init()
{
    /* Original
	level.scr_sound[ "gaz" ][ "tango_down" ]					= "UK_2_inform_killfirm_generic_s";
    */
    // Modded
	level.scr_sound[ "gaz" ][ "tango_down" ]					= "UK_gaz_inform_killfirm_generic_s";
}