// control settings #define LOCALIZATION_FILE "@MENU" #ifdef SINGLE_PLAYER #undef LOCALIZATION_FILE #define LOCALIZATION_FILE "@MENU" #endif #undef CONTROL_MENU_NAME #define CONTROL_MENU_NAME "controls" #undef CONTROL_THUMBSTICK_NAME #define CONTROL_THUMBSTICK_NAME "thumbstick" #undef CONTROL_BUTTONS_NAME #define CONTROL_BUTTONS_NAME "buttons" #undef CONTROL_SENSITIVITY_NAME #define CONTROL_SENSITIVITY_NAME "sensitivity" #undef CONTROL_SENSITIVITY_CUSTOM_NAME #define CONTROL_SENSITIVITY_CUSTOM_NAME "sensitivity_custom" #undef CONTROL_BRIGHTNESS_NAME #define CONTROL_BRIGHTNESS_NAME "brightness" #define BG_SHADE_COLOR 0 0 0 0.75 #ifdef CONTROL_IN_GAME #undef CONTROL_MENU_NAME #define CONTROL_MENU_NAME "ingame_controls" #undef CONTROL_THUMBSTICK_NAME #define CONTROL_THUMBSTICK_NAME "ingamecontrols_thumbstick" #undef CONTROL_BUTTONS_NAME #define CONTROL_BUTTONS_NAME "ingamecontrols_buttons" #undef CONTROL_SENSITIVITY_NAME #define CONTROL_SENSITIVITY_NAME "ingamecontrols_sensitivity" #undef CONTROL_SENSITIVITY_CUSTOM_NAME #define CONTROL_SENSITIVITY_CUSTOM_NAME "ingamecontrols_sensitivity_custom" #undef CONTROL_BRIGHTNESS_NAME #define CONTROL_BRIGHTNESS_NAME "ingamecontrols_brightness" #undef BG_SHADE_COLOR #define BG_SHADE_COLOR 0 0 0 0.75 #endif #ifdef CONTROL_IN_GAME_SPLITSCREEN #undef CONTROL_MENU_NAME #define CONTROL_MENU_NAME "ingame_controls_splitscreen" #undef CONTROL_THUMBSTICK_NAME #define CONTROL_THUMBSTICK_NAME "ingamecontrols_thumbstick_splitscreen" #undef CONTROL_BUTTONS_NAME #define CONTROL_BUTTONS_NAME "ingamecontrols_buttons_splitscreen" #undef CONTROL_SENSITIVITY_NAME #define CONTROL_SENSITIVITY_NAME "ingamecontrols_sensitivity_splitscreen" #undef CONTROL_SENSITIVITY_CUSTOM_NAME #define CONTROL_SENSITIVITY_CUSTOM_NAME "ingamecontrols_sensitivity_splitscreen_custom" #undef CONTROL_BRIGHTNESS_NAME #define CONTROL_BRIGHTNESS_NAME "ingamecontrols_brightness_splitscreen" #undef BG_SHADE_COLOR #define BG_SHADE_COLOR 0 0 0 0.85 #endif #ifdef PS3 // ps3 voice volume control ================== #define LOCAL_VOICE_METER_RAW( dvar1, dvar2 )\ execOnDvarFloatValue ps3_voiceSpeakerGain dvar1 "set ps3_voiceSpeakerGain "dvar2; #define LOCAL_VOICE_METER_1 \ LOCAL_VOICE_METER_RAW( 1.2, "1.5" )\ LOCAL_VOICE_METER_RAW( 1.5, "2.0" )\ LOCAL_VOICE_METER_RAW( 2.0, "2.5" )\ LOCAL_VOICE_METER_RAW( 2.5, "3.0" )\ LOCAL_VOICE_METER_RAW( 3.0, "3.5" )\ LOCAL_VOICE_METER_RAW( 3.5, "4.0" )\ LOCAL_VOICE_METER_RAW( 4.0, "4.5" )\ LOCAL_VOICE_METER_RAW( 4.5, "5.0" )\ LOCAL_VOICE_METER_RAW( 5.0, "6.0" )\ LOCAL_VOICE_METER_RAW( 6.0, "7.0" )\ LOCAL_VOICE_METER_RAW( 7.0, "8.0" )\ LOCAL_VOICE_METER_RAW( 8.0, "9.0" )\ LOCAL_VOICE_METER_RAW( 9.0, "10.0") #define LOCAL_VOICE_METER_2 \ LOCAL_VOICE_METER_RAW( 10.0, "9.0")\ LOCAL_VOICE_METER_RAW( 9.0, "8.0" )\ LOCAL_VOICE_METER_RAW( 8.0, "7.0" )\ LOCAL_VOICE_METER_RAW( 7.0, "6.0" )\ LOCAL_VOICE_METER_RAW( 6.0, "5.0" )\ LOCAL_VOICE_METER_RAW( 5.0, "4.5" )\ LOCAL_VOICE_METER_RAW( 4.5, "4.0" )\ LOCAL_VOICE_METER_RAW( 4.0, "3.5" )\ LOCAL_VOICE_METER_RAW( 3.5, "3.0" )\ LOCAL_VOICE_METER_RAW( 3.0, "2.5" )\ LOCAL_VOICE_METER_RAW( 2.5, "2.0" )\ LOCAL_VOICE_METER_RAW( 2.0, "1.5" )\ LOCAL_VOICE_METER_RAW( 1.5, "1.2" ) #define LOCAL_VOICE_EXTRA \ execKeyInt DPAD_RIGHT { LOCAL_VOICE_METER_1 }\ execKeyInt APAD_RIGHT { LOCAL_VOICE_METER_1 }\ execKeyInt DPAD_LEFT { LOCAL_VOICE_METER_2 }\ execKeyInt APAD_LEFT { LOCAL_VOICE_METER_2 } #endif #define LOCAL_BG \ itemDef {\ style WINDOW_STYLE_FILLED\ rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN\ backcolor BG_SHADE_COLOR\ visible 1 decoration}\ itemDef {\ style WINDOW_STYLE_SHADER\ rect 0 0 854 75 HORIZONTAL_ALIGN_FULLSCREEN 0\ background "gradient_top"\ visible 1 decoration}\ itemDef {\ style WINDOW_STYLE_SHADER\ rect 0 400 854 75 HORIZONTAL_ALIGN_FULLSCREEN 0\ background "gradient_bottom"\ visible 1 decoration} menuDef { name CONTROL_MENU_NAME #ifndef CONTROL_IN_GAME fullScreen 1 rect 0 0 640 480 focusColor COLOR_FOCUSED soundloop "music_mainmenu_mp" onOpen {/*exec "Updatedvarsfromprofile";*/ /*exec "select_save_device";*/ } onClose {;} onESC {/*exec "splitscreencontrols";*/ close CONTROL_MENU_NAME; exec "updategamerprofile"; #endif #ifdef CONTROL_IN_GAME rect 0 0 640 480 focuscolor COLOR_FOCUSED style WINDOW_STYLE_EMPTY blurWorld 7.0 legacySplitScreenScale onOpen { /*exec "Updatedvarsfromprofile";*/ setdvar cg_drawhud "0";setDvar ui_allow_controlschange "0";} onclose {setdvar cg_drawhud "1";setDvar ui_allow_controlschange "1";} execkeyint BUTTON_START{close self;exec "updategamerprofile";} onEsc {setdvar cg_drawhud "1";scriptMenuResponse "back";exec "updategamerprofile"; #endif #ifdef SINGLE_PLAYER #ifdef CONTROL_IN_GAME close self; open "pausedmenu"; #endif #endif } #ifdef CONTROL_IN_GAME LOCAL_BG #else #include "ui/bg.inc" #endif // ------------------ TREE TITLE ------------------ #ifdef CONTROL_IN_GAME_SPLITSCREEN CHOICE_MENU_TITLE_SS( "@MENU_OPTIONS_UPPER_CASE" ) #else #ifdef SINGLE_PLAYER CHOICE_MENU_TITLE( "@MENU_CONTROLS_CAP" ) #else CHOICE_MENU_TITLE( "@MENU_OPTIONS_UPPER_CASE" ) #endif #endif // ------------------ buttons --------------------- #include "ui_mp/navcontrols.inc" // MENU CHOICES CHOICE_BUTTON( 1, LOCALIZATION_FILE"_THUMBSTICK_LAYOUT", close CONTROL_MENU_NAME; open CONTROL_THUMBSTICK_NAME; ) CHOICE_BUTTON( 2, LOCALIZATION_FILE"_BUTTON_LAYOUT", close CONTROL_MENU_NAME; open CONTROL_BUTTONS_NAME; ) CHOICE_BUTTON( 3, LOCALIZATION_FILE"_LOOK_SENSITIVITY", close CONTROL_MENU_NAME; open CONTROL_SENSITIVITY_NAME; ) CHOICE_BUTTON( 4, LOCALIZATION_FILE"_LOOK_INVERSION", exec "toggle input_invertpitch"; ) CHOICE_LEFTITEM_VIS( 1, "@MENU_DEFAULT", CHOICE_TEXTCOLOR, when( dvarString( "gpad_sticksConfig" ) == "thumbstick_default" ) ) CHOICE_LEFTITEM_VIS( 1, "@MENU_SOUTHPAW", CHOICE_TEXTCOLOR, when( dvarString( "gpad_sticksConfig" ) == "thumbstick_southpaw" ) ) CHOICE_LEFTITEM_VIS( 1, "@MENU_LEGACY", CHOICE_TEXTCOLOR, when( dvarString( "gpad_sticksConfig" ) == "thumbstick_legacy" ) ) CHOICE_LEFTITEM_VIS( 1, "@MENU_LEGACY_SOUTHPAW", CHOICE_TEXTCOLOR, when( dvarString( "gpad_sticksConfig" ) == "thumbstick_legacysouthpaw" ) ) CHOICE_LEFTITEM_VIS( 2, "@MENU_DEFAULT", CHOICE_TEXTCOLOR, when( dvarString( "gpad_buttonsConfig" ) == "buttons_default" ) ) CHOICE_LEFTITEM_VIS( 2, "@MENU_TACTICAL", CHOICE_TEXTCOLOR, when( dvarString( "gpad_buttonsConfig" ) == "buttons_experimental" ) ) CHOICE_LEFTITEM_VIS( 2, "@MENU_LEFTY", CHOICE_TEXTCOLOR, when( dvarString( "gpad_buttonsConfig" ) == "buttons_lefty" ) ) #ifdef PS3 CHOICE_LEFTITEM_VIS( 2, "@MENU_DEFAULT_ALT", CHOICE_TEXTCOLOR, when( dvarString( "gpad_buttonsConfig" ) == "buttons_default_alt" ) ) CHOICE_LEFTITEM_VIS( 2, "@MENU_TACTICAL_ALT", CHOICE_TEXTCOLOR, when( dvarString( "gpad_buttonsConfig" ) == "buttons_experimental_alt" ) ) CHOICE_LEFTITEM_VIS( 2, "@MENU_LEFTY_ALT", CHOICE_TEXTCOLOR, when( dvarString( "gpad_buttonsConfig" ) == "buttons_lefty_alt" ) ) #endif #define SENSITIVITY_1 0.6 //(Low) #define SENSITIVITY_2 1 //(Medium) #define SENSITIVITY_3 1.4 #define SENSITIVITY_4 1.8 //(High) #define SENSITIVITY_5 2.0 #define SENSITIVITY_6 2.2 #define SENSITIVITY_7 2.6 //(Very High) #define SENSITIVITY_8 3.0 #define SENSITIVITY_9 3.5 #define SENSITIVITY_10 4.0 //(Insane) #define SENSITIVITY_1_S "0.6" //(Low) #define SENSITIVITY_2_S "1" //(Medium) #define SENSITIVITY_3_S "1.4" #define SENSITIVITY_4_S "1.8" //(High) #define SENSITIVITY_5_S "2.0" #define SENSITIVITY_6_S "2.2" #define SENSITIVITY_7_S "2.6" //(Very High) #define SENSITIVITY_8_S "3.0" #define SENSITIVITY_9_S "3.5" #define SENSITIVITY_10_S "4.0" //(Insane) CHOICE_LEFTITEM_VIS( 3, "@MENU_LOW", CHOICE_TEXTCOLOR, when( dvarFloat( "input_viewSensitivity" ) == SENSITIVITY_1 ) ) CHOICE_LEFTITEM_VIS( 3, "@MENU_MEDIUM", CHOICE_TEXTCOLOR, when( dvarFloat( "input_viewSensitivity" ) == SENSITIVITY_2 ) ) CHOICE_LEFTITEM_VIS( 3, "@MENU_HIGH", CHOICE_TEXTCOLOR, when( dvarFloat( "input_viewSensitivity" ) == SENSITIVITY_4 ) ) CHOICE_LEFTITEM_VIS( 3, "@MENU_CUSTOM", CHOICE_TEXTCOLOR, when( dvarFloat( "input_viewSensitivity" ) != SENSITIVITY_1 && dvarFloat( "input_viewSensitivity" ) != SENSITIVITY_2 && dvarFloat( "input_viewSensitivity" ) != SENSITIVITY_4 ) ) CHOICE_LEFTITEM_VIS( 4, "@MENU_DISABLED", CHOICE_TEXTCOLOR, when( dvarString( "input_invertpitch" ) == "0" ) ) CHOICE_LEFTITEM_VIS( 4, "@MENU_ENABLED", CHOICE_TEXTCOLOR, when( dvarString( "input_invertpitch" ) == "1" ) ) #ifndef PS3 CHOICE_BUTTON( 5, LOCALIZATION_FILE"_CONTROLLER_VIBRATION", exec "toggle gpad_rumble"; ) CHOICE_LEFTITEM_VIS( 5, "@MENU_DISABLED", CHOICE_TEXTCOLOR, when( dvarString( "gpad_rumble" ) == "0" ) ) CHOICE_LEFTITEM_VIS( 5, "@MENU_ENABLED", CHOICE_TEXTCOLOR, when( dvarString( "gpad_rumble" ) == "1" ) ) #else #ifndef SINGLE_PLAYER #undef A_BUTTON_OFFSET_X #define A_BUTTON_OFFSET_X 100000 CHOICE_DVARSLIDER_VIS_EX( 5, "@MENU_VOICE_VOLUME", ps3_voiceSpeakerGain, 2.5, 1.0, 10.0, ;, LOCAL_VOICE_EXTRA, 1 ) #endif #endif #undef A_BUTTON_OFFSET_X #define A_BUTTON_OFFSET_X 100000 #ifndef CONTROL_IN_GAME_SPLITSCREEN CHOICE_DVARSLIDER( 6, "@MENU_VOLUME", snd_volume, 0.8, 0.0, 1.0, ; ) #endif #undef A_BUTTON_OFFSET_X #define A_BUTTON_OFFSET_X (0-4) #ifndef CONTROL_IN_GAME_SPLITSCREEN #ifndef SINGLE_PLAYER #ifdef PS3 #ifdef CONTROL_IN_GAME CHOICE_BUTTON( 7, "@MENU_BRIGHTNESS", close CONTROL_MENU_NAME; open CONTROL_BRIGHTNESS_NAME; ) #endif #else #ifdef CONTROL_IN_GAME CHOICE_BUTTON( 7, "@MENU_BRIGHTNESS", close CONTROL_MENU_NAME; open CONTROL_BRIGHTNESS_NAME; ) #else CHOICE_BUTTON_VIS( 7, "@MENU_BRIGHTNESS", close CONTROL_MENU_NAME; open CONTROL_BRIGHTNESS_NAME;, when( dvarBool( hiDef) ) ) #endif #endif #endif #endif #include "ui/safearea.menu" } // THUMBSTICK LAYOUT MENU menuDef { name CONTROL_THUMBSTICK_NAME #ifdef CONTROL_IN_GAME rect 0 0 640 480 focuscolor COLOR_FOCUSED style WINDOW_STYLE_EMPTY blurWorld 6.0 legacySplitScreenScale onOpen { setdvar cg_drawhud "0"; } onClose { setdvar cg_drawhud "1"; } execkeyint BUTTON_START{close self;exec "updategamerprofile";} onEsc { close CONTROL_THUMBSTICK_NAME; open CONTROL_MENU_NAME; } LOCAL_BG #else rect 0 0 640 480 focuscolor COLOR_FOCUSED soundloop "music_mainmenu_mp" style WINDOW_STYLE_EMPTY legacySplitScreenScale onClose { ; } onEsc { close CONTROL_THUMBSTICK_NAME; open CONTROL_MENU_NAME; } #include "ui/bg.inc" #endif // ------------------ TREE TITLE ------------------ #ifdef CONTROL_IN_GAME_SPLITSCREEN CHOICE_MENU_TITLE_SS( "@MENU_STICK_LAYOUT_CAP" ) #else CHOICE_MENU_TITLE( "@MENU_STICK_LAYOUT_CAP" ) #endif // ------------------ buttons --------------------- #undef LOCAL_NOT_IN_CAC #undef LOCAL_IN_CAC #include "ui_mp/navcontrols.inc" #define SETUP_ACTION( pconfig ) \ setDvar gpad_sticksConfig pconfig \ close CONTROL_THUMBSTICK_NAME; \ open CONTROL_MENU_NAME; #ifndef CONTROL_IN_GAME_SPLITSCREEN #include "ui/controls_thumbstick_set.menu" #define SETUP_FOCUS( pnum ) \ show "controls_thumbstick_set"pnum; #define SETUP_UNFOCUS( pnum ) \ hide "controls_thumbstick_set"pnum; #else #define SETUP_FOCUS( pnum ) ; #define SETUP_UNFOCUS( pnum ) ; #endif CHOICE_BUTTON_FOCUS( 1, "@MENU_DEFAULT", SETUP_ACTION( "thumbstick_default" ), SETUP_FOCUS( "1" ), SETUP_UNFOCUS( "1" ) ) CHOICE_BUTTON_FOCUS( 2, "@MENU_SOUTHPAW", SETUP_ACTION( "thumbstick_southpaw" ), SETUP_FOCUS( "2" ), SETUP_UNFOCUS( "2" ) ) CHOICE_BUTTON_FOCUS( 3, "@MENU_LEGACY", SETUP_ACTION( "thumbstick_legacy" ), SETUP_FOCUS( "3" ), SETUP_UNFOCUS( "3" ) ) CHOICE_BUTTON_FOCUS( 4, "@MENU_LEGACY_SOUTHPAW", SETUP_ACTION( "thumbstick_legacysouthpaw" ), SETUP_FOCUS( "4" ), SETUP_UNFOCUS( "4" ) ) #include "ui/safearea.menu" } // BUTTON LAYOUT MENU menuDef { name CONTROL_BUTTONS_NAME #ifdef CONTROL_IN_GAME rect 0 0 640 480 focuscolor COLOR_FOCUSED style WINDOW_STYLE_EMPTY blurWorld 6.0 legacySplitScreenScale onOpen {setdvar cg_drawhud "0";} onClose {setdvar cg_drawhud "1";} execkeyint BUTTON_START{close self;exec "updategamerprofile";} onEsc {close CONTROL_BUTTONS_NAME;open CONTROL_MENU_NAME;} LOCAL_BG #else rect 0 0 640 480 focuscolor COLOR_FOCUSED soundloop "music_mainmenu_mp" style WINDOW_STYLE_EMPTY legacySplitScreenScale onClose {;} onEsc {close CONTROL_BUTTONS_NAME;open CONTROL_MENU_NAME;} #include "ui/bg.inc" #endif // ------------------ TREE TITLE ------------------ #ifdef CONTROL_IN_GAME_SPLITSCREEN CHOICE_MENU_TITLE_SS( "@MENU_BUTTON_LAYOUT_CAP" ) #else CHOICE_MENU_TITLE( "@MENU_BUTTON_LAYOUT_CAP" ) #endif // ------------------ buttons --------------------- #undef LOCAL_NOT_IN_CAC #undef LOCAL_IN_CAC #include "ui_mp/navcontrols.inc" #define SETUP_ACTION2( pconfig ) \ setDvar gpad_buttonsConfig pconfig \ close CONTROL_BUTTONS_NAME; \ open CONTROL_MENU_NAME; #ifndef CONTROL_IN_GAME_SPLITSCREEN #include "ui_mp/controls_buttons_set.menu" #define SETUP_FOCUS2( pnum ) \ show "controls_buttons_set"pnum; #define SETUP_UNFOCUS2( pnum ) \ hide "controls_buttons_set"pnum; #else #define SETUP_FOCUS2( pnum ) ; #define SETUP_UNFOCUS2( pnum ) ; #endif CHOICE_BUTTON_FOCUS( 1, "@MENU_DEFAULT", SETUP_ACTION2( "buttons_default" ), SETUP_FOCUS2( "1" ), SETUP_UNFOCUS2( "1" ) ) CHOICE_BUTTON_FOCUS( 2, "@MENU_TACTICAL", SETUP_ACTION2( "buttons_experimental" ), SETUP_FOCUS2( "2" ), SETUP_UNFOCUS2( "2" ) ) CHOICE_BUTTON_FOCUS( 3, "@MENU_LEFTY", SETUP_ACTION2( "buttons_lefty" ), SETUP_FOCUS2( "3" ), SETUP_UNFOCUS2( "3" ) ) #ifdef PS3 CHOICE_BUTTON_FOCUS( 4, "@MENU_DEFAULT_ALT", SETUP_ACTION2( "buttons_default_alt" ), SETUP_FOCUS2( "4" ), SETUP_UNFOCUS2( "4" ) ) CHOICE_BUTTON_FOCUS( 5, "@MENU_TACTICAL_ALT", SETUP_ACTION2( "buttons_experimental_alt" ), SETUP_FOCUS2( "5" ), SETUP_UNFOCUS2( "5" ) ) CHOICE_BUTTON_FOCUS( 6, "@MENU_LEFTY_ALT", SETUP_ACTION2( "buttons_lefty_alt" ), SETUP_FOCUS2( "6" ), SETUP_UNFOCUS2( "6" ) ) #endif #include "ui/safearea.menu" } // LOOK SENSITIVITY MENU menuDef { name CONTROL_SENSITIVITY_NAME #ifdef CONTROL_IN_GAME rect 0 0 640 480 focuscolor COLOR_FOCUSED style WINDOW_STYLE_EMPTY blurWorld 6.0 legacySplitScreenScale onClose {setdvar cg_drawhud "1";} execkeyint BUTTON_START{close self;exec "updategamerprofile";} onOpen {setfocus "sensitivity_medium";setfocusbydvar "input_viewSensitivity";setdvar cg_drawhud "0";} onEsc { close CONTROL_SENSITIVITY_NAME; open CONTROL_MENU_NAME;} LOCAL_BG #else rect 0 0 640 480 focuscolor COLOR_FOCUSED soundloop "music_mainmenu_mp" style WINDOW_STYLE_EMPTY legacySplitScreenScale onOpen {setfocus "sensitivity_custom";setfocusbydvar "input_viewSensitivity";} onClose {;} onEsc { close CONTROL_SENSITIVITY_NAME; open CONTROL_MENU_NAME;} #include "ui/bg.inc" #endif // ------------------ TREE TITLE ------------------ #ifdef CONTROL_IN_GAME_SPLITSCREEN CHOICE_MENU_TITLE_SS( "@MENU_SENSITIVITY_CAP" ) #else CHOICE_MENU_TITLE( "@MENU_SENSITIVITY_CAP" ) #endif // ------------------ buttons --------------------- #undef LOCAL_NOT_IN_CAC #undef LOCAL_IN_CAC #include "ui_mp/navcontrols.inc" #define SETUP_ACTION3( pconfig ) \ exec pconfig \ close CONTROL_SENSITIVITY_NAME; \ open CONTROL_MENU_NAME; #define SETUP_EXTRA( pnum ) \ dvartest "input_viewSensitivity" focusdvar { pnum } //CHOICE_BUTTON_FOCUS_VIS_EX( 1, "@MENU_LOW", actionArg, onFocusArg, leaveFocusArg, visArg, extraArgs ) CHOICE_BUTTON_FOCUS_VIS_EX( 1, "@MENU_LOW", SETUP_ACTION3( "exec viewSensitivity_low" ), ;, ;, when( 1 ), SETUP_EXTRA( SENSITIVITY_1_S ) ) CHOICE_BUTTON_FOCUS_VIS_EX( 2, "@MENU_MEDIUM", SETUP_ACTION3( "exec viewSensitivity_med" ), ;, ;, when( 1 ), SETUP_EXTRA( SENSITIVITY_2_S ) ) CHOICE_BUTTON_FOCUS_VIS_EX( 3, "@MENU_HIGH", SETUP_ACTION3( "exec viewSensitivity_high" ), ;, ;, when( 1 ), SETUP_EXTRA( SENSITIVITY_4_S ) ) CHOICE_BUTTON_FOCUS_VIS_EX( 4, "@MENU_CUSTOM", close CONTROL_SENSITIVITY_NAME; open CONTROL_SENSITIVITY_CUSTOM_NAME, ;, ;, when( 1 ), name sensitivity_custom; ) #include "ui/safearea.menu" } // CUSTOM LOOK SENSITIVITY MENU menuDef { name CONTROL_SENSITIVITY_CUSTOM_NAME #ifdef CONTROL_IN_GAME rect 0 0 640 480 focuscolor COLOR_FOCUSED style WINDOW_STYLE_EMPTY blurWorld 6.0 legacySplitScreenScale onClose {setdvar cg_drawhud "1";} execkeyint BUTTON_START{close self;exec "updategamerprofile";} onOpen {setfocus "sensitivity_medium";setfocusbydvar "input_viewSensitivity";setdvar cg_drawhud "0";} onEsc { close CONTROL_SENSITIVITY_CUSTOM_NAME; open CONTROL_SENSITIVITY_NAME;} LOCAL_BG #else rect 0 0 640 480 focuscolor COLOR_FOCUSED soundloop "music_mainmenu_mp" style WINDOW_STYLE_EMPTY legacySplitScreenScale onOpen {setfocus "sensitivity_medium";setfocusbydvar "input_viewSensitivity";} onClose {;} onEsc { close CONTROL_SENSITIVITY_CUSTOM_NAME; open CONTROL_SENSITIVITY_NAME;} #include "ui/bg.inc" #endif // ------------------ TREE TITLE ------------------ #ifdef CONTROL_IN_GAME_SPLITSCREEN CHOICE_MENU_TITLE_SS( "@MENU_SENSITIVITY_CUSTOM_CAP" ) #else CHOICE_MENU_TITLE( "@MENU_SENSITIVITY_CUSTOM_CAP" ) #endif // ------------------ buttons --------------------- #undef LOCAL_NOT_IN_CAC #undef LOCAL_IN_CAC #include "ui_mp/navcontrols.inc" #define SETUP_CUSTOM_ACTION( pval ) \ setDvar input_viewSensitivity pval; \ close CONTROL_SENSITIVITY_CUSTOM_NAME; \ open CONTROL_MENU_NAME; #define SETUP_CUSTOM_EXTRA( pnum ) \ dvartest "input_viewSensitivity" focusdvar { pnum } //CHOICE_BUTTON_FOCUS_VIS_EX( 1, "@MENU_LOW", actionArg, onFocusArg, leaveFocusArg, visArg, extraArgs ) #undef CHOICE_TEXTSIZE #define CHOICE_TEXTSIZE TEXTSIZE_SMALL #undef CHOICE_SIZE_Y #define CHOICE_SIZE_Y 18 #undef A_BUTTON_SIZE #define A_BUTTON_SIZE 0.3 #undef CHOICE_Y_SPACING #define CHOICE_Y_SPACING (CHOICE_SIZE_Y+2) CHOICE_BUTTON_FOCUS_VIS_EX( 1, locString( "@MENU_SENSITIVITY_LOW_N", 1 ), SETUP_CUSTOM_ACTION( SENSITIVITY_1 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_1_S ) ) CHOICE_BUTTON_FOCUS_VIS_EX( 2, locString( "@MENU_SENSITIVITY_MEDIUM_N", 2 ), SETUP_CUSTOM_ACTION( SENSITIVITY_2 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_2_S ) ) CHOICE_BUTTON_FOCUS_VIS_EX( 3, 3, SETUP_CUSTOM_ACTION( SENSITIVITY_3 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_3_S ) ) CHOICE_BUTTON_FOCUS_VIS_EX( 4, locString( "@MENU_SENSITIVITY_HIGH_N", 4 ), SETUP_CUSTOM_ACTION( SENSITIVITY_4 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_4_S ) ) CHOICE_BUTTON_FOCUS_VIS_EX( 5, 5, SETUP_CUSTOM_ACTION( SENSITIVITY_5 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_5_S ) ) CHOICE_BUTTON_FOCUS_VIS_EX( 6, 6, SETUP_CUSTOM_ACTION( SENSITIVITY_6 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_6_S ) ) CHOICE_BUTTON_FOCUS_VIS_EX( 7, locString( "@MENU_SENSITIVITY_VERY_HIGH_N", 7 ), SETUP_CUSTOM_ACTION( SENSITIVITY_7 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_7_S ) ) CHOICE_BUTTON_FOCUS_VIS_EX( 8, 8, SETUP_CUSTOM_ACTION( SENSITIVITY_8 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_8_S ) ) CHOICE_BUTTON_FOCUS_VIS_EX( 9, 9, SETUP_CUSTOM_ACTION( SENSITIVITY_9 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_9_S ) ) CHOICE_BUTTON_FOCUS_VIS_EX( 10, locString( "@MENU_SENSITIVITY_INSANE_N", 10 ), SETUP_CUSTOM_ACTION( SENSITIVITY_10 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_10_S ) ) #undef CHOICE_TEXTSIZE #define CHOICE_TEXTSIZE TEXTSIZE_DEFAULT #undef CHOICE_SIZE_Y #define CHOICE_SIZE_Y 22 #undef A_BUTTON_SIZE #define A_BUTTON_SIZE 0.33 #undef CHOICE_Y_SPACING #define CHOICE_Y_SPACING (CHOICE_SIZE_Y+2) #include "ui/safearea.menu" } // BRIGHTNESS MENU menuDef { name CONTROL_BRIGHTNESS_NAME #ifdef CONTROL_IN_GAME rect 0 0 640 480 focuscolor COLOR_FOCUSED style WINDOW_STYLE_EMPTY #ifndef PS3 blurWorld 2.0 #endif legacySplitScreenScale onClose {setdvar cg_drawhud "1";} execkeyint BUTTON_START{close self;exec "updategamerprofile";} onOpen {setdvar cg_drawhud "0";} onEsc { close CONTROL_BRIGHTNESS_NAME; #ifndef CONTROL_IN_GAME_SPLITSCREEN #ifndef SINGLE_PLAYER open CONTROL_MENU_NAME; #else open ingameoptions; #endif #endif } #ifndef PS3 itemDef { style WINDOW_STYLE_FILLED rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN backcolor BG_SHADE_COLOR visible when( dvarBool( hiDef ) ) decoration } #endif itemDef { style WINDOW_STYLE_SHADER rect 0 0 854 75 HORIZONTAL_ALIGN_FULLSCREEN 0 background "gradient_top" visible when( dvarBool( hiDef ) ) decoration } itemDef { style WINDOW_STYLE_SHADER rect 0 400 854 75 HORIZONTAL_ALIGN_FULLSCREEN 0 background "gradient_bottom" visible when( dvarBool( hiDef ) ) decoration } #else rect 0 0 640 480 focuscolor COLOR_FOCUSED soundloop "music_mainmenu_mp" style WINDOW_STYLE_EMPTY legacySplitScreenScale onOpen {} onClose {;} onEsc { close CONTROL_BRIGHTNESS_NAME; #ifndef CONTROL_IN_GAME_SPLITSCREEN #ifndef SINGLE_PLAYER open CONTROL_MENU_NAME; #endif #endif } #include "ui/bg.inc" #endif // ------------------ TREE TITLE ------------------ #ifdef CONTROL_IN_GAME_SPLITSCREEN CHOICE_MENU_TITLE_SS( "@MENU_BRIGHTNESS_CAP" ) #else CHOICE_MENU_TITLE( "@MENU_BRIGHTNESS_CAP" ) #endif // ------------------ buttons --------------------- #undef LOCAL_NOT_IN_CAC #undef LOCAL_IN_CAC #include "ui_mp/navcontrols.inc" /* #define SETUP_BRIGHTNESS( pconfig ) \ play "mouse_click"; \ exec pconfig \ close CONTROL_SENSITIVITY_NAME; \ open CONTROL_MENU_NAME; #define SETUP_EXTRA( pnum ) \ dvartest "input_viewSensitivity" focusdvar { pnum } */ //#define CHOICE_DVARSLIDER( itemIndex, textArg, dvarArg, defaultArg, minArg, maxArg, actionArg ) \ //#define CHOICE_DVARSLIDER_VIS_EX( itemIndex, textArg, dvarArg, defaultArg, minArg, maxArg, actionArg, extraArg, visArg ) \ #define SETUP_BRIGHNESS_EXTRA \ execKeyInt DPAD_LEFT { \ execOnDvarFloatValue r_gamma 1.50 "set r_gamma 1.33"; \ execOnDvarFloatValue r_gamma 1.33 "set r_gamma 1.21"; \ execOnDvarFloatValue r_gamma 1.21 "set r_gamma 1.10"; \ execOnDvarFloatValue r_gamma 1.10 "set r_gamma 1.00"; \ execOnDvarFloatValue r_gamma 1.00 "set r_gamma 0.90"; \ execOnDvarFloatValue r_gamma 0.90 "set r_gamma 0.82"; \ execOnDvarFloatValue r_gamma 0.82 "set r_gamma 0.75"; \ execOnDvarFloatValue r_gamma 0.75 "set r_gamma 0.68"; \ execOnDvarFloatValue r_gamma 0.68 "set r_gamma 0.62"; \ execOnDvarFloatValue r_gamma 0.62 "set r_gamma 0.56"; \ execOnDvarFloatValue r_gamma 0.56 "set r_gamma 0.50"; \ } \ execKeyInt APAD_LEFT { \ execOnDvarFloatValue r_gamma 1.50 "set r_gamma 1.33"; \ execOnDvarFloatValue r_gamma 1.33 "set r_gamma 1.21"; \ execOnDvarFloatValue r_gamma 1.21 "set r_gamma 1.10"; \ execOnDvarFloatValue r_gamma 1.10 "set r_gamma 1.00"; \ execOnDvarFloatValue r_gamma 1.00 "set r_gamma 0.90"; \ execOnDvarFloatValue r_gamma 0.90 "set r_gamma 0.82"; \ execOnDvarFloatValue r_gamma 0.82 "set r_gamma 0.75"; \ execOnDvarFloatValue r_gamma 0.75 "set r_gamma 0.68"; \ execOnDvarFloatValue r_gamma 0.68 "set r_gamma 0.62"; \ execOnDvarFloatValue r_gamma 0.62 "set r_gamma 0.56"; \ execOnDvarFloatValue r_gamma 0.56 "set r_gamma 0.50"; \ } \ execKeyInt DPAD_RIGHT { \ execOnDvarFloatValue r_gamma 0.50 "set r_gamma 0.56"; \ execOnDvarFloatValue r_gamma 0.56 "set r_gamma 0.62"; \ execOnDvarFloatValue r_gamma 0.62 "set r_gamma 0.68"; \ execOnDvarFloatValue r_gamma 0.68 "set r_gamma 0.75"; \ execOnDvarFloatValue r_gamma 0.75 "set r_gamma 0.82"; \ execOnDvarFloatValue r_gamma 0.82 "set r_gamma 0.90"; \ execOnDvarFloatValue r_gamma 0.90 "set r_gamma 1.00"; \ execOnDvarFloatValue r_gamma 1.00 "set r_gamma 1.10"; \ execOnDvarFloatValue r_gamma 1.10 "set r_gamma 1.21"; \ execOnDvarFloatValue r_gamma 1.21 "set r_gamma 1.33"; \ execOnDvarFloatValue r_gamma 1.33 "set r_gamma 1.50"; \ } \ execKeyInt APAD_RIGHT { \ execOnDvarFloatValue r_gamma 0.50 "set r_gamma 0.56"; \ execOnDvarFloatValue r_gamma 0.56 "set r_gamma 0.62"; \ execOnDvarFloatValue r_gamma 0.62 "set r_gamma 0.68"; \ execOnDvarFloatValue r_gamma 0.68 "set r_gamma 0.75"; \ execOnDvarFloatValue r_gamma 0.75 "set r_gamma 0.82"; \ execOnDvarFloatValue r_gamma 0.82 "set r_gamma 0.90"; \ execOnDvarFloatValue r_gamma 0.90 "set r_gamma 1.00"; \ execOnDvarFloatValue r_gamma 1.00 "set r_gamma 1.10"; \ execOnDvarFloatValue r_gamma 1.10 "set r_gamma 1.21"; \ execOnDvarFloatValue r_gamma 1.21 "set r_gamma 1.33"; \ execOnDvarFloatValue r_gamma 1.33 "set r_gamma 1.50"; \ } #define CHOICE_BG_BOX( itemIndex, blackLevel, visArg ) \ itemDef \ { \ style WINDOW_STYLE_SHADER \ rect CHOICE_ORIGIN( itemIndex ) (CHOICE_SIZE_X-(CHOICE_SIZE_Y/4)) CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \ exp material( "white" ); \ forecolor blackLevel blackLevel blackLevel 1 \ visible visArg \ decoration \ } #undef A_BUTTON_OFFSET_X #define A_BUTTON_OFFSET_X 100000 CHOICE_DVARSLIDER_VIS_EX( 1, "@MENU_BRIGHTNESS", r_gamma, 1, 0.5, 1.50, ;, SETUP_BRIGHNESS_EXTRA, 1 ) #undef CHOICE_TEXTSIZE #define CHOICE_TEXTSIZE TEXTSIZE_SMALL #undef CHOICE_HORIZONTAL_ALIGN #define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_CENTER #undef CHOICE_TEXTALIGN #define CHOICE_TEXTALIGN ITEM_ALIGN_MIDDLE_LEFT #undef CHOICE_X_START #define CHOICE_X_START (0-(CHOICE_SIZE_X/2)) CHOICE_CAPTION_COLOR_VIS( 3, "@MENU_BRIGHTNESS_DESC1", CHOICE_TEXTCOLOR, 1 ); #ifndef PS3 CHOICE_CAPTION_COLOR_VIS( 4, "@MENU_BRIGHTNESS_DESC2", CHOICE_TEXTCOLOR, when( dvarBool( hiDef ) ) ); #undef CHOICE_HORIZONTAL_ALIGN #define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_CENTER #undef CHOICE_TEXTALIGN #define CHOICE_TEXTALIGN ITEM_ALIGN_MIDDLE_CENTER #undef CHOICE_TEXTSIZE #define CHOICE_TEXTSIZE TEXTSIZE_DEFAULT #undef CHOICE_SIZE_X #define CHOICE_SIZE_X 300 #undef CHOICE_X_START #define CHOICE_X_START (0-(CHOICE_SIZE_X/2)) #undef CHOICE_SIZE_Y #define CHOICE_SIZE_Y 60 #undef CHOICE_Y_SPACING #define CHOICE_Y_SPACING 60 #undef CHOICE_TEXT_OFFSET_X #define CHOICE_TEXT_OFFSET_X 0 #undef CHOICE_TEXTSTYLE #define CHOICE_TEXTSTYLE 0 CHOICE_BG_BOX( 3, 0.062, when( dvarBool( hiDef ) ) ); CHOICE_BG_BOX( 4, 0.125, when( dvarBool( hiDef ) ) ); CHOICE_BG_BOX( 5, 0.250, when( dvarBool( hiDef ) ) ); CHOICE_CAPTION_COLOR_VIS( 3, "@MENU_BRIGHTNESS_NOT_VISIBLE", 0 0 0 1, when( dvarBool( hiDef ) ) ); CHOICE_CAPTION_COLOR_VIS( 4, "@MENU_BRIGHTNESS_BARELY_VISIBLE", 0 0 0 1, when( dvarBool( hiDef ) ) ); CHOICE_CAPTION_COLOR_VIS( 5, "@MENU_BRIGHTNESS_EASILY_VISIBLE", 0 0 0 1, when( dvarBool( hiDef ) ) ); #endif #include "ui/safearea.menu" }