#undef FOG_SCROLL_TIME #define FOG_SCROLL_TIME 60000 //30000 itemDef { style WINDOW_STYLE_SHADER rect FULLSCREEN_WIDE background "animbg_blur_back" visible when( dvarString( fs_game ) == "" ); decoration } itemDef { style WINDOW_STYLE_SHADER rect -107 0 1708 480 exp rect X((-107) - ((float(milliseconds() % FOG_SCROLL_TIME) / FOG_SCROLL_TIME) * (854))) background "animbg_blur_fogscroll" forecolor 0.2 0.8 0.2 0.8 visible when( dvarString( fs_game ) == "" ); decoration } itemDef { style WINDOW_STYLE_SHADER rect FULLSCREEN_WIDE background "animbg_blur_front" visible when( dvarString( fs_game ) == "" ); decoration } itemDef { style WINDOW_STYLE_SHADER rect FULLSCREEN_WIDE background "animbg_blur_back" forecolor 0.8 0.8 1 1 visible when( dvarString( fs_game ) != "" ); decoration } itemDef { style WINDOW_STYLE_SHADER rect -107 0 1708 480 exp rect X((-107) - ((float(milliseconds() % FOG_SCROLL_TIME) / FOG_SCROLL_TIME) * (854))) background "animbg_blur_fogscroll" forecolor 0.8 0.8 1 1 visible when( dvarString( fs_game ) != "" ); decoration } itemDef { style WINDOW_STYLE_SHADER rect FULLSCREEN_WIDE background "animbg_blur_front" forecolor 0.8 0.8 1 1 visible when( dvarString( fs_game ) != "" ); decoration }