[TextRenderer]: Added 'ButtonAnimation' for game hints. (#5)
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22d7821e17
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@ -202,6 +202,30 @@ namespace Components
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}
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}
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__declspec(naked) void TextRenderer::UI_GetKeyBindingLocalizedStringStub()
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{
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const static uint32_t continue_function = 0x41AA92;
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const static uint32_t jump_end = 0x41AAF5;
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__asm
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{
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//stock op's
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add esp, 8;
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test eax, eax;
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//mod
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jz isNotKeyBinding;
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pushad;
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push edi;
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call ButtonAnimation;
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add esp, 4;
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popad;
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jmp jump_end;
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isNotKeyBinding:
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jmp continue_function;
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}
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}
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TextRenderer::TextRenderer()
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TextRenderer::TextRenderer()
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{
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{
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Utils::Hook(0x56E613, R_TextWidth_Stub01, HOOK_JUMP).install()->quick();
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Utils::Hook(0x56E613, R_TextWidth_Stub01, HOOK_JUMP).install()->quick();
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@ -211,5 +235,8 @@ namespace Components
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Utils::Hook(0x5FE402, DrawHudIconStub, HOOK_JUMP).install()->quick();
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Utils::Hook(0x5FE402, DrawHudIconStub, HOOK_JUMP).install()->quick();
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Utils::Hook(0x568224, UI_ReplaceConversionStringStub, HOOK_JUMP).install()->quick();
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Utils::Hook(0x568224, UI_ReplaceConversionStringStub, HOOK_JUMP).install()->quick();
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// GetHudelemDirective
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Utils::Hook::Nop(0x41AA8B, 7);
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Utils::Hook(0x41AA8B, UI_GetKeyBindingLocalizedStringStub, HOOK_JUMP).install()->quick();
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}
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}
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}
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}
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@ -22,6 +22,7 @@ namespace Components
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static void DrawHudIconStub();
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static void DrawHudIconStub();
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static void UI_ReplaceConversionStringStub();
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static void UI_ReplaceConversionStringStub();
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static void ButtonAnimation(char* text);
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static void ButtonAnimation(char* text);
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static void UI_GetKeyBindingLocalizedStringStub();
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static int R_TextWidth_Hk(const char* text, int maxChars, Game::Font_s* font);
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static int R_TextWidth_Hk(const char* text, int maxChars, Game::Font_s* font);
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static float DrawHudIcon(const char* text, const Game::Font_s* font, const float x, const float y, const float sinAngle, const float cosAngle, const float xScale, const float yScale, Game::GfxColor color);
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static float DrawHudIcon(const char* text, const Game::Font_s* font, const float x, const float y, const float sinAngle, const float cosAngle, const float xScale, const float yScale, Game::GfxColor color);
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