34 lines
939 B
JavaScript
34 lines
939 B
JavaScript
gamepad.updateButton = function ($button) {
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const value = parseFloat($button.attr("data-value"), 10);
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if ($button.is(".trigger")) {
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$button.css(
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gamepad.triggersMeter
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? {
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opacity: 1,
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"clip-path": `inset(${(1 - value) * 100}% 0px 0px 0pc)`,
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}
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: {
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opacity: `${value * 100}%`,
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"clip-path": "none",
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}
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);
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}
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};
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gamepad.updateAxis = function ($axis) {
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const axisX = $axis.attr("data-value-x");
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const axisY = $axis.attr("data-value-y");
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if ($axis.is(".stick")) {
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$axis.css({
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"margin-top": axisY * 25,
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"margin-left": axisX * 25,
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transform: `rotateX(${-parseFloat(
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axisY * 30,
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8
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)}deg) rotateY(${parseFloat(axisX * 30, 8)}deg)`,
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});
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}
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};
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