer", + "Raven", + "Modern Warfare 2", + "Warzone 2", + "Blue Moon", + "Beenox" + ], + "bugs": { + "url": "https://github.com/Lierrmm/Node-CallOfDuty/issues" + }, + "homepage": "https://codapi.dev", + "funding": { + "type": "github", + "url": "https://github.com/sponsors/Lierrmm" + }, + "author": "Liam Gaskell", + "license": "MIT", + "devDependencies": { + "@types/node": "^18.11.4", + "rimraf": "^3.0.2", + "typescript": "^4.8.4" + }, + "dependencies": { + "tslib": "^2.4.0", + "undici": "^5.12.0" + } +} diff --git a/src/Node-CallOfDuty/src/index.ts b/src/Node-CallOfDuty/src/index.ts new file mode 100644 index 0000000..5ef56df --- /dev/null +++ b/src/Node-CallOfDuty/src/index.ts @@ -0,0 +1,591 @@ +import { IncomingHttpHeaders } from "http"; +import { request } from "undici"; +import weaponMappings from './wz-data/weapon-ids.json'; +import wzMappings from './wz-data/game-modes.json'; + +const userAgent: string = "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/74.0.3729.169 Safari/537.36"; +let baseCookie: string = "new_SiteId=cod;ACT_SSO_LOCALE=en_US;country=US;"; +let baseSsoToken: string = ''; +let debugMode = false; + +interface CustomHeaders extends IncomingHttpHeaders { + "X-XSRF-TOKEN"?: string | undefined; + "X-CSRF-TOKEN"?: string | undefined; + "Atvi-Auth"?: string | undefined; + "ACT_SSO_COOKIE"?: string | undefined; + "atkn"?: string | undefined; + 'cookie'?: string | undefined; + 'content-type'?: string | undefined; +}; + +let baseHeaders: CustomHeaders = { + 'content-type': 'application/json', + 'cookie': baseCookie, + 'user-agent': userAgent +}; + +let basePostHeaders: CustomHeaders = { + 'content-type': 'text/plain', + 'cookie': baseCookie, + 'user-agent': userAgent +}; + +let baseUrl: string = "https://my.callofduty.com"; +let apiPath: string = "/api/papi-client"; +let loggedIn: boolean = false; + +enum platforms { + All = 'all', + Activision = 'acti', + Battlenet = 'battle', + PSN = 'psn', + Steam = 'steam', + Uno = 'uno', + XBOX = 'xbl', + NULL = '_' +}; + +enum games { + ModernWarfare = 'mw', + ModernWarfare2 = 'mw2', + Vanguard = 'vg', + ColdWar = 'cw', + NULL = '_' +}; + +enum modes { + Multiplayer = 'mp', + Warzone = 'wz', + Warzone2 = 'wz2', + NULL = '_' +}; + +enum friendActions { + Invite = "invite", + Uninvite = "uninvite", + Remove = "remove", + Block = "block", + Unblock = "unblock" +}; + +enum generics { + STEAM_UNSUPPORTED = "Steam platform not supported by this game. Try `battle` instead.", + UNO_NO_NUMERICAL_ID = `You must use a numerical ID when using the platform 'uno'.\nIf using an Activision ID, please use the platform 'acti'.` +}; + +const enableDebugMode = () => debugMode = true; + +const disableDebugMode = () => debugMode = false; + +const sendRequest = async (url: string) => { + try { + if (!loggedIn) throw new Error("Not Logged In."); + let requestUrl = `${baseUrl}${apiPath}${url}`; + + if (debugMode) console.log(`[DEBUG]`, `Request Uri: ${requestUrl}`); + if (debugMode) console.time("Round Trip"); + + const { body, statusCode } = await request(requestUrl, { + headers: baseHeaders + }); + + if (debugMode) console.timeEnd("Round Trip"); + + if (statusCode >= 500) + throw new Error(`Received status code: '${statusCode}'. Route may be down or not exist.`); + + let response = await body.json(); + + if (debugMode) + console.log(`[DEBUG]`, `Body Size: ${JSON.stringify(response).length} bytes.`); + + return response; + } + catch (exception: unknown) { + throw exception; + } +}; + +const sendPostRequest = async (url: string, data: string) => { + try { + if (!loggedIn) throw new Error("Not Logged In."); + let requestUrl = `${baseUrl}${apiPath}${url}`; + const { body, statusCode } = await request(requestUrl, { + method: 'POST', + headers: basePostHeaders, + body: data + }); + + if (statusCode >= 500) + throw new Error(`Received status code: '${statusCode}'. Route may be down or not exist.`); + + let response = await body.json(); + + return response; + } + catch (exception: unknown) { + throw exception; + } +}; + +const cleanClientName = (gamertag: string): string => { + return encodeURIComponent(gamertag); +} + +const login = (ssoToken: string): boolean => { + if (!ssoToken || ssoToken.trim().length <= 0) return false; + let fakeXSRF = "68e8b62e-1d9d-4ce1-b93f-cbe5ff31a041"; + baseHeaders["X-XSRF-TOKEN"] = fakeXSRF; + baseHeaders["X-CSRF-TOKEN"] = fakeXSRF; + baseHeaders["Atvi-Auth"] = ssoToken; + baseHeaders["ACT_SSO_COOKIE"] = ssoToken; + baseHeaders["atkn"] = ssoToken; + baseHeaders["cookie"] = `${baseCookie}ACT_SSO_COOKIE=${ssoToken};XSRF-TOKEN=${fakeXSRF};API_CSRF_TOKEN=${fakeXSRF};ACT_SSO_EVENT="LOGIN_SUCCESS:1644346543228";ACT_SSO_COOKIE_EXPIRY=1645556143194;comid=cod;ssoDevId=63025d09c69f47dfa2b8d5520b5b73e4;tfa_enrollment_seen=true;gtm.custom.bot.flag=human;`; + baseSsoToken = ssoToken; + basePostHeaders["X-XSRF-TOKEN"] = fakeXSRF; + basePostHeaders["X-CSRF-TOKEN"] = fakeXSRF; + basePostHeaders["Atvi-Auth"] = ssoToken; + basePostHeaders["ACT_SSO_COOKIE"] = ssoToken; + basePostHeaders["atkn"] = ssoToken; + basePostHeaders["cookie"] = `${baseCookie}ACT_SSO_COOKIE=${ssoToken};XSRF-TOKEN=${fakeXSRF};API_CSRF_TOKEN=${fakeXSRF};ACT_SSO_EVENT="LOGIN_SUCCESS:1644346543228";ACT_SSO_COOKIE_EXPIRY=1645556143194;comid=cod;ssoDevId=63025d09c69f47dfa2b8d5520b5b73e4;tfa_enrollment_seen=true;gtm.custom.bot.flag=human;`; + loggedIn = true; + return loggedIn; +}; + +const handleLookupType = (platform: platforms) => { + return platform === platforms.Uno ? 'id' : 'gamer'; +}; + +const checkForValidPlatform = (platform: platforms, gamertag?: string) => { + if (!Object.values(platforms).includes(platform as unknown as platforms)) + throw new Error(`Platform '${platform}' is not valid.\nTry one of the following:\n${JSON.stringify(Object.values(platforms), null, 2)}`); + + if (gamertag && isNaN(Number(gamertag)) && platform === platforms.Uno) + throw new Error(generics.UNO_NO_NUMERICAL_ID); +}; + +const mapGamertagToPlatform = (gamertag: string, platform: platforms, steamSupport: boolean = false) => { + checkForValidPlatform(platform, gamertag); + + const lookupType = handleLookupType(platform); + + if (!steamSupport && platform === platforms.Steam) throw new Error(generics.STEAM_UNSUPPORTED); + + if (platform == platforms.Battlenet || platform == platforms.Activision || platform == platforms.Uno) + if (gamertag && gamertag.length > 0) gamertag = cleanClientName(gamertag); + + if (platform === platforms.Uno || platform === platforms.Activision) + platform = platforms.Uno; + + return { gamertag, _platform: platform as platforms, lookupType }; +}; + +class Endpoints { + + game: games | undefined; + gamertag: string| undefined; + platform: platforms| undefined; + lookupType: string | undefined; + mode: string | undefined; + + constructor(game?: games, gamertag?: string, platform?: platforms, mode?: string, lookupType?: string) { + this.game = game; + this.gamertag = gamertag; + this.platform = platform; + this.lookupType = lookupType; + this.mode = mode; + } + + fullData = () => `/stats/cod/v1/title/${this.game}/platform/${this.platform}/${this.lookupType}/${this.gamertag}/profile/type/${this.mode}`; + combatHistory = () => `/crm/cod/v2/title/${this.game}/platform/${this.platform}/${this.lookupType}/${this.gamertag}/matches/${this.mode}/start/0/end/0/details`; + combatHistoryWithDate = (startTime: number, endTime: number) => `/crm/cod/v2/title/${this.game}/platform/${this.platform}/${this.lookupType}/${this.gamertag}/matches/${this.mode}/start/${startTime}/end/${endTime}/details`; + breakdown = () => `/crm/cod/v2/title/${this.game}/platform/${this.platform}/${this.lookupType}/${this.gamertag}/matches/${this.mode}/start/0/end/0`; + breakdownWithDate = (startTime: number, endTime: number) => `/crm/cod/v2/title/${this.game}/platform/${this.platform}/${this.lookupType}/${this.gamertag}/matches/${this.mode}/start/${startTime}/end/${endTime}`; + matchInfo = (matchId: string) => `/crm/cod/v2/title/${this.game}/platform/${this.platform}/fullMatch/wz/${matchId}/en`; + seasonLoot = () => `/loot/title/${this.game}/platform/${this.platform}/${this.lookupType}/${this.gamertag}/status/en`; + mapList = () => `/ce/v1/title/${this.game}/platform/${this.platform}/gameType/${this.mode}/communityMapData/availability`; + purchasableItems = (gameId: string) => `/inventory/v1/title/${gameId}/platform/psn/purchasable/public/en`; + bundleInformation = (gameId: string, bundleId: string) => `/inventory/v1/title/${gameId}/bundle/${bundleId}/en`; + battlePassLoot = (season: number) => `/loot/title/${this.game}/platform/${this.platform}/list/loot_season_${season}/en`; + friendFeed = () => `/userfeed/v1/friendFeed/platform/${this.platform}/${this.lookupType}/${this.gamertag}/friendFeedEvents/en`; + eventFeed = () => `/userfeed/v1/friendFeed/rendered/en/${baseSsoToken}`; + loggedInIdentities = () => `/crm/cod/v2/identities/${baseSsoToken}`; + codPoints = () => `/inventory/v1/title/mw/platform/${this.platform}/${this.lookupType}/${this.gamertag}/currency`; + connectedAccounts = () => `/crm/cod/v2/accounts/platform/${this.platform}/${this.lookupType}/${this.gamertag}`; + settings = () => `/preferences/v1/platform/${this.platform}/${this.lookupType}/${this.gamertag}/list`; + friendAction = (action: friendActions) => `/codfriends/v1/${action}/${this.platform}/${this.lookupType}/${this.gamertag}`; + search = () => `/crm/cod/v2/platform/${this.platform}/username/${this.gamertag}/search`; +} + +class WZ { + fullData = async (gamertag: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Warzone, lookupType); + return await sendRequest(endpoint.fullData()); + }; + + combatHistory = async (gamertag: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Warzone, lookupType); + return await sendRequest(endpoint.combatHistory()); + }; + + combatHistoryWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Warzone, lookupType); + return await sendRequest(endpoint.combatHistoryWithDate(startTime, endTime)); + }; + + breakdown = async (gamertag: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Warzone, lookupType); + return await sendRequest(endpoint.breakdown()); + }; + + breakdownWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Warzone, lookupType); + return await sendRequest(endpoint.breakdownWithDate(startTime, endTime)); + }; + + matchInfo = async (matchId: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform); + const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Warzone, lookupType); + return await sendRequest(endpoint.matchInfo(matchId)); + }; + + cleanGameMode = async (mode: string): Promise => { + //@ts-ignore + const foundMode: string = wzMappings["modes"][mode]; + if (!foundMode) + return mode; + return foundMode; + } +} + +class MW { + fullData = async (gamertag: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.fullData()); + }; + + combatHistory = async (gamertag: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.combatHistory()); + }; + + combatHistoryWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.combatHistoryWithDate(startTime, endTime)); + }; + + breakdown = async (gamertag: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.breakdown()); + }; + + breakdownWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.breakdownWithDate(startTime, endTime)); + }; + + matchInfo = async (matchId: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform); + const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.matchInfo(matchId)); + }; + + seasonloot = async (gamertag: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.seasonLoot()); + }; + + mapList = async (platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform); + const endpoint = new Endpoints(games.ModernWarfare, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.mapList()); + }; + +} + +class MW2 { + fullData = async (gamertag: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform, true); + const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.fullData()); + }; + + combatHistory = async (gamertag: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform, true); + const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.combatHistory()); + }; + + combatHistoryWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform, true); + const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.combatHistoryWithDate(startTime, endTime)); + }; + + breakdown = async (gamertag: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform, true); + const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.breakdown()); + }; + + breakdownWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform, true); + const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.breakdownWithDate(startTime, endTime)); + }; + + seasonloot = async (gamertag: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform, true); + const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.seasonLoot()); + }; + + mapList = async (platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform, true); + const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.mapList()); + }; + + matchInfo = async (matchId: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform, true); + const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.matchInfo(matchId)); + }; +} + +class WZ2 { + fullData = async (gamertag: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Warzone2, lookupType); + return await sendRequest(endpoint.fullData()); + }; + + combatHistory = async (gamertag: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Warzone2, lookupType); + return await sendRequest(endpoint.combatHistory()); + }; + + combatHistoryWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Warzone2, lookupType); + return await sendRequest(endpoint.combatHistoryWithDate(startTime, endTime)); + }; + + breakdown = async (gamertag: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Warzone2, lookupType); + return await sendRequest(endpoint.breakdown()); + }; + + breakdownWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Warzone2, lookupType); + return await sendRequest(endpoint.breakdownWithDate(startTime, endTime)); + }; + + matchInfo = async (matchId: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform); + const endpoint = new Endpoints(games.ModernWarfare2, gamertag, platform, modes.Warzone2, lookupType); + return await sendRequest(endpoint.matchInfo(matchId)); + }; +} + +class CW { + fullData = async (gamertag: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.ColdWar, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.fullData()); + }; + + combatHistory = async (gamertag: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.ColdWar, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.combatHistory()); + }; + + combatHistoryWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.ColdWar, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.combatHistoryWithDate(startTime, endTime)); + }; + + breakdown = async (gamertag: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.ColdWar, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.breakdown()); + }; + + breakdownWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.ColdWar, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.breakdownWithDate(startTime, endTime)); + }; + + seasonloot = async (gamertag: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.ColdWar, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.seasonLoot()); + }; + + mapList = async (platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform); + const endpoint = new Endpoints(games.ColdWar, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.mapList()); + }; + + matchInfo = async (matchId: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform); + const endpoint = new Endpoints(games.ColdWar, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.matchInfo(matchId)); + }; +} + +class VG { + fullData = async (gamertag: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.Vanguard, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.fullData()); + }; + + combatHistory = async (gamertag: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.Vanguard, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.combatHistory()); + }; + + combatHistoryWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.Vanguard, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.combatHistoryWithDate(startTime, endTime)); + }; + + breakdown = async (gamertag: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.Vanguard, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.breakdown()); + }; + + breakdownWithDate = async (gamertag: string, startTime: number, endTime: number, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.Vanguard, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.breakdownWithDate(startTime, endTime)); + }; + + seasonloot = async (gamertag: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.Vanguard, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.seasonLoot()); + }; + + mapList = async (platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform); + const endpoint = new Endpoints(games.Vanguard, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.mapList()); + }; + + matchInfo = async (matchId: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform); + const endpoint = new Endpoints(games.Vanguard, gamertag, platform, modes.Multiplayer, lookupType); + return await sendRequest(endpoint.matchInfo(matchId)); + }; +} + +class SHOP { + purchasableItems = async (gameId: string) => { + const endpoint = new Endpoints(games.NULL, "", platforms.NULL, modes.NULL, ""); + return await sendRequest(endpoint.purchasableItems(gameId)); + }; + + bundleInformation = async(title: string, bundleId: string) => { + const endpoint = new Endpoints(games.NULL, "", platforms.NULL, modes.NULL, ""); + return await sendRequest(endpoint.bundleInformation(title, bundleId)); + }; + + battlePassLoot = async (title: games, season: number, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform("", platform); + const endpoint = new Endpoints(title, gamertag, platform, modes.NULL, lookupType); + return await sendRequest(endpoint.battlePassLoot(season)); + }; +} + +class USER { + friendFeed = async (gamertag: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.NULL, gamertag, platform, modes.NULL, lookupType); + return await sendRequest(endpoint.friendFeed()); + }; + + eventFeed = async() => { + const endpoint = new Endpoints(games.NULL, "", platforms.NULL, modes.NULL, ""); + return await sendRequest(endpoint.eventFeed()); + }; + + loggedInIdentities = async () => { + const endpoint = new Endpoints(games.NULL, "", platforms.NULL, modes.NULL, ""); + return await sendRequest(endpoint.loggedInIdentities()); + }; + + codPoints = async (gamertag: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.NULL, gamertag, platform, modes.NULL, lookupType); + return await sendRequest(endpoint.codPoints()); + }; + + connectedAccounts = async (gamertag: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.NULL, gamertag, platform, modes.NULL, lookupType); + return await sendRequest(endpoint.connectedAccounts()); + }; + + settings = async (gamertag: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.NULL, gamertag, platform, modes.NULL, lookupType); + return await sendRequest(endpoint.settings()); + }; + + friendAction = async (gamertag: string, platform: platforms, action: friendActions) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform); + const endpoint = new Endpoints(games.NULL, gamertag, platform, modes.NULL, lookupType); + return await sendPostRequest(endpoint.friendAction(action), "{}"); + }; +} + +class ALT { + search = async (gamertag: string, platform: platforms) => { + var { gamertag , _platform: platform, lookupType } = mapGamertagToPlatform(gamertag, platform, true); + const endpoint = new Endpoints(games.NULL, gamertag, platform, modes.NULL, lookupType); + return await sendRequest(endpoint.search()); + } + + cleanWeapon = async (weapon: string): Promise => { + //@ts-ignore + const foundWeapon: string = weaponMappings["All Weapons"][weapon]; + if (!foundWeapon) + return weapon; + return foundWeapon; + } +} + +const Warzone = new WZ(); +const ModernWarfare = new MW(); +const ModernWarfare2 = new MW2(); +const Warzone2 = new WZ2(); +const ColdWar = new CW(); +const Vanguard = new VG(); +const Store = new SHOP(); +const Me = new USER(); +const Misc = new ALT(); + +export { login, platforms, friendActions, Warzone, ModernWarfare, ModernWarfare2, Warzone2, ColdWar, Vanguard, Store, Me, Misc, enableDebugMode, disableDebugMode }; \ No newline at end of file diff --git a/src/Node-CallOfDuty/tsconfig.json b/src/Node-CallOfDuty/tsconfig.json new file mode 100644 index 0000000..b40a483 --- /dev/null +++ b/src/Node-CallOfDuty/tsconfig.json @@ -0,0 +1,22 @@ +{ + "compilerOptions": { + "strict": true, + "forceConsistentCasingInFileNames": true, + "importHelpers": true, + "resolveJsonModule": true, + "module": "CommonJS", + "target": "es2015", + "esModuleInterop": true, + "lib": ["esnext"], + "outDir": "dist", + "sourceMap": true, + "declaration": true, + "skipLibCheck": true, + "typeRoots": [ + "./@types", + "./node_modules/@types" + ] + }, + "include": ["src/**/*"], + "exclude": ["node_modules"] +} \ No newline at end of file diff --git a/src/cod-python-api/CODE_OF_CONDUCT.md b/src/cod-python-api/CODE_OF_CONDUCT.md new file mode 100644 index 0000000..69ece55 --- /dev/null +++ b/src/cod-python-api/CODE_OF_CONDUCT.md @@ -0,0 +1,128 @@ +# Contributor Covenant Code of Conduct + +## Our Pledge + +We as members, contributors, and leaders pledge to make participation in our +community a harassment-free experience for everyone, regardless of age, body +size, visible or invisible disability, ethnicity, sex characteristics, gender +identity and expression, level of experience, education, socio-economic status, +nationality, personal appearance, race, religion, or sexual identity +and orientation. + +We pledge to act and interact in ways that contribute to an open, welcoming, +diverse, inclusive, and healthy community. + +## Our Standards + +Examples of behavior that contributes to a positive environment for our +community include: + +* Demonstrating empathy and kindness toward other people +* Being respectful of differing opinions, viewpoints, and experiences +* Giving and gracefully accepting constructive feedback +* Accepting responsibility and apologizing to those affected by our mistakes, + and learning from the experience +* Focusing on what is best not just for us as individuals, but for the + overall community + +Examples of unacceptable behavior include: + +* The use of sexualized language or imagery, and sexual attention or + advances of any kind +* Trolling, insulting or derogatory comments, and personal or political attacks +* Public or private harassment +* Publishing others' private information, such as a physical or email + address, without their explicit permission +* Other conduct which could reasonably be considered inappropriate in a + professional setting + +## Enforcement Responsibilities + +Community leaders are responsible for clarifying and enforcing our standards of +acceptable behavior and will take appropriate and fair corrective action in +response to any behavior that they deem inappropriate, threatening, offensive, +or harmful. + +Community leaders have the right and responsibility to remove, edit, or reject +comments, commits, code, wiki edits, issues, and other contributions that are +not aligned to this Code of Conduct, and will communicate reasons for moderation +decisions when appropriate. + +## Scope + +This Code of Conduct applies within all community spaces, and also applies when +an individual is officially representing the community in public spaces. +Examples of representing our community include using an official e-mail address, +posting via an official social media account, or acting as an appointed +representative at an online or offline event. + +## Enforcement + +Instances of abusive, harassing, or otherwise unacceptable behavior may be +reported to the community leaders responsible for enforcement at +me@todolodo.xyz. +All complaints will be reviewed and investigated promptly and fairly. + +All community leaders are obligated to respect the privacy and security of the +reporter of any incident. + +## Enforcement Guidelines + +Community leaders will follow these Community Impact Guidelines in determining +the consequences for any action they deem in violation of this Code of Conduct: + +### 1. Correction + +**Community Impact**: Use of inappropriate language or other behavior deemed +unprofessional or unwelcome in the community. + +**Consequence**: A private, written warning from community leaders, providing +clarity around the nature of the violation and an explanation of why the +behavior was inappropriate. A public apology may be requested. + +### 2. Warning + +**Community Impact**: A violation through a single incident or series +of actions. + +**Consequence**: A warning with consequences for continued behavior. No +interaction with the people involved, including unsolicited interaction with +those enforcing the Code of Conduct, for a specified period of time. This +includes avoiding interactions in community spaces as well as external channels +like social media. Violating these terms may lead to a temporary or +permanent ban. + +### 3. Temporary Ban + +**Community Impact**: A serious violation of community standards, including +sustained inappropriate behavior. + +**Consequence**: A temporary ban from any sort of interaction or public +communication with the community for a specified period of time. No public or +private interaction with the people involved, including unsolicited interaction +with those enforcing the Code of Conduct, is allowed during this period. +Violating these terms may lead to a permanent ban. + +### 4. Permanent Ban + +**Community Impact**: Demonstrating a pattern of violation of community +standards, including sustained inappropriate behavior, harassment of an +individual, or aggression toward or disparagement of classes of individuals. + +**Consequence**: A permanent ban from any sort of public interaction within +the community. + +## Attribution + +This Code of Conduct is adapted from the [Contributor Covenant][homepage], +version 2.0, available at +https://www.contributor-covenant.org/version/2/0/code_of_conduct.html. + +Community Impact Guidelines were inspired by [Mozilla's code of conduct +enforcement ladder](https://github.com/mozilla/diversity). + +[homepage]: https://www.contributor-covenant.org + +For answers to common questions about this code of conduct, see the FAQ at +https://www.contributor-covenant.org/faq. Translations are available at +https://www.contributor-covenant.org/translations. diff --git a/src/cod-python-api/CONTRIBUTING.rst b/src/cod-python-api/CONTRIBUTING.rst new file mode 100644 index 0000000..4531d04 --- /dev/null +++ b/src/cod-python-api/CONTRIBUTING.rst @@ -0,0 +1,65 @@ +Contributing to Transcriptase +============================= +We love your input! We want to make contributing to this project as easy and transparent as possible, whether it's: + +- Reporting a bug +- Discussing the current state of the code +- Submitting a fix +- Proposing new features +- Becoming a maintainer + +We Develop with Github +---------------------- +We use github to host code, to track issues and feature requests, as well as accept pull requests. + +We Use `Github Flow `_, So All Code Changes Happen Through Pull Requests +-------------------------------------------------------------------------------------------------------------------------------- +Pull requests are the best way to propose changes to the codebase (we use `Github Flow `_). We actively welcome your pull requests: + +1. Fork the repo and create your branch from `main`. +2. If you've added code that should be tested, add tests. +3. If you've changed APIs, update the documentation. +4. Ensure the test suite passes. +5. Make sure your code lints. +6. Issue that pull request! + +Any contributions you make will be under the GNU General Public License (`GPL `_) +------------------------------------------------------------------------------------------------------------------------------- +In short, when you submit code changes, your submissions are understood to be under the same GPL-3.0 license that covers the project. Feel free to contact the maintainers if that's a concern. + +Report bugs using Github's `issues `_ +-------------------------------------------------------------------------------------------- +We use GitHub issues to track public bugs. Report a bug by `opening a new issue `_ + +Write bug reports with detail, background, and sample code +---------------------------------------------------------- +**Great Bug Reports** tend to have: + +- A quick summary and/or background +- Steps to reproduce + - Be specific! + - Give sample code if you can. +- What you expected would happen +- What actually happens +- Notes (possibly including why you think this might be happening, or stuff you tried that didn't work) + +People *love* thorough bug reports. I'm not even kidding. + +Use a Consistent Coding Style +----------------------------- + +* 4 spaces or tabs for indentation +* Use reasonable and understandable variable names +* Use proper error handling +* Add comments where necessary +* You can try running `pylint example.py` for style unification + +License +------- +By contributing, you agree that your contributions will be licensed under its GPL-3.0 license. + +---------------------------------------------------------------------------------------------------------------------------------------------------------------- + +References +---------- +This document was adapted from a gist by `briandk `_ diff --git a/src/cod-python-api/LICENSE b/src/cod-python-api/LICENSE new file mode 100644 index 0000000..0e27290 --- /dev/null +++ b/src/cod-python-api/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (__C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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But first, please read +. diff --git a/src/cod-python-api/README.rst b/src/cod-python-api/README.rst new file mode 100644 index 0000000..94eb087 --- /dev/null +++ b/src/cod-python-api/README.rst @@ -0,0 +1,891 @@ +=================== +**cod-python-api** +=================== + +.. meta:: + :description: Call Of Duty API Library for python with the implementation of both public and private API used by activision on callofduty.com + :key: CallOfDuty API, CallOfDuty python API, CallOfDuty python + +.. image:: https://github.com/TodoLodo/cod-python-api/actions/workflows/codeql-analysis.yml/badge.svg?branch=main + :target: https://github.com/TodoLodo/cod-python-api.git + +.. image:: https://img.shields.io/endpoint?url=https://cod-python-api.todolodo.xyz/stats?q=version + :target: https://badge.fury.io/py/cod-api + +.. image:: https://img.shields.io/endpoint?url=https://cod-python-api.todolodo.xyz/stats?q=downloads + :target: https://badge.fury.io/gh/TodoLodo2089%2Fcod-python-api + +------------------------------------------------------------------------------------------------------------------------ + +**Call Of Duty API Library** for **python** with the implementation of both public and private API used by activision on +callofduty.com + +==== +Devs +==== +* `Todo Lodo`_ +* `Engineer15`_ + +.. _Todo Lodo: https://todolodo.xyz +.. _Engineer15: https://github.com/Engineer152 + +============ +Contributors +============ +* `Werseter`_ + +.. _Werseter: https://github.com/Werseter + +=============== +Partnered Code +=============== +`Node-CallOfDuty`_ by: `Lierrmm`_ + +.. _Node-CallOfDuty: https://github.com/Lierrmm/Node-CallOfDuty +.. _Lierrmm: https://github.com/Lierrmm + +============= +Documentation +============= +This package can be used directly as a python file or as a python library. + +Installation +============ + +Install cod-api library using `pip`_: + +.. code-block:: bash + + pip install -U cod-api + +.. _pip: https://pip.pypa.io/en/stable/getting-started/ + +Usage +===== + +Initiation +---------- + +Import module with its classes: + +.. code-block:: python + + from cod_api import API + + api = API() + + +.. _`logged in`: + +Login with your sso token: + +.. code-block:: python + + api.login('Your sso token') + +Your sso token can be found by longing in at `callofduty`_, opening dev tools (ctr+shift+I), going to Applications > +Storage > Cookies > https://callofduty.com, filter to search 'ACT_SSO_COOKIE' and copy the value. + +.. _callofduty: https://my.callofduty.com/ + +Game/Other sub classes +---------------------- + +Following importation and initiation of the class ``API``, its associated subclasses can be called by +``API.subClassName``. + +Below are the available sub classes: + ++-------------------+----------+ +| sub class | category | ++===================+==========+ +|* `ColdWar`_ | game | ++-------------------+----------+ +|* `ModernWarfare`_ | game | ++-------------------+----------+ +|* `ModernWarfare2`_| game | ++-------------------+----------+ +|* `Vanguard`_ | game | ++-------------------+----------+ +|* `Warzone`_ | game | ++-------------------+----------+ +|* `Warzone2`_ | game | ++-------------------+----------+ +|* `Me`_ | other | ++-------------------+----------+ +|* `Shop`_ | other | ++-------------------+----------+ +|* `Misc`_ | other | ++-------------------+----------+ + + + +For a detailed description, ``__doc__`` (docstring) of each sub class can be called as shown below: + +.. _`ColdWar`: + +``ColdWar``: + +.. code-block:: python + + from cod_api import API + + api = API() + + # print out the docstring + print(api.ColdWar.__doc__) + +.. _`ModernWarfare`: + +``ModernWarfare``: + +.. code-block:: python + + from cod_api import API + + api = API() + + # print out the docstring + print(api.ModernWarfare.__doc__) + +.. _`ModernWarfare2`: + +``ModernWarfare2``: + +.. code-block:: python + + from cod_api import API + + api = API() + + # print out the docstring + print(api.ModernWarfare2.__doc__) + +.. _`Vanguard`: + +``Vanguard``: + +.. code-block:: python + + from cod_api import API + + api = API() + + # print out the docstring + print(api.Vanguard.__doc__) + +.. _`Warzone`: + +``Warzone``: + +.. code-block:: python + + from cod_api import API + + api = API() + + # print out the docstring + print(api.Warzone.__doc__) + +.. _`Warzone2`: + +``Warzone2``: + +.. code-block:: python + + from cod_api import API + + api = API() + + # print out the docstring + print(api.Warzone2.__doc__) + +.. _`Me`: + +``Me``: + +.. code-block:: python + + from cod_api import API + + api = API() + + # print out the docstring + print(api.Me.__doc__) + +.. _`Shop`: + +``Shop``: + +.. code-block:: python + + from cod_api import API + + api = API() + + # print out the docstring + print(api.Shop.__doc__) + + +.. _`Misc`: + +``Misc``: + +.. code-block:: python + + from cod_api import API + + api = API() + + # print out the docstring + print(api.Misc.__doc__) + +Full Profile History +-------------------- + +Any sub class of ``API`` that is of game category, has methods to check a player's combat history. +Note that before calling any sub class methods of ``API`` you must be `logged in`_. +Main method is ``fullData()`` and ``fullDataAsync()`` which is available for ``ColdWar``, ``ModernWarfare``, +``ModernWarfare2``, ``Vanguard``, ``Warzone`` and ``Warzone2`` classes. + +Here's an example for retrieving **Warzone** full profile history of a player whose gamer tag is **Username#1234** on platform +**Battlenet**: + +.. code-block:: python + + from cod_api import API, platforms + import asyncio + + ## sync + # initiating the API class + api = API() + + # login in with sso token + api.login('your_sso_token') + + # retrieving combat history + profile = api.Warzone.fullData(platforms.Battlenet, "Username#1234") # returns data of type dict + + # printing results to console + print(profile) + + ## async + # in an async function + async def example(): + # login in with sso token + await api.loginAsync('your_sso_token') + + # retrieving combat history + profile = await api.Warzone.fullDataAsync(platforms.Battlenet, "Username#1234") # returns data of type dict + + # printing results to console + print(profile) + + # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT + + +Combat History +-------------- + +Main methods are ``combatHistory()`` and ``combatHistoryWithDate()`` for sync environments and ``combatHistoryAsync()`` +and ``combatHistoryWithDateAsync()`` for async environments which are available for all ``ColdWar``, ``ModernWarfare``, +``ModernWarfare2``, ``Vanguard``, ``Warzone`` and ``Warzone2`` classes. + +The ``combatHistory()`` and ``combatHistoryAsync()`` takes 2 input parameters which are ``platform`` and ``gamertag`` of +type `cod_api.platforms`_ and string respectively. + +Here's an example for retrieving **Warzone** combat history of a player whose gamer tag is **Username#1234** on platform +**Battlenet**: + +.. code-block:: python + + from cod_api import API, platforms + + # initiating the API class + api = API() + + ## sync + # login in with sso token + api.login('your_sso_token') + + # retrieving combat history + hist = api.Warzone.combatHistory(platforms.Battlenet, "Username#1234") # returns data of type dict + + # printing results to console + print(hist) + + ## async + # in an async function + async def example(): + # login in with sso token + await api.loginAsync('your_sso_token') + + # retrieving combat history + hist = await api.Warzone.combatHistoryAsync(platforms.Battlenet, "Username#1234") # returns data of type dict + + # printing results to console + print(hist) + + # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT + +The ``combatHistoryWithDate()`` and ``combatHistoryWithDateAsync()`` takes 4 input parameters which are ``platform``, +``gamertag``, ``start`` and ``end`` of type `cod_api.platforms`_, string, int and int respectively. + +``start`` and ``end`` parameters are utc timestamps in microseconds. + +Here's an example for retrieving **ModernWarfare** combat history of a player whose gamer tag is **Username#1234567** on +platform **Activision** with in the timestamps **1657919309** (Friday, 15 July 2022 21:08:29) and **1657949309** +(Saturday, 16 July 2022 05:28:29): + +.. code-block:: python + + from cod_api import API, platforms + + # initiating the API class + api = API() + + ## sync + # login in with sso token + api.login('your_sso_token') + + # retrieving combat history + hist = api.Warzone.combatHistoryWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict + + # printing results to console + print(hist) + + ## async + # in an async function + async def example(): + # login in with sso token + await api.loginAsync('your_sso_token') + + # retrieving combat history + hist = await api.Warzone.combatHistoryWithDateAsync(platforms.Battlenet, "Username#1234", 1657919309, 1657949309) # returns data of type dict + + # printing results to console + print(hist) + + # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT + +Additionally the methods ``breakdown()`` and ``breakdownWithDate()`` for sync environments and ``breakdownAsync()`` and +``breakdownWithDateAsync()`` for async environments, can be used to retrieve combat history without details, where only +the platform played on, game title, UTC timestamp, type ID, match ID and map ID is returned for every match. These +methods are available for all ``ColdWar``, ``ModernWarfare``, ``ModernWarfare2``, ``Vanguard``, ``Warzone`` and +``Warzone2`` classes. + +The ``breakdown()`` and `breakdownAsync()`` takes 2 input parameters which are ``platform`` and ``gamertag`` of type +`cod_api.platforms`_ and string respectively. + +Here's an example for retrieving **Warzone** combat history breakdown of a player whose gamer tag is **Username#1234** +on platform **Battlenet**: + +.. code-block:: python + + from cod_api import API, platforms + + # initiating the API class + api = API() + + ## sync + # login in with sso token + api.login('your_sso_token') + + # retrieving combat history breakdown + hist_b = api.Warzone.breakdown(platforms.Battlenet, "Username#1234") # returns data of type dict + + # printing results to console + print(hist_b) + + ## async + # in an async function + async def example(): + # login in with sso token + await api.loginAsync('your_sso_token') + + # retrieving combat history breakdown + hist_b = await api.Warzone.breakdownAsync(platforms.Battlenet, "Username#1234") # returns data of type dict + + # printing results to console + print(hist_b) + + # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT + +The ``breakdownWithDate()`` and ``breakdownWithDateAsync()`` takes 4 input parameters which are ``platform``, +``gamertag``, ``start`` and ``end`` of type `cod_api.platforms`_, string, int and int respectively. + +``start`` and ``end`` parameters are utc timestamps in microseconds. + +Here's an example for retrieving **ModernWarfare** combat history breakdown of a player whose gamer tag is +**Username#1234567** on platform **Activision** with in the timestamps **1657919309** (Friday, 15 July 2022 21:08:29) +and **1657949309** (Saturday, 16 July 2022 05:28:29): + +.. code-block:: python + + from cod_api import API, platforms + + # initiating the API class + api = API() + + ## sync + # login in with sso token + api.login('your_sso_token') + + # retrieving combat history breakdown + hist_b = api.Warzone.breakdownWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict + + # printing results to console + print(hist_b) + + ## async + # in an async function + async def example(): + # login in with sso token + await api.loginAsync('your_sso_token') + + # retrieving combat history breakdown + hist_b = await api.Warzone.breakdownWithDateAsync(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict + + # printing results to console + print(hist_b) + + # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT + +Match Details +------------- + +To retrieve details of a specific match, the method ``matchInfo()`` for sync environments and ``matchInfoAsync()`` for +async environments can be used. These methods are available for all ``ColdWar``, ``ModernWarfare``, ``ModernWarfare2``, +``Vanguard``, ``Warzone`` and ``Warzone2`` classes. Details returned by this method contains additional data than that +of details returned by the **combat history** methods for a single match. + +The ``matchInfo()`` and ``matchInfoAsync()`` takes 2 input parameters which are ``platform`` and ``matchId`` of type +`cod_api.platforms`_ and integer respectively. + +*Optionally the match ID can be retrieved during your gameplay where it will be visible on bottom left corner* + +Here's an example for retrieving **Warzone** match details of a match where its id is **9484583876389482453** +on platform **Battlenet**: + +.. code-block:: python + + from cod_api import API, platforms + + # initiating the API class + api = API() + + ## sync + # login in with sso token + api.login('your_sso_token') + + # retrieving match details + details = api.Warzone.matchInfo(platforms.Battlenet, 9484583876389482453) # returns data of type dict + + # printing results to console + print(details) + + ## async + # in an async function + async def example(): + # login in with sso token + await api.loginAsync('your_sso_token') + + # retrieving match details + details = await api.Warzone.matchInfoAsync(platforms.Battlenet, 9484583876389482453) # returns data of type dict + + # printing results to console + print(details) + + # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT + +Season Loot +----------- + +Using the ``seasonLoot()`` for sync environments and ``seasonLootAsync()`` for async environments, player's obtained +season loot can be retrieved for a specific game and this method is available for ``ColdWar``, ``ModernWarfare``, +``ModernWarfare2`` and ``Vanguard`` classes. + +The ``seasonLoot()`` and ``seasonLootAsync()`` takes 2 input parameters which are ``platform`` and ``matchId`` of type +`cod_api.platforms`_ and integer respectively. + +Here's an example for retrieving **ColdWar** season loot obtained by a player whose gamer tag is **Username#1234** on +platform **Battlenet**: + +.. code-block:: python + + from cod_api import API, platforms + + # initiating the API class + api = API() + + ## sync + # login in with sso token + api.login('your_sso_token') + + # retrieving season loot + loot = api.ColdWar.seasonLoot(platforms.Battlenet, "Username#1234") # returns data of type dict) + + # printing results to console + print(loot) + + ## async + # in an async function + async def example(): + # login in with sso token + await api.loginAsync('your_sso_token') + + # retrieving season loot + loot = await api.ColdWar.seasonLootAsync(platforms.Battlenet, "Username#1234") # returns data of type dict + + # printing results to console + print(loot) + + # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT + +Map List +-------- + +Using the ``mapList()`` for sync environments and ``mapListAsync()`` for async environments, all the maps and its +available modes can be retrieved for a specific game. These methods are available for ``ColdWar``, ``ModernWarfare``, +``ModernWarfare2`` and ``Vanguard`` classes. + +The ``mapList()`` and ``mapListAsync()`` takes 1 input parameters which is ``platform`` of type `cod_api.platforms`_. + +Here's an example for retrieving **Vanguard** map list and available modes respectively on platform PlayStation +(**PSN**): + +.. code-block:: python + + from cod_api import API, platforms + + # initiating the API class + api = API() + + ## sync + # login in with sso token + api.login('your_sso_token') + + # retrieving maps and respective modes available + maps = api.Vanguard.mapList(platforms.PSN) # returns data of type dict + + # printing results to console + print(maps) + + ## async + # in an async function + async def example(): + # login in with sso token + await api.loginAsync('your_sso_token') + + # retrieving season loot + maps = await api.Vanguard.mapListAsync(platforms.PSN) # returns data of type dict + + # printing results to console + print(maps) + + # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT + + +.. _cod_api.platforms: + +platforms +--------- + +``platforms`` is an enum class available in ``cod_api`` which is used to specify the platform in certain method calls. + +Available ``platforms`` are as follows: + ++----------------------+----------------------------------------+ +|Platform | Remarks | ++======================+========================================+ +|platforms.All | All (no usage till further updates) | ++----------------------+----------------------------------------+ +|platforms.Activision | Activision | ++----------------------+----------------------------------------+ +|platforms.Battlenet | Battlenet | ++----------------------+----------------------------------------+ +|platforms.PSN | PlayStation | ++----------------------+----------------------------------------+ +|platforms.Steam | Steam (no usage till further updates) | ++----------------------+----------------------------------------+ +|platforms.Uno | Uno (activision unique id) | ++----------------------+----------------------------------------+ +|platforms.XBOX | Xbox | ++----------------------+----------------------------------------+ + +``platforms`` can be imported and used as follows: + +.. code-block:: python + + from cod_api import platforms + + platforms.All # All (no usage till further updates) + + platforms.Activision # Activision + + platforms.Battlenet # Battlenet + + platforms.PSN # PlayStation + + platforms.Steam # Steam (no usage till further updates) + + platforms.Uno # Uno (activision unique id) + + platforms.XBOX # Xbox + +User Info +---------- + +Using the ``info()`` method in sub class ``Me`` of ``API`` user information can be retrieved of the sso-token logged in +with + +.. code-block:: python + + from cod_api import API + + # initiating the API class + api = API() + + # login in with sso token + api.login('your_sso_token') + + # retrieving user info + userInfo = api.Me.info() # returns data of type dict + + # printing results to console + print(userInfo) + +User Friend Feed +---------------- + +Using the methods, ``friendFeed()`` for sync environments and ``friendFeedAsync()`` for async environments, in sub class +``Me`` of ``API``, user's friend feed can be retrieved of the sso-token logged in with + +.. code-block:: python + + from cod_api import API + + # initiating the API class + api = API() + + ## sync + # login in with sso token + api.login('your_sso_token') + + # retrieving user friend feed + friendFeed = api.Me.friendFeed() # returns data of type dict + + # printing results to console + print(friendFeed) + + ## async + # in an async function + async def example(): + # login in with sso token + await api.loginAsync('your_sso_token') + + # retrieving user friend feed + friendFeed = await api.Me.friendFeedAsync() # returns data of type dict + + # printing results to console + print(friendFeed) + + # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT + +User Event Feed +---------------- + +Using the methods ``eventFeed()`` for sync environments and ``eventFeedAsync()`` for async environments, in sub class +``Me`` of ``API`` user's event feed can be retrieved of the sso-token logged in with + +.. code-block:: python + + from cod_api import API + + # initiating the API class + api = API() + + ## sync + # login in with sso token + api.login('your_sso_token') + + # retrieving user event feed + eventFeed = api.Me.eventFeed() # returns data of type dict + + # printing results to console + print(eventFeed) + + ## async + # in an async function + async def example(): + # login in with sso token + await api.loginAsync('your_sso_token') + + # retrieving user event feed + eventFeed = await api.Me.eventFeedAsync() # returns data of type dict + + # printing results to console + print(eventFeed) + + # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT + +User Identities +---------------- + +Using the methods ``loggedInIdentities()`` for sync environments and ``loggedInIdentitiesAsync()`` for async +environments, in sub class ``Me`` of ``API`` user's identities can be retrieved of the sso-token logged in with + +.. code-block:: python + + from cod_api import API + + # initiating the API class + api = API() + + ## sync + # login in with sso token + api.login('your_sso_token') + + # retrieving user identities + identities = api.Me.loggedInIdentities() # returns data of type dict + + # printing results to console + print(identities) + + ## async + # in an async function + async def example(): + # login in with sso token + await api.loginAsync('your_sso_token') + + # retrieving user identities + identities = await api.Me.loggedInIdentitiesAsync() # returns data of type dict + + # printing results to console + print(identities) + + # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT + +User COD Points +---------------- + +Using the methods ``codPoints()`` for sync environments and ``codPointsAsync()`` for async environments, in sub class +``Me`` of ``API`` user's cod points can be retrieved of the sso-token logged in with + +.. code-block:: python + + from cod_api import API + + # initiating the API class + api = API() + + ## sync + # login in with sso token + api.login('your_sso_token') + + # retrieving user cod points + cp = api.Me.codPoints() # returns data of type dict + + # printing results to console + print(cp) + + ## async + # in an async function + async def example(): + # login in with sso token + await api.loginAsync('your_sso_token') + + # retrieving user cod points + cp = await api.Me.codPointsAsync() # returns data of type dict + + # printing results to console + print(cp) + + # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT + +User Accounts +---------------- + +Using the methods ``connectedAccounts()`` for sync environments and ``connectedAccountsAsync()`` for async environments, +in sub class ``Me`` of ``API`` user's connected accounts can be retrieved of the sso-token logged in with + +.. code-block:: python + + from cod_api import API + + # initiating the API class + api = API() + + ## sync + # login in with sso token + api.login('your_sso_token') + + # retrieving user connected accounts + accounts = api.Me.connectedAccounts() # returns data of type dict + + # printing results to console + print(accounts) + + ## async + # in an async function + async def example(): + # login in with sso token + await api.loginAsync('your_sso_token') + + # retrieving user connected accounts + accounts = await api.Me.connectedAccountsAsync() # returns data of type dict + + # printing results to console + print(accounts) + + # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT + +User settings +---------------- + +Using the methods ``settings()`` for sync environments and ``settingsAsync()`` for async environments, in sub class +``Me`` of ``API`` user's settings can be retrieved of the sso-token logged in with + +.. code-block:: python + + from cod_api import API + + # initiating the API class + api = API() + + ## sync + # login in with sso token + api.login('your_sso_token') + + # retrieving user settings + settings = api.Me.settings() # returns data of type dict + + # printing results to console + print(settings) + + ## async + # in an async function + async def example(): + # login in with sso token + await api.loginAsync('your_sso_token') + + # retrieving user settings + settings = await api.Me.settingsAsync() # returns data of type dict + + # printing results to console + print(settings) + + # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT + +------------------------------------------------------------------------------------------------------------------------------- + +Donate +====== + +* `Donate Todo Lodo`_ +* `Donate Engineer152`_ +* `Donate Werseter`_ + +.. _Donate Todo Lodo: https://www.buymeacoffee.com/todolodo2089 +.. _Donate Engineer152: https://www.paypal.com/paypalme/engineer15 +.. _Donate Werseter: https://paypal.me/werseter diff --git a/src/cod-python-api/cod_api/__init__.py b/src/cod-python-api/cod_api/__init__.py new file mode 100644 index 0000000..e2302f2 --- /dev/null +++ b/src/cod-python-api/cod_api/__init__.py @@ -0,0 +1,719 @@ +__version__ = "2.0.1" + +# Imports +import asyncio +import enum +import json +import uuid +from abc import abstractmethod +from datetime import datetime +from urllib.parse import quote + +import aiohttp +import requests +from aiohttp import ClientResponseError + + +# Enums + +class platforms(enum.Enum): + All = 'all' + Activision = 'acti' + Battlenet = 'battle' + PSN = 'psn' + Steam = 'steam' + Uno = 'uno' + XBOX = 'xbl' + + +class games(enum.Enum): + ColdWar = 'cw' + ModernWarfare = 'mw' + ModernWarfare2 = 'mw2' + Vanguard = 'vg' + Warzone = 'wz' + Warzone2 = 'wz2' + + +class friendActions(enum.Enum): + Invite = "invite" + Uninvite = "uninvite" + Remove = "remove" + Block = "block" + Unblock = "unblock" + + +class API: + """ + Call Of Duty API Wrapper + + Developed by Todo Lodo & Engineer152 + + Contributors + - Werseter + + Source Code: https://github.com/TodoLodo/cod-python-api + """ + def __init__(self): + # sub classes + self.Warzone = self.__WZ() + self.ModernWarfare = self.__MW() + self.Warzone2 = self.__WZ2() + self.ModernWarfare2 = self.__MW2() + self.ColdWar = self.__CW() + self.Vanguard = self.__VG() + self.Shop = self.__SHOP() + self.Me = self.__USER() + self.Misc = self.__ALT() + + async def loginAsync(self, sso_token: str) -> None: + await API._Common.loginAsync(sso_token) + + # Login + def login(self, ssoToken: str): + API._Common.login(ssoToken) + + class _Common: + requestHeaders = { + "content-type": "application/json", + "user-agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) " + "AppleWebKit/537.36 (KHTML, like Gecko) " + "Chrome/74.0.3729.169 " + "Safari/537.36", + "Accept": "application/json", + "Connection": "Keep-Alive" + } + cookies = {"new_SiteId": "cod", "ACT_SSO_LOCALE": "en_US", "country": "US", + "ACT_SSO_COOKIE_EXPIRY": "1645556143194"} + cachedMappings = None + + fakeXSRF = str(uuid.uuid4()) + baseUrl: str = "https://my.callofduty.com/api/papi-client" + loggedIn: bool = False + + # endPoints + + # game platform lookupType gamertag type + fullDataUrl = "/stats/cod/v1/title/%s/platform/%s/%s/%s/profile/type/%s" + # game platform lookupType gamertag type start end [?limit=n or ''] + combatHistoryUrl = "/crm/cod/v2/title/%s/platform/%s/%s/%s/matches/%s/start/%d/end/%d/details" + # game platform lookupType gamertag type start end + breakdownUrl = "/crm/cod/v2/title/%s/platform/%s/%s/%s/matches/%s/start/%d/end/%d" + # game platform lookupType gamertag + seasonLootUrl = "/loot/title/%s/platform/%s/%s/%s/status/en" + # game platform + mapListUrl = "/ce/v1/title/%s/platform/%s/gameType/mp/communityMapData/availability" + # game platform type matchId + matchInfoUrl = "/crm/cod/v2/title/%s/platform/%s/fullMatch/%s/%d/en" + + @staticmethod + async def loginAsync(sso_token: str) -> None: + API._Common.cookies["ACT_SSO_COOKIE"] = sso_token + API._Common.baseSsoToken = sso_token + r = await API._Common.__Request(f"{API._Common.baseUrl}/crm/cod/v2/identities/{sso_token}") + if r['status'] == 'success': + API._Common.loggedIn = True + else: + raise InvalidToken(sso_token) + + @staticmethod + def login(sso_token: str) -> None: + API._Common.cookies["ACT_SSO_COOKIE"] = sso_token + API._Common.baseSsoToken = sso_token + + r = requests.get(f"{API._Common.baseUrl}/crm/cod/v2/identities/{sso_token}", + headers=API._Common.requestHeaders, cookies=API._Common.cookies) + + if r.json()['status'] == 'success': + API._Common.loggedIn = True + API._Common.cookies.update(r.cookies) + else: + raise InvalidToken(sso_token) + + @staticmethod + def sso_token() -> str: + return API._Common.cookies["ACT_SSO_COOKIE"] + + # Requests + + @staticmethod + async def __Request(url): + async with aiohttp.client.ClientSession(connector=aiohttp.TCPConnector(verify_ssl=True), + timeout=aiohttp.ClientTimeout(total=30)) as session: + try: + async with session.get(url, cookies=API._Common.cookies, + headers=API._Common.requestHeaders) as resp: + try: + resp.raise_for_status() + except ClientResponseError as err: + return {'status': 'error', 'data': {'type': type(err), 'message': err.message}} + else: + API._Common.cookies.update({c.key: c.value for c in session.cookie_jar}) + return await resp.json() + except asyncio.TimeoutError as err: + return {'status': 'error', 'data': {'type': type(err), 'message': str(err)}} + + async def __sendRequest(self, url: str): + if self.loggedIn: + response = await API._Common.__Request(f"{self.baseUrl}{url}") + if response['status'] == 'success': + response['data'] = await self.__perform_mapping(response['data']) + return response + else: + raise NotLoggedIn + + # client name url formatter + def __cleanClientName(self, gamertag): + return quote(gamertag.encode("utf-8")) + + # helper + def __helper(self, platform, gamertag): + lookUpType = "gamer" + if platform == platforms.Uno: + lookUpType = "id" + if platform == platforms.Activision: + platform = platforms.Uno + if platform not in [platforms.Activision, platforms.Battlenet, platforms.Uno, platforms.All, platforms.PSN, + platforms.XBOX]: + raise InvalidPlatform(platform) + else: + gamertag = self.__cleanClientName(gamertag) + return lookUpType, gamertag, platform + + async def __get_mappings(self): + if API._Common.cachedMappings is None: + API._Common.cachedMappings = ( + await API._Common.__Request('https://engineer152.github.io/wz-data/weapon-ids.json'), + await API._Common.__Request('https://engineer152.github.io/wz-data/game-modes.json'), + await API._Common.__Request('https://engineer152.github.io/wz-data/perks.json')) + return API._Common.cachedMappings + + # mapping + async def __perform_mapping(self, data): + guns, modes, perks = await self.__get_mappings() + if not isinstance(data, list) or 'matches' not in data: + return data + try: + for match in data['matches']: + # time stamps + try: + match['utcStartDateTime'] = datetime.fromtimestamp( + match['utcStartSeconds']).strftime("%A, %B %d, %Y, %I:%M:%S") + match['utcEndDateTime'] = datetime.fromtimestamp( + match['utcEndSeconds']).strftime("%A, %B %d, %Y, %I:%M:%S") + except KeyError: + pass + + # loadouts list + for loadout in match['player']['loadouts']: + # weapons + if loadout['primaryWeapon']['label'] is None: + try: + loadout['primaryWeapon']['label'] = guns[loadout['primaryWeapon']['name']] + except KeyError: + pass + if loadout['secondaryWeapon']['label'] is None: + try: + loadout['secondaryWeapon']['label'] = guns[loadout['secondaryWeapon']['name']] + except KeyError: + pass + + # perks list + for perk in loadout['perks']: + if perk['label'] is None: + try: + perk['label'] = perks[perk['name']] + except KeyError: + pass + + # extra perks list + for perk in loadout['extraPerks']: + if perk['label'] is None: + try: + perk['label'] = perks[perk['name']] + except KeyError: + pass + + # loadout list + for loadout in match['player']['loadout']: + if loadout['primaryWeapon']['label'] is None: + try: + loadout['primaryWeapon']['label'] = guns[loadout['primaryWeapon']['name']] + except KeyError: + pass + if loadout['secondaryWeapon']['label'] is None: + try: + loadout['secondaryWeapon']['label'] = guns[loadout['secondaryWeapon']['name']] + except KeyError: + pass + + # perks list + for perk in loadout['perks']: + if perk['label'] is None: + try: + perk['label'] = perks[perk['name']] + except KeyError: + pass + + # extra perks list + for perk in loadout['extraPerks']: + if perk['label'] is None: + try: + perk['label'] = perks[perk['name']] + except KeyError: + pass + except KeyError: + pass + + # return mapped or unmapped data + return data + + # API Requests + async def _fullDataReq(self, game, platform, gamertag, type): + lookUpType, gamertag, platform = self.__helper(platform, gamertag) + return await self.__sendRequest(self.fullDataUrl % (game, platform.value, lookUpType, gamertag, type)) + + async def _combatHistoryReq(self, game, platform, gamertag, type, start, end): + lookUpType, gamertag, platform = self.__helper(platform, gamertag) + return await self.__sendRequest( + self.combatHistoryUrl % (game, platform.value, lookUpType, gamertag, type, start, end)) + + async def _breakdownReq(self, game, platform, gamertag, type, start, end): + lookUpType, gamertag, platform = self.__helper(platform, gamertag) + return await self.__sendRequest( + self.breakdownUrl % (game, platform.value, lookUpType, gamertag, type, start, end)) + + async def _seasonLootReq(self, game, platform, gamertag): + lookUpType, gamertag, platform = self.__helper(platform, gamertag) + return await self.__sendRequest(self.seasonLootUrl % (game, platform.value, lookUpType, gamertag)) + + async def _mapListReq(self, game, platform): + return await self.__sendRequest(self.mapListUrl % (game, platform.value)) + + async def _matchInfoReq(self, game, platform, type, matchId): + return await self.__sendRequest(self.matchInfoUrl % (game, platform.value, type, matchId)) + + class __GameDataCommons(_Common): + """ + Methods + ======= + Sync + ---- + fullData(platform:platforms, gamertag:str) + returns player's game data of type dict + + combatHistory(platform:platforms, gamertag:str) + returns player's combat history of type dict + + combatHistoryWithDate(platform:platforms, gamertag:str, start:int, end:int) + returns player's combat history within the specified timeline of type dict + + breakdown(platform:platforms, gamertag:str) + returns player's combat history breakdown of type dict + + breakdownWithDate(platform:platforms, gamertag:str, start:int, end:int) + returns player's combat history breakdown within the specified timeline of type dict + + seasonLoot(platform:platforms, gamertag:str) + returns player's season loot + + mapList(platform:platforms) + returns available maps and available modes for each + + matchInfo(platform:platforms, matchId:int) + returns details match details of type dict + + Async + ---- + fullDataAsync(platform:platforms, gamertag:str) + returns player's game data of type dict + + combatHistoryAsync(platform:platforms, gamertag:str) + returns player's combat history of type dict + + combatHistoryWithDateAsync(platform:platforms, gamertag:str, start:int, end:int) + returns player's combat history within the specified timeline of type dict + + breakdownAsync(platform:platforms, gamertag:str) + returns player's combat history breakdown of type dict + + breakdownWithDateAsync(platform:platforms, gamertag:str, start:int, end:int) + returns player's combat history breakdown within the specified timeline of type dict + + seasonLootAsync(platform:platforms, gamertag:str) + returns player's season loot + + mapListAsync(platform:platforms) + returns available maps and available modes for each + + matchInfoAsync(platform:platforms, matchId:int) + returns details match details of type dict + """ + + def __init_subclass__(cls, **kwargs): + cls.__doc__ = cls.__doc__ + super(cls, cls).__doc__ + + @property + @abstractmethod + def _game(self) -> str: + raise NotImplementedError + + @property + @abstractmethod + def _type(self) -> str: + raise NotImplementedError + + async def fullDataAsync(self, platform: platforms, gamertag: str): + data = await self._fullDataReq(self._game, platform, gamertag, self._type) + return data + + def fullData(self, platform: platforms, gamertag: str): + return asyncio.run(self.fullDataAsync(platform, gamertag)) + + async def combatHistoryAsync(self, platform: platforms, gamertag: str): + data = await self._combatHistoryReq(self._game, platform, gamertag, self._type, 0, 0) + return data + + def combatHistory(self, platform: platforms, gamertag: str): + return asyncio.run(self.combatHistoryAsync(platform, gamertag)) + + async def combatHistoryWithDateAsync(self, platform, gamertag: str, start: int, end: int): + data = await self._combatHistoryReq(self._game, platform, gamertag, self._type, start, end) + return data + + def combatHistoryWithDate(self, platform, gamertag: str, start: int, end: int): + return asyncio.run(self.combatHistoryWithDateAsync(platform, gamertag, start, end)) + + async def breakdownAsync(self, platform, gamertag: str): + data = await self._breakdownReq(self._game, platform, gamertag, self._type, 0, 0) + return data + + def breakdown(self, platform, gamertag: str): + return asyncio.run(self.breakdownAsync(platform, gamertag)) + + async def breakdownWithDateAsync(self, platform, gamertag: str, start: int, end: int): + data = await self._breakdownReq(self._game, platform, gamertag, self._type, start, end) + return data + + def breakdownWithDate(self, platform, gamertag: str, start: int, end: int): + return asyncio.run(self.breakdownWithDateAsync(platform, gamertag, start, end)) + + async def matchInfoAsync(self, platform, matchId: int): + data = await self._matchInfoReq(self._game, platform, self._type, matchId) + return data + + def matchInfo(self, platform, matchId: int): + return asyncio.run(self.matchInfoAsync(platform, matchId)) + + async def seasonLootAsync(self, platform, gamertag): + data = await self._seasonLootReq(self._game, platform, gamertag) + return data + + def seasonLoot(self, platform, gamertag): + return asyncio.run(self.seasonLootAsync(platform, gamertag)) + + async def mapListAsync(self, platform): + data = await self._mapListReq(self._game, platform) + return data + + def mapList(self, platform): + return asyncio.run(self.mapListAsync(platform)) + # WZ + + class __WZ(__GameDataCommons): + """ + Warzone class: A class to get players warzone stats, warzone combat history and specific warzone match details + classCategory: game + gameId/gameTitle: mw or wz + gameType: wz + + """ + + @property + def _game(self) -> str: + return "mw" + + @property + def _type(self) -> str: + return "wz" + + async def seasonLootAsync(self, platform, gamertag): + raise InvalidEndpoint + + async def mapListAsync(self, platform): + raise InvalidEndpoint + + # WZ2 + + class __WZ2(__GameDataCommons): + """ + Warzone 2 class: A class to get players warzone 2 stats, warzone 2 combat history and specific warzone 2 match details + classCategory: game + gameId/gameTitle: mw or wz + gameType: wz2 + + """ + + @property + def _game(self) -> str: + return "mw2" + + @property + def _type(self) -> str: + return "wz2" + + async def seasonLootAsync(self, platform, gamertag): + raise InvalidEndpoint + + async def mapListAsync(self, platform): + raise InvalidEndpoint + + # MW + + class __MW(__GameDataCommons): + """ + ModernWarfare class: A class to get players modernwarfare stats, modernwarfare combat history, a player's modernwarfare season loot, modernwarfare map list and specific modernwarfare match details + classCategory: game + gameId/gameTitle: mw + gameType: mp + + """ + + @property + def _game(self) -> str: + return "mw" + + @property + def _type(self) -> str: + return "mp" + + # CW + + class __CW(__GameDataCommons): + """ + ColdWar class: A class to get players coldwar stats, coldwar combat history, a player's coldwar season loot, coldwar map list and specific coldwar match details + classCategory: game + gameId/gameTitle: cw + gameType: mp + + """ + @property + def _game(self) -> str: + return "cw" + + @property + def _type(self) -> str: + return "mp" + + # VG + + class __VG(__GameDataCommons): + """ + Vanguard class: A class to get players vanguard stats, vanguard combat history, a player's vanguard season loot, vanguard map list and specific vanguard match details + classCategory: game + gameId/gameTitle: vg + gameType: pm + + """ + + @property + def _game(self) -> str: + return "vg" + + @property + def _type(self) -> str: + return "mp" + + # MW2 + + class __MW2(__GameDataCommons): + """ + ModernWarfare 2 class: A class to get players modernwarfare 2 stats, modernwarfare 2 combat history, a player's modernwarfare 2 season loot, modernwarfare 2 map list and specific modernwarfare 2 match details + classCategory: game + gameId/gameTitle: mw + gameType: mp + + """ + + @property + def _game(self) -> str: + return "mw2" + + @property + def _type(self) -> str: + return "mp" + + # USER + class __USER(_Common): + def info(self): + if self.loggedIn: + rawData = requests.get(f"https://profile.callofduty.com/cod/userInfo/{self.sso_token()}", + headers=API._Common.requestHeaders) + rawData = json.loads(rawData.text.replace( + 'userInfo(', '').replace(');', '')) + + data = {'userName': rawData['userInfo']['userName'], 'identities': []} + for i in rawData['identities']: + data['identities'].append({ + 'platform': i['provider'], + 'gamertag': i['username'], + 'accountID': i['accountID'] + }) + return data + else: + raise NotLoggedIn + + def __priv(self): + d = self.info() + return d['identities'][0]['platform'], quote(d['identities'][0]['gamertag'].encode("utf-8")) + + async def friendFeedAsync(self): + p, g = self.__priv() + data = await self._Common__sendRequest( + f"/userfeed/v1/friendFeed/platform/{p}/gamer/{g}/friendFeedEvents/en") + return data + + def friendFeed(self): + return asyncio.run(self.friendFeedAsync()) + + async def eventFeedAsync(self): + data = await self._Common__sendRequest(f"/userfeed/v1/friendFeed/rendered/en/{self.sso_token()}") + return data + + def eventFeed(self): + return asyncio.run(self.eventFeedAsync()) + + async def loggedInIdentitiesAsync(self): + data = await self._Common__sendRequest(f"/crm/cod/v2/identities/{self.sso_token()}") + return data + + def loggedInIdentities(self): + return asyncio.run(self.loggedInIdentitiesAsync()) + + async def codPointsAsync(self): + p, g = self.__priv() + data = await self._Common__sendRequest(f"/inventory/v1/title/mw/platform/{p}/gamer/{g}/currency") + return data + + def codPoints(self): + return asyncio.run(self.codPointsAsync()) + + async def connectedAccountsAsync(self): + p, g = self.__priv() + data = await self._Common__sendRequest(f"/crm/cod/v2/accounts/platform/{p}/gamer/{g}") + return data + + def connectedAccounts(self): + return asyncio.run(self.connectedAccountsAsync()) + + async def settingsAsync(self): + p, g = self.__priv() + data = await self._Common__sendRequest(f"/preferences/v1/platform/{p}/gamer/{g}/list") + return data + + def settings(self): + return asyncio.run(self.settingsAsync()) + + # SHOP + class __SHOP(_Common): + """ + Shop class: A class to get bundle details and battle pass loot + classCategory: other + + Methods + ======= + Sync + ---- + purchasableItems(game: games) + returns purchasable items for a specific gameId/gameTitle + + bundleInformation(game: games, bundleId: int) + returns bundle details for the specific gameId/gameTitle and bundleId + + battlePassLoot(game: games, platform: platforms, season: int) + returns battle pass loot for specific game and season on given platform + + Async + ---- + purchasableItemsAsync(game: games) + returns purchasable items for a specific gameId/gameTitle + + bundleInformationAsync(game: games, bundleId: int) + returns bundle details for the specific gameId/gameTitle and bundleId + + battlePassLootAsync(game: games, platform: platforms, season: int) + returns battle pass loot for specific game and season on given platform + """ + + async def purchasableItemsAsync(self, game: games): + data = await self._Common__sendRequest(f"/inventory/v1/title/{game.value}/platform/uno/purchasable/public/en") + return data + + def purchasableItems(self, game: games): + return asyncio.run(self.purchasableItemsAsync(game)) + + async def bundleInformationAsync(self, game: games, bundleId: int): + data = await self._Common__sendRequest(f"/inventory/v1/title/{game.value}/bundle/{bundleId}/en") + return data + + def bundleInformation(self, game: games, bundleId: int): + return asyncio.run(self.bundleInformationAsync(game, bundleId)) + + async def battlePassLootAsync(self, game: games, platform: platforms, season: int): + data = await self._Common__sendRequest( + f"/loot/title/{game.value}/platform/{platform.value}/list/loot_season_{season}/en") + return data + + def battlePassLoot(self, game: games, platform: platforms, season: int): + return asyncio.run(self.battlePassLootAsync(game, platform, season)) + + # ALT + class __ALT(_Common): + + async def searchAsync(self, platform, gamertag: str): + lookUpType, gamertag, platform = self._Common__helper(platform, gamertag) + data = await self._Common__sendRequest(f"/crm/cod/v2/platform/{platform.value}/username/{gamertag}/search") + return data + + def search(self, platform, gamertag: str): + return asyncio.run(self.searchAsync(platform, gamertag)) + + +# Exceptions + +class NotLoggedIn(Exception): + def __str__(self): + return "Not logged in!" + + +class InvalidToken(Exception): + def __init__(self, token): + self.token = token + + def __str__(self): + return f"Token is invalid, token: {self.token}" + + +class InvalidPlatform(Exception): + def __init__(self, platform: platforms): + self.message: str + if platform == platforms.Steam: + self.message = "Steam cannot be used till further updates." + else: + self.message = "Invalid platform, use platform class!" + + + super().__init__(self.message) + + def __str__(self): + return self.message + + +class InvalidEndpoint(Exception): + def __str__(self): + return "This endpoint is not available for selected title" + + +class StatusError(Exception): + def __str__(self): + return "Status Error, Check if your sso token is valid or try again later." diff --git a/src/cod-python-api/reuirements_dev.txt b/src/cod-python-api/reuirements_dev.txt new file mode 100644 index 0000000..727dd46 --- /dev/null +++ b/src/cod-python-api/reuirements_dev.txt @@ -0,0 +1,8 @@ +asyncio +datetime +enum34 +requests +twine +urllib3 +uuid +sphinx-tabs \ No newline at end of file diff --git a/src/cod-python-api/setup.cfg b/src/cod-python-api/setup.cfg new file mode 100644 index 0000000..436ed37 --- /dev/null +++ b/src/cod-python-api/setup.cfg @@ -0,0 +1,19 @@ +[metadata] +version = attr: cod_api.__version__ +description-file = README.rst +url = https://codapi.dev/ +project_urls = + Source Code = https://github.com/TodoLodo2089/cod-python-api + Issue Tracker = https://github.com/TodoLodo2089/cod-python-api/issues +license = GPL-3.0 +author = Todo Lodo +author_email = me@todolodo.xyz +maintainer = Engineer15 +maintainer_email = engineergamer15@gmail.com +description = Call Of Duty API. +long_description = file: README.rst +long_description_content_type = text/x-rst +classifiers = + Intended Audience :: Developers + Operating System :: OS Independent + Programming Language :: Python \ No newline at end of file diff --git a/src/cod-python-api/setup.py b/src/cod-python-api/setup.py new file mode 100644 index 0000000..08d7c0a --- /dev/null +++ b/src/cod-python-api/setup.py @@ -0,0 +1,9 @@ +from setuptools import setup + +requirements = ["asyncio", "aiohttp", "datetime", "requests", "uuid", "urllib3", "enum34"] + +setup( + name="cod_api", + packages=['cod_api'], + install_requires=requirements +) diff --git a/src/cod_api-2.0.1-py3-none-any.whl b/src/cod_api-2.0.1-py3-none-any.whl new file mode 100644 index 0000000..6af470d Binary files /dev/null and b/src/cod_api-2.0.1-py3-none-any.whl differ diff --git a/src/cod_api-2.0.1.tar b/src/cod_api-2.0.1.tar new file mode 100644 index 0000000..459d94c Binary files /dev/null and b/src/cod_api-2.0.1.tar differ