gamepad-viewer/js/gamepad.js
2016-09-14 00:10:26 +02:00

200 lines
5.2 KiB
JavaScript

$.urlParam = function(name) {
var results = new RegExp('[\?&]' + name + '=([^&#]*)').exec(window.location.href);
if (results === null) {
return null;
} else {
return decodeURIComponent(results[1]) || 0;
}
};
var haveEvents = 'ongamepadconnected' in window;
var gamepads = {};
var $gamepad = $('.gamepad');
var gamepadIdentifiers = {
'ds4': {
'id': /054c.*?05c4/,
'colors': ['black', 'white', 'red', 'blue']
},
'xbox-one': {
'id': /xinput|XInput/,
'colors': ['black', 'white']
}
};
var activeGamepadIndex = null;
var activeGamepadType = null;
var activeGamepadIdentifier = null;
var activeGamepadColor = null;
var mapping = {
buttons: [],
axes: []
};
window.addEventListener("gamepadconnected", onGamepadConnect);
window.addEventListener("gamepaddisconnected", onGamepadDisconnect);
window.addEventListener("keypress", onKeyPress);
function onGamepadConnect(e) {
addGamepad(e.gamepad);
}
function onGamepadDisconnect(e) {
removeGamepad(e.gamepad.index);
}
function onKeyPress(e) {
switch (e.key) {
case "d":
case "D":
removeGamepad(activeGamepadIndex);
break;
case "c":
case "C":
changeGamepadColor();
break;
}
}
function getGamepads() {
return navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : []);
}
function addGamepad(gamepad) {
gamepads[gamepad.index] = gamepad;
}
function removeGamepad(gamepadIndex) {
if (gamepadIndex === activeGamepadIndex) {
activeGamepadIndex = null;
$gamepad.empty();
}
delete gamepads[gamepadIndex];
}
setInterval(scanGamepads, 500);
function scanGamepads() {
if (null !== activeGamepadIndex) {
return;
}
var gamepads = getGamepads();
for (var gamepadIndex = 0; gamepadIndex < gamepads.length; gamepadIndex++) {
var gamepad = gamepads[gamepadIndex];
if (gamepad) {
if (gamepad.index in gamepads) {
gamepads[gamepad.index] = gamepad;
}
for (var buttonIndex = 0; buttonIndex < gamepad.buttons.length; buttonIndex++) {
button = gamepad.buttons[buttonIndex];
if (null === activeGamepadIndex && button.pressed) {
mapGamepad(gamepad);
}
}
}
}
}
function mapGamepad(gamepad) {
var button;
var axis;
activeGamepadIndex = gamepad.index;
for (var gamepadType in gamepadIdentifiers) {
if (gamepadIdentifiers[gamepadType].id.test(gamepad.id)) {
activeGamepadType = gamepadType;
activeGamepadIdentifier = gamepadIdentifiers[gamepadType];
activeGamepadColor = 0;
}
}
$.ajax(
'templates/' + activeGamepadType + '/template.html', {
async: true
}
).done(function(template) {
$gamepad.html(template);
mapping.buttons = [];
for (var buttonIndex = 0; buttonIndex < gamepad.buttons.length; buttonIndex++) {
button = gamepad.buttons[buttonIndex];
mapping.buttons[buttonIndex] = $('[data-button=' + buttonIndex + ']');
}
mapping.axes = [];
for (var axisIndex = 0; axisIndex < gamepad.axes.length; axisIndex++) {
axis = gamepad.axes[axisIndex];
mapping.axes[axisIndex] = $('[data-axis-x=' + axisIndex + '], [data-axis-y=' + axisIndex + '], [data-axis-z=' + axisIndex + ']');
}
updateVisualStatus();
});
}
function updateVisualStatus() {
if (null === activeGamepadIndex) {
return;
}
var gamepads = getGamepads();
var activeGamepad = gamepads[activeGamepadIndex];
if (!activeGamepad) {
return;
}
var button;
var $button;
for (var buttonIndex = 0; buttonIndex < activeGamepad.buttons.length; buttonIndex++) {
$button = mapping.buttons[buttonIndex];
if (!$button) {
break;
}
button = activeGamepad.buttons[buttonIndex];
$button.attr('data-pressed', button.pressed);
$button.attr('data-value', button.value);
if ("function" === typeof updateButton) {
updateButton($button);
}
}
var axis;
var $axis;
for (var axisIndex = 0; axisIndex < activeGamepad.axes.length; axisIndex++) {
$axis = mapping.axes[axisIndex];
if (!$axis) {
break;
}
axis = activeGamepad.axes[axisIndex];
if ($axis.is('[data-axis-x=' + axisIndex + ']')) {
$axis.attr('data-value-x', axis);
}
if ($axis.is('[data-axis-y=' + axisIndex + ']')) {
$axis.attr('data-value-y', axis);
}
if ($axis.is('[data-axis-z=' + axisIndex + ']')) {
$axis.attr('data-value-z', axis);
}
if ("function" === typeof updateAxis) {
updateAxis($axis);
}
}
requestAnimationFrame(updateVisualStatus);
}
function changeGamepadColor() {
activeGamepadColor++;
if (activeGamepadColor > activeGamepadIdentifier.colors.length - 1) {
activeGamepadColor = 0;
}
$gamepad.attr('data-color', activeGamepadIdentifier.colors[activeGamepadColor]);
}