2024-03-12 22:41:56 +03:00

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#include common_scripts\utility;
#include maps\_utility;
main()
{
ReplaceFunc(maps\airlift::dialogue_nuke, ::dialogue_nuke);
}
dialogue_nuke()
{
flag_wait( "nuke_section_start" );
//HQ Radio Voice
//Outlaw this is Command. We have a probable nuclear threat in the capital. Proceed to the minimum safe distance until the all clear is given by the NEST team.
radio_dialogue_queue( "airlift_hqr_nuclearthreat" );
wait(1);
//Lt. Vasquez
//Go! Go!
radio_dialogue_queue( "airlift_vsq_gogo" );
wait(5.5);
setsaveddvar( "sm_sunSampleSizeNear", 1 ); // air
setsaveddvar( "sm_sunShadowScale", 0.5 ); // optimization
//Male Helicopter Pilot
//Ladies and gentlemen this is your Captain speaking. We're in for some chop! Hang on! Jake gimme max power.
radio_dialogue_queue( "airlift_mhp_inforchop" );
wait(.5);
//Co Pilot
//Roger that.
//radio_dialogue_queue( "airlift_cop_rogerthat" );
level.scr_radio[ "airlift_hqr_confirmed_sub" ] = "airlift_hqr_confirmed_sub";
//HQ Radio Voice
//All U.S. forces, be advised, we have a confirmed nuclear threat in the city. NEST teams are on site and attempting to disarm. I repeat, we have a confirmed nu-(BOOM)
level thread radio_dialogue( "airlift_hqr_confirmed_sub" );
level thread radio_dialogue_queue( "airlift_hqr_confirmed" );
flag_wait( "shockwave_about_to_hit_player");
//Lt. Vasquez
//Everyone hang onnnn!!!
level thread radio_dialogue( "airlift_vsq_hangon" );
}