[Gamepad]: Used empty function instead of ""

This commit is contained in:
JerryALT 2024-04-25 17:52:05 +03:00
parent 5a1412f133
commit 3b8f4a0200

View File

@ -2333,12 +2333,12 @@ namespace Components
{ {
std::string gpadSticksConfig = Dvars::gpad_sticksConfig->current.string; std::string gpadSticksConfig = Dvars::gpad_sticksConfig->current.string;
std::string gpadButtonConfig = Dvars::gpad_buttonConfig->current.string; std::string gpadButtonConfig = Dvars::gpad_buttonConfig->current.string;
if (gpadSticksConfig == "") if (gpadSticksConfig.empty())
{ {
Dvars::Functions::SetRaw(Dvars::gpad_sticksConfig, "thumbstick_default"); Dvars::Functions::SetRaw(Dvars::gpad_sticksConfig, "thumbstick_default");
Command::Execute("bindgpsticksconfigs", false); Command::Execute("bindgpsticksconfigs", false);
} }
if (gpadButtonConfig == "") if (gpadButtonConfig.empty())
{ {
Dvars::Functions::SetRaw(Dvars::gpad_buttonConfig, "buttons_default"); Dvars::Functions::SetRaw(Dvars::gpad_buttonConfig, "buttons_default");
Command::Execute("bindgpbuttonsconfigs", false); Command::Execute("bindgpbuttonsconfigs", false);