39 lines
1.5 KiB
C++
39 lines
1.5 KiB
C++
#pragma once
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namespace Game
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{
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extern unsigned int* g_poolSize;
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extern const char** g_assetNames;
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extern XAssetHeader* DB_XAssetPool;
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extern HANDLE databaseCompletedEvent;
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extern HANDLE databaseCompletedEvent2;
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extern XZoneName* g_zoneNames;
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//-------------------------------------------------
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typedef void (*DB_LoadXAssets_t)(XZoneInfo* data, unsigned int count, int sync);
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extern DB_LoadXAssets_t DB_LoadXAssets;
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typedef void(*DB_EnumXAssets_t)(XAssetType type, void(*)(XAssetHeader, void*), const void* userdata, bool overrides);
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extern DB_EnumXAssets_t DB_EnumXAssets;
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typedef XAssetHeader(*DB_FindXAssetHeader_t)(XAssetType type, const char* name);
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extern DB_FindXAssetHeader_t DB_FindXAssetHeader;
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typedef int(__cdecl* DB_GetXAssetSizeHandler_t)();
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extern DB_GetXAssetSizeHandler_t* DB_GetXAssetSizeHandlers;
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typedef const char* (*DB_XAssetGetNameHandler_t)(XAssetHeader* asset);
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extern DB_XAssetGetNameHandler_t* DB_XAssetGetNameHandler;
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typedef void(*DB_BeginRecoverLostDevice_t)();
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extern DB_BeginRecoverLostDevice_t DB_BeginRecoverLostDevice;
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typedef void(*DB_EndRecoverLostDevice_t)();
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extern DB_EndRecoverLostDevice_t DB_EndRecoverLostDevice;
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typedef bool(__cdecl* DB_IsXAssetDefault_t)(XAssetType assettype, const char* name);
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extern DB_IsXAssetDefault_t DB_IsXAssetDefault;
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//-------------------------------------------------
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XAssetHeader DB_ReallocXAssetPool(XAssetType type, unsigned int new_size);
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extern const char* DB_GetXAssetName(XAsset* asset);
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extern bool DB_IsZoneLoaded(const char* zone);
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} |