[Achievements]: Changed width value if console ui is enabled.

This commit is contained in:
JerryALT 2024-03-29 20:00:04 +03:00
parent 531002020a
commit 2fa5215c28
2 changed files with 136 additions and 77 deletions

View File

@ -16,19 +16,6 @@
#define CHOICE_SIZE_X 258 #define CHOICE_SIZE_X 258
#define CHOICE_SIZE_Y 22 #define CHOICE_SIZE_Y 22
//---- orient ----
#define GAMEINFO_WIDTH 250
#define GAMEINFO_WIDTH2 255
#define GAMEINFO_HEIGHT 258
#define GAMEINFO_HEIGHT2 0
#ifdef PC
#define GAMEINFO_ORIGIN 4 -190
#define PC_OFFSET_Y 40
#else
#define GAMEINFO_ORIGIN 4 -170
#define PC_OFFSET_Y 0
#endif
// #undef BACK_OPEN // #undef BACK_OPEN
// #define BACK_OPEN open stats; // #define BACK_OPEN open stats;
@ -180,8 +167,10 @@
textalign ITEM_ALIGN_CENTER\ textalign ITEM_ALIGN_CENTER\
textscale 0.35 \ textscale 0.35 \
textaligny 18\ textaligny 18\
visible 1\
mouseEnter { play "mouse_over"; }\ mouseEnter { play "mouse_over"; }\
exp rect X( 50 + dvarInt( console_menu_style ) * 30 ) \
exp rect Y( -26 + dvarInt( console_menu_style ) * 40 ) \
visible 1\
action {\ action {\
play "mouse_click";\ play "mouse_click";\
open achievements_reset_progress_popmenu;\ open achievements_reset_progress_popmenu;\
@ -193,34 +182,38 @@
uiScript "achievement_get_info"; uiScript "achievement_get_info";
#define ACHIEVEMENT_BUTTON(itemIndex, achievementName, achievementDesc, achievementIndex, achievementPage)\ #define ACHIEVEMENT_BUTTON(itemIndex, achievementName, achievementDesc, achievementIndex, achievementPage)\
CHOICE_BUTTON_FOCUS_VIS( itemIndex, achievementName, ;, ACHIEVEMENT_SELECT(achievementIndex), ;, when( dvarInt (ui_achievement_page) == achievementPage)) \ CHOICE_BUTTON_FOCUS_VIS_ADV_NO_HINT( itemIndex, achievementName, ;, ACHIEVEMENT_SELECT(achievementIndex), ;, when( dvarInt (ui_achievement_page) == achievementPage), 0) \
ACHIEVEMENT_BACKGROUND_TITLE_INFO(achievementName, when( localVarInt( ui_highlight ) == itemIndex && localVarString( ui_choicegroup ) == CHOICE_GROUP )) \ ACHIEVEMENT_BACKGROUND_TITLE_INFO(achievementName, when( localVarInt( ui_highlight ) == itemIndex && localVarString( ui_choicegroup ) == CHOICE_GROUP )) \
ACHIEVEMENT_BACKGROUND_DATE_UNLOCKED(when( localVarInt( ui_highlight ) == itemIndex && localVarString( ui_choicegroup ) == CHOICE_GROUP)) \ ACHIEVEMENT_BACKGROUND_DATE_UNLOCKED(when( localVarInt( ui_highlight ) == itemIndex && localVarString( ui_choicegroup ) == CHOICE_GROUP)) \
ACHIEVEMENT_BACKGROUND_DESCRIPTION_INFO(achievementDesc, when( localVarInt( ui_highlight ) == itemIndex && localVarString( ui_choicegroup ) == CHOICE_GROUP)) \ ACHIEVEMENT_BACKGROUND_DESCRIPTION_INFO(achievementDesc, when( localVarInt( ui_highlight ) == itemIndex && localVarString( ui_choicegroup ) == CHOICE_GROUP)) \
/*unlocked*/ACHIEVEMENT_PREVIEW("trophy_" + dvarInt(ui_achievement_select_idx), when( localVarInt( ui_highlight ) == itemIndex && localVarString( ui_choicegroup ) == CHOICE_GROUP && dvarInt(ui_achievement_status) == 1))\ /*unlocked*/ACHIEVEMENT_PREVIEW("trophy_" + dvarInt(ui_achievement_select_idx), when( localVarInt( ui_highlight ) == itemIndex && localVarString( ui_choicegroup ) == CHOICE_GROUP && dvarInt(ui_achievement_status) == 1))\
/*locked*/ACHIEVEMENT_PREVIEW("trophy_locked", when( localVarInt( ui_highlight ) == itemIndex && localVarString( ui_choicegroup ) == CHOICE_GROUP && dvarInt(ui_achievement_status) == 0)) /*locked*/ACHIEVEMENT_PREVIEW("trophy_locked", when( localVarInt( ui_highlight ) == itemIndex && localVarString( ui_choicegroup ) == CHOICE_GROUP && dvarInt(ui_achievement_status) == 0))
#define MOVE_PAGE(dvarValue, menuName) \
close self; \
setdvar ui_achievement_page dvarValue; \
play "mouse_click"; \
open menuName;
#define ACHIEVEMENT_BUTTON_PAGE_LEFT(achievementPage, dvarValue, menuName) \ #define ACHIEVEMENT_BUTTON_PAGE_LEFT(achievementPage, dvarValue, menuName) \
itemDef { \ itemDef { \
name page_left \ name page_left \
type ITEM_TYPE_BUTTON \ type ITEM_TYPE_BUTTON \
style WINDOW_STYLE_SHADER \ style WINDOW_STYLE_SHADER \
rect -16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\ rect -16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM \
visible when( dvarInt (ui_achievement_page) == achievementPage) \ visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 0 ) \
background "ui_arrow_left"\ background "ui_arrow_left" \
mouseEnter { play "mouse_over"; } \ mouseEnter { play "mouse_over"; }\
action { \ action {\
close self; \ MOVE_PAGE(dvarValue, menuName)\
setdvar ui_achievement_page dvarValue; \ }\
play "mouse_click"; \
open menuName; \
} \
} }
#define ACHIEVEMENT_DBUTTON_PAGE_LEFT(achievementPage) \ #define ACHIEVEMENT_DBUTTON_PAGE_LEFT(achievementPage) \
itemDef { \ itemDef { \
style WINDOW_STYLE_SHADER \ style WINDOW_STYLE_SHADER \
rect -16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\ rect -16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
visible when( dvarInt (ui_achievement_page) == achievementPage) \ visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 0 ) \
background "ui_arrow_left"\ background "ui_arrow_left"\
forecolor 0.2 0.2 0.2 1 \ forecolor 0.2 0.2 0.2 1 \
} }
@ -231,21 +224,19 @@
type ITEM_TYPE_BUTTON \ type ITEM_TYPE_BUTTON \
style WINDOW_STYLE_SHADER \ style WINDOW_STYLE_SHADER \
rect 16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\ rect 16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
visible when( dvarInt (ui_achievement_page) == achievementPage) \ visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 0 ) \
background "ui_arrow_right" \ background "ui_arrow_right" \
mouseEnter { play "mouse_over"; } \ mouseEnter { play "mouse_over"; } \
action { \ action { \
close self; \ MOVE_PAGE(dvarValue, menuName)\
setdvar ui_achievement_page dvarValue; \
play "mouse_click"; \
open menuName; \
} \ } \
} }
#define ACHIEVEMENT_DBUTTON_PAGE_RIGHT(achievementPage) \ #define ACHIEVEMENT_DBUTTON_PAGE_RIGHT(achievementPage) \
itemDef { \ itemDef { \
style WINDOW_STYLE_SHADER \ style WINDOW_STYLE_SHADER \
rect 16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\ rect 16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
visible when( dvarInt (ui_achievement_page) == achievementPage) \ visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 0 ) \
background "ui_arrow_right"\ background "ui_arrow_right"\
forecolor 0.2 0.2 0.2 1 \ forecolor 0.2 0.2 0.2 1 \
} }
@ -254,7 +245,7 @@
itemDef { \ itemDef { \
type ITEM_TYPE_TEXT \ type ITEM_TYPE_TEXT \
rect 0 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\ rect 0 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
visible when( dvarInt (ui_achievement_page) == achievementPage) \ visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 0 ) \
text achievementPageText \ text achievementPageText \
textscale 0.45 \ textscale 0.45 \
textstyle ITEM_TEXTSTYLE_SHADOWED \ textstyle ITEM_TEXTSTYLE_SHADOWED \
@ -269,23 +260,22 @@
itemDef { \ itemDef { \
style WINDOW_STYLE_SHADER \ style WINDOW_STYLE_SHADER \
rect -250 -60 500 20 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\ rect -250 -60 500 20 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
visible 1 \
background "progress_bar_bg"\ background "progress_bar_bg"\
forecolor 0.2 0.2 0.2 0.5 \ forecolor 0.2 0.2 0.2 0.5 \
visible when( dvarBool(console_menu_style) == 0 ) \
} \ } \
itemDef { \ itemDef { \
name "achievement_progress_bar" \ name "achievement_progress_bar" \
style WINDOW_STYLE_SHADER \ style WINDOW_STYLE_SHADER \
rect -247 -57 0 15 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\ rect -247 -57 0 15 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
visible 1 \
background "progress_bar_fill"\ background "progress_bar_fill"\
forecolor 0 .8 0 1 \ forecolor 0 .8 0 1 \
visible when( dvarBool(console_menu_style) == 0 ) \
} \ } \
itemDef { \ itemDef { \
name "achievement_total_count_info" \ name "achievement_total_count_info" \
type ITEM_TYPE_TEXT \ type ITEM_TYPE_TEXT \
rect 0 -60 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\ rect 0 -60 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
visible 1 \
text "" \ text "" \
textscale 0.3 \ textscale 0.3 \
textstyle ITEM_TEXTSTYLE_SHADOWED \ textstyle ITEM_TEXTSTYLE_SHADOWED \
@ -293,9 +283,63 @@
textAlign ITEM_ALIGN_CENTER \ textAlign ITEM_ALIGN_CENTER \
textfont UI_FONT_NORMAL \ textfont UI_FONT_NORMAL \
forecolor 1 1 1 1 \ forecolor 1 1 1 1 \
visible when( dvarBool(console_menu_style) == 0 ) \
decoration \
} \
itemDef { \
style WINDOW_STYLE_SHADER \
rect -320 325 260 20 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP\
background "progress_bar_bg"\
forecolor 0.2 0.2 0.2 0.5 \
visible when( dvarBool(console_menu_style) == 1 ) \
decoration \
} \
itemDef { \
name "achievement_progress_bar" \
style WINDOW_STYLE_SHADER \
rect -317 327.5 255 15 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP\
background "progress_bar_fill"\
visible when( dvarBool(console_menu_style) == 1 ) \
forecolor 0 .8 0 1 \
} \
itemDef { \
name "achievement_total_count_info" \
type ITEM_TYPE_TEXT \
rect -315 324 255 20 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP\
text "" \
textscale 0.3 \
textstyle ITEM_TEXTSTYLE_SHADOWED \
textalignx 0 \
textaligny 17 \
textAlign ITEM_ALIGN_CENTER \
textfont UI_FONT_NORMAL \
forecolor 1 1 1 1 \
visible when( dvarBool(console_menu_style) == 1 ) \
decoration \ decoration \
} }
// from ui\levels.menu
#define ACT_ORIGIN CHOICE_ORIGIN( 1 )
#define ACT_HEIGHT 344
#define ACT_BG_COLOR 0.95 0.95 0.97 0.1
#define ACT_BG_COLOR2 0 0 0.02 0.45 //1 1 1 0.1
#define ACT_BG( ptitle, act_group ) ACT_BG_RAW( -4, -26, ptitle, act_group )
#define ACT_BG_RAW( base_x, base_y, ptitle, act_group ) \
PREPROC_SHADER_DRAW_ALIGNED( ACT_ORIGIN (CHOICE_SIZE_X+10) ACT_HEIGHT CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, (base_x-4) base_y, "gradient_fadein", ACT_BG_COLOR, 0, 0, 0 0 0 0 group act_group )\
PREPROC_SHADER_DRAW_ALIGNED( ACT_ORIGIN 8 32 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, (base_x+CHOICE_SIZE_X+6) base_y, "button_highlight_end", ACT_BG_COLOR, 0, 0, 0 0 0 0 group act_group ) \
PREPROC_SHADER_DRAW_ALIGNED( ACT_ORIGIN 8 (ACT_HEIGHT-32) CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, (base_x+CHOICE_SIZE_X+6) (base_y+32), "white", ACT_BG_COLOR, 0, 0, 0 0 0 0 group act_group ) \
PREPROC_SHADER_DRAW_ALIGNED( ACT_ORIGIN (CHOICE_SIZE_X+10) (ACT_HEIGHT-8) CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, (base_x-9) (base_y+4), "gradient_fadein", ACT_BG_COLOR2, 0, 0, 0 0 0 0 group act_group )\
PREPROC_SHADER_DRAW_ALIGNED( ACT_ORIGIN 8 32 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, (base_x+CHOICE_SIZE_X+1) (base_y+4), "button_highlight_end", ACT_BG_COLOR2, 0, 0, 0 0 0 0 group act_group ) \
PREPROC_SHADER_DRAW_ALIGNED( ACT_ORIGIN 8 (ACT_HEIGHT-40) CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, (base_x+CHOICE_SIZE_X+1) (base_y+36), "white", ACT_BG_COLOR2, 0, 0, 0 0 0 0 group act_group ) \
PREPROC_TEXT_DRAW_ALIGNED_EXP( ACT_ORIGIN CHOICE_SIZE_X 20 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, -26 (base_y+4), ptitle, TEXTSIZE_DEFAULT, 0, 0, ITEM_ALIGN_MIDDLE_RIGHT, COLOR_TITLE group act_group )
{ {
#undef CHOICE_Y_START
#define CHOICE_Y_START 60
menuDef menuDef
{ {
name achievements name achievements
@ -305,9 +349,11 @@
style WINDOW_STYLE_FILLED style WINDOW_STYLE_FILLED
border 0 border 0
soundloop "music_mainmenu_mp" soundloop "music_mainmenu_mp"
onOpen {} onOpen { focusfirst; }
onEsc { close achievements; } onEsc { close achievements; }
onClose { /*open stats*/ open main; setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0;} onClose { /*open stats*/ open main; setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0;}
execkeyint 157 { MOVE_PAGE(1, "achievements_page_1") }
#include "ui/blurredbg.inc" #include "ui/blurredbg.inc"
#include "ui_mp/navcontrols.inc" #include "ui_mp/navcontrols.inc"
@ -315,6 +361,8 @@
ACHIEVEMENT_BACKGROUND ACHIEVEMENT_BACKGROUND
ACT_BG( "1/3", achievement_page_1)
ACHIEVEMENT_BUTTON(1 , "@ACHIEVEMENT_NAME_0", "@ACHIEVEMENT_DETAIL_0", 0, 0) ACHIEVEMENT_BUTTON(1 , "@ACHIEVEMENT_NAME_0", "@ACHIEVEMENT_DETAIL_0", 0, 0)
ACHIEVEMENT_BUTTON(2, "@ACHIEVEMENT_NAME_1", "@ACHIEVEMENT_DETAIL_1", 1, 0) ACHIEVEMENT_BUTTON(2, "@ACHIEVEMENT_NAME_1", "@ACHIEVEMENT_DETAIL_1", 1, 0)
ACHIEVEMENT_BUTTON(3, "@ACHIEVEMENT_NAME_2", "@ACHIEVEMENT_DETAIL_2", 2, 0) ACHIEVEMENT_BUTTON(3, "@ACHIEVEMENT_NAME_2", "@ACHIEVEMENT_DETAIL_2", 2, 0)
@ -328,8 +376,8 @@
ACHIEVEMENT_BUTTON(11, "@ACHIEVEMENT_NAME_10", "@ACHIEVEMENT_DETAIL_10", 10, 0) ACHIEVEMENT_BUTTON(11, "@ACHIEVEMENT_NAME_10", "@ACHIEVEMENT_DETAIL_10", 10, 0)
ACHIEVEMENT_BUTTON(12, "@ACHIEVEMENT_NAME_11", "@ACHIEVEMENT_DETAIL_11", 11, 0) ACHIEVEMENT_BUTTON(12, "@ACHIEVEMENT_NAME_11", "@ACHIEVEMENT_DETAIL_11", 11, 0)
ACHIEVEMENT_BUTTON(13, "@ACHIEVEMENT_NAME_12", "@ACHIEVEMENT_DETAIL_12", 12, 0) ACHIEVEMENT_BUTTON(13, "@ACHIEVEMENT_NAME_12", "@ACHIEVEMENT_DETAIL_12", 12, 0)
ACHIEVEMENT_BUTTON(14, "@ACHIEVEMENT_NAME_13", "@ACHIEVEMENT_DETAIL_13", 13, 0) //ACHIEVEMENT_BUTTON(14, "@ACHIEVEMENT_NAME_13", "@ACHIEVEMENT_DETAIL_13", 13, 0)
ACHIEVEMENT_BUTTON(15, "@ACHIEVEMENT_NAME_14", "@ACHIEVEMENT_DETAIL_14", 14, 0) //ACHIEVEMENT_BUTTON(15, "@ACHIEVEMENT_NAME_14", "@ACHIEVEMENT_DETAIL_14", 14, 0)
ACHIEVEMENT_PROGRESSBAR ACHIEVEMENT_PROGRESSBAR
ACHIEVEMENT_BACKGROUND_DATE_UNLOCKED_TITLE ACHIEVEMENT_BACKGROUND_DATE_UNLOCKED_TITLE
@ -348,9 +396,11 @@
style WINDOW_STYLE_FILLED style WINDOW_STYLE_FILLED
border 0 border 0
soundloop "music_mainmenu_mp" soundloop "music_mainmenu_mp"
onOpen {} onOpen { focusfirst; }
onEsc { close achievements_page_1; } onEsc { close achievements_page_1; }
onClose { /*open stats*/ open main; setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0;} onClose { /*open stats*/ open main; setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0;}
execkeyint 156 { MOVE_PAGE(0, "achievements") }
execkeyint 157 { MOVE_PAGE(2, "achievements_page_2") }
#include "ui/blurredbg.inc" #include "ui/blurredbg.inc"
#include "ui_mp/navcontrols.inc" #include "ui_mp/navcontrols.inc"
@ -358,21 +408,21 @@
ACHIEVEMENT_BACKGROUND ACHIEVEMENT_BACKGROUND
ACHIEVEMENT_BUTTON(1, "@ACHIEVEMENT_NAME_15", "@ACHIEVEMENT_DETAIL_15", 15, 1 ) ACT_BG( "2/3", achievement_page_2)
ACHIEVEMENT_BUTTON(2, "@ACHIEVEMENT_NAME_16", "@ACHIEVEMENT_DETAIL_16", 16, 1 )
ACHIEVEMENT_BUTTON(3, "@ACHIEVEMENT_NAME_17", "@ACHIEVEMENT_DETAIL_17", 17, 1 ) ACHIEVEMENT_BUTTON(1, "@ACHIEVEMENT_NAME_13", "@ACHIEVEMENT_DETAIL_13", 13, 1)
ACHIEVEMENT_BUTTON(4, "@ACHIEVEMENT_NAME_18", "@ACHIEVEMENT_DETAIL_18", 18, 1 ) ACHIEVEMENT_BUTTON(2, "@ACHIEVEMENT_NAME_14", "@ACHIEVEMENT_DETAIL_14", 14, 1)
ACHIEVEMENT_BUTTON(5, "@ACHIEVEMENT_NAME_19", "@ACHIEVEMENT_DETAIL_19", 19, 1 ) ACHIEVEMENT_BUTTON(3, "@ACHIEVEMENT_NAME_15", "@ACHIEVEMENT_DETAIL_15", 15, 1 )
ACHIEVEMENT_BUTTON(6, "@ACHIEVEMENT_NAME_20", "@ACHIEVEMENT_DETAIL_20", 20, 1 ) ACHIEVEMENT_BUTTON(4, "@ACHIEVEMENT_NAME_16", "@ACHIEVEMENT_DETAIL_16", 16, 1 )
ACHIEVEMENT_BUTTON(7, "@ACHIEVEMENT_NAME_21", "@ACHIEVEMENT_DETAIL_21", 21, 1 ) ACHIEVEMENT_BUTTON(5, "@ACHIEVEMENT_NAME_17", "@ACHIEVEMENT_DETAIL_17", 17, 1 )
ACHIEVEMENT_BUTTON(8, "@ACHIEVEMENT_NAME_22", "@ACHIEVEMENT_DETAIL_22", 22, 1 ) ACHIEVEMENT_BUTTON(6, "@ACHIEVEMENT_NAME_18", "@ACHIEVEMENT_DETAIL_18", 18, 1 )
ACHIEVEMENT_BUTTON(9, "@ACHIEVEMENT_NAME_23", "@ACHIEVEMENT_DETAIL_23", 23, 1 ) ACHIEVEMENT_BUTTON(7, "@ACHIEVEMENT_NAME_19", "@ACHIEVEMENT_DETAIL_19", 19, 1 )
ACHIEVEMENT_BUTTON(10, "@ACHIEVEMENT_NAME_24", "@ACHIEVEMENT_DETAIL_24", 24, 1 ) ACHIEVEMENT_BUTTON(8, "@ACHIEVEMENT_NAME_20", "@ACHIEVEMENT_DETAIL_20", 20, 1 )
ACHIEVEMENT_BUTTON(11, "@ACHIEVEMENT_NAME_25", "@ACHIEVEMENT_DETAIL_25", 25, 1 ) ACHIEVEMENT_BUTTON(9, "@ACHIEVEMENT_NAME_21", "@ACHIEVEMENT_DETAIL_21", 21, 1 )
ACHIEVEMENT_BUTTON(12, "@ACHIEVEMENT_NAME_26", "@ACHIEVEMENT_DETAIL_26", 26, 1 ) ACHIEVEMENT_BUTTON(10, "@ACHIEVEMENT_NAME_22", "@ACHIEVEMENT_DETAIL_22", 22, 1 )
ACHIEVEMENT_BUTTON(13, "@ACHIEVEMENT_NAME_27", "@ACHIEVEMENT_DETAIL_27", 27, 1 ) ACHIEVEMENT_BUTTON(11, "@ACHIEVEMENT_NAME_23", "@ACHIEVEMENT_DETAIL_23", 23, 1 )
ACHIEVEMENT_BUTTON(14, "@ACHIEVEMENT_NAME_28", "@ACHIEVEMENT_DETAIL_28", 28, 1 ) ACHIEVEMENT_BUTTON(12, "@ACHIEVEMENT_NAME_24", "@ACHIEVEMENT_DETAIL_24", 24, 1 )
ACHIEVEMENT_BUTTON(15, "@ACHIEVEMENT_NAME_29", "@ACHIEVEMENT_DETAIL_29", 29, 1 ) ACHIEVEMENT_BUTTON(13, "@ACHIEVEMENT_NAME_25", "@ACHIEVEMENT_DETAIL_25", 25, 1 )
ACHIEVEMENT_PROGRESSBAR ACHIEVEMENT_PROGRESSBAR
ACHIEVEMENT_BACKGROUND_DATE_UNLOCKED_TITLE ACHIEVEMENT_BACKGROUND_DATE_UNLOCKED_TITLE
@ -391,9 +441,10 @@
style WINDOW_STYLE_FILLED style WINDOW_STYLE_FILLED
border 0 border 0
soundloop "music_mainmenu_mp" soundloop "music_mainmenu_mp"
onOpen {} onOpen { focusfirst; }
onEsc { close achievements_page_2; } onEsc { close achievements_page_2; }
onClose { /*open stats*/ open main; setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0;} onClose { /*open stats*/ open main; setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0;}
execkeyint 156 { MOVE_PAGE(1, "achievements_page_1") }
#include "ui/blurredbg.inc" #include "ui/blurredbg.inc"
#include "ui_mp/navcontrols.inc" #include "ui_mp/navcontrols.inc"
@ -401,14 +452,18 @@
ACHIEVEMENT_BACKGROUND ACHIEVEMENT_BACKGROUND
ACHIEVEMENT_BUTTON(1, "@ACHIEVEMENT_NAME_30", "@ACHIEVEMENT_DETAIL_30", 30, 2) ACT_BG( "3/3", achievement_page_3)
ACHIEVEMENT_BUTTON(2, "@ACHIEVEMENT_NAME_31", "@ACHIEVEMENT_DETAIL_31", 31, 2)
ACHIEVEMENT_BUTTON(3, "@ACHIEVEMENT_NAME_32", "@ACHIEVEMENT_DETAIL_32", 32, 2) ACHIEVEMENT_BUTTON(1, "@ACHIEVEMENT_NAME_26", "@ACHIEVEMENT_DETAIL_26", 26, 2)
ACHIEVEMENT_BUTTON(4, "@ACHIEVEMENT_NAME_33", "@ACHIEVEMENT_DETAIL_33", 33, 2) ACHIEVEMENT_BUTTON(2, "@ACHIEVEMENT_NAME_27", "@ACHIEVEMENT_DETAIL_27", 27, 2)
ACHIEVEMENT_BUTTON(5, "@ACHIEVEMENT_NAME_34", "@ACHIEVEMENT_DETAIL_34", 34, 2) //error, wtf?! ACHIEVEMENT_BUTTON(3, "@ACHIEVEMENT_NAME_30", "@ACHIEVEMENT_DETAIL_30", 30, 2)
ACHIEVEMENT_BUTTON(6, "@ACHIEVEMENT_NAME_35", "@ACHIEVEMENT_DETAIL_35", 35, 2) ACHIEVEMENT_BUTTON(4, "@ACHIEVEMENT_NAME_31", "@ACHIEVEMENT_DETAIL_31", 31, 2)
ACHIEVEMENT_BUTTON(7, "@ACHIEVEMENT_NAME_36", "@ACHIEVEMENT_DETAIL_36", 36, 2) ACHIEVEMENT_BUTTON(5, "@ACHIEVEMENT_NAME_32", "@ACHIEVEMENT_DETAIL_32", 32, 2)
ACHIEVEMENT_BUTTON(8, "@ACHIEVEMENT_NAME_37", "@ACHIEVEMENT_DETAIL_37", 37, 2) ACHIEVEMENT_BUTTON(6, "@ACHIEVEMENT_NAME_33", "@ACHIEVEMENT_DETAIL_33", 33, 2)
ACHIEVEMENT_BUTTON(7, "@ACHIEVEMENT_NAME_34", "@ACHIEVEMENT_DETAIL_34", 34, 2)
ACHIEVEMENT_BUTTON(8, "@ACHIEVEMENT_NAME_35", "@ACHIEVEMENT_DETAIL_35", 35, 2)
ACHIEVEMENT_BUTTON(9, "@ACHIEVEMENT_NAME_36", "@ACHIEVEMENT_DETAIL_36", 36, 2)
ACHIEVEMENT_BUTTON(10, "@ACHIEVEMENT_NAME_37", "@ACHIEVEMENT_DETAIL_37", 37, 2)
ACHIEVEMENT_PROGRESSBAR ACHIEVEMENT_PROGRESSBAR
ACHIEVEMENT_BACKGROUND_DATE_UNLOCKED_TITLE ACHIEVEMENT_BACKGROUND_DATE_UNLOCKED_TITLE

View File

@ -318,13 +318,14 @@ namespace Components
std::string timeString = std::ctime(&file.timeStamp[achievement_index_select]); std::string timeString = std::ctime(&file.timeStamp[achievement_index_select]);
timeString.pop_back(); timeString.pop_back();
const char* data_unlocked = Utils::String::VA("%s", timeString.c_str());
//First achievement menu //First achievement menu
if (Dvars::Functions::Dvar_FindVar("ui_achievement_page")->current.integer == 0) if (Dvars::Functions::Dvar_FindVar("ui_achievement_page")->current.integer == 0)
{ {
// Check the achievement status. Update the itemDefs if the achievement has been received // Check the achievement status. Update the itemDefs if the achievement has been received
if (Dvars::Functions::Dvar_FindVar("ui_achievement_status")->current.integer == 1) if (Dvars::Functions::Dvar_FindVar("ui_achievement_status")->current.integer == 1)
ChangeItemDefText("achievements", "date_achievement_received", Utils::String::VA("%s", timeString.c_str())); ChangeItemDefText("achievements", "date_achievement_received", data_unlocked);
else else
ChangeItemDefText("achievements", "date_achievement_received", "--:--"); ChangeItemDefText("achievements", "date_achievement_received", "--:--");
} }
@ -332,7 +333,7 @@ namespace Components
{ {
// Check the achievement status. Update the itemDefs if the achievement has been received // Check the achievement status. Update the itemDefs if the achievement has been received
if (Dvars::Functions::Dvar_FindVar("ui_achievement_status")->current.integer == 1) if (Dvars::Functions::Dvar_FindVar("ui_achievement_status")->current.integer == 1)
ChangeItemDefText("achievements_page_1", "date_achievement_received", Utils::String::VA("%s", timeString.c_str())); ChangeItemDefText("achievements_page_1", "date_achievement_received", data_unlocked);
else else
ChangeItemDefText("achievements_page_1", "date_achievement_received", "--:--"); ChangeItemDefText("achievements_page_1", "date_achievement_received", "--:--");
} }
@ -340,7 +341,7 @@ namespace Components
{ {
// Check the achievement status. Update the itemDefs if the achievement has been received // Check the achievement status. Update the itemDefs if the achievement has been received
if (Dvars::Functions::Dvar_FindVar("ui_achievement_status")->current.integer == 1) if (Dvars::Functions::Dvar_FindVar("ui_achievement_status")->current.integer == 1)
ChangeItemDefText("achievements_page_2", "date_achievement_received", Utils::String::VA("%s", timeString.c_str())); ChangeItemDefText("achievements_page_2", "date_achievement_received", data_unlocked);
else else
ChangeItemDefText("achievements_page_2", "date_achievement_received", "--:--"); ChangeItemDefText("achievements_page_2", "date_achievement_received", "--:--");
} }
@ -361,12 +362,13 @@ namespace Components
std::string timeString = std::ctime(&file.timeStamp[achievement_index_select]); std::string timeString = std::ctime(&file.timeStamp[achievement_index_select]);
timeString.pop_back(); timeString.pop_back();
const char* data_unlocked = Utils::String::VA("%s", timeString.c_str());
if (Dvars::Functions::Dvar_FindVar("ui_achievement_page")->current.integer == 0) if (Dvars::Functions::Dvar_FindVar("ui_achievement_page")->current.integer == 0)
{ {
// Check the achievement status. Update the itemDefs if the achievement has been received // Check the achievement status. Update the itemDefs if the achievement has been received
if (Dvars::Functions::Dvar_FindVar("ui_achievement_status")->current.integer == 1) if (Dvars::Functions::Dvar_FindVar("ui_achievement_status")->current.integer == 1)
ChangeItemDefText("achievements_ingame", "date_achievement_received", Utils::String::VA("%s", timeString.c_str())); ChangeItemDefText("achievements_ingame", "date_achievement_received", data_unlocked);
else else
ChangeItemDefText("achievements_ingame", "date_achievement_received", "--:--"); ChangeItemDefText("achievements_ingame", "date_achievement_received", "--:--");
} }
@ -374,7 +376,7 @@ namespace Components
{ {
// Check the achievement status. Update the itemDefs if the achievement has been received // Check the achievement status. Update the itemDefs if the achievement has been received
if (Dvars::Functions::Dvar_FindVar("ui_achievement_status")->current.integer == 1) if (Dvars::Functions::Dvar_FindVar("ui_achievement_status")->current.integer == 1)
ChangeItemDefText("achievements_page_1_ingame", "date_achievement_received", Utils::String::VA("%s", timeString.c_str())); ChangeItemDefText("achievements_page_1_ingame", "date_achievement_received", data_unlocked);
else else
ChangeItemDefText("achievements_page_1_ingame", "date_achievement_received", "--:--"); ChangeItemDefText("achievements_page_1_ingame", "date_achievement_received", "--:--");
} }
@ -382,7 +384,7 @@ namespace Components
{ {
// Check the achievement status. Update the itemDefs if the achievement has been received // Check the achievement status. Update the itemDefs if the achievement has been received
if (Dvars::Functions::Dvar_FindVar("ui_achievement_status")->current.integer == 1) if (Dvars::Functions::Dvar_FindVar("ui_achievement_status")->current.integer == 1)
ChangeItemDefText("achievements_page_2_ingame", "date_achievement_received", Utils::String::VA("%s", timeString.c_str())); ChangeItemDefText("achievements_page_2_ingame", "date_achievement_received", data_unlocked);
else else
ChangeItemDefText("achievements_page_2_ingame", "date_achievement_received", "--:--"); ChangeItemDefText("achievements_page_2_ingame", "date_achievement_received", "--:--");
} }
@ -398,7 +400,9 @@ namespace Components
static double startWidth = 0.000000; static double startWidth = 0.000000;
static int slideTime = 450; static int slideTime = 450;
int totalWidth = 493; int totalWidth = Dvars::console_menu_style->current.enabled ? 253 : 493;
const char* achievement_count = VA_fake("%d/%d", Achievements::GetEarnedAchievementCount(&file), ACHIEVEMENT_TOTAL_COUNT);
if (!Game::CL_IsCgameInitialized()) if (!Game::CL_IsCgameInitialized())
{ {
@ -406,9 +410,9 @@ namespace Components
ChangeItemDefWidth("achievements_page_1", "achievement_progress_bar", startWidth); ChangeItemDefWidth("achievements_page_1", "achievement_progress_bar", startWidth);
ChangeItemDefWidth("achievements_page_2", "achievement_progress_bar", startWidth); ChangeItemDefWidth("achievements_page_2", "achievement_progress_bar", startWidth);
ChangeItemDefText("achievements", "achievement_total_count_info", VA_fake("%d/%d", Achievements::GetEarnedAchievementCount(&file), ACHIEVEMENT_TOTAL_COUNT)); ChangeItemDefText("achievements", "achievement_total_count_info", achievement_count);
ChangeItemDefText("achievements_page_1", "achievement_total_count_info", VA_fake("%d/%d", Achievements::GetEarnedAchievementCount(&file), ACHIEVEMENT_TOTAL_COUNT)); ChangeItemDefText("achievements_page_1", "achievement_total_count_info", achievement_count);
ChangeItemDefText("achievements_page_2", "achievement_total_count_info", VA_fake("%d/%d", Achievements::GetEarnedAchievementCount(&file), ACHIEVEMENT_TOTAL_COUNT)); ChangeItemDefText("achievements_page_2", "achievement_total_count_info", achievement_count);
int startTime = Game::Sys_MilliSeconds(); int startTime = Game::Sys_MilliSeconds();
@ -428,9 +432,9 @@ namespace Components
ChangeItemDefWidth("achievements_page_1_ingame", "achievement_progress_bar", startWidth); ChangeItemDefWidth("achievements_page_1_ingame", "achievement_progress_bar", startWidth);
ChangeItemDefWidth("achievements_page_2_ingame", "achievement_progress_bar", startWidth); ChangeItemDefWidth("achievements_page_2_ingame", "achievement_progress_bar", startWidth);
ChangeItemDefText("achievements_ingame", "achievement_total_count_info", VA_fake("%d/%d", Achievements::GetEarnedAchievementCount(&file), ACHIEVEMENT_TOTAL_COUNT)); ChangeItemDefText("achievements_ingame", "achievement_total_count_info", achievement_count);
ChangeItemDefText("achievements_page_1_ingame", "achievement_total_count_info", VA_fake("%d/%d", Achievements::GetEarnedAchievementCount(&file), ACHIEVEMENT_TOTAL_COUNT)); ChangeItemDefText("achievements_page_1_ingame", "achievement_total_count_info", achievement_count);
ChangeItemDefText("achievements_page_2_ingame", "achievement_total_count_info", VA_fake("%d/%d", Achievements::GetEarnedAchievementCount(&file), ACHIEVEMENT_TOTAL_COUNT)); ChangeItemDefText("achievements_page_2_ingame", "achievement_total_count_info", achievement_count);
int startTime = Game::Sys_MilliSeconds(); int startTime = Game::Sys_MilliSeconds();