[Window]: Apply console safearea for stock game only.
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0291c1be3e
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@ -326,6 +326,21 @@ namespace Components
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if (adjustedRealWidth > viewportWidth)
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if (adjustedRealWidth > viewportWidth)
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adjustedRealWidth = viewportWidth;
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adjustedRealWidth = viewportWidth;
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float safeAreaRatioHorz = 0.0f;
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float safeAreaRatioVert = 0.0f;
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if (Game::HasLoadedMod())
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{
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safeAreaRatioHorz = 1.0f;
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safeAreaRatioVert = 1.0f;
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}
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else
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{
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safeAreaRatioHorz = Dvars::console_menu_style->current.enabled ? 0.85f : Dvars::safeArea_horizontal->current.value;
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safeAreaRatioVert = Dvars::console_menu_style->current.enabled ? 0.85f : Dvars::safeArea_horizontal->current.value;
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}
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Window::ScrPlace_CalcSafeAreaOffsets(
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Window::ScrPlace_CalcSafeAreaOffsets(
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scrPlace->realViewableMin,
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scrPlace->realViewableMin,
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scrPlace->realViewableMax,
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scrPlace->realViewableMax,
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@ -334,8 +349,8 @@ namespace Components
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viewportWidth,
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viewportWidth,
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viewportHeight,
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viewportHeight,
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viewportWidth / adjustedRealWidth,
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viewportWidth / adjustedRealWidth,
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Dvars::console_menu_style->current.enabled ? 0.85f : Dvars::safeArea_horizontal->current.value,
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safeAreaRatioHorz,
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Dvars::console_menu_style->current.enabled ? 0.85f : Dvars::safeArea_vertical->current.value,
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safeAreaRatioVert,
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scrPlace->virtualViewableMin,
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scrPlace->virtualViewableMin,
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scrPlace->virtualViewableMax,
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scrPlace->virtualViewableMax,
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viewportWidth,
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viewportWidth,
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