Merge branch 'master' of https://github.com/e7d/gamepad-viewer
# Conflicts: # index.html # js/gamepad.js
This commit is contained in:
commit
d99b4801d0
@ -14,7 +14,7 @@ body {
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}
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}
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.no-gamepad {
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.no-gamepad {
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position: absolute;
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position: absolute;
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bottom: 0;
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top: 20px;
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display: none;
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display: none;
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width: 100vw;
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width: 100vw;
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line-height: 2em;
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line-height: 2em;
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@ -8,12 +8,12 @@
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link rel="icon" type="image/png" href="favicon.png">
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<link rel="icon" type="image/png" href="favicon.png">
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<link rel="stylesheet" href="css/normalize.css?ef81677">
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<link rel="stylesheet" href="css/normalize.css">
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<link rel="stylesheet" href="css/main.css?ef81677">
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<link rel="stylesheet" href="css/main.css">
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</head>
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</head>
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<body>
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<body>
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<div class="debug">Debug</div>
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<div class="debug">Debug</div>
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<div class="no-gamepad">No active gamepad. Press <kbd>H</kbd> to see how it works.</div>
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<div class="no-gamepad">No active gamepad detected. Press <kbd>H</kbd> to read instructions.</div>
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<div class="gamepad"></div>
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<div class="gamepad"></div>
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<div class="help">
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<div class="help">
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<h2>Help</h2>
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<h2>Help</h2>
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@ -63,6 +63,6 @@
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</div>
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</div>
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<script src="https://static.e7d.io/libs/jquery/3.1.1/jquery.min.js"></script>
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<script src="https://static.e7d.io/libs/jquery/3.1.1/jquery.min.js"></script>
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<script src="js/gamepad.js?ef81677"></script>
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<script src="js/gamepad.js"></script>
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</body>
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</body>
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</html>
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</html>
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@ -1,4 +1,4 @@
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// (function(window, document, undefined) {
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(function(window, document, undefined) {
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$.urlParam = function(name) {
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$.urlParam = function(name) {
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var results = new RegExp('[\?&]' + name + '=([^&#]*)').exec(window.location.href);
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var results = new RegExp('[\?&]' + name + '=([^&#]*)').exec(window.location.href);
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if (results === null) {
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if (results === null) {
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@ -10,6 +10,7 @@
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var haveEvents = 'ongamepadconnected' in window;
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var haveEvents = 'ongamepadconnected' in window;
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var debug = false;
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var debug = false;
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var scanGamepadsDelay = 1000;
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var gamepads = {};
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var gamepads = {};
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var $gamepad = $('.gamepad');
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var $gamepad = $('.gamepad');
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var $nogamepad = $('.no-gamepad');
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var $nogamepad = $('.no-gamepad');
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@ -17,20 +18,20 @@
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var $help = $('.help');
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var $help = $('.help');
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var gamepadIdentifiers = {
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var gamepadIdentifiers = {
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'debug': {
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'debug': {
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'id': /xinput|XInput/,
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'id': /debug/,
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'colors': []
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'colors': []
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},
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},
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'ds4': {
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'ds4': {
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'id': /054c.*?05c4/,
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'id': /054c.*?05c4/,
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'colors': ['black', 'white', 'red', 'blue']
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'colors': ['black', 'white', 'red', 'blue']
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},
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},
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// 'xbox-one': {
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'xbox-one': {
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// 'id': /xinput|XInput/,
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'id': /xinput|XInput/,
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// 'colors': ['black', 'white']
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'colors': ['black', 'white']
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// }
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}
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};
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};
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var gamepadHelpTimeout = null;
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var gamepadHelpTimeout = null;
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var gamepadHelpDelay = 10000;
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var gamepadHelpDelay = 5000;
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var activeGamepadIndex = null;
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var activeGamepadIndex = null;
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var activeGamepadType = null;
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var activeGamepadType = null;
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var activeGamepadIdentifier = null;
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var activeGamepadIdentifier = null;
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@ -113,7 +114,7 @@
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displayGamepadHelp();
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displayGamepadHelp();
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}
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}
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setInterval(scanGamepads, 500);
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setInterval(scanGamepads, scanGamepadsDelay);
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function scanGamepads() {
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function scanGamepads() {
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if (null !== activeGamepadIndex) {
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if (null !== activeGamepadIndex) {
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return;
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return;
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@ -319,4 +320,4 @@
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$debug[debug ? 'fadeIn' : 'fadeOut']();
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$debug[debug ? 'fadeIn' : 'fadeOut']();
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}
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}
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// })(window, document);
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})(window, document);
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