maint(): refactor directory structure & update build scripts
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10
build.bat
@ -1,10 +0,0 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0 :: Change directory to the location of this batch file
|
||||
call venv\Scripts\activate :: Activate the virtual environment
|
||||
pyinstaller --noconfirm --onefile --console --icon "assets\build\icon\icon.ico" get_cod_stats.py --distpath="bin" -n "get_cod_stats"
|
||||
|
||||
rmdir /s /q build
|
||||
del /q "get_cod_stats.spec"
|
||||
|
||||
pause
|
674
cod_api/LICENSE
Normal file
@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (__C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
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|
||||
The GNU General Public License is a free, copyleft license for
|
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software and other kinds of works.
|
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|
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The licenses for most software and other practical works are designed
|
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to take away your freedom to share and change the works. By contrast,
|
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the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
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your programs, too.
|
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|
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When we speak of free software, we are referring to freedom, not
|
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price. Our General Public Licenses are designed to make sure that you
|
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have the freedom to distribute copies of free software (and charge for
|
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To protect your rights, we need to prevent others from denying you
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For example, if you distribute copies of such a program, whether
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Some devices are designed to deny users access to install or run
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|
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Finally, every program is threatened constantly by software patents.
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States should not allow patents to restrict development and use of
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|
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The precise terms and conditions for copying, distribution and
|
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|
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|
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TERMS AND CONDITIONS
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|
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0. Definitions.
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|
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"This License" refers to version 3 of the GNU General Public License.
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"Copyright" also means copyright-like laws that apply to other kinds of
|
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To "propagate" a work means to do anything with it that, without
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To "convey" a work means any kind of propagation that enables other
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An interactive user interface displays "Appropriate Legal Notices"
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The "System Libraries" of an executable work include anything, other
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The Corresponding Source need not include anything that users
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The Corresponding Source for a work in source code form is that
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|
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2. Basic Permissions.
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|
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All rights granted under this License are granted for the term of
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|
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|
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You may make, run and propagate covered works that you do not
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Conveying under any other circumstances is permitted solely under
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When you convey a covered work, you waive any legal power to forbid
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4. Conveying Verbatim Copies.
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You may convey verbatim copies of the Program's source code as you
|
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receive it, in any medium, provided that you conspicuously and
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keep intact all notices stating that this License and any
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non-permissive terms added in accord with section 7 apply to the code;
|
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keep intact all notices of the absence of any warranty; and give all
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You may charge any price or no price for each copy that you convey,
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and you may offer support or warranty protection for a fee.
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You may convey a work based on the Program, or the modifications to
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produce it from the Program, in the form of source code under the
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a) The work must carry prominent notices stating that you modified
|
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it, and giving a relevant date.
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b) The work must carry prominent notices stating that it is
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released under this License and any conditions added under section
|
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7. This requirement modifies the requirement in section 4 to
|
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"keep intact all notices".
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|
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c) You must license the entire work, as a whole, under this
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License to anyone who comes into possession of a copy. This
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License will therefore apply, along with any applicable section 7
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additional terms, to the whole of the work, and all its parts,
|
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regardless of how they are packaged. This License gives no
|
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permission to license the work in any other way, but it does not
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invalidate such permission if you have separately received it.
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d) If the work has interactive user interfaces, each must display
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Appropriate Legal Notices; however, if the Program has interactive
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interfaces that do not display Appropriate Legal Notices, your
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work need not make them do so.
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A compilation of a covered work with other separate and independent
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used to limit the access or legal rights of the compilation's users
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6. Conveying Non-Source Forms.
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You may convey a covered work in object code form under the terms
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|
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|
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Corresponding Source fixed on a durable physical medium
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customarily used for software interchange.
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b) Convey the object code in, or embodied in, a physical product
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|
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|
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with subsection 6b.
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|
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|
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|
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|
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you inform other peers where the object code and Corresponding
|
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Source of the work are being offered to the general public at no
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|
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A separable portion of the object code, whose source code is excluded
|
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|
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included in conveying the object code work.
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|
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A "User Product" is either (1) a "consumer product", which means any
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|
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or household purposes, or (2) anything designed or sold for incorporation
|
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into a dwelling. In determining whether a product is a consumer product,
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doubtful cases shall be resolved in favor of coverage. For a particular
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|
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|
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of the particular user or of the way in which the particular user
|
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actually uses, or expects or is expected to use, the product. A product
|
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|
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commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
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|
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"Installation Information" for a User Product means any methods,
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|
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|
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|
||||
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|
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code is in no case prevented or interfered with solely because
|
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|
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|
||||
If you convey an object code work under this section in, or with, or
|
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|
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|
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Corresponding Source conveyed under this section must be accompanied
|
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|
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|
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|
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|
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The requirement to provide Installation Information does not include a
|
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|
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|
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|
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|
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|
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|
||||
Corresponding Source conveyed, and Installation Information provided,
|
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in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
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|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
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Additional permissions that are applicable to the entire Program shall
|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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When you convey a copy of a covered work, you may at your option
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remove any additional permissions from that copy, or from any part of
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|
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||||
Notwithstanding any other provision of this License, for material you
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||||
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|
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|
||||
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|
||||
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||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
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|
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||||
|
||||
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|
||||
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|
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|
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|
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|
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|
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|
||||
All other non-permissive additional terms are considered "further
|
||||
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|
||||
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||||
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|
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|
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||||
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|
||||
If you add terms to a covered work in accord with this section, you
|
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|
||||
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||||
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||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
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|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (__C) 2022 Todo Lodo
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
cod-api Copyright (__C) 2022 Todo Lodo & Engineer15
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
909
cod_api/PKG-INFO
Normal file
@ -0,0 +1,909 @@
|
||||
Metadata-Version: 2.2
|
||||
Name: cod_api
|
||||
Version: 2.0.2
|
||||
Summary: Call Of Duty API.
|
||||
Home-page: https://codapi.dev/
|
||||
Author: Todo Lodo
|
||||
Author-email: me@todolodo.xyz
|
||||
Maintainer: Engineer15
|
||||
Maintainer-email: engineergamer15@gmail.com
|
||||
License: GPL-3.0
|
||||
Project-URL: Source Code, https://github.com/TodoLodo2089/cod-python-api
|
||||
Project-URL: Issue Tracker, https://github.com/TodoLodo2089/cod-python-api/issues
|
||||
Classifier: Intended Audience :: Developers
|
||||
Classifier: Operating System :: OS Independent
|
||||
Classifier: Programming Language :: Python
|
||||
Description-Content-Type: text/x-rst
|
||||
License-File: LICENSE
|
||||
|
||||
===================
|
||||
**cod-python-api**
|
||||
===================
|
||||
|
||||
.. meta::
|
||||
:description: Call Of Duty API Library for python with the implementation of both public and private API used by activision on callofduty.com
|
||||
:key: CallOfDuty API, CallOfDuty python API, CallOfDuty python
|
||||
|
||||
.. image:: https://github.com/TodoLodo/cod-python-api/actions/workflows/codeql-analysis.yml/badge.svg?branch=main
|
||||
:target: https://github.com/TodoLodo/cod-python-api.git
|
||||
|
||||
.. image:: https://img.shields.io/endpoint?url=https://cod-python-api.todolodo.xyz/stats?q=version
|
||||
:target: https://badge.fury.io/py/cod-api
|
||||
|
||||
.. image:: https://img.shields.io/endpoint?url=https://cod-python-api.todolodo.xyz/stats?q=downloads
|
||||
:target: https://badge.fury.io/gh/TodoLodo2089%2Fcod-python-api
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
**Call Of Duty API Library** for **python** with the implementation of both public and private API used by activision on
|
||||
callofduty.com
|
||||
|
||||
====
|
||||
Devs
|
||||
====
|
||||
* `Todo Lodo`_
|
||||
* `Engineer15`_
|
||||
|
||||
.. _Todo Lodo: https://todolodo.xyz
|
||||
.. _Engineer15: https://github.com/Engineer152
|
||||
|
||||
============
|
||||
Contributors
|
||||
============
|
||||
* `Werseter`_
|
||||
|
||||
.. _Werseter: https://github.com/Werseter
|
||||
|
||||
===============
|
||||
Partnered Code
|
||||
===============
|
||||
`Node-CallOfDuty`_ by: `Lierrmm`_
|
||||
|
||||
.. _Node-CallOfDuty: https://github.com/Lierrmm/Node-CallOfDuty
|
||||
.. _Lierrmm: https://github.com/Lierrmm
|
||||
|
||||
=============
|
||||
Documentation
|
||||
=============
|
||||
This package can be used directly as a python file or as a python library.
|
||||
|
||||
Installation
|
||||
============
|
||||
|
||||
Install cod-api library using `pip`_:
|
||||
|
||||
.. code-block:: bash
|
||||
|
||||
pip install -U cod-api
|
||||
|
||||
.. _pip: https://pip.pypa.io/en/stable/getting-started/
|
||||
|
||||
Usage
|
||||
=====
|
||||
|
||||
Initiation
|
||||
----------
|
||||
|
||||
Import module with its classes:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
|
||||
.. _`logged in`:
|
||||
|
||||
Login with your sso token:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
api.login('Your sso token')
|
||||
|
||||
Your sso token can be found by longing in at `callofduty`_, opening dev tools (ctr+shift+I), going to Applications >
|
||||
Storage > Cookies > https://callofduty.com, filter to search 'ACT_SSO_COOKIE' and copy the value.
|
||||
|
||||
.. _callofduty: https://my.callofduty.com/
|
||||
|
||||
Game/Other sub classes
|
||||
----------------------
|
||||
|
||||
Following importation and initiation of the class ``API``, its associated subclasses can be called by
|
||||
``API.subClassName``.
|
||||
|
||||
Below are the available sub classes:
|
||||
|
||||
+-------------------+----------+
|
||||
| sub class | category |
|
||||
+===================+==========+
|
||||
|* `ColdWar`_ | game |
|
||||
+-------------------+----------+
|
||||
|* `ModernWarfare`_ | game |
|
||||
+-------------------+----------+
|
||||
|* `ModernWarfare2`_| game |
|
||||
+-------------------+----------+
|
||||
|* `Vanguard`_ | game |
|
||||
+-------------------+----------+
|
||||
|* `Warzone`_ | game |
|
||||
+-------------------+----------+
|
||||
|* `Warzone2`_ | game |
|
||||
+-------------------+----------+
|
||||
|* `Me`_ | other |
|
||||
+-------------------+----------+
|
||||
|* `Shop`_ | other |
|
||||
+-------------------+----------+
|
||||
|* `Misc`_ | other |
|
||||
+-------------------+----------+
|
||||
|
||||
|
||||
|
||||
For a detailed description, ``__doc__`` (docstring) of each sub class can be called as shown below:
|
||||
|
||||
.. _`ColdWar`:
|
||||
|
||||
``ColdWar``:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
# print out the docstring
|
||||
print(api.ColdWar.__doc__)
|
||||
|
||||
.. _`ModernWarfare`:
|
||||
|
||||
``ModernWarfare``:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
# print out the docstring
|
||||
print(api.ModernWarfare.__doc__)
|
||||
|
||||
.. _`ModernWarfare2`:
|
||||
|
||||
``ModernWarfare2``:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
# print out the docstring
|
||||
print(api.ModernWarfare2.__doc__)
|
||||
|
||||
.. _`Vanguard`:
|
||||
|
||||
``Vanguard``:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
# print out the docstring
|
||||
print(api.Vanguard.__doc__)
|
||||
|
||||
.. _`Warzone`:
|
||||
|
||||
``Warzone``:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
# print out the docstring
|
||||
print(api.Warzone.__doc__)
|
||||
|
||||
.. _`Warzone2`:
|
||||
|
||||
``Warzone2``:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
# print out the docstring
|
||||
print(api.Warzone2.__doc__)
|
||||
|
||||
.. _`Me`:
|
||||
|
||||
``Me``:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
# print out the docstring
|
||||
print(api.Me.__doc__)
|
||||
|
||||
.. _`Shop`:
|
||||
|
||||
``Shop``:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
# print out the docstring
|
||||
print(api.Shop.__doc__)
|
||||
|
||||
|
||||
.. _`Misc`:
|
||||
|
||||
``Misc``:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
# print out the docstring
|
||||
print(api.Misc.__doc__)
|
||||
|
||||
Full Profile History
|
||||
--------------------
|
||||
|
||||
Any sub class of ``API`` that is of game category, has methods to check a player's combat history.
|
||||
Note that before calling any sub class methods of ``API`` you must be `logged in`_.
|
||||
Main method is ``fullData()`` and ``fullDataAsync()`` which is available for ``ColdWar``, ``ModernWarfare``,
|
||||
``ModernWarfare2``, ``Vanguard``, ``Warzone`` and ``Warzone2`` classes.
|
||||
|
||||
Here's an example for retrieving **Warzone** full profile history of a player whose gamer tag is **Username#1234** on platform
|
||||
**Battlenet**:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API, platforms
|
||||
import asyncio
|
||||
|
||||
## sync
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving combat history
|
||||
profile = api.Warzone.fullData(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(profile)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving combat history
|
||||
profile = await api.Warzone.fullDataAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(profile)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
|
||||
Combat History
|
||||
--------------
|
||||
|
||||
Main methods are ``combatHistory()`` and ``combatHistoryWithDate()`` for sync environments and ``combatHistoryAsync()``
|
||||
and ``combatHistoryWithDateAsync()`` for async environments which are available for all ``ColdWar``, ``ModernWarfare``,
|
||||
``ModernWarfare2``, ``Vanguard``, ``Warzone`` and ``Warzone2`` classes.
|
||||
|
||||
The ``combatHistory()`` and ``combatHistoryAsync()`` takes 2 input parameters which are ``platform`` and ``gamertag`` of
|
||||
type `cod_api.platforms`_ and string respectively.
|
||||
|
||||
Here's an example for retrieving **Warzone** combat history of a player whose gamer tag is **Username#1234** on platform
|
||||
**Battlenet**:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API, platforms
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving combat history
|
||||
hist = api.Warzone.combatHistory(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(hist)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving combat history
|
||||
hist = await api.Warzone.combatHistoryAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(hist)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
The ``combatHistoryWithDate()`` and ``combatHistoryWithDateAsync()`` takes 4 input parameters which are ``platform``,
|
||||
``gamertag``, ``start`` and ``end`` of type `cod_api.platforms`_, string, int and int respectively.
|
||||
|
||||
``start`` and ``end`` parameters are utc timestamps in microseconds.
|
||||
|
||||
Here's an example for retrieving **ModernWarfare** combat history of a player whose gamer tag is **Username#1234567** on
|
||||
platform **Activision** with in the timestamps **1657919309** (Friday, 15 July 2022 21:08:29) and **1657949309**
|
||||
(Saturday, 16 July 2022 05:28:29):
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API, platforms
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving combat history
|
||||
hist = api.Warzone.combatHistoryWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(hist)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving combat history
|
||||
hist = await api.Warzone.combatHistoryWithDateAsync(platforms.Battlenet, "Username#1234", 1657919309, 1657949309) # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(hist)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
Additionally the methods ``breakdown()`` and ``breakdownWithDate()`` for sync environments and ``breakdownAsync()`` and
|
||||
``breakdownWithDateAsync()`` for async environments, can be used to retrieve combat history without details, where only
|
||||
the platform played on, game title, UTC timestamp, type ID, match ID and map ID is returned for every match. These
|
||||
methods are available for all ``ColdWar``, ``ModernWarfare``, ``ModernWarfare2``, ``Vanguard``, ``Warzone`` and
|
||||
``Warzone2`` classes.
|
||||
|
||||
The ``breakdown()`` and `breakdownAsync()`` takes 2 input parameters which are ``platform`` and ``gamertag`` of type
|
||||
`cod_api.platforms`_ and string respectively.
|
||||
|
||||
Here's an example for retrieving **Warzone** combat history breakdown of a player whose gamer tag is **Username#1234**
|
||||
on platform **Battlenet**:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API, platforms
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving combat history breakdown
|
||||
hist_b = api.Warzone.breakdown(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(hist_b)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving combat history breakdown
|
||||
hist_b = await api.Warzone.breakdownAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(hist_b)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
The ``breakdownWithDate()`` and ``breakdownWithDateAsync()`` takes 4 input parameters which are ``platform``,
|
||||
``gamertag``, ``start`` and ``end`` of type `cod_api.platforms`_, string, int and int respectively.
|
||||
|
||||
``start`` and ``end`` parameters are utc timestamps in microseconds.
|
||||
|
||||
Here's an example for retrieving **ModernWarfare** combat history breakdown of a player whose gamer tag is
|
||||
**Username#1234567** on platform **Activision** with in the timestamps **1657919309** (Friday, 15 July 2022 21:08:29)
|
||||
and **1657949309** (Saturday, 16 July 2022 05:28:29):
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API, platforms
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving combat history breakdown
|
||||
hist_b = api.Warzone.breakdownWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(hist_b)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving combat history breakdown
|
||||
hist_b = await api.Warzone.breakdownWithDateAsync(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(hist_b)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
Match Details
|
||||
-------------
|
||||
|
||||
To retrieve details of a specific match, the method ``matchInfo()`` for sync environments and ``matchInfoAsync()`` for
|
||||
async environments can be used. These methods are available for all ``ColdWar``, ``ModernWarfare``, ``ModernWarfare2``,
|
||||
``Vanguard``, ``Warzone`` and ``Warzone2`` classes. Details returned by this method contains additional data than that
|
||||
of details returned by the **combat history** methods for a single match.
|
||||
|
||||
The ``matchInfo()`` and ``matchInfoAsync()`` takes 2 input parameters which are ``platform`` and ``matchId`` of type
|
||||
`cod_api.platforms`_ and integer respectively.
|
||||
|
||||
*Optionally the match ID can be retrieved during your gameplay where it will be visible on bottom left corner*
|
||||
|
||||
Here's an example for retrieving **Warzone** match details of a match where its id is **9484583876389482453**
|
||||
on platform **Battlenet**:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API, platforms
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving match details
|
||||
details = api.Warzone.matchInfo(platforms.Battlenet, 9484583876389482453) # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(details)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving match details
|
||||
details = await api.Warzone.matchInfoAsync(platforms.Battlenet, 9484583876389482453) # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(details)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
Season Loot
|
||||
-----------
|
||||
|
||||
Using the ``seasonLoot()`` for sync environments and ``seasonLootAsync()`` for async environments, player's obtained
|
||||
season loot can be retrieved for a specific game and this method is available for ``ColdWar``, ``ModernWarfare``,
|
||||
``ModernWarfare2`` and ``Vanguard`` classes.
|
||||
|
||||
The ``seasonLoot()`` and ``seasonLootAsync()`` takes 2 input parameters which are ``platform`` and ``matchId`` of type
|
||||
`cod_api.platforms`_ and integer respectively.
|
||||
|
||||
Here's an example for retrieving **ColdWar** season loot obtained by a player whose gamer tag is **Username#1234** on
|
||||
platform **Battlenet**:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API, platforms
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving season loot
|
||||
loot = api.ColdWar.seasonLoot(platforms.Battlenet, "Username#1234") # returns data of type dict)
|
||||
|
||||
# printing results to console
|
||||
print(loot)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving season loot
|
||||
loot = await api.ColdWar.seasonLootAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(loot)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
Map List
|
||||
--------
|
||||
|
||||
Using the ``mapList()`` for sync environments and ``mapListAsync()`` for async environments, all the maps and its
|
||||
available modes can be retrieved for a specific game. These methods are available for ``ColdWar``, ``ModernWarfare``,
|
||||
``ModernWarfare2`` and ``Vanguard`` classes.
|
||||
|
||||
The ``mapList()`` and ``mapListAsync()`` takes 1 input parameters which is ``platform`` of type `cod_api.platforms`_.
|
||||
|
||||
Here's an example for retrieving **Vanguard** map list and available modes respectively on platform PlayStation
|
||||
(**PSN**):
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API, platforms
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving maps and respective modes available
|
||||
maps = api.Vanguard.mapList(platforms.PSN) # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(maps)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving season loot
|
||||
maps = await api.Vanguard.mapListAsync(platforms.PSN) # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(maps)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
|
||||
.. _cod_api.platforms:
|
||||
|
||||
platforms
|
||||
---------
|
||||
|
||||
``platforms`` is an enum class available in ``cod_api`` which is used to specify the platform in certain method calls.
|
||||
|
||||
Available ``platforms`` are as follows:
|
||||
|
||||
+----------------------+----------------------------------------+
|
||||
|Platform | Remarks |
|
||||
+======================+========================================+
|
||||
|platforms.All | All (no usage till further updates) |
|
||||
+----------------------+----------------------------------------+
|
||||
|platforms.Activision | Activision |
|
||||
+----------------------+----------------------------------------+
|
||||
|platforms.Battlenet | Battlenet |
|
||||
+----------------------+----------------------------------------+
|
||||
|platforms.PSN | PlayStation |
|
||||
+----------------------+----------------------------------------+
|
||||
|platforms.Steam | Steam (no usage till further updates) |
|
||||
+----------------------+----------------------------------------+
|
||||
|platforms.Uno | Uno (activision unique id) |
|
||||
+----------------------+----------------------------------------+
|
||||
|platforms.XBOX | Xbox |
|
||||
+----------------------+----------------------------------------+
|
||||
|
||||
``platforms`` can be imported and used as follows:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import platforms
|
||||
|
||||
platforms.All # All (no usage till further updates)
|
||||
|
||||
platforms.Activision # Activision
|
||||
|
||||
platforms.Battlenet # Battlenet
|
||||
|
||||
platforms.PSN # PlayStation
|
||||
|
||||
platforms.Steam # Steam (no usage till further updates)
|
||||
|
||||
platforms.Uno # Uno (activision unique id)
|
||||
|
||||
platforms.XBOX # Xbox
|
||||
|
||||
User Info
|
||||
----------
|
||||
|
||||
Using the ``info()`` method in sub class ``Me`` of ``API`` user information can be retrieved of the sso-token logged in
|
||||
with
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving user info
|
||||
userInfo = api.Me.info() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(userInfo)
|
||||
|
||||
User Friend Feed
|
||||
----------------
|
||||
|
||||
Using the methods, ``friendFeed()`` for sync environments and ``friendFeedAsync()`` for async environments, in sub class
|
||||
``Me`` of ``API``, user's friend feed can be retrieved of the sso-token logged in with
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving user friend feed
|
||||
friendFeed = api.Me.friendFeed() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(friendFeed)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving user friend feed
|
||||
friendFeed = await api.Me.friendFeedAsync() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(friendFeed)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
User Event Feed
|
||||
----------------
|
||||
|
||||
Using the methods ``eventFeed()`` for sync environments and ``eventFeedAsync()`` for async environments, in sub class
|
||||
``Me`` of ``API`` user's event feed can be retrieved of the sso-token logged in with
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving user event feed
|
||||
eventFeed = api.Me.eventFeed() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(eventFeed)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving user event feed
|
||||
eventFeed = await api.Me.eventFeedAsync() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(eventFeed)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
User Identities
|
||||
----------------
|
||||
|
||||
Using the methods ``loggedInIdentities()`` for sync environments and ``loggedInIdentitiesAsync()`` for async
|
||||
environments, in sub class ``Me`` of ``API`` user's identities can be retrieved of the sso-token logged in with
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving user identities
|
||||
identities = api.Me.loggedInIdentities() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(identities)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving user identities
|
||||
identities = await api.Me.loggedInIdentitiesAsync() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(identities)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
User COD Points
|
||||
----------------
|
||||
|
||||
Using the methods ``codPoints()`` for sync environments and ``codPointsAsync()`` for async environments, in sub class
|
||||
``Me`` of ``API`` user's cod points can be retrieved of the sso-token logged in with
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving user cod points
|
||||
cp = api.Me.codPoints() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(cp)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving user cod points
|
||||
cp = await api.Me.codPointsAsync() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(cp)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
User Accounts
|
||||
----------------
|
||||
|
||||
Using the methods ``connectedAccounts()`` for sync environments and ``connectedAccountsAsync()`` for async environments,
|
||||
in sub class ``Me`` of ``API`` user's connected accounts can be retrieved of the sso-token logged in with
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving user connected accounts
|
||||
accounts = api.Me.connectedAccounts() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(accounts)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving user connected accounts
|
||||
accounts = await api.Me.connectedAccountsAsync() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(accounts)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
User settings
|
||||
----------------
|
||||
|
||||
Using the methods ``settings()`` for sync environments and ``settingsAsync()`` for async environments, in sub class
|
||||
``Me`` of ``API`` user's settings can be retrieved of the sso-token logged in with
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving user settings
|
||||
settings = api.Me.settings() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(settings)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving user settings
|
||||
settings = await api.Me.settingsAsync() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(settings)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
Donate
|
||||
======
|
||||
|
||||
* `Donate Todo Lodo`_
|
||||
* `Donate Engineer152`_
|
||||
* `Donate Werseter`_
|
||||
|
||||
.. _Donate Todo Lodo: https://www.buymeacoffee.com/todolodo2089
|
||||
.. _Donate Engineer152: https://www.paypal.com/paypalme/engineer15
|
||||
.. _Donate Werseter: https://paypal.me/werseter
|
891
cod_api/README.rst
Normal file
@ -0,0 +1,891 @@
|
||||
===================
|
||||
**cod-python-api**
|
||||
===================
|
||||
|
||||
.. meta::
|
||||
:description: Call Of Duty API Library for python with the implementation of both public and private API used by activision on callofduty.com
|
||||
:key: CallOfDuty API, CallOfDuty python API, CallOfDuty python
|
||||
|
||||
.. image:: https://github.com/TodoLodo/cod-python-api/actions/workflows/codeql-analysis.yml/badge.svg?branch=main
|
||||
:target: https://github.com/TodoLodo/cod-python-api.git
|
||||
|
||||
.. image:: https://img.shields.io/endpoint?url=https://cod-python-api.todolodo.xyz/stats?q=version
|
||||
:target: https://badge.fury.io/py/cod-api
|
||||
|
||||
.. image:: https://img.shields.io/endpoint?url=https://cod-python-api.todolodo.xyz/stats?q=downloads
|
||||
:target: https://badge.fury.io/gh/TodoLodo2089%2Fcod-python-api
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
**Call Of Duty API Library** for **python** with the implementation of both public and private API used by activision on
|
||||
callofduty.com
|
||||
|
||||
====
|
||||
Devs
|
||||
====
|
||||
* `Todo Lodo`_
|
||||
* `Engineer15`_
|
||||
|
||||
.. _Todo Lodo: https://todolodo.xyz
|
||||
.. _Engineer15: https://github.com/Engineer152
|
||||
|
||||
============
|
||||
Contributors
|
||||
============
|
||||
* `Werseter`_
|
||||
|
||||
.. _Werseter: https://github.com/Werseter
|
||||
|
||||
===============
|
||||
Partnered Code
|
||||
===============
|
||||
`Node-CallOfDuty`_ by: `Lierrmm`_
|
||||
|
||||
.. _Node-CallOfDuty: https://github.com/Lierrmm/Node-CallOfDuty
|
||||
.. _Lierrmm: https://github.com/Lierrmm
|
||||
|
||||
=============
|
||||
Documentation
|
||||
=============
|
||||
This package can be used directly as a python file or as a python library.
|
||||
|
||||
Installation
|
||||
============
|
||||
|
||||
Install cod-api library using `pip`_:
|
||||
|
||||
.. code-block:: bash
|
||||
|
||||
pip install -U cod-api
|
||||
|
||||
.. _pip: https://pip.pypa.io/en/stable/getting-started/
|
||||
|
||||
Usage
|
||||
=====
|
||||
|
||||
Initiation
|
||||
----------
|
||||
|
||||
Import module with its classes:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
|
||||
.. _`logged in`:
|
||||
|
||||
Login with your sso token:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
api.login('Your sso token')
|
||||
|
||||
Your sso token can be found by longing in at `callofduty`_, opening dev tools (ctr+shift+I), going to Applications >
|
||||
Storage > Cookies > https://callofduty.com, filter to search 'ACT_SSO_COOKIE' and copy the value.
|
||||
|
||||
.. _callofduty: https://my.callofduty.com/
|
||||
|
||||
Game/Other sub classes
|
||||
----------------------
|
||||
|
||||
Following importation and initiation of the class ``API``, its associated subclasses can be called by
|
||||
``API.subClassName``.
|
||||
|
||||
Below are the available sub classes:
|
||||
|
||||
+-------------------+----------+
|
||||
| sub class | category |
|
||||
+===================+==========+
|
||||
|* `ColdWar`_ | game |
|
||||
+-------------------+----------+
|
||||
|* `ModernWarfare`_ | game |
|
||||
+-------------------+----------+
|
||||
|* `ModernWarfare2`_| game |
|
||||
+-------------------+----------+
|
||||
|* `Vanguard`_ | game |
|
||||
+-------------------+----------+
|
||||
|* `Warzone`_ | game |
|
||||
+-------------------+----------+
|
||||
|* `Warzone2`_ | game |
|
||||
+-------------------+----------+
|
||||
|* `Me`_ | other |
|
||||
+-------------------+----------+
|
||||
|* `Shop`_ | other |
|
||||
+-------------------+----------+
|
||||
|* `Misc`_ | other |
|
||||
+-------------------+----------+
|
||||
|
||||
|
||||
|
||||
For a detailed description, ``__doc__`` (docstring) of each sub class can be called as shown below:
|
||||
|
||||
.. _`ColdWar`:
|
||||
|
||||
``ColdWar``:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
# print out the docstring
|
||||
print(api.ColdWar.__doc__)
|
||||
|
||||
.. _`ModernWarfare`:
|
||||
|
||||
``ModernWarfare``:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
# print out the docstring
|
||||
print(api.ModernWarfare.__doc__)
|
||||
|
||||
.. _`ModernWarfare2`:
|
||||
|
||||
``ModernWarfare2``:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
# print out the docstring
|
||||
print(api.ModernWarfare2.__doc__)
|
||||
|
||||
.. _`Vanguard`:
|
||||
|
||||
``Vanguard``:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
# print out the docstring
|
||||
print(api.Vanguard.__doc__)
|
||||
|
||||
.. _`Warzone`:
|
||||
|
||||
``Warzone``:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
# print out the docstring
|
||||
print(api.Warzone.__doc__)
|
||||
|
||||
.. _`Warzone2`:
|
||||
|
||||
``Warzone2``:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
# print out the docstring
|
||||
print(api.Warzone2.__doc__)
|
||||
|
||||
.. _`Me`:
|
||||
|
||||
``Me``:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
# print out the docstring
|
||||
print(api.Me.__doc__)
|
||||
|
||||
.. _`Shop`:
|
||||
|
||||
``Shop``:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
# print out the docstring
|
||||
print(api.Shop.__doc__)
|
||||
|
||||
|
||||
.. _`Misc`:
|
||||
|
||||
``Misc``:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
# print out the docstring
|
||||
print(api.Misc.__doc__)
|
||||
|
||||
Full Profile History
|
||||
--------------------
|
||||
|
||||
Any sub class of ``API`` that is of game category, has methods to check a player's combat history.
|
||||
Note that before calling any sub class methods of ``API`` you must be `logged in`_.
|
||||
Main method is ``fullData()`` and ``fullDataAsync()`` which is available for ``ColdWar``, ``ModernWarfare``,
|
||||
``ModernWarfare2``, ``Vanguard``, ``Warzone`` and ``Warzone2`` classes.
|
||||
|
||||
Here's an example for retrieving **Warzone** full profile history of a player whose gamer tag is **Username#1234** on platform
|
||||
**Battlenet**:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API, platforms
|
||||
import asyncio
|
||||
|
||||
## sync
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving combat history
|
||||
profile = api.Warzone.fullData(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(profile)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving combat history
|
||||
profile = await api.Warzone.fullDataAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(profile)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
|
||||
Combat History
|
||||
--------------
|
||||
|
||||
Main methods are ``combatHistory()`` and ``combatHistoryWithDate()`` for sync environments and ``combatHistoryAsync()``
|
||||
and ``combatHistoryWithDateAsync()`` for async environments which are available for all ``ColdWar``, ``ModernWarfare``,
|
||||
``ModernWarfare2``, ``Vanguard``, ``Warzone`` and ``Warzone2`` classes.
|
||||
|
||||
The ``combatHistory()`` and ``combatHistoryAsync()`` takes 2 input parameters which are ``platform`` and ``gamertag`` of
|
||||
type `cod_api.platforms`_ and string respectively.
|
||||
|
||||
Here's an example for retrieving **Warzone** combat history of a player whose gamer tag is **Username#1234** on platform
|
||||
**Battlenet**:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API, platforms
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving combat history
|
||||
hist = api.Warzone.combatHistory(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(hist)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving combat history
|
||||
hist = await api.Warzone.combatHistoryAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(hist)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
The ``combatHistoryWithDate()`` and ``combatHistoryWithDateAsync()`` takes 4 input parameters which are ``platform``,
|
||||
``gamertag``, ``start`` and ``end`` of type `cod_api.platforms`_, string, int and int respectively.
|
||||
|
||||
``start`` and ``end`` parameters are utc timestamps in microseconds.
|
||||
|
||||
Here's an example for retrieving **ModernWarfare** combat history of a player whose gamer tag is **Username#1234567** on
|
||||
platform **Activision** with in the timestamps **1657919309** (Friday, 15 July 2022 21:08:29) and **1657949309**
|
||||
(Saturday, 16 July 2022 05:28:29):
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API, platforms
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving combat history
|
||||
hist = api.Warzone.combatHistoryWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(hist)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving combat history
|
||||
hist = await api.Warzone.combatHistoryWithDateAsync(platforms.Battlenet, "Username#1234", 1657919309, 1657949309) # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(hist)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
Additionally the methods ``breakdown()`` and ``breakdownWithDate()`` for sync environments and ``breakdownAsync()`` and
|
||||
``breakdownWithDateAsync()`` for async environments, can be used to retrieve combat history without details, where only
|
||||
the platform played on, game title, UTC timestamp, type ID, match ID and map ID is returned for every match. These
|
||||
methods are available for all ``ColdWar``, ``ModernWarfare``, ``ModernWarfare2``, ``Vanguard``, ``Warzone`` and
|
||||
``Warzone2`` classes.
|
||||
|
||||
The ``breakdown()`` and `breakdownAsync()`` takes 2 input parameters which are ``platform`` and ``gamertag`` of type
|
||||
`cod_api.platforms`_ and string respectively.
|
||||
|
||||
Here's an example for retrieving **Warzone** combat history breakdown of a player whose gamer tag is **Username#1234**
|
||||
on platform **Battlenet**:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API, platforms
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving combat history breakdown
|
||||
hist_b = api.Warzone.breakdown(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(hist_b)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving combat history breakdown
|
||||
hist_b = await api.Warzone.breakdownAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(hist_b)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
The ``breakdownWithDate()`` and ``breakdownWithDateAsync()`` takes 4 input parameters which are ``platform``,
|
||||
``gamertag``, ``start`` and ``end`` of type `cod_api.platforms`_, string, int and int respectively.
|
||||
|
||||
``start`` and ``end`` parameters are utc timestamps in microseconds.
|
||||
|
||||
Here's an example for retrieving **ModernWarfare** combat history breakdown of a player whose gamer tag is
|
||||
**Username#1234567** on platform **Activision** with in the timestamps **1657919309** (Friday, 15 July 2022 21:08:29)
|
||||
and **1657949309** (Saturday, 16 July 2022 05:28:29):
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API, platforms
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving combat history breakdown
|
||||
hist_b = api.Warzone.breakdownWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(hist_b)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving combat history breakdown
|
||||
hist_b = await api.Warzone.breakdownWithDateAsync(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(hist_b)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
Match Details
|
||||
-------------
|
||||
|
||||
To retrieve details of a specific match, the method ``matchInfo()`` for sync environments and ``matchInfoAsync()`` for
|
||||
async environments can be used. These methods are available for all ``ColdWar``, ``ModernWarfare``, ``ModernWarfare2``,
|
||||
``Vanguard``, ``Warzone`` and ``Warzone2`` classes. Details returned by this method contains additional data than that
|
||||
of details returned by the **combat history** methods for a single match.
|
||||
|
||||
The ``matchInfo()`` and ``matchInfoAsync()`` takes 2 input parameters which are ``platform`` and ``matchId`` of type
|
||||
`cod_api.platforms`_ and integer respectively.
|
||||
|
||||
*Optionally the match ID can be retrieved during your gameplay where it will be visible on bottom left corner*
|
||||
|
||||
Here's an example for retrieving **Warzone** match details of a match where its id is **9484583876389482453**
|
||||
on platform **Battlenet**:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API, platforms
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving match details
|
||||
details = api.Warzone.matchInfo(platforms.Battlenet, 9484583876389482453) # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(details)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving match details
|
||||
details = await api.Warzone.matchInfoAsync(platforms.Battlenet, 9484583876389482453) # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(details)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
Season Loot
|
||||
-----------
|
||||
|
||||
Using the ``seasonLoot()`` for sync environments and ``seasonLootAsync()`` for async environments, player's obtained
|
||||
season loot can be retrieved for a specific game and this method is available for ``ColdWar``, ``ModernWarfare``,
|
||||
``ModernWarfare2`` and ``Vanguard`` classes.
|
||||
|
||||
The ``seasonLoot()`` and ``seasonLootAsync()`` takes 2 input parameters which are ``platform`` and ``matchId`` of type
|
||||
`cod_api.platforms`_ and integer respectively.
|
||||
|
||||
Here's an example for retrieving **ColdWar** season loot obtained by a player whose gamer tag is **Username#1234** on
|
||||
platform **Battlenet**:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API, platforms
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving season loot
|
||||
loot = api.ColdWar.seasonLoot(platforms.Battlenet, "Username#1234") # returns data of type dict)
|
||||
|
||||
# printing results to console
|
||||
print(loot)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving season loot
|
||||
loot = await api.ColdWar.seasonLootAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(loot)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
Map List
|
||||
--------
|
||||
|
||||
Using the ``mapList()`` for sync environments and ``mapListAsync()`` for async environments, all the maps and its
|
||||
available modes can be retrieved for a specific game. These methods are available for ``ColdWar``, ``ModernWarfare``,
|
||||
``ModernWarfare2`` and ``Vanguard`` classes.
|
||||
|
||||
The ``mapList()`` and ``mapListAsync()`` takes 1 input parameters which is ``platform`` of type `cod_api.platforms`_.
|
||||
|
||||
Here's an example for retrieving **Vanguard** map list and available modes respectively on platform PlayStation
|
||||
(**PSN**):
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API, platforms
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving maps and respective modes available
|
||||
maps = api.Vanguard.mapList(platforms.PSN) # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(maps)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving season loot
|
||||
maps = await api.Vanguard.mapListAsync(platforms.PSN) # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(maps)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
|
||||
.. _cod_api.platforms:
|
||||
|
||||
platforms
|
||||
---------
|
||||
|
||||
``platforms`` is an enum class available in ``cod_api`` which is used to specify the platform in certain method calls.
|
||||
|
||||
Available ``platforms`` are as follows:
|
||||
|
||||
+----------------------+----------------------------------------+
|
||||
|Platform | Remarks |
|
||||
+======================+========================================+
|
||||
|platforms.All | All (no usage till further updates) |
|
||||
+----------------------+----------------------------------------+
|
||||
|platforms.Activision | Activision |
|
||||
+----------------------+----------------------------------------+
|
||||
|platforms.Battlenet | Battlenet |
|
||||
+----------------------+----------------------------------------+
|
||||
|platforms.PSN | PlayStation |
|
||||
+----------------------+----------------------------------------+
|
||||
|platforms.Steam | Steam (no usage till further updates) |
|
||||
+----------------------+----------------------------------------+
|
||||
|platforms.Uno | Uno (activision unique id) |
|
||||
+----------------------+----------------------------------------+
|
||||
|platforms.XBOX | Xbox |
|
||||
+----------------------+----------------------------------------+
|
||||
|
||||
``platforms`` can be imported and used as follows:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import platforms
|
||||
|
||||
platforms.All # All (no usage till further updates)
|
||||
|
||||
platforms.Activision # Activision
|
||||
|
||||
platforms.Battlenet # Battlenet
|
||||
|
||||
platforms.PSN # PlayStation
|
||||
|
||||
platforms.Steam # Steam (no usage till further updates)
|
||||
|
||||
platforms.Uno # Uno (activision unique id)
|
||||
|
||||
platforms.XBOX # Xbox
|
||||
|
||||
User Info
|
||||
----------
|
||||
|
||||
Using the ``info()`` method in sub class ``Me`` of ``API`` user information can be retrieved of the sso-token logged in
|
||||
with
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving user info
|
||||
userInfo = api.Me.info() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(userInfo)
|
||||
|
||||
User Friend Feed
|
||||
----------------
|
||||
|
||||
Using the methods, ``friendFeed()`` for sync environments and ``friendFeedAsync()`` for async environments, in sub class
|
||||
``Me`` of ``API``, user's friend feed can be retrieved of the sso-token logged in with
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving user friend feed
|
||||
friendFeed = api.Me.friendFeed() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(friendFeed)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving user friend feed
|
||||
friendFeed = await api.Me.friendFeedAsync() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(friendFeed)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
User Event Feed
|
||||
----------------
|
||||
|
||||
Using the methods ``eventFeed()`` for sync environments and ``eventFeedAsync()`` for async environments, in sub class
|
||||
``Me`` of ``API`` user's event feed can be retrieved of the sso-token logged in with
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving user event feed
|
||||
eventFeed = api.Me.eventFeed() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(eventFeed)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving user event feed
|
||||
eventFeed = await api.Me.eventFeedAsync() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(eventFeed)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
User Identities
|
||||
----------------
|
||||
|
||||
Using the methods ``loggedInIdentities()`` for sync environments and ``loggedInIdentitiesAsync()`` for async
|
||||
environments, in sub class ``Me`` of ``API`` user's identities can be retrieved of the sso-token logged in with
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving user identities
|
||||
identities = api.Me.loggedInIdentities() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(identities)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving user identities
|
||||
identities = await api.Me.loggedInIdentitiesAsync() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(identities)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
User COD Points
|
||||
----------------
|
||||
|
||||
Using the methods ``codPoints()`` for sync environments and ``codPointsAsync()`` for async environments, in sub class
|
||||
``Me`` of ``API`` user's cod points can be retrieved of the sso-token logged in with
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving user cod points
|
||||
cp = api.Me.codPoints() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(cp)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving user cod points
|
||||
cp = await api.Me.codPointsAsync() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(cp)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
User Accounts
|
||||
----------------
|
||||
|
||||
Using the methods ``connectedAccounts()`` for sync environments and ``connectedAccountsAsync()`` for async environments,
|
||||
in sub class ``Me`` of ``API`` user's connected accounts can be retrieved of the sso-token logged in with
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving user connected accounts
|
||||
accounts = api.Me.connectedAccounts() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(accounts)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving user connected accounts
|
||||
accounts = await api.Me.connectedAccountsAsync() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(accounts)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
User settings
|
||||
----------------
|
||||
|
||||
Using the methods ``settings()`` for sync environments and ``settingsAsync()`` for async environments, in sub class
|
||||
``Me`` of ``API`` user's settings can be retrieved of the sso-token logged in with
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving user settings
|
||||
settings = api.Me.settings() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(settings)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving user settings
|
||||
settings = await api.Me.settingsAsync() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(settings)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
Donate
|
||||
======
|
||||
|
||||
* `Donate Todo Lodo`_
|
||||
* `Donate Engineer152`_
|
||||
* `Donate Werseter`_
|
||||
|
||||
.. _Donate Todo Lodo: https://www.buymeacoffee.com/todolodo2089
|
||||
.. _Donate Engineer152: https://www.paypal.com/paypalme/engineer15
|
||||
.. _Donate Werseter: https://paypal.me/werseter
|
9
cod_api/build.bat
Normal file
@ -0,0 +1,9 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0 :: Change directory to the location of this batch file
|
||||
call ../venv/Scripts/activate :: Activate the virtual environment
|
||||
python -m build
|
||||
|
||||
mv dist/cod_api-2.0.2-py3-none-any.whl ../deps/.
|
||||
|
||||
pause
|
916
cod_api/cod_api.egg-info/PKG-INFO
Normal file
@ -0,0 +1,916 @@
|
||||
Metadata-Version: 2.1
|
||||
Name: cod_api
|
||||
Version: 2.0.2
|
||||
Summary: Call Of Duty API.
|
||||
Home-page: https://codapi.dev/
|
||||
Author: Todo Lodo
|
||||
Author-email: me@todolodo.xyz
|
||||
Maintainer: Engineer15
|
||||
Maintainer-email: engineergamer15@gmail.com
|
||||
License: GPL-3.0
|
||||
Project-URL: Source Code, https://github.com/TodoLodo2089/cod-python-api
|
||||
Project-URL: Issue Tracker, https://github.com/TodoLodo2089/cod-python-api/issues
|
||||
Classifier: Intended Audience :: Developers
|
||||
Classifier: Operating System :: OS Independent
|
||||
Classifier: Programming Language :: Python
|
||||
Description-Content-Type: text/x-rst
|
||||
License-File: LICENSE
|
||||
Requires-Dist: asyncio
|
||||
Requires-Dist: aiohttp
|
||||
Requires-Dist: datetime
|
||||
Requires-Dist: requests
|
||||
Requires-Dist: uuid
|
||||
Requires-Dist: urllib3
|
||||
Requires-Dist: enum34
|
||||
|
||||
===================
|
||||
**cod-python-api**
|
||||
===================
|
||||
|
||||
.. meta::
|
||||
:description: Call Of Duty API Library for python with the implementation of both public and private API used by activision on callofduty.com
|
||||
:key: CallOfDuty API, CallOfDuty python API, CallOfDuty python
|
||||
|
||||
.. image:: https://github.com/TodoLodo/cod-python-api/actions/workflows/codeql-analysis.yml/badge.svg?branch=main
|
||||
:target: https://github.com/TodoLodo/cod-python-api.git
|
||||
|
||||
.. image:: https://img.shields.io/endpoint?url=https://cod-python-api.todolodo.xyz/stats?q=version
|
||||
:target: https://badge.fury.io/py/cod-api
|
||||
|
||||
.. image:: https://img.shields.io/endpoint?url=https://cod-python-api.todolodo.xyz/stats?q=downloads
|
||||
:target: https://badge.fury.io/gh/TodoLodo2089%2Fcod-python-api
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
**Call Of Duty API Library** for **python** with the implementation of both public and private API used by activision on
|
||||
callofduty.com
|
||||
|
||||
====
|
||||
Devs
|
||||
====
|
||||
* `Todo Lodo`_
|
||||
* `Engineer15`_
|
||||
|
||||
.. _Todo Lodo: https://todolodo.xyz
|
||||
.. _Engineer15: https://github.com/Engineer152
|
||||
|
||||
============
|
||||
Contributors
|
||||
============
|
||||
* `Werseter`_
|
||||
|
||||
.. _Werseter: https://github.com/Werseter
|
||||
|
||||
===============
|
||||
Partnered Code
|
||||
===============
|
||||
`Node-CallOfDuty`_ by: `Lierrmm`_
|
||||
|
||||
.. _Node-CallOfDuty: https://github.com/Lierrmm/Node-CallOfDuty
|
||||
.. _Lierrmm: https://github.com/Lierrmm
|
||||
|
||||
=============
|
||||
Documentation
|
||||
=============
|
||||
This package can be used directly as a python file or as a python library.
|
||||
|
||||
Installation
|
||||
============
|
||||
|
||||
Install cod-api library using `pip`_:
|
||||
|
||||
.. code-block:: bash
|
||||
|
||||
pip install -U cod-api
|
||||
|
||||
.. _pip: https://pip.pypa.io/en/stable/getting-started/
|
||||
|
||||
Usage
|
||||
=====
|
||||
|
||||
Initiation
|
||||
----------
|
||||
|
||||
Import module with its classes:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
|
||||
.. _`logged in`:
|
||||
|
||||
Login with your sso token:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
api.login('Your sso token')
|
||||
|
||||
Your sso token can be found by longing in at `callofduty`_, opening dev tools (ctr+shift+I), going to Applications >
|
||||
Storage > Cookies > https://callofduty.com, filter to search 'ACT_SSO_COOKIE' and copy the value.
|
||||
|
||||
.. _callofduty: https://my.callofduty.com/
|
||||
|
||||
Game/Other sub classes
|
||||
----------------------
|
||||
|
||||
Following importation and initiation of the class ``API``, its associated subclasses can be called by
|
||||
``API.subClassName``.
|
||||
|
||||
Below are the available sub classes:
|
||||
|
||||
+-------------------+----------+
|
||||
| sub class | category |
|
||||
+===================+==========+
|
||||
|* `ColdWar`_ | game |
|
||||
+-------------------+----------+
|
||||
|* `ModernWarfare`_ | game |
|
||||
+-------------------+----------+
|
||||
|* `ModernWarfare2`_| game |
|
||||
+-------------------+----------+
|
||||
|* `Vanguard`_ | game |
|
||||
+-------------------+----------+
|
||||
|* `Warzone`_ | game |
|
||||
+-------------------+----------+
|
||||
|* `Warzone2`_ | game |
|
||||
+-------------------+----------+
|
||||
|* `Me`_ | other |
|
||||
+-------------------+----------+
|
||||
|* `Shop`_ | other |
|
||||
+-------------------+----------+
|
||||
|* `Misc`_ | other |
|
||||
+-------------------+----------+
|
||||
|
||||
|
||||
|
||||
For a detailed description, ``__doc__`` (docstring) of each sub class can be called as shown below:
|
||||
|
||||
.. _`ColdWar`:
|
||||
|
||||
``ColdWar``:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
# print out the docstring
|
||||
print(api.ColdWar.__doc__)
|
||||
|
||||
.. _`ModernWarfare`:
|
||||
|
||||
``ModernWarfare``:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
# print out the docstring
|
||||
print(api.ModernWarfare.__doc__)
|
||||
|
||||
.. _`ModernWarfare2`:
|
||||
|
||||
``ModernWarfare2``:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
# print out the docstring
|
||||
print(api.ModernWarfare2.__doc__)
|
||||
|
||||
.. _`Vanguard`:
|
||||
|
||||
``Vanguard``:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
# print out the docstring
|
||||
print(api.Vanguard.__doc__)
|
||||
|
||||
.. _`Warzone`:
|
||||
|
||||
``Warzone``:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
# print out the docstring
|
||||
print(api.Warzone.__doc__)
|
||||
|
||||
.. _`Warzone2`:
|
||||
|
||||
``Warzone2``:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
# print out the docstring
|
||||
print(api.Warzone2.__doc__)
|
||||
|
||||
.. _`Me`:
|
||||
|
||||
``Me``:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
# print out the docstring
|
||||
print(api.Me.__doc__)
|
||||
|
||||
.. _`Shop`:
|
||||
|
||||
``Shop``:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
# print out the docstring
|
||||
print(api.Shop.__doc__)
|
||||
|
||||
|
||||
.. _`Misc`:
|
||||
|
||||
``Misc``:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
api = API()
|
||||
|
||||
# print out the docstring
|
||||
print(api.Misc.__doc__)
|
||||
|
||||
Full Profile History
|
||||
--------------------
|
||||
|
||||
Any sub class of ``API`` that is of game category, has methods to check a player's combat history.
|
||||
Note that before calling any sub class methods of ``API`` you must be `logged in`_.
|
||||
Main method is ``fullData()`` and ``fullDataAsync()`` which is available for ``ColdWar``, ``ModernWarfare``,
|
||||
``ModernWarfare2``, ``Vanguard``, ``Warzone`` and ``Warzone2`` classes.
|
||||
|
||||
Here's an example for retrieving **Warzone** full profile history of a player whose gamer tag is **Username#1234** on platform
|
||||
**Battlenet**:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API, platforms
|
||||
import asyncio
|
||||
|
||||
## sync
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving combat history
|
||||
profile = api.Warzone.fullData(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(profile)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving combat history
|
||||
profile = await api.Warzone.fullDataAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(profile)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
|
||||
Combat History
|
||||
--------------
|
||||
|
||||
Main methods are ``combatHistory()`` and ``combatHistoryWithDate()`` for sync environments and ``combatHistoryAsync()``
|
||||
and ``combatHistoryWithDateAsync()`` for async environments which are available for all ``ColdWar``, ``ModernWarfare``,
|
||||
``ModernWarfare2``, ``Vanguard``, ``Warzone`` and ``Warzone2`` classes.
|
||||
|
||||
The ``combatHistory()`` and ``combatHistoryAsync()`` takes 2 input parameters which are ``platform`` and ``gamertag`` of
|
||||
type `cod_api.platforms`_ and string respectively.
|
||||
|
||||
Here's an example for retrieving **Warzone** combat history of a player whose gamer tag is **Username#1234** on platform
|
||||
**Battlenet**:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API, platforms
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving combat history
|
||||
hist = api.Warzone.combatHistory(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(hist)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving combat history
|
||||
hist = await api.Warzone.combatHistoryAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(hist)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
The ``combatHistoryWithDate()`` and ``combatHistoryWithDateAsync()`` takes 4 input parameters which are ``platform``,
|
||||
``gamertag``, ``start`` and ``end`` of type `cod_api.platforms`_, string, int and int respectively.
|
||||
|
||||
``start`` and ``end`` parameters are utc timestamps in microseconds.
|
||||
|
||||
Here's an example for retrieving **ModernWarfare** combat history of a player whose gamer tag is **Username#1234567** on
|
||||
platform **Activision** with in the timestamps **1657919309** (Friday, 15 July 2022 21:08:29) and **1657949309**
|
||||
(Saturday, 16 July 2022 05:28:29):
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API, platforms
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving combat history
|
||||
hist = api.Warzone.combatHistoryWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(hist)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving combat history
|
||||
hist = await api.Warzone.combatHistoryWithDateAsync(platforms.Battlenet, "Username#1234", 1657919309, 1657949309) # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(hist)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
Additionally the methods ``breakdown()`` and ``breakdownWithDate()`` for sync environments and ``breakdownAsync()`` and
|
||||
``breakdownWithDateAsync()`` for async environments, can be used to retrieve combat history without details, where only
|
||||
the platform played on, game title, UTC timestamp, type ID, match ID and map ID is returned for every match. These
|
||||
methods are available for all ``ColdWar``, ``ModernWarfare``, ``ModernWarfare2``, ``Vanguard``, ``Warzone`` and
|
||||
``Warzone2`` classes.
|
||||
|
||||
The ``breakdown()`` and `breakdownAsync()`` takes 2 input parameters which are ``platform`` and ``gamertag`` of type
|
||||
`cod_api.platforms`_ and string respectively.
|
||||
|
||||
Here's an example for retrieving **Warzone** combat history breakdown of a player whose gamer tag is **Username#1234**
|
||||
on platform **Battlenet**:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API, platforms
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving combat history breakdown
|
||||
hist_b = api.Warzone.breakdown(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(hist_b)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving combat history breakdown
|
||||
hist_b = await api.Warzone.breakdownAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(hist_b)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
The ``breakdownWithDate()`` and ``breakdownWithDateAsync()`` takes 4 input parameters which are ``platform``,
|
||||
``gamertag``, ``start`` and ``end`` of type `cod_api.platforms`_, string, int and int respectively.
|
||||
|
||||
``start`` and ``end`` parameters are utc timestamps in microseconds.
|
||||
|
||||
Here's an example for retrieving **ModernWarfare** combat history breakdown of a player whose gamer tag is
|
||||
**Username#1234567** on platform **Activision** with in the timestamps **1657919309** (Friday, 15 July 2022 21:08:29)
|
||||
and **1657949309** (Saturday, 16 July 2022 05:28:29):
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API, platforms
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving combat history breakdown
|
||||
hist_b = api.Warzone.breakdownWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(hist_b)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving combat history breakdown
|
||||
hist_b = await api.Warzone.breakdownWithDateAsync(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(hist_b)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
Match Details
|
||||
-------------
|
||||
|
||||
To retrieve details of a specific match, the method ``matchInfo()`` for sync environments and ``matchInfoAsync()`` for
|
||||
async environments can be used. These methods are available for all ``ColdWar``, ``ModernWarfare``, ``ModernWarfare2``,
|
||||
``Vanguard``, ``Warzone`` and ``Warzone2`` classes. Details returned by this method contains additional data than that
|
||||
of details returned by the **combat history** methods for a single match.
|
||||
|
||||
The ``matchInfo()`` and ``matchInfoAsync()`` takes 2 input parameters which are ``platform`` and ``matchId`` of type
|
||||
`cod_api.platforms`_ and integer respectively.
|
||||
|
||||
*Optionally the match ID can be retrieved during your gameplay where it will be visible on bottom left corner*
|
||||
|
||||
Here's an example for retrieving **Warzone** match details of a match where its id is **9484583876389482453**
|
||||
on platform **Battlenet**:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API, platforms
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving match details
|
||||
details = api.Warzone.matchInfo(platforms.Battlenet, 9484583876389482453) # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(details)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving match details
|
||||
details = await api.Warzone.matchInfoAsync(platforms.Battlenet, 9484583876389482453) # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(details)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
Season Loot
|
||||
-----------
|
||||
|
||||
Using the ``seasonLoot()`` for sync environments and ``seasonLootAsync()`` for async environments, player's obtained
|
||||
season loot can be retrieved for a specific game and this method is available for ``ColdWar``, ``ModernWarfare``,
|
||||
``ModernWarfare2`` and ``Vanguard`` classes.
|
||||
|
||||
The ``seasonLoot()`` and ``seasonLootAsync()`` takes 2 input parameters which are ``platform`` and ``matchId`` of type
|
||||
`cod_api.platforms`_ and integer respectively.
|
||||
|
||||
Here's an example for retrieving **ColdWar** season loot obtained by a player whose gamer tag is **Username#1234** on
|
||||
platform **Battlenet**:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API, platforms
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving season loot
|
||||
loot = api.ColdWar.seasonLoot(platforms.Battlenet, "Username#1234") # returns data of type dict)
|
||||
|
||||
# printing results to console
|
||||
print(loot)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving season loot
|
||||
loot = await api.ColdWar.seasonLootAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(loot)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
Map List
|
||||
--------
|
||||
|
||||
Using the ``mapList()`` for sync environments and ``mapListAsync()`` for async environments, all the maps and its
|
||||
available modes can be retrieved for a specific game. These methods are available for ``ColdWar``, ``ModernWarfare``,
|
||||
``ModernWarfare2`` and ``Vanguard`` classes.
|
||||
|
||||
The ``mapList()`` and ``mapListAsync()`` takes 1 input parameters which is ``platform`` of type `cod_api.platforms`_.
|
||||
|
||||
Here's an example for retrieving **Vanguard** map list and available modes respectively on platform PlayStation
|
||||
(**PSN**):
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API, platforms
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving maps and respective modes available
|
||||
maps = api.Vanguard.mapList(platforms.PSN) # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(maps)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving season loot
|
||||
maps = await api.Vanguard.mapListAsync(platforms.PSN) # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(maps)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
|
||||
.. _cod_api.platforms:
|
||||
|
||||
platforms
|
||||
---------
|
||||
|
||||
``platforms`` is an enum class available in ``cod_api`` which is used to specify the platform in certain method calls.
|
||||
|
||||
Available ``platforms`` are as follows:
|
||||
|
||||
+----------------------+----------------------------------------+
|
||||
|Platform | Remarks |
|
||||
+======================+========================================+
|
||||
|platforms.All | All (no usage till further updates) |
|
||||
+----------------------+----------------------------------------+
|
||||
|platforms.Activision | Activision |
|
||||
+----------------------+----------------------------------------+
|
||||
|platforms.Battlenet | Battlenet |
|
||||
+----------------------+----------------------------------------+
|
||||
|platforms.PSN | PlayStation |
|
||||
+----------------------+----------------------------------------+
|
||||
|platforms.Steam | Steam (no usage till further updates) |
|
||||
+----------------------+----------------------------------------+
|
||||
|platforms.Uno | Uno (activision unique id) |
|
||||
+----------------------+----------------------------------------+
|
||||
|platforms.XBOX | Xbox |
|
||||
+----------------------+----------------------------------------+
|
||||
|
||||
``platforms`` can be imported and used as follows:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import platforms
|
||||
|
||||
platforms.All # All (no usage till further updates)
|
||||
|
||||
platforms.Activision # Activision
|
||||
|
||||
platforms.Battlenet # Battlenet
|
||||
|
||||
platforms.PSN # PlayStation
|
||||
|
||||
platforms.Steam # Steam (no usage till further updates)
|
||||
|
||||
platforms.Uno # Uno (activision unique id)
|
||||
|
||||
platforms.XBOX # Xbox
|
||||
|
||||
User Info
|
||||
----------
|
||||
|
||||
Using the ``info()`` method in sub class ``Me`` of ``API`` user information can be retrieved of the sso-token logged in
|
||||
with
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving user info
|
||||
userInfo = api.Me.info() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(userInfo)
|
||||
|
||||
User Friend Feed
|
||||
----------------
|
||||
|
||||
Using the methods, ``friendFeed()`` for sync environments and ``friendFeedAsync()`` for async environments, in sub class
|
||||
``Me`` of ``API``, user's friend feed can be retrieved of the sso-token logged in with
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving user friend feed
|
||||
friendFeed = api.Me.friendFeed() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(friendFeed)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving user friend feed
|
||||
friendFeed = await api.Me.friendFeedAsync() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(friendFeed)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
User Event Feed
|
||||
----------------
|
||||
|
||||
Using the methods ``eventFeed()`` for sync environments and ``eventFeedAsync()`` for async environments, in sub class
|
||||
``Me`` of ``API`` user's event feed can be retrieved of the sso-token logged in with
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving user event feed
|
||||
eventFeed = api.Me.eventFeed() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(eventFeed)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving user event feed
|
||||
eventFeed = await api.Me.eventFeedAsync() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(eventFeed)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
User Identities
|
||||
----------------
|
||||
|
||||
Using the methods ``loggedInIdentities()`` for sync environments and ``loggedInIdentitiesAsync()`` for async
|
||||
environments, in sub class ``Me`` of ``API`` user's identities can be retrieved of the sso-token logged in with
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving user identities
|
||||
identities = api.Me.loggedInIdentities() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(identities)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving user identities
|
||||
identities = await api.Me.loggedInIdentitiesAsync() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(identities)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
User COD Points
|
||||
----------------
|
||||
|
||||
Using the methods ``codPoints()`` for sync environments and ``codPointsAsync()`` for async environments, in sub class
|
||||
``Me`` of ``API`` user's cod points can be retrieved of the sso-token logged in with
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving user cod points
|
||||
cp = api.Me.codPoints() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(cp)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving user cod points
|
||||
cp = await api.Me.codPointsAsync() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(cp)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
User Accounts
|
||||
----------------
|
||||
|
||||
Using the methods ``connectedAccounts()`` for sync environments and ``connectedAccountsAsync()`` for async environments,
|
||||
in sub class ``Me`` of ``API`` user's connected accounts can be retrieved of the sso-token logged in with
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving user connected accounts
|
||||
accounts = api.Me.connectedAccounts() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(accounts)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving user connected accounts
|
||||
accounts = await api.Me.connectedAccountsAsync() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(accounts)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
User settings
|
||||
----------------
|
||||
|
||||
Using the methods ``settings()`` for sync environments and ``settingsAsync()`` for async environments, in sub class
|
||||
``Me`` of ``API`` user's settings can be retrieved of the sso-token logged in with
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
from cod_api import API
|
||||
|
||||
# initiating the API class
|
||||
api = API()
|
||||
|
||||
## sync
|
||||
# login in with sso token
|
||||
api.login('your_sso_token')
|
||||
|
||||
# retrieving user settings
|
||||
settings = api.Me.settings() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(settings)
|
||||
|
||||
## async
|
||||
# in an async function
|
||||
async def example():
|
||||
# login in with sso token
|
||||
await api.loginAsync('your_sso_token')
|
||||
|
||||
# retrieving user settings
|
||||
settings = await api.Me.settingsAsync() # returns data of type dict
|
||||
|
||||
# printing results to console
|
||||
print(settings)
|
||||
|
||||
# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
Donate
|
||||
======
|
||||
|
||||
* `Donate Todo Lodo`_
|
||||
* `Donate Engineer152`_
|
||||
* `Donate Werseter`_
|
||||
|
||||
.. _Donate Todo Lodo: https://www.buymeacoffee.com/todolodo2089
|
||||
.. _Donate Engineer152: https://www.paypal.com/paypalme/engineer15
|
||||
.. _Donate Werseter: https://paypal.me/werseter
|
11
cod_api/cod_api.egg-info/SOURCES.txt
Normal file
@ -0,0 +1,11 @@
|
||||
LICENSE
|
||||
README.rst
|
||||
setup.cfg
|
||||
setup.py
|
||||
cod_api/__init__.py
|
||||
cod_api/__init__dev.py
|
||||
cod_api.egg-info/PKG-INFO
|
||||
cod_api.egg-info/SOURCES.txt
|
||||
cod_api.egg-info/dependency_links.txt
|
||||
cod_api.egg-info/requires.txt
|
||||
cod_api.egg-info/top_level.txt
|
1
cod_api/cod_api.egg-info/dependency_links.txt
Normal file
@ -0,0 +1 @@
|
||||
|
7
cod_api/cod_api.egg-info/requires.txt
Normal file
@ -0,0 +1,7 @@
|
||||
asyncio
|
||||
aiohttp
|
||||
datetime
|
||||
requests
|
||||
uuid
|
||||
urllib3
|
||||
enum34
|
1
cod_api/cod_api.egg-info/top_level.txt
Normal file
@ -0,0 +1 @@
|
||||
cod_api
|
@ -1,4 +1,4 @@
|
||||
__version__ = "2.0.1"
|
||||
__version__ = "2.0.2"
|
||||
|
||||
# Imports
|
||||
import asyncio
|
@ -1,4 +1,4 @@
|
||||
__version__ = "2.0.1"
|
||||
__version__ = "2.0.2"
|
||||
|
||||
# Imports
|
||||
import asyncio
|
24
cod_api/setup.cfg
Normal file
@ -0,0 +1,24 @@
|
||||
[metadata]
|
||||
version = attr: cod_api.__version__
|
||||
description-file = README.rst
|
||||
url = https://codapi.dev/
|
||||
project_urls =
|
||||
Source Code = https://github.com/TodoLodo2089/cod-python-api
|
||||
Issue Tracker = https://github.com/TodoLodo2089/cod-python-api/issues
|
||||
license = GPL-3.0
|
||||
author = Todo Lodo
|
||||
author_email = me@todolodo.xyz
|
||||
maintainer = Engineer15
|
||||
maintainer_email = engineergamer15@gmail.com
|
||||
description = Call Of Duty API.
|
||||
long_description = file: README.rst
|
||||
long_description_content_type = text/x-rst
|
||||
classifiers =
|
||||
Intended Audience :: Developers
|
||||
Operating System :: OS Independent
|
||||
Programming Language :: Python
|
||||
|
||||
[egg_info]
|
||||
tag_build =
|
||||
tag_date = 0
|
||||
|
9
cod_api/setup.py
Normal file
@ -0,0 +1,9 @@
|
||||
from setuptools import setup
|
||||
|
||||
requirements = ["asyncio", "aiohttp", "datetime", "requests", "uuid", "urllib3", "enum34"]
|
||||
|
||||
setup(
|
||||
name="cod_api",
|
||||
packages=['cod_api'],
|
||||
install_requires=requirements
|
||||
)
|
BIN
deps/build-1.2.2.post1-py3-none-any.whl
vendored
Normal file
BIN
deps/cod_api-2.0.2-py3-none-any.whl
vendored
Normal file
BIN
deps/colorama-0.4.6-py2.py3-none-any.whl
vendored
Normal file
BIN
deps/importlib_metadata-8.5.0-py3-none-any.whl
vendored
Normal file
BIN
deps/packaging-24.2-py3-none-any.whl
vendored
Normal file
BIN
deps/pyproject_hooks-1.2.0-py3-none-any.whl
vendored
Normal file
BIN
deps/tomli-2.2.1-py3-none-any.whl
vendored
Normal file
BIN
deps/zipp-3.21.0-py3-none-any.whl
vendored
Normal file
10
scripts/build.bat
Normal file
@ -0,0 +1,10 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0 :: Change directory to the location of this batch file
|
||||
call ../venv/Scripts/activate :: Activate the virtual environment
|
||||
pyinstaller --noconfirm --onefile --console --icon "../assets/icon.ico" get_cod_stats.py --distpath="../build/bin" -n "get_cod_stats"
|
||||
|
||||
rmdir /s /q build
|
||||
del /q "get_cod_stats.spec"
|
||||
|
||||
pause
|
@ -5,7 +5,7 @@ import PyInstaller.__main__
|
||||
|
||||
# Constants for your project
|
||||
SCRIPT = "get_cod_stats.py"
|
||||
ICON = "assets/build/icon/icon.ico"
|
||||
ICON = "assets/icon.ico"
|
||||
NAME = "get_cod_stats"
|
||||
DIST_PATH = "bin"
|
||||
|
27
setup.py
@ -14,21 +14,13 @@ def create_venv():
|
||||
with open("venv.bat", "w") as f:
|
||||
f.write("venv\\Scripts\\activate")
|
||||
|
||||
def upgrade_pip():
|
||||
subprocess.check_call([os.path.join('venv', 'Scripts', 'pip'), 'install', '--no-index', '--find-links=deps', 'pip'])
|
||||
def setup_tools():
|
||||
subprocess.check_call([os.path.join('venv', 'Scripts', 'pip'), 'install', '--no-index', '--find-links=deps', 'pip', 'wheel', 'build', 'pyinstaller'])
|
||||
|
||||
def install_wheel():
|
||||
subprocess.check_call([os.path.join('venv', 'Scripts', 'pip'), 'install', '--no-index', '--find-links=deps', 'wheel'])
|
||||
|
||||
def install_requirements_in_venv():
|
||||
# Use the full path to the wheel file
|
||||
wheel_path = os.path.join('src', 'cod_api-2.0.1-py3-none-any.whl')
|
||||
def setup_api():
|
||||
wheel_path = os.path.join('deps', 'cod_api-2.0.2-py3-none-any.whl')
|
||||
subprocess.check_call([os.path.join('venv', 'Scripts', 'pip'), 'install', '--no-index', '--find-links=deps', wheel_path])
|
||||
|
||||
def install_build_dependencies():
|
||||
subprocess.check_call([os.path.join('venv', 'Scripts', 'pip'), 'install', '--no-index', '--find-links=deps', 'pyinstaller'])
|
||||
subprocess.check_call([os.path.join('venv', 'Scripts', 'pip'), 'uninstall', 'enum34', '-y'])
|
||||
|
||||
if __name__ == "__main__":
|
||||
if not deps_exists():
|
||||
print("Error: 'deps' directory does not exist!")
|
||||
@ -36,12 +28,7 @@ if __name__ == "__main__":
|
||||
|
||||
print("Creating virtual environment...")
|
||||
create_venv()
|
||||
print("Upgrading pip...")
|
||||
upgrade_pip()
|
||||
print("Installing wheel...")
|
||||
install_wheel()
|
||||
print("Installing packages in the virtual environment...")
|
||||
install_requirements_in_venv() # Call the function to install the requirements
|
||||
print("Installing build dependencies...")
|
||||
install_build_dependencies()
|
||||
print("Setting up virtual environment...")
|
||||
setup_tools()
|
||||
setup_api()
|
||||
print("Setup complete.")
|