chore: update deps
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123
node_modules/foreground-child/dist/commonjs/index.js
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123
node_modules/foreground-child/dist/commonjs/index.js
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"use strict";
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.normalizeFgArgs = void 0;
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exports.foregroundChild = foregroundChild;
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const child_process_1 = require("child_process");
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const cross_spawn_1 = __importDefault(require("cross-spawn"));
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const signal_exit_1 = require("signal-exit");
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const proxy_signals_js_1 = require("./proxy-signals.js");
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const watchdog_js_1 = require("./watchdog.js");
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/* c8 ignore start */
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const spawn = process?.platform === 'win32' ? cross_spawn_1.default : child_process_1.spawn;
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/**
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* Normalizes the arguments passed to `foregroundChild`.
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*
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* Exposed for testing.
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*
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* @internal
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*/
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const normalizeFgArgs = (fgArgs) => {
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let [program, args = [], spawnOpts = {}, cleanup = () => { }] = fgArgs;
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if (typeof args === 'function') {
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cleanup = args;
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spawnOpts = {};
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args = [];
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}
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else if (!!args && typeof args === 'object' && !Array.isArray(args)) {
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if (typeof spawnOpts === 'function')
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cleanup = spawnOpts;
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spawnOpts = args;
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args = [];
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}
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else if (typeof spawnOpts === 'function') {
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cleanup = spawnOpts;
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spawnOpts = {};
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}
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if (Array.isArray(program)) {
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const [pp, ...pa] = program;
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program = pp;
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args = pa;
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}
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return [program, args, { ...spawnOpts }, cleanup];
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};
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exports.normalizeFgArgs = normalizeFgArgs;
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function foregroundChild(...fgArgs) {
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const [program, args, spawnOpts, cleanup] = (0, exports.normalizeFgArgs)(fgArgs);
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spawnOpts.stdio = [0, 1, 2];
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if (process.send) {
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spawnOpts.stdio.push('ipc');
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}
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const child = spawn(program, args, spawnOpts);
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const childHangup = () => {
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try {
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child.kill('SIGHUP');
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/* c8 ignore start */
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}
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catch (_) {
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// SIGHUP is weird on windows
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child.kill('SIGTERM');
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}
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/* c8 ignore stop */
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};
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const removeOnExit = (0, signal_exit_1.onExit)(childHangup);
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(0, proxy_signals_js_1.proxySignals)(child);
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const dog = (0, watchdog_js_1.watchdog)(child);
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let done = false;
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child.on('close', async (code, signal) => {
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/* c8 ignore start */
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if (done)
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return;
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/* c8 ignore stop */
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done = true;
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const result = cleanup(code, signal, {
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watchdogPid: dog.pid,
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});
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const res = isPromise(result) ? await result : result;
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removeOnExit();
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if (res === false)
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return;
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else if (typeof res === 'string') {
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signal = res;
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code = null;
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}
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else if (typeof res === 'number') {
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code = res;
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signal = null;
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}
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if (signal) {
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// If there is nothing else keeping the event loop alive,
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// then there's a race between a graceful exit and getting
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// the signal to this process. Put this timeout here to
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// make sure we're still alive to get the signal, and thus
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// exit with the intended signal code.
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/* istanbul ignore next */
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setTimeout(() => { }, 2000);
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try {
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process.kill(process.pid, signal);
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/* c8 ignore start */
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}
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catch (_) {
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process.kill(process.pid, 'SIGTERM');
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}
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/* c8 ignore stop */
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}
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else {
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process.exit(code || 0);
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}
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});
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if (process.send) {
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process.removeAllListeners('message');
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child.on('message', (message, sendHandle) => {
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process.send?.(message, sendHandle);
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});
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process.on('message', (message, sendHandle) => {
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child.send(message, sendHandle);
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});
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}
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return child;
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}
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const isPromise = (o) => !!o && typeof o === 'object' && typeof o.then === 'function';
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//# sourceMappingURL=index.js.map
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