#include "ui/menudef.h" #include "ui_mp/common_macro.inc" #define CHOICE_GROUP "select_difficulty" #include "ui_mp/menustyle.inc" #include "ui/choices_setup_common.menu" #undef CHOICE_HORIZONTAL_ALIGN #define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_CENTER #undef CHOICE_VERTICAL_ALIGN #define CHOICE_VERTICAL_ALIGN VERTICAL_ALIGN_CENTER #include "ui_mp/popupstyle.inc" #include "ui/choices_setup_popmenu.menu" #undef CHOICE_SIZE_Y #define CHOICE_SIZE_Y 22 #undef A_BUTTON_SIZE #define A_BUTTON_SIZE 0.33 #undef CHOICE_POPUP_BORDER_X #define CHOICE_POPUP_BORDER_X 130 #undef CHOICE_POPUP_TITLE_HEIGHT #define CHOICE_POPUP_TITLE_HEIGHT 16 #undef CHOICE_X_START #define CHOICE_X_START 0 #undef CHOICE_TEXTSIZE #define CHOICE_TEXTSIZE TEXTSIZE_DEFAULT #undef CHOICE_POPUP_TITLE_TEXTSIZE #define CHOICE_POPUP_TITLE_TEXTSIZE TEXTSIZE_TITLE #undef CHOICE_POPUP_SUBTITLE_TEXTSIZE #define CHOICE_POPUP_SUBTITLE_TEXTSIZE TEXTSIZE_DEFAULT #ifdef CONSOLE #define UPDATE_GAMER_PROFILE execnow "updategamerprofile"; #else #define UPDATE_GAMER_PROFILE ; #endif #ifdef PC #undef CHOICE_SIZE_X #define CHOICE_SIZE_X 160 #else #undef CHOICE_SIZE_X #define CHOICE_SIZE_X 140 #endif { #define LOCAL_START_LEVEL \ exec "set arcademode_lives 2; set arcademode_combined_score 0";\ execondvarstringvalue ui_load_level cargoship "devmap cargoship";\ execondvarstringvalue ui_load_level coup "devmap coup";\ execondvarstringvalue ui_load_level blackout "devmap blackout";\ execondvarstringvalue ui_load_level killhouse "devmap killhouse";\ execondvarstringvalue ui_load_level armada "devmap armada";\ execondvarstringvalue ui_load_level bog_a "devmap bog_a";\ execondvarstringvalue ui_load_level hunted "devmap hunted";\ execondvarstringvalue ui_load_level ac130 "devmap ac130";\ execondvarstringvalue ui_load_level bog_b "devmap bog_b";\ execondvarstringvalue ui_load_level airlift "devmap airlift";\ execondvarstringvalue ui_load_level aftermath "devmap aftermath";\ execondvarstringvalue ui_load_level village_assault "devmap village_assault";\ execondvarstringvalue ui_load_level scoutsniper "devmap scoutsniper";\ execondvarstringvalue ui_load_level sniperescape "devmap sniperescape";\ execondvarstringvalue ui_load_level village_defend "devmap village_defend";\ execondvarstringvalue ui_load_level ambush "devmap ambush";\ execondvarstringvalue ui_load_level icbm "devmap icbm";\ execondvarstringvalue ui_load_level launchfacility_a "devmap launchfacility_a";\ execondvarstringvalue ui_load_level launchfacility_b "devmap launchfacility_b";\ execondvarstringvalue ui_load_level jeepride "devmap jeepride";\ execondvarstringvalue ui_load_level airplane "devmap airplane" /* #define LOCAL_DIFFICULTY_BUTTONS\ CHOICE_CAPTION_VIS( 1, "@MENU_REGULAR_DESC_3", when( localVarInt( ui_highlight ) == 3 ) )\ CHOICE_CAPTION_VIS( 2, "@MENU_REGULAR_DESC_4", when( localVarInt( ui_highlight ) == 3 ) )\ CHOICE_CAPTION_VIS( 1, "@MENU_SKILLED_DESC", when( localVarInt( ui_highlight ) == 4 ) )\ CHOICE_CAPTION_VIS( 2, "@MENU_SKILLED_DESC_2", when( localVarInt( ui_highlight ) == 4 ) )\ CHOICE_CAPTION_VIS( 1, "@MENU_HARDENED_DESC", when( localVarInt( ui_highlight ) == 5 ) )\ CHOICE_CAPTION_VIS( 1, "@MENU_VETERAN_DESC", when( localVarInt( ui_highlight ) == 6 ) ) */ #define LOCAL_DIFF_DESC_X exp rect X( CHOICE_SIZE_X+16 ); autowrapped exp rect Y( 46 ) exp rect W(216) #define LOCAL_DIFFICULTY_DESC\ CHOICE_POPMENU_SUBTITLE_VIS( locString( "@MENU_REGULAR_DESC_3" ) + " " + locString( "@MENU_REGULAR_DESC_4" ), when( localVarInt( ui_highlight ) == 2 ); LOCAL_DIFF_DESC_X )\ CHOICE_POPMENU_SUBTITLE_VIS( locString( "@MENU_SKILLED_DESC" ) + " " + locString( "@MENU_SKILLED_DESC_2" ), when( localVarInt( ui_highlight ) == 3 ); LOCAL_DIFF_DESC_X )\ CHOICE_POPMENU_SUBTITLE_VIS( "@MENU_HARDENED_DESC", when( localVarInt( ui_highlight ) == 4 ); LOCAL_DIFF_DESC_X )\ CHOICE_POPMENU_SUBTITLE_VIS( "@MENU_VETERAN_DESC", when( localVarInt( ui_highlight ) == 5 ); LOCAL_DIFF_DESC_X ) menuDef { CENTER_POPUP_SETUP_ONOPEN( popmenu_difficulty, 7, ;, setfocus "newgame_regular"; setfocusbydvar "g_gameskill"; hide warning_checkpoint_reset; savegameshow warning_checkpoint_reset, 1 ) CHOICE_POPMENU_TITLE( "@MENU_SELECT_DIFFICULTY" ) LOCAL_DIFFICULTY_DESC CHOICE_BUTTON_EX( 2, "@MENU_RECRUIT", execnow "difficultyeasy"; UPDATE_GAMER_PROFILE close self; LOCAL_START_LEVEL, name newgame_easy; dvartest "g_gameskill"; focusdvar { "0" } ) CHOICE_BUTTON_EX( 3, "@MENU_REGULAR", execnow "difficultymedium"; UPDATE_GAMER_PROFILE close self; LOCAL_START_LEVEL, name newgame_regular; dvartest "g_gameskill"; focusdvar { "1" } ) CHOICE_BUTTON_EX( 4, "@MENU_HARDENED", execnow "difficultyhard"; UPDATE_GAMER_PROFILE close self; LOCAL_START_LEVEL, name newgame_regular; dvartest "g_gameskill"; focusdvar { "2" } ) CHOICE_BUTTON_EX( 5, "@MENU_VETERAN", execnow "difficultyfu"; UPDATE_GAMER_PROFILE close self; LOCAL_START_LEVEL, name newgame_regular; dvartest "g_gameskill"; focusdvar { "3" } ) #undef CHOICE_POPUP_SUBTITLE_TEXTSIZE #define CHOICE_POPUP_SUBTITLE_TEXTSIZE TEXTSIZE_SMALL CHOICE_POPMENU_SUBTITLE_VIS( "@MENU_WARNING_CHECKPOINT_RESET2", when( !dvarBool( arcademode ) ); exp rect X(10); exp rect Y(146); exp rect W(376); autowrapped name warning_checkpoint_reset ) #undef CHOICE_POPUP_SUBTITLE_TEXTSIZE #define CHOICE_POPUP_SUBTITLE_TEXTSIZE TEXTSIZE_DEFAULT } menuDef { CENTER_POPUP_SETUP_ONOPEN( popmenu_arcade_difficulty, 5, ;, exec "set arcademode_lives 2; set arcademode_combined_score 0"; setfocus "newgame_regular"; setfocusbydvar "g_gameskill", 1 ) CHOICE_POPMENU_TITLE( "@MENU_SELECT_DIFFICULTY" ) LOCAL_DIFFICULTY_DESC CHOICE_BUTTON_EX( 2, "@MENU_RECRUIT", execnow "difficultyeasy"; UPDATE_GAMER_PROFILE close self; exec "devmap cargoship";, name newgame_easy; dvartest "g_gameskill"; focusdvar { "0" } ) CHOICE_BUTTON_EX( 3, "@MENU_REGULAR", execnow "difficultymedium"; UPDATE_GAMER_PROFILE close self; exec "devmap cargoship";, name newgame_regular; dvartest "g_gameskill"; focusdvar { "1" } ) CHOICE_BUTTON_EX( 4, "@MENU_HARDENED", execnow "difficultyhard"; UPDATE_GAMER_PROFILE close self; exec "devmap cargoship";, name newgame_regular; dvartest "g_gameskill"; focusdvar { "2" } ) CHOICE_BUTTON_EX( 5, "@MENU_VETERAN", execnow "difficultyfu"; UPDATE_GAMER_PROFILE close self; exec "devmap cargoship";, name newgame_regular; dvartest "g_gameskill"; focusdvar { "3" } ) } menuDef { CENTER_POPUP_SETUP_ONOPEN( popmenu_newgame, 5, ;, setfocus "newgame_regular"; setfocusbydvar "g_gameskill", 1 ) CHOICE_POPMENU_TITLE( "@MENU_SELECT_DIFFICULTY" ) LOCAL_DIFFICULTY_DESC CHOICE_BUTTON_EX( 2, "@MENU_RECRUIT", execnow "difficultyeasy"; UPDATE_GAMER_PROFILE close self; exec "devmap killhouse";, name newgame_easy; dvartest "g_gameskill"; focusdvar { "0" } ) CHOICE_BUTTON_EX( 3, "@MENU_REGULAR", execnow "difficultymedium"; UPDATE_GAMER_PROFILE close self; exec "devmap killhouse";, name newgame_regular; dvartest "g_gameskill"; focusdvar { "1" } ) CHOICE_BUTTON_EX( 4, "@MENU_HARDENED", execnow "difficultyhard"; UPDATE_GAMER_PROFILE close self; exec "devmap killhouse";, name newgame_regular; dvartest "g_gameskill"; focusdvar { "2" } ) CHOICE_BUTTON_EX( 5, "@MENU_VETERAN", execnow "difficultyfu"; UPDATE_GAMER_PROFILE close self; exec "devmap killhouse";, name newgame_regular; dvartest "g_gameskill"; focusdvar { "3" } ) } #undef CHOICE_SIZE_X #define CHOICE_SIZE_X 320 // Removed 08.04.2023 (9:19 PM) /* menuDef { CENTER_POPUP_SETUP_ONOPEN( ingame_difficulty, 5, ;, setfocus "no";, 1 ) CHOICE_POPMENU_TITLE( "@MENU_LOWER_DIFFICULTY" ) CHOICE_POPMENU_SUBTITLE_VIS( "@MENU_LOWER_DIFFICULTY_1_0", when( dvarInt(g_gameskill) == 1 ); ) CHOICE_POPMENU_SUBTITLE_VIS( "@MENU_LOWER_DIFFICULTY_2_1", when( dvarInt(g_gameskill) == 2 ); ) CHOICE_POPMENU_SUBTITLE_VIS( "@MENU_LOWER_DIFFICULTY_3_2", when( dvarInt(g_gameskill) == 3 ); ) CHOICE_BUTTON_VIS( 4, "@MENU_YES", close self; setdvar g_gameskill "0", when( dvarInt(g_gameskill) == 1 ); ) CHOICE_BUTTON_VIS( 4, "@MENU_YES", close self; setdvar g_gameskill "1", when( dvarInt(g_gameskill) == 2 ); ) CHOICE_BUTTON_VIS( 4, "@MENU_YES", close self; setdvar g_gameskill "2", when( dvarInt(g_gameskill) == 3 ); ) CHOICE_BUTTON_EX( 5, "@MENU_NO", close self;, name "no" ) } */ }