[TextRenderer]: Added 'UpdateGameFontsAndText'
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@ -2,6 +2,41 @@
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namespace Components
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{
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//Rename function in future
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void TextRenderer::UpdateGameFontsAndText()
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{
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Utils::Hook::Set<const char*>(0x42937B, "EXE_GAMESAVED");
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// Forced setup the stock fonts
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Utils::Hook::Set<const char*>(0x564783, "fonts/objectivefont");
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Utils::Hook::Set<const char*>(0x56475C, "fonts/extrabigfont");
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Utils::Hook::Set<const char*>(0x564736, "fonts/normalfont");
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// Changing the font in video cinematic from 'normalFont' to 'extraBigFont'.
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Utils::Hook::Set<DWORD>(0x56502B, 0x6ABEC4);
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Utils::Hook::Set<const char*>(0x56470F, "fonts/boldfont");
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Utils::Hook::Set<const char*>(0x5646C2, "fonts/smallfont");
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Utils::Hook::Set<const char*>(0x56469B, "fonts/bigfont");
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// DO NOT APPLYING CHANGES FOR ANY MODS!!!
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if (Game::HasLoadedMod())
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return;
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std::string language = Language::GetCurrentLanguage();
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if (language == "english" || language == "french" || language == "german" || language == "italian" || language == "spanish")
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{
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if (Dvars::console_menu_style->current.enabled)
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{
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Utils::Hook::Set<const char*>(0x42937B, "EXE_CHECKPOINT_REACHED");
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Utils::Hook::Set<const char*>(0x564783, "fonts/objectivefontxenon");
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Utils::Hook::Set<const char*>(0x56475C, "fonts/extrabigfontxenon");
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Utils::Hook::Set<const char*>(0x564736, "fonts/normalfontxenon");
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Utils::Hook::Set<const char*>(0x56502B, "fonts/normalfontxenon");
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Utils::Hook::Set<const char*>(0x56470F, "fonts/boldfontxenon");
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Utils::Hook::Set<const char*>(0x5646C2, "fonts/smallfontxenon");
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Utils::Hook::Set<const char*>(0x56469B, "fonts/bigfontxenon");
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}
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}
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}
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float TextRenderer::DrawHudIcon(const char* text, const Game::Font_s* font, const float x, const float y, const float sinAngle, const float cosAngle, const float xScale, const float yScale, Game::GfxColor color)
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{
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float s0, s1, t0, t1;
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@ -16,6 +16,8 @@ namespace Components
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{
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public:
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TextRenderer();
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static void UpdateGameFontsAndText();
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private:
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static void R_TextWidth_Stub01();
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static void R_TextWidth_Stub02();
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