diff --git a/assets/build/icon/128x128.png b/assets/128x128.png
similarity index 100%
rename from assets/build/icon/128x128.png
rename to assets/128x128.png
diff --git a/assets/build/icon/16x16.png b/assets/16x16.png
similarity index 100%
rename from assets/build/icon/16x16.png
rename to assets/16x16.png
diff --git a/assets/build/icon/256x256.png b/assets/256x256.png
similarity index 100%
rename from assets/build/icon/256x256.png
rename to assets/256x256.png
diff --git a/assets/build/icon/32x32.png b/assets/32x32.png
similarity index 100%
rename from assets/build/icon/32x32.png
rename to assets/32x32.png
diff --git a/assets/build/icon/48x48.png b/assets/48x48.png
similarity index 100%
rename from assets/build/icon/48x48.png
rename to assets/48x48.png
diff --git a/assets/build/icon/512x512.png b/assets/512x512.png
similarity index 100%
rename from assets/build/icon/512x512.png
rename to assets/512x512.png
diff --git a/assets/build/icon/64x64.png b/assets/64x64.png
similarity index 100%
rename from assets/build/icon/64x64.png
rename to assets/64x64.png
diff --git a/assets/build/icon/icon.ico b/assets/icon.ico
similarity index 100%
rename from assets/build/icon/icon.ico
rename to assets/icon.ico
diff --git a/build.bat b/build.bat
deleted file mode 100644
index b620430..0000000
--- a/build.bat
+++ /dev/null
@@ -1,10 +0,0 @@
-@echo off
-
-cd /d %~dp0 :: Change directory to the location of this batch file
-call venv\Scripts\activate :: Activate the virtual environment
-pyinstaller --noconfirm --onefile --console --icon "assets\build\icon\icon.ico" get_cod_stats.py --distpath="bin" -n "get_cod_stats"
-
-rmdir /s /q build
-del /q "get_cod_stats.spec"
-
-pause
\ No newline at end of file
diff --git a/cod_api/LICENSE b/cod_api/LICENSE
new file mode 100644
index 0000000..0e27290
--- /dev/null
+++ b/cod_api/LICENSE
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (__C) 2007 Free Software Foundation, Inc.
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
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+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (__C) 2022 Todo Lodo
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ cod-api Copyright (__C) 2022 Todo Lodo & Engineer15
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/cod_api/PKG-INFO b/cod_api/PKG-INFO
new file mode 100644
index 0000000..11a2d0d
--- /dev/null
+++ b/cod_api/PKG-INFO
@@ -0,0 +1,909 @@
+Metadata-Version: 2.2
+Name: cod_api
+Version: 2.0.2
+Summary: Call Of Duty API.
+Home-page: https://codapi.dev/
+Author: Todo Lodo
+Author-email: me@todolodo.xyz
+Maintainer: Engineer15
+Maintainer-email: engineergamer15@gmail.com
+License: GPL-3.0
+Project-URL: Source Code, https://github.com/TodoLodo2089/cod-python-api
+Project-URL: Issue Tracker, https://github.com/TodoLodo2089/cod-python-api/issues
+Classifier: Intended Audience :: Developers
+Classifier: Operating System :: OS Independent
+Classifier: Programming Language :: Python
+Description-Content-Type: text/x-rst
+License-File: LICENSE
+
+===================
+**cod-python-api**
+===================
+
+.. meta::
+ :description: Call Of Duty API Library for python with the implementation of both public and private API used by activision on callofduty.com
+ :key: CallOfDuty API, CallOfDuty python API, CallOfDuty python
+
+.. image:: https://github.com/TodoLodo/cod-python-api/actions/workflows/codeql-analysis.yml/badge.svg?branch=main
+ :target: https://github.com/TodoLodo/cod-python-api.git
+
+.. image:: https://img.shields.io/endpoint?url=https://cod-python-api.todolodo.xyz/stats?q=version
+ :target: https://badge.fury.io/py/cod-api
+
+.. image:: https://img.shields.io/endpoint?url=https://cod-python-api.todolodo.xyz/stats?q=downloads
+ :target: https://badge.fury.io/gh/TodoLodo2089%2Fcod-python-api
+
+------------------------------------------------------------------------------------------------------------------------
+
+**Call Of Duty API Library** for **python** with the implementation of both public and private API used by activision on
+callofduty.com
+
+====
+Devs
+====
+* `Todo Lodo`_
+* `Engineer15`_
+
+.. _Todo Lodo: https://todolodo.xyz
+.. _Engineer15: https://github.com/Engineer152
+
+============
+Contributors
+============
+* `Werseter`_
+
+.. _Werseter: https://github.com/Werseter
+
+===============
+Partnered Code
+===============
+`Node-CallOfDuty`_ by: `Lierrmm`_
+
+.. _Node-CallOfDuty: https://github.com/Lierrmm/Node-CallOfDuty
+.. _Lierrmm: https://github.com/Lierrmm
+
+=============
+Documentation
+=============
+This package can be used directly as a python file or as a python library.
+
+Installation
+============
+
+Install cod-api library using `pip`_:
+
+.. code-block:: bash
+
+ pip install -U cod-api
+
+.. _pip: https://pip.pypa.io/en/stable/getting-started/
+
+Usage
+=====
+
+Initiation
+----------
+
+Import module with its classes:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+
+.. _`logged in`:
+
+Login with your sso token:
+
+.. code-block:: python
+
+ api.login('Your sso token')
+
+Your sso token can be found by longing in at `callofduty`_, opening dev tools (ctr+shift+I), going to Applications >
+Storage > Cookies > https://callofduty.com, filter to search 'ACT_SSO_COOKIE' and copy the value.
+
+.. _callofduty: https://my.callofduty.com/
+
+Game/Other sub classes
+----------------------
+
+Following importation and initiation of the class ``API``, its associated subclasses can be called by
+``API.subClassName``.
+
+Below are the available sub classes:
+
++-------------------+----------+
+| sub class | category |
++===================+==========+
+|* `ColdWar`_ | game |
++-------------------+----------+
+|* `ModernWarfare`_ | game |
++-------------------+----------+
+|* `ModernWarfare2`_| game |
++-------------------+----------+
+|* `Vanguard`_ | game |
++-------------------+----------+
+|* `Warzone`_ | game |
++-------------------+----------+
+|* `Warzone2`_ | game |
++-------------------+----------+
+|* `Me`_ | other |
++-------------------+----------+
+|* `Shop`_ | other |
++-------------------+----------+
+|* `Misc`_ | other |
++-------------------+----------+
+
+
+
+For a detailed description, ``__doc__`` (docstring) of each sub class can be called as shown below:
+
+.. _`ColdWar`:
+
+``ColdWar``:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+ # print out the docstring
+ print(api.ColdWar.__doc__)
+
+.. _`ModernWarfare`:
+
+``ModernWarfare``:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+ # print out the docstring
+ print(api.ModernWarfare.__doc__)
+
+.. _`ModernWarfare2`:
+
+``ModernWarfare2``:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+ # print out the docstring
+ print(api.ModernWarfare2.__doc__)
+
+.. _`Vanguard`:
+
+``Vanguard``:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+ # print out the docstring
+ print(api.Vanguard.__doc__)
+
+.. _`Warzone`:
+
+``Warzone``:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+ # print out the docstring
+ print(api.Warzone.__doc__)
+
+.. _`Warzone2`:
+
+``Warzone2``:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+ # print out the docstring
+ print(api.Warzone2.__doc__)
+
+.. _`Me`:
+
+``Me``:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+ # print out the docstring
+ print(api.Me.__doc__)
+
+.. _`Shop`:
+
+``Shop``:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+ # print out the docstring
+ print(api.Shop.__doc__)
+
+
+.. _`Misc`:
+
+``Misc``:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+ # print out the docstring
+ print(api.Misc.__doc__)
+
+Full Profile History
+--------------------
+
+Any sub class of ``API`` that is of game category, has methods to check a player's combat history.
+Note that before calling any sub class methods of ``API`` you must be `logged in`_.
+Main method is ``fullData()`` and ``fullDataAsync()`` which is available for ``ColdWar``, ``ModernWarfare``,
+``ModernWarfare2``, ``Vanguard``, ``Warzone`` and ``Warzone2`` classes.
+
+Here's an example for retrieving **Warzone** full profile history of a player whose gamer tag is **Username#1234** on platform
+**Battlenet**:
+
+.. code-block:: python
+
+ from cod_api import API, platforms
+ import asyncio
+
+ ## sync
+ # initiating the API class
+ api = API()
+
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving combat history
+ profile = api.Warzone.fullData(platforms.Battlenet, "Username#1234") # returns data of type dict
+
+ # printing results to console
+ print(profile)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving combat history
+ profile = await api.Warzone.fullDataAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
+
+ # printing results to console
+ print(profile)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+
+Combat History
+--------------
+
+Main methods are ``combatHistory()`` and ``combatHistoryWithDate()`` for sync environments and ``combatHistoryAsync()``
+and ``combatHistoryWithDateAsync()`` for async environments which are available for all ``ColdWar``, ``ModernWarfare``,
+``ModernWarfare2``, ``Vanguard``, ``Warzone`` and ``Warzone2`` classes.
+
+The ``combatHistory()`` and ``combatHistoryAsync()`` takes 2 input parameters which are ``platform`` and ``gamertag`` of
+type `cod_api.platforms`_ and string respectively.
+
+Here's an example for retrieving **Warzone** combat history of a player whose gamer tag is **Username#1234** on platform
+**Battlenet**:
+
+.. code-block:: python
+
+ from cod_api import API, platforms
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving combat history
+ hist = api.Warzone.combatHistory(platforms.Battlenet, "Username#1234") # returns data of type dict
+
+ # printing results to console
+ print(hist)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving combat history
+ hist = await api.Warzone.combatHistoryAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
+
+ # printing results to console
+ print(hist)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+The ``combatHistoryWithDate()`` and ``combatHistoryWithDateAsync()`` takes 4 input parameters which are ``platform``,
+``gamertag``, ``start`` and ``end`` of type `cod_api.platforms`_, string, int and int respectively.
+
+``start`` and ``end`` parameters are utc timestamps in microseconds.
+
+Here's an example for retrieving **ModernWarfare** combat history of a player whose gamer tag is **Username#1234567** on
+platform **Activision** with in the timestamps **1657919309** (Friday, 15 July 2022 21:08:29) and **1657949309**
+(Saturday, 16 July 2022 05:28:29):
+
+.. code-block:: python
+
+ from cod_api import API, platforms
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving combat history
+ hist = api.Warzone.combatHistoryWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
+
+ # printing results to console
+ print(hist)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving combat history
+ hist = await api.Warzone.combatHistoryWithDateAsync(platforms.Battlenet, "Username#1234", 1657919309, 1657949309) # returns data of type dict
+
+ # printing results to console
+ print(hist)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+Additionally the methods ``breakdown()`` and ``breakdownWithDate()`` for sync environments and ``breakdownAsync()`` and
+``breakdownWithDateAsync()`` for async environments, can be used to retrieve combat history without details, where only
+the platform played on, game title, UTC timestamp, type ID, match ID and map ID is returned for every match. These
+methods are available for all ``ColdWar``, ``ModernWarfare``, ``ModernWarfare2``, ``Vanguard``, ``Warzone`` and
+``Warzone2`` classes.
+
+The ``breakdown()`` and `breakdownAsync()`` takes 2 input parameters which are ``platform`` and ``gamertag`` of type
+`cod_api.platforms`_ and string respectively.
+
+Here's an example for retrieving **Warzone** combat history breakdown of a player whose gamer tag is **Username#1234**
+on platform **Battlenet**:
+
+.. code-block:: python
+
+ from cod_api import API, platforms
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving combat history breakdown
+ hist_b = api.Warzone.breakdown(platforms.Battlenet, "Username#1234") # returns data of type dict
+
+ # printing results to console
+ print(hist_b)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving combat history breakdown
+ hist_b = await api.Warzone.breakdownAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
+
+ # printing results to console
+ print(hist_b)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+The ``breakdownWithDate()`` and ``breakdownWithDateAsync()`` takes 4 input parameters which are ``platform``,
+``gamertag``, ``start`` and ``end`` of type `cod_api.platforms`_, string, int and int respectively.
+
+``start`` and ``end`` parameters are utc timestamps in microseconds.
+
+Here's an example for retrieving **ModernWarfare** combat history breakdown of a player whose gamer tag is
+**Username#1234567** on platform **Activision** with in the timestamps **1657919309** (Friday, 15 July 2022 21:08:29)
+and **1657949309** (Saturday, 16 July 2022 05:28:29):
+
+.. code-block:: python
+
+ from cod_api import API, platforms
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving combat history breakdown
+ hist_b = api.Warzone.breakdownWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
+
+ # printing results to console
+ print(hist_b)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving combat history breakdown
+ hist_b = await api.Warzone.breakdownWithDateAsync(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
+
+ # printing results to console
+ print(hist_b)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+Match Details
+-------------
+
+To retrieve details of a specific match, the method ``matchInfo()`` for sync environments and ``matchInfoAsync()`` for
+async environments can be used. These methods are available for all ``ColdWar``, ``ModernWarfare``, ``ModernWarfare2``,
+``Vanguard``, ``Warzone`` and ``Warzone2`` classes. Details returned by this method contains additional data than that
+of details returned by the **combat history** methods for a single match.
+
+The ``matchInfo()`` and ``matchInfoAsync()`` takes 2 input parameters which are ``platform`` and ``matchId`` of type
+`cod_api.platforms`_ and integer respectively.
+
+*Optionally the match ID can be retrieved during your gameplay where it will be visible on bottom left corner*
+
+Here's an example for retrieving **Warzone** match details of a match where its id is **9484583876389482453**
+on platform **Battlenet**:
+
+.. code-block:: python
+
+ from cod_api import API, platforms
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving match details
+ details = api.Warzone.matchInfo(platforms.Battlenet, 9484583876389482453) # returns data of type dict
+
+ # printing results to console
+ print(details)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving match details
+ details = await api.Warzone.matchInfoAsync(platforms.Battlenet, 9484583876389482453) # returns data of type dict
+
+ # printing results to console
+ print(details)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+Season Loot
+-----------
+
+Using the ``seasonLoot()`` for sync environments and ``seasonLootAsync()`` for async environments, player's obtained
+season loot can be retrieved for a specific game and this method is available for ``ColdWar``, ``ModernWarfare``,
+``ModernWarfare2`` and ``Vanguard`` classes.
+
+The ``seasonLoot()`` and ``seasonLootAsync()`` takes 2 input parameters which are ``platform`` and ``matchId`` of type
+`cod_api.platforms`_ and integer respectively.
+
+Here's an example for retrieving **ColdWar** season loot obtained by a player whose gamer tag is **Username#1234** on
+platform **Battlenet**:
+
+.. code-block:: python
+
+ from cod_api import API, platforms
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving season loot
+ loot = api.ColdWar.seasonLoot(platforms.Battlenet, "Username#1234") # returns data of type dict)
+
+ # printing results to console
+ print(loot)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving season loot
+ loot = await api.ColdWar.seasonLootAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
+
+ # printing results to console
+ print(loot)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+Map List
+--------
+
+Using the ``mapList()`` for sync environments and ``mapListAsync()`` for async environments, all the maps and its
+available modes can be retrieved for a specific game. These methods are available for ``ColdWar``, ``ModernWarfare``,
+``ModernWarfare2`` and ``Vanguard`` classes.
+
+The ``mapList()`` and ``mapListAsync()`` takes 1 input parameters which is ``platform`` of type `cod_api.platforms`_.
+
+Here's an example for retrieving **Vanguard** map list and available modes respectively on platform PlayStation
+(**PSN**):
+
+.. code-block:: python
+
+ from cod_api import API, platforms
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving maps and respective modes available
+ maps = api.Vanguard.mapList(platforms.PSN) # returns data of type dict
+
+ # printing results to console
+ print(maps)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving season loot
+ maps = await api.Vanguard.mapListAsync(platforms.PSN) # returns data of type dict
+
+ # printing results to console
+ print(maps)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+
+.. _cod_api.platforms:
+
+platforms
+---------
+
+``platforms`` is an enum class available in ``cod_api`` which is used to specify the platform in certain method calls.
+
+Available ``platforms`` are as follows:
+
++----------------------+----------------------------------------+
+|Platform | Remarks |
++======================+========================================+
+|platforms.All | All (no usage till further updates) |
++----------------------+----------------------------------------+
+|platforms.Activision | Activision |
++----------------------+----------------------------------------+
+|platforms.Battlenet | Battlenet |
++----------------------+----------------------------------------+
+|platforms.PSN | PlayStation |
++----------------------+----------------------------------------+
+|platforms.Steam | Steam (no usage till further updates) |
++----------------------+----------------------------------------+
+|platforms.Uno | Uno (activision unique id) |
++----------------------+----------------------------------------+
+|platforms.XBOX | Xbox |
++----------------------+----------------------------------------+
+
+``platforms`` can be imported and used as follows:
+
+.. code-block:: python
+
+ from cod_api import platforms
+
+ platforms.All # All (no usage till further updates)
+
+ platforms.Activision # Activision
+
+ platforms.Battlenet # Battlenet
+
+ platforms.PSN # PlayStation
+
+ platforms.Steam # Steam (no usage till further updates)
+
+ platforms.Uno # Uno (activision unique id)
+
+ platforms.XBOX # Xbox
+
+User Info
+----------
+
+Using the ``info()`` method in sub class ``Me`` of ``API`` user information can be retrieved of the sso-token logged in
+with
+
+.. code-block:: python
+
+ from cod_api import API
+
+ # initiating the API class
+ api = API()
+
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving user info
+ userInfo = api.Me.info() # returns data of type dict
+
+ # printing results to console
+ print(userInfo)
+
+User Friend Feed
+----------------
+
+Using the methods, ``friendFeed()`` for sync environments and ``friendFeedAsync()`` for async environments, in sub class
+``Me`` of ``API``, user's friend feed can be retrieved of the sso-token logged in with
+
+.. code-block:: python
+
+ from cod_api import API
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving user friend feed
+ friendFeed = api.Me.friendFeed() # returns data of type dict
+
+ # printing results to console
+ print(friendFeed)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving user friend feed
+ friendFeed = await api.Me.friendFeedAsync() # returns data of type dict
+
+ # printing results to console
+ print(friendFeed)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+User Event Feed
+----------------
+
+Using the methods ``eventFeed()`` for sync environments and ``eventFeedAsync()`` for async environments, in sub class
+``Me`` of ``API`` user's event feed can be retrieved of the sso-token logged in with
+
+.. code-block:: python
+
+ from cod_api import API
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving user event feed
+ eventFeed = api.Me.eventFeed() # returns data of type dict
+
+ # printing results to console
+ print(eventFeed)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving user event feed
+ eventFeed = await api.Me.eventFeedAsync() # returns data of type dict
+
+ # printing results to console
+ print(eventFeed)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+User Identities
+----------------
+
+Using the methods ``loggedInIdentities()`` for sync environments and ``loggedInIdentitiesAsync()`` for async
+environments, in sub class ``Me`` of ``API`` user's identities can be retrieved of the sso-token logged in with
+
+.. code-block:: python
+
+ from cod_api import API
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving user identities
+ identities = api.Me.loggedInIdentities() # returns data of type dict
+
+ # printing results to console
+ print(identities)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving user identities
+ identities = await api.Me.loggedInIdentitiesAsync() # returns data of type dict
+
+ # printing results to console
+ print(identities)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+User COD Points
+----------------
+
+Using the methods ``codPoints()`` for sync environments and ``codPointsAsync()`` for async environments, in sub class
+``Me`` of ``API`` user's cod points can be retrieved of the sso-token logged in with
+
+.. code-block:: python
+
+ from cod_api import API
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving user cod points
+ cp = api.Me.codPoints() # returns data of type dict
+
+ # printing results to console
+ print(cp)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving user cod points
+ cp = await api.Me.codPointsAsync() # returns data of type dict
+
+ # printing results to console
+ print(cp)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+User Accounts
+----------------
+
+Using the methods ``connectedAccounts()`` for sync environments and ``connectedAccountsAsync()`` for async environments,
+in sub class ``Me`` of ``API`` user's connected accounts can be retrieved of the sso-token logged in with
+
+.. code-block:: python
+
+ from cod_api import API
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving user connected accounts
+ accounts = api.Me.connectedAccounts() # returns data of type dict
+
+ # printing results to console
+ print(accounts)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving user connected accounts
+ accounts = await api.Me.connectedAccountsAsync() # returns data of type dict
+
+ # printing results to console
+ print(accounts)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+User settings
+----------------
+
+Using the methods ``settings()`` for sync environments and ``settingsAsync()`` for async environments, in sub class
+``Me`` of ``API`` user's settings can be retrieved of the sso-token logged in with
+
+.. code-block:: python
+
+ from cod_api import API
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving user settings
+ settings = api.Me.settings() # returns data of type dict
+
+ # printing results to console
+ print(settings)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving user settings
+ settings = await api.Me.settingsAsync() # returns data of type dict
+
+ # printing results to console
+ print(settings)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+-------------------------------------------------------------------------------------------------------------------------------
+
+Donate
+======
+
+* `Donate Todo Lodo`_
+* `Donate Engineer152`_
+* `Donate Werseter`_
+
+.. _Donate Todo Lodo: https://www.buymeacoffee.com/todolodo2089
+.. _Donate Engineer152: https://www.paypal.com/paypalme/engineer15
+.. _Donate Werseter: https://paypal.me/werseter
diff --git a/cod_api/README.rst b/cod_api/README.rst
new file mode 100644
index 0000000..94eb087
--- /dev/null
+++ b/cod_api/README.rst
@@ -0,0 +1,891 @@
+===================
+**cod-python-api**
+===================
+
+.. meta::
+ :description: Call Of Duty API Library for python with the implementation of both public and private API used by activision on callofduty.com
+ :key: CallOfDuty API, CallOfDuty python API, CallOfDuty python
+
+.. image:: https://github.com/TodoLodo/cod-python-api/actions/workflows/codeql-analysis.yml/badge.svg?branch=main
+ :target: https://github.com/TodoLodo/cod-python-api.git
+
+.. image:: https://img.shields.io/endpoint?url=https://cod-python-api.todolodo.xyz/stats?q=version
+ :target: https://badge.fury.io/py/cod-api
+
+.. image:: https://img.shields.io/endpoint?url=https://cod-python-api.todolodo.xyz/stats?q=downloads
+ :target: https://badge.fury.io/gh/TodoLodo2089%2Fcod-python-api
+
+------------------------------------------------------------------------------------------------------------------------
+
+**Call Of Duty API Library** for **python** with the implementation of both public and private API used by activision on
+callofduty.com
+
+====
+Devs
+====
+* `Todo Lodo`_
+* `Engineer15`_
+
+.. _Todo Lodo: https://todolodo.xyz
+.. _Engineer15: https://github.com/Engineer152
+
+============
+Contributors
+============
+* `Werseter`_
+
+.. _Werseter: https://github.com/Werseter
+
+===============
+Partnered Code
+===============
+`Node-CallOfDuty`_ by: `Lierrmm`_
+
+.. _Node-CallOfDuty: https://github.com/Lierrmm/Node-CallOfDuty
+.. _Lierrmm: https://github.com/Lierrmm
+
+=============
+Documentation
+=============
+This package can be used directly as a python file or as a python library.
+
+Installation
+============
+
+Install cod-api library using `pip`_:
+
+.. code-block:: bash
+
+ pip install -U cod-api
+
+.. _pip: https://pip.pypa.io/en/stable/getting-started/
+
+Usage
+=====
+
+Initiation
+----------
+
+Import module with its classes:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+
+.. _`logged in`:
+
+Login with your sso token:
+
+.. code-block:: python
+
+ api.login('Your sso token')
+
+Your sso token can be found by longing in at `callofduty`_, opening dev tools (ctr+shift+I), going to Applications >
+Storage > Cookies > https://callofduty.com, filter to search 'ACT_SSO_COOKIE' and copy the value.
+
+.. _callofduty: https://my.callofduty.com/
+
+Game/Other sub classes
+----------------------
+
+Following importation and initiation of the class ``API``, its associated subclasses can be called by
+``API.subClassName``.
+
+Below are the available sub classes:
+
++-------------------+----------+
+| sub class | category |
++===================+==========+
+|* `ColdWar`_ | game |
++-------------------+----------+
+|* `ModernWarfare`_ | game |
++-------------------+----------+
+|* `ModernWarfare2`_| game |
++-------------------+----------+
+|* `Vanguard`_ | game |
++-------------------+----------+
+|* `Warzone`_ | game |
++-------------------+----------+
+|* `Warzone2`_ | game |
++-------------------+----------+
+|* `Me`_ | other |
++-------------------+----------+
+|* `Shop`_ | other |
++-------------------+----------+
+|* `Misc`_ | other |
++-------------------+----------+
+
+
+
+For a detailed description, ``__doc__`` (docstring) of each sub class can be called as shown below:
+
+.. _`ColdWar`:
+
+``ColdWar``:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+ # print out the docstring
+ print(api.ColdWar.__doc__)
+
+.. _`ModernWarfare`:
+
+``ModernWarfare``:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+ # print out the docstring
+ print(api.ModernWarfare.__doc__)
+
+.. _`ModernWarfare2`:
+
+``ModernWarfare2``:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+ # print out the docstring
+ print(api.ModernWarfare2.__doc__)
+
+.. _`Vanguard`:
+
+``Vanguard``:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+ # print out the docstring
+ print(api.Vanguard.__doc__)
+
+.. _`Warzone`:
+
+``Warzone``:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+ # print out the docstring
+ print(api.Warzone.__doc__)
+
+.. _`Warzone2`:
+
+``Warzone2``:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+ # print out the docstring
+ print(api.Warzone2.__doc__)
+
+.. _`Me`:
+
+``Me``:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+ # print out the docstring
+ print(api.Me.__doc__)
+
+.. _`Shop`:
+
+``Shop``:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+ # print out the docstring
+ print(api.Shop.__doc__)
+
+
+.. _`Misc`:
+
+``Misc``:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+ # print out the docstring
+ print(api.Misc.__doc__)
+
+Full Profile History
+--------------------
+
+Any sub class of ``API`` that is of game category, has methods to check a player's combat history.
+Note that before calling any sub class methods of ``API`` you must be `logged in`_.
+Main method is ``fullData()`` and ``fullDataAsync()`` which is available for ``ColdWar``, ``ModernWarfare``,
+``ModernWarfare2``, ``Vanguard``, ``Warzone`` and ``Warzone2`` classes.
+
+Here's an example for retrieving **Warzone** full profile history of a player whose gamer tag is **Username#1234** on platform
+**Battlenet**:
+
+.. code-block:: python
+
+ from cod_api import API, platforms
+ import asyncio
+
+ ## sync
+ # initiating the API class
+ api = API()
+
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving combat history
+ profile = api.Warzone.fullData(platforms.Battlenet, "Username#1234") # returns data of type dict
+
+ # printing results to console
+ print(profile)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving combat history
+ profile = await api.Warzone.fullDataAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
+
+ # printing results to console
+ print(profile)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+
+Combat History
+--------------
+
+Main methods are ``combatHistory()`` and ``combatHistoryWithDate()`` for sync environments and ``combatHistoryAsync()``
+and ``combatHistoryWithDateAsync()`` for async environments which are available for all ``ColdWar``, ``ModernWarfare``,
+``ModernWarfare2``, ``Vanguard``, ``Warzone`` and ``Warzone2`` classes.
+
+The ``combatHistory()`` and ``combatHistoryAsync()`` takes 2 input parameters which are ``platform`` and ``gamertag`` of
+type `cod_api.platforms`_ and string respectively.
+
+Here's an example for retrieving **Warzone** combat history of a player whose gamer tag is **Username#1234** on platform
+**Battlenet**:
+
+.. code-block:: python
+
+ from cod_api import API, platforms
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving combat history
+ hist = api.Warzone.combatHistory(platforms.Battlenet, "Username#1234") # returns data of type dict
+
+ # printing results to console
+ print(hist)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving combat history
+ hist = await api.Warzone.combatHistoryAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
+
+ # printing results to console
+ print(hist)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+The ``combatHistoryWithDate()`` and ``combatHistoryWithDateAsync()`` takes 4 input parameters which are ``platform``,
+``gamertag``, ``start`` and ``end`` of type `cod_api.platforms`_, string, int and int respectively.
+
+``start`` and ``end`` parameters are utc timestamps in microseconds.
+
+Here's an example for retrieving **ModernWarfare** combat history of a player whose gamer tag is **Username#1234567** on
+platform **Activision** with in the timestamps **1657919309** (Friday, 15 July 2022 21:08:29) and **1657949309**
+(Saturday, 16 July 2022 05:28:29):
+
+.. code-block:: python
+
+ from cod_api import API, platforms
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving combat history
+ hist = api.Warzone.combatHistoryWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
+
+ # printing results to console
+ print(hist)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving combat history
+ hist = await api.Warzone.combatHistoryWithDateAsync(platforms.Battlenet, "Username#1234", 1657919309, 1657949309) # returns data of type dict
+
+ # printing results to console
+ print(hist)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+Additionally the methods ``breakdown()`` and ``breakdownWithDate()`` for sync environments and ``breakdownAsync()`` and
+``breakdownWithDateAsync()`` for async environments, can be used to retrieve combat history without details, where only
+the platform played on, game title, UTC timestamp, type ID, match ID and map ID is returned for every match. These
+methods are available for all ``ColdWar``, ``ModernWarfare``, ``ModernWarfare2``, ``Vanguard``, ``Warzone`` and
+``Warzone2`` classes.
+
+The ``breakdown()`` and `breakdownAsync()`` takes 2 input parameters which are ``platform`` and ``gamertag`` of type
+`cod_api.platforms`_ and string respectively.
+
+Here's an example for retrieving **Warzone** combat history breakdown of a player whose gamer tag is **Username#1234**
+on platform **Battlenet**:
+
+.. code-block:: python
+
+ from cod_api import API, platforms
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving combat history breakdown
+ hist_b = api.Warzone.breakdown(platforms.Battlenet, "Username#1234") # returns data of type dict
+
+ # printing results to console
+ print(hist_b)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving combat history breakdown
+ hist_b = await api.Warzone.breakdownAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
+
+ # printing results to console
+ print(hist_b)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+The ``breakdownWithDate()`` and ``breakdownWithDateAsync()`` takes 4 input parameters which are ``platform``,
+``gamertag``, ``start`` and ``end`` of type `cod_api.platforms`_, string, int and int respectively.
+
+``start`` and ``end`` parameters are utc timestamps in microseconds.
+
+Here's an example for retrieving **ModernWarfare** combat history breakdown of a player whose gamer tag is
+**Username#1234567** on platform **Activision** with in the timestamps **1657919309** (Friday, 15 July 2022 21:08:29)
+and **1657949309** (Saturday, 16 July 2022 05:28:29):
+
+.. code-block:: python
+
+ from cod_api import API, platforms
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving combat history breakdown
+ hist_b = api.Warzone.breakdownWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
+
+ # printing results to console
+ print(hist_b)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving combat history breakdown
+ hist_b = await api.Warzone.breakdownWithDateAsync(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
+
+ # printing results to console
+ print(hist_b)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+Match Details
+-------------
+
+To retrieve details of a specific match, the method ``matchInfo()`` for sync environments and ``matchInfoAsync()`` for
+async environments can be used. These methods are available for all ``ColdWar``, ``ModernWarfare``, ``ModernWarfare2``,
+``Vanguard``, ``Warzone`` and ``Warzone2`` classes. Details returned by this method contains additional data than that
+of details returned by the **combat history** methods for a single match.
+
+The ``matchInfo()`` and ``matchInfoAsync()`` takes 2 input parameters which are ``platform`` and ``matchId`` of type
+`cod_api.platforms`_ and integer respectively.
+
+*Optionally the match ID can be retrieved during your gameplay where it will be visible on bottom left corner*
+
+Here's an example for retrieving **Warzone** match details of a match where its id is **9484583876389482453**
+on platform **Battlenet**:
+
+.. code-block:: python
+
+ from cod_api import API, platforms
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving match details
+ details = api.Warzone.matchInfo(platforms.Battlenet, 9484583876389482453) # returns data of type dict
+
+ # printing results to console
+ print(details)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving match details
+ details = await api.Warzone.matchInfoAsync(platforms.Battlenet, 9484583876389482453) # returns data of type dict
+
+ # printing results to console
+ print(details)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+Season Loot
+-----------
+
+Using the ``seasonLoot()`` for sync environments and ``seasonLootAsync()`` for async environments, player's obtained
+season loot can be retrieved for a specific game and this method is available for ``ColdWar``, ``ModernWarfare``,
+``ModernWarfare2`` and ``Vanguard`` classes.
+
+The ``seasonLoot()`` and ``seasonLootAsync()`` takes 2 input parameters which are ``platform`` and ``matchId`` of type
+`cod_api.platforms`_ and integer respectively.
+
+Here's an example for retrieving **ColdWar** season loot obtained by a player whose gamer tag is **Username#1234** on
+platform **Battlenet**:
+
+.. code-block:: python
+
+ from cod_api import API, platforms
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving season loot
+ loot = api.ColdWar.seasonLoot(platforms.Battlenet, "Username#1234") # returns data of type dict)
+
+ # printing results to console
+ print(loot)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving season loot
+ loot = await api.ColdWar.seasonLootAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
+
+ # printing results to console
+ print(loot)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+Map List
+--------
+
+Using the ``mapList()`` for sync environments and ``mapListAsync()`` for async environments, all the maps and its
+available modes can be retrieved for a specific game. These methods are available for ``ColdWar``, ``ModernWarfare``,
+``ModernWarfare2`` and ``Vanguard`` classes.
+
+The ``mapList()`` and ``mapListAsync()`` takes 1 input parameters which is ``platform`` of type `cod_api.platforms`_.
+
+Here's an example for retrieving **Vanguard** map list and available modes respectively on platform PlayStation
+(**PSN**):
+
+.. code-block:: python
+
+ from cod_api import API, platforms
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving maps and respective modes available
+ maps = api.Vanguard.mapList(platforms.PSN) # returns data of type dict
+
+ # printing results to console
+ print(maps)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving season loot
+ maps = await api.Vanguard.mapListAsync(platforms.PSN) # returns data of type dict
+
+ # printing results to console
+ print(maps)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+
+.. _cod_api.platforms:
+
+platforms
+---------
+
+``platforms`` is an enum class available in ``cod_api`` which is used to specify the platform in certain method calls.
+
+Available ``platforms`` are as follows:
+
++----------------------+----------------------------------------+
+|Platform | Remarks |
++======================+========================================+
+|platforms.All | All (no usage till further updates) |
++----------------------+----------------------------------------+
+|platforms.Activision | Activision |
++----------------------+----------------------------------------+
+|platforms.Battlenet | Battlenet |
++----------------------+----------------------------------------+
+|platforms.PSN | PlayStation |
++----------------------+----------------------------------------+
+|platforms.Steam | Steam (no usage till further updates) |
++----------------------+----------------------------------------+
+|platforms.Uno | Uno (activision unique id) |
++----------------------+----------------------------------------+
+|platforms.XBOX | Xbox |
++----------------------+----------------------------------------+
+
+``platforms`` can be imported and used as follows:
+
+.. code-block:: python
+
+ from cod_api import platforms
+
+ platforms.All # All (no usage till further updates)
+
+ platforms.Activision # Activision
+
+ platforms.Battlenet # Battlenet
+
+ platforms.PSN # PlayStation
+
+ platforms.Steam # Steam (no usage till further updates)
+
+ platforms.Uno # Uno (activision unique id)
+
+ platforms.XBOX # Xbox
+
+User Info
+----------
+
+Using the ``info()`` method in sub class ``Me`` of ``API`` user information can be retrieved of the sso-token logged in
+with
+
+.. code-block:: python
+
+ from cod_api import API
+
+ # initiating the API class
+ api = API()
+
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving user info
+ userInfo = api.Me.info() # returns data of type dict
+
+ # printing results to console
+ print(userInfo)
+
+User Friend Feed
+----------------
+
+Using the methods, ``friendFeed()`` for sync environments and ``friendFeedAsync()`` for async environments, in sub class
+``Me`` of ``API``, user's friend feed can be retrieved of the sso-token logged in with
+
+.. code-block:: python
+
+ from cod_api import API
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving user friend feed
+ friendFeed = api.Me.friendFeed() # returns data of type dict
+
+ # printing results to console
+ print(friendFeed)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving user friend feed
+ friendFeed = await api.Me.friendFeedAsync() # returns data of type dict
+
+ # printing results to console
+ print(friendFeed)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+User Event Feed
+----------------
+
+Using the methods ``eventFeed()`` for sync environments and ``eventFeedAsync()`` for async environments, in sub class
+``Me`` of ``API`` user's event feed can be retrieved of the sso-token logged in with
+
+.. code-block:: python
+
+ from cod_api import API
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving user event feed
+ eventFeed = api.Me.eventFeed() # returns data of type dict
+
+ # printing results to console
+ print(eventFeed)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving user event feed
+ eventFeed = await api.Me.eventFeedAsync() # returns data of type dict
+
+ # printing results to console
+ print(eventFeed)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+User Identities
+----------------
+
+Using the methods ``loggedInIdentities()`` for sync environments and ``loggedInIdentitiesAsync()`` for async
+environments, in sub class ``Me`` of ``API`` user's identities can be retrieved of the sso-token logged in with
+
+.. code-block:: python
+
+ from cod_api import API
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving user identities
+ identities = api.Me.loggedInIdentities() # returns data of type dict
+
+ # printing results to console
+ print(identities)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving user identities
+ identities = await api.Me.loggedInIdentitiesAsync() # returns data of type dict
+
+ # printing results to console
+ print(identities)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+User COD Points
+----------------
+
+Using the methods ``codPoints()`` for sync environments and ``codPointsAsync()`` for async environments, in sub class
+``Me`` of ``API`` user's cod points can be retrieved of the sso-token logged in with
+
+.. code-block:: python
+
+ from cod_api import API
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving user cod points
+ cp = api.Me.codPoints() # returns data of type dict
+
+ # printing results to console
+ print(cp)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving user cod points
+ cp = await api.Me.codPointsAsync() # returns data of type dict
+
+ # printing results to console
+ print(cp)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+User Accounts
+----------------
+
+Using the methods ``connectedAccounts()`` for sync environments and ``connectedAccountsAsync()`` for async environments,
+in sub class ``Me`` of ``API`` user's connected accounts can be retrieved of the sso-token logged in with
+
+.. code-block:: python
+
+ from cod_api import API
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving user connected accounts
+ accounts = api.Me.connectedAccounts() # returns data of type dict
+
+ # printing results to console
+ print(accounts)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving user connected accounts
+ accounts = await api.Me.connectedAccountsAsync() # returns data of type dict
+
+ # printing results to console
+ print(accounts)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+User settings
+----------------
+
+Using the methods ``settings()`` for sync environments and ``settingsAsync()`` for async environments, in sub class
+``Me`` of ``API`` user's settings can be retrieved of the sso-token logged in with
+
+.. code-block:: python
+
+ from cod_api import API
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving user settings
+ settings = api.Me.settings() # returns data of type dict
+
+ # printing results to console
+ print(settings)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving user settings
+ settings = await api.Me.settingsAsync() # returns data of type dict
+
+ # printing results to console
+ print(settings)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+-------------------------------------------------------------------------------------------------------------------------------
+
+Donate
+======
+
+* `Donate Todo Lodo`_
+* `Donate Engineer152`_
+* `Donate Werseter`_
+
+.. _Donate Todo Lodo: https://www.buymeacoffee.com/todolodo2089
+.. _Donate Engineer152: https://www.paypal.com/paypalme/engineer15
+.. _Donate Werseter: https://paypal.me/werseter
diff --git a/cod_api/build.bat b/cod_api/build.bat
new file mode 100644
index 0000000..effe69a
--- /dev/null
+++ b/cod_api/build.bat
@@ -0,0 +1,9 @@
+@echo off
+
+cd /d %~dp0 :: Change directory to the location of this batch file
+call ../venv/Scripts/activate :: Activate the virtual environment
+python -m build
+
+mv dist/cod_api-2.0.2-py3-none-any.whl ../deps/.
+
+pause
diff --git a/cod_api/cod_api.egg-info/PKG-INFO b/cod_api/cod_api.egg-info/PKG-INFO
new file mode 100644
index 0000000..6c48b6c
--- /dev/null
+++ b/cod_api/cod_api.egg-info/PKG-INFO
@@ -0,0 +1,916 @@
+Metadata-Version: 2.1
+Name: cod_api
+Version: 2.0.2
+Summary: Call Of Duty API.
+Home-page: https://codapi.dev/
+Author: Todo Lodo
+Author-email: me@todolodo.xyz
+Maintainer: Engineer15
+Maintainer-email: engineergamer15@gmail.com
+License: GPL-3.0
+Project-URL: Source Code, https://github.com/TodoLodo2089/cod-python-api
+Project-URL: Issue Tracker, https://github.com/TodoLodo2089/cod-python-api/issues
+Classifier: Intended Audience :: Developers
+Classifier: Operating System :: OS Independent
+Classifier: Programming Language :: Python
+Description-Content-Type: text/x-rst
+License-File: LICENSE
+Requires-Dist: asyncio
+Requires-Dist: aiohttp
+Requires-Dist: datetime
+Requires-Dist: requests
+Requires-Dist: uuid
+Requires-Dist: urllib3
+Requires-Dist: enum34
+
+===================
+**cod-python-api**
+===================
+
+.. meta::
+ :description: Call Of Duty API Library for python with the implementation of both public and private API used by activision on callofduty.com
+ :key: CallOfDuty API, CallOfDuty python API, CallOfDuty python
+
+.. image:: https://github.com/TodoLodo/cod-python-api/actions/workflows/codeql-analysis.yml/badge.svg?branch=main
+ :target: https://github.com/TodoLodo/cod-python-api.git
+
+.. image:: https://img.shields.io/endpoint?url=https://cod-python-api.todolodo.xyz/stats?q=version
+ :target: https://badge.fury.io/py/cod-api
+
+.. image:: https://img.shields.io/endpoint?url=https://cod-python-api.todolodo.xyz/stats?q=downloads
+ :target: https://badge.fury.io/gh/TodoLodo2089%2Fcod-python-api
+
+------------------------------------------------------------------------------------------------------------------------
+
+**Call Of Duty API Library** for **python** with the implementation of both public and private API used by activision on
+callofduty.com
+
+====
+Devs
+====
+* `Todo Lodo`_
+* `Engineer15`_
+
+.. _Todo Lodo: https://todolodo.xyz
+.. _Engineer15: https://github.com/Engineer152
+
+============
+Contributors
+============
+* `Werseter`_
+
+.. _Werseter: https://github.com/Werseter
+
+===============
+Partnered Code
+===============
+`Node-CallOfDuty`_ by: `Lierrmm`_
+
+.. _Node-CallOfDuty: https://github.com/Lierrmm/Node-CallOfDuty
+.. _Lierrmm: https://github.com/Lierrmm
+
+=============
+Documentation
+=============
+This package can be used directly as a python file or as a python library.
+
+Installation
+============
+
+Install cod-api library using `pip`_:
+
+.. code-block:: bash
+
+ pip install -U cod-api
+
+.. _pip: https://pip.pypa.io/en/stable/getting-started/
+
+Usage
+=====
+
+Initiation
+----------
+
+Import module with its classes:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+
+.. _`logged in`:
+
+Login with your sso token:
+
+.. code-block:: python
+
+ api.login('Your sso token')
+
+Your sso token can be found by longing in at `callofduty`_, opening dev tools (ctr+shift+I), going to Applications >
+Storage > Cookies > https://callofduty.com, filter to search 'ACT_SSO_COOKIE' and copy the value.
+
+.. _callofduty: https://my.callofduty.com/
+
+Game/Other sub classes
+----------------------
+
+Following importation and initiation of the class ``API``, its associated subclasses can be called by
+``API.subClassName``.
+
+Below are the available sub classes:
+
++-------------------+----------+
+| sub class | category |
++===================+==========+
+|* `ColdWar`_ | game |
++-------------------+----------+
+|* `ModernWarfare`_ | game |
++-------------------+----------+
+|* `ModernWarfare2`_| game |
++-------------------+----------+
+|* `Vanguard`_ | game |
++-------------------+----------+
+|* `Warzone`_ | game |
++-------------------+----------+
+|* `Warzone2`_ | game |
++-------------------+----------+
+|* `Me`_ | other |
++-------------------+----------+
+|* `Shop`_ | other |
++-------------------+----------+
+|* `Misc`_ | other |
++-------------------+----------+
+
+
+
+For a detailed description, ``__doc__`` (docstring) of each sub class can be called as shown below:
+
+.. _`ColdWar`:
+
+``ColdWar``:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+ # print out the docstring
+ print(api.ColdWar.__doc__)
+
+.. _`ModernWarfare`:
+
+``ModernWarfare``:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+ # print out the docstring
+ print(api.ModernWarfare.__doc__)
+
+.. _`ModernWarfare2`:
+
+``ModernWarfare2``:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+ # print out the docstring
+ print(api.ModernWarfare2.__doc__)
+
+.. _`Vanguard`:
+
+``Vanguard``:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+ # print out the docstring
+ print(api.Vanguard.__doc__)
+
+.. _`Warzone`:
+
+``Warzone``:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+ # print out the docstring
+ print(api.Warzone.__doc__)
+
+.. _`Warzone2`:
+
+``Warzone2``:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+ # print out the docstring
+ print(api.Warzone2.__doc__)
+
+.. _`Me`:
+
+``Me``:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+ # print out the docstring
+ print(api.Me.__doc__)
+
+.. _`Shop`:
+
+``Shop``:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+ # print out the docstring
+ print(api.Shop.__doc__)
+
+
+.. _`Misc`:
+
+``Misc``:
+
+.. code-block:: python
+
+ from cod_api import API
+
+ api = API()
+
+ # print out the docstring
+ print(api.Misc.__doc__)
+
+Full Profile History
+--------------------
+
+Any sub class of ``API`` that is of game category, has methods to check a player's combat history.
+Note that before calling any sub class methods of ``API`` you must be `logged in`_.
+Main method is ``fullData()`` and ``fullDataAsync()`` which is available for ``ColdWar``, ``ModernWarfare``,
+``ModernWarfare2``, ``Vanguard``, ``Warzone`` and ``Warzone2`` classes.
+
+Here's an example for retrieving **Warzone** full profile history of a player whose gamer tag is **Username#1234** on platform
+**Battlenet**:
+
+.. code-block:: python
+
+ from cod_api import API, platforms
+ import asyncio
+
+ ## sync
+ # initiating the API class
+ api = API()
+
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving combat history
+ profile = api.Warzone.fullData(platforms.Battlenet, "Username#1234") # returns data of type dict
+
+ # printing results to console
+ print(profile)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving combat history
+ profile = await api.Warzone.fullDataAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
+
+ # printing results to console
+ print(profile)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+
+Combat History
+--------------
+
+Main methods are ``combatHistory()`` and ``combatHistoryWithDate()`` for sync environments and ``combatHistoryAsync()``
+and ``combatHistoryWithDateAsync()`` for async environments which are available for all ``ColdWar``, ``ModernWarfare``,
+``ModernWarfare2``, ``Vanguard``, ``Warzone`` and ``Warzone2`` classes.
+
+The ``combatHistory()`` and ``combatHistoryAsync()`` takes 2 input parameters which are ``platform`` and ``gamertag`` of
+type `cod_api.platforms`_ and string respectively.
+
+Here's an example for retrieving **Warzone** combat history of a player whose gamer tag is **Username#1234** on platform
+**Battlenet**:
+
+.. code-block:: python
+
+ from cod_api import API, platforms
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving combat history
+ hist = api.Warzone.combatHistory(platforms.Battlenet, "Username#1234") # returns data of type dict
+
+ # printing results to console
+ print(hist)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving combat history
+ hist = await api.Warzone.combatHistoryAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
+
+ # printing results to console
+ print(hist)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+The ``combatHistoryWithDate()`` and ``combatHistoryWithDateAsync()`` takes 4 input parameters which are ``platform``,
+``gamertag``, ``start`` and ``end`` of type `cod_api.platforms`_, string, int and int respectively.
+
+``start`` and ``end`` parameters are utc timestamps in microseconds.
+
+Here's an example for retrieving **ModernWarfare** combat history of a player whose gamer tag is **Username#1234567** on
+platform **Activision** with in the timestamps **1657919309** (Friday, 15 July 2022 21:08:29) and **1657949309**
+(Saturday, 16 July 2022 05:28:29):
+
+.. code-block:: python
+
+ from cod_api import API, platforms
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving combat history
+ hist = api.Warzone.combatHistoryWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
+
+ # printing results to console
+ print(hist)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving combat history
+ hist = await api.Warzone.combatHistoryWithDateAsync(platforms.Battlenet, "Username#1234", 1657919309, 1657949309) # returns data of type dict
+
+ # printing results to console
+ print(hist)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+Additionally the methods ``breakdown()`` and ``breakdownWithDate()`` for sync environments and ``breakdownAsync()`` and
+``breakdownWithDateAsync()`` for async environments, can be used to retrieve combat history without details, where only
+the platform played on, game title, UTC timestamp, type ID, match ID and map ID is returned for every match. These
+methods are available for all ``ColdWar``, ``ModernWarfare``, ``ModernWarfare2``, ``Vanguard``, ``Warzone`` and
+``Warzone2`` classes.
+
+The ``breakdown()`` and `breakdownAsync()`` takes 2 input parameters which are ``platform`` and ``gamertag`` of type
+`cod_api.platforms`_ and string respectively.
+
+Here's an example for retrieving **Warzone** combat history breakdown of a player whose gamer tag is **Username#1234**
+on platform **Battlenet**:
+
+.. code-block:: python
+
+ from cod_api import API, platforms
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving combat history breakdown
+ hist_b = api.Warzone.breakdown(platforms.Battlenet, "Username#1234") # returns data of type dict
+
+ # printing results to console
+ print(hist_b)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving combat history breakdown
+ hist_b = await api.Warzone.breakdownAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
+
+ # printing results to console
+ print(hist_b)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+The ``breakdownWithDate()`` and ``breakdownWithDateAsync()`` takes 4 input parameters which are ``platform``,
+``gamertag``, ``start`` and ``end`` of type `cod_api.platforms`_, string, int and int respectively.
+
+``start`` and ``end`` parameters are utc timestamps in microseconds.
+
+Here's an example for retrieving **ModernWarfare** combat history breakdown of a player whose gamer tag is
+**Username#1234567** on platform **Activision** with in the timestamps **1657919309** (Friday, 15 July 2022 21:08:29)
+and **1657949309** (Saturday, 16 July 2022 05:28:29):
+
+.. code-block:: python
+
+ from cod_api import API, platforms
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving combat history breakdown
+ hist_b = api.Warzone.breakdownWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
+
+ # printing results to console
+ print(hist_b)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving combat history breakdown
+ hist_b = await api.Warzone.breakdownWithDateAsync(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict
+
+ # printing results to console
+ print(hist_b)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+Match Details
+-------------
+
+To retrieve details of a specific match, the method ``matchInfo()`` for sync environments and ``matchInfoAsync()`` for
+async environments can be used. These methods are available for all ``ColdWar``, ``ModernWarfare``, ``ModernWarfare2``,
+``Vanguard``, ``Warzone`` and ``Warzone2`` classes. Details returned by this method contains additional data than that
+of details returned by the **combat history** methods for a single match.
+
+The ``matchInfo()`` and ``matchInfoAsync()`` takes 2 input parameters which are ``platform`` and ``matchId`` of type
+`cod_api.platforms`_ and integer respectively.
+
+*Optionally the match ID can be retrieved during your gameplay where it will be visible on bottom left corner*
+
+Here's an example for retrieving **Warzone** match details of a match where its id is **9484583876389482453**
+on platform **Battlenet**:
+
+.. code-block:: python
+
+ from cod_api import API, platforms
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving match details
+ details = api.Warzone.matchInfo(platforms.Battlenet, 9484583876389482453) # returns data of type dict
+
+ # printing results to console
+ print(details)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving match details
+ details = await api.Warzone.matchInfoAsync(platforms.Battlenet, 9484583876389482453) # returns data of type dict
+
+ # printing results to console
+ print(details)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+Season Loot
+-----------
+
+Using the ``seasonLoot()`` for sync environments and ``seasonLootAsync()`` for async environments, player's obtained
+season loot can be retrieved for a specific game and this method is available for ``ColdWar``, ``ModernWarfare``,
+``ModernWarfare2`` and ``Vanguard`` classes.
+
+The ``seasonLoot()`` and ``seasonLootAsync()`` takes 2 input parameters which are ``platform`` and ``matchId`` of type
+`cod_api.platforms`_ and integer respectively.
+
+Here's an example for retrieving **ColdWar** season loot obtained by a player whose gamer tag is **Username#1234** on
+platform **Battlenet**:
+
+.. code-block:: python
+
+ from cod_api import API, platforms
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving season loot
+ loot = api.ColdWar.seasonLoot(platforms.Battlenet, "Username#1234") # returns data of type dict)
+
+ # printing results to console
+ print(loot)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving season loot
+ loot = await api.ColdWar.seasonLootAsync(platforms.Battlenet, "Username#1234") # returns data of type dict
+
+ # printing results to console
+ print(loot)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+Map List
+--------
+
+Using the ``mapList()`` for sync environments and ``mapListAsync()`` for async environments, all the maps and its
+available modes can be retrieved for a specific game. These methods are available for ``ColdWar``, ``ModernWarfare``,
+``ModernWarfare2`` and ``Vanguard`` classes.
+
+The ``mapList()`` and ``mapListAsync()`` takes 1 input parameters which is ``platform`` of type `cod_api.platforms`_.
+
+Here's an example for retrieving **Vanguard** map list and available modes respectively on platform PlayStation
+(**PSN**):
+
+.. code-block:: python
+
+ from cod_api import API, platforms
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving maps and respective modes available
+ maps = api.Vanguard.mapList(platforms.PSN) # returns data of type dict
+
+ # printing results to console
+ print(maps)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving season loot
+ maps = await api.Vanguard.mapListAsync(platforms.PSN) # returns data of type dict
+
+ # printing results to console
+ print(maps)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+
+.. _cod_api.platforms:
+
+platforms
+---------
+
+``platforms`` is an enum class available in ``cod_api`` which is used to specify the platform in certain method calls.
+
+Available ``platforms`` are as follows:
+
++----------------------+----------------------------------------+
+|Platform | Remarks |
++======================+========================================+
+|platforms.All | All (no usage till further updates) |
++----------------------+----------------------------------------+
+|platforms.Activision | Activision |
++----------------------+----------------------------------------+
+|platforms.Battlenet | Battlenet |
++----------------------+----------------------------------------+
+|platforms.PSN | PlayStation |
++----------------------+----------------------------------------+
+|platforms.Steam | Steam (no usage till further updates) |
++----------------------+----------------------------------------+
+|platforms.Uno | Uno (activision unique id) |
++----------------------+----------------------------------------+
+|platforms.XBOX | Xbox |
++----------------------+----------------------------------------+
+
+``platforms`` can be imported and used as follows:
+
+.. code-block:: python
+
+ from cod_api import platforms
+
+ platforms.All # All (no usage till further updates)
+
+ platforms.Activision # Activision
+
+ platforms.Battlenet # Battlenet
+
+ platforms.PSN # PlayStation
+
+ platforms.Steam # Steam (no usage till further updates)
+
+ platforms.Uno # Uno (activision unique id)
+
+ platforms.XBOX # Xbox
+
+User Info
+----------
+
+Using the ``info()`` method in sub class ``Me`` of ``API`` user information can be retrieved of the sso-token logged in
+with
+
+.. code-block:: python
+
+ from cod_api import API
+
+ # initiating the API class
+ api = API()
+
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving user info
+ userInfo = api.Me.info() # returns data of type dict
+
+ # printing results to console
+ print(userInfo)
+
+User Friend Feed
+----------------
+
+Using the methods, ``friendFeed()`` for sync environments and ``friendFeedAsync()`` for async environments, in sub class
+``Me`` of ``API``, user's friend feed can be retrieved of the sso-token logged in with
+
+.. code-block:: python
+
+ from cod_api import API
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving user friend feed
+ friendFeed = api.Me.friendFeed() # returns data of type dict
+
+ # printing results to console
+ print(friendFeed)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving user friend feed
+ friendFeed = await api.Me.friendFeedAsync() # returns data of type dict
+
+ # printing results to console
+ print(friendFeed)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+User Event Feed
+----------------
+
+Using the methods ``eventFeed()`` for sync environments and ``eventFeedAsync()`` for async environments, in sub class
+``Me`` of ``API`` user's event feed can be retrieved of the sso-token logged in with
+
+.. code-block:: python
+
+ from cod_api import API
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving user event feed
+ eventFeed = api.Me.eventFeed() # returns data of type dict
+
+ # printing results to console
+ print(eventFeed)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving user event feed
+ eventFeed = await api.Me.eventFeedAsync() # returns data of type dict
+
+ # printing results to console
+ print(eventFeed)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+User Identities
+----------------
+
+Using the methods ``loggedInIdentities()`` for sync environments and ``loggedInIdentitiesAsync()`` for async
+environments, in sub class ``Me`` of ``API`` user's identities can be retrieved of the sso-token logged in with
+
+.. code-block:: python
+
+ from cod_api import API
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving user identities
+ identities = api.Me.loggedInIdentities() # returns data of type dict
+
+ # printing results to console
+ print(identities)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving user identities
+ identities = await api.Me.loggedInIdentitiesAsync() # returns data of type dict
+
+ # printing results to console
+ print(identities)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+User COD Points
+----------------
+
+Using the methods ``codPoints()`` for sync environments and ``codPointsAsync()`` for async environments, in sub class
+``Me`` of ``API`` user's cod points can be retrieved of the sso-token logged in with
+
+.. code-block:: python
+
+ from cod_api import API
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving user cod points
+ cp = api.Me.codPoints() # returns data of type dict
+
+ # printing results to console
+ print(cp)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving user cod points
+ cp = await api.Me.codPointsAsync() # returns data of type dict
+
+ # printing results to console
+ print(cp)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+User Accounts
+----------------
+
+Using the methods ``connectedAccounts()`` for sync environments and ``connectedAccountsAsync()`` for async environments,
+in sub class ``Me`` of ``API`` user's connected accounts can be retrieved of the sso-token logged in with
+
+.. code-block:: python
+
+ from cod_api import API
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving user connected accounts
+ accounts = api.Me.connectedAccounts() # returns data of type dict
+
+ # printing results to console
+ print(accounts)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving user connected accounts
+ accounts = await api.Me.connectedAccountsAsync() # returns data of type dict
+
+ # printing results to console
+ print(accounts)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+User settings
+----------------
+
+Using the methods ``settings()`` for sync environments and ``settingsAsync()`` for async environments, in sub class
+``Me`` of ``API`` user's settings can be retrieved of the sso-token logged in with
+
+.. code-block:: python
+
+ from cod_api import API
+
+ # initiating the API class
+ api = API()
+
+ ## sync
+ # login in with sso token
+ api.login('your_sso_token')
+
+ # retrieving user settings
+ settings = api.Me.settings() # returns data of type dict
+
+ # printing results to console
+ print(settings)
+
+ ## async
+ # in an async function
+ async def example():
+ # login in with sso token
+ await api.loginAsync('your_sso_token')
+
+ # retrieving user settings
+ settings = await api.Me.settingsAsync() # returns data of type dict
+
+ # printing results to console
+ print(settings)
+
+ # CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT
+
+-------------------------------------------------------------------------------------------------------------------------------
+
+Donate
+======
+
+* `Donate Todo Lodo`_
+* `Donate Engineer152`_
+* `Donate Werseter`_
+
+.. _Donate Todo Lodo: https://www.buymeacoffee.com/todolodo2089
+.. _Donate Engineer152: https://www.paypal.com/paypalme/engineer15
+.. _Donate Werseter: https://paypal.me/werseter
diff --git a/cod_api/cod_api.egg-info/SOURCES.txt b/cod_api/cod_api.egg-info/SOURCES.txt
new file mode 100644
index 0000000..d66c5c2
--- /dev/null
+++ b/cod_api/cod_api.egg-info/SOURCES.txt
@@ -0,0 +1,11 @@
+LICENSE
+README.rst
+setup.cfg
+setup.py
+cod_api/__init__.py
+cod_api/__init__dev.py
+cod_api.egg-info/PKG-INFO
+cod_api.egg-info/SOURCES.txt
+cod_api.egg-info/dependency_links.txt
+cod_api.egg-info/requires.txt
+cod_api.egg-info/top_level.txt
\ No newline at end of file
diff --git a/cod_api/cod_api.egg-info/dependency_links.txt b/cod_api/cod_api.egg-info/dependency_links.txt
new file mode 100644
index 0000000..8b13789
--- /dev/null
+++ b/cod_api/cod_api.egg-info/dependency_links.txt
@@ -0,0 +1 @@
+
diff --git a/cod_api/cod_api.egg-info/requires.txt b/cod_api/cod_api.egg-info/requires.txt
new file mode 100644
index 0000000..eb89e3f
--- /dev/null
+++ b/cod_api/cod_api.egg-info/requires.txt
@@ -0,0 +1,7 @@
+asyncio
+aiohttp
+datetime
+requests
+uuid
+urllib3
+enum34
diff --git a/cod_api/cod_api.egg-info/top_level.txt b/cod_api/cod_api.egg-info/top_level.txt
new file mode 100644
index 0000000..415fb10
--- /dev/null
+++ b/cod_api/cod_api.egg-info/top_level.txt
@@ -0,0 +1 @@
+cod_api
diff --git a/cod_api/__init__.py b/cod_api/cod_api/__init__.py
similarity index 99%
rename from cod_api/__init__.py
rename to cod_api/cod_api/__init__.py
index f5ede16..f007a4a 100644
--- a/cod_api/__init__.py
+++ b/cod_api/cod_api/__init__.py
@@ -1,4 +1,4 @@
-__version__ = "2.0.1"
+__version__ = "2.0.2"
# Imports
import asyncio
diff --git a/cod_api/__init__dev.py b/cod_api/cod_api/__init__dev.py
similarity index 99%
rename from cod_api/__init__dev.py
rename to cod_api/cod_api/__init__dev.py
index db79e12..bf9554e 100644
--- a/cod_api/__init__dev.py
+++ b/cod_api/cod_api/__init__dev.py
@@ -1,4 +1,4 @@
-__version__ = "2.0.1"
+__version__ = "2.0.2"
# Imports
import asyncio
diff --git a/cod_api/setup.cfg b/cod_api/setup.cfg
new file mode 100644
index 0000000..7da3bdd
--- /dev/null
+++ b/cod_api/setup.cfg
@@ -0,0 +1,24 @@
+[metadata]
+version = attr: cod_api.__version__
+description-file = README.rst
+url = https://codapi.dev/
+project_urls =
+ Source Code = https://github.com/TodoLodo2089/cod-python-api
+ Issue Tracker = https://github.com/TodoLodo2089/cod-python-api/issues
+license = GPL-3.0
+author = Todo Lodo
+author_email = me@todolodo.xyz
+maintainer = Engineer15
+maintainer_email = engineergamer15@gmail.com
+description = Call Of Duty API.
+long_description = file: README.rst
+long_description_content_type = text/x-rst
+classifiers =
+ Intended Audience :: Developers
+ Operating System :: OS Independent
+ Programming Language :: Python
+
+[egg_info]
+tag_build =
+tag_date = 0
+
diff --git a/cod_api/setup.py b/cod_api/setup.py
new file mode 100644
index 0000000..08d7c0a
--- /dev/null
+++ b/cod_api/setup.py
@@ -0,0 +1,9 @@
+from setuptools import setup
+
+requirements = ["asyncio", "aiohttp", "datetime", "requests", "uuid", "urllib3", "enum34"]
+
+setup(
+ name="cod_api",
+ packages=['cod_api'],
+ install_requires=requirements
+)
diff --git a/deps/build-1.2.2.post1-py3-none-any.whl b/deps/build-1.2.2.post1-py3-none-any.whl
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diff --git a/deps/tomli-2.2.1-py3-none-any.whl b/deps/tomli-2.2.1-py3-none-any.whl
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diff --git a/depricated_dev_scripts/beautify_data.py b/ref/beautify_data.py
similarity index 100%
rename from depricated_dev_scripts/beautify_data.py
rename to ref/beautify_data.py
diff --git a/depricated_dev_scripts/beautify_data_match_info.py b/ref/beautify_data_match_info.py
similarity index 100%
rename from depricated_dev_scripts/beautify_data_match_info.py
rename to ref/beautify_data_match_info.py
diff --git a/depricated_dev_scripts/convert_epoch.py b/ref/convert_epoch.py
similarity index 100%
rename from depricated_dev_scripts/convert_epoch.py
rename to ref/convert_epoch.py
diff --git a/depricated_dev_scripts/curl/beautify_json.py b/ref/curl/beautify_json.py
similarity index 100%
rename from depricated_dev_scripts/curl/beautify_json.py
rename to ref/curl/beautify_json.py
diff --git a/depricated_dev_scripts/curl/curl_links.txt b/ref/curl/curl_links.txt
similarity index 100%
rename from depricated_dev_scripts/curl/curl_links.txt
rename to ref/curl/curl_links.txt
diff --git a/depricated_dev_scripts/curl/get_stats_curl.ps1 b/ref/curl/get_stats_curl.ps1
similarity index 100%
rename from depricated_dev_scripts/curl/get_stats_curl.ps1
rename to ref/curl/get_stats_curl.ps1
diff --git a/depricated_dev_scripts/fetch_playerdata.py b/ref/fetch_playerdata.py
similarity index 100%
rename from depricated_dev_scripts/fetch_playerdata.py
rename to ref/fetch_playerdata.py
diff --git a/scripts/build.bat b/scripts/build.bat
new file mode 100644
index 0000000..0f70cea
--- /dev/null
+++ b/scripts/build.bat
@@ -0,0 +1,10 @@
+@echo off
+
+cd /d %~dp0 :: Change directory to the location of this batch file
+call ../venv/Scripts/activate :: Activate the virtual environment
+pyinstaller --noconfirm --onefile --console --icon "../assets/icon.ico" get_cod_stats.py --distpath="../build/bin" -n "get_cod_stats"
+
+rmdir /s /q build
+del /q "get_cod_stats.spec"
+
+pause
\ No newline at end of file
diff --git a/build.py b/scripts/build.py
similarity index 92%
rename from build.py
rename to scripts/build.py
index 9b5a53e..0f798f8 100644
--- a/build.py
+++ b/scripts/build.py
@@ -5,7 +5,7 @@ import PyInstaller.__main__
# Constants for your project
SCRIPT = "get_cod_stats.py"
-ICON = "assets/build/icon/icon.ico"
+ICON = "assets/icon.ico"
NAME = "get_cod_stats"
DIST_PATH = "bin"
@@ -33,4 +33,4 @@ shutil.rmtree('build', ignore_errors=True)
os.remove('get_cod_stats.spec')
# Optional: Pause at the end (like the 'pause' in batch script)
-input("Press Enter to continue...")
\ No newline at end of file
+input("Press Enter to continue...")
diff --git a/curl_userInfo.ps1 b/scripts/curl_userInfo.ps1
similarity index 100%
rename from curl_userInfo.ps1
rename to scripts/curl_userInfo.ps1
diff --git a/sanitize_userInfo_regex.txt b/scripts/sanitize_userInfo_regex.txt
similarity index 100%
rename from sanitize_userInfo_regex.txt
rename to scripts/sanitize_userInfo_regex.txt
diff --git a/setup.py b/setup.py
index 59bc02f..4b44850 100644
--- a/setup.py
+++ b/setup.py
@@ -14,20 +14,12 @@ def create_venv():
with open("venv.bat", "w") as f:
f.write("venv\\Scripts\\activate")
-def upgrade_pip():
- subprocess.check_call([os.path.join('venv', 'Scripts', 'pip'), 'install', '--no-index', '--find-links=deps', 'pip'])
+def setup_tools():
+ subprocess.check_call([os.path.join('venv', 'Scripts', 'pip'), 'install', '--no-index', '--find-links=deps', 'pip', 'wheel', 'build', 'pyinstaller'])
-def install_wheel():
- subprocess.check_call([os.path.join('venv', 'Scripts', 'pip'), 'install', '--no-index', '--find-links=deps', 'wheel'])
-
-def install_requirements_in_venv():
- # Use the full path to the wheel file
- wheel_path = os.path.join('src', 'cod_api-2.0.1-py3-none-any.whl')
+def setup_api():
+ wheel_path = os.path.join('deps', 'cod_api-2.0.2-py3-none-any.whl')
subprocess.check_call([os.path.join('venv', 'Scripts', 'pip'), 'install', '--no-index', '--find-links=deps', wheel_path])
-
-def install_build_dependencies():
- subprocess.check_call([os.path.join('venv', 'Scripts', 'pip'), 'install', '--no-index', '--find-links=deps', 'pyinstaller'])
- subprocess.check_call([os.path.join('venv', 'Scripts', 'pip'), 'uninstall', 'enum34', '-y'])
if __name__ == "__main__":
if not deps_exists():
@@ -36,12 +28,7 @@ if __name__ == "__main__":
print("Creating virtual environment...")
create_venv()
- print("Upgrading pip...")
- upgrade_pip()
- print("Installing wheel...")
- install_wheel()
- print("Installing packages in the virtual environment...")
- install_requirements_in_venv() # Call the function to install the requirements
- print("Installing build dependencies...")
- install_build_dependencies()
+ print("Setting up virtual environment...")
+ setup_tools()
+ setup_api()
print("Setup complete.")
\ No newline at end of file