// New 'Paintball' cheat from the Wii Version init() { maps\_cheat::addCheat( "sf_use_paintball", ::paintballMode ); level.cheatDvars = getArrayKeys( level.cheatStates ); for ( ;; ) { for ( index = 0; index < level.cheatDvars.size; index++ ) maps\_cheat::checkCheatChanged( level.cheatDvars[index] ); wait 0.5; } } paintballMode( cheatValue ) { if ( level.script == "ac130" || level.script == "aftermath" ) return; if ( cheatValue ) setsaveddvar ( "paintball_mode", 1 ); else setsaveddvar ( "paintball_mode", 0 ); }