#include "ui/menudef.h" #include "ui_mp/common_macro.inc" #define OPTIONS_STYLE 1 #define CHOICE_SEP_1 30 #define CHOICE_SEP_2 32 #include "ui_mp/menustyle.inc" #include "ui/choices_setup_common.menu" { menuDef { name options_shoot fullScreen 0 rect 0 0 640 480 focusColor COLOR_FOCUSED soundloop "" onOpen { close options_look; close options_move; close options_misc; close options_graphics; close options_sound; close options_game; close options_view; close options_defaults; close options_driverinfo; close options_credits; close options_multi; close options_graphics_defaults; close options_graphics_texture; close options_control_defaults; close iw3sp_mod_gamepad_default; close iw3sp_mod_options; close iw3sp_mod_gamepad_options; close iw3sp_mod_gamepad_controls; close iw3sp_mod_controls_pc_main; close iw3sp_mod_controls_pc_options; setLocalVarBool ui_hideBack 1; } onClose { setLocalVarBool ui_hideBack 0; } onESC { close self; } #include "ui_mp/leftside_controls_keyboard_mouse.inc" CHOICE_SECTION_TITLE( 21, "@MENU_COMBAT" ) CHOICE_BIND( 22, "@MENU_ATTACK", "+attack", ; ) CHOICE_BIND( 23, "@MENU_TOGGLE_AIM_DOWN_THE_SIGHT", "+toggleads_throw", ; ) CHOICE_BIND( 24, "@MENU_AIM_DOWN_THE_SIGHT", "+speed_throw", ; ) CHOICE_BIND( 25, "@MENU_MELEE_ATTACK", "+melee", ; ) CHOICE_BIND( 26, "@MENU_SWITCH_WEAPON", "weapnext", ; ) CHOICE_BIND( 27, "@MENU_RELOAD_WEAPON", "+reload", ; ) CHOICE_BIND( 28, "@MENU_SPRINT", "+sprint", ; ) CHOICE_BIND( 29, "@MENU_SPRINT_STEADY_SNIPER_RIFLE", "+breath_sprint", ; ) CHOICE_BIND( 30, "@MENU_STEADY_SNIPER_RIFLE", "+holdbreath", ; ) CHOICE_SEPARATOR( CHOICE_SEP_1 ) CHOICE_BIND( 31, "@MENU_THROW_FRAG_GRENADE", "+frag", ; ) CHOICE_BIND( 32, "@MENU_THROW_SPECIAL_GRENADE", "+smoke", ; ) CHOICE_SEPARATOR( CHOICE_SEP_2 ) CHOICE_BIND_VIS( 33, "@MENU_ACTION_INVENTORY", "+actionslot 3", ;, when( dvarbool( ui_multiplayer ) ) ) //mp CHOICE_BIND_VIS( 33, "@WEAPON_GRENADE_LAUNCHER", "+actionslot 3", ;, when( !dvarbool( ui_multiplayer ) ) ) //sp CHOICE_BIND_VIS( 34, "@MENU_AIR_SUPPORT", "+actionslot 4", ;, when( dvarbool( ui_multiplayer ) ) ) //mp CHOICE_BIND_VIS( 34, "@WEAPON_C4", "+actionslot 2", ;, when( !dvarbool( ui_multiplayer ) ) ) //sp CHOICE_BIND_VIS( 35, "@MENU_EQUIPMENT", "+actionslot 4", ;, when( !dvarbool( ui_multiplayer ) ) ) //sp //CHOICE_BACK( "@MENU_BACK", close self ) CHOICE_KEYBINDHELP } }