[Mod FF]: Changed achievements menus for console ui.
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@ -16,8 +16,8 @@
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#define CHOICE_SIZE_X 258
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#define CHOICE_SIZE_Y 22
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// #undef BACK_OPEN
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// #define BACK_OPEN open stats;
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#undef BACK_OPEN
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#define BACK_OPEN open stats;
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#define ACHIEVEMENT_PREVIEW( achievementMaterial, visArg ) \
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itemDef \
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@ -159,7 +159,7 @@
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#define ACHIEVEMENTS_RESET\
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itemDef {\
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text "@IW3SP_MOD_LOC_MENU_RESET_ACHIEVEMENTS"\
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type 1\
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type ITEM_TYPE_BUTTON\
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style WINDOW_STYLE_FILLED\
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textstyle ITEM_TEXTSTYLE_SHADOWED\
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rect 50 -26 200 20 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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@ -203,10 +203,25 @@
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rect -16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM \
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 0 ) \
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background "ui_arrow_left" \
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exp rect Y( -26 - dvarInt(console_menu_style) * 16) \
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mouseEnter { play "mouse_over"; }\
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action {\
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MOVE_PAGE(dvarValue, menuName)\
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}\
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} \
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itemDef { \
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style WINDOW_STYLE_SHADER \
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rect -8 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 1 && dvarBool(gpad_style) == 0 ) \
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background "button_xbox_15"\
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exp rect Y( -26 - dvarInt(console_menu_style) * 16) \
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} \
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itemDef { \
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style WINDOW_STYLE_SHADER \
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rect -8 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 1 && dvarBool(gpad_style) == 1 ) \
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background "button_sony_15"\
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exp rect Y( -26 - dvarInt(console_menu_style) * 16) \
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}
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#define ACHIEVEMENT_DBUTTON_PAGE_LEFT(achievementPage) \
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@ -215,6 +230,7 @@
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rect -16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 0 ) \
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background "ui_arrow_left"\
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exp rect Y( -26 - dvarInt(console_menu_style) * 16) \
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forecolor 0.2 0.2 0.2 1 \
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}
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@ -226,10 +242,25 @@
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rect 16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 0 ) \
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background "ui_arrow_right" \
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exp rect Y( -26 - dvarInt(console_menu_style) * 16) \
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mouseEnter { play "mouse_over"; } \
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action { \
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MOVE_PAGE(dvarValue, menuName)\
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} \
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}\
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itemDef { \
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style WINDOW_STYLE_SHADER \
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rect 8 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 1 && dvarBool(gpad_style) == 0 ) \
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background "button_xbox_16"\
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exp rect Y( -26 - dvarInt(console_menu_style) * 16) \
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} \
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itemDef { \
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style WINDOW_STYLE_SHADER \
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rect 8 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 1 && dvarBool(gpad_style) == 1 ) \
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background "button_sony_16"\
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exp rect Y( -26 - dvarInt(console_menu_style) * 16) \
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}
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#define ACHIEVEMENT_DBUTTON_PAGE_RIGHT(achievementPage) \
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@ -238,6 +269,7 @@
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rect 16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 0 ) \
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background "ui_arrow_right"\
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exp rect Y( -26 - dvarInt(console_menu_style) * 16) \
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forecolor 0.2 0.2 0.2 1 \
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}
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@ -252,6 +284,7 @@
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textaligny 16.5 \
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textAlign ITEM_ALIGN_CENTER \
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textfont UI_FONT_NORMAL \
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exp rect Y( -26 - dvarInt(console_menu_style) * 16) \
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forecolor 1 1 1 1 \
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decoration \
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}
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@ -297,7 +330,7 @@
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itemDef { \
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name "achievement_progress_bar" \
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style WINDOW_STYLE_SHADER \
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rect -317 327.5 255 15 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP\
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rect -317 327.5 0 15 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP\
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background "progress_bar_fill"\
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visible when( dvarBool(console_menu_style) == 1 ) \
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forecolor 0 .8 0 1 \
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@ -349,10 +382,10 @@
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style WINDOW_STYLE_FILLED
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border 0
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soundloop "music_mainmenu_mp"
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onOpen { focusfirst; }
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onEsc { close achievements; }
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onClose { /*open stats*/ open main; setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0;}
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execkeyint 157 { MOVE_PAGE(1, "achievements_page_1") }
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onOpen { focusfirst; }
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onEsc { close achievements; }
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onClose { open stats; /*open main;*/ setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0; }
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execkeyint 157 { MOVE_PAGE(1, "achievements_page_1") }
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#include "ui/blurredbg.inc"
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#include "ui_mp/navcontrols.inc"
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@ -396,11 +429,11 @@
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style WINDOW_STYLE_FILLED
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border 0
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soundloop "music_mainmenu_mp"
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onOpen { focusfirst; }
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onEsc { close achievements_page_1; }
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onClose { /*open stats*/ open main; setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0;}
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execkeyint 156 { MOVE_PAGE(0, "achievements") }
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execkeyint 157 { MOVE_PAGE(2, "achievements_page_2") }
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onOpen { focusfirst; }
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onEsc { close achievements_page_1; }
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onClose { open stats; /*open main;*/ setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0; }
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execkeyint 156 { MOVE_PAGE(0, "achievements") }
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execkeyint 157 { MOVE_PAGE(2, "achievements_page_2") }
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#include "ui/blurredbg.inc"
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#include "ui_mp/navcontrols.inc"
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@ -441,10 +474,10 @@
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style WINDOW_STYLE_FILLED
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border 0
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soundloop "music_mainmenu_mp"
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onOpen { focusfirst; }
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onEsc { close achievements_page_2; }
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onClose { /*open stats*/ open main; setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0;}
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execkeyint 156 { MOVE_PAGE(1, "achievements_page_1") }
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onOpen { focusfirst; }
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onEsc { close achievements_page_2; }
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onClose { open stats; /*open main;*/ setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0; }
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execkeyint 156 { MOVE_PAGE(1, "achievements_page_1") }
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#include "ui/blurredbg.inc"
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#include "ui_mp/navcontrols.inc"
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