#include "ui/menudef.h" { menuDef { name savegame_warning visible 0 fullscreen 0 rect 204 135 235 160 focusColor COLOR_FOCUSED style WINDOW_STYLE_FILLED border 1 popup blurWorld 4.8 onOpen { setfocus re; } onEsc { close "savegame_warning"; //uiScript openMenuOnDvarNot ui_victory_screen 1 "pausedmenu" open "pausedmenu"; } itemDef { name backimage2fade style WINDOW_STYLE_SHADER rect -160 2 555 180 background "popmenu_bg" visible 1 decoration } itemDef { name confirm text "@MENU_CONTINUE_SAVING" style WINDOW_STYLE_EMPTY textscale TEXTSIZE_TITLE rect 126 25 110 20 textalign ITEM_ALIGN_CENTER textalignx -62 textaligny 5 decoration forecolor COLOR_TITLE visible 1 } itemDef { name txt text "@MENU_SAVEQUIT_TEXT_1" type ITEM_TYPE_BUTTON textscale .35 style WINDOW_STYLE_FILLED textfont UI_FONT_NORMAL rect 70 35 110 20 textalign ITEM_ALIGN_CENTER textalignx -5 textaligny 19 forecolor COLOR_UNFOCUSED visible 1 decoration } itemDef { name txt text "@MENU_SAVEQUIT_TEXT_2" type ITEM_TYPE_BUTTON textscale .35 style WINDOW_STYLE_FILLED textfont UI_FONT_NORMAL rect 70 50 110 20 textalign ITEM_ALIGN_CENTER textalignx -5 textaligny 19 forecolor COLOR_UNFOCUSED visible 1 decoration } itemDef { name txt text "@MENU_SAVEQUIT_TEXT_3" type ITEM_TYPE_BUTTON textscale .35 style WINDOW_STYLE_FILLED textfont UI_FONT_NORMAL rect 70 65 110 20 textalign ITEM_ALIGN_CENTER textalignx -5 textaligny 19 forecolor COLOR_UNFOCUSED visible 1 decoration } itemDef { name re text "@MENU_RESUMEGAME" type ITEM_TYPE_BUTTON textscale TEXTSIZE_DEFAULT style WINDOW_STYLE_FILLED textfont UI_FONT_NORMAL rect 70 100 220 15 textalign ITEM_ALIGN_CENTER textalignx -60 textaligny 19 forecolor COLOR_UNFOCUSED visible 1 onFocus { play "mouse_over"; } action { play "mouse_click"; close "savegame_warning"; close "pausedmenu"; uiScript saveRevert; } } itemDef { name rs text "@CGAME_CONTINUE_SAVING" type ITEM_TYPE_BUTTON textscale TEXTSIZE_DEFAULT style WINDOW_STYLE_FILLED textfont UI_FONT_NORMAL rect 70 125 220 15 textalign ITEM_ALIGN_CENTER textalignx -60 textaligny 19 forecolor COLOR_UNFOCUSED visible 1 onFocus { play "mouse_over"; } action { play "mouse_click"; close "savegame_warning"; setSaveExecOnSuccess "disconnect" open "savegameinfo"; setdvar ui_skipMainLockout "1"; } } } }