45 lines
1.6 KiB
JavaScript
45 lines
1.6 KiB
JavaScript
window.gamepad.TemplateClass = class DualSenseTemplate {
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/**
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* Instanciates a new DualSense controller template
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*/
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constructor() {
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this.gamepad = window.gamepad;
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this.gamepad.updateButton = this.updateButton.bind(this);
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this.gamepad.updateAxis = this.updateAxis.bind(this);
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this.rotateX = 0;
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this.rotateY = 0;
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}
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/**
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* Destroys the template
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*/
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destructor() {
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this.gamepad.updateButton = undefined;
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this.gamepad.updateAxis = undefined;
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}
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updateButton($button, button) {
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if (!$button.matches('.trigger') || !button) return;
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$button.style.setProperty('opacity', this.gamepad.useMeterTriggers ? 1 : `${button.value * 100}%`);
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$button.style.setProperty('clip-path', this.gamepad.useMeterTriggers ? `inset(${100 - button.value * 100}% 0px 0px 0pc)` : 'none');
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}
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updateAxis($axis, attribute, axis) {
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if (!$axis.matches('.stick')) return;
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if (attribute === 'data-axis-x') {
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$axis.style.setProperty('margin-left', `${axis * 25}px`);
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this.updateRotate($axis);
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}
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if (attribute === 'data-axis-y') {
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$axis.style.setProperty('margin-top', `${axis * 25}px`);
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this.updateRotate($axis);
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}
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}
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updateRotate($axis) {
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const rotateX = Number.parseFloat($axis.getAttribute('data-value-y') * 30);
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const rotateY = -Number.parseFloat($axis.getAttribute('data-value-x') * 30);
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$axis.style.setProperty('transform', `rotateX(${rotateX}deg) rotateY(${rotateY}deg)`);
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}
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};
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