/* #ifndef PC_IN_GAME #include "ui/bg.inc" #endif */ blurWorld 7.0 PREPROC_SHADER_DRAW( -120 0 880 480, 0 0, "white", 0 0 0 0.75, 0, 1, 0 0 0 0 ) //PREPROC_SHADER_DRAW( 0 0 640 480, 0 0, "white", 0 0 0 0.75, 0, 1, 0 0 0 0 ) //PREPROC_SHADER_DRAW( ORIGIN_OPTIONS_FRAME 100 480, 0 0, "gradient_fadein", 0 0 0 0.1, 0, 1, 0 0 0 0 ) //PREPROC_SHADER_DRAW( ORIGIN_OPTIONS_FRAME 600 480, 100 0, "gradient_fadein", 0 0 0 0.5, 0, 1, 0 0 0 0 ) #undef BACK_OPEN #define BACK_OPEN exec "wait"; #include "ui_mp/navcontrols.inc" CHOICE_MENU_TITLE( "@MENU_OPTIONS" ) #undef CHOICE_X_START #define CHOICE_X_START -324 #undef CHOICE_HORIZONTAL_ALIGN #define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_CENTER #undef CHOICE_VERTICAL_ALIGN #define CHOICE_VERTICAL_ALIGN VERTICAL_ALIGN_TOP //CHOICE_SECTION_TITLE( 1, "@MENU_SYSTEM" ) // CHOICE_BUTTON_VIS( 2, "@MENU_GRAPHICS", LOCAL_CLOSE_ALL open options_graphics, when( ( !dvarint( sv_running ) || dvarInt( ui_allow_graphic_change ) ) && dvarInt( arcademode ) == 0 ); ) // CHOICE_DBUTTON_VIS( 2, "@MENU_GRAPHICS", when( ( dvarint( sv_running ) && dvarInt(ui_allow_graphic_change)==0 ) || dvarBool( arcademode ) ); ) // CHOICE_BUTTON_VIS( 3, "@MENU_TEXTURE_SETTINGS", LOCAL_CLOSE_ALL open options_graphics_texture, when( ( !dvarint( sv_running ) || dvarInt( ui_allow_graphic_change ) ) && dvarInt( arcademode ) == 0 ); ) // CHOICE_DBUTTON_VIS( 3, "@MENU_TEXTURE_SETTINGS", when( ( dvarint( sv_running ) && dvarInt(ui_allow_graphic_change)==0 ) || dvarBool( arcademode ) ); ) //options_graphics (options_graphics_pc.menu) - Video Settings //options_graphics_texture - G Settings CHOICE_BUTTON_VIS( 2, "@IW3SP_MOD_LOC_MENU_VIDEO_SETTINGS", LOCAL_CLOSE_ALL open options_graphics, when( ( !dvarint( sv_running ) || dvarInt( ui_allow_graphic_change ) ) && dvarInt( arcademode ) == 0 ); ) CHOICE_DBUTTON_VIS( 2, "@IW3SP_MOD_LOC_MENU_VIDEO_SETTINGS", when( ( dvarint( sv_running ) && dvarInt(ui_allow_graphic_change)==0 ) || dvarBool( arcademode ) ); ) CHOICE_BUTTON_VIS( 3, "@IW3SP_MOD_LOC_MENU_GRAPHICS_SETTINGS", LOCAL_CLOSE_ALL open options_graphics_texture, when( ( !dvarint( sv_running ) || dvarInt( ui_allow_graphic_change ) ) && dvarInt( arcademode ) == 0 ); ) CHOICE_DBUTTON_VIS( 3, "@IW3SP_MOD_LOC_MENU_GRAPHICS_SETTINGS", when( ( dvarint( sv_running ) && dvarInt(ui_allow_graphic_change)==0 ) || dvarBool( arcademode ) ); ) CHOICE_BUTTON( 4, "@MENU_SOUND", LOCAL_CLOSE_ALL open options_sound ) // Removed 08.04.2023 (10:46 PM) // CHOICE_BUTTON_VIS( 5, "@MENU_VOICECHAT", LOCAL_CLOSE_ALL open options_voice, when( dvarint( ui_multiplayer ) ) ) // CHOICE_DBUTTON_VIS( 5, "@MENU_VOICECHAT", when( !dvarint( ui_multiplayer ) ); ) CHOICE_BUTTON( 5, "@MENU_GAME_OPTIONS", LOCAL_CLOSE_ALL open options_game ) CHOICE_BUTTON_VIS( 6, "@MENU_CHEATS_LOWCASE", open menu_special_features; close self;, when( dvarBool( sv_running ) && !dvarBool(ui_multiplayer) && !dvarBool( arcademode ) && !dvarBool( arcademode_full ) ); ) CHOICE_DBUTTON_VIS( 6, "@MENU_CHEATS_LOWCASE", when( ( !dvarBool( sv_running ) || dvarBool( arcademode ) || dvarBool( arcademode_full ) ) && !dvarBool(ui_multiplayer) ); ) CHOICE_BUTTON( 7, "@IW3SP_MOD_LOC_MENU_IW3SP_MOD_OPTIONS", LOCAL_CLOSE_ALL open iw3sp_mod_options ) CHOICE_BUTTON_VIS( 8, "@MENU_RESET_SYSTEM_DEFAULTS", LOCAL_CLOSE_ALL open options_graphics_defaults, when( ( !dvarint( sv_running ) || dvarInt( ui_allow_graphic_change ) ) && dvarInt( arcademode ) == 0 ); ) CHOICE_DBUTTON_VIS( 8, "@MENU_RESET_SYSTEM_DEFAULTS", when( ( dvarint( sv_running ) && dvarInt(ui_allow_graphic_change)==0 ) || dvarBool( arcademode ) ); ) // --- #undef TEXTSIZE_BUTTON_PC #define TEXTSIZE_BUTTON_PC 0.33 #undef CHOICE_SIZE_Y #define CHOICE_SIZE_Y 20 #undef CHOICE_SIZE_X #define CHOICE_SIZE_X 180 #undef SECTION_X_OFFSET #define SECTION_X_OFFSET 60 // ---