#include "ui/menudef.h" #define CHOICE_SIZE_X 180 #define CHOICE_SIZE_Y 20 #include "ui/choices_setup_common.menu" { menuDef { #ifdef OPTIONS_INGAME name ingameoptions fullScreen 0 blurWorld 4.8 #endif #ifdef OPTIONS_MAIN name options fullScreen 1 #endif rect 0 0 640 480 focusColor COLOR_FOCUSED soundloop "" onOpen { setitemcolor fadebox backcolor 0 0 0 1; // play "music_mainmenu"; fadeout fadebox ; setdvar ui_background "background_american_w"; setdvar ui_logo_show "1"; setdvar ui_version_show "1"; setdvar ui_separator_show "1"; setdvar ui_background_gradient_show "0"; } onClose { close options_look; close options_move; close options_shoot; close options_misc; close options_graphics; close options_sound; close options_game; close options_view; close options_defaults; close options_driverinfo; close options_credits; close options_multi; close options_graphics_defaults; close options_graphics_texture; close options_control_defaults; close iw3sp_mod_gamepad_default; } onESC { close self; } #ifdef OPTIONS_INGAME #include "ui/background_ingame.menu" #endif #ifdef OPTIONS_MAIN #include "ui/background_main_blurred.menu" #endif CHOICE_MENU_TITLE( "@MENU_OPTIONS" ) CHOICE_SECTION_TITLE( 1, "@MENU_CONTROLS" ) CHOICE_BUTTON( 2, "@MENU_LOOK", open options_look ) CHOICE_BUTTON( 3, "@MENU_MOVE", open options_move ) CHOICE_BUTTON( 4, "@MENU_SHOOT", open options_shoot ) CHOICE_BUTTON( 5, "@MENU_INTERACT", open options_misc ) CHOICE_BUTTON( 6, "@MENU_SET_DEFAULT_CONTROLS", open options_control_defaults ) CHOICE_SECTION_TITLE( 7, "@MENU_SYSTEM" ) CHOICE_BUTTON( 8, "@MENU_GRAPHICS", open options_graphics ) CHOICE_BUTTON( 9, "@MENU_SOUND", open options_sound ) CHOICE_BUTTON( 10, "@MENU_GAME_OPTIONS", open options_game ) CHOICE_BUTTON( 11, "@MENU_RESET_SYSTEM_DEFAULTS", open options_graphics_defaults ) } }