gamepad.updateButton = function ($button) { const value = parseFloat($button.attr("data-value"), 10); if ($button.is(".trigger")) { $button.css( gamepad.triggersMeter ? { opacity: 1, "clip-path": `inset(${(1 - value) * 100}% 0px 0px 0pc)`, } : { opacity: `${value * 100}%`, "clip-path": "none", } ); } }; gamepad.updateAxis = function ($axis) { const axisX = $axis.attr("data-value-x"); const axisY = $axis.attr("data-value-y"); if ($axis.is(".stick")) { $axis.css({ "margin-top": axisY * 25, "margin-left": axisX * 25, transform: `rotateX(${-parseFloat( axisY * 30, 8 )}deg) rotateY(${parseFloat(axisX * 30, 8)}deg)`, }); } };