#include "ui/menudef.h" #include "ui_mp/common_macro.inc" #define CHOICE_X_START 0 #define CHOICE_Y_START 34 #define CHOICE_SEP_OFFSET_Y -2 #define CHOICE_GROUP "achievements_ingame" #include "ui_mp/menustyle.inc" #include "ui/choices_setup_common.menu" #undef CHOICE_SIZE_X #undef CHOICE_SIZE_Y #define CHOICE_SIZE_X 258 #define CHOICE_SIZE_Y 22 #define ACHIEVEMENT_PREVIEW( achievementMaterial, visArg ) \ itemDef \ { \ rect -225 150 64 64 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \ style WINDOW_STYLE_SHADER \ forecolor 1 1 1 1 \ textscale 0.55 \ border 1 \ bordersize 1 \ bordercolor .5 .5 .5 1 \ exp material(achievementMaterial) \ visible visArg \ decoration \ } #define ACHIEVEMENT_BACKGROUND \ itemDef \ { \ rect -320 100 260 225 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \ style WINDOW_STYLE_SHADER \ border 1 \ bordersize 1 \ bordercolor .5 .5 .5 1 \ forecolor 0 0 0 0.5 \ textscale 0.55 \ background "white" \ visible 1 \ decoration \ } \ itemDef \ { \ rect -320 100 260 20 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \ style WINDOW_STYLE_SHADER \ border 1 \ bordersize 1 \ bordercolor .5 .5 .5 1 \ forecolor .5 .5 .5 0.5 \ textscale 0.55 \ background "white" \ visible 1 \ decoration \ } \ itemDef \ { \ rect -320 250 260 75 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \ style WINDOW_STYLE_SHADER \ border 1 \ bordersize 1 \ bordercolor .5 .5 .5 1 \ forecolor .5 .5 .5 0.5 \ textscale 0.55 \ background "white" \ visible 1 \ decoration \ } \ itemDef \ { \ rect -320 305 260 20 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \ style WINDOW_STYLE_SHADER \ border 1 \ bordersize 1 \ bordercolor .5 .5 .5 1 \ forecolor .1 .1 .1 0.5 \ textscale 0.55 \ background "white" \ visible 1 \ decoration \ } #define ACHIEVEMENT_BACKGROUND_TITLE_INFO(achievementName, visArg) \ itemDef \ { \ type ITEM_TYPE_TEXT\ rect -315 100 255 20 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \ forecolor 1 1 1 1 \ textscale 0.3 \ textstyle ITEM_TEXTSTYLE_SHADOWED \ textaligny 16.5 \ textfont UI_FONT_OBJECTIVE \ exp text(achievementName) \ visible visArg \ autowrapped \ decoration \ } #define ACHIEVEMENT_BACKGROUND_DESCRIPTION_INFO(achievementDesc, visArg) \ itemDef \ { \ type ITEM_TYPE_TEXT\ rect -315 250 255 20 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \ forecolor 1 1 1 1 \ textscale 0.3 \ textstyle ITEM_TEXTSTYLE_SHADOWED \ textaligny 16.5 \ textfont UI_FONT_NORMAL \ exp text(achievementDesc) \ visible visArg \ autowrapped \ decoration \ } #define ACHIEVEMENT_BACKGROUND_DATE_UNLOCKED(visArg) \ itemDef \ { \ name date_achievement_received \ type ITEM_TYPE_TEXT\ rect -315 305 255 20 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \ forecolor 1 1 1 1 \ textscale 0.3 \ textstyle ITEM_TEXTSTYLE_SHADOWED \ textalign ITEM_ALIGN_RIGHT \ textalignx -10 \ textaligny 16.5 \ textfont UI_FONT_NORMAL \ text ""\ visible visArg \ autowrapped \ decoration \ } #define ACHIEVEMENT_BACKGROUND_DATE_UNLOCKED_TITLE\ itemDef \ { \ name date_achievement_received_label\ type ITEM_TYPE_TEXT\ rect -315 305 255 20 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \ forecolor 1 1 1 1 \ textscale 0.3 \ textstyle ITEM_TEXTSTYLE_SHADOWED \ textaligny 16.5 \ textfont UI_FONT_NORMAL \ text "@IW3SP_MOD_LOC_MENU_ACHIEVEMENTS_DATE_RECEIVED"\ visible 1 \ decoration \ } #define ACHIEVEMENTS_RESET\ itemDef {\ text "@IW3SP_MOD_LOC_MENU_RESET_ACHIEVEMENTS"\ type 1\ style WINDOW_STYLE_FILLED\ textstyle ITEM_TEXTSTYLE_SHADOWED\ rect 50 -26 200 20 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\ textfont UI_FONT_NORMAL\ textalign ITEM_ALIGN_CENTER\ textscale 0.35 \ textaligny 18\ visible 1\ mouseEnter { play "mouse_over"; }\ action {\ play "mouse_click";\ open achievements_reset_progress_popmenu;\ } \ } #define ACHIEVEMENT_SELECT(achievement_index) \ setdvar ui_achievement_select_idx achievement_index; \ uiScript "achievement_get_info"; #define ACHIEVEMENT_BUTTON(itemIndex, achievementName, achievementDesc, achievementIndex, achievementPage)\ CHOICE_BUTTON_FOCUS_VIS( itemIndex, achievementName, ;, ACHIEVEMENT_SELECT(achievementIndex), ;, when( dvarInt (ui_achievement_page) == achievementPage)) \ ACHIEVEMENT_BACKGROUND_TITLE_INFO(achievementName, when( localVarInt( ui_highlight ) == itemIndex && localVarString( ui_choicegroup ) == CHOICE_GROUP)) \ ACHIEVEMENT_BACKGROUND_DATE_UNLOCKED(when( localVarInt( ui_highlight ) == itemIndex && localVarString( ui_choicegroup ) == CHOICE_GROUP)) \ ACHIEVEMENT_BACKGROUND_DESCRIPTION_INFO(achievementDesc, when( localVarInt( ui_highlight ) == itemIndex && localVarString( ui_choicegroup ) == CHOICE_GROUP)) \ /*unlocked*/ACHIEVEMENT_PREVIEW("trophy_" + dvarInt(ui_achievement_select_idx), when( localVarInt( ui_highlight ) == itemIndex && localVarString( ui_choicegroup ) == CHOICE_GROUP && dvarInt(ui_achievement_status) == 1))\ /*locked*/ACHIEVEMENT_PREVIEW("trophy_locked", when( localVarInt( ui_highlight ) == itemIndex && localVarString( ui_choicegroup ) == CHOICE_GROUP && dvarInt(ui_achievement_status) == 0)) #define MOVE_PAGE(dvarValue, menuName) \ close self; \ setdvar ui_achievement_page dvarValue; \ play "mouse_click"; \ open menuName; #define ACHIEVEMENT_BUTTON_PAGE_LEFT(achievementPage, dvarValue, menuName) \ itemDef { \ name page_left \ type ITEM_TYPE_BUTTON \ style WINDOW_STYLE_SHADER \ rect -16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM \ visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 0 ) \ background "ui_arrow_left" \ exp rect Y( -26 - dvarInt(console_menu_style) * 16) \ mouseEnter { play "mouse_over"; }\ action {\ MOVE_PAGE(dvarValue, menuName)\ }\ } \ itemDef { \ style WINDOW_STYLE_SHADER \ rect -8 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\ visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 1 && dvarBool(gpad_style) == 0 ) \ background "button_xbox_15"\ exp rect Y( -26 - dvarInt(console_menu_style) * 16) \ } \ itemDef { \ style WINDOW_STYLE_SHADER \ rect -8 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\ visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 1 && dvarBool(gpad_style) == 1 ) \ background "button_sony_15"\ exp rect Y( -26 - dvarInt(console_menu_style) * 16) \ } #define ACHIEVEMENT_DBUTTON_PAGE_LEFT(achievementPage) \ itemDef { \ style WINDOW_STYLE_SHADER \ rect -16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\ visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 0 ) \ background "ui_arrow_left"\ exp rect Y( -26 - dvarInt(console_menu_style) * 16) \ forecolor 0.2 0.2 0.2 1 \ } #define ACHIEVEMENT_BUTTON_PAGE_RIGHT(achievementPage, dvarValue, menuName) \ itemDef { \ name page_right \ type ITEM_TYPE_BUTTON \ style WINDOW_STYLE_SHADER \ rect 16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\ visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 0 ) \ background "ui_arrow_right" \ exp rect Y( -26 - dvarInt(console_menu_style) * 16) \ mouseEnter { play "mouse_over"; } \ action { \ MOVE_PAGE(dvarValue, menuName)\ } \ }\ itemDef { \ style WINDOW_STYLE_SHADER \ rect 8 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\ visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 1 && dvarBool(gpad_style) == 0 ) \ background "button_xbox_16"\ exp rect Y( -26 - dvarInt(console_menu_style) * 16) \ } \ itemDef { \ style WINDOW_STYLE_SHADER \ rect 8 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\ visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 1 && dvarBool(gpad_style) == 1 ) \ background "button_sony_16"\ exp rect Y( -26 - dvarInt(console_menu_style) * 16) \ } #define ACHIEVEMENT_DBUTTON_PAGE_RIGHT(achievementPage) \ itemDef { \ style WINDOW_STYLE_SHADER \ rect 16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\ visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 0 ) \ background "ui_arrow_right"\ exp rect Y( -26 - dvarInt(console_menu_style) * 16) \ forecolor 0.2 0.2 0.2 1 \ } #define ACHIEVEMENT_PAGE_SHOWCASE(achievementPageText, achievementPage) \ itemDef { \ type ITEM_TYPE_TEXT \ rect 0 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\ visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 0 ) \ text achievementPageText \ textscale 0.45 \ textstyle ITEM_TEXTSTYLE_SHADOWED \ textaligny 16.5 \ textAlign ITEM_ALIGN_CENTER \ textfont UI_FONT_NORMAL \ forecolor 1 1 1 1 \ decoration \ } #define ACHIEVEMENT_PROGRESSBAR\ itemDef { \ style WINDOW_STYLE_SHADER \ rect -250 -60 500 20 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\ background "progress_bar_bg"\ forecolor 0.2 0.2 0.2 0.5 \ visible when( dvarBool(console_menu_style) == 0 ) \ } \ itemDef { \ name "achievement_progress_bar" \ style WINDOW_STYLE_SHADER \ rect -247 -57 0 15 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\ background "progress_bar_fill"\ forecolor 0 .8 0 1 \ visible when( dvarBool(console_menu_style) == 0 ) \ } \ itemDef { \ name "achievement_total_count_info" \ type ITEM_TYPE_TEXT \ rect 0 -60 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\ text "" \ textscale 0.3 \ textstyle ITEM_TEXTSTYLE_SHADOWED \ textaligny 16 \ textAlign ITEM_ALIGN_CENTER \ textfont UI_FONT_NORMAL \ forecolor 1 1 1 1 \ visible when( dvarBool(console_menu_style) == 0 ) \ decoration \ } \ itemDef { \ style WINDOW_STYLE_SHADER \ rect -320 325 260 20 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP\ background "progress_bar_bg"\ forecolor 0.2 0.2 0.2 0.5 \ visible when( dvarBool(console_menu_style) == 1 ) \ decoration \ } \ itemDef { \ name "achievement_progress_bar" \ style WINDOW_STYLE_SHADER \ rect -317 327.5 0 15 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP\ background "progress_bar_fill"\ visible when( dvarBool(console_menu_style) == 1 ) \ forecolor 0 .8 0 1 \ } \ itemDef { \ name "achievement_total_count_info" \ type ITEM_TYPE_TEXT \ rect -315 324 255 20 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP\ text "" \ textscale 0.3 \ textstyle ITEM_TEXTSTYLE_SHADOWED \ textalignx 0 \ textaligny 17 \ textAlign ITEM_ALIGN_CENTER \ textfont UI_FONT_NORMAL \ forecolor 1 1 1 1 \ visible when( dvarBool(console_menu_style) == 1 ) \ decoration \ } #undef BACK_OPEN #define BACK_OPEN open "pausedmenu"; setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0; #define ACT_ORIGIN CHOICE_ORIGIN( 1 ) #define ACT_HEIGHT 344 #define ACT_BG_COLOR 0.95 0.95 0.97 0.1 #define ACT_BG_COLOR2 0 0 0.02 0.45 //1 1 1 0.1 #define ACT_BG( ptitle, act_group ) ACT_BG_RAW( -4, -26, ptitle, act_group ) #define ACT_BG_RAW( base_x, base_y, ptitle, act_group ) \ PREPROC_SHADER_DRAW_ALIGNED( ACT_ORIGIN (CHOICE_SIZE_X+10) ACT_HEIGHT CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, (base_x-4) base_y, "gradient_fadein", ACT_BG_COLOR, 0, 0, 0 0 0 0 group act_group )\ PREPROC_SHADER_DRAW_ALIGNED( ACT_ORIGIN 8 32 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, (base_x+CHOICE_SIZE_X+6) base_y, "button_highlight_end", ACT_BG_COLOR, 0, 0, 0 0 0 0 group act_group ) \ PREPROC_SHADER_DRAW_ALIGNED( ACT_ORIGIN 8 (ACT_HEIGHT-32) CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, (base_x+CHOICE_SIZE_X+6) (base_y+32), "white", ACT_BG_COLOR, 0, 0, 0 0 0 0 group act_group ) \ PREPROC_SHADER_DRAW_ALIGNED( ACT_ORIGIN (CHOICE_SIZE_X+10) (ACT_HEIGHT-8) CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, (base_x-9) (base_y+4), "gradient_fadein", ACT_BG_COLOR2, 0, 0, 0 0 0 0 group act_group )\ PREPROC_SHADER_DRAW_ALIGNED( ACT_ORIGIN 8 32 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, (base_x+CHOICE_SIZE_X+1) (base_y+4), "button_highlight_end", ACT_BG_COLOR2, 0, 0, 0 0 0 0 group act_group ) \ PREPROC_SHADER_DRAW_ALIGNED( ACT_ORIGIN 8 (ACT_HEIGHT-40) CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, (base_x+CHOICE_SIZE_X+1) (base_y+36), "white", ACT_BG_COLOR2, 0, 0, 0 0 0 0 group act_group ) \ PREPROC_TEXT_DRAW_ALIGNED_EXP( ACT_ORIGIN CHOICE_SIZE_X 20 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, -26 (base_y+4), ptitle, TEXTSIZE_DEFAULT, 0, 0, ITEM_ALIGN_MIDDLE_RIGHT, COLOR_TITLE group act_group ) { #undef CHOICE_Y_START #define CHOICE_Y_START 60 menuDef { name achievements_ingame fullscreen 0 rect 0 0 640 480 focuscolor COLOR_FOCUSED blurWorld 4.8 soundloop "" onOpen { focusfirst; } onEsc { open "pausedmenu"; close achievements_ingame; setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0; } onClose {} execkeyint 157 { MOVE_PAGE(1, "achievements_page_1_ingame") } #include "ui_mp/navcontrols.inc" CHOICE_MENU_TITLE( "@IW3SP_MOD_LOC_MENU_ACHIEVEMENTS_TITLE" ) ACHIEVEMENT_BACKGROUND ACT_BG( "1/3", achievement_page_1) ACHIEVEMENT_BUTTON(1 , "@ACHIEVEMENT_NAME_0", "@ACHIEVEMENT_DETAIL_0", 0, 0) ACHIEVEMENT_BUTTON(2, "@ACHIEVEMENT_NAME_1", "@ACHIEVEMENT_DETAIL_1", 1, 0) ACHIEVEMENT_BUTTON(3, "@ACHIEVEMENT_NAME_2", "@ACHIEVEMENT_DETAIL_2", 2, 0) ACHIEVEMENT_BUTTON(4, "@ACHIEVEMENT_NAME_3", "@ACHIEVEMENT_DETAIL_3", 3, 0) ACHIEVEMENT_BUTTON(5, "@ACHIEVEMENT_NAME_4", "@ACHIEVEMENT_DETAIL_4", 4, 0) ACHIEVEMENT_BUTTON(6, "@ACHIEVEMENT_NAME_5", "@ACHIEVEMENT_DETAIL_5", 5, 0) ACHIEVEMENT_BUTTON(7, "@ACHIEVEMENT_NAME_6", "@ACHIEVEMENT_DETAIL_6", 6, 0) ACHIEVEMENT_BUTTON(8, "@ACHIEVEMENT_NAME_7", "@ACHIEVEMENT_DETAIL_7", 7, 0) ACHIEVEMENT_BUTTON(9, "@ACHIEVEMENT_NAME_8", "@ACHIEVEMENT_DETAIL_8", 8, 0) ACHIEVEMENT_BUTTON(10, "@ACHIEVEMENT_NAME_9", "@ACHIEVEMENT_DETAIL_9", 9, 0) ACHIEVEMENT_BUTTON(11, "@ACHIEVEMENT_NAME_10", "@ACHIEVEMENT_DETAIL_10", 10, 0) ACHIEVEMENT_BUTTON(12, "@ACHIEVEMENT_NAME_11", "@ACHIEVEMENT_DETAIL_11", 11, 0) ACHIEVEMENT_BUTTON(13, "@ACHIEVEMENT_NAME_12", "@ACHIEVEMENT_DETAIL_12", 12, 0) //ACHIEVEMENT_BUTTON(14, "@ACHIEVEMENT_NAME_13", "@ACHIEVEMENT_DETAIL_13", 13, 0) //ACHIEVEMENT_BUTTON(15, "@ACHIEVEMENT_NAME_14", "@ACHIEVEMENT_DETAIL_14", 14, 0) ACHIEVEMENT_PROGRESSBAR ACHIEVEMENT_BACKGROUND_DATE_UNLOCKED_TITLE ACHIEVEMENT_PAGE_SHOWCASE(1, 0) ACHIEVEMENT_DBUTTON_PAGE_LEFT(0) ACHIEVEMENT_BUTTON_PAGE_RIGHT(0, 1, "achievements_page_1_ingame") ACHIEVEMENTS_RESET } menuDef { name achievements_page_1_ingame fullscreen 0 rect 0 0 640 480 focuscolor COLOR_FOCUSED blurWorld 4.8 soundloop "" onOpen {} onEsc { open "pausedmenu"; close achievements_page_1_ingame; setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0; } onClose {} execkeyint 156 { MOVE_PAGE(0, "achievements_ingame") } execkeyint 157 { MOVE_PAGE(2, "achievements_page_2_ingame") } #include "ui_mp/navcontrols.inc" CHOICE_MENU_TITLE( "@IW3SP_MOD_LOC_MENU_ACHIEVEMENTS_TITLE" ) ACHIEVEMENT_BACKGROUND ACT_BG( "2/3", achievement_page_3) ACHIEVEMENT_BUTTON(1, "@ACHIEVEMENT_NAME_13", "@ACHIEVEMENT_DETAIL_13", 13, 1) ACHIEVEMENT_BUTTON(2, "@ACHIEVEMENT_NAME_14", "@ACHIEVEMENT_DETAIL_14", 14, 1) ACHIEVEMENT_BUTTON(3, "@ACHIEVEMENT_NAME_15", "@ACHIEVEMENT_DETAIL_15", 15, 1 ) ACHIEVEMENT_BUTTON(4, "@ACHIEVEMENT_NAME_16", "@ACHIEVEMENT_DETAIL_16", 16, 1 ) ACHIEVEMENT_BUTTON(5, "@ACHIEVEMENT_NAME_17", "@ACHIEVEMENT_DETAIL_17", 17, 1 ) ACHIEVEMENT_BUTTON(6, "@ACHIEVEMENT_NAME_18", "@ACHIEVEMENT_DETAIL_18", 18, 1 ) ACHIEVEMENT_BUTTON(7, "@ACHIEVEMENT_NAME_19", "@ACHIEVEMENT_DETAIL_19", 19, 1 ) ACHIEVEMENT_BUTTON(8, "@ACHIEVEMENT_NAME_20", "@ACHIEVEMENT_DETAIL_20", 20, 1 ) ACHIEVEMENT_BUTTON(9, "@ACHIEVEMENT_NAME_21", "@ACHIEVEMENT_DETAIL_21", 21, 1 ) ACHIEVEMENT_BUTTON(10, "@ACHIEVEMENT_NAME_22", "@ACHIEVEMENT_DETAIL_22", 22, 1 ) ACHIEVEMENT_BUTTON(11, "@ACHIEVEMENT_NAME_23", "@ACHIEVEMENT_DETAIL_23", 23, 1 ) ACHIEVEMENT_BUTTON(12, "@ACHIEVEMENT_NAME_24", "@ACHIEVEMENT_DETAIL_24", 24, 1 ) ACHIEVEMENT_BUTTON(13, "@ACHIEVEMENT_NAME_25", "@ACHIEVEMENT_DETAIL_25", 25, 1 ) ACHIEVEMENT_PROGRESSBAR ACHIEVEMENT_BACKGROUND_DATE_UNLOCKED_TITLE ACHIEVEMENT_PAGE_SHOWCASE(2, 1) ACHIEVEMENT_BUTTON_PAGE_LEFT(1, 0, "achievements_ingame") ACHIEVEMENT_BUTTON_PAGE_RIGHT(1, 2, "achievements_page_2_ingame") ACHIEVEMENTS_RESET } menuDef { name achievements_page_2_ingame fullscreen 0 rect 0 0 640 480 focuscolor COLOR_FOCUSED blurWorld 4.8 soundloop "" onOpen {} onEsc { open "pausedmenu"; close achievements_page_2_ingame; setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0; } onClose {} execkeyint 156 { MOVE_PAGE(1, "achievements_page_1_ingame") } #include "ui_mp/navcontrols.inc" CHOICE_MENU_TITLE( "@IW3SP_MOD_LOC_MENU_ACHIEVEMENTS_TITLE" ) ACHIEVEMENT_BACKGROUND ACT_BG( "3/3", achievement_page_3) ACHIEVEMENT_BUTTON(1, "@ACHIEVEMENT_NAME_26", "@ACHIEVEMENT_DETAIL_26", 26, 2) ACHIEVEMENT_BUTTON(2, "@ACHIEVEMENT_NAME_27", "@ACHIEVEMENT_DETAIL_27", 27, 2) ACHIEVEMENT_BUTTON(3, "@ACHIEVEMENT_NAME_30", "@ACHIEVEMENT_DETAIL_30", 30, 2) ACHIEVEMENT_BUTTON(4, "@ACHIEVEMENT_NAME_31", "@ACHIEVEMENT_DETAIL_31", 31, 2) ACHIEVEMENT_BUTTON(5, "@ACHIEVEMENT_NAME_32", "@ACHIEVEMENT_DETAIL_32", 32, 2) ACHIEVEMENT_BUTTON(6, "@ACHIEVEMENT_NAME_33", "@ACHIEVEMENT_DETAIL_33", 33, 2) ACHIEVEMENT_BUTTON(7, "@ACHIEVEMENT_NAME_34", "@ACHIEVEMENT_DETAIL_34", 34, 2) ACHIEVEMENT_BUTTON(8, "@ACHIEVEMENT_NAME_35", "@ACHIEVEMENT_DETAIL_35", 35, 2) ACHIEVEMENT_BUTTON(9, "@ACHIEVEMENT_NAME_36", "@ACHIEVEMENT_DETAIL_36", 36, 2) ACHIEVEMENT_BUTTON(10, "@ACHIEVEMENT_NAME_37", "@ACHIEVEMENT_DETAIL_37", 37, 2) ACHIEVEMENT_PROGRESSBAR ACHIEVEMENT_BACKGROUND_DATE_UNLOCKED_TITLE ACHIEVEMENT_PAGE_SHOWCASE(3, 2) ACHIEVEMENT_BUTTON_PAGE_LEFT(2, 1, "achievements_page_1_ingame") ACHIEVEMENT_DBUTTON_PAGE_RIGHT(2) ACHIEVEMENTS_RESET } }