[ServerCommand]: Removed 'Com_Printf' info.
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@ -12,8 +12,8 @@ namespace Components
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void ServerCommand::DispatchServerCommand(const char* cmd, int cmdArgCount)
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{
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Game::Com_Printf(0, "Command Name %s\n", cmd);
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Game::Com_Printf(0, "Command Argument Count %d\n", cmdArgCount);
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//Game::Com_Printf(0, "Command Name %s\n", cmd);
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//Game::Com_Printf(0, "Command Argument Count %d\n", cmdArgCount);
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if (const auto itr = ServerCommands.begin(); itr != ServerCommands.end())
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{
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