#undef FOG_SCROLL_TIME #define FOG_SCROLL_TIME 60000 //30000 #undef THINFOG_SCROLL_TIME #define THINFOG_SCROLL_TIME 100000 //50000 itemDef { style WINDOW_STYLE_SHADER rect FULLSCREEN_WIDE background "animbg_back" visible when( dvarString( fs_game ) == "" ) decoration } itemDef { style WINDOW_STYLE_SHADER rect -107 0 1708 480 exp rect X((-107) - ((float(milliseconds() % FOG_SCROLL_TIME) / FOG_SCROLL_TIME) * (854))) background "animbg_fogscroll" forecolor 0.2 0.8 0.2 0.8 visible when( dvarString( fs_game ) == "" ) decoration } itemDef { style WINDOW_STYLE_SHADER rect -107 0 1708 480 exp rect X((-961) + ((float(milliseconds() % THINFOG_SCROLL_TIME) / THINFOG_SCROLL_TIME) * (854))) background "animbg_fogscrollthin" forecolor 0.2 0.8 0.2 0.8 visible when( dvarString( fs_game ) == "" ) decoration } itemDef { style WINDOW_STYLE_SHADER rect FULLSCREEN_WIDE background "animbg_front" visible when( dvarString( fs_game ) == "" ) decoration } itemDef { style WINDOW_STYLE_SHADER rect FULLSCREEN_WIDE background "animbg_front2" visible when( dvarString( fs_game ) == "" ) decoration } itemDef { style WINDOW_STYLE_SHADER rect FULLSCREEN_WIDE background "animbg_back" forecolor 0.8 0.8 1 1 visible when( dvarString( fs_game ) != "" ) decoration } itemDef { style WINDOW_STYLE_SHADER rect -107 0 1708 480 exp rect X((-107) - ((float(milliseconds() % FOG_SCROLL_TIME) / FOG_SCROLL_TIME) * (854))) forecolor 0.8 0.8 1 1 background "animbg_fogscroll" visible when( dvarString( fs_game ) != "" ) decoration } itemDef { style WINDOW_STYLE_SHADER rect -107 0 1708 480 exp rect X((-961) + ((float(milliseconds() % THINFOG_SCROLL_TIME) / THINFOG_SCROLL_TIME) * (854))) background "animbg_fogscrollthin" forecolor 0.8 0.8 1 1 visible when( dvarString( fs_game ) != "" ) decoration } itemDef { style WINDOW_STYLE_SHADER rect FULLSCREEN_WIDE background "animbg_front" forecolor 0.8 0.8 1 1 visible when( dvarString( fs_game ) != "" ) decoration } itemDef { style WINDOW_STYLE_SHADER rect FULLSCREEN_WIDE background "animbg_front2" forecolor 0.8 0.8 1 1 visible when( dvarString( fs_game ) != "" ) decoration }