#define HAS_DEFAULT_BUTTONS_XBOX (HAS_SELECTED_BUTTONS && HAS_XBOX_STYLE && dvarString(gpad_buttonConfig) == "buttons_default") #define HAS_TACTICAL_BUTTONS_XBOX (HAS_SELECTED_BUTTONS && HAS_XBOX_STYLE && dvarString(gpad_buttonConfig) == "buttons_tactical") #define HAS_LEFTY_BUTTONS_XBOX (HAS_SELECTED_BUTTONS && HAS_XBOX_STYLE && dvarString(gpad_buttonConfig) == "buttons_lefty") #define HAS_DEFAULT_ALT_BUTTONS_XBOX (HAS_SELECTED_BUTTONS && HAS_XBOX_STYLE && dvarString(gpad_buttonConfig) == "buttons_default_alt") #define HAS_TACTICAL_ALT_BUTTONS_XBOX (HAS_SELECTED_BUTTONS && HAS_XBOX_STYLE && dvarString(gpad_buttonConfig) == "buttons_tactical_alt") #define HAS_LEFTY_ALT_BUTTONS_XBOX (HAS_SELECTED_BUTTONS && HAS_XBOX_STYLE && dvarString(gpad_buttonConfig) == "buttons_lefty_alt") #define HAS_DEFAULT_BUTTONS_SONY (HAS_SELECTED_BUTTONS && HAS_SONY_STYLE && dvarString(gpad_buttonConfig) == "buttons_default") #define HAS_TACTICAL_BUTTONS_SONY (HAS_SELECTED_BUTTONS && HAS_SONY_STYLE && dvarString(gpad_buttonConfig) == "buttons_tactical") #define HAS_LEFTY_BUTTONS_SONY (HAS_SELECTED_BUTTONS && HAS_SONY_STYLE && dvarString(gpad_buttonConfig) == "buttons_lefty") #define HAS_DEFAULT_ALT_BUTTONS_SONY (HAS_SELECTED_BUTTONS && HAS_SONY_STYLE && dvarString(gpad_buttonConfig) == "buttons_default_alt") #define HAS_TACTICAL_ALT_BUTTONS_SONY (HAS_SELECTED_BUTTONS && HAS_SONY_STYLE && dvarString(gpad_buttonConfig) == "buttons_tactical_alt") #define HAS_LEFTY_ALT_BUTTONS_SONY (HAS_SELECTED_BUTTONS && HAS_SONY_STYLE && dvarString(gpad_buttonConfig) == "buttons_lefty_alt") // default #define SET1_BUTTONA_TEXT "@MENU_JUMP" #define SET1_BUTTONB_TEXT "@MENU_CROUCH_PRONE" #define SET1_BUTTONX_TEXT "@MENU_USE_RELOAD" #define SET1_BUTTONY_TEXT "@MENU_SWITCH_WEAPON" #define SET1_BUTTONBLACK_TEXT "@MENU_THROW_SPECIAL_GRENADE" #define SET1_BUTTONWHITE_TEXT "@MENU_THROW_FRAG_GRENADE" #define SET1_BUTTONUP_TEXT "" #define SET1_BUTTONDOWN_TEXT "@MENU_INVENTORY" #define SET1_BUTTONLEFT_TEXT "" #define SET1_BUTTONRIGHT_TEXT "" #define SET1_BUTTONLTRIG_TEXT "@MENU_AIM_DOWN_SIGHT" #define SET1_BUTTONRTRIG_TEXT "@MENU_FIRE_WEAPON" #define SET1_BUTTONSTART_TEXT "@MENU_OBJECTIVES_MENU" #define SET1_BUTTONBACK_TEXT "@MENU_NOT_USED" #define SET1_BUTTONLSTICK_TEXT "@MENU_SPRINT" #define SET1_BUTTONRSTICK_TEXT "@MENU_MELEE_ATTACK" // experimental #define SET2_BUTTONA_TEXT "@MENU_JUMP" #define SET2_BUTTONB_TEXT "@MENU_MELEE_ATTACK" #define SET2_BUTTONX_TEXT "@MENU_USE_RELOAD" #define SET2_BUTTONY_TEXT "@MENU_SWITCH_WEAPON" #define SET2_BUTTONBLACK_TEXT "@MENU_THROW_SPECIAL_GRENADE" #define SET2_BUTTONWHITE_TEXT "@MENU_THROW_FRAG_GRENADE" #define SET2_BUTTONUP_TEXT "" #define SET2_BUTTONDOWN_TEXT "@MENU_INVENTORY" #define SET2_BUTTONLEFT_TEXT "" #define SET2_BUTTONRIGHT_TEXT "" #define SET2_BUTTONLTRIG_TEXT "@MENU_AIM_DOWN_SIGHT" #define SET2_BUTTONRTRIG_TEXT "@MENU_FIRE_WEAPON" #define SET2_BUTTONSTART_TEXT "@MENU_OBJECTIVES_MENU" #define SET2_BUTTONBACK_TEXT "@MENU_NOT_USED" #define SET2_BUTTONLSTICK_TEXT "@MENU_SPRINT" #define SET2_BUTTONRSTICK_TEXT "@MENU_CROUCH_PRONE" // lefty #define SET3_BUTTONA_TEXT "@MENU_JUMP" #define SET3_BUTTONB_TEXT "@MENU_CROUCH_PRONE" #define SET3_BUTTONX_TEXT "@MENU_USE_RELOAD" #define SET3_BUTTONY_TEXT "@MENU_SWITCH_WEAPON" #define SET3_BUTTONBLACK_TEXT "@MENU_THROW_FRAG_GRENADE" #define SET3_BUTTONWHITE_TEXT "@MENU_THROW_SPECIAL_GRENADE" #define SET3_BUTTONUP_TEXT "" #define SET3_BUTTONDOWN_TEXT "@MENU_INVENTORY" #define SET3_BUTTONLEFT_TEXT "" #define SET3_BUTTONRIGHT_TEXT "" #define SET3_BUTTONLTRIG_TEXT "@MENU_FIRE_WEAPON" #define SET3_BUTTONRTRIG_TEXT "@MENU_AIM_DOWN_SIGHT" #define SET3_BUTTONSTART_TEXT "@MENU_OBJECTIVES_MENU" #define SET3_BUTTONBACK_TEXT "@MENU_NOT_USED" #define SET3_BUTTONLSTICK_TEXT "@MENU_SPRINT" #define SET3_BUTTONRSTICK_TEXT "@MENU_MELEE_ATTACK" // default alt & experimental alt #define SET4_AND_5_BUTTONBLACK_TEXT "@MENU_AIM_DOWN_SIGHT" #define SET4_AND_5_BUTTONWHITE_TEXT "@MENU_FIRE_WEAPON" #define SET4_AND_5_BUTTONLTRIG_TEXT "@MENU_THROW_SPECIAL_GRENADE" #define SET4_AND_5_BUTTONRTRIG_TEXT "@MENU_THROW_FRAG_GRENADE" // lefty alt #define SET6_BUTTONBLACK_TEXT "@MENU_FIRE_WEAPON" #define SET6_BUTTONWHITE_TEXT "@MENU_AIM_DOWN_SIGHT" #define SET6_BUTTONLTRIG_TEXT "@MENU_THROW_FRAG_GRENADE" #define SET6_BUTTONRTRIG_TEXT "@MENU_THROW_SPECIAL_GRENADE" #define BUTTON_ORIGIN 147 150 #define BUTTON_TEXTOFFSET_A 320 198 #define BUTTON_TEXTOFFSET_B 315 153 #define BUTTON_TEXTOFFSET_X 319 176 #define BUTTON_TEXTOFFSET_Y 310 128 #define BUTTON_TEXTOFFSET_BLACK 52 98 #define BUTTON_TEXTOFFSET_WHITE 295 98 //BUTTON_TEXTOFFSET_WHITE #define BUTTON_TEXTOFFSET_UP 28 180 #define BUTTON_TEXTOFFSET_DOWN 160 267 #define BUTTON_TEXTOFFSET_LEFT 28 180 #define BUTTON_TEXTOFFSET_RIGHT 20 198 #define BUTTON_TEXTOFFSET_LTRIG 62 78 #define BUTTON_TEXTOFFSET_RTRIG 288 78 #define BUTTON_TEXTOFFSET_START 160 63 #define BUTTON_TEXTOFFSET_BACK 175 35 #define BUTTON_TEXTOFFSET_LSTICK 30 148 #define BUTTON_TEXTOFFSET_RSTICK 180 254 #define CONTROLS_BUTTON(visArg, textArg, rectArg, alignArg ) \ itemDef \ { \ type ITEM_TYPE_TEXT \ text textArg \ rect rectArg 0 0 HORIZONTAL_ALIGN_DEFAULT VERTICAL_ALIGN_DEFAULT \ textalign alignArg \ origin BUTTON_ORIGIN \ forecolor 1 1 1 1 \ textstyle ITEM_TEXTSTYLE_SHADOWED \ textscale FONTSCALE_SMALL \ visible when (visArg) \ decoration \ } #define CONTROLS_BUTTON_TEST(visArg) \ itemDef \ { \ type ITEM_TYPE_TEXT \ origin BUTTON_ORIGIN \ forecolor 1 1 1 1 \ textstyle ITEM_TEXTSTYLE_SHADOWED \ textscale FONTSCALE_SMALL \ ownerdraw UI_GPAD_BUTTONS_SCHEME \ visible when (visArg) \ decoration \ } itemDef { style WINDOW_STYLE_SHADER rect 0 0 350 350 origin BUTTON_ORIGIN background "xenon_controller_top" forecolor 1 1 1 1 visible when(HAS_SELECTED_BUTTONS && HAS_XBOX_STYLE) decoration } itemDef { style WINDOW_STYLE_SHADER rect 0 0 350 350 origin BUTTON_ORIGIN background "ps3_controller_top" forecolor 1 1 1 1 visible when(HAS_SELECTED_BUTTONS && HAS_SONY_STYLE) decoration } itemDef { rect 0 0 350 350 origin BUTTON_ORIGIN style WINDOW_STYLE_SHADER background "ps3_controller_lines_classic_sp" forecolor 1 1 1 1 visible when(HAS_DEFAULT_BUTTONS_SONY || HAS_TACTICAL_BUTTONS_SONY || HAS_LEFTY_BUTTONS_SONY || HAS_DEFAULT_ALT_BUTTONS_SONY || HAS_TACTICAL_ALT_BUTTONS_SONY || HAS_LEFTY_ALT_BUTTONS_SONY) decoration } itemDef { rect 0 0 350 350 origin BUTTON_ORIGIN style WINDOW_STYLE_SHADER background "xenon_controller_lines_classic_mp" forecolor 1 1 1 1 visible when(HAS_DEFAULT_BUTTONS_XBOX || HAS_TACTICAL_BUTTONS_XBOX || HAS_LEFTY_BUTTONS_XBOX || HAS_DEFAULT_ALT_BUTTONS_XBOX || HAS_TACTICAL_ALT_BUTTONS_XBOX || HAS_LEFTY_ALT_BUTTONS_XBOX) decoration } CONTROLS_BUTTON_TEST(HAS_SELECTED_BUTTONS) //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_XBOX || HAS_TACTICAL_BUTTONS_XBOX || HAS_LEFTY_BUTTONS_XBOX || //HAS_DEFAULT_ALT_BUTTONS_XBOX || HAS_TACTICAL_ALT_BUTTONS_XBOX || HAS_LEFTY_ALT_BUTTONS_XBOX , SET1_BUTTONA_TEXT, BUTTON_TEXTOFFSET_A, ITEM_ALIGN_TOP_LEFT ) // //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_XBOX || HAS_TACTICAL_BUTTONS_XBOX || HAS_LEFTY_BUTTONS_XBOX || //HAS_DEFAULT_ALT_BUTTONS_XBOX || HAS_TACTICAL_ALT_BUTTONS_XBOX || HAS_LEFTY_ALT_BUTTONS_XBOX , SET1_BUTTONX_TEXT, BUTTON_TEXTOFFSET_X, ITEM_ALIGN_TOP_LEFT ) // //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_XBOX || HAS_TACTICAL_BUTTONS_XBOX || HAS_LEFTY_BUTTONS_XBOX || //HAS_DEFAULT_ALT_BUTTONS_XBOX || HAS_TACTICAL_ALT_BUTTONS_XBOX || HAS_LEFTY_ALT_BUTTONS_XBOX , SET1_BUTTONY_TEXT, BUTTON_TEXTOFFSET_Y, ITEM_ALIGN_TOP_LEFT ) // //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_XBOX || HAS_TACTICAL_BUTTONS_XBOX || HAS_LEFTY_BUTTONS_XBOX || //HAS_DEFAULT_ALT_BUTTONS_XBOX || HAS_TACTICAL_ALT_BUTTONS_XBOX || HAS_LEFTY_ALT_BUTTONS_XBOX , SET1_BUTTONSTART_TEXT, BUTTON_TEXTOFFSET_START, ITEM_ALIGN_TOP_LEFT ) // ////#define CONTROLS_BUTTON(visArg, textArg, rectArg, alignArg ) // //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_XBOX || HAS_DEFAULT_ALT_BUTTONS_XBOX, SET1_BUTTONB_TEXT, BUTTON_TEXTOFFSET_B, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_XBOX, SET1_BUTTONWHITE_TEXT, BUTTON_TEXTOFFSET_WHITE, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_XBOX, SET1_BUTTONBLACK_TEXT, BUTTON_TEXTOFFSET_BLACK, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_XBOX || HAS_DEFAULT_ALT_BUTTONS_XBOX, SET1_BUTTONUP_TEXT, BUTTON_TEXTOFFSET_UP, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_XBOX || HAS_DEFAULT_ALT_BUTTONS_XBOX, SET1_BUTTONDOWN_TEXT, BUTTON_TEXTOFFSET_DOWN, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_XBOX || HAS_DEFAULT_ALT_BUTTONS_XBOX, SET1_BUTTONLEFT_TEXT, BUTTON_TEXTOFFSET_LEFT, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_XBOX || HAS_DEFAULT_ALT_BUTTONS_XBOX, SET1_BUTTONRIGHT_TEXT, BUTTON_TEXTOFFSET_RIGHT, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_XBOX, SET1_BUTTONLTRIG_TEXT, BUTTON_TEXTOFFSET_LTRIG, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_XBOX, SET1_BUTTONRTRIG_TEXT, BUTTON_TEXTOFFSET_RTRIG, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_XBOX || HAS_DEFAULT_ALT_BUTTONS_XBOX, SET1_BUTTONBACK_TEXT, BUTTON_TEXTOFFSET_BACK, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_XBOX || HAS_DEFAULT_ALT_BUTTONS_XBOX, SET1_BUTTONLSTICK_TEXT, BUTTON_TEXTOFFSET_LSTICK, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_XBOX || HAS_DEFAULT_ALT_BUTTONS_XBOX, SET1_BUTTONRSTICK_TEXT, BUTTON_TEXTOFFSET_RSTICK, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_DEFAULT_ALT_BUTTONS_XBOX, SET4_AND_5_BUTTONWHITE_TEXT, BUTTON_TEXTOFFSET_WHITE, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_DEFAULT_ALT_BUTTONS_XBOX, SET4_AND_5_BUTTONBLACK_TEXT, BUTTON_TEXTOFFSET_BLACK, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_DEFAULT_ALT_BUTTONS_XBOX, SET4_AND_5_BUTTONLTRIG_TEXT, BUTTON_TEXTOFFSET_LTRIG, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_DEFAULT_ALT_BUTTONS_XBOX, SET4_AND_5_BUTTONRTRIG_TEXT, BUTTON_TEXTOFFSET_RTRIG, ITEM_ALIGN_TOP_LEFT ) // //CONTROLS_BUTTON( HAS_TACTICAL_BUTTONS_XBOX || HAS_TACTICAL_ALT_BUTTONS_XBOX, SET2_BUTTONB_TEXT, BUTTON_TEXTOFFSET_B, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_TACTICAL_BUTTONS_XBOX, SET2_BUTTONWHITE_TEXT, BUTTON_TEXTOFFSET_WHITE, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_TACTICAL_BUTTONS_XBOX, SET2_BUTTONBLACK_TEXT, BUTTON_TEXTOFFSET_BLACK, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_TACTICAL_BUTTONS_XBOX || HAS_TACTICAL_ALT_BUTTONS_XBOX, SET2_BUTTONUP_TEXT, BUTTON_TEXTOFFSET_UP, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_TACTICAL_BUTTONS_XBOX || HAS_TACTICAL_ALT_BUTTONS_XBOX, SET2_BUTTONDOWN_TEXT, BUTTON_TEXTOFFSET_DOWN, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_TACTICAL_BUTTONS_XBOX || HAS_TACTICAL_ALT_BUTTONS_XBOX, SET2_BUTTONLEFT_TEXT, BUTTON_TEXTOFFSET_LEFT, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_TACTICAL_BUTTONS_XBOX || HAS_TACTICAL_ALT_BUTTONS_XBOX, SET2_BUTTONRIGHT_TEXT, BUTTON_TEXTOFFSET_RIGHT, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_TACTICAL_BUTTONS_XBOX, SET2_BUTTONLTRIG_TEXT, BUTTON_TEXTOFFSET_LTRIG, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_TACTICAL_BUTTONS_XBOX, SET2_BUTTONRTRIG_TEXT, BUTTON_TEXTOFFSET_RTRIG, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_TACTICAL_BUTTONS_XBOX || HAS_TACTICAL_ALT_BUTTONS_XBOX, SET2_BUTTONBACK_TEXT, BUTTON_TEXTOFFSET_BACK, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_TACTICAL_BUTTONS_XBOX || HAS_TACTICAL_ALT_BUTTONS_XBOX, SET2_BUTTONLSTICK_TEXT, BUTTON_TEXTOFFSET_LSTICK, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_TACTICAL_BUTTONS_XBOX || HAS_TACTICAL_ALT_BUTTONS_XBOX, SET2_BUTTONRSTICK_TEXT, BUTTON_TEXTOFFSET_RSTICK, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_TACTICAL_ALT_BUTTONS_XBOX, SET4_AND_5_BUTTONWHITE_TEXT, BUTTON_TEXTOFFSET_WHITE, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_TACTICAL_ALT_BUTTONS_XBOX, SET4_AND_5_BUTTONBLACK_TEXT, BUTTON_TEXTOFFSET_BLACK, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_TACTICAL_ALT_BUTTONS_XBOX, SET4_AND_5_BUTTONLTRIG_TEXT, BUTTON_TEXTOFFSET_LTRIG, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_TACTICAL_ALT_BUTTONS_XBOX, SET4_AND_5_BUTTONRTRIG_TEXT, BUTTON_TEXTOFFSET_RTRIG, ITEM_ALIGN_TOP_LEFT ) // //CONTROLS_BUTTON( HAS_LEFTY_BUTTONS_XBOX || HAS_LEFTY_ALT_BUTTONS_XBOX, SET3_BUTTONB_TEXT, BUTTON_TEXTOFFSET_B, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_LEFTY_BUTTONS_XBOX, SET3_BUTTONWHITE_TEXT, BUTTON_TEXTOFFSET_WHITE, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_LEFTY_BUTTONS_XBOX, SET3_BUTTONBLACK_TEXT, BUTTON_TEXTOFFSET_BLACK, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_LEFTY_BUTTONS_XBOX || HAS_LEFTY_ALT_BUTTONS_XBOX, SET3_BUTTONUP_TEXT, BUTTON_TEXTOFFSET_UP, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_LEFTY_BUTTONS_XBOX || HAS_LEFTY_ALT_BUTTONS_XBOX, SET3_BUTTONDOWN_TEXT, BUTTON_TEXTOFFSET_DOWN, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_LEFTY_BUTTONS_XBOX || HAS_LEFTY_ALT_BUTTONS_XBOX, SET3_BUTTONLEFT_TEXT, BUTTON_TEXTOFFSET_LEFT, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_LEFTY_BUTTONS_XBOX || HAS_LEFTY_ALT_BUTTONS_XBOX, SET3_BUTTONRIGHT_TEXT, BUTTON_TEXTOFFSET_RIGHT, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_LEFTY_BUTTONS_XBOX, SET3_BUTTONLTRIG_TEXT, BUTTON_TEXTOFFSET_LTRIG, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_LEFTY_BUTTONS_XBOX, SET3_BUTTONRTRIG_TEXT, BUTTON_TEXTOFFSET_RTRIG, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_LEFTY_BUTTONS_XBOX || HAS_LEFTY_ALT_BUTTONS_XBOX, SET3_BUTTONBACK_TEXT, BUTTON_TEXTOFFSET_BACK, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_LEFTY_BUTTONS_XBOX || HAS_LEFTY_ALT_BUTTONS_XBOX, SET3_BUTTONLSTICK_TEXT, BUTTON_TEXTOFFSET_LSTICK, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_LEFTY_BUTTONS_XBOX || HAS_LEFTY_ALT_BUTTONS_XBOX, SET3_BUTTONRSTICK_TEXT, BUTTON_TEXTOFFSET_RSTICK, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_LEFTY_ALT_BUTTONS_XBOX, SET6_BUTTONWHITE_TEXT, BUTTON_TEXTOFFSET_WHITE, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_LEFTY_ALT_BUTTONS_XBOX, SET6_BUTTONBLACK_TEXT, BUTTON_TEXTOFFSET_BLACK, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_LEFTY_ALT_BUTTONS_XBOX, SET6_BUTTONLTRIG_TEXT, BUTTON_TEXTOFFSET_LTRIG, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_LEFTY_ALT_BUTTONS_XBOX, SET6_BUTTONRTRIG_TEXT, BUTTON_TEXTOFFSET_RTRIG, ITEM_ALIGN_TOP_LEFT ) // //#undef BUTTON_ORIGIN //#undef BUTTON_TEXTOFFSET_A //#undef BUTTON_TEXTOFFSET_B //#undef BUTTON_TEXTOFFSET_X //#undef BUTTON_TEXTOFFSET_Y //#undef BUTTON_TEXTOFFSET_BLACK //#undef BUTTON_TEXTOFFSET_WHITE //#undef BUTTON_TEXTOFFSET_UP //#undef BUTTON_TEXTOFFSET_DOWN //#undef BUTTON_TEXTOFFSET_LEFT //#undef BUTTON_TEXTOFFSET_RIGHT //#undef BUTTON_TEXTOFFSET_LTRIG //#undef BUTTON_TEXTOFFSET_RTRIG //#undef BUTTON_TEXTOFFSET_START //#undef BUTTON_TEXTOFFSET_BACK //#undef BUTTON_TEXTOFFSET_LSTICK //#undef BUTTON_TEXTOFFSET_RSTICK // //#define BUTTON_ORIGIN 147 150 //#define BUTTON_TEXTOFFSET_A 315 225 //#define BUTTON_TEXTOFFSET_B 305 180 //#define BUTTON_TEXTOFFSET_X 312 200 //#define BUTTON_TEXTOFFSET_Y 303 157 //#define BUTTON_TEXTOFFSET_BLACK 57 112 //#define BUTTON_TEXTOFFSET_WHITE 302 112 //#define BUTTON_TEXTOFFSET_UP 28 180 //#define BUTTON_TEXTOFFSET_DOWN 35 175 //#define BUTTON_TEXTOFFSET_LEFT 28 180 //#define BUTTON_TEXTOFFSET_RIGHT 20 198 //#define BUTTON_TEXTOFFSET_LTRIG 67 95 //#define BUTTON_TEXTOFFSET_RTRIG 295 95 //#define BUTTON_TEXTOFFSET_START 160 90 //#define BUTTON_TEXTOFFSET_BACK 175 62 //#define BUTTON_TEXTOFFSET_LSTICK 78 217 //#define BUTTON_TEXTOFFSET_RSTICK 180 274 // //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_SONY || HAS_TACTICAL_BUTTONS_SONY || HAS_LEFTY_BUTTONS_SONY || //HAS_DEFAULT_ALT_BUTTONS_SONY || HAS_TACTICAL_ALT_BUTTONS_SONY || HAS_LEFTY_ALT_BUTTONS_SONY , SET1_BUTTONA_TEXT, BUTTON_TEXTOFFSET_A, ITEM_ALIGN_TOP_LEFT ) // //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_SONY || HAS_TACTICAL_BUTTONS_SONY || HAS_LEFTY_BUTTONS_SONY || //HAS_DEFAULT_ALT_BUTTONS_SONY || HAS_TACTICAL_ALT_BUTTONS_SONY || HAS_LEFTY_ALT_BUTTONS_SONY , SET1_BUTTONX_TEXT, BUTTON_TEXTOFFSET_X, ITEM_ALIGN_TOP_LEFT ) // //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_SONY || HAS_TACTICAL_BUTTONS_SONY || HAS_LEFTY_BUTTONS_SONY || //HAS_DEFAULT_ALT_BUTTONS_SONY || HAS_TACTICAL_ALT_BUTTONS_SONY || HAS_LEFTY_ALT_BUTTONS_SONY , SET1_BUTTONY_TEXT, BUTTON_TEXTOFFSET_Y, ITEM_ALIGN_TOP_LEFT ) // //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_SONY || HAS_TACTICAL_BUTTONS_SONY || HAS_LEFTY_BUTTONS_SONY || //HAS_DEFAULT_ALT_BUTTONS_SONY || HAS_TACTICAL_ALT_BUTTONS_SONY || HAS_LEFTY_ALT_BUTTONS_SONY , SET1_BUTTONSTART_TEXT, BUTTON_TEXTOFFSET_START, ITEM_ALIGN_TOP_LEFT ) // //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_SONY || HAS_DEFAULT_ALT_BUTTONS_SONY, SET1_BUTTONB_TEXT, BUTTON_TEXTOFFSET_B, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_SONY, SET1_BUTTONWHITE_TEXT, BUTTON_TEXTOFFSET_WHITE, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_SONY, SET1_BUTTONBLACK_TEXT, BUTTON_TEXTOFFSET_BLACK, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_SONY || HAS_DEFAULT_ALT_BUTTONS_SONY, SET1_BUTTONUP_TEXT, BUTTON_TEXTOFFSET_UP, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_SONY || HAS_DEFAULT_ALT_BUTTONS_SONY, SET1_BUTTONDOWN_TEXT, BUTTON_TEXTOFFSET_DOWN, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_SONY || HAS_DEFAULT_ALT_BUTTONS_SONY, SET1_BUTTONLEFT_TEXT, BUTTON_TEXTOFFSET_LEFT, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_SONY || HAS_DEFAULT_ALT_BUTTONS_SONY, SET1_BUTTONRIGHT_TEXT, BUTTON_TEXTOFFSET_RIGHT, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_SONY, SET1_BUTTONLTRIG_TEXT, BUTTON_TEXTOFFSET_LTRIG, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_SONY, SET1_BUTTONRTRIG_TEXT, BUTTON_TEXTOFFSET_RTRIG, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_SONY || HAS_DEFAULT_ALT_BUTTONS_SONY, SET1_BUTTONBACK_TEXT, BUTTON_TEXTOFFSET_BACK, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_SONY || HAS_DEFAULT_ALT_BUTTONS_SONY, SET1_BUTTONLSTICK_TEXT, BUTTON_TEXTOFFSET_LSTICK, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_DEFAULT_BUTTONS_SONY || HAS_DEFAULT_ALT_BUTTONS_SONY, SET1_BUTTONRSTICK_TEXT, BUTTON_TEXTOFFSET_RSTICK, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_DEFAULT_ALT_BUTTONS_SONY, SET4_AND_5_BUTTONWHITE_TEXT, BUTTON_TEXTOFFSET_WHITE, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_DEFAULT_ALT_BUTTONS_SONY, SET4_AND_5_BUTTONBLACK_TEXT, BUTTON_TEXTOFFSET_BLACK, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_DEFAULT_ALT_BUTTONS_SONY, SET4_AND_5_BUTTONLTRIG_TEXT, BUTTON_TEXTOFFSET_LTRIG, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_DEFAULT_ALT_BUTTONS_SONY, SET4_AND_5_BUTTONRTRIG_TEXT, BUTTON_TEXTOFFSET_RTRIG, ITEM_ALIGN_TOP_LEFT ) // //CONTROLS_BUTTON( HAS_TACTICAL_BUTTONS_SONY || HAS_TACTICAL_ALT_BUTTONS_SONY, SET2_BUTTONB_TEXT, BUTTON_TEXTOFFSET_B, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_TACTICAL_BUTTONS_SONY, SET2_BUTTONWHITE_TEXT, BUTTON_TEXTOFFSET_WHITE, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_TACTICAL_BUTTONS_SONY, SET2_BUTTONBLACK_TEXT, BUTTON_TEXTOFFSET_BLACK, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_TACTICAL_BUTTONS_SONY || HAS_TACTICAL_ALT_BUTTONS_SONY, SET2_BUTTONUP_TEXT, BUTTON_TEXTOFFSET_UP, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_TACTICAL_BUTTONS_SONY || HAS_TACTICAL_ALT_BUTTONS_SONY, SET2_BUTTONDOWN_TEXT, BUTTON_TEXTOFFSET_DOWN, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_TACTICAL_BUTTONS_SONY || HAS_TACTICAL_ALT_BUTTONS_SONY, SET2_BUTTONLEFT_TEXT, BUTTON_TEXTOFFSET_LEFT, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_TACTICAL_BUTTONS_SONY || HAS_TACTICAL_ALT_BUTTONS_SONY, SET2_BUTTONRIGHT_TEXT, BUTTON_TEXTOFFSET_RIGHT, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_TACTICAL_BUTTONS_SONY, SET2_BUTTONLTRIG_TEXT, BUTTON_TEXTOFFSET_LTRIG, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_TACTICAL_BUTTONS_SONY, SET2_BUTTONRTRIG_TEXT, BUTTON_TEXTOFFSET_RTRIG, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_TACTICAL_BUTTONS_SONY || HAS_TACTICAL_ALT_BUTTONS_SONY, SET2_BUTTONBACK_TEXT, BUTTON_TEXTOFFSET_BACK, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_TACTICAL_BUTTONS_SONY || HAS_TACTICAL_ALT_BUTTONS_SONY, SET2_BUTTONLSTICK_TEXT, BUTTON_TEXTOFFSET_LSTICK, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_TACTICAL_BUTTONS_SONY || HAS_TACTICAL_ALT_BUTTONS_SONY, SET2_BUTTONRSTICK_TEXT, BUTTON_TEXTOFFSET_RSTICK, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_TACTICAL_ALT_BUTTONS_SONY, SET4_AND_5_BUTTONWHITE_TEXT, BUTTON_TEXTOFFSET_WHITE, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_TACTICAL_ALT_BUTTONS_SONY, SET4_AND_5_BUTTONBLACK_TEXT, BUTTON_TEXTOFFSET_BLACK, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_TACTICAL_ALT_BUTTONS_SONY, SET4_AND_5_BUTTONLTRIG_TEXT, BUTTON_TEXTOFFSET_LTRIG, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_TACTICAL_ALT_BUTTONS_SONY, SET4_AND_5_BUTTONRTRIG_TEXT, BUTTON_TEXTOFFSET_RTRIG, ITEM_ALIGN_TOP_LEFT ) // //CONTROLS_BUTTON( HAS_LEFTY_BUTTONS_SONY || HAS_LEFTY_ALT_BUTTONS_SONY, SET3_BUTTONB_TEXT, BUTTON_TEXTOFFSET_B, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_LEFTY_BUTTONS_SONY, SET3_BUTTONWHITE_TEXT, BUTTON_TEXTOFFSET_WHITE, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_LEFTY_BUTTONS_SONY, SET3_BUTTONBLACK_TEXT, BUTTON_TEXTOFFSET_BLACK, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_LEFTY_BUTTONS_SONY || HAS_LEFTY_ALT_BUTTONS_SONY, SET3_BUTTONUP_TEXT, BUTTON_TEXTOFFSET_UP, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_LEFTY_BUTTONS_SONY || HAS_LEFTY_ALT_BUTTONS_SONY, SET3_BUTTONDOWN_TEXT, BUTTON_TEXTOFFSET_DOWN, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_LEFTY_BUTTONS_SONY || HAS_LEFTY_ALT_BUTTONS_SONY, SET3_BUTTONLEFT_TEXT, BUTTON_TEXTOFFSET_LEFT, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_LEFTY_BUTTONS_SONY || HAS_LEFTY_ALT_BUTTONS_SONY, SET3_BUTTONRIGHT_TEXT, BUTTON_TEXTOFFSET_RIGHT, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_LEFTY_BUTTONS_SONY, SET3_BUTTONLTRIG_TEXT, BUTTON_TEXTOFFSET_LTRIG, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_LEFTY_BUTTONS_SONY, SET3_BUTTONRTRIG_TEXT, BUTTON_TEXTOFFSET_RTRIG, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_LEFTY_BUTTONS_SONY || HAS_LEFTY_ALT_BUTTONS_SONY, SET3_BUTTONBACK_TEXT, BUTTON_TEXTOFFSET_BACK, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_LEFTY_BUTTONS_SONY || HAS_LEFTY_ALT_BUTTONS_SONY, SET3_BUTTONLSTICK_TEXT, BUTTON_TEXTOFFSET_LSTICK, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_LEFTY_BUTTONS_SONY || HAS_LEFTY_ALT_BUTTONS_SONY, SET3_BUTTONRSTICK_TEXT, BUTTON_TEXTOFFSET_RSTICK, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_LEFTY_ALT_BUTTONS_SONY, SET6_BUTTONWHITE_TEXT, BUTTON_TEXTOFFSET_WHITE, ITEM_ALIGN_TOP_LEFT ) //CONTROLS_BUTTON( HAS_LEFTY_ALT_BUTTONS_SONY, SET6_BUTTONBLACK_TEXT, BUTTON_TEXTOFFSET_BLACK, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_LEFTY_ALT_BUTTONS_SONY, SET6_BUTTONLTRIG_TEXT, BUTTON_TEXTOFFSET_LTRIG, ITEM_ALIGN_TOP_RIGHT ) //CONTROLS_BUTTON( HAS_LEFTY_ALT_BUTTONS_SONY, SET6_BUTTONRTRIG_TEXT, BUTTON_TEXTOFFSET_RTRIG, ITEM_ALIGN_TOP_LEFT )