121 lines
4.0 KiB
JavaScript
121 lines
4.0 KiB
JavaScript
window.gamepad.TemplateClass = class DebugTemplate {
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/**
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* Instanciates a new debug template
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*/
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constructor() {
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this.gamepad = window.gamepad;
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this.init();
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this.gamepad.updateButton = ($button, { value }) => this.updateElem($button, value);
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this.gamepad.updateAxis = ($axis, _, axis) => this.updateElem($axis, axis, 6);
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}
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/**
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* Destroys the template
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*/
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destructor() {
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delete this.gamepad.updateButton;
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delete this.gamepad.updateAxis;
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}
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/**
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* Initializes the template
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*/
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init() {
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this.$name = document.querySelector('#info-name .value');
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this.$vendor = document.querySelector('#info-vendor');
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this.$product = document.querySelector('#info-product');
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this.$id = document.querySelector('#info-id');
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this.$timestamp = document.querySelector('#info-timestamp .value');
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this.$index = document.querySelector('#info-index .value');
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this.$mapping = document.querySelector('#info-mapping .value');
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this.$rumble = document.querySelector('#info-rumble .value');
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this.$axes = document.querySelector('.axes .container');
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this.$buttons = document.querySelector('.buttons .container');
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const activeGamepad = this.gamepad.getActive();
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const { name, vendor, product, id } = this.gamepad.toGamepadInfo(activeGamepad.id);
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this.$name.innerHTML = name;
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this.$name.setAttribute('title', activeGamepad.id);
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if (vendor && product) {
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this.$vendor.querySelector('.value').innerHTML = vendor;
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this.$product.querySelector('.value').innerHTML = product;
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this.$vendor.style.setProperty('display', 'block');
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this.$product.style.setProperty('display', 'block');
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} else {
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this.$id.querySelector('.value').innerHTML = id;
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this.$id.style.setProperty('display', 'block');
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}
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this.updateTimestamp();
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this.$index.innerHTML = this.activeGamepad.index;
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this.$mapping.innerHTML = this.activeGamepad.mapping || 'N/A';
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this.$rumble.innerHTML = this.activeGamepad.vibrationActuator
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? this.activeGamepad.vibrationActuator.type
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: 'N/A';
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this.initAxes();
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this.initButtons();
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}
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/**
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* Initializes the axes
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*/
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initAxes() {
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for (
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let axisIndex = 0;
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axisIndex < this.activeGamepad.axes.length;
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axisIndex++
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) {
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this.$axes.innerHTML += `
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<div class="box medium">
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<div class="content">
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<div class="label">Axis ${axisIndex}</div>
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<div class="value" data-axis="${axisIndex}"></div>
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</div>
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</div>
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`;
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}
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}
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/**
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* Initializes the buttons
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*/
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initButtons() {
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for (
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let buttonIndex = 0;
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buttonIndex < this.activeGamepad.buttons.length;
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buttonIndex++
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) {
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this.$buttons.innerHTML += `
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<div class="box small">
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<div class="content">
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<div class="label">B${buttonIndex}</div>
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<div class="value" data-button="${buttonIndex}"></div>
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</div>
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</div>
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`;
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}
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}
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/**
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* Updates the value of an element
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*
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* @param {Element} $elem
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* @param {number} precision
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*/
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updateElem($elem, value, precision = 2) {
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this.updateTimestamp();
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$elem.innerHTML = value.toFixed(precision);
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let color = Math.floor(255 * 0.3 + 255 * 0.7 * Math.abs(value));
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$elem.style.setProperty('color', `rgb(${color}, ${color}, ${color})`);
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}
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/**
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* Updates the timestamp
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*/
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updateTimestamp() {
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this.activeGamepad = this.gamepad.getActive();
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if (!this.activeGamepad) {
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return;
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}
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this.$timestamp.innerHTML = parseFloat(this.activeGamepad.timestamp).toFixed(3);
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}
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};
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