2023-06-02 15:41:11 +02:00

214 lines
6.6 KiB
JavaScript

window.gamepad.template = class TelemetryTemplate {
/**
* Instanciates a new telemetry template
*/
constructor() {
this.gamepad = window.gamepad;
this.init();
}
/**
* Destroys the template
*/
destructor() {
this.running = false;
}
/**
* Converts a value to a percentage
*
* @param {Number} value
* @param {Number} min
* @param {Number} max
* @returns {Number}
*/
toPercentage(value, min, max) {
return value !== undefined
? Math.round((value - min) * (100 / (max - min)))
: 0;
}
/**
* Converts a value to degrees
*
* @param {Number} value
* @param {Number} min
* @param {Number} max
* @returns {Number}
*/
toDegrees(value, min, max) {
const percentage = this.toPercentage(value, min, max);
return (this.directionDegrees) * (percentage - 50) / 100;
}
/**
* Set the value of an axis
*
* @param {object} gamepad
* @param {string} axis
* @returns {Number}
*/
toAxisValue(gamepad, axis) {
const { [`${axis}Type`]: type, [`${axis}Index`]: index, [`${axis}Min`]: min, [`${axis}Max`]: max } = this[axis];
const value = type === 'button' ? gamepad.buttons[index].value : gamepad.axes[index];
return axis === 'direction' ? this.toDegrees(value, min, max) : this.toPercentage(value, min, max);
}
/**
* Loads the axes
*/
loadAxes() {
this.AXES.forEach((axis) => {
this[axis] = {
[`${axis}Type`]: (gamepad.getUrlParam(`${axis}Type`) || 'axis').replace('axis', 'axe'),
[`${axis}Index`]: gamepad.getUrlParam(`${axis}Index`),
[`${axis}Min`]: gamepad.getUrlParam(`${axis}Min`) || -1,
[`${axis}Max`]: gamepad.getUrlParam(`${axis}Max`) || 1,
}
});
this.directionDegrees = gamepad.getUrlParam('directionDegrees') || 360;
}
/**
* Initializes the template
*/
init() {
this.$fps = document.querySelector('#fps');
this.$clutchBar = document.querySelector('#clutch .bar');
this.$clutchValue = document.querySelector('#clutch .value');
this.$brakeBar = document.querySelector('#brake .bar');
this.$brakeValue = document.querySelector('#brake .value');
this.$throttleBar = document.querySelector('#throttle .bar');
this.$throttleValue = document.querySelector('#throttle .value');
this.$directionIndicator = document.querySelector('#direction .indicator');
this.AXES = ['clutch', 'brake', 'throttle', 'direction'];
this.frequency = gamepad.getUrlParam('fps') || 60;
this.historyLength = gamepad.getUrlParam('history') || 5000;
this.index = 0;
this.interval = 1000 / this.frequency;
this.length = this.historyLength / this.interval;
this.loadAxes();
this.initChart();
}
/**
* Initializes the live chart
*/
initChart() {
const script = document.createElement('script');
script.async = true;
script.src = `https://www.gstatic.com/charts/loader.js`;
script.onload = () => {
if (!google || !google.visualization) {
this.loadGoogleCharts();
return;
}
this.drawChart();
};
this.gamepad.$gamepad.appendChild(script);
}
/**
* Loads the Google Charts library
*/
loadGoogleCharts() {
google.charts.load('current', { packages: ['corechart', 'line'], });
google.charts.setOnLoadCallback(this.drawChart.bind(this));
}
/**
* Draws the live chart with the initial data
*/
drawChart() {
this.initialData = [['time', 'clutch', 'brake', 'throttle']];
for (this.index = 0; this.index < this.length; this.index++) {
this.initialData.push([this.index, 0, 0, 0]);
}
this.data = google.visualization.arrayToDataTable(this.initialData);
this.options = {
backgroundColor: 'transparent',
chartArea: {
left: 0,
top: 0,
width: '100%',
height: '100%',
backgroundColor: 'transparent',
},
hAxis: {
textPosition: 'none',
gridlines: {
color: 'transparent',
}
},
vAxis: {
textPosition: 'none',
gridlines: {
color: 'transparent',
},
minValue: 0,
maxValue: 100,
viewWindow: {
min: 2,
max: 102,
}
},
colors: ['#2D64B9', '#A52725', '#0CA818'],
legend: 'none'
};
this.chart = new google.visualization.LineChart(document.querySelector('#chart'));
this.chart.draw(this.data, this.options);
this.running = true;
this.update();
}
/**
* Updates the live chart and the meters
*/
update() {
if (!this.running) return;
const activeGamepad = this.gamepad.getActive();
if (!activeGamepad) return;
const [clutch, brake, throttle, direction] = this.AXES.map((axis) => this.toAxisValue(activeGamepad, axis));
this.updateChart(clutch, brake, throttle);
this.updateMeters(clutch, brake, throttle, direction);
window.setTimeout(this.update.bind(this), this.interval);
}
/**
* Updates the live chart with the latest data
*
* @param {Number} clutch
* @param {Number} brake
* @param {Number} throttle
*/
updateChart(clutch, brake, throttle) {
this.data.removeRows(0, 1);
this.data.addRow([this.index, clutch, brake, throttle]);
this.chart.draw(this.data, this.options);
this.index++;
}
/**
* Updates the meters with the latest data
*
* @param {Number} clutch
* @param {Number} brake
* @param {Number} throttle
* @param {Number} direction
*/
updateMeters(clutch, brake, throttle, direction) {
Object.entries({ clutch, brake, throttle, direction }).forEach(([axis, value]) => {
if (axis === 'direction') {
this.$directionIndicator.style.transform = `rotate(${value}deg)`;
return;
}
this[`$${axis}Value`].innerHTML = value;
this[`$${axis}Value`].style.opacity = `${Math.round(33 + (value / 1.5))}%`;
this[`$${axis}Bar`].style.height = `${value}%`;
});
}
};