#include "ui/menudef.h" #include "ui_mp/common_macro.inc" #define OPTIONS_STYLE 1 #include "ui_mp/menustyle.inc" #include "ui/choices_setup_common.menu" { menuDef { name "options_look" fullScreen 0 rect 0 0 640 480 focusColor COLOR_FOCUSED soundloop "" onOpen { close options_move; close options_shoot; close options_misc; close options_graphics; close options_sound; close options_game; close options_view; close options_defaults; close options_driverinfo; close options_credits; close options_multi; close options_graphics_defaults; close options_graphics_texture; close options_control_defaults; close iw3sp_mod_options; close iw3sp_mod_gamepad_options; close iw3sp_mod_gamepad_controls; close iw3sp_mod_controls_pc_main; close iw3sp_mod_controls_pc_options; setLocalVarBool ui_hideBack 1; } onClose { setLocalVarBool ui_hideBack 0; } onESC { close self; } #include "ui_mp/leftside_controls_keyboard_mouse.inc" CHOICE_SECTION_TITLE( 21, "@MENU_LOOK" ) CHOICE_DVARYESNO( 22, "@MENU_INVERT_MOUSE", ui_mousePitch, uiScript update ui_mousePitch ) CHOICE_BIND( 23, "@MENU_LEAN_LEFT", "+leanleft", ; ) CHOICE_BIND( 24, "@MENU_LEAN_RIGHT", "+leanright", ; ) CHOICE_BIND( 25, "@MENU_LOOK_UP", "+lookup", ; ) CHOICE_BIND( 26, "@MENU_LOOK_DOWN", "+lookdown", ; ) CHOICE_BIND( 27, "@MENU_TURN_LEFT", "+left", ; ) CHOICE_BIND( 28, "@MENU_TURN_RIGHT", "+right", ; ) CHOICE_BIND( 29, "@MENU_MOUSE_LOOK", "+mlook", ; ) CHOICE_BIND( 30, "@MENU_CENTER_VIEW", "centerview", ; ) CHOICE_DVARYESNO( 31, "@MENU_FREE_LOOK", cl_freelook, ; ) CHOICE_DVARYESNO( 32, "@MENU_SMOOTH_MOUSE", m_filter, ; ) CHOICE_DVARSLIDER( 33, "@MENU_MOUSE_SENSITIVITY", sensitivity, 5, 1, 30, ; ) CHOICE_DVARYESNO( 34, "@IW3SP_MOD_LOC_MENU_MOUSE_RAW_INPUT", m_rawinput, ; ) //CHOICE_BACK( "@MENU_BACK", close self ) CHOICE_KEYBINDHELP } }