48 lines
1.4 KiB
Plaintext
48 lines
1.4 KiB
Plaintext
#include common_scripts\utility;
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#include maps\_utility;
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main()
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{
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ReplaceFunc(maps\airlift::dialogue_nuke, ::dialogue_nuke);
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}
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dialogue_nuke()
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{
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flag_wait( "nuke_section_start" );
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//HQ Radio Voice
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//Outlaw this is Command. We have a probable nuclear threat in the capital. Proceed to the minimum safe distance until the all clear is given by the NEST team.
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radio_dialogue_queue( "airlift_hqr_nuclearthreat" );
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wait(1);
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//Lt. Vasquez
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//Go! Go!
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radio_dialogue_queue( "airlift_vsq_gogo" );
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wait(5.5);
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setsaveddvar( "sm_sunSampleSizeNear", 1 ); // air
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setsaveddvar( "sm_sunShadowScale", 0.5 ); // optimization
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//Male Helicopter Pilot
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//Ladies and gentlemen this is your Captain speaking. We're in for some chop! Hang on! Jake gimme max power.
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radio_dialogue_queue( "airlift_mhp_inforchop" );
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wait(.5);
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//Co Pilot
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//Roger that.
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//radio_dialogue_queue( "airlift_cop_rogerthat" );
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level.scr_radio[ "airlift_hqr_confirmed_sub" ] = "airlift_hqr_confirmed_sub";
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//HQ Radio Voice
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//All U.S. forces, be advised, we have a confirmed nuclear threat in the city. NEST teams are on site and attempting to disarm. I repeat, we have a confirmed nu-(BOOM)
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level thread radio_dialogue( "airlift_hqr_confirmed_sub" );
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level thread radio_dialogue_queue( "airlift_hqr_confirmed" );
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flag_wait( "shockwave_about_to_hit_player");
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//Lt. Vasquez
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//Everyone hang onnnn!!!
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level thread radio_dialogue( "airlift_vsq_hangon" );
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}
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