162 lines
4.3 KiB
JavaScript
162 lines
4.3 KiB
JavaScript
var haveEvents = 'ongamepadconnected' in window;
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var gamepads = {};
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var $gamepad = $('.gamepad');
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var gamepadIdentifiers = {
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'ds4': /Vendor: 054c Product: 05c4/,
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'xbox-one': /XInput/
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};
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var activeGamepad = null;
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var activeGamepadType = null;
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var mapping = {
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buttons: [],
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axes: []
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};
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window.addEventListener("gamepadconnected", onGamepadConenct);
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window.addEventListener("gamepaddisconnected", onGamepadDisconnect);
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function onGamepadConenct(e) {
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addGamepad(e.gamepad);
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}
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function onGamepadDisconnect(e) {
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removeGamepad(e.gamepad.index);
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}
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function addGamepad(gamepad) {
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gamepads[gamepad.index] = gamepad;
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requestAnimationFrame(updateStatus);
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}
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function removeGamepad(gamepadIndex) {
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var gamepad = gamepads[gamepadIndex];
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if (gamepad && activeGamepad && gamepad.index === activeGamepad.index) {
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activeGamepad = null;
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$gamepad.empty();
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}
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delete gamepads[gamepadIndex];
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}
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function scanGamepads() {
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var navigatorGamepads = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : []);
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for (var gamepadIndex = 0; gamepadIndex < navigatorGamepads.length; gamepadIndex++) {
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var gamepad = navigatorGamepads[gamepadIndex];
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if (gamepad) {
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if (gamepad.index in gamepads) {
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gamepads[gamepad.index] = gamepad;
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} else {
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addGamepad(gamepad);
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}
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for (var buttonIndex = 0; buttonIndex < gamepad.buttons.length; buttonIndex++) {
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button = gamepad.buttons[buttonIndex];
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if (!activeGamepad && button.pressed) {
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mapGamepad(gamepad);
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}
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}
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} else {
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if (gamepadIndex in gamepads) {
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removeGamepad(gamepadIndex);
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}
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}
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}
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}
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function updateStatus() {
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if (!haveEvents) {
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scanGamepads();
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}
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requestAnimationFrame(updateStatus);
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}
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function mapGamepad(gamepad) {
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var button;
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var axis;
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activeGamepad = gamepad;
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for (var gamepadType in gamepadIdentifiers) {
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if (gamepadIdentifiers[gamepadType].test(activeGamepad.id)) {
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activeGamepadType = gamepadType;
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}
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}
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$.ajax(
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'templates/' + activeGamepadType + '/template.html', {
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async: true
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}
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).done(function(template) {
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$gamepad.html(template);
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mapping.buttons = [];
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for (var buttonIndex = 0; buttonIndex < activeGamepad.buttons.length; buttonIndex++) {
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button = activeGamepad.buttons[buttonIndex];
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mapping.buttons[buttonIndex] = $('[data-button=' + buttonIndex + ']');
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}
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mapping.axes = [];
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for (var axisIndex = 0; axisIndex < activeGamepad.axes.length; axisIndex++) {
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axis = activeGamepad.axes[axisIndex];
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mapping.axes[axisIndex] = $('[data-axis-x=' + axisIndex + '], [data-axis-y=' + axisIndex + '], [data-axis-z=' + axisIndex + ']');
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}
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updateVisualStatus();
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});
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}
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function updateVisualStatus() {
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requestAnimationFrame(updateVisualStatus);
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if (!activeGamepad) {
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return;
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}
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var button;
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var $button;
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for (var buttonIndex = 0; buttonIndex < activeGamepad.buttons.length; buttonIndex++) {
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$button = mapping.buttons[buttonIndex];
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if (!$button) {
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break;
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}
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button = activeGamepad.buttons[buttonIndex];
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$button.attr('data-pressed', button.pressed);
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$button.attr('data-value', button.value);
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if ("function" === typeof updateButton) {
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updateButton($button);
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}
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}
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var axis;
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var $axis;
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for (var axisIndex = 0; axisIndex < activeGamepad.axes.length; axisIndex++) {
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$axis = mapping.axes[axisIndex];
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if (!$axis) {
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break;
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}
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axis = activeGamepad.axes[axisIndex];
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if ($axis.is('[data-axis-x=' + axisIndex + ']')) {
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$axis.attr('data-value-x', axis);
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}
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if ($axis.is('[data-axis-y=' + axisIndex + ']')) {
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$axis.attr('data-value-y', axis);
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}
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if ($axis.is('[data-axis-z=' + axisIndex + ']')) {
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$axis.attr('data-value-z', axis);
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}
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if ("function" === typeof updateAxis) {
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updateAxis($axis);
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}
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}
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}
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if (!haveEvents) {
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setInterval(scanGamepads, 500);
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}
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