#include "ui/menudef.h" { menuDef { name "briefing" style WINDOW_STYLE_FILLED fullScreen 1 rect 0 0 640 480 focusColor COLOR_FOCUSED backcolor 1 1 1 1 visible 1 onOpen {exec "applyCheat";} // background itemDef { style WINDOW_STYLE_FILLED rect FULLSCREEN_WIDE backcolor 1 1 1 1 visible 1 background cinematic ownerdraw UI_CINEMATIC decoration } itemDef { type ITEM_TYPE_TEXT rect -250 388 500 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_TOP textcinematicsubtitle textfont UI_FONT_DEFAULT textstyle ITEM_TEXTSTYLE_SHADOWED textscale 0.38 textalign ITEM_ALIGN_TOP_CENTER visible when( dvarBool(console_menu_style) == 0 ) decoration autowrapped } itemDef { type ITEM_TYPE_TEXT rect -225 352 450 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_TOP textcinematicsubtitle textfont UI_FONT_DEFAULT textstyle ITEM_TEXTSTYLE_SHADOWED textscale 0.38 textalign ITEM_ALIGN_TOP_CENTER visible when( dvarBool(console_menu_style) == 1 ) decoration autowrapped } /* itemDef { type ITEM_TYPE_TEXT origin ORIGIN_TITLE forecolor COLOR_TITLE text "@MENU_LOADING_DOTS" textfont UI_FONT_NORMAL textscale TEXTSIZE_TITLE textstyle ITEM_TEXTSTYLE_SHADOWED textalign ITEM_ALIGN_TOP_LEFT visible 1 decoration } */ itemDef { name "profile" rect 40 40 560 400 align HUD_HORIZONTAL ownerdraw UI_LOADPROFILING visible 1 decoration } #include "ui/safearea.menu" // load progress bar background itemDef { style WINDOW_STYLE_FILLED rect 192 430 256 2 backcolor 0.2 0.2 0.2 1 visible 1 decoration } // load progress bar itemDef { name "loadbar" style WINDOW_STYLE_LOADBAR rect 192 430 256 2 forecolor 0.5 0.325 0.175 0.75 background "white" visible when( dvarstring( mapname ) == "sniperescape" ); decoration } itemDef { name "loadbar" style WINDOW_STYLE_LOADBAR rect 192 430 256 2 background "white" visible when( dvarstring( mapname ) != "sniperescape" ); decoration } } }