[GSC]: Renamed methods and functions
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@ -28,7 +28,7 @@ namespace Components
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void GSC::AddMethods()
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void GSC::AddMethods()
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{
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{
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GSC::AddMethod("allowFire", [](Game::scr_entref_t entref)
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GSC::AddMethod("AllowFire", [](Game::scr_entref_t entref)
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{
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{
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const auto* ent = Game::GetPlayerEntity(entref);
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const auto* ent = Game::GetPlayerEntity(entref);
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@ -72,7 +72,7 @@ namespace Components
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return Game::Scr_AddInt(false);
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return Game::Scr_AddInt(false);
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}, false);
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}, false);
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GSC::AddMethod("isMantling", [](Game::scr_entref_t entref)
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GSC::AddMethod("IsMantling", [](Game::scr_entref_t entref)
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{
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{
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const auto* ent = Game::GetPlayerEntity(entref);
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const auto* ent = Game::GetPlayerEntity(entref);
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if (ent->client->ps.pm_flags & Game::PMF_MANTLE)
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if (ent->client->ps.pm_flags & Game::PMF_MANTLE)
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@ -81,7 +81,7 @@ namespace Components
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return Game::Scr_AddInt(false);
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return Game::Scr_AddInt(false);
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}, false);
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}, false);
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GSC::AddMethod("isSwapping", [](Game::scr_entref_t entref)
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GSC::AddMethod("IsSwapping", [](Game::scr_entref_t entref)
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{
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{
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const auto* ent = Game::GetPlayerEntity(entref);
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const auto* ent = Game::GetPlayerEntity(entref);
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if (ent->client->ps.weaponstate >= Game::WEAPON_DROPPING && ent->client->ps.weaponstate <= Game::WEAPON_DROPPING_QUICK)
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if (ent->client->ps.weaponstate >= Game::WEAPON_DROPPING && ent->client->ps.weaponstate <= Game::WEAPON_DROPPING_QUICK)
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@ -93,7 +93,7 @@ namespace Components
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void GSC::AddFunctions()
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void GSC::AddFunctions()
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{
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{
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GSC::AddFunction("exec", []
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GSC::AddFunction("Exec", []
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{
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{
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const auto str = Game::Scr_GetString(0);
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const auto str = Game::Scr_GetString(0);
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